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  • Apple Fixes Major SSL Bug In OS X, iOS

    Trailrunner7 writes: "Apple has fixed a serious security flaw present in many versions of both iOS and OS X and could allow an attacker to intercept data on SSL connections. The bug is one of many the company fixed Tuesday in its two main operating systems, and several of the other vulnerabilities have serious consequences as well, including the ability to bypass memory protections and run arbitrary code. The most severe of the vulnerabilities patched in iOS 7.1.1 and OSX Mountain Lion and Mavericks is an issue with the secure transport component of the operating systems. If an attacker was in a man-in-the-middle position on a user's network, he might be able to intercept supposedly secure traffic or change the connection's properties."

    96 comments | 2 days ago

  • How Apple's CarPlay Could Shore Up the Car Stereo Industry

    Velcroman1 writes: "Car stereo salesmen and installers around the country are hoping Apple's CarPlay in-car infotainment system will have a big presence in the aftermarket car stereo industry. The Nikkei Asian Review reports that Alpine is making car stereo head units for between $500 – $700 that will run the iOS-like system Apple unveiled last month, and Macrumors added Clarion to the list of CarPlay supporters. Pioneer is also getting into the game, with support said to be coming to existing car stereo models in its NEX line ($700 – $1400) via firmware update, according to Twice. Given Apple's wildly supportive fan base, its likely that a lot of aftermarket CarPlay units are about to fly off stereo shop shelves. Indeed, CarPlay coming to aftermarket stereo units could bring back what Apple indirectly stole from the industry going back as far as 2006."

    194 comments | about a week ago

  • Book Review: Mobile HTML5

    Michael Ross (599789) writes "Web designers and developers nowadays are familiar with the critical decision they face each time before building an application intended for mobile devices: whether to target a particular device operating system (e.g., iOS) and create the app using the language dictated by the OS (e.g., Objective-C), or try to build an operating system-agnostic app that runs on any device equipped with a modern web browser (primarily using HTML5, CSS3, and JavaScript), or try to do a combination of both (using a library such as PhoneGap). The second option offers many advantages, and is the approach explored in the book Mobile HTML5, authored by Estelle Weyl, an experienced front-end developer." Keep reading for the rest of Michael's review.

    37 comments | about two weeks ago

  • Interview: John McAfee Answers Your Questions

    A while ago you had a chance to ask John McAfee about his past, politics, and what he has planned for the future. As usual, John answered with extreme frankness, with some interesting advice for anyone stuck at a checkpoint in the third world. Below you can read all his answers to your questions.

    124 comments | about two weeks ago

  • Not Just Apple: GnuTLS Bug Means Security Flaw For Major Linux Distros

    According to an article at Ars Technica, a major security bug faces Linux users, akin to the one recently found in Apple's iOS (and which Apple has since fixed). Says the article:"The bug is the result of commands in a section of the GnuTLS code that verify the authenticity of TLS certificates, which are often known simply as X509 certificates. The coding error, which may have been present in the code since 2005, causes critical verification checks to be terminated, drawing ironic parallels to the extremely critical 'goto fail' flaw that for months put users of Apple's iOS and OS X operating systems at risk of surreptitious eavesdropping attacks. Apple developers have since patched the bug." And while Apple can readily fix a bug in its own software, at least for users who keep up on patches, "Linux" refers to a broad range of systems and vendors, rather than a single company, and the affected systems include some of the biggest names in the Linux world, like Red Hat, Debian, and Ubuntu.

    144 comments | about three weeks ago

  • Illustrating the Socioeconomic Divide With iOS and Android

    An anonymous reader writes: "Android has a huge market share advantage over iOS these days, but it hasn't had as much success at following the money. iOS continues to win over many app developers and businesses who want to maximize their earnings. Now, an article at Slate goes over some of the statistics demonstrating this trend. A map of geo-located Tweets show that in Manhattan, a generally affluent area, most of the Tweets come from iPhones. Meanwhile, in nearby Newark, which is a poorer area, most Tweets come from Android devices. In other tests, traffic data shows 87% of visits to e-commerce websites from tablets come from iPads, and the average value of an order from an iPad is $155, compared to $110 from Android tablets. (Android fairs a bit better on phones). Android shows a huge market share advantage in poorer countries, as well. Not all devs and business are just chasing the money, though. Twitter developer Cennydd Bowles said, 'I do hope, given tech's rhetoric about changing the world and disrupting outdated hierarchies, that we don't really think only those with revenue potential are worth our attention. A designer has a duty to be empathetic; to understand and embrace people not like him/herself. A group owning different devices to the design elite is not a valid reason to neglect their needs.'"

    161 comments | about three weeks ago

  • Amazon's Fire TV: Is It Worth Game Developers' Time?

    Nerval's Lobster (2598977) writes "Amazon is serious about conquering the living room: the online retailer has launched Fire TV, a set-top box that not only allows viewers to stream content, but also play games. That streaming-and-gaming capability makes Amazon a threat to Apple, which rumors suggest is hard at work on an Apple TV capable of doing the same things. In addition, Fire TV puts the screws to other streaming hardware, including Roku and Google's Chromecast, as well as smaller game consoles such as Ouya (a $99, Android-based device). Much of Amazon's competitive muscle comes from its willingness to sell hardware for cheap (the Fire TV retails for $99) on the expectation that owners will use it to stream and download digital content from Amazon, including television shows and apps. Those developers who've developed Android games have an advantage when it comes to migrating software to Amazon's new platform. "Porting You Don't Know Jack was really like developing for Android, with the exception of the store and the new controller library," Jackbox Games Designer/Director Steve Heinrich told Gamasutra after the Fire TV announcement. "The store itself is the same as the Kindle version, which we've used many times now, and the way the controller works is very close to what we did for Ouya." While Fire TV could represent yet another opportunity for game developers looking to make a buck, it also raises a pressing question: with so many platforms out there (iOS, PC, etc.), how's an indie developer or smaller firm supposed to allocate time and resources to best advantage?"

    88 comments | about three weeks ago

  • Apple Patent Could Herald Interchangeable iPhone Camera Lenses

    concertina226 (2447056) writes with this excerpt from IBTimes: "Apple has been granted a patent for interchangeable camera lenses — which could be used on the up-coming iPhone 6. The application was granted by the US Patent and Trademark Office in remarkably quick time, according to Patently Apple. Patent No. 8,687,299 has been granted to Apple today for 'Bayonet attachment mechanisms,' i.e. a bayonet mount that is able to securely attach lenses to an iOS device, such as an iPhone, iPod touch or iPad. A bayonet mount is a fastening mechanism which is typically seen on cameras, used to attach lenses to the camera body. At the moment, there is no adjustable camera lens system in existence for smartphones, although there are lots of third party macro lens products that consumers can buy to clip onto their smartphone."

    160 comments | about three weeks ago

  • Google Now Arrives In Chrome For Windows and Mac

    An anonymous reader writes "Google today announced Google Now is coming to the Chrome stable channel for Windows and Mac 'starting today and rolling out over the next few weeks.' This means Google Now notifications will finally be available to desktop and laptop Chrome users, in addition to Android and iOS users. To turn the feature on, all you need to do is sign in to Chrome with the same Google Account you're using for Google Now on mobile. If you use Google Now on multiple devices, you will need to manage your location settings for each device independently (change Location Reporting on Android and iOS)."

    74 comments | about a month ago

  • Tor Project: Fake Tor App Has Been In Apple's App Store For Months

    itwbennett (1594911) writes "For the past several months Tor developers have unsuccessfully been trying to convince Apple to remove from its iOS App Store what they believe to be a fake and potentially malicious Tor Browser application. According to subsequent messages on the bug tracker, a complaint was filed with Apple on Dec. 26 with Apple reportedly responding on Jan. 3 saying it would give a chance to the app's developer to defend it. More than two months later, the Tor Browser app created by a developer named Ronen is available still in the App Store. The issue came into the public spotlight Wednesday when people involved in the Tor Project took to Twitter to make their concerns heard. Apple did not respond to IDG News Service's request for comment."

    78 comments | about a month ago

  • Unreal Engine 4 Launching With Full Source Code

    jones_supa writes "Today Epic launched Unreal Engine 4 for game developers. Supported platforms are Windows, OS X, iOS and Android, with desktop Linux coming later. The monetization scheme is unique: anyone can get access to literally everything for a $19/month fee. Epic wants to build a business model that succeeds when UE4 developers succeed. Therefore, part of the deal is that anyone can ship a commercial product with UE4 by paying 5% of their gross revenue resulting from sales to users. This gets them the Unreal Editor in ready-to-run form, and the engine's complete C++ source code hosted on GitHub for collaborative development."

    149 comments | about a month ago

  • A Call For Rollbacks To Previous Versions of Software

    colinneagle writes "In a blog post, Andy Patrizio laments the trend — made more common in the mobile world — of companies pushing software updates ahead without the ability to roll back to previous versions in the event that the user simply doesn't like it. iOS 7.1, for example, has reportedly been killing some users' battery power, and users of the iTunes library app TuneUp will remember how the much-maligned version 3.0 effectively killed the company behind it (new owners have since taken over TuneUp and plans to bring back the older version).

    The ability to undo a problematic install should be mandatory, but in too many instances it is not. That's because software developers are always operating under the assumption that the latest version is the greatest version, when it may not be. This is especially true in the smartphone and tablet world. There is no rollback to be had for anything in the iOS and Android worlds. Until the day comes when software developers start releasing perfectly functioning, error-free code, we need the ability to go backwards with all software."

    199 comments | about a month ago

  • Weak Apple PRNG Threatens iOS Exploit Mitigations

    Trailrunner7 writes "A revamped early random number generator in iOS 7 is weaker than its vulnerable predecessor and generates predictable outcomes. A researcher today at CanSecWest said an attacker could brute force the Early Random PRNG used by Apple in its mobile operating system to bypass a number of kernel exploit mitigations native to iOS. 'The Early Random PRNG in iOS 7 is surprisingly weak,' said Tarjei Mandt senior security researcher at Azimuth Security. 'The one in iOS 6 is better because this one is deterministic and trivial to brute force.' The Early Random PRNG is important to securing the mitigations used by the iOS kernel. 'All the mitigations deployed by the iOS kernel essentially depend on the robustness of the Early Random PRNG,' Mandt said. 'It must provide sufficient entropy and non-predictable output.'"

    143 comments | about a month ago

  • PC Game Prices — Valve Starts the Race To Zero

    An anonymous reader writes "Last week Valve made an interesting but seemingly innocuous announcement: they're giving game developers control of their own pricing on Steam. Nicholas Lovell now claims that this has effectively kicked off a race to zero for PC game pricing. He says what's starting to happen now will mirror what's happened to mobile gaming over the past several years. Quoting: 'Free is the dominant price point on mobile platforms. Why? Because the two main players don't care much about making money from the sale of software, or even In-App Purchases. The AppStore is less than 1% of Apple's revenue. Apple has become one of the most valuable companies in the world on the strength of making high-margin, well-designed, highly-desirable hardware. ... Google didn't create Android to sell software. It built Android to create an economic moat. ... In the case of both iOS and Android, keeping prices high for software would have been in direct opposition to the core businesses of Apple (hardware) and Google (search-related advertising). The only reason that ebooks are not yet free is that Amazon's core business is retail, not hardware. ... Which brings me to Steam. The Steambox is a competitor to consoles, created by Valve. It is supposed to provide an out-of-the-box PC gaming experience, although it struggles to compete on either price or on marketing with the consoles. It doesn't seem as if Steam is keen to subsidize the costs of the box, not to the level that Microsoft and Sony are. But what if Steam's [unique selling point] was thousands or tens of thousands of games for free?'"

    212 comments | about a month and a half ago

  • Android Beats iOS As the Top Tablet OS

    sfcrazy writes "Linux is on a roll. After conquering the smartphone space, Android is now dominating the tablet space. According to a new study by Gartner, 'the tablet growth in 2013 was fueled by the low-end smaller screen tablet market, and first time buyers; this led Android to become the No. 1 tablet operating system (OS), with 62 percent of the market.'" Also, everyone is buying tablets.(~200 million sold in 2013 vs ~115 million in 2012). Microsoft still only has 2% of the tablet market.

    487 comments | about 1 month ago

  • Apple Launches CarPlay At Geneva Show

    An anonymous reader writes "Apple announced today a system called CarPlay, which integrates your iPhone with your car, with Siri voice control. CarPlay will be offered in Ferrari, Mercedes-Benz and Volvo vehicles this year, and others 'down the road.' From the press release: 'CarPlay makes driving directions more intuitive by working with Maps to anticipate destinations based on recent trips via contacts, emails or texts, and provides routing instructions, traffic conditions and ETA. You can also simply ask Siri and receive spoken turn-by-turn directions, along with Maps, which will appear on your car’s built-in display.'

    264 comments | about 1 month ago

  • Apple To Unveil Its 'iOS In the Car' Project Next Week

    An anonymous reader tips news that Apple's efforts to bring iOS to cars will be shown at the Geneva Motor Show next week. 'Drivers will be able to use Apple Maps as in-car navigation, as well as listen to music and watch films. Calls can be made through the system, which will tie into the Siri voice recognition platform so that messages can be read to the driver who can respond by dictating a reply.' Apple's partners in the automotive industry will be Volvo, Ferrari, and Mercedes Benz to start. Apple first said they were working on this system at last year's WWDC.

    198 comments | about 2 months ago

  • The Tech Industry Is Getting Ridiculous

    An anonymous reader writes "Columnist Jon Evans points out that the tech industry has been slowly getting stranger over the past several years. When you look at the headlines individually, they all seem to make sense, but putting them together and trying to imagine them popping up a decade ago really illustrates how odd it has become. Quoting: 'In Japan, some half-billion dollars' worth of cryptocurrency vanished from a site founded to trade Magic: The Gathering cards. In New Zealand, the world's greatest Call of Duty player has launched a political party to revenge himself on those who had him arrested and seized his sports cars. In Britain, the secret service is busy collecting and watching homegrown porn. Here in Silicon Valley, mighty Apple just revealed that a flagrant, basic programming error gutted the security of all its devices for years. Google, "more wood behind fewer arrows" Google, now has its own navy, to go with its air force and robot army.'"

    102 comments | about 2 months ago

  • Apple's Messages Offers Free Texting With a Side of iPhone Lock-In

    itwbennett writes "Who doesn't love free text messages? People who try to transition from an iPhone to any other phone, that's who. Apple's Messages app actively moves conversations away from paid text messages to free Messages. Very convenient until you want to leave your iPhone and switch back to plain old text messages because suddenly you'll be unable to receive text messages from your iPhone-toting friends. There's an obscure workaround, and Samsung, which has a vested interest in the matter, has a lengthy guide to removing your iPhone as a registered receiver of Messages . But the experience is just annoying enough that it might be the kind of thing that would keep someone from making a switch — and that's when it starts to feel like deliberate lock-in, and not so much like something Apple overlooked."

    179 comments | about 2 months ago

  • Facebook Gives Up On Desktop Apps: Kills Messenger For Windows and Firefox

    An anonymous reader writes "Facebook today began prompting Facebook Messenger for Windows users as well as Facebook Messenger for Firefox users with a message saying the apps are shutting down next week. Without much of an explanation, the company plans to kill off both on March 3. It appears that Facebook is no longer interested in developing desktop apps. The Android and iOS versions are still alive and well." You can always connect to their IM service using a generic XMPP client like Pidgin (too bad Facebook doesn't federate).

    53 comments | about 2 months ago

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