Journal buffer-overflowed's Journal: Civilization 4 - Impressions 3
They haven't fixed a few things that just don't make sense. For instance, my gunship(a helocopter) will still get damaged and even destroyed by melee units. Same with other advanced units. They still generally win due to greater strength, but you could in theory mob a modern unit with the right pre-modern units and take it down. IE: pikemen against cavalry(even though the cavalry have guns, they go down like a drug-addict in a back-alley desperate for a fix).
The civics system is interesting. Lets you mix and match various things in 4 categories to get little bonuses, and complicates the tech trees a bit.
Great people are good for three things, tech, culture, and buildings. They cost cash to upkeep so I like to sac em for tech or a wonder ASAP. You can also sac two to usher in a golden age, which increases your production and gold.
Being warlike is still the best way to get a good score. Which sucks for us tech whores. The guys with early era special units can still on the right map just mob you into oblivion. The romans dominate at this(their special unit is cheaper and almost as powerful as the next-tier normal unit), providing you get lucky enough to get access to iron fairly quickly.
Cultural victories are possible with every nation, but not a good way to get a decent score. You can't really achieve one quicker than you could a military or domination victory. And it's far easier to win a diplomatic or space race victory. So, the best bet is still military domination, with a slight nod to diplomacy.
Ah well, especially for those of us who don't think the game really starts until towards the end. Fortunately you can mix up the rules.
Spearmen vs. Tank (Score:1)
Re:Spearmen vs. Tank (Score:1)
Re:Spearmen vs. Tank (Score:1)
But you've got a point. Non-flying melee units should have a penalty in combat against flying units. But the chance of victory should never be zero, as that would make the game really boring.