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xhrit (915936) writes | more than 8 years ago

User Journal 0

I started to work on an indy game. Here is what I am using : irrlicht for graphics, open dynamics engine for physics, audiere for sound. I plan on using raknet for multiplayer if I can figure it out - and I might end up using SDL for joystick support (but I have not done much research into it yet). Blender to make the 3d models, the gimp to make the textures, kdevelop to code in.I started to work on an indy game. Here is what I am using : irrlicht for graphics, open dynamics engine for physics, audiere for sound. I plan on using raknet for multiplayer if I can figure it out - and I might end up using SDL for joystick support (but I have not done much research into it yet). Blender to make the 3d models, the gimp to make the textures, kdevelop to code in.

I don't know what I have to use to make the game work on a mac - but when it comes time to dust off my spare PC and make a windows build, I'll go with devc++.

As for the game itself, it is a first person 6dof space shooter w/ zero-g physics. The goal is to make the most realistic space shooter possible.

I'll put a demo up on Happypenguin.org when it becomes a bit more playable.

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