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Journal iabervon's Journal: Messing with Povray 1

I've been messing with povray, just looking at the examples (so far), and I've noticed that the samples don't include any spaces; just objects.

I think it lacks the right camera for spaces. I've been thinking about the vision AI problem, and have realized a few things that I haven't noticed in the books I've seen (admittedly, I haven't really read that much of many books, but...): you have two eyes. They angle outward, so they can see different things, as well as being in slightly different places. You move your eyes around without thinking about it, so you see in a bunch of directions at almost the same time. You also move your head nearly without thinking about it, and your neck is not pivoting around the focal point of either of your eyes, which means that you see things from a number of slightly different positions.

All together, this explains why a picture of a place is barely recognizableand is hard to work out much 3-d information about, in part why the vision problem is totally impossible as generally assumed, why it's really hard to avoid getting totally confused in FPSes, and why plays don't videotape well.

So I've been trying to figure out how you could make a picture that was locally consistent (preserves angles at every point), and contains the information you ought to get out of looking around in a room.

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Messing with Povray

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