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PlayStation (Games)

Journal ObsessiveMathsFreak's Journal: The Trouble with PC Ports 1

I wrote a journal entry two years back. I had recently bought Oblivion and had spent 10 hours try to get it to simply run, and the post basically outlined how PC games require far too much effort from the user to simply run, let alone become playable. This post can be regarded as a followup.

I ended up liking Oblivion, so much so that I bought the Game of the Year edition for the PS3. The graphics were a lot better, and there were no control issues or installation worries. Then I ran into the, effectively show stopping, PS3 Vampire Cure Bug, after probably 50+ hours of play. Bethesda apparently have no intention of ever patching or fixing this bug. I can safely say that if I had know that this bug was present, I would never have bough the game.

As I see it, PC game makers like Bethesda, simply are not going to make it in the current generation of games. Show stopping bugs with no official efferot to patch them might be acceptable in PC gaming, but console gaming has historically had a much higher standard when it comes to major bugs and glitches. Even in the days of the PS2, if a game crashed, it was quite a shock, and a major black mark on your opinion of the game. Show stopping bugs with no workaround, are to my memory completely unheard of.

Say what you will, but up until effectively two years ago, the first version of your console game was going to be the last. Companies had no recourse whatsoever apart from a total recall if they needed to change so much as one bit in the game binary. Under those conditions, a very high level of quality was sought and in fact was achieved in the vast majority of cases. Console gamers have spent the last 20+ years playing games that largely did not crash, did not glitch(obtusely), and did not have show stopping bugs. PC gamers have spent the last 20+ years trying, and failing, to get games not to do any of these things.

My point is that console gamers have come to expect a certain level of quality and professionalism, and console game makers have responded accordingly. PC gamers have come to expect patches, hotfixes and workarounds, and PC game makers have become complacent when it comes to errors, and contemptuous towards their users. This does not bode well for "establishment" PC game makers trying to break into the console market. I believe they are, one by one, doomed to fail in this regard.

Unreal Tournament 3 crashes all over the place on PS3. Oblivion:GOTY has character which when spoken to display "I HAVE NO GREETING" default errors. Call of Duty 4's level and art design is aesthetically appalling. The best titles PC gaming has to offer typically end up a second or third rate titles when it comes to console gaming. A lot of this has to do with control schemes. RTS titles and games like the Sims are fundamentally unsuited to a console controller. But it also has to do with the overall quality of PC titles which when compared to console titles, simply don't meet the grade.

It works both ways. Titles among the best that console gaming has to offer typically do not fare well when ported to PCs. Final Fantasy VII, Metal Gear Solid 2, Halo. However, this is likely due to control and framerate issues, and with PC gamepads becoming more common(Xbox 360 pad plug and play in Windows), and graphics cards improving, these issues alleviated somewhat.

However, PC games makers have a much larger step to overcome if they want to break the console market. They need to overcome a culture of complacency. A culture that allows games to be released that will not work without a patch. The culture that allows a game to be shipped with known bugs still present. The culture that thinks graphics improvement means simply increasing texture rates and bloom and has no time for aesthetic design. The culture that essentially holds technical metrics in awe and game players in contempt. It is a culture driven in large part by the backing of PC hardware manufacturers and not the feedback of gamers.

I was looking forward to Fallout 3. But I will no longer be buying it when it arrives. I have been burned quite badly by Bethesda already, and I have no reason to believe that they will change their ways. It's a similar situation with many PC gamer companies. They are steeped in a culture that simply will not work in the console world. I expect many to simply stop releasing console ports in the years ahead, as it becomes clear that console gamers will not tolerate half finished or unsupported products.

There's something to be said for PC gaming. But professionalism among PC game makers is not it.

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The Trouble with PC Ports

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