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Journal cranos's Journal: GLNLINEAR

Okay lets see now, GLNLinear is the new project name for what was LinNonLinear, I am really crap at thinking up names so it'll probably change again before the first release is made. The new location of the project is at sourceforge.ne/projects/glnlinear

I am making slow progress through the project management section of the app. Trying to marry wxWindows and libXML is harder than I thought and while I am making headway its going to take longer than I thought.

I have found a cool little piece of software called mpgtx which basically splits an mpeg file into its component video and audio files. I am planning on using this as the basis for my Import function as I am planning to have every file imported into GLNLinear converted into its component video and audio files. This will allow for greater flexibility when working with the files and also means that every file worked with by the application will start from the same basic format. Essentially I don't want to have to piss around at render time with half a dozen different files based on half a dozen different codecs and then try and marry them up for output.

Now plugins, I've been thinking about this and I am going to have to come up with a plugin architechture for GLNLinear, something that people can use to write 3rd party libraries and access them through GLNLinear, Im probably jumping the gun here a bit, I mean god I haven't even figured out the timeline/storyboard widget yet but I suppose I have to be prepared in the miniscule chance that anybody is going to actually use this damn thing.

Lets see what else, oh yeah if anyone has any spare hardware(DV capture cards etc etc) any donations would be gratefully recieved. Email me at cranos23@yahoo.co.uk.

I suppose I should also see if there is anyone interested in joining me on this project. Its small at the moment and Im still feeling my way through it but hey if you've got any ideas or suggestions then feel free to email me.
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GLNLINEAR

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