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Pacman game

John Harrison (223649) writes | more than 10 years ago

Classic Games (Games) 14

Nobody will read this, and even if someone does, they won't post!

That said, I have a new version of my Pacman-inspired game up. It is improved over the version that has been linked to in my sig for a while now.

Nobody will read this, and even if someone does, they won't post!

That said, I have a new version of my Pacman-inspired game up. It is improved over the version that has been linked to in my sig for a while now.

If anyone has any suggestions for power-ups or other interesting features (make sure to play through three levels first), please post below. There is a good chance your suggestion will make it into the game.

Also if it doesn't work for you, let me know, so I can fix it.

Sorry! There are no comments related to the filter you selected.

I read it (1)

TekZen (611640) | more than 10 years ago | (#8043132)

unfortunately I have wasted enough time this morning reading Slashdot journals for me to play Pacman.

though I am going to bookmark it for later ;)

Well, I went to bookmark it and played for a while. But I couldn't beat level three (and it never said game over).

-Jackson

Re:I read it (1)

John Harrison (223649) | more than 10 years ago | (#8043238)

I should probably have given some context. The game is not finished. There is no set number of lives. You can see how it has changed over time by starting at Day 0 [angelfire.com] and clicking through each day. It isn't any fun until Day 6 though.

Level 3 might be too large and too fast. It is however, the most interesting as far as potential power-ups go. Also, I think that it shows that the ghost is too smart, since a single ghost that is slower than you are is pretty effective at killing you. Imagine if there were two.

Slashdotted?? (1)

FortKnox (169099) | more than 10 years ago | (#8043225)

Looks like the page is slow or slashdotted.

But if it was either applet or flash, I can't play it till I get home (stupid work proxy). I'll give ye a hollar later on when I have a chance to play.

Re:Slashdotted?? (1)

John Harrison (223649) | more than 10 years ago | (#8043304)

It is a Java applet. Thanks for trying. I hope you enjoy it when you get a chance to see it.

funky screen size (1)

gmhowell (26755) | more than 10 years ago | (#8044404)

The screen is a bit too large. I have Mozilla on WinXP. If I got rid of an extra bar here or there, the screen would barely fit. Remember that the aspect ratio you chose is one that was picked with the monitor rotated 90 degrees. I see a few fixes: rotate your maps 90 degrees; make all 'pixels' smaller; shrink everything in the Y axis only.

Oh, or ignore me:)

Re:funky screen size (1)

John Harrison (223649) | more than 10 years ago | (#8044474)

Thanks for the suggestion. I will rotate the screen for the next version. I would guess that most people run their screens at a lower resolution than I do and therefore couldn't fit the whole maze on at once.

Re:funky screen size (1)

gmhowell (26755) | more than 10 years ago | (#8044522)

FWIW, I run 1024x768 on a 17" monitor.

Re:funky screen size (1)

John Harrison (223649) | more than 10 years ago | (#8044930)

good to know. I wanted to make it taller than it is wide since that shape of maze would remind people of PacMan, but I'll try a more horizontal approach on the next release.

Re:funky screen size (1)

John Harrison (223649) | more than 10 years ago | (#8104768)

You might want to try this one [angelfire.com] . It is horizontal and has a few other changes.

Re:funky screen size (1)

gmhowell (26755) | more than 10 years ago | (#8114013)

works for me.

Cool (1)

On Lawn (1073) | more than 10 years ago | (#8046202)



not bad, seems fun.

not bad (1)

subgeek (263292) | more than 10 years ago | (#8050244)

actually pretty good. i like the random maze generation. keeps it from getting too dull. that's the problem with kpacman on my zaurus. it's always the same maze.

occasionally the ghost gets stuck in complex mazes. it seems like it's going for a the line that is most directly towards the pacman instead of finding a path through the maze at times. also seems to get slower the more complex the maze is.

Ghost intelligence (1)

John Harrison (223649) | more than 10 years ago | (#8050955)

If you check out Day 6 [angelfire.com] of the project you'll see an even dumber ghost. It got stuck quite frequently. I could make the ghost have "perfect play" but in most cases it is too smart as it is. The AI of the ghost is explained in the text below the game and of course the code is linked to above the game if you REALLY want to see what it does.

Having two ghosts even on the larger board would become very difficult. I might throw in a hueristic to discourage the ghost from revisiting the most recently visited intersection(s) and then add a random component to occasionally make the ghost make bad choices to make up for it being smarter.

The relative speeds of the ghost and pacman vary in each of the mazes. The second maze is the easiest in this regard and the third is the hardest.

As for the Zarus, I might port this to J2ME, just to learn J2ME, and run it on my Palm. If I do, I'll post a journal entry about it.

You must have played it a bit to notice the ghost getting stuck. :)

Thanks for the feedback!

Re:Ghost intelligence (1)

subgeek (263292) | more than 10 years ago | (#8051006)

You must have played it a bit to notice the ghost getting stuck. :)

it's a video game. i'm a sucker for video games.
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