Journal FortKnox's Journal: Motivation.... 15
I think my biggest problem has always been motivation. If I start getting something done, it usually gets done. I'm really good at working hard once I start something.
The problem is... how to get motivated enough to start. My attitude reminds me of a Simpsons episode when Bart is trying to write a history paper and sees a math book and says "Hey... I'll just work out some math while I get some inspiration!" How do you motivate yourself? Just force yourself or do you do anything specific. I'm really looking for any suggestions on motivation....
Yeah, writing journal entries is no form of motivation, but I thought I'd ask. And for the record I didn't work last night... I played a quick 30 min game of desert combat (final release!) and went to bed. I'm much more refreshed today.
And thanks for all the birfday wishes :-)
The problem is... how to get motivated enough to start. My attitude reminds me of a Simpsons episode when Bart is trying to write a history paper and sees a math book and says "Hey... I'll just work out some math while I get some inspiration!" How do you motivate yourself? Just force yourself or do you do anything specific. I'm really looking for any suggestions on motivation....
Yeah, writing journal entries is no form of motivation, but I thought I'd ask. And for the record I didn't work last night... I played a quick 30 min game of desert combat (final release!) and went to bed. I'm much more refreshed today.
And thanks for all the birfday wishes
have you tried (Score:1)
Throw away the props (Score:2)
Seriously, I've found this to be true.
Re:Throw away the props (Score:1)
I've never tried Emacs; vim has worked well enough.
Still, if you feel "more attached to the code" using Emacs, you're obviously not distracted by its feature set. Which I think is your point.
As for diagrams and graphics, I still find that a pencil and paper is the easiest way to record my ideas. The bitch of it is that there's no effective way to import on-paper drawings into a computer and have it still be reasonably editable.
That's why I bought
Re:Throw away the props (Score:2)
True story: I first got introduced to Unix my first year of college. They gave us a couple of pages describing how to create and edit a file, compile it, and so on. One set
a bit of code (Score:2)
opt = self.get_possible_option()
likely_result = self.future_pace(opt)
if likely_result == MAKE_PROGRESS:
self.move_towards(opt)
self.decided = true
else:
self.move_away_from(opt)
self.act()
Man I am the exact opposite (Score:2)
Hey where were you? (Score:2)
We have a gang of four on my Teamspeak server now that play pretty regularly. Or maybe you were there when I wasn't.
DCF is a whole heck of a lot of fun, I have to say. The sounds are *much* better. The RPG and Stinger are much better. And the trucks (not just any vehicled, the *trucks*) are reason alone to switch over.
Anyway, hope you finish soon.
Re:Hey where were you? (Score:2)
Re:Hey where were you? (Score:2)
Cool.
And by all means, you don't have to be playing to jump in and say "hi".
Re:Hey where were you? (Score:1)
Re:Hey where were you? (Score:2)
Re:Hey where were you? (Score:1)
A fine book suggests.... (Score:2)
One way to tackle such things is to not try to tackle the whole thing. Find a small part that looks easy to do, and just do it. You will tend to find that the rest of it comes easily once you have the momentum going....
Re:A fine book suggests.... (Score:2)
Re:A fine book suggests.... (Score:2)
For me, distractions are only distracting when I want them to be.... ;-)
The book addresses procrastination as a symptom of a lack of gumption (not as a lack of knowledge). And rather than working up a bunch of gumption to tackle something big, all you really need is just enough gumption to tackle something pretty small.
It's the action of working on the small thing that leads to t