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Journal anomalous cohort's Journal: Gaming Engines

Here is a searchable 3D Engines Database of interest.

A recent /. article got me looking into gaming engines.

  • This link was revealed to me by a recent post on /., mindrover combines a 3D interface with something that Win can handle. It costs $25.
  • Here is a tutorial on game engine technology.
  • Here is a tutorial on creating a map with quark.
  • milkshape is an affordable modeler whose output can be imported by all of the engines.
  • Here is the latest version of the half-life editor which Crystal Space seems to favor.
  • Crystal Space is open source. You have to build from the source. I got it to build but the only demo that seems to work is flarge and the render is slow and choppy.
  • Reality Factory also appears to be open source. It doesn't work on my home machine.
  • Freya is real simple so it might be a good candidate for teaching Win.
  • Torque looks nice but costs $100. I have played with the demo and got some results. The demo doesn't allow you to do much so it's hard to say whether or not it's worth the $100. The site registration indicates that this is a one man company.
  • Here is a list of game development resources.
  • I should also look at logo which was designed for kids Win's age.
  • Hmmm, I already have serious sam and it looks like their engine is relatively easy to work with.
  • To use polygons made by milkshape, you must first export to lightwave.
  • There are definite usability issues with the serious editor. You have to position and size a new shape before you add it to the world. After you add it to the world, you cannot reposition/resize it. After you add it to the world, you have to go through every polygon so that it will be lit correctly.
  • Here's another.

Without life, Biology itself would be impossible.

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