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Kick Your Input Device

timothy posted more than 12 years ago | from the send-one-to-alan-cox-immediately dept.

Toys 153

Darkfox writes "This story from BBC News shows a new Thrustmaster device designed to let you actually carry out physical movements for input into fighting games. Looks like contortionist heaven, and the input mechanism is ... coarse to say the least, but perhaps this is just the start of the evolution of input devices?" An input device that my brother and I can agree on -- except that it only works with Playstation for now. It's nearly guaranteed to be denounced as encouraging violence and lust. Ergo, we need drivers for PCs running Free operating systems.

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153 comments

thats it! Tai-Code (1)

Anonymous Coward | more than 12 years ago | (#2191231)

just kick this thing in a morse code type pattern to output ascii so we can code with them. /* out of breath, fix later */

Re:Why would a Gamer use it? (2)

jandrese (485) | more than 12 years ago | (#2191233)

My bottom line is having fun when I play a game. If it involves funky dance pads, maraccas, force feedback, or even good game design, I'm all for it. I remember the old floor pad for the 8 bit NES, it was quite a workout to actually use the thing with any of the games for it (no DDR). Most everything for it was track and field games where you basically had to run in place for like 15 minutes for a single round. It was actually fun at the time (although you were *exausted* after playing a game on it).

It's like this, doctor... (5)

jbuhler (489) | more than 12 years ago | (#2191234)

I tried out that new "up up down down left right left right A B A B" combo kick... and blew out a disk in my back. Does my insurance cover this?

BTW, we're having a Quake deathmatch this weekend. You'd better write me a scrip for some Oxycontin, just in case.

Bingo (2)

Archfeld (6757) | more than 12 years ago | (#2191235)

this is the bottom line...90% of video games are about ESCAPISM, not more REALISM. I love the lousy game player with a black belt comment, though, from above. Now the guy can have his revenge on the gangly geek who thrashed him at Mortal Kombat :) LMAO

Ahh, what about feedback devices? (3)

Kozz (7764) | more than 12 years ago | (#2191237)

Really, what about the game providing physical punishment or feedback? The XBox will do just that [bbspot.com] .

Didn't this exist for the Genesis? (2)

Raptor CK (10482) | more than 12 years ago | (#2191238)

I could swear this looks like a cross between a Dance Dance Revolution pad and the old IR tier controller for the Genesis. I think that was called the "Intensor" or something like that.

It still looks like this won't stop me from doing a quarter circle back and a punch. Make it so that the character on screen does what *I* do, and then I'll want one. It'll make the fireball a lot more interesting, that's for sure. Something along the lines of mimicking the motions, seeing as I still can't actually blast my enemies with white hot energy emanating from my hands in real life :-)
Raptor

Re:Why would a Gamer use it? (1)

SyniK (11922) | more than 12 years ago | (#2191239)

I'd love to try it too!

But I can't see it being more than a niche product. And niche products have a tendency of up and dying. Anyone really serious about playing the game wouldn't use it, because it doesn't offer any advantages to use it.

More fun sure, more competitive no. (It's focus seems to be fighting games.)

Why would a Gamer use it? (3)

SyniK (11922) | more than 12 years ago | (#2191240)

I have the same problem with it as I do force feedback. Why on earth would you use it?

If you can get the same scorces, results, and endings using a regular keyboard and mouse (or Joystick), why expend the extra effort and jump around? Purely for exercise? OK, but that's not going to attract any hardcore gamers.

If you turn off force feedback, you don't have the distraction. What does it add to the game anyway? Sure, without it the realism goes straight to hell, but if your bottom line is beating the game (or an opponent), then you like the realism of having to expend energy to be nonexistant.

Perhaps I'm just too damn lazy :).

Whats the fun.. (1)

sith (15384) | more than 12 years ago | (#2191244)

Whats the fun if it doesn't kick back? :)

Re:It's like this, doctor... (1)

Eli (16462) | more than 12 years ago | (#2191248)

The code is actually "Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start".

^_^

Re:Why would a Gamer use it? (1)

Eli (16462) | more than 12 years ago | (#2191249)

Perhaps you should try Gran Turismo 3. That should answer your question.

Re:These things always fail (1)

IanCarlson (16476) | more than 12 years ago | (#2191250)

I remember trying to beat the 8-bit color character "Rabbit" from Nintendo's World Class Track Meet as well. I've beaten the whole game legitimately when I was younger, but I had to push myself to the brink of cardiac arrest to do so.

The problem with the input device, a big plastic mat with embedded pressure sensors, is that the sensors weren't all that accurate. You could be running in place as fast as your legs would let you, but the mat itself wouldn't pick up all of the impacts, so your on-screen character would resort to a sort of one-leg plodding.

What did work pretty well was the ability to jump hurdles, but "Hop, Skip, Jump" was downright impossible simply due to the timings of the game.

I'm sure you could fool around with one of these devices yourself for $15 or so.

Kicking my input device. (3)

sharkey (16670) | more than 12 years ago | (#2191251)

I don't recommend it. The one time I did it, I had to buy a new keyboard and a new keyboard drawer. Kicking the PC case produces a much more satisfying thud, but is pretty hard on the hard drive.

--

not for kicking, timmy... (1)

complex (18458) | more than 12 years ago | (#2191252)

the article title may mislead you: you're not kicking the two vertical poles. the poles contain intrared sensors to detect where your legs and arms are.

the technology is getting quite a bit better than previous incarnations. if you want to see infrared in action, visit your local arcade and try out police 911 [gameoverdude.com] .

complex

Three words (1)

WyldOne (29955) | more than 12 years ago | (#2191253)

Richard Simmons Workout

Re:Videogames + work = type mismatch (2)

fluffhead (32589) | more than 12 years ago | (#2191254)

They already have that, it's called "methadone" and is available at a rehab near you! ;-)

#include "disclaim.h"
"All the best people in life seem to like LINUX." - Steve Wozniak

Paid product placement ad? (2)

fluffhead (32589) | more than 12 years ago | (#2191255)

I knew all the trade rags, and general interest magazines were like this (basically, industry payola for column inches), but BBC News? Somehow I thought they still had journalistic integrity :-P

#include "disclaim.h"
"All the best people in life seem to like LINUX." - Steve Wozniak

PSX controller to USB converters exist... (2)

Stavr0 (35032) | more than 12 years ago | (#2191257)

They should work with that thing, right?
N64/PSX to PC USB converter [goldenshop.com.hk]
---

Slashdot one-sided (2)

FeeDBaCK (42286) | more than 12 years ago | (#2191258)

Ergo, we need drivers for PCs running Free operating systems.


...but didn't you say it was Playstation only? What about PCs running non-free operating systems? After all, Windows *is* the biggest gaming market.

This is the attitude that pisses me off most and makes me ashamed to be a Linux user. We expect everyone to cater to us and cry foul when a *company* whose purpose is to *make money* does not bow to our every demand.

Re:It's like this, doctor... (1)

invenustus (56481) | more than 12 years ago | (#2191261)

I tried out that new "up up down down left right left right A B A B" combo kick... and blew out a disk in my back. Does my insurance cover this?
Hey, you have 30 lives now. Stop complaining.
----

Re:It's like this, doctor... (1)

Asgard (60200) | more than 12 years ago | (#2191262)

I was sore in the legs and back for two days after a tube-full of quarters with this game. Very cool game + you get exercise!

Re:The good, the bad, and the UGLY (2)

SirSlud (67381) | more than 12 years ago | (#2191264)

The good:
The gadget is designed to aid players of fighting and boxing games who typically have to hit several buttons in sequence on a joypad to perform a combination or special move that could knock out or maim an onscreen opponent. Sounds good to me.


The thing you're missing is that the complicated button sequences are designed to seperate the amateurs from the pros. The complication is the challenge of the game .. make the special moves easy to execute, and you kill your dedicated user base. Sure, the reacreational users might not appreciate this, but as the saying goes, 20% of your user base (your heavy users) is 70% of your profit, in the form of the merchandising and spinoffs and such. So, while this thing might be fun for the uninitiated, the afficionado will hate the fact that any joe shmoe now knows how to execute the 15 hit combo without having to proove his dedication to the game via practicing the button sequences. Nenermind that bigger or more agile (or whatever) people now have an advantage, totally killing the attraction of games for the geek set that loved games for the fact that it gave them the opportunity to 'kick anyone's ass', regardless of size. Thats the beauty of games .. you can compete with someone regardless of their physical or (to a lesser degree) mental level.

Anyhow, yes it's got gee-wiz factor, but it totally kills the idea behind games, if you ask this fighter-game veteran.

On a side note, can you imagine having two of these things in the same household; seeing two guys kick the air between each other, with their eye on the screen to see what's happening is an absolutely priceless mental image. Why not just wrassle like real boys (and men) do?!

Videogames + work = type mismatch (4)

SirSlud (67381) | more than 12 years ago | (#2191265)

Hahaha! Oh yeah, I know that the average console/PC gamer geek is just /dying/ to get out of his chair or couch and perform the moves for real.

I'm sure the demographics of 'person who likes to tae-bo' and 'person who loves playing fighting video games' have a sizable intersection set! HA!

What's next? Drugs that look, taste, feel like the real thing, but without the fun high or addiction?


linkage - xbox board (1)

Richthofen (71491) | more than 12 years ago | (#2191269)

found this [xbox.com] at the xbox site today, looks like one of those ski/surfing games at the arcades

Josh

Re:Videogames + work = type mismatch (1)

Ghengis (73865) | more than 12 years ago | (#2191270)

You forget about all the jocks and athletes who LOVE fighting games. Step foot inside a freshman college residence hall on a weeknight and count the number of people sitting in rooms waiting for their turn at Tekken or MKx. Then go out the next afternoon to the intramural fields and you'll see many of the same faces.

Re:Uhh huh huh huh...... (1)

Moonshadow (84117) | more than 12 years ago | (#2191273)

...Thrustmaster device designed to let you actually carry out physical movements for input into fighting games

I'm guessing that fighting games aren't gonna be the ONLY genre to benefit from this device...

Re:These things always fail (1)

Moonshadow (84117) | more than 12 years ago | (#2191274)

No, you just had to brace yourself and vibrate your heels really fast. Easier than pounding it with your fists. Beating the rabit was simple with that technique!

Oh, how I miss those days...

Re:Useless and unrealistic... (2)

Moonshadow (84117) | more than 12 years ago | (#2191275)

If you want to get realistic feedback, just go get in a real fight. Instant load times, and the feedback's about as realistic as it gets!

Arcades (2)

Apotsy (84148) | more than 12 years ago | (#2191276)

There are a few arcade games out there that already have motion-sensing interfaces. There's a boxing game, and a police shoot 'em up that require the player to move and duck as they are playing.

That's one area where arcade games still have an advantage over home games. They can more easily have unique controllers and interfaces that would require a home player to buy special equipment to have.

Re:Nothing new. (2)

supabeast! (84658) | more than 12 years ago | (#2191277)

errr, hit enter too soon while filling out the post, the text I mentioned is:

The Activator was Sega's attempt at a "virtual reality" interface for the Genesis. It was a flat, octagonal piece of plastic and wires that translated the movement of someone standing inside it into movement in a game. Control was clumsy and imprecise, and after a few frustrated minutes of play, the urge to sit down and pick up a gamepad is nearly uncontrollable.

Nothing new. (3)

supabeast! (84658) | more than 12 years ago | (#2191278)

This thing is weak. Back in the day there was a controller called "The Activator" for the Genesis that set up as a large, nearly flat hexagon on the floor. The hexagon would send up a grid of infrared beams, and could detect when beams were broken.

Of course, making it affordable meant that the technology was not up to snuff, so it never really worked worth a damn.

There is a short description of the Activator in the classic gaming museum. [classicgaming.com] I ripped the text and posted it below:

Re:Didn't this exist for the Genesis? (1)

senbei (86600) | more than 12 years ago | (#2191279)

It's called the "Activator". It was a kind of circle with motion sensors that would translate some basic moves to a joystick input (ie. kick = A button). I can't find any pictures on the net (I wish I could find my Sega Vision collection) but you can still buy it for $25 here [game-masters.com] .

Constructive Use (1)

sneakerfish (89743) | more than 12 years ago | (#2191280)

I had an idea for educational software that could use an input device similar to this. Why not make a Tai Chi or Karate teaching software?

You could log in and the program would prepare a lesson based on your progress. A video would play instructing you in a particular move. It would then prompt you to try it yourself perhaps showing a model of your sensed movements next to the "ideal" execution. It could calculate what you did right and wrong (use a neural network) and instruct you on how to improve. Of course a virtual sparing partner could be included similar to the Mortal Kombat game.

Tai Chi and streching would appeal to older folks. Karate, Tai Bo, etc. would appeal to the younger genration. Arobics, boxing, and dancing instruction could also be done this way.

The software infrastructure could be open source, but I think the "database" of moves and lessons would require expensive production (hire a black belt, construct series of lessons, record them) and marketing (have to hire someone famouse and put their mug on the box). Perhaps a mixed licensing model.

awesome (1)

CodeMunch (95290) | more than 12 years ago | (#2191281)

I might actually get some exercise

--Clay

kick my input device? (1)

Ominous Coward (106252) | more than 12 years ago | (#2191287)

I already punt my PSX controllers. This would end up getting broken the first time I got frustrated at SFA3.
-----------------

Re:Videogames + work = type mismatch (1)

Daniel Dvorkin (106857) | more than 12 years ago | (#2191288)

Actually, as a teenager, I played a lot of video games (back in _my_ day, we had to walk _three blocks_ down to the 7-11 and put _quarters_ in the games to play them, you kids these days don't know how good you have it mutter grumble ...) and also trained quite seriously in Tae Kwon Do. A fair number of my gamer-geek friends did the same. (And the expression on the jocks' faces when they realized we weren't their punching bags any more ... but that's another story.) I would have _loved_ to have had a device like this, both for recreation and for training. Hell, it might even start me gaming again, if I ever have the time.

OH YEAH! (2)

Midnight Ryder (116189) | more than 12 years ago | (#2191290)

You bet I remember that one. A buddy and I used to go to the arcade and play every other weekend. A good amount of the time the machine was broke - it just couldn't take the abuse. Too bad - it was cool!

The only complaint about it really, was that we'd keep putting in quarters, and beating the hell out of the machine - eventually, our knuckles couldn't take it. The rubberized surface on the buttons begins to tear up the skin, and makes ya look like you've taken on a brick wall recently. Ouch. ;-)

It's all about the marketing... (2)

Midnight Ryder (116189) | more than 12 years ago | (#2191291)

If someone markets this properly, they could have something going for them. Most geeks won't use it (or will they - not sure if I find it interesting enough to buy it, but conceptually I like the idea of getting a workout while I play games :-) It would never be a huge hit, IMHO, but if they bundle the proper games with it, and hit the heath and weight loss crowds with it, they could make some bucks... Just my opinion, of course. Which is pretty much worthless ;-)

Re:Didn't this exist for the Genesis? (1)

blazin (119416) | more than 12 years ago | (#2191292)

...seeing as I still can't actually blast my enemies with white hot energy emanating from my hands in real life :-)

You just need to practice more.

Yes, games _will_ turn kids into jocks... (1)

RFC959 (121594) | more than 12 years ago | (#2191293)

...if they have this, anyway. At the same time, I have a feeling this will last until somebody blows out his knee throwing a wild kick at midair and sues the manufacturer. I'd love to have a training simulator for karate - any number of opponents you like, any skill level, any build! - but watching a screen to see where your opponent is while throwing punches at the air doesn't sound like a great UI to me. I think, unfortunately, that we'll have to wait for immersive VR for these things to get really good. And even then, it's not the same if you can't _feel_ the impact of a block.

Re:Actually, it was Sega. (1)

G_Man (122999) | more than 12 years ago | (#2191294)

It was the sega fighting ring or something.

Re:awesome (1)

frknfrk (127417) | more than 12 years ago | (#2191298)

i had a friend who had this nintendo pad for playing their track and field games. his parents got it for him because they thought it would make him excersize. wrongo, he just sat down and used drumsticks to hit the pad instead of actually running on it.

I can almost taste the fun (1)

fobbman (131816) | more than 12 years ago | (#2191299)

...we need drivers for PCs running Free operating systems.

Might make killing those extraneous processes and locked-up users a bit more envigorating.

Re:Video Games != Reality (2)

geekoid (135745) | more than 12 years ago | (#2191301)

Tetris, arguable the most popular and broadly appealing game of all time, has _nothing_ to do with reality.
Unless you want to do logisitic engineering.

Re:Useless and unrealistic... (2)

geekoid (135745) | more than 12 years ago | (#2191302)

don't forget the great framespeed!

Re:Virtual Kung-Fu, and sorts (2)

geekoid (135745) | more than 12 years ago | (#2191303)

I seem to be the kind of guy who likes the kind of girls who don't like the kind of guys like me.
so in other words, you're like most guys... :0)

not new (1)

jbischof (139557) | more than 12 years ago | (#2191304)

"coarse" input mechanisms are not new.

remember the nintendo glove? that thing was cool, but it was a coarse physical movement input mechanism, or how about that big pad you used for track and field, that was awesome.

Virtual Dammit Doll (2)

AntiNorm (155641) | more than 12 years ago | (#2191307)

This story from BBC News shows a new Thrustmaster device designed to let you actually carry out physical movements for input into fighting games.

Oh man...someone needs to program a virtual Dammit Doll [bonnieandclydegroup.com] for this. Instead of whacking the crap out of a small DD, punch the crap out of a big (virtual) one!

---

Played one at the casino arcade (2)

Bosconian (158140) | more than 12 years ago | (#2191308)

There's a pretty nice arcade at this casino close to town-- $6 for 2 hours unlimited. For this game two players face a screen, each at a 30 degree angle to it. A box between the players has 2 vidcams, one for each player. All movement and character selection is done by stepping forward or back out of a circle. Punches, jumps, crouches, and kicks are all valid moves, and three rounds can be pretty exhausting when you're not 8 yrs old any more. Because it's using some AI (presumably zones--I got told to "get back in the circle" more than once) some of my moves didn't register like my swinging haymaker and my tiger style.

But its fun--it's just sad that we're not up to "beat the hell out of an animatronic robot" that would represent the moves of the other player. Because it's not the same punching air when there's no contact at the end of a move. You'd get people shouting their battle cries and heeeeyaa! once that's established.

But check out the flashy VR sections of the arcades--sometimes they're actually kinda cool. My other fave that I didn't try was some lame dance game, but the attract mode demo was loud and obnoxious enough that I didn't have to go "werk my movez." Oh, yah, it's good date stuff too--skirts and motorcycle games...

But I can't do a spinning jump kick... (1)

Marty200 (170963) | more than 12 years ago | (#2191310)

What good is it if you just you just have to come up with some combination of moves that I can actually do to simulate a move the computer charator can.

MG

These things always fail (1)

bribecka (176328) | more than 12 years ago | (#2191311)

No matter what, they always fail! Most gamers are playing games because they don't actually want to do what they're doing on screen. If they really wanted to kick people, they could join a karate tournament.

Everyone else has mentioned the Power Glove and the track and field mat for NES. Is this any different? I wouldn't say that those interfaces quite changed the world. People play games to escape reality, not to move reality into their basement or bedroom and have a friggin boxing match in their bed.

Linus would be proud (1)

bribecka (176328) | more than 12 years ago | (#2191312)

It's nearly guaranteed to be denounced as encouraging violence and lust. Ergo, we need drivers for PCs running Free operating systems.

Finally, we've found the true calling of the free software movement. We can all kick a padded stick hooked up to a playstation!

"They may take our lives, but they will never take....OUR PADDED KICK STICK THING!" Not quite so inspiring.

Re:Give gamers some exercise! (1)

MrGumby (177716) | more than 12 years ago | (#2191313)

heh, yeah. Something like this might actually get me off my ass, at least for a few minutes.. whats so bad about that? They need to make one of these for the pc, so I can lose a little weight while playing samurai showdown on neorage or mame...

Been there done that (2)

haplo21112 (184264) | more than 12 years ago | (#2191315)

I seem to remeber there was a similar system for Genesis/SNES a few years back. I forget who made it, Madcatz I think, it cost like 79.99. It was a ring that you setup on the floor it fired infrared beams upward at the ceiling(and therefore required a somewhat flat aka NON-stucco or pithched ceiling). I seem to remember results were mixed(I was working in a game store at the time), again depending on the ceiling. I do remember one kid who bought one said it worked great, cause his parents had a mirror on the ceiling of the living room(shudders at image that evokes remembering what kids parents looked like)

DDR (2)

milkmandan9 (190569) | more than 12 years ago | (#2191316)

Personally, I'll stick with my Dance Dance Revolution [ddrfreak.com] pads [yahoo.com] .

These can be had for around $15 each if you know where to get 'em...and I'm still on my first set of pads after four months of usage.

The game itself is quite a workout...especially after a few hours of play on the harder levels.

That is, assuming you can handle the fact that all your friends will be laughing at you the first time they see the game. At least until they play it. Most people get hooked at that point.

Re:Kicking my input device. (1)

scott1853 (194884) | more than 12 years ago | (#2191317)

I know. I got pissed at a new Acer CD-ROM drive a couple years back cause it kept blue screening. I punched the top of the case fairly hard and all of a sudden my machine wouldn't boot anymore.

Luckily my new Maxtor was under warranty. I just had to endure 50 minutes on hold trying to get to their customer support so I could get an RMA number. Of course I didn't tell them about the physical abuse towards my PC. But they were cool and sent me a replacement 2x as big as the one that died.

Fighter interface (1)

sandalwood (196527) | more than 12 years ago | (#2191321)

This has been tried before, and the reason it didn't catch on is because if gamers actually had to pysically perform any of the moves in fighting games, they'd get winded before the first KO.

Re:Remember the old street fighter arcade game? (1)

Hagakure (203111) | more than 12 years ago | (#2191323)

The original Street Fighter (at least I think it was the original, it was the first one I'd ever seen) had the coolest control I've ever seen. I remember spending days just elbowing and slamming at those damned huge rubber buttons.. Have any other games implemented a control structure that unique, or one similar to that? It really made ya feel like you were part of the action.

Re:It's like this, doctor... (1)

Coq (204365) | more than 12 years ago | (#2191324)

Isn't it B A B A? idiot

Go IR! (2)

Sodakar (205398) | more than 12 years ago | (#2191325)

Interactive games such as these take the gaming experience out of the TV -- great! Now... I think IR will help a ton to make this happen.

By now, most everyone knows about Dance Dance Revoultion (DDR). However, this used a press-down pad -- which worked well for the most part, but required accurate stepping/stomping quickly on the pad to get the game to work. It also required a bit of effort to get the pads to stay put, and was clumsy at times.

Now IR... There's already another dancing game called 'Para Para Paradise' (PPP) in Japan (roughly a year old) which utilizes IR beams. Instead of stepping on a pad, you swing your body and break the IR lines -- making smooth and catchy moves. (it's also by Konami -- go figure)

Unlike in DDR, where you end up stomping a lot to get the higher scores, the main emphasis in 'PPP' is to look/feel cool, and the fact that your feet dont' have to stomp means it's a low impact activity.

It's great to see more and more games utilizing IR, as this opens up the door for many more types of games that we've never seen before. Ever think you'd play a first-person volleyball game? While certainly requiring more IR beams, it's now a possibility.

PPP is a year-old game, but it's still just as enjoyable (if not more) than DDR. Here's the main page at Konami [konami.co.jp] and some screenshots [konami.co.jp]

Of course, all of these interaction-based games work only as well as the effort you're willing to put into it to make it a real experience for you. I must say I've committed the simulation-game sins -- playing DDR with a gamepad, and playing PPP while sitting down and waving a ruler over the IR ports... LOL.

Why don't you (1)

T1girl (213375) | more than 12 years ago | (#2191327)

...just get in a brawl with your mates and eliminate all the middleware?

Uhh huh huh huh...... (1)

stevenbee (227371) | more than 12 years ago | (#2191329)

...Thrustmaster.....

looks tedious to program on a per game basis (2)

hillct (230132) | more than 12 years ago | (#2191330)

What if I want to program it to handle the complex moves of Mortak Kombat? I have a feeling I'd be there for hours waving my hand in the air and kicking in various combinations to get the thing to register the proper joystick button sequence to replicate the move on screen. This is certainly a vary rough first cut at the next evolutionary step in game control and I expect we will see better products become availble over time but as much as the idea is a cool one I expect the novelty of this product will wear off fact (until one can be created which is easier to program)

--CTH

Thrustmaster? (3)

Calle Ballz (238584) | more than 12 years ago | (#2191331)

and they want people to use this with _computer games_?

A little surprised (1)

pornaholic (242268) | more than 12 years ago | (#2191332)


Didn't anyone else see this at E3 this year?

Thrustmaster always has good booth babes demoing their toys though, so it's conceivable that everyone that went by didn't notice the device, only the lady doing the demo...

Boycott sigs! ...oh damn, messed it up

Wouldnt it suck if.... (1)

wackysootroom (243310) | more than 12 years ago | (#2191334)

You got caught playing Leisure Suit Larry with one of these!?!

Remember the old street fighter arcade game? (1)

xiaix (247688) | more than 12 years ago | (#2191335)

The one with the big buttons? The harder you hit it, the harder you hit. Now THAT was a fighting game with control. And that was... umm... about 12 years ago?

Nintendo did this already (1)

bahtama (252146) | more than 12 years ago | (#2191337)

Didn't Nintendo come out with some similiar a while back. I don't see it in use today so I assume it wasn't all that great. This device looks like it takes up alot of room, I doubt this is the next big thing. Although it would give kids exercise, but why not drive them down to the karate school instead?

=-=-=-=-=

Re:Nintendo did this already (1)

bahtama (252146) | more than 12 years ago | (#2191338)

I was thinking more along lines of kids actually learning moves that wouldn't kill their back or knees. While an uppercut on Mortal Kombat would be fun to do, learning the proper way to do martial arts would be healthier. Plus they would learn social skills that an electronic mat couldn't teach them.

=-=-=-=-=

A new generation of superheroes? (4)

Shoten (260439) | more than 12 years ago | (#2191339)

Combine this with the impact of playing games in general [slashdot.org] and it makes you wonder just how badass we might all become! Just imagine...brains of a geek, moves of a streetfighter, reflexes of a rabbit. But, like all superheroes, we would be powerless without something, and in our case...caffeine!

$100 to the first person... (2)

Gruneun (261463) | more than 12 years ago | (#2191340)

who trips and goes headfirst into the television.

Kung Fu Master (1)

nanojath (265940) | more than 12 years ago | (#2191342)

Does this put anyone else into mind of those old kung fu movies used to run on weekend afternoons, and the young acolyte would always have to pound on this wierd peg-studded contraption to gain mastery of the secret art?

Now give one of THOSE things, and a virtual Shaolin Master to call me "Grasshopper" and give me pithy gems of zen wisdom, and you'll have yourself a customer.

Richard Simmons Kickboxing.. (1)

ColdrenX (300531) | more than 12 years ago | (#2191343)

Wouldn't that be a great game to include with this device?

Think about it.. Every time Richard Simmons starts an annoying exercise or plays crappy music, you can kick him in the head until he plays something decent. Or you can kick him in the head until he brings some good looking women on the set to exercise with...
br? "Sweatin to the Oldies" my arse... How about "Kicking the annoying guy until I get into shape"? I certainly would be motivated! ^_^

Re:It's like this, doctor... (1)

cavemanf16 (303184) | more than 12 years ago | (#2191344)

Cute, but I don't think I'd buy one. Tore up my ACL while taking a Tae Kwan Do class several years back. Two ACL surgeries later, I'm happy enough to stick with mad button pressing to perform that Jackie Chan style flying throat kick, thank you very much.

Re:The good, the bad, and the UGLY (1)

tuj (303347) | more than 12 years ago | (#2191345)

I don't think the point of the device is to make playing the games any more effective. You'll never be able to kick thru a beam faster than you can mash a button with your thumb. But imagine if game developers made parts of their games require a device like this. Instead of using it as an optional controller, it would be necessary to complete parts of the game using it. The game could detect which controller you were using, and perhaps only let you play certain levels using the physical input controller. It certainly would make alot of games quite a bit harder.

Re:These things always fail (1)

Hormonal (304038) | more than 12 years ago | (#2191346)

I have to agree. I always went the vibrating heels route.

Beating Rabbit on hurdles was a bitch, tho... Not the speed, but the timing.

Useless and unrealistic... (2)

MSBob (307239) | more than 12 years ago | (#2191347)

if it doesn't punch back!

What about Non-Free Operating Systems? (1)

Win-Developer (316016) | more than 12 years ago | (#2191350)

It's nearly guaranteed to be denounced as encouraging violence and lust. Ergo, we need drivers for PCs running Free operating systems.

I would think that driver creation for Windows would/should be completed first, since there are tons of games that would/could utilize this. I'm not sure how many games in Linux currently would even have a use for this product?

I'm sure it would make Tux Racer more immersive :) , but that's about it. Any other games that could use this or warrant the effort of driver creation at the moment?

Re:Didn't this exist for the Genesis? (1)

acrhemeied (316269) | more than 12 years ago | (#2191351)

If you have the cash (and there's a lot of cash involved), you could buy a motion capture system and write a few interface drivers. You'd get your wish, but you'd be broke afterward.

Re:Nintendo did this already (2)

Spamalamadingdong (323207) | more than 12 years ago | (#2191352)

... why not drive them down to the karate school instead?
Maybe it would be good for the kids to be able to have fun with their favorite games and get exercise at the same time, while saving gasoline and wear and tear on the parental units. Class a few times a week isn't enough exercise for most people.
--

Virtual Kung-Fu, and sorts (1)

Aerog (324274) | more than 12 years ago | (#2191353)

If they have remote surgery developments, how long before someone takes this and just tweaks it a bit to work with a kung-fu program. You could have an entire class of virtual students learning Shaolin techniques (for example) over the net. Sign me up!

Or it'd be the world's greatest version of DanceDance Revolution, one of the most addicting games of all time. Better than Evercrack? Very, very likely.

And hook up a pair of VR goggles? Don't get me started. Maybe I'll lose some weight afterall. . . . .

Re:Why would a Gamer use it? (1)

yassax (416227) | more than 12 years ago | (#2191354)

Okay.. sure a good game that has good force feedback is hard to come by, but games such as nfs - porsche unleashed have got it right. When I went from a normal steering wheel to my m$ sidewinder force feedback, it was a wonderful change. Now for this device, maybe you could use it as a teaching tool so when your walking thru a dark alley, you could use some of those new fighting moves you learned in the latest fighthing game instead of getting your ass kicked by some two-bit punk who figures "eh, he's a geek, this'll be easy." Wouldn't you like to kick HIS ass instead? Besides, you wouldn't have to go pay thousands of bucks to get martial arts training. We all know gaming makes us better in mind and body... wait where did we hear that before...

Thrustmaster (2)

bartle (447377) | more than 12 years ago | (#2191355)

So this is what Thrustmaster has been reduced to I guess. They used to make the coolest joysticks around, I bought one from them many years ago. Cost me ~$120, it was made of metal, and required 15lbs of force to push it forward. That was the low end too, they sold a full cockpit for the real flight sim enthusiast. My guess is that there was a change of management a while back, the stuff they're producing now is as cheap as anything else. It's a sad day when Microsoft is producing the best joysticks around.

Based on a flawed premise... (2)

Anixamander (448308) | more than 12 years ago | (#2191358)

The point they seem to be missing is that most video gamers are not capable of the moves they do in video games. Fast paced fighting of any sort requires training and a degree of athleticism that most gamers likely don't have (Katz's assertions not withstanding). Ultimately these video games are about fantasy. Look at any decent combo in Tekken and try to figure out how to replicate it...it won't be easy. And if your motions don't actually need to replicate the moves in the games, then what's the point? Some kid will merely think he can fight like a Shao Lin, right up until he gets his ass kicked as he realizes his Riverdance-like moves don't actually do any damage in the analog world.
--

what i've been waiting for (1)

Johnny5000 (451029) | more than 12 years ago | (#2191359)

I suck at fighting games, but I'm decent at kung fu.

Finally I'll have an advantage over that fat kid who would always beat me at Street Fighter II at the arcade.

Now all they need to invent is a time machine so I can go back and teach him a lesson.

-J5K

Re:These things always fail (1)

Johnny5000 (451029) | more than 12 years ago | (#2191360)

one of my friends had the track and field mat. To win the race against the rabbit, the neighborhood kids would have to get on their hands and knees and pound the hell out of the pad, two kids per set of dots.

Running in place didnt work, pounding it with your fists did.

-J5K

Re:Kung Fu Master (1)

Johnny5000 (451029) | more than 12 years ago | (#2191361)

Try http://www.woodendummy.net/

You can buy a wing chun wooden training dummy.

But they ain't cheap.

And you have to learn to love bruised forearms.

I'd rather have a wooden dummy than any newfangled input device :]

-J5K

The good, the bad, and the UGLY (1)

Krelboyne (451082) | more than 12 years ago | (#2191362)

The good:
The gadget is designed to aid players of fighting and boxing games who typically have to hit several buttons in sequence on a joypad to perform a combination or special move that could knock out or maim an onscreen opponent. Sounds good to me.

The bad:
There's no resistence to speak of. It's difficult to get psyched about fighting something that is stationary and completely unresponsive (in RL) to being kicked. There has to be a better physical response to compliment the game on the TV.

The ugly:
What's this machine going to look like after the neighborhood kids stop by and start taking turns on someone-elses-cool-new-toy?

-----------------

Ah... the powerpad perhaps? (1)

Owensellwood (456615) | more than 12 years ago | (#2191367)

I remember they had a big plastic thing that looked like a Twister board that you had to stomp on really fast such as to simulate 'running' so that you may play "Track and Field" (which shipped w/ the original NES with). Quite a nightmare for anyone with their children's bedroom upstairs and squeaky floors.

Video Games != Reality (2)

Ulwarth (458420) | more than 12 years ago | (#2191368)

You know, I think this pins down what bugs me about the game industry. The prevailing attitude seems to be that video games are all about making them as much like real life as possible. "Realistic" 3D graphics, immersive sound, realistic physics, and now these controllers.

Video games were _never_ about simulating reality (with the exception of simulators, and they are almost a whole seperate category). They are about using an understandable metaphor (like two guys fighting, or flying a spaceship, or Pac Man) to make a fun, abstract experience. Tetris, arguable the most popular and broadly appealing game of all time, has _nothing_ to do with reality.

This device is a step in the wrong direction. (1)

fa098h23fra (462115) | more than 12 years ago | (#2191369)

Pressure sensitive mats are okay, but the only way to get the kind of interactivity we want is through solving the problem of computational vision. If we ever reach the point where our software has the ability to extract 3d positional data from, say, two cameras as inputs, then we would have a good model of the player's movement. This is the route people should be going in the quest for "ultimate input"

Re:Shut up, idiot. (3)

Unknown Bovine Group (462144) | more than 12 years ago | (#2191370)

Dear Mr Coward,
I believe you are slacking off in your duties. Posts identical to the above should be attached to 99% of the messages on here.

Arcade game like this... (1)

Lewbowski (463475) | more than 12 years ago | (#2191371)

Traveling across the country, we stopped at a rather big truckstop, and one of the games in thier video arcade was a light-gun game where you had to physically duck and move side to side to take cover.. After you got over the inital goofyness of moving around like an idiot while playing the game it got to be rather enjoyable, and helped engross you in the gameplay.. My guess is that this fighting sim thing is going to be pretty much like the game I played, although the movements will be more involved.. Sounds pretty darn cool I think...

This isn't good! (1)

h. simpson (464174) | more than 12 years ago | (#2191374)

Now I'm all for video games and such. But this is terrible. I mean, video games aren't supposed to require all this kind of physical input. What about all the geeky kids who aren't coordinated? I think there's going to be a decline in things like Tekken if you actually have to fight...I mean, I'm no "Hworang" and certainly no "Eddy."

I'm just saying that I'll be too lazy to use this. Maybe I can build a bot or somethign taht I can control with a keyboard who can do the virtual fighting input for me. Yes, that's what I'll do....

Re:Why would a Gamer use it? (1)

GospelHead821 (466923) | more than 12 years ago | (#2191375)

Have you ever played a game called 'Dance Dance Revolution?' Sure, it's easier to use the controller, but it's a heck of a lot more fun to use the dance pad. This device could make fighting games more entertaining, especially if they're more difficult to use than a controller, because there's a good deal of satisfaction to be had in mastering an interface that isn't simple to use.

Give gamers some exercise! (1)

CthulhuDragon (468846) | more than 12 years ago | (#2191376)

This might help pudgy gamers (myself included) get some much needed exercise! Of course the lazier ones will just sit in a chair and use their arms to do the leg motions, but for the rest who don't mind looking like an absolute fool doing their fake street fighter moves, it would actually help. Add some natural sunlight to the room, and you might be on the way to normality. :) (Hey, don't get mad at the comments, I'm a gamer too, natural sunlight is not my friend)

damn. (1)

pointyst1ck (470040) | more than 12 years ago | (#2191378)

If I had to play fighing games while being limited to my own meager martial arts skills (about 2 years of Shotokan Karate), I would get pounded into the ground with Haou Shoko Ken's, Heian Mujin Kyakus and Kuchuu Messatsu Gou Hadous before I knew what was what. Yes, I do keep up on my fighting game lingo.

pr0n (1)

jsindell (470747) | more than 12 years ago | (#2191379)

If it hasn't been used in porn or has no porn capabilities then it has no future.

The term 'Kick ass' (1)

The-Dork (470891) | more than 12 years ago | (#2191381)

Guess Kickass now takes on a whole new meaning :)

I wonder how long it is till these devices can send signals amongst themselves so that I can feel as if i am kicking someone's butt !!

What we need is an OUTPUT device... (1)

InspectorZero (471161) | more than 12 years ago | (#2191382)

There's nothing new about this sort of input device... what we need is an OUTPUT device to use with fighting games. In other words, something that hooks your PlayStation up to the appendages (or perhaps the brain stems) of two people, and then stimulates their muscles with electric shocks. Thus, as you play Tekken 3, you can either watch and control the action on screen, or you can watch your little brother Sean and his annoying friend Kenny duke it out with you and your buddies controlling their every move. Watch in awe as spindly little Kenny unleashes a 9 hit combo on your little brother who, sadly, forgot to block. This thing would sell faster than a new dating sim in Japan. In fact, I think my new corporation... uh... Feedback Reality Gaming, will have it's IPO soon. I'll let you all know. And I want CowboyNeal as my Vice President.

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