No WoW for the 360 132
Next Generation reports that Blizzard COO Paul Sims has dispelled any ideas that their hit MMOG would appear on the Xbox 360. From the article: "WoW is built as a PC gaming experience. Porting PC games to console often compromises games, and we'd never allow the WoW gameplay experience to suffer ... Also, it's important to us that the entire player base is able to play together. Microsoft's Xbox Live architecture is very protected from all sorts of outside influence, so shared play between 360 and PC owners would be very tough. We wouldn't even consider WoW for 360 unless we could overcome that hurdle."
Queuecraft (Score:4, Insightful)
Re:Queuecraft (Score:1)
Re:Queuecraft (Score:1)
Re:Queuecraft (Score:1, Troll)
With this much of a slump in projected sales you may soon get a free XBox 360 with the purchase of a carton of Camel Lights.
Gates is certainly limping away from this one like a dog that has been given a savage beating by a drunk on some high power amphetamines.
Re:Queuecraft (Score:3, Informative)
they are switching to AMD actually (Score:2, Informative)
that's the link to the article, but here's the relevant quote:
"Blizzard is rumored to have purchased around 1500+ new HP servers all based on AMD Opteron 64 technology. This is most def the first time that Blizzard has purchased AMD based servers in bulk"
Re:Queuecraft (Score:2)
Don't you really mean the 5 people who've managed to actually find and buy a 360?
Well, DUH (Score:2)
Re:Well, DUH (Score:3, Informative)
Re:Well, DUH (Score:3, Insightful)
I also saw lots of people doing lots of chatting in the game. It's obviously a lot easier to chat using a regular keyboard than the on-screen one.
Re:Well, DUH (Score:1)
Re:Well, DUH (Score:2)
Re:Well, DUH (Score:2)
Re:Well, DUH (Score:5, Funny)
Re:Well, DUH (Score:5, Funny)
Can you imagine Xbox Live smacktalking 13 year old's combined with Barrens chat? Surely that would be the most offensive place in the whole world.
It would make your ears bleed.
Re:Well, DUH (Score:2)
*wince* Yes. Yes I can.
*self-frag*
Re:Well, DUH (Score:3, Informative)
I've heard a lot of good things about the Nostromo SpeedPad n52 [belkin.com]. Seems like a great idea, because I often find that I play with one hand, and I have a hard time reaching the F7 key to trigger Bloodrage while trying to out-manuever a rogue in AV. However, apparently it's not compatible with Intel Macs, so no go yet.
The gamepad is a brain damaged interface for anything except Soul Calibur, Final Fantasy and possibly Mario Tennis. Its pestulence is part of what made Deus Ex 2 so horrible - they replaced a pr
Re:Well, DUH (Score:2)
IMO, the only thing more stupid than porting a PC FPS to console is playing any FPS on a console. I wish people would stop encouraging these stupid ports... Er, there is one exception though, Quake on the Dreamcast. It was only a beta, so it's a bit crashy, but it works and supports the dreamcast keyboard/mouse (as well as the gamepad.)
Re:Well, DUH (Score:2)
Re:Well, DUH (Score:2)
I haven't played the metroid game on DS, that seems more like a first person clicker :) But I certainly will not play any FPS with only digital controls. (I realize mice are digital, being based on pulses and discrete locations,
Re:Well, DUH (Score:1)
Oh, wait, is this
Re:Well, DUH (Score:3, Funny)
Yeah, that must be why the PC has lots of different genres, while in consoles the only games that you can find are RTSs, RPGs and FPSs. And, most FPSs are about WW2 or counter terrorism. How boring!
Re:Well, DUH (Score:2)
Yeah, that must be why the PC has lots of different genres, while in consoles the only games that you can find are RTSs, RPGs and FPSs. And, most FPSs are about WW2 or counter terrorism. How boring!
(Psst -- I don't think he was bad-mouthing consoles; he was talking about the controllers and specifically how poorly ported PC games play on them. That being the subject of the article and al
Re:Well, DUH (Score:2)
Re:Well, DUH (Score:2)
I only use the arrow keys (wasd sucks!) (Score:1)
With 6 million+ active subscribers... (Score:4, Insightful)
And, yes, you can use a keyboard with the 360, so this is not one of them.
Re:With 6 million+ active subscribers... (Score:1)
WoW is a powerhouse. Nothing short of time will stop it.
Duh (Score:3, Insightful)
Plus, just because you CAN plug in a keyboard and/or mouse doesn't mean that they can expect it of everyone who wants to play. Thus, they'd again need to cripple the game's interface in order to make it playable with a controller.
Re:Duh (Score:2)
Re:Duh (Score:2)
The Xbox 360 has normal USB ports and supports HID-class input devices, though most games do not. Players could drop $20 and get USB hub, keyboard, and mouse.
Re:Duh (Score:2)
People bring this up all the time around here, and I just don't get it. How do you comfortably use a keyboard and mouse with a console? I imagine the common setup for a console is hooked up to a TV in front of a couch. So I can either put the keyboard on my lap, and use the mouse on the couch cushion, or I can hunch over and play on the coffee
Re:Duh (Score:2)
Re:Duh (Score:1)
In other words (Score:1)
Re:In other words (Score:2)
Correction: It's a PC/Mac title.
Furthermore, if it already runs on PPC Macs, it would be rather trivial to "port" it to the X-Box, which uses very similar chips.
X-Box Live's lock-down, coupled with lack of an included keyboard/mouse, are the only real technical hurdles. It's not as if they would just say "no" to a little extra money if MS were to open up their Live network to them.
Re:In other words (Score:3, Insightful)
Re:In other words (Score:2)
PC stands for Personal computer. Althought the vast majority of PCs are Wintel, not all are.
Re:In other words (Score:2)
Re:In other words (Score:2)
2) Even when they did, Microsoft and IBM parted ways so that IBM no longer made the industry standard; Microsoft plus the clone makers (read: Compaq) did. Remember the PS/2 fiasco?
3) The IBM PC was a 16-bit Intel platform with little RAM, a command-line interface to a crippled CP/M knockoff of a boot loader, and has very little in common with what you buy today. The old definition of a PC is pointless.
Re:In other words (Score:1)
Re:In other words (Score:2)
There were a number of PC's before IBM got into the fray. The Radio Shack Pocket Computer was often referred to as "The Pocket PC [oldcomputers.net]". In this case, PC coulde be said to refer to either Personal Computer or Pocket Computer.
Again: Wintel is it's still the most pervasive example of what is now considered a PC, but it's not the only one.
Try doing a google for "define: PC [google.ca]", then "define: Personal Computer [google.ca]". If you have a Lin
Re:In other words (Score:3, Interesting)
Before anyone points it out, FFXI doesn't count (Score:1, Insightful)
However, both of them are shitty ports of the original PS2 version. It was designed to run on a console from the start. It doesn't have the same problems that WoW has (like too many subscribers...) because it was originally intended for a console.
Plus the PC and XBox360 ports are some of the most half-assed ports you're ever likely to see. The UI is designed to be viewed at 640x480 and doesn't scale as you increase the resolution, making UI elements absol
Re:Before anyone points it out, FFXI doesn't count (Score:3, Insightful)
The UI scales unless your blind or doing something stupid like running it at 4096x3072. The PC and xbox 360 look and work just fine. The FFXI 360 port doesn't use Live at all. You need to have the free version of Live because the hardware requires it. The game attaches to a service completely different from Live, so again why wouldn't the POL viewer?
The only reason that WoW 'couldn't' be ported to the XBox is e
Re:Before anyone points it out, FFXI doesn't count (Score:2)
So you don't like Japanese-style RPGs/MMORPGs where it actually takes time to do shit. Boo-fucking hoo.
A lot of the shit you talked about are things I -LIKE- about the fucking game
- Level limit quests at 50, 55, 60, 65 and 70. They weed out players that DO NOT BELONG at end-game. It's designed to force people to work together and know how to play their chosen jobs. The neat thing is you've only got to do them once per Character.
-As other posters have mentioned, the FFXI control scheme is utter cra
Re:Before anyone points it out, FFXI doesn't count (Score:1)
FFXI is a perfect example that it could be done (Score:1)
Bliz is making up reasons on why its not coming to 360. They should just say they dont want to port it. Not BS about it cant be done.
If they ported it to 360 they would get an easy million plus users with in 6 months and maybe alot more. With that comes their problem. They already are having growing pains and if they added 360 it would hurt alot more. They would need to get many more GM's because consol player
Re:Before anyone points it out, FFXI doesn't count (Score:2)
I don't mind the textures and models in FFXI one iota. I'm playing because I find it fun and engaging, not because it requires me to have the most powerful PC in the fucking universe. Besides which, throw 64 people into a single zone and tell me you don't have a problem seeing everyone, even with the "dated" textures and character models.
I'm not arguing that the engine doesn't need an update - it does. However, the textures and models most d
Diversion (Score:2)
With the extra cost in developing PC games (testing on more hardware, troubleshooting after the sale, driver testing) along with the extra time to develop (creating textures to fit high and low end systems) PC gaming is becoming a niche market.
MMORPG's, such as WoW, ARE that niche. PC's will always excel at social games that require a keyboard and heavy interaction with others.
Consoles will continue to dominate nearly eve
Re:Diversion (Score:2)
That said, the two platforms do have advantages, but a lot of them creep their way into the other; such as gamepads fo
Clueless? (Score:2)
The real advantage consoles have over PC is not development costs (work smarter, not harder), but rather the locked up, committed userbase, and the marketing opportunities are only getting better with technology. Of course, racing, fighting, puzzle, and children's games are also going to find a niche in the console market.
Re:Clueless? (Score:1)
Re:Diversion (Score:2)
The genre/ideal platform breakdown is really like this:
PC: MMORPG, FPS, RTS
Handheld: Puzzle, sidescroller
Console: Sports, Racing, Platformer
With some somewhat acceptable crossover on each.
Re:Diversion (Score:2)
And, interestingly, turn-based strategy. My little DS can run the three incarnations of Advance Wars, Fire Emblem, FF:T Advance and Age of Empires (which is turn-based in the DS incarnation).
Chris Mattern
Re:Diversion (Score:1)
You're just going to have to accept that both the console and PC markets are strong and will be for a long time. Don't worry, it's better that way.
Re:Diversion (Score:2)
What exactly is this hurdle Blizzard speaks of? (Score:2)
Re:What exactly is this hurdle Blizzard speaks of? (Score:1, Troll)
This isn't a problem if you have a servicable but necessarily somewhat poor console interface, while allowing PC players to enjoy all of the benefits of having a more powerful UI ... that isn't the route Square Enix has chosen to take, though, and it's one of the
Re:What exactly is this hurdle Blizzard speaks of? (Score:1)
WoW mods have created mods that have made it possible to create a list of every attack, ability and spell and cycle through them using one button. That pretty much screams "advantage" right there. And WoW's interface is considered to be the WORST of all MMOs out there, s
Re:What exactly is this hurdle Blizzard speaks of? (Score:2)
By who?! Have you ever played FFXI? FFXI's is far, far, far worse than WoW. The default interface in WoW may not be one of the best (it's far better than FFXI's, though) - but it's customizable using XML and LUA.
That beats FFXI's completely uncustomizable interface any day. Not to mention other "minor" things like FFXI crashing if it loses application focus, the extremely limited "background" resol
Re:What exactly is this hurdle Blizzard speaks of? (Score:2)
I was speaking of an advantage the PC user would have over a console user. If the PC user can customize and add new functionality to his interface in ways that a console user can't, the PC user has a definite advantage. As it is now, everybody who plays WoW can take advantage of virtually any addon out there if
Re: (Score:2)
Re:What exactly is this hurdle Blizzard speaks of? (Score:1)
Re:What exactly is this hurdle Blizzard speaks of? (Score:2)
Oh wait. Never mind.
Makes sense... (Score:2)
Re:Makes sense... (Score:1)
That said, I'm sure analysts that make more money in a month than I do in a year determined the market share isn't there for the return on investment. As a WoW player, it benefits me more to see them developing more content, rather than expanding their player base. Especially with the queues
There's not a lot going for the 360 (Score:2)
I don't think it would be too bad to port a PC MMORPG to a game console, the problem is that generally most PC games play better with a keyboard, few game consoles have ever come out with decent gamepad controls for PC ports. Even first person shooters generally work better with a keyboard and mouse rather then a game pad.
The problem then is, you have to expect that people will be intereste
Re:There's not a lot going for the 360 (Score:2)
Waste of Time (Score:4, Insightful)
Here's the potential market -- people who:
That's a pretty small market, considering there are only 1.75 million XBOX 360s sold, and the original XBOX sold 25 million units. Knock off the vast majority of that already slim market if the expectation is that they will pay for XBOX 360 Live and Blizzard's monthly fee (I'm sure they wouldn't do this, but how else would it work?). Complete waste of Blizzard's resources.
Re:Waste of Time (Score:1)
Of course, with EQ2 having even more of a graphics requirement they should probably move to the 360 first.
Re:Waste of Time (Score:2)
You buy consoles for the games. They're only the "latest tech" for the first few months, so that's a stupid reason to buy one, or use it for something. (The games go to the consoles for ease of development and the captive audience)
Re:Waste of Time (Score:1)
But, at the same time, that might be a very good reason to keep MMORPG's off of consoles. Games are short lived. consoles aren't. the reason that MMORPG's have been able to maintain their life cycles is continual improvements through patches which have required better and better hardware each time. meaning that not only will low end video on PC's pass the 360, but so will WOW requirements. so, in 2 years, you wouldn't be able to p
Re:Waste of Time (Score:2)
Huh? WoW played just fine on 4 year hardware for me. Until just recently I was playing WoW on a 2.26Ghz Intel (533FSB) with 1GB RAM and a GeForce4 Ti4600 video card. The computer was built about 4 years ago, and ran WoW without a problem. Yes, I couldn't run it with the graphics maxed out, that
Re:Waste of Time (Score:2)
P.
Re:Waste of Time (Score:2)
YOU DO NOT HAVE TO PAY FOR LIVE TO GET THE FREE VERSION OF IT.
This is how FFXI is -already- being handled on XBox360 - XBox Silver is all that's required, the rest is handled by PlayOnline - SE's interface to their online games (and FFXI specifically).
Oh no...deep breath... (Score:2)
Seriously, when WoW players are keeping the PC revolution alive by buying new hardware to cut lag down, a port to console is inconceivable. Nor do I see silly amounts of money being thrown at Blizzard by console manufacturers for such a port. This is obviously a joke story.
Re:Oh no...deep breath... (Score:1)
Build a WoW IM Client already (Score:4, Insightful)
Re:Build a WoW IM Client already (Score:2)
Re:Build a WoW IM Client already (Score:1)
Re:Build a WoW IM Client already (Score:2)
> while it's running. (You get a weird DirectX error.)
It doesn't crash, it just drops you back to PlayOnline; you get an PlayOnline error message saying it lost fullscreen mode (FFXI will only run in fullscreen mode as a security measure).
Chris Mattern
Re:Build a WoW IM Client already (Score:1)
Patching... (Score:2)
Re:Patching... (Score:2)
The 360 version will likely work the same way.
The real reason? (Score:1)
entire player base together? (Score:1)
Exept US, european and asian players --> cann't join the same realms legally
Exept an early player on a now full realm and a new player wo cannot join that realm
Heck, exept any two players that have started on different realms, they cannot play together unless one of them starts over since Blizzard does not even offer character transfers.
So, this does not seem so important to them so far. Why now?
Re:entire player base together? (Score:2)
Why would you want to mix languages on a given server? I have no idea how they manage it in Europe, but there's already enough French from the Canadians and Chinese/Korean/whatever from the farmers. And it's still sometimes hard to find groups. Now why would I want the same player cap on people who can't communicate with each other?
You're on a full realm? Want to play with someone else? Reroll. You can play with anyone else. It obviously doesn't mean you're going to be able
Re:entire player base together? (Score:2)
You say "no idea how they manage it", but have you bothered to check it? Apparently you do know that it is possible.
Europeans can play on french, english or german servers and there is no incentive to play on a server whose language you don't understand if you have better alternatives.
Have you ever thought that if this does not work out on the us servers, maybe it is because non-english speakers cannot go to their own server?
The chinese gold farmers will get on any serv
Re:entire player base together? (Score:2)
They'll Follow The Money (Score:2)
Sooner or later, the WoW numbers are going
Re:They'll Follow The Money (Score:2)
As others have noted here already, Square Enix has managed to get Final Fantasy XI to work well across the PS2, PC, and 360, so the notion that they'd have to compromise a lot is just plain bogus.
As a hardcore Final Fantasy fanboi (look at my nick) I really wanted to love FFXI and was generally as much of an apologist as possible when it came to the game's many frustrations. However, I used to play Asheron's Call, and n
Re:They'll Follow The Money (Score:2)
Of course, if people would actually play using the "compact" keyboard layout, it's really not nearly as bad...I can't stand the "standard" keyboard layout, but compact works well for me.
(For the record:200 days playtime, 75BLM, 59WHM, 3 crafts at, or over, 80, etc. I play the game several hours a day, every day - just like the WoW Fanbois.)
Re:They'll Follow The Money (Score:2)
Re:They'll Follow The Money (Score:2)
They're still claiming greater than 500,000 -acounts- in their most recent quarterly report (9mo ending 12/31/05, specifically).
Now, that being said, they also indicate that so far in the current fiscal year that sales/recurring income -is- down significantly from the prior fiscal year (something I've never argued against - FFXI -has- been impacted by WoW and the other "new" games).
Re:They'll Follow The Money (Score:2)
A game where endgame is strictly PvP just ain't for me. I -want- there to be missions, quests, and other shit for me to do to keep me busy. Hell, the crafting system does that for me, too (in addition to Dynamis, Limbus, Gods, and the other "standard" endgame activities that I do with my HNM/sky shell).
And I can't wait for the expansion to hit - even more stuff to do
MMORPGs on consoles? (Score:2)
If anyone can explain to me how to effectively play WoW (Espically the priest!) With a controller, you are teh WINNAR
Even with my easymode rogue... PvP is still Hotbutton for cheapshot, hotbutton for sinister strike x 2, hot button for kidney shot, hot button for gouge..
I would LoL @ all teh auto-attackers
Re:MMORPGs on consoles? (Score:1)
and then anwser to your question is you dont use the controller you go and buy a USB keyboard and mouse...
XB360? Not likely. (Score:1)
Anyone else read it the same way I did? (Score:1)