Live 12-Hour Oblivion Marathon 106
HarvardFrankenstein writes "Gamespot's Greg Kasavin will be playing The Elder Scrolls IV: Oblivion for 12 straight hours tonight (Monday, March 20th) and the entire marathon session will be broadcast live. Kasavin will be 'offering commentary about the experience as it transpires. Subscribers will see a picture-in-picture view of Kasavin as he spends an increasing number of successive hours playing the game, and they will be able to chat with each other over the course of the event.'" The event starts tonight at 6pm PST, if they get started on time.
What has the world come to? (Score:3, Insightful)
Re:What has the world come to? (Score:3, Interesting)
Re:What has the world come to? (Score:2)
Not my cup of tea though..
Re:What has the world come to? (Score:2, Insightful)
Re:What has the world come to? (Score:2)
Really? (Score:3, Insightful)
But seriously, making this sound like an achievement is an achievement...
Re:Really? (Score:1)
Re:Really? (Score:1)
Granted, it's not an achievement, but sometimes that's as effective to me as a weekend at the beach might be for someone else. Or 20 hours of sleep. =) In today's society, twelve hours gaming doesn't seem like that much, at least to me. And to alot more on the web, I'd assume.
erm.. (Score:1)
Re:erm.. (Score:5, Insightful)
I don't think the point is that playing for 12 hours is an achievement of note. I think the interest comes from the fact that a game reviewer is playing a game and, essentially, demoing it for folks for 12 hours live on the Internet. I can see where people might find that interesting, especially if they're one of the people - the many people if online talk means anything - who are considering buying an Xbox 360 or new PC components specifically for this game. For those people, the cost of a month's subscription to the site in order to watch the proceedings (perhaps not all 12 hours) might be well worth the money. It could also provide some insight into the thinking of a professional game reviewer while he's actually playing a game.
Again, playing for 12 hours is no achievement at all. Like many, I've done 24+ hours stopping only to let caffeinated liquid out of my body. But that doesn't mean that this event isn't worthwhile or interesting.
Re:erm.. (Score:2)
Re:erm.. (Score:3, Interesting)
I've been holding off watching videos because I remember running off the ship in morrowind and standing with my mouth agape looking at the fucking amazing water. I jumpped right in that, and ran around in it for a good 15 minutes watching it splash and move around different ways.
Then I remember picking up and throwing silverware and forks and all the "junk" all ove
Re:erm.. (Score:1)
Pff, hardcore gamers don't stop for such trifles.
The Koreans do it better (Score:5, Funny)
50 hours
http://www.geek.com/news/geeknews/2005Aug/bga2005
Second gamer dies after massive binge
http://www.vnunet.com/vnunet/news/2120472/second-
etc.etc.
Re:The Koreans do it better (Score:2)
The last one alive.. Wins!
Each person pays $10,000 to play. The last one wins the pot.
Re:The Koreans do it better (Score:2)
The big question is (Score:1)
Re:The Koreans do it better (Score:2)
Re:The Koreans do it better (Score:2)
Re:The Koreans do it better (Score:1)
Re:The Koreans do it better (Score:1)
Crazy Asians =)
In related news... (Score:5, Funny)
"Mmm, this is delicious! Falling off the bone! Too bad your God won't let you eat this, mine doesn't give a crap!"
Seriously. I want to PLAY THE GAME, not watch some media guy play the game (and almost certainly ruin the plot for me in the process). What kind of masochist would watch this?
Hmm... (Score:3, Insightful)
Today it might seem strange. Watching someone play a game, I mean duuuuh? Can't do it yourself?
This might change. Let's go into the realm of sports, let's go to American Football. Sure, you can play it yourself. But will you ever catch a 80 yards pass? Will you ever kick a 50 yards field goal? Or baseball, will you ever throw a ball in curves like the pros? Or hit for a killer homerun?
Today's computer games don't really lend themselves well for "pro-gaming". They're too easy. Everyone can play them at a decent level. After all, that's what they're made for: For the general audience. They have to be playable for everyone, at a more or less decent level.
This might change, we might see the advent of "pro games". Games with a difficulty that scales up with the skill of the player, where the game doesn't "level off" at a certain point where more skill does not automatically mean better playing.
And a more interesting game. Watching a game can be more interesting when you actually get to see something you won't see at home, because the pro player can do stunts you won't ever be able to copy. Current games don't offer this kind of experience.
Re:Hmm... (Score:2)
You've not played True Combat against me, or Descent (I, II, no matter) against a friend of mine. He practically ate us all for lunch, even when we banded together. In TC I used to go on servers without armour and only a pistol and still ruled. I've seen other people play RTS games at such a speed that I could barely follow what was going on.
Skill's most definitely a factor.
Re:Hmm... (Score:3, Insightful)
Then I went online. Then I saw that I really, really suck and can't even remotely hold a candle to some others.
But at some level, current games limit you. There is such a thing as a "perfect game" in today's games, where
Re:Hmm... (Score:1)
Re:Hmm... (Score:1)
In sports both teams have the same distance to go (100 yards, full court, 4 bases, whatever). both teams use the same equipment. both teams follow the same set of rules...
What differentiates teams are the people playing. that's where games ARE the same. same set of rules, same tools. the only difference is between the keyboard and the chair. The only difference in 'sports' is the person holding the 'ball'.
That's why when you play starcraft, quake, descent, or whatever game there
Re:Hmm... (Score:2)
This could be a chance for games to be more interesting, where a
Re:Hmm... (Score:2)
Perfect balance, but individual ability factors in many times-- Being able to accurately time everything (when is this item going to respawn? when do I need to prefire this rocket based on the noise I just heard?), precision (try keeping a lightning shaft on someone.. It's hard. Or juggle someone with rockets, etc), and a form of stamina thats hard to explain -- Most games let you rest at some point, for example at the end/begining of a round, or after a wave of attacks. In deathmatch, if you
Re:Hmm... (Score:2)
Re:Hmm... (Score:2)
Re:Hmm... (Score:1)
Games will never make it to this level for quite a few reasons.
Re:Hmm... (Score:2)
3, though, is a different matter. You can actually create games that are interesting to play at an "amateur" level, but where watching a "pro" play could be interesting. Think of sports. Everyone can hurl a baseball, everyone can kick a football and with a bit of training you can ski or snowboard. You might even be able to do a stunt or two in a halfpipe. It's fun.
But you'll never ever do those perfect tricks that the pros do. You
Re:Hmm... (Score:2)
Halo 2 really exemplifies this with their ranking system (players level 1-something with 1 being lowest skill and going up, changing based on match results in individual gametypes, in ranked matches). I have a friend who's a level 32, and believe me, seeing a bunch of people in the 30s duke it out on Live is just freaking amazing.
Me and my other less-skilled friends even watch it like a sport. We get excited when the action gets really intense or when someone pulls off a bad-as
Re:Hmm... (Score:2)
If you like the game, it can be really interesting (and helpful to your gameplay) to see the kinds of tricks they pull off in order to blast through these games.
Wrong job (Score:2)
Seriously, I guess it stops being fun when you have to do it, and can't go "'nough for tonight, I need some sleep" when you feel like it.
errrr... not that 12 hours is that long. I think I've had longer sessions myself...
Re:Wrong job (Score:2)
Well, anyone who's seriously played something like evercrack had multiple 12-h sessions.
And a few camps were more like 48 hours sessions...
Re:Wrong job (Score:2)
Re:Well, remember, this *is* Greg Kasavin. (Score:1)
Visually speaking though the 360 version of the game will allow both HDR lighting and anti-aliasing. The PC version makes you pick one or the other. I'm sure none of us will be able to tell either way considering the quality of your average webcast.
Re:Well, remember, this *is* Greg Kasavin. (Score:2)
I'd like to see it try. The game doesn't have to know you turned on AA. It can't force you to pick "Application controlled".
Re:Well, remember, this *is* Greg Kasavin. (Score:2)
Perhaps it uses a floating point frame buffer that the hardware can't anti-alias?
Re:Well, remember, this *is* Greg Kasavin. (Score:2)
Re:Well, remember, this *is* Greg Kasavin. (Score:4, Interesting)
The consensus seems to be that the maximum view distance is farther on a high end PC though.
Re:Well, remember, this *is* Greg Kasavin. (Score:2, Insightful)
Re:Well, remember, this *is* Greg Kasavin. (Score:2)
It's the "Especially for 12 hours part that really kills any chance at a point that you may have had. I can see that somebody's parents didn't teach them about proper posture.
Nobody will be comfortable in the same sitting position for 12 hours, so I assume a few well timed breaks for a stretch (and maybe a bit of exercise) are to be included, but if you're not more comfortable sitting up straight in a prope
Re:Well, remember, this *is* Greg Kasavin. (Score:2)
Re:Well, remember, this *is* Greg Kasavin. (Score:1)
Most people don't watch TV for extended periods.
You're kiding, right?
Re:Well, remember, this *is* Greg Kasavin. (Score:2)
Re:Well, remember, this *is* Greg Kasavin. (Score:4, Funny)
Hi, I'm Nobody. Pleased to meet you.
Re:Well, remember, this *is* Greg Kasavin. (Score:2)
Re:Well, remember, this *is* Greg Kasavin. (Score:2, Troll)
For the purpose of this particular marathon, the ones that seem to matter are the increased progressive scan resolution, view distance, and just about everything that requires the input of more than one word of text. (For example, in the PC version of Tribunal, you could add textual markers to the world and local maps, but you couldn't in the Xbox version. There's probably a similar distinction for Oblivion.
Re:Well, remember, this *is* Greg Kasavin. (Score:2)
Re:Well, remember, this *is* Greg Kasavin. (Score:1)
http://gamestop.com/productmerch.asp?groupid=421 [gamestop.com]
Re:Well, remember, this *is* Greg Kasavin. (Score:2)
I will say this though: At least I can buy a computer.
Re:Well, remember, this *is* Greg Kasavin. (Score:2)
I can't say I'm surprised. The big advantage a console has over a regular PC is that the hardware is more predictable, so there are fewer bugs.
Re:Well, remember, this *is* Greg Kasavin. (Score:2)
On a console, chances of that go waaay downhill.
Re:Well, remember, this *is* Greg Kasavin. (Score:2)
Re:Well, remember, this *is* Greg Kasavin. (Score:2)
Re:Well, remember, this *is* Greg Kasavin. (Score:2)
Re:Well, remember, this *is* Greg Kasavin. (Score:1, Informative)
Re:Well, remember, this *is* Greg Kasavin. (Score:2)
Hi comic book guy.
You're saying that of using a controller designed to fit well in your hands, designed solely for games, you should use a keyboard designed for typing, not playing games? Whereby using it for games requires awkward unnatural positioning of your fingers and wrists? Or a mouse which puts undue stress on your wrists?
Instead of sitting on a sofa, you should sit at a computer chair?
Instead of sitting 10-feet from a lar
I won't be tuning in... (Score:2, Funny)
This can only end in tears. (Score:5, Funny)
Bethesda Nightmare Scenario #1:
T + 1:00:00: Oblivion.exe has experienced a problem and needs to close.
T + 2:20:54: Oblivion.exe has experienced a problem and needs to close.
T + 3:54:29: Oblivion.exe has experienced a problem and needs to close.
T + 7:32:47: KMODE_EXCEPTION_NOT_HANDLED
Bethesda Nightmare Scenario #2:
T + 9:29:30: "Done!"
Don't laugh (Score:4, Informative)
T + 9:29:30: "Done!"
Morrowind 5 segment Speedrun in 00:07:30 [speeddemosarchive.com], and that for a game which you can play for days and weeks without ever touching a story quest.
Re:Don't laugh (Score:1)
Not impressed... (Score:3, Funny)
My grandmother could play 12 hours straight... Get back to me when you've played Elite for 2 days straight you damn toddler!
Re:Not impressed... (Score:1)
feed link? (Score:2)
Anyone got a direct link or could point me in the direction of the video feed page?
Re:feed link? (Score:2)
Slaaashvertisement...
Re:feed link? (Score:1)
i must be new here i guess.
Re:feed link? (Score:2, Informative)
Stupid idea (Score:4, Insightful)
Umm what? (Score:5, Funny)
As opposed to what, a decreasing number of successive hours?
Oblivion? (Score:2)
Re:Twelve hours is nothing (Score:1)
Umm, yeah... (Score:2)
Re:Umm, yeah... (Score:1)
Just a big advert for a pay site! (Score:2)
First, I haven't played a game for 12 hours in years, and I'm certainly not going to watch him play for 12 hours, just to get my appetite up to buy a 360 and a $70 game.
12 Hour Marathon (Score:1)
Everything went fine (Score:1)
I have to say, I was not impressed with the game until I watched this marathon. Now I'm seriously considering buying it for PC.
I could almost see watching this (Score:1)
On to Fallout (Score:2)
HINT: To please fans, all they have to do is add an OPTION for top down view of turn-based action. Yeah, sure, make it a tactical, story-rich FPS in the Fallout universe. That's fine, BUT include the OPTION for old school play.