Miyamoto Says Sony Controller is 'Flattering' 89
GamesIndustry.biz describes an interview with Shigeru Miyamoto, in which the designer refers to the PS3 controller as 'flattering'. From the article: "... it kind of reinforces in our minds that we're doing the right thing. What they've done is just take your standard controller and add in this motion-sensing device that's similar to what we did back on the Game Boy Color many years ago. Maybe if they were to completely copy and go with a remote and a nunchuk and two motion sensors, I might be a little more concerned. But I don't think they're anywhere close to that."
Re:Hypocrisy (Score:1)
Re:Hypocrisy (Score:5, Insightful)
This discussion keeps getting brought up, and the answer is, as it always is - just because Mario or Link is in a game, doesn't mean it's the same game. The progression of gameplay in, say, the Zelda series, from NES to SNES to 64 to Cube has been pretty impressive. I would say the leap between 64 and Cube is probably more graphical than anything, but compare the game play of Legend of Zelda to A Link To The Past, and you will see a huge leap. Similarly, compare A Link To The Past to Ocarina of Time - it's not like it's the same game with prettier graphics and new maps. Wind Waker was not a huge leap in gameplay over Ocarina/Majorica's Mask, but then again those two are probably among the highest regarded console games ever, so it's a tough act to follow.
Re:Hypocrisy (Score:2)
Its funny how use I've gotten to the name "Wii". I still see a few diehards making pee jokes or calling it "The Revolution", but I think most of us have come to accept it. It feels like it's part of the overall scheme to bran
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Re:Hypocrisy (Score:2, Interesting)
Depends - does hacking Doki Doki Panic and changing the main characters from a family to Mario, Luigi, Peach, and Toad count as a ripoff?
did they rip off the zelda games?
Probably - Atari 2600 had a top down "quest" game called Adventure, and Intellivision had the A D & D cart...
besides what is so good about these series is that they continue to be revolutionary - doing new things in new ways and pretty much always being excellent.
What did Super Mario Wor
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Your gameplay distillation of OoT to try and devalue its revolution in gameplay is sad. Breaking the game down to its core gameplay pieces is missing the point. All games can
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Your gameplay distillation of OoT to try and devalue its revolution in gameplay is sad. Breaking the game down to its core gameplay pieces
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How revolutionary a game is has nothing to do with the characters used, and everything to do with how the gameplay is designed and how much of an impact it has on the games that follow after it.
For instance, the Z-targeting feature in Ocarina of Time is a feature that has been copied in pretty much every 3d adventure game that has come out since. It's something simple that makes perfect sense, but was missing in games like Mario 64, because no one had thought of it yet.
If you're going to strip away everything and drop a game down to it's most base characteristics, there's very little actual difference between Zelda:OoT and Mario 64, or Zelda & Tomb Raider or any of a thousand games. But each of those games has added something significant to the gaming industry to the point that every game in it's respective genre uses some form of it. And that is what I consider innovation.
Re:Hypocrisy (Score:2)
Way to delude yourself into thinking you're right. Unfortunately, he said nothing about characters in that entire post. He talked about gameplay and
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One of these days, when I have the time, I will prove using the mathematics of game theory that there is less difference between LoZ:OoT & GTA3:Vice City than there is between Super Mario World & Mario 64.
And an upgrade from 2d to 3d is not a simple evolution. I'm quite certain Sega (Sonic) and Capcom (Castl
Re:Hypocrisy (Score:3, Interesting)
Not really. Most of Nintendo's sequels are much, much different than previous ones - they just keep some of the style and names the same. The biggest example I can think of is Majora's Mask for the N64. Sure, it's a Zelda game, but it feels wildly different than Ocarina of Time. Wind Waker felt different than both (though not i
Re:Hypocrisy (Score:4, Insightful)
Tell me were any of the original Mario games exactly alike? No. Super Mario Bros 2 was completely different from just about every other one in the franchise. They change things up again with 3. Things even got a bit of a makeover in World and Mario 64 was different as well. Yes, some of the gameplay remains the same, but a lot is different. Just because you re-use a franchise over and over does not mean you cannot revolutionize with the games you make in that franchise.
The Zelda series is similar to the Mario series in many of the same reasons. The games change and have new dynamics. No one can tell me that Ocarina and Windwaker were the same game. They are two different experiences. More then just graphics changes with these series. The new Zelda even proposes to offer new twists not yet seen.
Now, the Pokemon games, I cannot condone. I pretty much hate everything Pokemon. Let us just say Nintendo was smart with that one. Tons of games that are mostly the same and kids will want damn near everyone one, and the parents are going to shell out the money.
Nintendo does vary games within the franchise and while many may play the same or close to it, they still do a good job of creating things that are new and exciting. The Wii is something that we really haven't seen before. The remote is going to create new games with new gameplay options. There has been talk that LA may even give up a lightsaber game for Wii. How sweet would that be? Not to mention all the funny videos we can get online too.
You see, what Miyamoto was trying to say was, you have all these games that you play the exact same way as before and are almost always just graphics improved versions of their predecessor, but with the Wii, you are going to get a new controller that offers great new opportunities for game play and a new experience all together. Remember, I think a few people laughed at Nintendo when they told people about the DS, but I think a lot of people now see that Nintendo may not have been as crazy after all.
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Actually, the real SMB2 was almost identical to the first game with the exception of a few extras like poisonous mushrooms and gusts of wind. The SMB2 you played was basically a completely different game, Doki Doki Panic, with some Mario sprites substituted. This version was introduced to American/European markets because the original SMB2 was deemed too hard - I can attest that it is quite difficult, at least when
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Um, NO. Nintendo keeps up established series for the sake of their name recognition, but the gameplay dynamics within these series are often malleable.
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What are the big PS3 titles?
Devil May Cry 4
Metal Gear Solid 4
Resident Evil 5
Tekken 6
Final Fantasy 13 (you'd think after 12 people would get sick of it, but there's no accounting for taste)
Nothing but t
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Small note: Even without the Wiimote, the games themselves are quite different too.
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Maybe you should take a look at the list of games sometime, for both the PS3 and the Wii. Pretending that games that don't support your argument don't exist just makes you a fanboy.
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Re:If so, it's your own fault (Score:2)
GBA:
The top 20 or so bestselling games on the list are rehashes and sequels.
GC:
Most of the top 10 are seq
Oh, really? (Score:2)
You might not think Nintendo innovative, as they do definately use their brand-name games (Mario, Zelda, Metroid, etc), but those games differ greatly along the way. And Nintendo is definately no slouch to trying new things, whether or not they all work out:
Super Scope
Power Glove
Virtual Boy
Gameboy Handheld (alt
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And yes, I'll admit to completely forgetting our li'l robot buddy (say one, thought it w
Re:well... (Score:1)
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Ha! Wii reference and Princess Bride joke in one comment. Beat that!
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If you don't watch out you might even find yourself the owner of a brand new patent
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Sweet Jesus... (Score:1)
(I know, off-topic... but seriously!)
Re:3D Joystick. (Score:1)
Re:As A Long Time Nintendo Developer (Score:4, Insightful)
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As A Long Time Flying Car Owner (Score:1)
Are you kidding? Sony's presentation [google.co.uk] was the best by far!!
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Re:As A Long Time Nintendo Developer (Score:1)
Was he really complaining? And wasn't there a story on here recently where a Sony rep admitted they added the feature because of all the Nintendo buzz for it?
Re:As A Long Time Nintendo Developer (Score:2, Interesting)
Yes, pointing technology... Duck hunt anyone?
There is nothing 'flattering' about the Sony tilt sensing controller - and complaining that Sony is copying you is like a little kid getting mad that another little kid picked the same colour for their player in some game.
You do
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Nintendo keeps rehashing Mario Kart because everyone wants to play it. To their credit, they've only done it once for each new console, however. And even with that, they still change the way it plays every single time (which a lot of people have complained about).
They keep rehashing Mario Party which is up to freakin' 8 now. Except each edition has completely different mini-games.
They keep rehashing pokemon, except with different pokemon, and of course they've ma
Re:It's interesting that .... (Score:3, Insightful)
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Re:It's interesting that .... (Score:5, Funny)
This is a News site, we don't generally like too much fiction in our stories.
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And if you want articles on eating healthy or exercising or something along those lines, you can... I dunno... Go to a website about those things? This is like saying "Hey, this is the BBC site, everything here is about England! Why can't I get my hometown news from the middle of Nebraska here?"
Re:Sony didn't copy Nintendo (Score:1)
They admitted they added the feature to the control 45 days before th
Are they the same? (Score:1, Insightful)
First, the entire premise behind Nintendo's Wii controller is that you NEED to move it in 3D in order to control on screen content. Sony's concept is to give you a traditional gamepad that has the ability to offer 3D game control.
Second, Nintendo is shunning conventional gameplay with their next generation console. Expect lots of novelty and gimmicky game titles that rely on waving their remote contro
Re:Are they the same? (Score:2)
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Re:Are they the same? (Score:5, Insightful)
As for Sony copying Nintendo, I don't think it's a direct copy but I do think that the addition of motion sensors was cemented the day Nintendo announced their goals. Motion sensors have been around for a long time but it's probably Nintendo that will take it mainstream. Sony following suit is a sign that Nintendo isn't the only one who knows you can push graphics only so far. If they were the ones to think of it, at least Sony is willing to not stand idly by.
Seriously though, I can't wait to try out both consoles (though my heart and wallet is set on Nintendo).
Re: More like cynical pessimist (Score:2, Insightful)
Zelda games have had fishing for quite some time now.
Nintendo is FORCING innovation, Sony is evolving it.
Sony is doing little to evolve anything. The sensor only adds tilting capabilities to its controller where the wiimote can also sense depth. You might as well just add another button and call it "evolution." No one can "force" innovation. Nintendo
Re: More like cynical pessimist (Score:1)
Wario Ware: Twisted went one further as it had rumble. It makes a huge difference to the feel of the controller, giving the illusion of resistance as you tilt it. Sony still hasn't caught up with Wario.
Re:Are they the same? (Score:1)
Re:Are they the same? (Score:1)
Microsoft had a gamepad with a motion sensor 6 years ago. They learned from that mistake. Sonyis lacking that learning experience (and judging by the price and their treatment of developers they aren't willing to learn from the errors of others).
Flattery, or... (Score:2)
It could be flattery; more likely, however, it's the floundering move of a corporation that really has no direction or clue of what it should be doing. This is monkey-see monkey-do, not "recognition."
Lack of rumble feature... (Score:2, Insightful)
Most people will ignore the feature, and in won't make a bit of difference in the console wars. But they certainly weren't going to relase just a plain controller. They just needed a gimmick so that the controller wouldn't be a soft point in side to side comparisons.
Imitation (Score:1)