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Remaking The World 42

Via GameSetWatch, an Edge Online article about rebooting the .hack series of RPGs. From the article: "Most RPGs work like this: a princess is kidnapped, or in danger. A brave young man comes to the rescue and fights off some great evil. We wanted something different. We wanted a duality between the user and character, between real and virtual worlds. With that, you can play between both those worlds, both realities. You enjoy the virtual world for its environment and story, but then you have the real world interacting with and affecting the virtual world."
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Remaking The World

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  • FreeBSD (Score:2, Funny)

    by AKAImBatman ( 238306 ) *
    I must be losing it. I saw the title "Remaking the world", and all I could think was:


    # cd /usr/src
    # make buildworld
    # make buildkernel
    # make installkernel
    # reboot

    Of course, that's the "new and improved" method of doing it. IIRC, we used to type "make world" to just build everything.

    (In case you too want to "Remake your world", the instructions can be found on this page [freebsd.org].)

  • by lpangelrob ( 714473 ) on Tuesday May 30, 2006 @12:16PM (#15428827)
    Most RPGs work like this: a princess is kidnapped, or in danger. A brave young man comes to the rescue and fights off some great evil. We wanted something different.

    Well, all right then. What about, after fighting off the great evil, telling the player, "Sorry, #PLAYERNAME, but our princess is in another castle!"?

  • As a general rule of thumb, whenever you see the bandai brand on a videogame, just walk away.

    Although that might have changed now that they've merged with namco
  • So the uber-hunk rescuing the uber-babe is getting long in the tooth? Hasn't that always been the ideal nerd fantasy (i.e., Den [wikipedia.org] from Heavy Metal: The Movie)? I guess they will change the storyline to wimpy prince being rescued by nerdy babe who can really kick ass when no one is looking.
    • Actually the standard RPG plotline is "random guy finds magic girls and go out to save the world. Turns out the girl is the key to saving the world and the guy had some sort of important past/heritage which [roll d6: 1-2: Makes him a former bad guy, 2-5: Makes him a legendary warrior, 6: Makes him the brother of the girl, roll twice if so desired]".
      • Final Fantasy 6, 7, 8, 9, and 10 aren't like that! Oh, wait. Well, um, Kingdom Hearts isn't like- whoops. Um. Grandia! Grandia was different. Well, wait, it wasn't. Err...
      • Don't forget that the random guy and magical girl spend the whole time obviously in love with eachother, but they only get together right at the end. At which time, (roll d6: 1-2 girl dies; 3 guy dies; 4-6 they live happily ever after in a utopia)
  • by ZombieRoboNinja ( 905329 ) on Tuesday May 30, 2006 @12:27PM (#15428911)
    And it's not exactly a revolutionary concept - it seems like pretty much every stage play written in the past 20 years has at least one scene with audience participation, "breaking the fourth wall," or something of the kind.

    For that matter, Final Fantasy Tactics: Advance does almost the exact same thing. (You play as a kid sucked into a video game.)

    And, of course, there was an entire huge four-novel series ("Otherland," written by Tad Williams) with pretty much the exact same plot years ago, even down to the "kids playing an MMO fall into mysterious comas" aspect.

    Personally, the framework strikes me as kind of cutesy and ineffective in a video game context, because the writers have to strive to make us care about TWO levels of characters when it's hard enough to make us care about one.
  • by XxtraLarGe ( 551297 ) on Tuesday May 30, 2006 @12:29PM (#15428927) Journal
    We wanted a duality between the user and character, between real and virtual worlds. With that, you can play between both those worlds, both realities. You enjoy the virtual world for its environment and story, but then you have the real world interacting with and affecting the virtual world.

    Isn't that just like in Tron? [imdb.com]

  • Screw Hollywood! (Score:4, Insightful)

    by MMaestro ( 585010 ) on Tuesday May 30, 2006 @12:57PM (#15429143)
    Were you surprised by its success in the US, or had you planned for it?

    Oooh no, this came as a really big surprise. We were actually stunned and asked to double and triple check the figures. I always thought that, in the US, people liked simple stories like in Hollywood movies.

    Screw Hollywood, they've been out of touch with what their audiences want for years. Where are my 'bad/lukewarm endings' in movies? Why the hell does the one girl always live when ten other guys die? Why does Hollywood even put guys in action movies if they're all going to simply die before the end?

    Same with video games. Why does one hero/heroine always manage to save the world single-handedly? What about the hundreds of other NPCs? Why doesn't anyone (important) DIE and STAY DEAD? Storylines in movies and video games are just plain boring as hell these days. Where are my Alfred Hitchcock style storylines where the hero FAILS to stop the evil plot and merely succeeds in simply killing the villain?

    • Where are my Alfred Hitchcock style storylines where the hero FAILS to stop the evil plot and merely succeeds in simply killing the villain?

      You mean Terminator 3: Rise of the Machines?

      (ducks to avoid flying rotten vegetables)

    • Why the hell does the one girl always live when ten other guys die?

      So as not to incur a boycott from feminationalsocialist organizations.

    • Where are my 'bad/lukewarm endings' in movies?
      Not to give too much away, but have you seen Fallen? Not a happy ending.
    • Why doesn't anyone (important) DIE and STAY DEAD?

      They tried that in FFVII. It did not exactly go over well with a large segment of fans. Other games where its used are Grandia II, Skyes of Arcadia (not a playable character but I was almost choked up), the Baldur's Gate series, etc etc.

  • I love .hack//sign and the video games, really fun, in some ways I wish the online world was more like it was portrayed in the game/anime, danger and all, heh.

    Where is Pluto's kiss when we need her?

  • The fantasy of The World is that you can play an MMORPG and literally do just about anything. The kind of user input system they have essentially allows for true VR. The World itself is so in depth that the sandbox physics of it are far beyond current technology (I'm talking about the concept of the game, not the ACTUAL game).

    I can't wait for the day when we have full VR interaction....it will make MMORPGs SOOOO much more fun since individual player skills will really stand out instead of having two fight

  • I'm struggling to think of a final fantasy game where there was a princess that was kidnapped. Maybe some of the earlier ones (?), but the games become engaging when a much better antagonist appears.

    This is similar to the works of Michael Crichton. An initial antagonist is presented, but the real bad guy is the dinosaurs or the twister.

    Anyway, you have to stop thinking Zelda when you think about RPG games!

  • Gothic... you are kicked into a slave prison and get your pants kicked within the first five minutes by the inmante committee.
    Gothic2... free from prison the orc army lingers for an invasion


    Ultima 4... become some kind of messiah
    Ultima 5... robin hood retold
    Ultima 6... false prophet, enough said
    Ultima 7... The guardian an uber evil tries to enslave your world
    Ultima 8... you are thrown by the guardian onto an enslaved world and by escaping you kill anyone off by freeing their old gods
    Ultima 9.... ga

One man's constant is another man's variable. -- A.J. Perlis

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