Duke Nukem Forever Due This Year? 251
nz17 writes "Under the original deal, 3D Realms was to receive some $6 million from Take-Two to develop the title. Now the Texas-based developer will receive only $4,250 for the oft-delayed game when it is completed. Just the same, 3D Realms has a fairly large incentive to get Duke Nukem Forever done by the end of the year; Take-Two has offered the studio $500,000 in the form of a promissory note if the game sees commercial release by December 31, 2006."
Who saw that pig go by? (Score:5, Funny)
Re:Who saw that pig go by? (Score:3, Funny)
Re:Who saw that pig go by? (Score:2)
http://www.cs.tut.fi/~simona/temperaturi.html [cs.tut.fi]
Re:Who saw that pig go by? (Score:2)
Re:Who saw that pig go by? (Score:2)
Re:Who saw that pig go by? (Score:3, Funny)
Meh
Re:Who saw that pig go by? (Score:5, Funny)
By now it's a flying Bill Gates as a super hero praising open source and destroying proprietary software companies with fricking lasers from his head.
Re:Who saw that pig go by? (Score:3, Funny)
It's pretty bad to go from $6 million in development to $4,250.
unless of course after 10 years, 3 engines and a lot of emberassed execs, $4,250 is all they have left of the initial $6 million.
Re:Who saw that pig go by? (Score:2)
So all those things I said I'd do when DNF came out... now I'm going to have to do them!?! Aaaaaargh!
Windows Vista (Score:5, Funny)
Re:Windows Vista (Score:2)
Could be that the Desktop version would run ONLY under Vista, with fancy specs on the graphics / RAM / CPU. Who knows... MS might even offer this free with Vista, so prospective buyers would have one real compelling reason to ditch the hideous XP.
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Re:Windows Vista (Score:2, Interesting)
With how long it has been, will Windows 98, and a Pentium III still be listed as the minimum specs?
Re:Windows Vista (Score:2, Funny)
Come on people, try to keep up!
quite the paycut (Score:5, Insightful)
Re:quite the paycut (Score:5, Insightful)
Re:quite the paycut (Score:2)
Re:quite the paycut (Score:2)
Re:quite the paycut (Score:2)
If 3DR HAS to ship the game, they'll likely just roll out something with that name and cash the check. I hope not because it's one game company I actually care about. ROTT, DN3D, Shadow Warrior, and more ha
Re:quite the paycut (Score:2)
badda-boomph.
Re:quite the paycut (Score:2, Funny)
Re:quite the paycut (Score:2)
Basically (Score:5, Insightful)
1: It will never be released, in which case no, not this year.
2: It is honestly being worked on, in which case maybe.
3: It's about to be done, any day now, in which case yes.
Obviously these positions are rather broad, and one might even say baseless, but that is just the point. We don't have any way to distinguish between them, we can only guess. All we know is that they keep saying that they are working on it and making progress, but honestly that is compatible with all three positions. Personally I hope Duke Nukem will never come out, for if it does I will have to re-write all my vaporware jokes.
Re:Basically (Score:5, Insightful)
Re:Basically (Score:2)
Write a book about it (Score:2)
Link:
http://www.amazon.com/gp/product/1840236914/sr=8-1
Especially now I got the hell out of mainstream gamedev, its fun to look back on the car-crash that is gamedev management and have a good chuckle. Masters of doom was a good b
Re:Write a book about it (Score:2, Interesting)
Re:Basically (Score:4, Interesting)
Re:Basically (Score:2)
Re:Basically (Score:2, Funny)
I Believe It (Score:5, Insightful)
DNF will ship. Who knows how good it will be, or what condition it will be in. They can make money after the fact with expansions.
The only thing that surprises me is that 3DRealms is making any money at all after how they have handled this. If I was the publisher, I would have canceled the project and taken it to another development house long ago.
Re:I Believe It (Score:2)
Re:I Believe It (Score:2)
Even funnier than the Phantom? The Phantom Investors!
Re:I Believe It (Score:2)
Re:I Believe It (Score:2)
Re:I Believe It (Score:3, Informative)
It would sell well as a collector's item (Score:2)
Re:I Believe It (Score:5, Funny)
DNF will ship. Who knows how good it will be, or what condition it will be in. They can make money after the fact with expansions.
But will you have the system to handle DNF? I have a pre-market copy of the DNF box right here ... let's see .... MS-DOS 6.22 (Windows 3.11 users will need to exit to DOS), 32MB XMS memory (HIMEM), 100MB free space on hard drive.
Re:I Believe It (Score:2)
Re:I Believe It (Score:2, Insightful)
$4250 ? (Score:5, Funny)
Re:$4250 ? (Score:5, Informative)
Re:$4250 ? (Score:2)
Even assuming they've outsourced development to India, that's still a pittance. Maybe the developer is sitting in Zimbabwe....
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Re:$4250 ? (Score:4, Insightful)
Good Idea? (Score:5, Insightful)
Re:Good Idea? (Score:5, Funny)
I'll have my $500,000 now thankyou.
Re:Good Idea? (Score:2)
Nethack (Score:2)
Re:Good Idea? (Score:3, Informative)
there's a link to a flash version of the game down the bottom.
Re:Good Idea? (Score:5, Informative)
The really nice thing is, the vast majority of them are developed on either of two system - TADS, the Text Adventure Development System [tads.org] or Inform [inform-fiction.org], Infocom's system. Both are free for anyone to develop their own games with, and there are interpreters for these systems (especially Inform) on just about any platform you care to use.
A good central 'hub' to start from is the IF archive [ifarchive.org] with some beginners guides on how to get started, and a massive collection of games to download and play. and googling for 'interactive fiction' will turn up lots more sites.
Have fun
Re:Good Idea? (Score:4, Informative)
Popular companies were Infocom, Magnetic Scrolls and Level 9, among others; these days, the form is kept alive by enthusiasts and frequently taken into directions more experimental and/or literary than throw the axe at the dwarf then pick up the gold.
Baf's Guide to the IF-Archive [wurb.com] is a good place to start searching; as is the IF Review Conspiracy [plover.net]. Poke around and you'll notice most good games require either a "Z-Code" or "TADS" interpreter (VM); refer to the Inform [inform-fiction.org] homepage for a list of UNIX Z-Code interpreters [inform-fiction.org] or just go with Zoom [demon.co.uk] right away (link has pretty picture). As for TADS [tads.org] games, here're the Linux TADS 2/3 Playkit [tads.org] and, alternatively, a QT-based TADS 2/3 interpreter [sourceforge.net].
TADS and Inform, incidentally, are the two most widely used Interactive Fiction programming languages. And although that's not their intended purpose, both have also been used for multiple choice games on occasion.
If you're interested, Brass Lantern [brasslantern.org] has a collection of articles for beginners. If you're not, oh well
Re:Good Idea? (Score:2)
Re:Good Idea? (Score:2)
Re:Good Idea? (Score:2)
Re:Good Idea? (Score:5, Informative)
You're forgetting one of the main slashdot rules - never ascribe to malace what can be explained by bad editing.
(The new amount isn't $4,250, it's 4.25 million.)
Re:Good Idea? (Score:4, Informative)
There's a similar, but more accurate, version of the story here [next-gen.biz]. This article describes the potential dollars thus:
Re:Good Idea? (Score:3, Insightful)
Re:Good Idea? (Score:2)
The funniest response to this article EVER (Score:5, Funny)
Re:The funniest response to this article EVER (Score:5, Funny)
Re:The funniest response to this article EVER (Score:4, Funny)
Re:The funniest response to this article EVER (Score:5, Funny)
Re:The funniest response to this article EVER (Score:5, Funny)
Re:The funniest response to this article EVER (Score:2)
Just in time for the coin toss
Thanks mate.
Re:The funniest response to this article EVER (Score:5, Funny)
Re:The funniest response to this article EVER (Score:5, Funny)
Re:The funniest response to this article EVER (Score:2)
Re:The funniest response to this article EVER (Score:5, Funny)
Re:The funniest response to this article EVER (Score:2)
Re:The funniest response to this article EVER (Score:2)
Re:The funniest response to this article EVER (Score:2)
More than $4,250 (Score:5, Informative)
Re:More than $4,250 (Score:2)
There go my plans for acquiring 3D Realms for $4k
About time then (Score:3, Interesting)
Having to boot into Linux just to play some Duke3D has gotten really old. I gotta say though that its worth it. There's a lot of seriously neat and fun gameplay packed into that game.
The amount of Linux play I get out of the Duke3D Platinum Pack that I picked up for $10 is phenomenal. For a "DOOMish" type game, it is just superb.The http://www.icculus.org/duke3d [icculus.org] Linux engine is really good.
Hail to the King baby!
They're still working on this? (Score:2)
Re:They're still working on this? (Score:2)
And give up all that JOB SECURITY???
Duke Nukem Forever Due This Year. (Score:4, Funny)
2007: Duke Nukem Forever Due This Year.
2008: Duke Nukem Forever Due This Year.
2009: Duke Nukem Forever Due This Year.
2020: Duke Nukem Forever Due This Year.
Unlike Microsoft, the DNF folks have been consistent. They haven't changed their stance over several years....
Re:Duke Nukem Forever Due This Year. (Score:2)
Stop holding your breath, it won't be worth it (Score:3, Interesting)
The game has been "under development" for
Because that's what DNF will have. The idea, the plan, the layout, it's 5 years old. Yes, of course they will "add" stuff to make it "current", but it will be plugged into it and feel attached rather than a core part of the game.
Graphics will probably be current. It's not a big deal to adjust an engine, even though you have to rewrite some parts of the code over and over.
And, finally, they already sunk a ton of dough into it. In other words, it has to be finished cheaply, so it can at least come close to breaking even. Whoever is in the unhappy position to finish this game is very short on funds. And probably also quite frustrated, and as odd as it may sound (for a game that's been delayed forever, hence the name, I guess) under heavy time pressure. If it's announced that "it's being worked on", people do expect it SOON, simply because "hell, they already worked SO long on it, it's gotta be almost done".
My guess is that they want to get that albatross off the ramp, no matter whether it flies or not.
Re:Stop holding your breath, it won't be worth it (Score:2, Insightful)
Re:Stop holding your breath, it won't be worth it (Score:5, Insightful)
Re:Stop holding your breath, it won't be worth it (Score:2)
Actually, it did change, a lot. 100% to the worse.
How many time did you spent playing MoO2? Starcraft?
How many playing time any of new games is worth?
Re:Stop holding your breath, it won't be worth it (Score:2, Insightful)
Re:Stop holding your breath, it won't be worth it (Score:3, Insightful)
Look at the NintendoDS and the game "Meteos". Pretty much a Tetris-line game (blocks fall from above and you gotta get rid of them). No really flashy graphics, not really that "new", but it's fun.
Shooters, on the other hand, rely heavily on their state-of-the-a
No, I wouldn't pay full price... (Score:2)
So by the virtue of them being free 3DRealms wouldn't in their right minds release DNF unless ita underpinnings at least as high quality as those engines. There's some leeway here... I'd probably buy it just for the art resources and the single player gameplay if it's original and reasonably entertaining.
Re:Stop holding your breath, it won't be worth it (Score:2)
Each generation of games builds further on a specific physics engine to cut that development time, which is almost most cases overhead -if there's an engine already out there employing the latest technology. You'll have a quasi simular "gameplay experience" over each generation. It's like saying HL2, which took about 5-6 years to build, is "old gameplay" and all the games that wil
Re:Stop holding your breath, it won't be worth it (Score:2)
Half-Life 2 hase been "under development" for what? 6 years? And I wouldn't quite call it a pice of crap, you know. The gameplay is more than good, thank you.
Re:Stop holding your breath, it won't be worth it (Score:3, Insightful)
Actually, gameplay has been getting progressively worse - it often seems to have an inverse relationship with graphics capabilities. Taito could create far more entertainment with a 6Mhz processor than software companies today with processor speeds of several GHz and dedicated 3D graphics cards
Don't you know why? (Score:3, Funny)
Guys! Don't you know? The only reason they took so long developing it is because they had to recode the whole thing for its exclusive release for the Infinium Labs Phantom! [phantom.net]
Duh!
It's a failure regardless... (Score:3, Insightful)
Had they managed to squeeze this one out a few years ago, then maybe. It would've been like Doom3, lots of talk and generally a fun game but nothing to lose sleep over. However, since DN3DF has been in development for like a decade it's gone from being a game and becoming some kind of mythic beast instead.
Sure, it might sell a few units, but it will be on novelty value alone.
3DR Comments on this issue here: (Score:4, Insightful)
In related news.... (Score:3, Funny)
Windows Vista is to ship this year.
We will no longer have to wait for Godot.
The second coming of Christ will come this year.
The US will pull out of Iraq this year.
The US will find Osama.
the truth is in the punctuation (Score:5, Funny)
All I can say is if it doesn't run..... (Score:2, Funny)
Re:In other news... (Score:2)
Re:AO rating? (Score:3, Funny)
Re:$4,250.00 ? (Score:4, Informative)
Re:$4,250.00 ? (Score:2)
If you check the "Cash paid for businesses acquired", the total is listed as 857. Even AFTER adding in 3 zeros, you're still looking at a total cash outlay for all those businesses of 857.000.00. Like I said, cheap.
Promisory notes, shares, etc., cost them nothing up front, and in return they get immediate tax relief. How much you want to bet that at least someof those acquisitions are actually profitably right now even if a product never ships? Show me another business where I can lay my hands on assets
Re:$4,250.00 ? (Score:2)
$2,593 x 1000 = $2,593,000
RE: games companies are always for sale (Score:2, Insightful)
Yes - all of them.
This is how Electronic Arts grows. EA has cash, but it hasn't really innovated since 1984. As someone who's previously worked in the games industry and still has lots of friends at EA and other game companies, let me lay it out for you:
The games business is a hit driven business, with most innovative titles coming out of small publishers (with only one exception right now - Blizzard).
Step 1: Small publisher (Origi
Re:Waaaait a minute... (Score:2, Funny)