Wii-mote In Action 398
Jack Lancer writes "Gameworld Network (which is either a network of gameworlds or a gameworld of networks) has
posted an epic collection of streaming E3 videos which clearly depicts each and every playable Wii game and how exactly one has to swing, wave, shake, point, wiggle and/or jostle the Wiimote in order to play." And once again this poses the question — is this the future of gaming UI? Sure seems like a great idea for a FPS.
Ok, I was interested before but now.... (Score:5, Funny)
Re:Ok, I was interested before but now.... (Score:2, Interesting)
Of course the jury is out until the games and system comes out.
Re:Ok, I was interested before but now.... (Score:3, Informative)
Re:Ok, I was interested before but now.... (Score:5, Insightful)
Re:Ok, I was interested before but now.... (Score:5, Informative)
Re:The new Steve Balmer chair throwing game (Score:3)
Re:Ok, I was interested before but now.... (Score:5, Informative)
When people play the tennis game, for example, for the first time and are told to move as if it's real, that's because it's the simplest and most intuitive way of explaining the control mechanism to them. It doesn't mean you have to play with big realistic motions. They can play instantly, whereas if you start saying things like "to do a backhand with topspin make a curving motion with the controller tilted inwards" it just makes things sound complicated.
So don't worry: you can play the Wii sitting down and making small movements just as well as you can standing up and swinging your arms about.
Re:Ok, I was interested before but now.... (Score:3, Informative)
Re:Ok, I was interested before but now.... (Score:2, Insightful)
- the sword fighting isnt in real-time. it's not like you control the sword, you make gestures which aren't very responsive. personally, id rather just push a button if thats how theyre going to implement the wiimote.
- in the e3 demo they didnt implement the pointer functionality correctly. in mp3 and mario galaxy, you point on screen to calibrate the remote. it needs to be positioned in 3d space, otherwise
Re:Ok, I was interested before but now.... (Score:5, Funny)
Re:Ok, I was interested before but now.... (Score:5, Funny)
Re:Ok, I was interested before but now.... (Score:4, Interesting)
Even still I would imagine most games (or even the console/controller) would come with some kind of sensitivity adjustment much like most games that use analog controllers will allow you to adjust the sensitivity of the sticks. Besides as others have pointed out I think most of the exaggerated movements are done by PR schmucks [wii60.com] trying to make sure you understand moving makes things happen on the screen.
Realistic swordfights, technical solutions (Score:5, Interesting)
I especially see this as a problem for multiplayer swordfighting (think a multiplayer Star Wars game) where two people might be waving their swords, but if they cross blades, the controller keeps moving past the contact point, thus screwing up the positioning of the players hands with the remote.
Not really. It's fairly simple. Remember the Wii controller also has a speaker. What you do is have an audio "clang" when your sword hits another, or a "buzz" when your light saber touches another one.
Also, in the game mechanics, once your sword comes in contact with another, you just stop the forward motion of the displayed sword, and use any further forward motion as "push" motion against the opponent sword, used to simulate strength.
Now, it might take a bit of getting used to, especially if you had a true swords and sorcery game, where someone might be wearing heavy armor - in that a blow straight against someone with plate mail won't penetrate, but will glance off, but it's a fairly simple programming exercise to translate any motion after armor hit or after sword hit into the appropriate vector. The main thing is to use both audio feedback - both Wii controller and speakers - and force feedback (vibration on controllers if applicable) to indicate what's really happening. Most players will quickly adapt.
On the other hand, if you stick to fighting gelatinous blobs, your sword will literally chop straight through them. And a light saber - unless it meets a force field or another light saber (also force field) - will also keep going through the body it chops into. But there should be some audio and other feedback to represent the energy drain.
Re:Ok, I was interested before but now.... (Score:3, Interesting)
That is precisely what my friends have been discussing about the Wii (I'm sure its a popular conversation). I get the impression that people imagine it will truly be a 'virtual magic wand' but its not going to quite work out that way. It automatically makes you think of swordfig
Re:Ok, I was interested before but now.... (Score:3, Interesting)
Well either recoils or continues the movement but with the camera only.
Let me see if this is a better description.
You move the controller right which swings the sword right, which pans the camera locked to the person in a clockwise fashion, when the sword hits another object or sword (point of contact or POC) the camera keeps panning the view in the clockwise fashion as long as the player keeps moving the controller in that directio
Re:Ok, I was interested before but now.... (Score:4, Insightful)
The better way to think of it is this: your virtual character, who is constrained by the physics of the game, is the one swinging the sword. You, with your controller, are more like a ghost that the virtual character tries to imitate. Your job is to guide the character, not to *be* the character.
If the virtual sword fails to penetrate something, then you have to deal with that - you can't just expect it to be wherever your "ghost" sword is. Same with trying to waggle your two-handed broadsword back and forth at a high rate -- your character can't keep up, so you'll have to slow down to compensate.
Anybody who is disappointed that it's not exactly like using a real sword simply has unrealistic expectations. That said, though, which would you rather have -- "ghost imitation" control, or "choose from 4 swings and a block" (pushbutton) control?
Re:Ok, I was interested before but now.... (Score:3, Interesting)
Re:Ok, I was interested before but now.... (Score:5, Funny)
Re:Ok, I was interested before but now.... (Score:3, Funny)
Re:Ok, I was interested before but now.... (Score:3, Insightful)
Yes, I only got 5 minutes with the thing, so I'm hoping it will feel a lot better once you get use to it. But it didn't feel like I was shooting from the remote, but from the screen (if that makes any sense).
Oh, and before the Ninte
A Collection of Videos on /. ??? (Score:5, Funny)
And someone jealous decided to destroy it all by posting it to slashdot. Bye bye bandwidth!
--
Krazy Kat and Ignatz Mouse [ignatzmouse.net]
Re:A Collection of Videos on /. ??? (Score:2, Insightful)
Click on any of the videos in this mirrordotted article, does it work?
http://mirrordot.org/stories/2fc0c7271ed2324f769f
Great, more confusion (Score:5, Funny)
Re:Great, more confusion (Score:5, Funny)
Re:Great, more confusion (Score:3, Informative)
Unless they're playing Wario Ware Twisted! [ign.com]...
Re:Great, more confusion (Score:5, Funny)
A few strange looks later and a warning to his daughter and I finally caught on.
Re:Great, more confusion (Score:3, Funny)
A fun game is to clip a bluetook headset on, then go down town and rant at people. After some choice words, turn your head so they can see the headset and carry on your imaginary conversation.
A good start is to look someone in the eye and say something like "Fod fucks sake, you prick..." Turn, point to head set, then carry on with "...Jeff, I told you to get those documents to me by four."
Re:Great, more confusion (Score:5, Funny)
Change is good (Score:3, Insightful)
Re:Change is good (Score:5, Insightful)
Wait, what part of that doesn't Xbox Live Arcade already do?
I'm a Nintendo fan, and I'm more interested in VC than XBLA simply because of the Nintendo titles and (hopefully) potential of the service by way of the percieved audience, but I'm not going to deny XBLA its due for setting the precedent here.
Re:Change is good (Score:3, Informative)
Re:Change is good (Score:2)
Ahh, sorry, I misread the original post. I guess I've had to deal with one too many comments on how the Virtual Console is "original" lately. Original post is right, combining VC with Wii's control options will be very interesting indeed.
Re:Change is good (Score:3, Interesting)
Think:
D1: Forward/Back
D2: Up/Down
D3: Left/Right
D4: Twist (around vertical axis)
D5: Rotate (around horizontal axis)
D5: Rotateb (around left/right axis)
Then there are factors like acceleration, velocity, etc.
How many of these can the wiimote sense, and how sensitive is it?
Sounds like more than 3 dimensions to me.
Re:Change is good (Score:5, Informative)
Picture it (Score:5, Funny)
Total Revolution (Score:5, Insightful)
They put together something different, marketed it well, kept up interest, got developers interested, got public interested, created news news news...
There overall plan is very well thought out with lots of subtle nooks and crannies. I really hope it all works out and people buy these things in droves. This kind of think deserves results.
I'm buying three at or near launch. (one for me, me bro and me mam) And at least 6 to 8 games between the homes.
Pablo
Re:Total Revolution - flame on (Score:3, Insightful)
Then you are a huge sucker.
I'm sorry, its time to burn some karma. Repeat after me: The Wii has not shipped. You barely know anything about it aside from press releases and E3 demos.
Seriously, what happened to waiting until we actually can get our hands on these things before deciding which console to go with? I mean, I'm happy for you and all, with this
Re:Total Revolution - flame on (Score:5, Insightful)
If that's the ONLY strike against the Wii, then why is he a sucker to want to buy it? Perhaps he simply doesn't care about HD. I know that I, personally, will likely not have an HDTV for the next several years... I think most people are also in the same boat, planning to upgrade to HDTV in a few years but not yet.
I personally will not buy the Wii until i've had a chance to play an in-store unit, but as long as it's pretty fun, I'll be getting one. At $250-$300 including Zelda, that's not an outlandish purchase.
Re:Total Revolution - flame on (Score:5, Interesting)
If that's the ONLY strike against the Wii, then why is he a sucker to want to buy it? Perhaps he simply doesn't care about HD. I know that I, personally, will likely not have an HDTV for the next several years...
Similarly, my family isn't planning on getting a Wii or any other home console during this round because each of us now has a Nintendo DS (the wife and I bought one when the Lite came out). We moved from playing multiplayer Mariokart on the TV where we each had our own section of the screen to playing multiplayer Mariokart where we all have our own handheld console.
I understand we're not getting the near photorealistic graphics that a modern console or good PC could deliver, nor the game depth that a disk- (vs. cartridge-) based game sometimes delivers. However, the DS delivers everything that our family DOES want out of a console, and is portable to boot. Once the web browser is released it'll have even more portable utility.
Re:Total Revolution - flame on (Score:5, Insightful)
Now there is an *excellent* point. After all, the standard Nintendo creed is, Its Not About The Graphics, Its The Gameplay... right?
Re:Total Revolution - flame on (Score:5, Interesting)
Re:Total Revolution - flame on (Score:3, Insightful)
Re:Total Revolution - flame on (Score:3, Funny)
Riiiight (Score:5, Funny)
That's true. (Score:2)
Otherwise, I think this is a great idea and would love to swordfight some dude in a game.
Re:That's true. (Score:2)
jeez, it's not like the game forces you to stand up. sit down if you want, you're a big boy now and don't need to ask permission.
Re:That's true. (Score:2, Insightful)
Re:That's true. (Score:5, Insightful)
Re:That's true. (Score:4, Funny)
Re:That's true. (Score:5, Insightful)
Depends on what definition of 'immersion' you're using.
The old idea about immersive gaming is kind of like being in a hot tub -- you ease yourself in, but once you're comfortable you can stay there for hours.
Nintendo's new idea of immersion is like a diving board -- you climb up, leap off, in an instant you're enveloped by the water, and then quickly you're at the side of the pool again, ready to take another dive.
Re:Riiiight (Score:2, Insightful)
Re:Riiiight (Score:5, Insightful)
Re:Riiiight (Score:2)
Re:Riiiight (Score:2)
still hard to really tell (Score:5, Interesting)
Does that mean I'm getting old? Now that I think about it, it sounds like my dad, who rocked the joystick back when we had an Atari XE, didn't really get newer controllers until he was actually playing a game (and usually got confused by the multiple things to control).
But yeah, wiggling and shaking demonstrates how it works, but given the fine control w/ the "Wii-mote," I still think it'll be until people have it in their hand that they really get it. Didn't people at E3 say that people started out gesticulating wildly, and then calmed down when it "clicked"? Luckily it seems like a very easy thing to pick up.
What about the traditional non-gamer crowd? (Score:5, Interesting)
So I wonder if Nintendo's "Blue Ocean" approach will work with the Wii. Iwata, as I understand it, has mentioned that he'd like for people to play the Wii every day - much like my wife and I play the DS (she digs the Brain Games and "Magnetica" - this from a women that for the last 12 years wouldn't touch a computer game unless it had the words "Tetris" or "Solitaire" on it).
Which is all they need - my wife plays Brain Age a little bit every day. I'm wondering if Nintendo can't leverage the Wii sports games with "Work out every day for 30 minutes - helps get you in shape!" Tie in some workouts, perhaps like the Brain Age games put in the competitive aspects (which has helped each of us play the DS every day to try and one-up each other - so far, I'm at a B+ in Academy.
Obviously we'll have to wait and see, but the other day a coworker asked me "Hey, that Nintendo thing coming out - that's the competor for the Xbox, isn't it?" I'm not sure which was more telling: that he knew that there was a Nintendo thing coming out - or that he thought that was the Xbox competitor, not the new Playstation.
Well, just another 4-5 months to go.
Re:What about the traditional non-gamer crowd? (Score:5, Insightful)
I think Brain Age reflects this shift in thinking; you say things by saying things, and write by writing. When you're reading aloud, it's just like you're holding a small hardcover book and reading it. I think the goal of the Wii is to expand the concept of having the player action match the character action beyond fingertips and voice.
Another hint that it's not targetted at gamers: there's little hardware difference between the Gamecube and the Wii aside from the controller, especially compared to the difference between the Xbox and 360 or PS2 and PS3. The Gamecube is therefore already essentially sufficient for what they want the hardware to do, aside from the limited interaction with the controller.
Re:What about the traditional non-gamer crowd? (Score:5, Interesting)
I typically keep preview movies on my HDD for way too long. I loaded up something I had used to show the graphical difference between Spiderman 2 as it was made by the same dev house for all three "last-gen" systems. A friend of mine had spliced them together to run simultaneously. The scenes weren't the same, but the effect was there.
This guy isn't a gamer. He's played a lot of Halo, though. I achieved the desired effect, he was unable to distinguish between the XBox and GC versions, but pointed at the PS2 version saying that it was the worst looking. I didn't tell him why there were three screens. But clarified that the other two were the non-PS2 and showed him the XBox was a bit better as there was an increased draw distance. The guy was taken aback. He still isn't a gamer, but someone's gotta clear this stuff up!
Re:What about the traditional non-gamer crowd? (Score:3, Funny)
Indeed, making it a life goal to keep people educated about the new generation of video game systems is pathetic, but at the same time it's kind of funny anybody would do that. So either choice is correct!
Can't wait (Score:5, Insightful)
Re:Can't wait (Score:2)
and...
I'm looking forward to some sword fighting in Red Steel, Wii Sports for Tennis and Golf, the new Metriod and of course.. Smash Bros Brawl
SSDC (Same Sh*t, Different Controller). I doubt it will greatly increase the player activity. The most innovative controller I've seen lately is a DDR mat. Still can't do things like play DDR with a Wii-mote. I don't DDR myself, but I encourage my kids to do so because it ge
Ah, hi-def (Score:2)
Summary lifted? (Score:4, Interesting)
http://www.nintendowiifanboy.com/2006/06/20/foota
My take on it... (Score:5, Informative)
I will say however, at E3, that there were no real standout games or "must haves" from what I have seen and played so far. Excitetruck is fun, but nothing new, and Mario Galaxy controls like a dream but is a bit too gimmicky. Red Steel is an ABSOLUTE DUD. Don't buy into the hype, it is pure crap. Zelda is a mess to control, the aiming and controls seriously need tweaked and made to be a shitload more forgiving especially aiming the bow and arrow. Wii Sports and Hudson's flying game are the two main games so far that have me interested.
These are just my opinions and based on unfinished and beta games/hardware. So are everyone elses, take them for what they are and realize that I'm being as fair and honest as possible.
Re:My take on it... (Score:2)
I've watched a bunch of videos of Mario Galaxy and it looked great to me, finally the "Mario 128" Miyamoto has been promising: lots of clever little challenges split across little planets.
Re:My take on it... (Score:3, Insightful)
Are you kidding? If that's true and the game is any good, then I think the next-gen war is probably already over. Who could resist the draw of a console where you can fight lightsaber battles? The controller even has a built-in speaker to make the humming and parrying noises.
Re:My take on it... (Score:4, Interesting)
I have a bit more inside info. but I can't share any of it for quite some time... so you'll just have to believe me when I say that your comments above are a good bet to be 100% on target as far as the game goes and that this "rumor" is most likely reality.
Re:My take on it... (Score:2)
Assuming there actually is (was) a problem with it, somehow I doubt they would leave it untweaked. And since the Wii will support the GC controllers, I imagine you'll be able to switch control schemes if you so desire.
Red Steel is an ABSOLUTE DUD. Don't buy into the hype, it is pure crap.
Funny you should say that, I just saw a short blurb [gonintendo.com] from Game Informer
Re:My take on it... (Score:4, Interesting)
Am I the only one (Score:2, Interesting)
I think its a got a "neat-o" factor but hardly something I see myself adopting for anything longer then a party game system when i just want to BS around and not actually get immsersed int
Re:Am I the only one (Score:2)
Re:Am I the only one (Score:5, Interesting)
Personally, if Nintendo can pull off with the Wii what they have with the DS, then they are going to make a fortune. The DS has plenty of weird and 'different' games (Trauma Center, Kirby etc) as well as plenty of traditional games (Mario 64, advance wars, tony hawks) and non-gamer games (Brain training, Animal crossing).
Re:Am I the only one (Score:2)
Re:Am I the only one (Score:2)
Re:Am I the only one (Score:4, Interesting)
An abstract control device does nothing to focus you on the game, because it is an abstract. That means that for every action you wish to perform in game, you have an abstract layer it has to pass through before you get the result you want. A direct control device lacks that abstract layer, and therefore requires one less neural pathway to perform. It's the difference between thinking, "I want to attack, so I press A," and thinking, "I want to attack, so I attack." That's a matter of biology.
Not that that means the Wiimote will be any different, mind you. It is still very much an abstract device, just as a mouse and keyboard are. However, in some cases (Wii Sports being the showcase) it is a very direct device. You don't have to think about both what you want to do, and what you need to accomplish to do it, you just think about what you want to do. Abstract control cannot possibly be more immersive than direct control.
And believe me, there is a very, very steep learning curve to using a standard controller. Going from an FPS to a Platformer, it takes the average person from several minutes to a half hour to completely switch gears between two very different control schemes.
Re:Am I the only one (Score:3, Interesting)
Re:Am I the only one (Score:2)
Wii for handicapped gamers? (Score:2, Interesting)
I really wanted to buy the Wii, but now it seems, that with my significant other unable to enjoy much of the games, it's not an option.
Re:Wii for handicapped gamers? (Score:2, Informative)
Re:Wii for handicapped gamers? (Score:3, Informative)
A few concerns: (Score:2)
What about if I don't find it comfortable to keep both hands on the control all the time? Playing Halo on my XBOX or any FPS on my PC, I can always take a hand away from the controls and still be able to at least aim and fire.
And what about those people who would prefer the classic console interface? I know it's got attachments to expand its abilities, but this device doesn't seem
Hot Coffee (Score:5, Funny)
Can you imagine the kind of movement you have to do for the Hot Coffee mod [wikipedia.org] on this console?
And the speaker in the wiimote could make some noises as well. Squishy wet noises of... um... hot coffee, yeah!
Power Pad (Score:2, Interesting)
Win or Lose (Score:4, Interesting)
This, on the other hand, is like a whole 'nother branch on the evolutionary tree. I hope that it gains some real traction and gets game developers thinking in unconventional ways. The samples from E3 indicate that they have already begun to do so. And, if imitation is the best form of flattery, it appears that sony is paying attention, too.
Not all that for fps (Score:5, Informative)
I posted this awhile back on digg on the topic:
What I'd like to hear is just exactly how the wii controller works with a fps.
We all know the venerable mouse/keyboard combo is the superior method for most, with consoles lacking in the precision using a dual analog method.
I'm trying to picture exactly how a fps would work with I assume would be the nunchuck mode.
So the addon part of the controller would replace the wasd, but how would the actual aiming work.
Because what's perfect with the mouse is, you can position it slowly for accurate aiming, or whip it around to do a quick 180'. Now the thing is when one does this quick movement of the mouse, you have to lift the mouse to recenter it, how would that work when translated to the wii?
In one scenario I can picture the motion sensing tracking where your aiming and the onscreen gun actually remains center like a traditional fps and just your view changes.
This works fine when facing one direction, but say you want to quickly turn around? Wouldn't one end up not facing the screen if they simulate a turning around motion? Because the problem is, how do you simulate the lifting of the mouse to recenter?
Or they could make it that the onscreen gun is 'free floating' and can aim at the edge of the screen, and you could use the analog stick to actually change orientation or by aiming at the far edge of the screen, your view rotates. But I could see that being a fixed speed, kind of like rotating in descent.
So even though this controller looks really cool, and might add some truely new styles of gameplay, I'm curious how the nunchuk fairs with a fps. I think it's obvious that it's going to be superior to console's dual analog history of controlling fps's, but can it match a mouse? Or maybe the added 'submersion' by just playing with the controller would make up for any shortcomings?
And someone directed me to this article:
http://www.gamespot.com/e3/e3story.html?sid=61502
A relevant bit:
"Before getting too much further into describing the demo level, we'll talk about how the control scheme is handled in Corruption. The game uses the remote-plus-nunchuk configuration, where you'll want to use the remote in your dominant hand, as that is what handles aiming. Simply point the remote at the screen to aim Samus' arm cannon. The cursor actually moves within the screen, instead of being fixed to the center of the screen as with most first-person shooters. This makes it possible to aim and fire at something you see without moving Samus, but the tradeoff is that your ability to turn quickly is compromised. To turn, you'll need to move the cursor all the way to the edge of the screen, at which point Samus will begin turning. There's definitely a learning curve involved with getting used to how the Wii controller works for aiming, but thankfully you can press on the Z trigger on the nunchuk to lock on to a target, which keeps the interface feeling somewhat consistent with previous Prime games. The lock-on only works if you have an enemy somewhat close to the center of the screen, so it's not exactly a crutch--and lock-on won't work on very fast-moving targets, plus enemies can often break out of target lock by dodging back and forth."
"We did have some trouble here and there when the sensors seemed to have trouble reacquiring the signal whenever we put our hands down--finding that invisible plane where the sensor wants your hands to be can be a little tricky or frustrating if you put your hands down for any reason."
That certainly doesn't sound like a revolutionary way to play a fps, esp if it has a need to give the player a button to lock on to enemies. Sounds like it getting around the same old limitations that console controllers have when playing a fps.
And I haven't seen the vids yet, I'll check them out now, but I don't think the wii will revolutionize the fps.
Grammar Police, Signing Off (Score:2)
Something about this sentence caught my eye, but it took me a few moments to figure out what:
It says "poses" the question, not "begs." Perhaps the efforts of anal-retentive grammar fascists like me are finally paying off.
Oops-- I mean, "Perhaps the efforts of anal-retentive grammar fascists like me are finally things off of which is paid."
Measured Enthusiasm (Score:2)
In my mind, that's a pretty big confirmation of the problems many people expected the Wiimote to have. Gyroscopic controllers aren't new, and they've failed in the past for exa
Hope it has a wrist strap (Score:3, Insightful)
Re:Hope it has a wrist strap (Score:4, Funny)
My Panasonic 48" Plasma can take a 6 ounce remote being thrown HARD at the screen without damage.
Having a friend over that drank way too much at the Superbowl party was that way to discover that one.
The strength of Wii is that it's not just FPS (Score:3, Insightful)
Not every stick you see on the ground is a gun. Some can become swords. Some can become walking sticks, or pitons to use as you climb Mount Everest without the use of your left leg. Some can become claws as you become a crab beneath the waves. Some can become fishing rods, as you wait patiently for the slippery silvery salmon to go by.
The attraction of the Wii is that many things become fun - not just one.
How to tell if someone has a Wii or a PS3 (Score:4, Funny)
The one with the weight problem has the PS3.
I guess the one with the xBox360 is a Borg. Or at least dresses like one.
Problem with downloaded movs (Score:3, Interesting)
The current winACE will open the file fine though.
As to why im not so sure. For metroid the directory that causes the problems is \\227.mov (explorer reads it as WINDOWS) I can only assume this is because the thing was made on a Unix system and that folder will work on Unix will not work on Windows.
Needless to say there wasnt really any reason to have any folder structure zipped up, let alone a folder that can cause issues. Still its free so cant complain. (Well I can, and have... but you should probably ignore that.)
Wii-mote (Score:3, Interesting)
Re:Wireless PS2 Remote (Score:3, Interesting)
Re:Wireless PS2 Remote (Score:5, Funny)
Re:FPS + lightgun? (Score:2, Insightful)
Probably because there's never really been a mass marketed system released that came with a light gun (or equivalent) standard (and I don't mean just in 'deluxe' packages). Since the Wii now has a light gun equivalent packed in with it, you'll actually see more than a handful of games that use the feature.
This is one of the reasons I might actually be able to finally get the wife interested in console gaming - she likes playing light gun
Here is why people compare Wii to lightguns! (Score:4, Interesting)
The type you described, which has a single-direction lens and a light level or color sensor, that's pretty much the oldest type. It's what was used for the NES, and also for older systems - I had a portable Pong rig that included a lightgun game that worked that way. These types required the screen to flash (or else just have all targets be really high-contrast) in order for the lightgun to get a reading. You can see this effect in games like Duck Hunt.
Then you have the raster scan method. I believe this is what's used on most current console lightguns. Basically it finds out when precisely the TV's raster crosses the point the gun is aimed at, and compares that to the video signal output by the game console to figure out where the gun is pointed. The downside of this method is that it won't work on certain types of TVs, it's mainly a CRT thing. Plus you need to get the video sync signal from the console - on PS2 light guns they do this with an external connector on the lightgun cord, I believe, while on the X-Box a video timing signal is actually included on the controller port. I believe for the sensor to work the video at the target point on-screen does have to be reasonably bright (that is, not black) but I could be wrong about that.
Then you have IR emitter/sensor lightguns. These are used in current and relatively recent arcade lightgun games like House of the Dead series and so on. Basically they use a combination of emitters and sensors to figure out where the gun is pointed. The gun reports the relative intensity of the signal it receives from each emitter (it can discern which is which through timing) and that gives the machine a good idea where the gun is pointed. Some types also use tilt sensors in the gun itself to get better information. The strength of this system is that it's completely independent of the video monitor. So long as it's properly calibrated you can use it with any video display technology at all. There's a home version of this type of lightgun sold at Lik-Sang, and the technology of the Wii pointer is very similar to this type of lightgun. That is why the Wii remote is so commonly compared to lightguns. When people make that comparison, they're talking about this type of lightgun. The fact that most lightgun games don't care about the fact that the lightgun is capable of a fairly accurate 3-D position and orientation report is pretty much incidental.
See also, Wikipedia's Entry on Lightguns [wikipedia.org]
(Also, "it's" is "it is". "its" is a posessive pronoun.)
Re:Wii controller + TV monitors (Score:2)
The controller IS a selling point (Score:4, Interesting)
Funny, I'm planning to buy a Wii primarily for the controller -- because it will be the only game controller on the market that my non-gaming family and friends can grok easily.
The choices are as follows:
1. Buy an XBox or a PS2/PS3, and have it played by myself and my son.
2. Buy a Wii, and have it played by myself, my son, my wife, my parents, my in-laws, friends, visitors...
Call me crazy, but I think making gaming more accessible to everyone is a good thing -- and having a family that games together is doubleplusgood for this geek. If it takes a radical new controller to do the job, then so be it.
Re:The good and the bad (Score:3, Interesting)