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Frets on Fire - Guitar Hero for Linux/Windows

Zonk posted more than 7 years ago | from the flailing-on-your-keyboard dept.

69

abyssi writes "Frets on Fire, for Linux and Windows, play with your keyboard-alternative to the ever-so-popular Guitar Hero, has been released at ASSEMBLY '06 demo party's Game Development competition together with 13 other experimental, indie games including a new game from the creators of the popular Dismount series. ASSEMBLY '06 runs from 3rd to 6th of August in Helsinki, Finland and enjoys over 5000 persons in attendance. A 24h/day webcast is available at AssemblyTV.net starting Thursday 3.8.2006 at 14:00."

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...why? (1)

Hikaru79 (832891) | more than 7 years ago | (#15835944)

The charm in games like Guitar Hero and DDR is in the novel way that the player interacts with the game. If you take that out, you're literally left with hitting keys in time to music. What's the attraction? I've never understood games like this or Stepmania or the various other clones.

Re:...why? (2, Informative)

CapnARRR (979270) | more than 7 years ago | (#15836007)

Usually for games like this (stepmania comes to mind), they have a joystick option. If this program doesn't currently support this feature, it's probably not too far off. If you have a PSX - USB converter, you can use your guitar hero controller on your PC and make your own tracks, etc. I guess you could also hold your keyboard sideways too...

Re:...why? (0)

Anonymous Coward | more than 7 years ago | (#15836014)

Presumably one could rebind the keys to respond to a guitar hero controller, if they had one of the many PS2 Controller -> USB devices available.

I'll Tell You Why! (3, Informative)

Da Rabid Duckie (731742) | more than 7 years ago | (#15836021)

USB Adapters, that's why!

Just grap a USB adapter from a vendor like Lik Sang [lik-sang.com] and you can use your Guitar Hero Guitar or DDR dancepad on the PC, making it more like the original that they're cloned from.

Re:I'll Tell You Why! (2, Informative)

merreborn (853723) | about 8 years ago | (#15836689)

My dad's got two really nice metal DDR pads (in the $150+ price range) hooked up via a USB adaptor, like the parent mentions, which he uses in combination with a digital projector to create the sweetest DDR rig I've ever seen. The major benefit of step mania, is there are thousands upon thousands of songs available, whereas with regular DDR, you're stuck with the few dozen on each CD/DVD.

However, anyone who's ever tried to use the guitar hero controller with any non-guitar hero game knows that it does something really weird. The DDR pads are really simple -- they're just straight up joystick buttons, basically. The guitar hero controller, on the other hand, actually sends out alternating button presses at regular intervals, even when no buttons are being pressed.

As such, I've not yet heard of anyone actually hooking up their SG controller to their PC, and actually using it to play anything remotely like guitar hero.

Re:I'll Tell You Why! (1)

merreborn (853723) | about 8 years ago | (#15836707)

(And good lord, am I hoping someone will work it out -- if there was an open source guitar hero with thousands of songs available, I'd never leave the house)

Re:I'll Tell You Why! (1)

GamerGeek (179002) | about 8 years ago | (#15838475)

I hooked up my SG controller to my PC via a usb adapter and had no issues with "alternating button presses at regular intervals, even when no buttons are being pressed". I quickly hacked together a simple midi program to play music with it. I found the controller responsive and stable when connected to a PC. Maybe you have a defective controller?

Re:I'll Tell You Why! (1)

merreborn (853723) | about 8 years ago | (#15840618)

That's entirely possible -- I had some issues with it beforehand. All I know is I hooked the thing up when there was a DVD in the PS2, and suddenly it started switching back and forth between menu items.

Re:...why? (0)

Anonymous Coward | more than 7 years ago | (#15836024)

You can just buy dance mats and a usb adapter for stepmania, I'm hoping the same for this game as I bought my sister this game for her birthday. It'd be cool to have a free-software version, then I could just buy a guitar and plug it in to my GNU/Linux machine.

Re:...why? (2, Informative)

Short Circuit (52384) | more than 7 years ago | (#15836032)

People use Stepmania with pads all the time. Usually, they use a Playstation->PC adapter. I've even done it myself, using an X-Box pad modded to use a standard USB end. For a couple months, my exercise regimine was playing Stepmania on a similar system.

It wouldn't surprise me in the least to see the Guitar Hero controllers working with those same Playstation->PC adapters.

Re:...why? (2, Insightful)

Quino (613400) | more than 7 years ago | (#15836067)

I'll stand here and admit that I think Guitar Hero is tons of fun (yes, I'm an adult and I play with a toy plastic guitar! And I get into it!).

Before that, I actually also got hooked on "frequency" and "amplitude", the precursors that were played with the regular ps2 controller. These were also tons of fun, also very addictive, and also gave you the sensation of "playing" the song. Admittedly, I haven't played either of the earlier versions since the guitar does add a lot to the experience, but I imagine even with just the keyboard the concept (if done well) can still make for a great game.

Re:...why? (0)

Anonymous Coward | about 8 years ago | (#15836981)

Speaking of Amplitude, you might want to try Marfitude [erestar.net] . Just download some MODs from the Mod Archive [modarchive.com] for endless fun :).

Re:...why? (0)

Anonymous Coward | more than 7 years ago | (#15836068)

Who says you have to take that out? are keyboard/mouse the only input devices you can plug into your pc or something? Mine's a lot more flexable than that... Let me guess, you're using a dell? ;)

Re:...why? (4, Informative)

merreborn (853723) | about 8 years ago | (#15836888)

I actually downloaded this and played it, and I have this to offer:

1) They came up with a novel control scheme that's not too far off from being as good as the guitar hero controller:
Pick up your keyboard. Place your left hand under the F1 - F4 keys. Your right index finger should fall on F1 -- this is the "First Fret", F2 is the second, etc. Hold the keyboard like you would the neck of a guitar.

The default "Pick" key is enter, but I think I'd suggest space.

However, I was unable to actually play this game correctly, as I'm on a laptop, and as such, cannot "pick up" my keyboard as described. I've got keyboards around, but none of those damn PS/2 to USB adaptors.

It's really pretty decent -- it seems to respond to input almost identically to guitar hero, and it has a song editor built in, so it could potentially take off like Step Mania did. However, it only ships with 3 songs, and I couldn't find any user contributed songs via google.

Anyway, the aforementioned control scheme makes this a lot closer to playing guitar hero than playing step mania on the keyboard is to playing DDR.

Re:...why? (2, Interesting)

advocate_one (662832) | about 8 years ago | (#15838183)

1) They came up with a novel control scheme that's not too far off from being as good as the guitar hero controller: Pick up your keyboard. Place your left hand under the F1 - F4 keys. Your right index finger should fall on F1 -- this is the "First Fret", F2 is the second, etc. Hold the keyboard like you would the neck of a guitar.

The default "Pick" key is enter, but I think I'd suggest space.

However, I was unable to actually play this game correctly, as I'm on a laptop, and as such, cannot "pick up" my keyboard as described. I've got keyboards around, but none of those damn PS/2 to USB adaptors.

well with usb keyboards going dirt cheap these days, it shouldn't be too hard to hack up a halfway decent controller based on a guitar shaped hunk of wood and some keys hacked in and the keyboard circuit board hidden inside the body...

I'm off to find some wood and a cheap USB keyboard for hacking this up with... I'm just off to the shops... I may be some time... :)

Re:...why? (1)

brkello (642429) | about 8 years ago | (#15840046)

Or you could just buy guitar hero and save yourself hours of time and effort to play 3 songs.

Re:...why? (1)

advocate_one (662832) | about 8 years ago | (#15842184)

actually I went out and got a wireless keyboard... (not optical)... finally had a reason to shell out for one... my teenage daughters are now giving me very strange looks... personally I think they wanna a go, but they're a bit embarrassed by dad looking a prat rockin out with a keyboard

I'm saving the actuall wooden mock-up guitar controller project for later :)

Re:...why? (1)

I Like Pudding (323363) | about 8 years ago | (#15838208)

1) They came up with a novel control scheme that's not too far off from being as good as the guitar hero controller:
Pick up your keyboard. Place your left hand under the F1 - F4 keys. Your right index finger should fall on F1 -- this is the "First Fret", F2 is the second, etc. Hold the keyboard like you would the neck of a guitar.


-1, Batshit Insane

Makes me wonder... (2, Insightful)

verbatim_verbose (411803) | more than 7 years ago | (#15835980)

There are MIDI pickups available for regular guitars which will transform what you play into MIDI input for a computer. Maybe someone should make a game like this which can be fun like Guitar Hero, but actually use a real guitar!

Re:Makes me wonder... (1)

xenocide2 (231786) | more than 7 years ago | (#15836044)

MIDI musical instruments are much more complicated than the sounds of MIDI music you've listened to. I'm not sure how useful parsing all that data realtime is for gameplay.

Re:Makes me wonder... (1)

Eideewt (603267) | about 8 years ago | (#15836498)

It wouldn't be a problem. MIDI controllers send the exact same data that a MIDI file contains.

Re:Makes me wonder... (1)

xenocide2 (231786) | about 8 years ago | (#15839623)

As I understand it, most midi guitars send a single sound message, and it'd be somewhere between hard and impossible to turn that back into anything resembling a button press or a set of notes played simultanesously.

Re:Makes me wonder... (1)

Eideewt (603267) | about 8 years ago | (#15850498)

Nope. That's why it's a MIDI guitar rather than just a synth guitar. I believe that some may also have an onboard synth, but they should all be capable of sending MIDI messages as well.

Re:Makes me wonder... (1)

ErikTheRed (162431) | more than 7 years ago | (#15836116)

There are MIDI pickups available for regular guitars which will transform what you play into MIDI input for a computer. Maybe someone should make a game like this which can be fun like Guitar Hero, but actually use a real guitar!
Or better yet, just hack one of the Guitar Hero controllers. I'd kick out $30 for an adapter.

Re:Makes me wonder... (1)

Doogie5526 (737968) | about 8 years ago | (#15836227)

I thought about doing this as a piano tutorial. My friend wants me to call it Liberace Hero

Re:Makes me wonder... (2, Informative)

Almahtar (991773) | about 8 years ago | (#15836262)

Midi guitars have been around a while, yes. There are actually a few bands ("Bela Fleck and the Flecktones" are rumoured to be among them) whose drummers are actually just using a midi guitar. They'd have to go down a lot in price to be shipped as an accessory for a game like this, though.

Midi's pretty old technology, though, so I bet the price could go down a ways if a larger market developed.

Re:Makes me wonder... (2, Insightful)

grolschie (610666) | about 8 years ago | (#15836413)

Obviously you've never seen the price of a guitar with a MIDI pickup? The market for such a game would be tiny.

Re:Makes me wonder... (1)

Geoffreyerffoeg (729040) | about 8 years ago | (#15837483)

A MIDI pickup isn't all that necessary. Use a regular audio patch cable to hook up the guitar to Line In, and run a Fourier transform or whatnot to determine what pitch the use is playing.

Re:Makes me wonder... (1)

dunkelfalke (91624) | about 8 years ago | (#15837957)

ha ha.
that works only if you play one string at time, no bends, no vibrato, no whammy.

music recognition doesn't work with polyphonics. that's why midi pickups are needed. those actually are six pickups (one for each string) in a single case.

Re:Makes me wonder... (1)

ultranova (717540) | about 8 years ago | (#15840132)

music recognition doesn't work with polyphonics. that's why midi pickups are needed. those actually are six pickups (one for each string) in a single case.

I know very little about MIDI, but I have to ask: why doesn't it work ? After all, the strings are all vibrating at different frequencies (that's why you have different strings to begin with :), so it should trivial to separate each ones contribution to the overall sound wave. I'm sure an experienced person could just look at a graphical representation of the waveform and say which peak is which string.

Besides, if it's really impossible to say which strings are being used from the sound alone, then why have those strings in the first place ? After all, the listener can't tell if they're being used or not.

Re:Makes me wonder... (1)

dunkelfalke (91624) | about 8 years ago | (#15840577)

you cannot (with current algorithms and current processing power) recognize polyphonics, which means different sounds together at the same time. when you have different waves together, some parts of them add, some other cancel each other so the waveform shape won't look like your sine anymore (and i am not talking about all the overtones yet). two tone polyphonics could be manageable, but as you use 6 strings you can make 6 tones polyphonics.

then you have the problem that you can make the same tone on different strings and the tone height would be the same but it would sound different because the strings have different thickness.

then you can do natural and artifical harmonics on a guitar (that is two tones together on a single string).

But it's different for this (1)

phorm (591458) | about 8 years ago | (#15841235)

I could see big problems with trying to get MIDI notes out of a real guitar's (or really any instrument's) output due to the aforementioned issues with polyphonics, vibrato, and other massive amounts of combinations/differentials.

However, what if you had a program where you could take a guitar, and tune it to the application rather than the other way around, with possibly a bit of back-tuning to compensate for guitar/string differences. After all, all the app needs to know is if the input, with a variation for error, matches the expected result.

It would take some serious CPU power to determine from the thousands to millions of possible combinations what the actual input was, but if you're just saying "does the input match this expected (correct for the game) result, within a particular deviation", it should be a fair bit more doabl.

Re:But it's different for this (1)

dunkelfalke (91624) | about 8 years ago | (#15841932)

you can go straight with hexaphonic pickups while you are at that.
the pickups themselves aren't that difficult to make, with 6 piezo elements and a couple of hours with a soldering iron you can even make one yourself converting it to midi is the difficult bit.

Re:Makes me wonder... (1)

Geoffreyerffoeg (729040) | about 8 years ago | (#15841449)

Yes you can. That's the Fourier transform [wikipedia.org] I was talking about. It's a mathematical algorithm known for hundreds of years that can represent any waveform as a (possibly infinite) sum of sine waves of differing frequencies and amplitudes. Just take the amplitudes that are over a certain threshold, and apply a recognizer that knows how guitars give off harmonics. I have a freeware program (don't remember the name, it's on my other computer) that makes a graph of frequencies from a given .wav file in real time as it plays.

Two pure sine waves together is dead-easy to analyze (run the FFT, and it should just give 2 waves of significant amplitude). Two waves with noise wouldn't be that much harder. Adding overtones into the mix isn't all that difficult.

Re:Makes me wonder... (1)

dunkelfalke (91624) | about 8 years ago | (#15841914)

well, if you can write such a software then you could earn quite a lot money. there are lots and lots of quitarists who cannot afford a hardware guitar synth.

Re:Makes me wonder... (1)

grolschie (610666) | about 8 years ago | (#15842637)

Nice sig bro. Loved that rockumentary! Comic Strip Presents "Bad News" and "More Bad News" are awesome too. :-)

Re:Makes me wonder... (1)

Khyber (864651) | about 8 years ago | (#15837991)

Speaking as a guitarist, $250 isn't jack shit to pay for a good humbucking pickup, let alone for a humbucking pickup that transforms what you play into MIDI (I'm talking about the Roland GK3 set for $219.) Being able to create one's own MIDI tracks without the need for a synth and a shitload of arrangement software such as Guitar Pro is a godsend to many of us who still do their work in other formats.

Re:Makes me wonder... (1)

grolschie (610666) | about 8 years ago | (#15842612)

As a guitarist, US$250 is a hell of alot of money to pay for a pup. And it's very unlikely that a guitarist would shell out $250 and modify his/her axe to play a low quality video game.

Re:Makes me wonder... (1)

jonwil (467024) | about 8 years ago | (#15836738)

Better yet, I want a keyboardmania clone that I can play with my MIDI keyboard (and unlike MIDI guitars, MIDI keyboards dont cost the earth :)

Re:Makes me wonder... (1)

TriezGamer (861238) | about 8 years ago | (#15837602)

If by keyboard mania, you are referring to BeatMania, the game with seven keys laid out like the F-F#-G-G#-A-A#-B, with a turn table on the left (or right), there already is one. The game Delight Delight Reduplication has a BeatMania mode available, and it does support MIDI keyboards as an input method. I have played several songs using a MIDI keyboard for input, with the mod wheel as my turn-table. Unfortunatley, most support for the game, incuding songs, is scattered across websites that are in Japanese. Still, I've managed to funble my way through them and amass a fairly decent selection of songs.

Re:Makes me wonder... (1)

jonwil (467024) | about 8 years ago | (#15837700)

No I dont mean Beatmania, I mean Keyboardmania which is also produced by Konami and features an actual keyboard for each player with 2 octaves worth of keys. I think the aim of the game is to press the keys (and use the pitch wheel) in time with what it shown on the screen.
I want to see a PC game that is like Keyboardmania that I can connect my MIDI keyboard to and play that way.

Re:Makes me wonder... (1)

dunkelfalke (91624) | about 8 years ago | (#15837965)

you can buy some used casio midi guitars, they aren't horribly expensive anymore.

Re:Makes me wonder... (1)

twistedsymphony (956982) | about 8 years ago | (#15839091)

What's your definition of "horribly expensive" a froogle search only turned up 2 hits both $400+ which I would still consider expensive for a game controller.

Re:Makes me wonder... (1)

dunkelfalke (91624) | about 8 years ago | (#15840595)

well, $400 is actually a good price for a decent electric guitar.

but i rather mean something along the lines of casio dg-10 (which even looks like a game controller).

They kind of miss the point (3, Interesting)

brkello (642429) | more than 7 years ago | (#15836049)

If you are an indie, make something new and interesting...don't rehash what already is out there and done better. Most of fun of Guitar Hero comes from using the controller. For awhile, my guitar wasn't working...after messing around a bit I found that I could play the game with a regular controller. It was interesting to figure out the controls...but it would make a horrible game. Taking this and putting it on the keyboard is pointless. It would be like taking a game that is designed for the Wii and its controller and putting it on the PC with a keyboard. Sure, it can be done. Should it...I don't think so.

Re:They kind of miss the point (1)

ZorbaTHut (126196) | about 8 years ago | (#15836217)

From here, though, it shouldn't be hard to add controller support. All you need is a cheap PS2-to-PC converter and gamepad support on the game. It's not really that hard at this point. The game logic is the tough part.

(Actually, that's not true at all. The graphics and music is the tough part.)

You obviously didn't play it. (0)

Anonymous Coward | about 8 years ago | (#15839613)

If you had actually bothered to play it before complaining about how the keyboard is crap, you'd have discovered that whilst you use the keyboard, you use it LIKE A GUITAR. You hold it guitar-style with the fingers of one hand on the F1-F4 keys, and use the thumb of the other hand on Enter to pick. A little bit tricky to get used to, but it does a fairly good job of "emulating" the guitar hero controller.

So... what was your point again?

Re:They kind of miss the point (1)

dotwaffle (610149) | about 8 years ago | (#15846836)

I know what you mean, but at the party, this got GREAT reviews - especially as the tutorial was very funny. As you said, though, it's a rehash of a rehash, and although it does a good job, it is tiresome on ingenuity fronts.

If you get the time, look at tAAt's entry, which has an INCREDIBLY funny video ;)

Matthew Walster
AssemblyTV.net monkey =)

What we all want to know (2, Funny)

Kesch (943326) | more than 7 years ago | (#15836057)

The real question is, "How do I do windmills with my keyboard?"

Perhaps it wold work if you picked your keyboard up and held it like a guitar. (Warning: This may get you strange looks.)

Re:What we all want to know (2, Informative)

merreborn (853723) | about 8 years ago | (#15836918)

"Perhaps it wold work if you picked your keyboard up and held it like a guitar. (Warning: This may get you strange looks.)"

That's actually what they suggest you do, and that's what the default keymap is setup for.

Here's the official site:
http://louhi.kempele.fi/~skyostil/uv/fretsonfire/

And the demo video:
http://www.youtube.com/watch?v=t5rANYBQvF0

Their logo is a guy holding the keyboard upside down.

Re:What we all want to know (1)

xtracto (837672) | about 8 years ago | (#15838737)

Perhaps it wold work if you picked your keyboard up and held it like a guitar.

Ja but you even doing that you would not be able to play like mich because you SUCK.

Heh, Suck It Macfreaks (-1, Troll)

Anonymous Coward | more than 7 years ago | (#15836077)

Almost every game company I know is either outright in the process of supporting Linux at some level or at the very least has engineers doing Linux game development in the background. Linux gaming is really starting to move - and it's got a long way to go.

Number of game companies I know doing Mac stuff:

Zero

Re:Heh, Suck It Macfreaks (1)

The Real Toad King (981874) | about 8 years ago | (#15836210)

Pure trolling/flamebait, but he's right. In fact, this is the first game I've seen that released with both a Windows and a Linux binary. But then again, I don't play that many games on my PC.

Re:Heh, Suck It Macfreaks (0)

Anonymous Coward | about 8 years ago | (#15841014)

All the UT games have been dual win/lin binaries on the disc. Mac version usually follows later...

Re:Heh, Suck It Macfreaks (1)

TomHandy (578620) | about 8 years ago | (#15836350)

Ambrosia Software and Freeverse have both been doing "Mac stuff" for years and are still going strong.

Re:Heh, Suck It Macfreaks (2, Funny)

patio11 (857072) | about 8 years ago | (#15836803)

I hear there is this small shop nobody has ever heard of [blizzard.com] that makes some kind of chat client with dragons in it [worldofwarcraft.com] . But what would I know, I'm a Windows guy.

Re:Heh, Suck It Macfreaks (0)

Anonymous Coward | about 8 years ago | (#15857377)

Funnily enough, the chat client with dragons runs while this linux game gives me problems similar to these [slashdot.org] , and i am not surprisingly also on a gma900 type chipset.

Doesn't work for me. (0)

nxtw (866177) | about 8 years ago | (#15836242)

I tried to play it on my Windows Vista with Radeon Mobility X1400. I got a resolution change and then got this error in the log file:
Traceback (most recent call last):
  File "FretsOnFire.py", line 28, in ?
  File "GameEngine.pyo", line 101, in __init__
  File "Video.pyo", line 52, in setMode
OpenGL.GL.GLerror: [Errno 1280] invalid enumerant
I then tried it on my Windows XP with Intel GMA 900 and got a similar error:
Traceback (most recent call last):
  File "FretsOnFire.py", line 28, in ?
  File "GameEngine.pyo", line 109, in __init__
OpenGL.GL.GLerror: [Errno 1282] invalid operation
Anyone have any ideas? I'd like to try this out.

Re:Doesn't work for me. (1)

enigmathegreat (696605) | about 8 years ago | (#15836796)

Second error (1282) matches mine on an Intel GMA 915GM. I noticed a second log file in the folder, which read:
    (W) GLEWpy not found -> Emulating Render to texture functionality.
    (D) Initializing audio.
    (D) Audio configuration: (44100, -16, 1)
    (D) Initializing video.
With that in mind, I installed GLEWpy (after installing Python itself, which the GLEWpy installer looks for), but that didn't help. Anyone with other ideas to help pin this down?

Re:Doesn't work for me. (1)

sk8dork (842313) | about 8 years ago | (#15859524)

i believe this is a result of your graphics card not being good enough. they recommend a fast openGL graphics card. my latitude d620 and opti gx520 both have integrated video of some intel flavor and get the same problem.

Backwards Compatible (1)

cheese-cube (910830) | about 8 years ago | (#15836351)

My brother is quite a talented guitarist but I don't think this would automatically mean that he would "pwn" at guitar heroes (At least that's my theory; feel free to correct me if I'm wrong). I did read that earlier article ( Guitar Hero Hacks [slashdot.org] ) but I still think the mechanics are too different to the actual thing. However I believe that people who are proficient drummers would "pwn" at DrumMania because the mechanics are pretty much the same. Of course Guitar Heroes is made to be a game but I think it would be interesting to see a Guitar Heroes clone that is "backwards compatible" with people who are already musicians.

Re:Backwards Compatible (1)

killspice (948173) | about 8 years ago | (#15836465)

I live with a couple of mates, me (a very BAD guitarist, but have played guitar), a friend who is a very good guitarist, and another friend who is a good pianist, but has never played guitar. The guitarist just completed expert (the game came out here a month ago, and he's been stuck on the Cowboys from Hell and Bark at the Moon for a week), and has 4 stars on most of the expert songs. I can get through most of the first 15 songs on Hard, and my pianist friend is probably stuck on the middle medium songs. A couple other friends who are also decent guitarists, are about on par with me (with much less practice) and I would expect them both to eclipse my skill in a few more tries. I'd say skill on a guitar makes a pretty big difference to the guitar hero skill from my observations. Either that or I'd like to think my own inadequacies at the game relate to lack of guitar skill and not that I'm crap at video games.

Re:Backwards Compatible (1)

cheese-cube (910830) | about 8 years ago | (#15836736)

I think with a lot of games like Guitar Heroes and DrumMania it really just comes down to practice. I spend a bit of time at the local arcade in Perth, Orbit, which has all of the "instrument games" (Including that piano one whose name I cannot remember). I only really go there to play either Virtua Cop or maybe a bit of Capcom Vs. SNK but there are some people there who are pretty much regulars and are always playing DDR or DrumMania. Some of my mates get pretty pissed because they never get a chance to play them. There's this Asian girl I see there a lot who is absolutely incredible at DrumMania. Whenever she's there she always draws a large audience. So I reckon it all really just comes down to practice (A lot of practice).

Re:Backwards Compatible (1)

Garse Janacek (554329) | about 8 years ago | (#15843818)

My brother is quite a talented guitarist but I don't think this would automatically mean that he would "pwn" at guitar heroes (At least that's my theory; feel free to correct me if I'm wrong)

You are wrong, but for the right reason: Guitar Hero is nothing like playing a real guitar. However, it uses two skills that every guitarist must have: good rhythm, and good finger dexterity. I would similarly expect a pianist to do quite well at the game, even though the actual action of "playing" is completely different.

A backwards compatible game like you describe is all but impossible, at least for a mass market. The appeal of these games seems to be that you get much of the satisfaction of playing a real instrument in a professional-quality song, but with a comparatively minor investment in developing the skills. To come anywhere near professional quality songs on a guitar requires years of boring practice on songs that aren't that much fun -- if you remove the simplicity in these games that allows a quick learning curve (but also prevents a direct analogue with a real instrument), that means years of playing boring songs in the game before you can do anything real. Bleh.

On the other hand, as a mediocre keyboard player, I'd love to have a game along these lines that used a real midi keyboard and real music notation, so I could get better at reading music -- I just suspect that the market for such a program would be almost entirely musicians, and not gamers.

Finally! (1)

Opportunist (166417) | about 8 years ago | (#15837934)

My prayers have been answered, finally Guitar Hero without having to throw money Sony's way!

Re:Finally! (2, Informative)

nb caffeine (448698) | about 8 years ago | (#15839016)

AFAIK, this isn't the first guitar hero PC clone, though it does look nicer than the one i've been playing:

http://www.hardkore.org/~ohsnap/ [hardkore.org]

That one actually uses the GH miniSG controller via ps2->usb adapter. Its pretty sweet, and theres tons of songs available already. Too bad most of them are wicked hard and I'm average at best.

People posting without actually trying it (0)

Anonymous Coward | about 8 years ago | (#15838411)

If half the people commenting actually tried the game first then they'd stop making stupid comments about this just being a matter of hitting the right keys like some sort of musical typing tutor (a la Typing of the Dead, though actually I thought that was quite amusing, too). Holding the keyboard upside down and using the F keys as frets may not be as good as a special guitar controller, but it still rocks.

Great, but depressing (1)

Trogre (513942) | about 8 years ago | (#15843278)

I downloaded this game and was amazed at the polished quality of it. That and it was an immense amount of fun.

I do find it rather discouraging, though, that a demo hacked up at a conference can be better than 90% of other linux games, most of which have been in development for months or years.

Perhaps we need to start sponsoring more promising coders to go to these kind of events.

Fanmade songs (1)

suiside (910651) | about 8 years ago | (#15868367)

Fanmade songs for the game may be found here [freenerd.org]
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