Why Can't Motion and Rumble Get Along? 113
LifesBlood writes to mention coverage on GameDaily of a contentious controller-related issue. Kaz Hirai, SCEA's president, is claiming there is no rumble in the SIXAXIS controller because of prohibitive cost issues. President of Immersion Corporation Victor Veigas, on the other hand, disagrees. As the company holding the haptic controller rumble patent, he says that the technology could be included for a very reasonable price. From his statements: "If you remember, the day after they announced they were going to take vibration out of their controller I said that we'd be happy to work with them to solve the technical problem, and our engineers in less than a day had come up with three solutions; one is filtering and the other is processing and neither one is incrementally an increase in the cost. Both are using software to filter out the different commands--tilt vs. vibration--so that both can work side by side, and neither solution will add an increase to the cost of the system... We knew how to technically solve their problems and now we know how to do it without adding any incremental cost."
Strategic feature removal (Score:3, Funny)
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Are they removing it to make it more affordable or to make more money?
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The Wiimote costs a lot more to produce than the PS3 controller, because the Wiimote has more technology (3 Axis accelorometer, 3 axis gyroscope, 3d-position detection, IR/UV sensor, Rumble, Speaker, Wireless interface, Wired add-on interface, etc.) and Retailers have the same mark-up on both controllers; so yes Sony is cutting back features to increase their margin.
The question is why did Sony drop the Rumble feature (which has some value in a gaming system) yet r
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I don't know WHY exactly but I've been told by more then one person that the PS2 uses a hardware solution for audio compression which limits devleopers to codecs supported by the hardware, which means the tech is only as good as what was availble back whe
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Many multi-platform games were not developed for the cube, but ported over. So it wasn't optimized for the Gamecube.
Look at the games that were optimized for the Gamecube, like Resident Evil 4. It destroyed what the PS2 could produce and rivaled what the XBox was producing. Heck, it won IGN's best graphics award for the year it was released.
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But the fact that the passing generation already had multi-disc DVD games while Microsoft sticks with the same format still seems like an issue to me. There's a very real reason they we
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Additionally there are more then just a handful of multiple disc GameCube games. A full half the GCN games I own have 2 discs to them, and yes it is a royal pain to switch them. Additionally, many GCN games get away with only having one disc by not having any (or minimal) voice acting, or by removing the voice acting
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"Doesn't really need"? I don't know about you, but I rather enjoy having rumble in my controllers. If I can choose between rumble + motion sensitivity and just motion sensitivity, I'll take the first option.
Next, the cost issue. Considering that Nintendo was able to include full motion sensing PLUS rumble PLUS a speaker in a 40-dollar controller, I don't really see an excuse for Sony's lack of rumble. The controller costs about 40~50 dollars (5000 yen -> 42$, so probably more than that in America), so
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Wrong question (Score:5, Insightful)
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Re: Sony Needs to Hire Nintendo Engineers. (Score:1)
Why can't... (Score:5, Funny)
(With apologies to War)
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"I bring my money to the welfare line,
I see you standing in it every time."
Bad sportsmanship (Score:3, Insightful)
So Immersion Corporation, bitter that they didn't get the contract to design the PS3 controller and sensing an opportunity to gain press, responds by badmouthing Sony. Real professional.
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I don't know, the Metroid rumble pack doesn't seem to do much to the life of my DS. And the battery is driving a display, backlight, wifi, and processors to boot. I'd have to say power is pretty much a non-issue for a missing rumble feature in the Sony controller.
Not that I'll miss it.
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Well they should fit right in here on
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Bitter that they didn't get the contract, or bitter because Sony blamed their technology over reasons that were correctable?
Sony should just have said "we wanted to keep costs down."
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Except that's blatantly false. Rumble costs what, a good $5-$10 in a controller? Maybe? Probably far less, the DualShock controller is $25.
Blu-ray is pushing the cost of the console up a good $300. If they wanted to cut costs by removing something the consumer doesn't want, they could have cut Blu-ray. They didn't. They cut the rumble feature.
Try saying with a straight face that the rumble feature was removed to benefit the customer. I don't buy it. It was removed to spite Immersion, and that's
Re:Bad sportsmanship (Score:4, Informative)
-Immersion owns some broad patents around rumble
-Immersion sued Microsoft + Sony
-****MICROSOFT SETTLED WITH IMMERSION, AND BOUGHT AN INTEREST IN THE COMPANY
-Sony won't settle over the PS2 (still before the courts), and pulled it from the PS3
This isn't news - it's propaganda from Immersion/MS to try to make Sony look bad. Even if Sony wanted to use it, Immersion/MS would probably make it prohibitively expensive. Sony can't win here, and MS is playing the press game perfectly. Zonk eats it up every time.
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Milk is a weapon designed to keep the population stupid.
Flouride is really a mind control substance.
Bigfoot lives.
Area 51 exists and has UFOs and aliens inside.
put away that tinfoil hat because this isn't a conspiracy, this is good business. Basically, Sony slammed Immersion by saying that their product isn't worth using, Immersion responds by calling Sony tight. Wouldn't you defend your product in a case like this? Last I heard Microsoft had ~15% share in Immersion whic
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I think Sony's executives are pissed and that the only reason they removed rumble.
Of course, theoretically, couldn't a third party developer release a controller with a rumble feature? Or does the console
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I just think Sony's executives are batshit crazy.
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The newly dubbed SIXAXIS can sense tilt functions, and can be plugged in for wired or wireless play. Sony is claiming up to 30 hours of battery life for wireless functionality, which is handled by the Bluetooth wireless standard. Source [gamepro.com]
So, even if rumble HALVED the battery life, that'd still be 15 hours, which I think would be plenty. Plus, I believe the controllers can be plugged i
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They should have thought of that when they put in the BluRay drive. I'd wager that it's a little more expensive than rumble motors.
"and rumble is out of style anyways."
It's in both of Sony's competitors.
"You don't want rumble in a wireless controller because it's bad for battery life, and the current trend is towards wireless"
Both of Sony's competitors have rumble and wireless in the same controller. Nintendo even has (more robust) motio
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The rumble in the DS is every bit as good as anything immersion has ever produced. They peaked with the iFeel, and now they're just a has-been patent clearing house.
Immersion should STFU (Score:4, Insightful)
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Maybe I'm the only person (Score:1)
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Gravis Eliminator Shock.
Project64.
Legend of Zelda: Majora's Mask.
Epona.
Numb hands.
I don't know if the original N64 rumble pack was that powerful, but the one Gravis packed into that little beast was truly ferocious.
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I don't move the controller around involuntarily, but I do dodge in my chair.
Rumble is unfortunately a necessity for some games, which use it as an important feature. Luckily you'll be able to plug in a GC controller.
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You'll be able to plug in a GC controller on your PS3? Wow! I didn't know Sony was that progressive!
The WiiMote has rumble. The PS3 SIXAXIS controller does not. The Wii can plug in a GC controller that has rumble. No idea if the PS3 can plug in an old PS2 dual shock controller, though I doubt it will matter if games aren't written with rumble in mind.
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As far as mattering if the PS3 would be able to use PS2 controllers, I'm sure there are games for the PS2 where rumble is very much needed to notice something in the game. It would very much matter then.
Not that I can think of any... I have yet to own a Sony system. After the rootkit issue, I was rather happy I hadn't given their games division much (if any) money. I don't think I've owned a Sony item since the Mavica.
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The Wavebird was a good controller, but I did find myself longing for rumble while playing Metroid Prime (probably because I first played it with the wired controller before
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Well, I wasn't buying a PS3, and for some reason I thought the wiimote also lacked rumble. Personally I plan to disable it in any game that doesn't need it, blah blah blah. Anyway, you probably WILL be able to plug a GC controller into your PS3, with an adapter. There might be one already. I have one that lets you do the reverse in the current generation; it takes a PS2 controller and lets you plug it into Xbox, Gamecube, or PC (USB, but not standard HID-class unfortunately.) And ultimately, I wasn't payin
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Wait, you can plug a Game Cube controller into the PS3?! or are you talking about the wii? in that case, the Wii controller DOES rumble (and has sound to boot!) - though the nuncuck atachment doesn't rumble.
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Umm... (Score:1, Insightful)
Without adding any incremental cost... (Score:1, Insightful)
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Cost saving measure, eh? (Score:2)
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Who is this "we"? Most DVD games don't take up a full DVD. Only a small handful of games could get significant benefit from being larger than a double-layer DVD, which is already a bunch of storage. It's not like you ever want to include uncompressed data - it takes longer to stream from the media, and the next-gen consoles have craploads of proc
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The only developer that ever really said anything about that was Bethesda, and they ended up being able to fit all of Oblivion on a single DVD anyway.
I'm not yet fully convinced that "next generation" games really need more than what a DVD can provide. Texture compression is well-known (and even free in some cases, depending on GPU and such),
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</retard>
Good Grief (Score:2, Insightful)
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Sixaxis (Score:4, Interesting)
For a while, I was willing to accept that argument. I didn't agree with it, my own feeling from watching the Sony E3 conference being that Sony was trying to take some wind out of Nintendo's sails, but I didn't consider it worthwhile to argue against.
However, the shenanigans involving the rumble feature suit and its sudden removal shortly thereafter, while circumstancial, only reinforce the perception that Sony's version of events isn't what they say it is.
I'm not compelled to believe that Sony actually had planned the Sixaxis controller well in advance when it unnecessarily removed a previous key feature, and seemingly mimicked Nintendo's controller. It doesn't help that Sony waffled about what online service they'd have, giving the perception they were only doing it to be able to say, "We have internet gaming too" at Microsoft. It really doesn't help that after ridiculing Microsoft's two separate packages Sony did the same thing. They say they "Don't care" about Microsoft and Nintendo, but all of the circumstances and coincidences tell a different story.
I'm not against the Sixaxis controller and I know a lot of people who dislike rumble anyway. What I am against is being treated like an idiot (regardless of whether I am or not), as most self-respecting people are. The whole deal feels like Sony is trying to pull a fast one, and that's a bad feeling. Were it just a couple of things that felt this way I wouldn't care so much. However, when everything that comes straight from the horse's mouth breathes of contempt for me and my intelligence, and only smells of greed for my dollars...
I wish Sony well, I just wish they could do something to restore my faith that they're honest.
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"I'm a Sony employee. If you see me running try to keep up"
Cost/Benefit (Score:2, Insightful)
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To be honest, I severely dislike the PS3 controller -- it's so lightweight without the rumble motors now that it feels awkward. The only positive is that the lower two L and R buttons are now triggers, just like the 360 controller.
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Wii Too? You mean Super Wii. But I digress.
The "one dollar turns into a million or more" argument assumes that Sony will be footing the bill for rumble, which would mean that Sony is making a loss on each controller, which, in addition to the losses on the PS3, is financially asinine. If rumble was included,it would've been the consumer who paid for the feature. Just because Sony execs seem to have forgotten their business diplomas lately doesn't mean that they forgot how to make money.
Honestly... (Score:1)
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But...how? (Score:2)
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personally, i would rather not have rumble than deal with the sensor bar and calibration issues for each game. that said, in a perfect world i would want both.
if immersion has such superb motion/ rumble technology, i am most certain that they will release their own version of the
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Time for my Crappy Example(tm):
You're driving in GT4, and put one wheel off the track. The controller rumbles a bit, and thi
Since when? (Score:2, Insightful)
Is it just a marketing ploy?
Rumble didn't particularly bother me... (Score:1)
Wii (Score:1)
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Sony would be stupid... (Score:2, Insightful)
I don't want Sony to feed the patent trolls.
And by the way, filtering out vibrations at _known_ frequencies from motion data is also trivial and not deserving of a patent.
filter? acceptable errors? (Score:2)
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Holy astroturfing batman!
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No, I mean "Line of Sight", as in "the wiimote has to "see" the console
It's been comfirmed since like the dawn of times that the wiimote packs accelerometers AND gyrometers AND an infrared pointing device. And had you used your brain for a second, you'd have realized that the Wii Tennis demos aren't even possible without accelerometers.
And it's also been comfirmed that usin
Are you just fanboys or what? (Score:1)
How many solutions? (Score:3, Funny)
Errr... 1 + 1 = 3 now?
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For significanly large value of 1.
Right, THREE SOLUTIONS (Score:2)
There are three kinds of people in the world; those who can count and those who can't.
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Not including rumble in the controller.
Just wait 'til Immersion hits them with a patent on that!
Is Kaz Hirai being a Net Troll? (Score:1)
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Correct me if I'm wrong (Score:2, Insightful)
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Not exactly.
Nintendo's approach uses two flavours of movement detection: the first is accelerometers & gyroscopes, just what Sony uses on the PS3. The Wiimote has them, and the nunchuck also has them, which means
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Three solutions? Also why it is prohibitive.. (Score:2)
Also while the rumble filter would not cost anything, surely LICENSING IMMERSON CORP'S PATENT is pretty expensive in the first place. Easier not to have the technology at all than have to pay for it, and then pay for engineering time on all thr^H^Hwo solutions..