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Some of the Best Game Levels of All Time

Zonk posted more than 7 years ago | from the great-design dept.

175

Ant writes "Destructoid has its own list (with screen shots) of some of the best levels of all time in computer and video games. Ranging from FPS titles to racing games, the list attempts to run down some of the best levels from a number of game genres." From the article: "Bark At The Moon - This is the Guitar Hero song you bust out when you want to impress your friends. Speaking as someone who has beaten the game on Expert, I don't really know why it was the last song in the game: apart from the second solo, which you can survive through strategic use of Star Power, the song is relatively easy. I personally have a much harder time getting through Cowboys From Hell. Nonetheless, the near-constant barrage of notes and chords and hammer-ons and hammer-offs make you look like a total badass, assuming you can pass it. And if you can't, well, there's always Ace of Spades."

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Getting Worse Than Digg.com (0)

Anonymous Coward | more than 7 years ago | (#16710799)

I guess this is the worthless crap Zonk posts when his day of looking for anything remotely negative, real or imagined, against Sony and/or the PS3 comes up futile.

Re:Getting Worse Than Digg.com (1)

the Gray Mouser (1013773) | more than 7 years ago | (#16710871)

I for one, would like to be the first to welcome our Game Rating Overlords. ;)

Re:Getting Worse Than Digg.com (1)

WilliamSChips (793741) | more than 7 years ago | (#16711355)

No. Say what you will about Zonk but he doesn't make news posts like this [digg.com] .

Best... Sig... Ever... (1)

Duggeek (1015705) | more than 7 years ago | (#16712263)

...or at least until another sig makes me spit Coke® all over my screen.

Coke and the Coca-Cola name are registered trademarks of the Coca-Cola Bottling Company,
look out! There's one near you!

Re:Getting Worse Than Digg.com (0)

Anonymous Coward | more than 7 years ago | (#16712231)

Unless you've actually submitted something better recently, you have no place to bitch. Even if you did and it didn't make it as a story, you're still not supposed to bitch per the submission guidelines.... so just STFU.

Silent Cartographer (1)

Ford Prefect (8777) | more than 7 years ago | (#16710805)

What? No Silent Cartographer?

Re:Silent Cartographer (1)

ad0gg (594412) | more than 7 years ago | (#16711893)

Nice.. I don't think anyone else gets the joke though.

Re:Silent Cartographer (1)

Jesterboy (106813) | more than 7 years ago | (#16712017)

I don't think there's a joke to be made here. I highly enjoyed the Silent Cartographer level; it was basically a showcase of Halo's gameplay. You fight just about everything on this island, and transition between large, exapansive areas with vehicle combat to small, tight corridors. It's also one of the few Halo levels that don't repeat essentially the same area over and over again. Now, if he'd said something like Assault on the Control Room, or The Library, then it would definitely be a joke. ^_^

Silent Cartographer eventually got slightly modified into one of the PC only multiplayer levels, and was quite spiffy there as well.

some personal favourites of mine (2, Informative)

MyDixieWrecked (548719) | more than 7 years ago | (#16710877)

For me, nearly every level from Quake1 is a masterpiece of level design. In regard to the singleplayer maps, they're near perfect for what they were designed... however some (namely end and E4M3) also make excellent multiplayer maps. The deathmatch levels are also spectacular.

Quake 3's Q3DM16 and Q3DM17 are 2 of the best maps in the game for 1 on 1 deathmatch.

Bark at the moon is the only track in guitar hero that I enjoy.

Myth had some great levels, too. although I don't recall the names of them. I miss that game.

The original Counterstrike levels are all amazing. Especially the Dust and Aztec ones.

the original Prince of persia had a vast majority of its levels very well designed as well.

as to poor design... FEAR (for 360, at least) and Condemned (360) had some of the most poorly designed and unrealistic levels I've ever played. They feel like they were designed for a game and couldn't possibly exist in real life.

Re:some personal favourites of mine (1)

LiquidCoooled (634315) | more than 7 years ago | (#16710921)

I like the low gravity maps in original Unreal Tournament.
Its also similar to some of the maps and settings on Tony Hawks pro skater 2.
Going back even further, I liked the 2nd track on Stunt Car Racer.

I guess Windows XP was advertised specifically for me.

Re:some personal favourites of mine (1)

Who235 (959706) | more than 7 years ago | (#16710983)

I'll totally second the THPS2 vote.

I go back and play the Venice Beach and Philly levels all the time for no reason at all.

One of my favorite levels in any game was in Medal of Honor, when you dressed up like a Nazi and infiltrated the train station. It wasn't hard or anything, but I thought it was fun as hell.

Re:some personal favourites of mine (1)

LiquidCoooled (634315) | more than 7 years ago | (#16711261)

The soundtrack really helped this game, and yer Venice Beach is amazing.
I'm going digging out my pad and finding the disk.

Re:some personal favourites of mine (1)

MyDixieWrecked (548719) | more than 7 years ago | (#16711633)

THPS2's School level is the BEST in my book. =)

Re:some personal favourites of mine (1)

Nanpa (971527) | more than 7 years ago | (#16712307)

Heh I can still accurately map out nearly all the incarnations of DM-Morpheus in my head...

Re:some personal favourites of mine (1)

MrHanky (141717) | more than 7 years ago | (#16711225)

Agree on the ones I know. I still waste time on Q3DM17 when I need a quick fix of adrenaline to keep going through the day. That and Quake 2's Q2DM1 or The Edge are my favourites for 1 vs 1s.

It's been a long time since I played it, but Lode Runner on the C64 must have had plenty of good levels. I believe there were more than 150 of them, so they must have got some of them right.

Re:some personal favourites of mine (1)

alnjmshntr (625401) | more than 7 years ago | (#16711839)

I remember when the Q3 demo first came out, everyone in the office where I worked (who had been playing Q2 deathmatch for quite a while) were just absolutely amazed at the coolness of q3dm17.

The number of hours we spent playing that level was incrediable :) And then when Q3 was eventually released the space levels just seemed kinda passe and nobody really played them much.

Re:some personal favourites of mine (1)

Jesterboy (106813) | more than 7 years ago | (#16712061)

FEAR (for 360, at least) ... had some of the most poorly designed and unrealistic levels I've ever played. They feel like they were designed for a game and couldn't possibly exist in real life.


Right, because when I'm playing a game filled with ghosts, and fighting a massive army of telepathically controlled clones with slow-mo, the most unrealistic thing has got to be the levels!

Re:some personal favourites of mine (1)

MyDixieWrecked (548719) | more than 7 years ago | (#16712531)

actually... the most unrealistic thing is the flashlight.

I mean... c'mon... they've got a gun that can make your skin disappear and cloaking suits and goddamn crazy clones... yet the flashlight only lasts what? 30 seconds at a time before running out of juice?

why not put some LEDs in the thing? it'll get powered by the warmth of the player's hand!

or maybe it's one of those flashlights that needs to get shaken to get used? hmmmm....

Re:some personal favourites of mine (1)

I Like Pudding (323363) | more than 7 years ago | (#16712501)

1. Quake 2 - q2ctf1 - Mckinley Revival (threewave rail only ctf instagib)
2. Quake 2 - q2dm1 - The Edge
3. Tribes 2 - Katabatic
4. BF2 - Karkand
5. Counterstrike (any version) - de_dust2
6. Counterstike Source - cs_office

Then there's practially every track on Guitar Hero...

Re:some personal favourites of mine (0)

Anonymous Coward | more than 7 years ago | (#16712711)

I agree that original PoP levels were great, but you're going to say they're good and then put down F.E.A.R. for having had non-real-life-reasonable levels? Half of that palace was totally unnavigable by anyone incapable of making a fourteen-foot running jump!

Well....ok (1)

LordPhantom (763327) | more than 7 years ago | (#16710929)

Why do people take nostalgic game levels and even attempt to post a top 10 list of something so vague? There are probably hundreds of levels that tickle just about every gamer who's ever played them.

'Tis not journalism to say that "world 1-1" in the original SMB was among the best levels ever built.

Re:Well....ok (1)

ocelotbob (173602) | more than 7 years ago | (#16711203)

I'd say as an initial level, 1-1 in SMB is really well done. It's nice and simple, ramps you up regarding the challenges you'll face in the game, and yet is still fun. Honestly, it shows what's missing in today's video games -- a game you can pick up, spend 30-40 seconds to learn the controls, and just have fun. Too few games are sorely lacking that these days.

Contra's vertical scrolling level (1)

CrazyJim1 (809850) | more than 7 years ago | (#16710991)

Sometimes you go so fast your ally dies. Then they steal lives off you.

List is missing the living room fron SiN (1)

Wee (17189) | more than 7 years ago | (#16710995)

The giant living room in SiN was probably the best MP map I've ever seen. All of them in that game were pretty good, in fact. Rocket jumping on a giant couch was a unique experience, however.

-B

What about 2Fort4 (2, Insightful)

haplo21112 (184264) | more than 7 years ago | (#16711019)

Team Fortress 2Fort4 is hands down the greatest Game Level ever designed. This was Team Fortress, it defined the game. Its shocking it didn't get a mention.

Re:What about 2Fort4 (1)

bunions (970377) | more than 7 years ago | (#16711109)

it's popularity also completely stagnated the game. I knew people who DIDN'T KNOW THERE WERE OTHER MAPS.

And spazball was so much better.

Re:What about 2Fort4 (1)

haplo21112 (184264) | more than 7 years ago | (#16711303)

For me 2fort4 was the gateway level. It got me hooked, after that i just couldn't get enough...

Re:What about 2Fort4 (0)

Anonymous Coward | more than 7 years ago | (#16712351)

Having been a Team Fortress Classic addict for a while, I went looking for some screenshots of this "2Fort4" map of which you speak. I was surprised I'd never heard of it -- I guess I'd kicked the TFC habit before it was released. Anyway, images.google.com was the most logical quick place to check, and based on the results of that search [google.com] , (especially at page 2 and later in the results) ... wow, that must have been a heck of a map! Definitely not what I was expecting!

Re:What about 2Fort4 (1)

Andy Dodd (701) | more than 7 years ago | (#16712657)

2fort4 was way overrated, and too many people played it and nothing else. It was just one huge sniperfest and not much else. There were far better maps, but people were so ignorant that it was hard to find people playing anything other than 2fort4 (see the other poster's comment about some people not even knowing of other maps)

Now Canal Zone, the first (and pretty much only) QWTF Capture and Hold style map, was where it was at. Canal Zone was amazing, I miss it so much.

Facing Worlds... (1)

Clazzy (958719) | more than 7 years ago | (#16711023)

Simple, yet effective. There isn't a more beautiful joy than picking up a sniper rifle, finding a level you like and taking an enemy's head clean off their shoulders from the other side of the map.

Re:Facing Worlds... (1)

cortana (588495) | more than 7 years ago | (#16711377)

Matched in equal measure by the frustration at getting repeatedly sniped at the spawn point...

Re:Facing Worlds... (1)

MoOsEb0y (2177) | more than 7 years ago | (#16711565)

seconded. That map 0wned.

Re:Facing Worlds... (1)

Andy Dodd (701) | more than 7 years ago | (#16712639)

That level had some wicked teleporter (or whatever it was called - it's been a long time) tricks.

Shoot the teleporter beacon up onto a ledge on the outside of the enemy base.

Run in, grab flag.

Take the portal to the top of the tower.

Jump off the tower on the same side as your beacon.

Teleport to your beacon.

Go pick up flag while enemy tries to figure out how you didn't die from jumping off the top of their tower.

Of course, get sniped in the back on your return trip with the flag. :)

I don't remember the name (1)

Control Group (105494) | more than 7 years ago | (#16711029)

...but the level in HL where you go up the stairs, through a door, and into a warehouse with catwalks, boxes, and, oh yeah, a squad of grenade-throwing marines. IIRC, that was the first pitched battle with marines you had in the game, and the first time I played through it, I could have sworn the marines were really people.

The scripting was great, and you tie that into the final confirmation that, yep, the marines are Not Your Friends...it was fantastic.

Unfortunately, of course, it really doesn't hold up as well in replay value, since the scripting becomes very predictable very quickly. But it's gotta be worth at least an honorable mention.

Then there's E1M1 in good old Doom, which is on the same level as SMB 1-1 for me in terms of knowing where everything is, and being able to run through it with my eyes closed.

Then there's Pokemon City in Super Smash Bros, which was the perfect peak of mayhem for that game.

I'm sure I'll think of more as the evening progresses, too.

Re:I don't remember the name (1)

Reapman (740286) | more than 7 years ago | (#16711641)

Could'nt agree more. I did a search for E1M1 to see if someone else posted first already and here it is :P I forgot about the HL level your talking about until now... that was INTENSE. At the time I had never played anything like it, that was massive immersion for me.

Another two levels that pop in for me are from Doom2... Level 7 or 8, "Dead Simple" was insane, and Playing Level 16 the Suburbs on Nightmare in Co Op with a friend... thats some crazy action.

Re:I don't remember the name (1)

Duggeek (1015705) | more than 7 years ago | (#16712077)

I believe that would be the introductory level on "We've got hostiles."

Glad to see they fit Ravenholm in there. It's a tough pick for HL2, my runner-up would be Water Hazard.

Still, the guys at Destructoid could learn a thing or two from the pros. There's a reason VH1 is making "Top 100" shows instead of "Top 10".

Should have categorized first... (FPS/RTS/MMORPG/PJ/2D/SS/ETC) let the all-time faves come from the tallied totals from all categories.

At least that's how I would have done it. :P

Re:I don't remember the name (1)

whitebishop57 (575231) | more than 7 years ago | (#16712529)

I also loved this 'level' of HL. A bit too much perhaps. A day after spending way too much time playing through this section, I started my first day at work on the local townships road crew. As i walked through the garage toward the punch clock, a CB in a dump truck squelched just before someone was about to talk, and i dropped to the ground thinking it was marines. Luckily no one saw me.

Top 10 Games Non-Stories on Slashdot (4, Insightful)

Denial93 (773403) | more than 7 years ago | (#16711031)

1. Top Ten Levels of all Time
2. The 20 Worst Games Ever
3. Games That Advanced The Art Of Storytelling
4. Today's Best Dreamcast Games
5. What Are Your Top Five 'Comfort' Games?
6. Next-Gen's Top 20 From Tokyo
7. The Top 5 Games of All Time
8. The Top 100 Best-Selling PC Games of the Century
9. ?????
10. Profit!

Seriously, it is getting ridiculous. I didn't even have to look back further than September this year. And none of those lists was any less arbitrary than this one.

Quick Fix (1)

LiquidCoooled (634315) | more than 7 years ago | (#16711459)

To resolve your angst, please follow these simple instructions:

1.Click the "Preferences" link at the top.
2.Goto the "Homepage" link.
3.Scroll down to "Customize Stories on the Homepage".
4.Select any sections and choose how to display each of them.
5.Profit.

Really, this time there is no bother - the system does what it needs to and you get to miss these fluff discussions.

Re:Top 10 Games Non-Stories on Slashdot (1)

WilliamSChips (793741) | more than 7 years ago | (#16711583)

I prefer the "Top N" lists to the constant Sonybashing that seems to go on in the rest of the "Games" threads.

Re:Top 10 Games Non-Stories on Slashdot (1)

Gertlex (722812) | more than 7 years ago | (#16711609)

You forgot the top #x women in gaming. :)

Re:Top 10 Games Non-Stories on Slashdot (0)

Anonymous Coward | more than 7 years ago | (#16711695)

I didn't. As a matter of fact, I'm going to go crank one off right now.

Brb.

Re:Top 10 Games Non-Stories on Slashdot (0)

Anonymous Coward | more than 7 years ago | (#16711719)

It's like Cosmo for nerds.

I'm still waiting for the Top 10 Gaming Eras list (1)

astrosmash (3561) | more than 7 years ago | (#16712299)

Top 10 Gaming Eras, In no particular order:
1. The NES Era - That was a great era.
2. The "Vision" Era (Colecovision, Intellivison) - Ooh, that was a good era, too.
3. The PS2 Era - Fantastic era!
4. The Atari 2600 Era - A fundamental era.
5. The 16-bit Era (SNES, Genesis) - Who could forget that era!
6. The 32-bit Era (PS1, N64) - At least twice as good as the 16-bit era.

And let's not forget those awkward transition eras:
6. The Turbografx 16 Era - Not really 16-bit, but still incrementally better than the NES.
7. The Saturn Era - Too soon for 32-bit?
8. The Vectrex Era - Too late for monochrome vector graphics?
9. The 360 Era - Only time will tell.

And finally...
10. The future Era - Where all of today's problems become nostalgic fodder for tomorrow's old people.

V:tM:B (0)

Anonymous Coward | more than 7 years ago | (#16711077)

Come on guys. Vampire. The Hotel level. Best level of all time, in anything, ever. The game primes you for wading through a slaughterfest with some early kill-some-dudes missions, then dumps you in a level with creepy shit happening non-stop, and absolutely nothing to shoot/slash at. I convinced my girlfriend to play through the game until after the hotel level (maybe 2, 3 hours of gameplay in total). She was utterly terrified of the hotel, for like the hour it took her to play. Then the game crashed right afterwards.

Then I beat the level in like seven minutes flat, replaying it. She still hates me.

4 rows of 99 screaming berserkers (1)

DrDitto (962751) | more than 7 years ago | (#16711185)

Bard's Tale baby. Mangor's Castle??

Re:4 rows of 99 screaming berserkers (0)

Anonymous Coward | more than 7 years ago | (#16711841)

LOL.

I remember using one of the Sorcerer's spells, Mind Flay or something, that was.. well, unbalanced. It did damage to all enemies, and it happened to do just enough damage to kill a berserker in one go. So a few would resist or whatever it was, but 95 out of 99 would be killed in each of the four stacks.

The key was to hope that your sorcerer got to go before all the berserkers did. And then you had to press 'continue' (space bar?) a shitload of times while it showed the effects of the spell on each berserker individually.

You could also repeat this fight over and over (just leave the castle to reset it), which I did in order to level up and get mad loot. Hah that was awesome, thanks for the memory. (I think I was 13 years old.)

Re:4 rows of 99 screaming berserkers (1)

Gulthek (12570) | more than 7 years ago | (#16712815)

Illusionary fire-dragon. Frost horn.

Resi 4 (1)

2008 (900939) | more than 7 years ago | (#16711211)

They picked the opening sequence, which is very good, but for me the "Night of the Living Dead" bit where you're defending the house against hordes of zombies was better. And I think the Village level in Mercenary mode is best of all.

Is the article an unreadable mess for anyone else? (0, Offtopic)

Ant P. (974313) | more than 7 years ago | (#16711221)

It looks like someone wrote it in MS Word and used the export to HTML option. There's garbage characters all over it to the point where I couldn't read it any more.

Nah. (0)

Anonymous Coward | more than 7 years ago | (#16711283)

More than likely, someone forgot to invoke the arcane sequences required to make MySQL not barf horribly on unicode.

ISO-8859-1 (1)

XanC (644172) | more than 7 years ago | (#16711903)

My diagnosis would be that the database is Unicode-friendly, but the Web server doesn't know about it. It still lists ISO-8859-1 in the header, and I bet if it just said UTF8 instead, things would be peachy.

The Edge - Quake 2 (1)

Madpony (935423) | more than 7 years ago | (#16711233)

What about Quake 2's "The Edge" map? I believe it was the greatest deathmatch map ever created. I played about 2,000 games in that thing, and it was always a lot of fun!

Secret Cow Level? (1)

Gertlex (722812) | more than 7 years ago | (#16711241)

Secret Cow level in Diablo 2 (AKA Moo Moo Farms)...

It's great for being a joke brought to life, the sounds as you kill the hell bovines, being rather tough, and funky means of creating the level: Wirt's leg + Tome of Town Portal.

Re:Secret Cow Level? (1)

bladesjester (774793) | more than 7 years ago | (#16711427)

I have to agree on the cow level.

Fireballing cows was great. It amused the heck out of me.

Break out the sorceress. We're gonna have a barbeque!

Re:Secret Cow Level? (1)

Duggeek (1015705) | more than 7 years ago | (#16712187)

One word: werd.

Blizzard stroked our collective ego and said, "You want a cow level? We'll give you a cow level... don't say we didn't warn you."

Mmmm... steak.

Try it with Necro' for heaps of reanimated-beef goodness, or prime-rib bombs, or beef-to-bones ballyhoo, or... O_o

Yeah, give that a try sometime.

The stuff of Legends.

Worst list evahr (1)

scenestar (828656) | more than 7 years ago | (#16711247)

It fails to mention popular levels as for instance CS_dust in counterstrike, not to mention the freedom of GTA "Levels".

Re:Worst list evahr (1)

Sigma 7 (266129) | more than 7 years ago | (#16711979)

It fails to mention popular levels as for instance CS_dust in counterstrike,


Popular != best. If anything, treating cs_dust as the best level in CS is just like treating cs_dust as the only level - as most players would whine if something gets fixed or updated on that map.

Re:Worst list evahr (1)

radicalnerd (930674) | more than 7 years ago | (#16711995)

dont you mean de_dust?

Thief:Deadly Shadows! (1)

grub (11606) | more than 7 years ago | (#16711363)


The Shalebridge Cradle [PDF] [slashdot.org] level of Thief:Deadly Shadows was an awesome level. Scary as hell and full of stifling atmosphere. I have a save-game at the very beginning of the level for those times I feel like reliving something truly creepy.

Greatest Levels (1)

Reason58 (775044) | more than 7 years ago | (#16711367)

Doom 2. Level 8. Tricks and Traps.

Re:Greatest Levels (0)

Anonymous Coward | more than 7 years ago | (#16711699)

Tricks and Traps was level 12.

Re:Greatest Levels (1)

Reapman (740286) | more than 7 years ago | (#16711703)

I prefered the one previously, Dead Simple... but ya tricks and traps was pretty sweet only to see some of the "amazing" things you could do with the game... well ok, amazing for the time. D2 is still a fun game to blast through now and again =D

Nothing like watching a group of Barons and a Cyber beat the living crap out of each other.

House of Cthon in Deathmatch (1)

Bob Gelumph (715872) | more than 7 years ago | (#16711909)

Up to 8 people crammed into that tiny level.
1 health booster
1 rocket laucher
1 quad damage.

Perfection

Q2DM8 (0)

Anonymous Coward | more than 7 years ago | (#16711469)

Quake II - Deathmatch level 8 (Warehouse)

It's a relatively simple enclosed area, has three (tecnically, four) levels, a bit of shadow to hide in, a few lifts, nice weapon placement, and with the Lithium mod, the grappling hook improves it even more.

No One Lives Forever (1)

42Penguins (861511) | more than 7 years ago | (#16711483)

Safecracker.
I tried for a week to figure out the timing of that last segment of the poison safe before seeing the trapdoor... and goats!

Re:No One Lives Forever (1)

alnjmshntr (625401) | more than 7 years ago | (#16711891)

Yep, as I recall NOLF had a bunch of pretty good levels - and what about Farcry? At the time the levels in Farcry were kinda revolutionary for their HUGENESS and the amazing outdoor realism.

Re:No One Lives Forever (1)

Nanpa (971527) | more than 7 years ago | (#16712433)

Quality over quantity is the ethos of this article

Re:No One Lives Forever (1)

alnjmshntr (625401) | more than 7 years ago | (#16712821)

Lol don't tell me you're defending a "10 best of" article. The guy who wrote this probably never played farcry, so in actual fact it's "10 best of" in the short list of games he has played.

RTCW (1)

mgabrys_sf (951552) | more than 7 years ago | (#16711485)

Return to Castle Wolfenstein: MP - Beach

So damn perfect, most decent servers keep it on all the time.

Descent (1)

heptapod (243146) | more than 7 years ago | (#16711655)

The level on Mercury has always been a favorite of mine.

Legend of Zelda Ocarina of Time WATER DUNGEON (0)

Anonymous Coward | more than 7 years ago | (#16711705)

Who's with me?

Re:Legend of Zelda Ocarina of Time WATER DUNGEON (1)

NosTROLLdamus (979044) | more than 7 years ago | (#16712773)

That was the worst fucking dungeon ever...

Some of my favourites (1)

PhakeDC (932887) | more than 7 years ago | (#16711715)

Greenhill and Ice Cap zones from the Sonic series.

Goldeneye Train (1)

DrunkenTerror (561616) | more than 7 years ago | (#16711729)

Goldeneye 007's train level was super-fun, especially if you shoot that crate in the first car and get the magic RCP-90 and storm through the train slaying EVERYTHING with extreme prejudice. That RCP-90 was magic because it took all caliber of bullet. Not at all realistic, but damn if that ain't some ownage. It was like a cheat code but you weren't really cheating.

Turbo Tunnel - Battletoads (1)

EmperorKagato (689705) | more than 7 years ago | (#16711809)

At the age of 9 it took me 3 hours of straight play to beat this level. In case the author doesn't know what level 4 is, it is the Ice level, then Snake, then Surfboard.

Re:Turbo Tunnel - Battletoads (0)

Anonymous Coward | more than 7 years ago | (#16712031)

No, it's surfboard then snake. I remember, cause I could beat the surfboard, but it was a rare occurrence to get past those damn snakes.

Re:Turbo Tunnel - Battletoads (1)

Bill, Shooter of Bul (629286) | more than 7 years ago | (#16712225)

Yeah, I can't believe the author never beat it. It was annoying but not impossible. There were days I could beat it the first time every time, and days I couldn't after playing for hours. Now, why does that remind me of programming in perl?

Re:Turbo Tunnel - Battletoads (1)

remembertomorrow (959064) | more than 7 years ago | (#16712813)

Yes, I had to play that level for about a month straight (I was around 9-10 at the time, too) before I could beat it. I didn't realize there was a warp during the "fast" part until a few months later. Eventually, my sister and I became so good at it that we were able to complete that part, either by warping or seeing it through to the end, quite well and usually on the first try.

Unfortunately, I never got past level 9... maybe I will fire up an emulator and use the magic of savestates to get past that damn underwater "gears" part and see what level 10 looks like. :D

Tumbling Ship in "Dark Forces II: Jedi Knight" (0)

Anonymous Coward | more than 7 years ago | (#16711837)

Very original level.

RollerCoasterTycoon (1)

alexhard (778254) | more than 7 years ago | (#16711923)

The map where you had two very small areas on each side of the road....or thunder mountain or whatever it was called....real fun! Amazing game too!

UT (0)

Anonymous Coward | more than 7 years ago | (#16712027)

Unreal Tournament. Morpheus.

Zorro (Atari 8bit) (1)

camperdave (969942) | more than 7 years ago | (#16712107)

I liked the part in Zorro when the masked hero goes into the grave. Spooky music.

Also, I liked the level in Necromancer when the trees are rooting their way through the ground to fall on the spider eggs.

Of course, my favorite was BallBlaster/BallBlazer, but it didn't really have levels.

Re:Zorro (Atari 8bit) (1)

Anml4ixoye (264762) | more than 7 years ago | (#16712167)

Ah, Zorro! I loved playing that game. There was a flaw in the floppy I had, so occasionally it would lock up.

I think I also had Dallas on there, which was strange, mainly because of how young I was. It was still fun to learn.

TMNT on NES (1)

yobjob (942868) | more than 7 years ago | (#16712129)

The level in teenage mutant ninja turtles where you have to swim around and disarm the bombs. In fact, that whole game still rules.

/.ed? Fine, I'll list some of my favorites (1)

VGPowerlord (621254) | more than 7 years ago | (#16712145)

Here are some of my favorite levels, in no particular order.
Unreal Tournament - CTF Facing Worlds
This is a classic CTF level that scales to large populations quite well. With enough people, you end up having "sniper wars" trying to take out the other team's snipers at the two sniper levels on the towers... so that they don't take out your players.

There was a "Special Edition" of this map that moves all the spawn points behind the towers, as well as a sequel that wasn't quite as good as the original.

Duke Nukem 3D - Rabid Transit
Duke had lots of fun levels, this one just happens to be fun for multiplayer because of the subway running around the zone.

Super Mario Bros 3. - World 7 Fortress
One of the fortresses in World 7 is this huge, abandoned fortress... however, the exits are hidden. One of the P blocks in this stage turns the entire first room into coins, which is lots of fun to collect... even if you do miss your chance to go through the blue door that only appears when it's active.

Sonic the Hedgehog 3 - Hydrocity
Both Acts of Hydrocity have some fun parts, such as running along the top of water or outrunning a wall coming to crush you... while underwater.

Mario Kart: Double Dash!! - Pipe Plaza
My friends love this multiplayer arena. It's great because you can launch surprise attacks on people by jumping from the upper level to the lower one.

The Legend of Zelda: Oracle of Ages - lvl 6. Mermaid Grotto
Mermaid Grotto is interesting because you have to solve puzzles in both the past and present in order to reach the end of the dungeon. Your actions in the past affect the present.

Day of the Tentacle - Future (2193AD)
Purple Tentacle has taken over the world and turned the humans into pets. Need I say more?

Oh well, I could think of more, I'm sure, but I'm outta time.

Star Fox 64 (0)

Anonymous Coward | more than 7 years ago | (#16712205)

Um... pick... well...
any of the free fly ones. Especially the final, fight-star-wolf-and-kill-them one before going into the tunnel to fight Andross.

Thief 3 (1)

Nairoz (856164) | more than 7 years ago | (#16712215)

Shalebridge Cradle.

A level so perfectly designed, it scares the crap out of me just thinking about it!

Battleship levels? (1)

Sigma 7 (266129) | more than 7 years ago | (#16712303)

The battleship levels (and other kind of auto-scrolling levels) are actually more annoying than interesting. They may have been good when they came out, but now it's more used as a crutch than anything.

If the character can already keep up with the camera (e.g. as in the Tool Assisted Demos [tasvideos.org] ), those levels are more tedious than anything since there's almost nothing to.

Some auto-scroll levels are badly designed as well, since you have to do a series of jumps within the first 1.5 seconds of the level.

Personal favorites (1)

east coast (590680) | more than 7 years ago | (#16712321)

Thief : Haunted Cathedral (I was so terrified the first time I heard an undead knight the hair on my head stood up and I kept looking over my shoulder (IRL) in fear of something coming up behind me.), Return to Haunted Cathedral (Somwhow on this level the AI seemed so much better than the AI I had ever seen in any other game including Thief itself, never mind that I'm a sucker for the undead.)

HL: We've Got Hostiles (Fantastic intro music, the best name of a game level ever... besdies, killing "the good guy" is fun)

HL2: The Bridge (I have a minor fear of heights, this put the hooks into me), Ravenholm (I nearly cried in Ravenholm. It's perhaps the most beautiful level both in play and in immersiveness that I've ever played in a FPS)

Alice: The Hatter Levels (for me the Hatter levels are as twisted as the game gets and really puts a face to Alice's despair.), Mechanica (If you have ANY chance of motion sickness do not play Mechanica.)

Medal Of Honor : Ok, Ok, I don't know the name of the mission but it's the mission where you parachute into France on D-Day. It was fantastic watching bombers being knocked out of the sky only to fall through a barn roof and scramble in the hopes of not dying. That alone made the mission worthwhile.

Mute City, Mario Circuit 1, etc (1)

httpamphibio.us (579491) | more than 7 years ago | (#16712349)

Mute City from F-Zero for SNES
Mario Circuit 1 from Mario Kart for SNES

Thief fan-made mission (1)

CaptainCarrot (84625) | more than 7 years ago | (#16712371)

The Seventh Crystal [ttlg.com] by "Saturnine", for Thief 2. Not only is it a well-designed, challenging mission with an immersive, dramatic storyline, atmospheric and spooky setting, and an innovative use of scripted cutscenes, but it contains the single most startling, adrenaline-pounding moment of any level of any game I've ever played.

Of course, the best game of all... (0)

Anonymous Coward | more than 7 years ago | (#16712521)

...is LUNIX!!!!!!!!111111one

Thief 2 level 2 (1)

robson (60067) | more than 7 years ago | (#16712557)

"Shipping... And Receiving"

It's a thing of beauty -- perfect atmosphere, layout, puzzles, enemies, and environmental detail. As a game designer, this level has always humbled me.

Jedi Knight... (1)

Fiver- (169605) | more than 7 years ago | (#16712717)

...Falling Ship

Hands down (1)

davecarlotub (835831) | more than 7 years ago | (#16712757)

Donkey Kong cement factory level.

What! Only One Golden Eye?! (1)

rhartness (993048) | more than 7 years ago | (#16712771)

Golden Eye's Facility Level. It was excellent as a multi-player level and excellent to play when trying to beat the clock. Not to mention, their was the bug where at the end of the level where you could go up to the second level and the enemies would run up to the door below to the entrance of floor you were on. Either by lack of coder insight or some game bug they never opened the door to kill you. That meant you could camp out and just mow them down from above as an endless sea of enemies poured out from the other side of the main room. Once you ran out of ammo, you simply would simply run back down stairs and open the door and 'click' instant refill of 400 rounds! Man, those were the good ole days.

Re:What! Only One Golden Eye?! (1)

rhartness (993048) | more than 7 years ago | (#16712807)

Crap! The Article wouldn't load until now. And when it does, The Facility is the first thing I see. I apologize for the waste of time of the last post.
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