Extensive Twilight Princess Previews 117
All this week, and last week, Nintendo has been inviting game journalists up to their manse to have some extensive hands-on time with Legend of Zelda: Twilight Princess. At 1up Jeremy Parish has an extensive look at the game, with screenshots, impressions of the Wii control scheme, and a detailed look at the title's first few hours. From the article: "The bulk of swordplay, however, is controlled by moving the entire Wii Remote. Contrary to common opinion, this doesn't entail making massive swiping motions. Although it's certainly possible to wield the remote like an actual sword, a simple flick of the wrist will cause Link to attack. How you move the controller also has no bearing on the kind of strike you make. By default, Link sweeps horizontally; for a vertical slice, you must first lock on to a target. And a swing executed while pressing forward on the analog stick results in a stabbing thrust." Other features on the game include pieces from GameDaily, Kotaku, Gamespot, IGN, Gamasutra, and Game|Life. If you've been wondering about whether or not the controller is going to be tiring, then Chris Kohler's assurances for the worried gamer will be especially appreciated..
All i have to say is... (Score:2)
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This game is looking good. (Score:1)
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Is there anyone else who just finds the idea of gamers being worried about being tired from playing games kinds of ironic if not just shameful? hehe
Tron? (Score:2)
It looks like Link got himself a weird sort of Light Cycle [1up.com]!
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Confucius say: (Score:1)
Is better for boy to park meat in girl.
Too bad not in HD (Score:3, Insightful)
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I would expect that the same is true in North America.
Re: Component Day 1 in at Retail. (Score:2)
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Who, praytell, is this "everyone" you speak of?
"It's also a little disappointing (but not surprising) that the controller doesn't convert the type of motion you perform to the screen."
You were looking forward to spinning until you were too dizzy to see straight to do the spin attack?
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Oh, I'm sorry, am I not wearing the right kind of boat shoes today? My Beemer is in the shop.
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Actually I was hoping it would be that way. Keeping the definition low means that I don't have to worry about not being able to read text on my non-HD TV (like the problem with Dead Rising). I think it also makes the Wii the console of choice for young, new, and creative talent - for they don't have to spend as much of their budget on graphics.
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Plus, this is first generation software. Developers are still getting used to the different control scheme and seeing what they can do. While games during this generation will likely do the same action(s) regardless of swing motion, around the third generation (and definately by the end of the Wi
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The real fun begins when Lucasarts gets a lightsaber game released.
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Ooooh yeah. There are roughly 200 million people out there who would love to mess around with a lightsaber, both kids and adults alike.
Give it a good story, make it so that the lightsaber is the main weapon (but other weapons are available), and use motion sensing for stuff like Force powers, and you have an instanst platinum game.
You know Lucas Arts is at least thinking about it, and would be stupid not to make it. I can't wait.
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I don't find FFXII to be painful to play on a 108" diagonal screen(apart from the afforementioned load times, but that has nothing to do with reso
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Honestly, the PS generation didn't come into it's own until FFVII, which was on
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Nintendo is going to hit the ground running (Score:2)
A good start does not guarantee future success, but it sure as hell can't hurt.
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The gory exploding heads thing - pure Nintendo yet again.
Maybe you should watch the fucking episode before you criticise it. Don't forget that someone of your age should get parental permission first.
so pissed right now (Score:1)
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They did. While they discuss a few things, like the fact you have to make use of a multiple-targeting feature to defeat an early boss, they don't actually reveal anything about the plot of the game that the screenshots or E3 didn't already. It's a six-page preview - do you expect it to be completely without substance?
From TFA, at the bottom of the second page, before they go into detail about the plot of the game:
Then don't read reviews, (Score:3, Informative)
Next time skip the reviews and just buy the fucking game. You're going to buy it anyway.
The wait... killing...me (Score:4, Funny)
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Anyway...
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"The wait... killing... mii"
Huge, my ass (Score:2)
A great idea, stillborn. (Score:3, Interesting)
Too bad, they missed a good chance to innovate.
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That's a common myth. The Wiimote looses its position if you point it too far away from the sensor bar. You've still got the other sensors, but that's not enough for accurate swordplay.
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Oh wait, this really isn't a virtual sword, it's a wireless mouse.
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Did you not actually read the article?
Left handers left out (Score:1)
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I agree that using the opposite hand would be much harder if you had to do the actual motions.
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The thing is, since the actual motion you perform doesn't translate into sword motion, it's just the same horizontal, vertical, thrust sword moves Link has had in previous games, I don't see why the switch to right-handedness was even needed.
Did it bother anyone that in Wind Waker yo
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Read iawata asks part 2 for twilight princess (Score:1)
Meh (Score:2)
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Hey, wanna review a new nintendo game? (Score:1)
70+ Hours!?! (Score:1)
I'm old (over 30, under 40) and have maybe 2-3 hours of "free" time in the evenings. On the weekends, maybe a few hours more. Assuming I did little else other than play Zelda, guesstimate 10 hours of play per week. That's two SOLID months of "free" time sucked up by Link! Toss in some family obligations, playing other games, watching some TV, going outside (*shudder*) - and it could eas
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yeah! it's gonna be the DS all over again! Nintendo and their fancy gimmick thinking they're going to beat sony and all their horsepower... wait a second...
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Moore's Law called, and it wants its vague 10x improvement over five years back. Ignoring the massive, law-confounding improvements in processor and GPU designs over those years, obviously.
In a predictable manner, I'll get modded down for this - but if you buy a Wii, you have to realise your
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That, or you're a troll / hypocrite / astroturfer.
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Nah, just a awkward, non-upgrading PC gamer who's entertained by all the different varieties of console fanboys.
In one corner, you have the Xbox360 fans crowing over how wonderful it is to have a space-heater complete with high resolutions, downloadable software and online capabilities - and soon the ability for people to write (severely limited) homebrew stuff. PC users look back, slightly bemused - yes, those are good things, but they're not exactly new
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That game was gorgeous.
Either way, what was your point? That the GBA couldn't compete with the PSP's predicessor?
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Most people treated the DS like a stupid gimmick before it came out ("I want a games console, not a PDA") and it's probably the best handheld since the original Gameboy.
Most people, like you, are treating Wii like a stupid gimmick. If you hate it that much, go play Twilight Princess on the Gamecube. I'll be hacking my way through Hyrule by hand, thank you very much.
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Kind of... What you will actually be doing is flicking your wrist or swinging your weemote, or really just making some movement with your right arm in some arbitrary way while controlling the direction of the swing with the left analog stick. The "hacking" is really just a substitute for pressing a button, nothing more, nothing less. I can see it adding a little fun for a child, but not much for an adult.
I like Nintendo, I have a DS
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Um.. okay. Anyway, the DS is creaming the PSP despite being graphically inferior. It's cheaper, the games are better, and it has a stronger UI. PS3 vs. Wii? Same circumstances. Which would you rather play: Quake 3 but only with a Dual Shock controller, or Quake 1 with a KB and mouse?
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Your comparision would be more apt if it was the same game on both, just with a lower res on the Wii. Wii can probably handle whatever PS3 can do, but, would be limited to 640x480 (and maybe some minor reduced effects, but, I'm in no position to speculate on that).
Of course, the answer for me is the Wii, since, if I wanted to play Quake 4 anyway, I would just do it on my PC. While, Wii has Zelda
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Widescreen 480P is 854x480, which the Wii can also handle.
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Re: Weakest Console wins. (Score:2)
The PS1 is technically inferior in every way (except disk capacity) to the N64. Which sold more?
The PS2 is technically inferior in every way (except disk capacity) to both the GameCube and the Xbox. Which sold more?
Clearly, the "Most powerful console =! the winner."
Why, hi there Ken! (Score:1)
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Have fun playing Gears of War with your analog stick.
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Yeah, maybe after I've played Twilight Princess, Mario Galaxy, Metroid 3, Trauma Center, etc.
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Ah, sorry. I couldn't distinguish between a 5 year old joke and blatant ignorance. Considering your previous comment about the strapped on pointer, I assumed the latter. I apologize.
"I don't play games for children! I play Mario, and Princess! WEEEEE! er.. WIIIIII!"
Heh. The 'credibility' here you've mentioned depends entirely on how informed the person is. For example, your comment here would appeal to somebody with hurt feelings over Sony's latest round of ant
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Classic Controller maybe? There's also the gamecube controller, but the d-pad is in a bad location for those fighting games. The wiimote could also be used turned on it's side, but you'd be limited by two buttons, so that would suck. The Nunchuck+wiimote could work too: 1 joystick, 3 triggers, four buttons on d-pad.
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Wondering how all this controller mess works out in practice. Nintendo wanted to make things simpler with the Wii, but as it looks now you have to have three controllers to get the best out of all the games that the Wii offers. The Wiimote works only with Wii and NES games, Classic Controller with NES, SNES and N64, but not with Gamecube games, Gamecube controller works with NES, SNES, N64 and Gamecube games, but its flimsy dpad makes it hardly the controller of choice for NES an
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I might have believe that... (Score:2)
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Seriously man. I have a DS, I liked some of the games, but kirby didn't have much replay value, in fact, it didn't have much play value. The game that I have spent the most time on has been New Super Mario.
In fact, right now, I just took my DS off the charger. I certainly wish there were more games with a long period of play time in them. Trust me, if the PSP had anything on it that was of the level of FFVII or Doom or any cool game, it would have beaten the
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Every couple I know has at least one DS now. And the amazing thing is that I have never seen so many girls with a handheld videogame device. Any where I go to, I can end up joining a mult
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I'm struggling to see the attraction in waving a remote control at the screen in order to play new versions of games I've already played, and a few other gimmicky titles.
I'm a total gaming nerd, but the Wii is going to be the first console I'll probably skip since
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Along that same vein... I fail to see the attraction of using the same controller I've been using for years to play new versions of games I've already played with some nicer looking graphics, and have no gimmicky titles to play around with... and pay a lot more to do it.
At least with Wii something is new... and you just can't know, maybe
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So you're saying that the developers of AoE for DS felt "compelled" to use the stylus for no reason other than it being "much better", not "life or death"?
Sounds like a pretty good reason to use it to me. Who would
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