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Grading the Sixth and Seventh Console Generations

Zonk posted more than 7 years ago | from the stay-after-class-gamecube dept.

93

GameDaily has up an article grading the current and next-gen consoles on their past and (apparently) future performance. Ratings come with an explanation, which is good because some of them seem just a bid dodgey. Only a B+ for the PS2? Really? From the article: "Considering the competition, the PS2's $129.99 price tag seems downright diminutive. The slim PS2 comes sans fan (meaning potential overheating for long-winded players) but the compact design makes it a must-have for anyone with limited space in the entertainment center. The DualShock 2 is arguably one of the best game controllers of all time and extras can be snapped up for a mere $20 for head-to-head or online multiplayer action." The Aeropause blog has a follow up on the ratings, giving you another perspective on the same consoles.

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93 comments

Fluff Piece. (5, Insightful)

Crasty (1019258) | more than 7 years ago | (#16739875)

You can't grade something that hasn't been released. The Dreamcast was an awesome system before game support for it tanked. How would you have graded it before, and after?

Re:Fluff Piece. (2, Interesting)

grapeape (137008) | more than 7 years ago | (#16740139)

dreamcast i'd give an A even after its demise I would still give its first party game library an A.

Skies of Arcadia, Grandia, Marvel Vs Capcom 2, Dead or Alive 2, Soul Calibur, Phantasy Star Online, Super Magnetic Neo, Power Stone, Shenmue, ikaruga, virtua Tennis, Quake 3 Arena, Mr Driller, Chu Chu Rocket, HoD2, Gunbird 2, Jet Grind Radio, Samba de Amigo, the list goes on....

I blame the fanboys that bought into Sony hype for cutting short what easily could have been the greatest console of all time, of course I also blame Sega for being a bunch of idiots that couldnt market anything to save their lives.

Re:Fluff Piece. (1)

Crasty (1019258) | more than 7 years ago | (#16741403)

Yeah, exactly how Sega allowed the Dreamcast to be thought of as 'last generation' when the PS2 arrived is beyond me. I'm proud to say though, I still own mine, and about 40 very fine titles.

Ringbarer Interactive announce 2007 catalog (0, Troll)

ringbarer (545020) | more than 7 years ago | (#16739895)

Purveyor of racist yet truthful anti-islamic Slashdot troll postings, Ringbarer, today announced the formation of Ringbarer Interactive Entertainment - providing games for Linux.

"With the recent announcement that Linux is still not ready for the desktop, we thought it was time that Linux users had more games to play than poorly coded Tetris clones, Tux Racer, and that hilarious applet where you stop Bill Gates from installing Windows over Operating Systems that don't exist anymore.

To that end we have created a new dynamic episodic series of franchised Interactive Entertainment Experiences, catered for the Linux demographic. So we'll be forcing the games to be registered and installed online because we know fine well that Linux users would just try to steal them."

But what about the games? The 2007 release catalog promises to have something for all Linux gamers:

SIM NIGGER
Ringbarer Interactive Entertainment's flagship title - SIM NIGGER is a freeform sandbox game containing a miniature representation of New Orleans. The floods may have been drained, but that gives your SIM NIGGER opportunity to indulge in the kind of behaviour that only Niggers know and love. Smoke crack; rob tourists at gunpoint; do drive by shootings; eat stolen watermelon; loot televisions; acquire 'bling'; anally rape children; spout incomprehensible gibberish into your (stolen) mobile phone; draw welfare checks; and all that other wholesome stuff. Only with SIM NIGGER can pasty white overprivledged middle-class suburban teenagers express their dislike for Mommy and Daddy by adopting a culture that was never theirs in the first place. Featuring a meticulously marketed 'Urban' soundtrack from Eminem, Fiddy Cent, and Vanilla Ice.

Contains inbuilt advertising from Massive Entertainment who shall plaster every available in game billboard with the same picture, whilst claiming it makes the game more 'realistic', because you're stupid enough to fall for that thing.

ESRB WARNING: Contains hidden scenes of consentual fucking available by manually patching the game to include a DivX viewer and several separately downloaded gigabytes of pornography.

BATTLEFIELD: NOW
The poorly-optimised lagfest that is the Battlefield franchise finally wheezes its way onto the Linux platform. The latest Cancerware(tm) technology ensures that not only will your games take even LONGER to start, thus building anticipation; but even the fastest machine will be ground to a halt - ensuring a fair playing field for all.

Cancerware(tm) is an exciting and revolutionary addition to the franchise, as it shall interface with our servers every game to deliver the very latest geopolitical situation to eager gamers. Whichever enemy the USA are at war with at the moment will be the enemy you are shooting on screen, taking realism to the max! You can be shooting ungrateful Iraqi Insurgents one minute, and nuke-wielding North Koreans the next. Remember, folks, we have ALWAYS been at war with North Korea!

Guaranteed to force you to manually rewrite your firewall's bytecode and install every possible graphics development kit on the planet just to be able to run the fucking thing! And then do it all again every time it's patched! Just be fucking grateful!

SPACE MARINE XENOMORPH BUGHUNT 4 - EPISODE 1
Exciting and revolutionary FPS from the makers of SPACE MARINE XENOMORPH BUGHUNT 3. Control a tough talking American Space Marine through several levels of tense, pulse-pounding point-and-click action. Listen to poorly written contrived banter which was considered embarassing when James Cameron first wrote it twenty years ago. Fight ever larger and fatter aliens which are so ludicrous that even Todd McFarlane would wipe his ass on the sketchpad if he ever drew one. Contains the terrifying "Industrial Factory" level, as well as "Sewers", "Crate Warehouse", and "Industrial Factory 2", leading to an exciting plotline cliffhanger to be resolved in SPACE MARINE XENOMORPH BUGHUNT 4 - EPISODE 2.

SPACE MARINE XENOMORPH BUGHUNT 4 - EPISODE 2
This picks up the exiting plotline cliffhanger from SPACE MARINE XENOMORPH BUGHUNT 4 - EPISODE 1. Your tough talking American Space Marine has now been turned into an Alien or something. And you get to fight through all the same levels again, except there's a purple glow on things because you're an Alien or something and you've got slightly stranger powers. And a gravity gun.

SPACE MARINE XENOMORPH BUGHUNT 4 - HIGHSCHOOL HOLOCAUST MAP PACK
We have been working diligently with the modding community to provide an exclusive Map Pack for SPACE MARINE XENOMORPH BUGHUNT 4. These maps contain pixel-perfect replicas of every High School in the United States and Canada, so that Linux gamers may indulge their angry loner stereotype with a variety of virtual weapons.

SERIOUS FLIGHT SIMULATOR 2007
Decades of work have gone into the latest edition of SERIOUS FLIGHT SIMULATOR, utilising the best in scientific physics analysis, realistic fractal terrain generation, and a flight model second only to the best that the military have to offer. All of which will go to waste because the only thing Linux gamers would want to do with it is download a 3D model of New York City circa 2001 and crash a plane into the World Trade Centre, whilst laughing nasally that they're "teaching Bush a lesson".

SPHINCTER SMELL
Somebody has farted in the NSA offices, and it's up to special operative Sam Felcher to find out who it was! Stalk and sneak your way around the poorly lit bathrooms and ventilation ducts of NSA headquarters, until you get close enough to your target to be able to nasally identify their anal emissions.

LEMON PARTY
Like 'Mario Party' but with slightly more geriatric homosexuality.

GOATSE GOBBLIN'
Control a full-bearded man dressed in nothing but his underwear across many infurating platform levels, just for the chance to eat some distended anus.

WH3RE DA FUCK IZ CARMEN SANTIAGO?
The popular education title, updated for the Urban demographic.

LYNNDIE ENGLAND'S ABU-GHRAIB TETRIS
Of course, any collection of Linux games would not be complete without a poorly coded Tetris clone! LYNNDIE ENGLAND'S ABU-GHRAIB TETRIS is an exciting and politically savvy rework of the public domain puzzle concept. The barely conscious bodies of tortured Iraqi prisoners are falling from the top of the screen, and it's your job to stack them into amusing pyramids for the benefit of the folks at home. That'll serve 'em right for 9/11!


Many more titles are to be announced. So stay tuned to experience the future of Linux gaming!

PS2 definitely the best mix of cost & quality (2, Interesting)

XxtraLarGe (551297) | more than 7 years ago | (#16739989)

For the number of quality games [playstation.com] and the low cost, the PS2 is what I'd tell anybody looking for a new console to buy at the moment.

Re:PS2 definitely the best mix of cost & quali (1)

ZakuSage (874456) | more than 7 years ago | (#16742781)

I'd agree if they owned no consoles (even when compared to next-gen), but if they already have a PS2 it becomes a bit more difficult.

GameCube has a great set of games (less then PS2, but a lot more then XBox), and it is really cheap ($99 new, less than $50 used) but it's pretty well dead and Twilight Princess may well be the last game released for the console.

XBox has great homebrew applications like XBMC and all the emulators, and it has an alright set of games, but it's price is too much for such an old console, and it's also practically dead.

360 has the benefit of being next gen and having support for the next few years at leat, but it is pretty expensive ($400, and no I would never recommmend anyone pick up the $300 model), and the game library at present is woefully underdeveloped, with only a handful of titles I personally am looking forward to.

PS3 just as 360 has years of support ahead of it, and it some pretty excellent titles in development (MGS4, FF13, DMC4, Tekken 5, VF5 and on), but it is very expensive ($500 unless you really need a bigger hard drive), and... did I mention how expensive it is?

Then there's the Wii. It does have a list of some pretty good titles in development (Zelda port, Metroid Prime 3, Smash Bros Brawl), and it's cheap relative to other console, but considering the hardware $250 almost seems like a ripoff, and I can't help but worry that serious additions to classic series will be on 360 and/or PS3, with only spinoffs on Wii (like we've already seen with Resident Evil and Final Fantasy).

Re:PS2 definitely the best mix of cost & quali (1)

catprog (849688) | more than 7 years ago | (#16748577)


Game cube $99
Wii Controller $70 (169)
Wii sports $50 (219)
+ SD Card reader ($20) (239)
+ Network adapter (20) 259

What spinoff of resident evil was there. I though RE4 was first onto the gamecube

Re:PS2 definitely the best mix of cost & quali (1)

ZakuSage (874456) | more than 7 years ago | (#16751853)

Wii's not getting RE5, it's getting a spin-off from the series.

Re:PS2 definitely the best mix of cost & quali (0)

Anonymous Coward | more than 7 years ago | (#16753011)

You forget the backwards-compatability of the Wii. You can get one, and then avail yourself of the Gamecube back-catalog until such time as your Wii Must-Haves are released.

I'm probably going to sell my GC to offset the cost of a Wii as it is; assuming, of course, that backwards-compatability is full on for my game library, and not partial like the XB360/XBox or PS2/PS1.

(Yes, the PS2 had issues with some PS1 games, and even in several of the supported ones I found issues (MGS and poly tearing, for instance))

Re:PS2 definitely the best mix of cost & quali (0)

Anonymous Coward | more than 7 years ago | (#16755603)

MGS had poly-tearing on PS1 as well. PS2's backwards compatibility was damn near perfect, the only thing I can remember not working were those stupid Namco Museums.

Re:PS2 definitely the best mix of cost & quali (1)

Leviance (1001065) | more than 7 years ago | (#16742929)

I'm almost too embarassed to admit it, but I still don't have a PS2. It's probably what I'll be getting for my next console, but I've been too busy biulding up my library of past consoles to worry about adding a new one.

And the PS2 will certainly be a project ...

No component cables for the PS3? (1)

Nightspirit (846159) | more than 7 years ago | (#16739995)

From the article it appears that the different PS3 bundles will come without component or HDMI cables. Leaving out HDMI I can kind of understand, but even the premium 360 bundle comes with component cables.

Re:No component cables for the PS3? (1)

Ucklak (755284) | more than 7 years ago | (#16740383)

Does the PS3 come with composite cables? If so then what's the big deal?

1st through 5th generation didn't come with cables either except for the A/B tuner switch.

IIRC, Genesis and Super Nintendo required a proprietary connector that was $25+ to get composite.

You can get component cables for under $10 and 10 feet of HDMI under $16.

Re:No component cables for the PS3? (1)

Daemonstar (84116) | more than 7 years ago | (#16740605)

According to IGN:
The latest issue of Famitsu contains a first report on the cables that will be included with the Japanese version of the PS3. Purchasers of either the 60 Gig or 20 Gig models will get a power cord, USB cable, Ethernet cable, and standard composite AV cable.
Unless something changes (article dated October 11, 2006), it looks like you only get the composite. :P

The article quoted is found here [ign.com].

Re:No component cables for the PS3? (3, Informative)

conigs (866121) | more than 7 years ago | (#16740659)

I think the big deal is that it seems odd for a system to tout its HD capabilities and not come with cables to display an HD signal out of the box.

Are cables cheap? Yes. But for a $500 system (and who's only standard a/v connections are HDMI and TOSLINK), I'd expect it to at least have component cables bundled.

Re:No component cables for the PS3? (3, Interesting)

twistedsymphony (956982) | more than 7 years ago | (#16740699)

The difference is none of those other consoles offered high definition graphics as a major feature. By comparison the PS3 will be the first console that doesn't supply cables that support it's own graphical standard for gaming. Also the component cables are proprietary, you might be able to buy $10 component cables for your DVD player but your subject to what the proprietary accessory will cost on the PS3. Hopefully it will accept the PS2 component cables (though those aren't very cheap either)

The idea that you'd pay $600 for a premium version console and still have to buy accessories that it didn't include is some kind of sick joke where clowns steal my money.

Re:No component cables for the PS3? (1)

Babbster (107076) | more than 7 years ago | (#16740719)

Yeah, and the previous generations weren't being marketed based on their ability to do HDTV. The only console that might fit into your argument would be the Xbox - for which all but a couple titles had 480p ("Kung Fu Chaos" is the only non-480p Xbox game I can think of off hand, supposedly because the developer used graphical effects that relied on interlacing) - which didn't come with component cables.

It's easy to see why someone would be irritated that a console whose primary marketing efforts seem to be focused on HD content (both games and Blu-Ray) would ship without that capability "in the box." Personally, I don't care since I don't tend to buy consoles at launch and $500 seems like too much, component cables or not. But, if Sony is shipping with composite only then they are, technically, shipping an NTSC console that can be upgraded to an HDTV console. Hell, even the last DVD player I bought (a Toshiba with 480p output for my parents) included component cables in the box.

Finally, I would note that your pricing is way off. The PS3 doesn't come with component out built into the machine. You have to buy one of their adaptors to allow component output, which at least doubles the prices you "quote."

Re:No component cables for the PS3? (1)

shimage (954282) | more than 7 years ago | (#16742999)

Does the PS3 have actual RCA jacks on the back of it? Because if it doesn't (and I don't think it does), then those $10 component cables will be totally useless. My understanding was that it's backwards compatible with the component cables for the PS2, which means that if you don't have them already you'll have to spend another ~$30 or so on the proprietary Playstation component cables (or cobble together your own using the connector from the composite cables that came with it, provided you know what each of the contacts is for).

Personally, I agree with you that there isn't any reason for Sony to bundle in the component cables, but for a different reason. Assuming that I am right in thinking that the component jack is backwards compatible, the vast majority of people that want HD out of their PS3 either already have component cables or don't know the difference. Also, the fact that they use a proprietary connection on the Playstation end means that it'd be ... awkward ("expensive", I think is how Sony would characterize it, although I don't actually think it is) to include both composite and component (and I think they would be insane to not ship with composite cables).

Composite since the NES (1)

tepples (727027) | more than 7 years ago | (#16743069)

1st through 5th generation didn't come with cables either except for the A/B tuner switch. IIRC, Genesis and Super Nintendo required a proprietary connector that was $25+ to get composite.

I bought my Sega Genesis used, so I can't comment on that one. But the US and European versions of the NES (Wikipedia's 3rd gen) came with an A/V cable, and the Super NES (WP's 4th gen) through GameCube (WP's 6th gen) came with a composite "MULTI OUT" cable. The PS1 and PS2 also came with Sony's variant of "MULTI OUT".

Re:Composite since the NES (1)

aichpvee (631243) | more than 7 years ago | (#16748047)

My PSX came with a standard set of composite cables. Too bad Sony dropped that with later models and went with the multi-out only. Being able to pick up a spare set of cables for $5 at Radio Shack was freaking sweet!

Re:Composite since the NES (1)

tepples (727027) | more than 7 years ago | (#16748121)

My PSX came with a standard set of composite cables. Too bad Sony dropped that with later models and went with the multi-out only.

You can't do S-video, component, or RGB with a set of composite cables. Super NES, N64, and GameCube have all supported S-video.

Being able to pick up a spare set of cables for $5 at Radio Shack was freaking sweet!

RadioShack still sells a spare set of cables, though not exactly that cheap.

is anyone really that short on space? (1)

chroot_james (833654) | more than 7 years ago | (#16740013)

that they would get a ps2 now that they can fit one?!

Re:is anyone really that short on space? (1)

dohzer (867770) | more than 7 years ago | (#16751741)

Nope. Infact, I always laugh at people who abuse the XBOX due to its size. I feel really sorry for anyone who doesn't have that kind of space.

Arguably? (2, Informative)

KDR_11k (778916) | more than 7 years ago | (#16740129)

The DualShock 2 is arguably one of the best game controllers of all time

I'd say there's very good reasons to argue against that. Split d-pad, for one. That's a real thumbwrecker. Nonsensical button names is another big issue. And who can forget putting the analog sticks into a secondary position on a console whose manufacturer openly hates 2d games that would be the only real reason to use the dpad as the primary input?

Re:Arguably? (1)

steveo777 (183629) | more than 7 years ago | (#16740527)

I'm glad someone agrees with me about that. I've never liked the playstation controllers. Back in the PS1 days I hated the split D-Pad because it was very difficult for diagonals. I think they had to keep it that way because of the pressure sensative nature of the Dualshock 2 (did any games actually use that besides MGS2?). And the symbols for the right thumb buttons made it extremely difficult because there was no cognative pattern for the layout (IE A, B, C; X, Y, Z). Games that require you to hit buttons based on screen input aren't ever easy without practicing each time. Kudos to Nintendo for fixing that with the Gamecube controllers. Too bad they aren't keeping that design.

Re:Arguably? (1)

macshit (157376) | more than 7 years ago | (#16740975)

Yeah, the dualshock is at best a highly mediocre controller, I find it kind of painful to use for long periods of time. Sony just doesn't seem to do much in the way of testing when they design controllers -- it's like they design based entirely on the way it looks, not how it feels (and it's true, the D.S. does look pretty good).

As far as the article, I don't know what they were smoking, the grades they assigned seem almost completely random (and with little apparent connection to the accompanying text)!

I guess this article says more about the state of gaming journalism than it does about any of the consoles... [hmm, now I notice the page header: "AOL games"....]

Re:Arguably? (1)

rsilvergun (571051) | more than 7 years ago | (#16741935)

Most Racing games use it for acceleration, but since most people just jam the button down hard all the time you'd hardly notice. Mad Maestro uses it, depending on the colors on the screen you have to hit the button with a certain pressure (ruin's the game for me, I'm r/g color blind :( ). Ratchet and Clank used it somewhere iirc. You'd push harder to go faster when you used the rocket booster or something. My experience is it's just like the analog feature: it's too hard to work between the extremes (not pressing at all vs all the way). After years of playing I can control my stearing in racing games somewhat, but I still can't use the pressure sensative button's in any meaningful fashion. Nice idea, didn't work.

Re:Arguably? (1)

Jackmn (895532) | more than 7 years ago | (#16761979)

think they had to keep it that way because of the pressure sensative nature of the Dualshock 2 (did any games actually use that besides MGS2?).
I believe Sony had to configure their pad as they did because Nintendo has a patent [uspto.gov] on traditional 'plus' shaped d-pads.

While I dislike the split d-pad, I feel the other aspects of the DS controller are far superior to that of the GCN controller. Every button can be hit in a split second, making it perfect for twitch games.

Re:Arguably? (1)

steveo777 (183629) | more than 7 years ago | (#16765783)

I like the DS Lite controller, but the original DS seemed to have a problem in that both my arms cramped up. I think it has to do with the Lite being so small you can grip it from the sides and just get used to it, but with the phat I try to grip from the bottom and sides like other controllers and carpal tunnel tries to set in... You know, like with Guitar Hero.

Re:Arguably? (1)

miyako (632510) | more than 7 years ago | (#16740547)

I never had any trouble with the split D-Pad. I vastly prefer it to the 360's weird dpad- which is absolutely abysmal (to the point that I'm seriously considering waiting until I can get ahold of a PS3 to pick up Tony Hawk's Project 8, just so that I can actually have a controller with a decent D-Pad to play the game with- and the Tony Hawk series is one of my favorite game series of all time). There are a number of 3D games that benefit from having a D-Pad as opposed to analog controls.
I also don't think that the analog stick is in what I would call a secondary position. One of the great things about the Dual Shock design is that I can use either the D-Pad or the control stick on the left, and either the face buttons or the control stick on the right, as though it was the "primary" location. It's amazingly comfortable.
As for the nonsensical button names, I've never had an issue with that. Certainly they can be a little tricky to type if you want to use the symbols when writing a FAQ or something (I generally use X, O, [], Triangle) - but aside from that it's been a complete non-issue.

Re:Arguably? (1)

ElleyKitten (715519) | more than 7 years ago | (#16742047)

I also don't think that the analog stick is in what I would call a secondary position. One of the great things about the Dual Shock design is that I can use either the D-Pad or the control stick on the left, and either the face buttons or the control stick on the right, as though it was the "primary" location. It's amazingly comfortable.
I guess if you have huge hands. I find the control sticks awkward to reach. On the XBox or Gamecube the D-Pad and right stick aren't used enough to be an issue, but having my thumb constantly in that position on the PS2 is annoying.

Re:Arguably? (1)

miyako (632510) | more than 7 years ago | (#16742303)

I guess it's just a matter of how you hold the controller. The GC controller is comfortable to me, but I could never comfortably hold an XBOX controller.

Re:Arguably? (1)

Mattintosh (758112) | more than 7 years ago | (#16743191)

As for the nonsensical button names, I've never had an issue with that. Certainly they can be a little tricky to type if you want to use the symbols when writing a FAQ or something (I generally use X, O, [], Triangle) - but aside from that it's been a complete non-issue.

I refer to them by their original SNES designations, which always gets funny looks from the young'uns that grew up with PSX or PS2. I tend to color-code them according to the SFC controller's button colors as well (also used on the very excellent AsciiPad, which was sold in North America).

A = right, red
B = bottom, yellow
X = top, blue
Y = left, green

Which brings up a question... How did the ZABIE hint work in Chrono Trigger when it was re-released for the PSX? That specifically relied on your ability to press X-A-B-Y.

D-Pads and Analog Sticks (1)

LKM (227954) | more than 7 years ago | (#16749191)

I never had any trouble with the split D-Pad. I vastly prefer it to the 360's weird dpad- which is absolutely abysmal

I think the canonical comparison would be to one of Nintendo's D-Pads. Not the one on the Cube controller, that one sucks. But compare the PS2's (or PSP's) D-Pad to the DS or N64's or SNES's D-Pad, and you'll notice the difference.

I also don't think that the analog stick is in what I would call a secondary position.

Except it very much is. For most games, you have the left thumb on the analog stick and the right thumb on the buttons, so you're holding the controller asymetrically. Which is pretty weird.

The analog sticks were an afterthought introduced after designing the controller (as an answer to Nintendo's N64 controller). I have no idea why Sony never fixed that.

Re:Arguably? (1)

CastrTroy (595695) | more than 7 years ago | (#16740799)

Another voice here stating how bad the PS2 controller is. Split D-pad and buttons named triangle are the main reasons. Another think I don't like is the buttons under the analog sticks. You can't push that button without moving the stick, it's almost impossible. My favourite is the Gamecube controller. Buttons are very easy to find, A being the home button, and everything else being layed out logically around it. The color coding helps a little too. Look at the controller and tell me which one is the gas, and which one is the brake. Green for go, red for stop, you got it. The only problem is the Z button, but even that isn't too hard to reach. And don't even talk to me about the XBox controller, the original design was as big as a bear, and the current one still has many problems, like buttons under the analog sticks.

Re:Arguably? (1)

Nightspirit (846159) | more than 7 years ago | (#16741405)

I agree. I believe the dualshock is one of the worst controllers of all time. I much prefer the xbox controller (never played with the wavebird so I can't give my opinion on that).

The ps2 controller for me is uncomfortable after about 20 minutes of play, especially if I am using the analog stick. I'm actually quite surprised that the ps3 hasn't moved the analog stick to the same position as the xbox controller. It just seems an unnatural position for the left analog stick.

Re:Arguably? (1)

matchewg (669643) | more than 7 years ago | (#16742017)

Are you kidding me.. the dual shock controller was the most uncomfortable piece of crap on the market. I'd take Xbox's monstrosity over it any time!

Re: Dualshock = Poor. (1)

trdrstv (986999) | more than 7 years ago | (#16742211)

Agreed. There is a reason that 3 other manufacturer's (MS, Nintendo, and Sega) all put their Analog sticks in the primary position. For 3D games, that's where they belong. I can understand how it happened though, the PS1 controller was only slightly modified from an SNES controller. Then they wanted to add analog support, and didn't know where to put it. Why they left it on the PS2/PS3 in this configuration I have no idea. To me this is a cap in the 360's favor as I would rather interface with that for hours at a time (or a Wavebird, or a Guitar) than the Dual shock or Sixaxis.

Introducing Microsoft's Cross Square Circle (1)

tepples (727027) | more than 7 years ago | (#16743159)

Split d-pad, for one. That's a real thumbwrecker.

It's a workaround for the D-pad patent that Nintendo refused to license in 1995.

Nonsensical button names is another big issue.

I'll grant you the square, but the other three were letters: X (cross), O (circle), and D (triangle, in the form of Greek delta). In addition, you can spell the name of every Microsoft game console using just PS1 buttons: X (cross), Box (square), 360 (circle).

Re:Introducing Microsoft's Cross Square Circle (1)

LKM (227954) | more than 7 years ago | (#16749223)

It's a workaround for the D-pad patent that Nintendo refused to license in 1995.

Well, other console manufacturers found better workarounds (Neo Geo Pocket) or were magically able to license the D-Pad.

Re:Introducing Microsoft's Cross Square Circle (1)

KDR_11k (778916) | more than 7 years ago | (#16756191)

It's nice that the buttons have names but other controllers had button names that related to each other (e.g. X was next to Y). Never mind the "intelligent" decision to have X mean Yes and O mean No in the west (and that's not even consistently used, some games use /\ as No and I've even seen games released in the west that left in the Japanese standard of O=Yes, X=No).

Re:Arguably? (1)

drewmca (611245) | more than 7 years ago | (#16743817)

Finally someone agrees with me on this. The fact that the analog sticks were thrown in there as an afterthought is easily forgotten. The only reason they're still there is because people are used to it. That doesn't mean it's good. You have to actively hold your thumbs in that position just to rest them on the sticks, before you even move them, and that's strain while doing nothing. It gets worse as you start moving them. Now that so many games take advantage of the analog sticks for 3d movement, it's become a poor design that affects 80% or so of your use of the controller.

i much prefer the other consoles, where your thumbs are in a rested, no-strain position when sitting at a ready state on the analog sticks.

Re:Arguably? (1)

bynary (827120) | more than 7 years ago | (#16751555)

I find it literally painful to try and press the R2 and L2 buttons. My fingers do not naturally rest on any of the shoulder buttons on that controller. I second anyone who is calling Sony out on the worst idea for button names/symbols.

"Hit triangle, triangle, circle, square, circle" I don't know why, but A B X Y is much easier to remember. I personally find the GameCube controller to be the most comfortable controller I've used by a long shot. However, YMMV.

Wow, talk about weak articles. (2, Insightful)

kinglink (195330) | more than 7 years ago | (#16740163)

B+ for the Ps2, A for 360, A- for Wii, B+ for PS3, A for DS, B for PSP, C for Gamecube, D for Xbox????

It seems like as long as it's next gen you get a B+ and if it's this gen if it's sony you get a B+?

This isn't "Grading" This is "which should I buy for christmas" and the answer they give? any of them. Seriously this isn't a fluff piece, this is enuff piece. A article that is written with just "enuff" to count as an article. No one fails on it, no one wins. It's just "buy what ever you were going to buy in the first place". Personally I'd probably have graded it as follows, remember this is for a new system.

B for PS2, A- for 360, B for Wii, D for PS3, F for Gamecube, D for Xbox, B for DS, B for PSP (only because it plays music)

Re:Wow, talk about weak articles. (1)

twistedsymphony (956982) | more than 7 years ago | (#16740559)

I would have said

B for PS2, A for 360, A- for Wii, D for PS3, C for Gamecube, C for Xbox*, A for DS, D for PSP
*if you include modification potential, without I'd rate it a D-

Really it seems these were graded on the quantity of recent and future game releases...
The idea that the dual-shock is somehow one of the best controllers ever made is a joke in itself. It started as a SNES controller with handlebars and extra shoulder buttons. The extra shoulder buttons mean your fingers are either cramped (if you put your middle finger below the *2 buttons) or you have to use a death grip with your pinky and ring fingers (if you put your middle finger on the *2 buttons). The D-pad is segregated and stiff which chews up your thumb, then when they added the analog they made them difficult to reach, and convex which means your finger easy slides off, the dual shock 2 added the useless pressure sensors on every button which means they're squishy and hard to get good tactile feedback, not to mention they still kept the d-pad in the dominant position for the sake of visual symmetry. The SIXAXIS is even worse seeing as it has no rumble, uses cheap plastic, and the analog triggers are convex instead of concave meaning your fingers slide off all the time. I'll at least give them that the Dual-Shock is better then the SIXAXIS.

Re:Wow, talk about weak articles. (1)

XxtraLarGe (551297) | more than 7 years ago | (#16740567)

The XBox gets a D because it's overpriced. No reason on earth they should be charging $180 for it. The thing I'm curious about though is how either you or the story author could actually "grade" the PS3 since it's not out yet? I doubt I'd buy one because of the price (this has me leaning toward the Wii), but I don't think it it should be rated any worse than the 360...

Re:Wow, talk about weak articles. (1)

kinglink (195330) | more than 7 years ago | (#16742023)

The way I graded the PS3, is Price, availablity of games (emphasize on stuff you can't get on other system or games already out), and the future performance for the american market, as well as the controller.

You claim the Xbox is over priced for 60 bucks more than the PS2, yet 200 more bucks for the PS3 is ok? So why are you telling me you would grade a 600 dollar item the same as a 400 dollar item assuming both do nearly the same thing?

Btw to the other response to my post. The DS gets a B because it's a weaker system than the PSP, but has great first party games and a unique control scheme. How well it sells means shit, you don't rate madden a 10 just because it's the highest selling game most years, do you?

Re:Wow, talk about weak articles. (0)

Anonymous Coward | more than 7 years ago | (#16743113)

How well it sells means shit, you don't rate madden a 10 just because it's the highest selling game most years, do you? So, by that measure shouldn't ps2 get a lower grade due to it being weaker than the gamecube, xbox, or dreamcast?

Second article not "another perspective" (1)

LoverOfJoy (820058) | more than 7 years ago | (#16740175)

It's just a summary of the first article, not "another perspective" as the slashdot summary suggests. If you don't want to be bothered with as many pages (and ads) but want to get each grade and a short explanation, read the second article. It even says at the end, "That wraps it up. Total credit for this article goes to GameDaily."

too arbitrary. (1)

aleksiel (678251) | more than 7 years ago | (#16740187)

they graded the wii below the 360, but the wii hasn't even been released yet. there's no way they can grade on the future of the console that doesn't even have a present yet. the unwashed masses haven't touched it yet.

Wrong (3, Informative)

hawkbug (94280) | more than 7 years ago | (#16740309)

"The slim PS2 comes sans fan (meaning potential overheating for long-winded players)"

Wrong. If you take apart a slim PS2, you'll clearly see a fan on the inside of it. However, it's very quiet, which is a good thing. But yes, it does get warm - but the fan keeps the cpu/gpu from melting.

Re:Wrong (1)

Vampyre_Dark (630787) | more than 7 years ago | (#16763207)

The fan isn't quiet. It's very audible over when it turns on. it doesn't seem to come on unless I've been playing a game that has been murdering the disc drive since I turned the unit on for an hour, then the machine gets hot, and the fan starts whirring.

Re:Wrong (1)

hawkbug (94280) | more than 7 years ago | (#16773519)

Yeah, it's all subjective I guess. If you compare it to a V7 with a hard drive in it, it's pretty quiet :) But if you're wanting dead silence, then yeah, it's probably loud when it gets hot. It also depends on how much dust you have in there and if you keep your console off the carpet. Put it on an exposed wood or metal surface with plenty of air flow, and it's much better.

Re:Wrong (1)

Vampyre_Dark (630787) | more than 7 years ago | (#16778619)

It depends on the games you play. Some games only load data off the disc for a few seconds with minutes between loads. A lot of newer games are constantly streaming from the disc. After about 30-60 minutes of the drive head slamming back and forth, a loud whirring fan comes on.

It sounds like revolving desk fan. But I can see how some people would never hear it, if they play in very short burst, or play games that aren't streaming constantly. The unit itself doesn't seem to require the fan, as I can play something that doesn't load from DVD much all through the night without it coming on (or maybe it's on at a low quiet speed?).

Passing Grade? (1)

valathax (916966) | more than 7 years ago | (#16740397)

It isn't clear when you use grades, which are region specific, on consoles that are international. For exampe a D where I am from indicates a fail, where as I think at D in the US is a pass.

Re:Passing Grade? (0)

Anonymous Coward | more than 7 years ago | (#16741969)

In the US, it depends on the institution. Often, Ds are passing in primary and secondary school but failing in higher education. Of course, there's also the issue of how we map percentages to grades, curving, modifiers, whether A+ exists, etc.

Re:Passing Grade? (0)

Anonymous Coward | more than 7 years ago | (#16753543)

It kinda depends, in my engineering degree classes that are prerequisites for other classes you have to get a c to pass, otherwise a d will pass you.

129.99? (1)

testudorex (1019214) | more than 7 years ago | (#16740413)

"the PS2's $129.99 price tag seems downright diminutive."
The ps2 was $399 bro, that's what I paid for my 2!

Re:129.99? (1)

Babbster (107076) | more than 7 years ago | (#16740865)

Bro, unless you live outside the US then the PS2 was never priced higher (except on eBay, for suckers) than $300.

Re:129.99? (1)

muftak (636261) | more than 7 years ago | (#16741855)

it was £299 in the uk, that's $567, we love being ripped off.

Re:129.99? (1)

Babbster (107076) | more than 7 years ago | (#16742203)

Yah. I don't get why these companies hose y'all like that. Even the evil VAT and other taxes shouldn't cause a near-doubling of prices. It would be interesting to see an internally generated breakdown of how they (Sony, Microsoft and Nintendo) come up with their international pricing schemes. It can't be just the higher volume of sales in the US since, presumably, the volume of an internationally available product should be counted in total instead of per-country.

Re:129.99? (1)

KDR_11k (778916) | more than 7 years ago | (#16756333)

Price determined when the Euro was at its weakest and the dollar very strong, never adjusted afterwards since "Europeans are used to overpaying".

Re:129.99? (1)

poot_rootbeer (188613) | more than 7 years ago | (#16744413)

The PS2 may have been $399 in some regions 5 years ago, but today you can buy one for $130 in the United States. If you're trying to decide which console to buy in 2006, you do so based on their prices as of 2006.

Ah, I understand now. (1)

Dr. Eggman (932300) | more than 7 years ago | (#16740523)

This article is fluffy and full of crap, but it did illuminate a Sony statement quite well. I enjoy trying to understand why companies say what they say to new media. Obviously, everything they say is planned and has a purpose except for the rare slip (which contrasts slips that are purposely let out.) Because the intended statement is not always the same as the intended purpose of the statement, it creates a fun little mental exercise. Sony's not-to-recent claim that the PS3 is a 10 year cycle system was quarky but understandable (reassuring customers are getting their money's worth and defending the $500/$600 price.) But what was very strange, and has perpelexed me up until today, was to say the PS2 is also a 10 year cycle machine. Obviously, the PS3 is coming out well before the PS2 has been out for 10 years and it seemed very odd. It seems obvious now. As one might guess Sony doesn't just suddenly realize they are going to miss shipment targets. Signs and symptoms that would suggest this were know well before they finally made the announcement. The PS2 10 year statement was part of a marketing insurance scheme. Look back on Sony news, what do they push a lot beyond the PS3 immenent arrival? The popularity of the PS2, because it certainly isn't the PSP. This of course is not just for their investors' continued good will. It is also important that they keep public opinions about the PS2 positive, while weaving in repeated statements about the PS3's backwards compatability with the PS2. This way, as it has worked out now, they are in a position to push PS2s as an option for those who can't snag one of thier PS3s. Sony Marketing wants us to see PS2 as a perfectly acceptible bridge to the PS3 while we wait for new shipments; focusing on how backward compatability means we wont be "wasting money" on an older system that will be replaced by the PS3 soon. In that light, the PS2 is a 10 year console is a statement of confidence, a marketing reminder, and a subtle admittance to fears that they will not make announced shipments. It's fun to work this sort of thing out, even if I'm completly wrong. Although I think Sony's heading for big trouble, I also think (despite the optimistic corporate face they present) they are not oblivious to it either.

Re:Ah, I understand now. (1)

Crasty (1019258) | more than 7 years ago | (#16741625)

Your comments make a good point.

And when Sony says a 10 year life cycle, I don't buy it for a second. Even if they feel it could compete for 10 years, do you think they are going to allow themselves to be percieved as 'skipping' a console generation?
Although it would give them remarkable clout in the future, chances of it happening are next to nothing.

Hell, I'd pay $600 if they could promise me it wouldn't break within 10 years.

Re:Ah, I understand now. (1)

triffid_98 (899609) | more than 7 years ago | (#16746121)

Me too. The first gen PS2 was rather infamous for it's flimsy DVD drive, it took a lawsuit to finally get Sony to warranty them.

From what I understand the slim version is 'better', instead of DVDs it eats power supplies and overheats.

Hell, I'd pay $600 if they could promise me it wouldn't break within 10 years.

Re:Ah, I understand now. (1)

KDR_11k (778916) | more than 7 years ago | (#16756371)

10 year lifecycle means they'll keep making them and keep accepting games for it although it'll be like the PS1 was this gen, just a system for budget games or crappy license tie-ins that try to cover more of a market cheaper. Of course it'll also allow the PS2 to divert developer attention from the PS3 for much longer...

Two can play (1)

Jerf (17166) | more than 7 years ago | (#16740707)

Two can play at this game. My grades, briefly and biased-ly:
  • Playstation 2: A couple of points docked for some truly sub-par graphics decisions made to pump up the polygon count, but otherwise, this is pretty much the model console. A.
  • 360, PS3, Wii: Way the fuck too early to grade. Everybody here knows where the pre-release hype stands.
  • DS: A+. You pretty much have to give out an A+ here because of the risk factor, and the fact that it paid off. The DS actually has fun games that can not be meaningfully ported to any other gaming platform. (Kirby's Canvas Curse is the canonical example, methinks; due to the way the game critically depends on the stylus even a mouse could not adequately emulate it.) Actually, A+ for the DS Lite; the DS is probably an A- for being a bit clunky, dim, and sorta ugly, but the Lite fixed all of that.
  • PSP: I have not used it, but certainly the followthrough execution has been lacking. I don't think a portable game player can afford optical disk technology yet. I'd cap the score at B- for technical issues, and for most people it's probably even worse due to lack of game selection. (It's not that there are no games, but I sure don't seem to hear about many of them.) The UMD movies were a sick joke and if you grade the device as a whole (not just as a games device) I'd knock it down to C- or even D+ for that; I do not appreciate having yet another proprietary movie medium foisted on me. (But as it is ignorable simply by not buying UMD movies, I'd consider the B- my "real" score.)
  • Gamecube: C for business reasons. The console is solid, the games are solid, the marketing apparently didn't execute, they were late to the party, and in general it just didn't make it. However, I note that one of the reasons I find myself interested in the Wii is knowing it opens the Gamecube library up to me; I could totally see buying a Wii, maybe Red Steele and Excite Truck (which would probably be my wife's favorite), then scrounging around in the Gamecube bargain bin/used pile for some of the many things I've missed there, cheap.
  • XBox: Sharply differs depending on whether you like the games the XBox had or you didn't. If you liked them, and liked playing them online, B+. If you couldn't care less, D+.
  • Dreamcast: B-. I actually liked the quality and the game selection was surprisingly good, especially if you still think it just sort of "died". In some ways it reminds me of the DS, with a high proportion of off-genre or niche games that turned out to be a lot of fun. Personally I find I like the controller better than the PS2, although I'm a big man. The memory cards were kooky and mostly useless. Note that this grade (and all others in this discussion) are "for the time"; obviously the Dreamcast released today would not beat the Gamecube.
But of course the reasons given are more interesting than the actual grades.

Re:Two can play (1)

LoverOfJoy (820058) | more than 7 years ago | (#16741857)

I'd mostly agree with you but why do you say it's too early to grade the xbox360? It's out. It has a decent number of games. It has announced a bunch more. You said you're judging them all "for the time" when you talk about the dreamcast. Can't you consider the 360 for its time in its lifespan?

Re:Two can play (1)

Jerf (17166) | more than 7 years ago | (#16742031)

You have a point.

I actually can't because I have only seen them in the stores.

And I have no problem admitting that to some degree my grading scale is relative. How the 360 gets graded will partially depend on how the other systems do.

Re:Two can play (1)

PoderOmega (677170) | more than 7 years ago | (#16755653)

I would say that Dreamcast would be more a B or B+, but I totally get the same feel for the DS and Dreamcast when you are talking about off-genre and niche games. Maybe it is just the color of my white DS Lite is a bit reminiscent of the Dreamcast.

Re:Two can play (1)

dank zappingly (975064) | more than 7 years ago | (#16762199)

I can't believe the cube was given such a high score. I always thought of it as a complete failure. Slightly more powerful than the ps2 with far fewer games. Even the traditional nintendo titles seemed to be lacking (Mario Sunshine, Zelda Windwaker or whatever, etc. It didn't play Dvd's and near the end of its lifespan certain games had to be released on two discs (Tiger Woods). Also the controller was just plain annoying with all sorts of weirdly shaped buttons all over the place. There are titles that are better on xbox like shooters and online games. There are games that are better on PS2 like tony hawk, or any other game that uses 4 shoulder buttons. I can't think of one game that is better on the cube. It had weak graphics, weak online play, a crummy controller, and very few worthwhile first party titles. I know that people disagree with me on this, but I consider the N64 and the gamecube to be complete failures. Sure they sold pretty well, but they both made poor design decisions and allowed sony to take the lead. It looks like nintendo is back on the right track with the Wii, but I think anyone who gives the Cube a high rating has to be taking crazy pills. Unless you're a die hard zelda/mario fan, there really is not a good reason to get it.

Ironically, it's the PS2 that's saving Sony (1)

jchenx (267053) | more than 7 years ago | (#16740921)

A few months ago, I joked that it was the PS2 that was going to doom Sony and the PS3 launch. Why spend hundreds of dollars on a new console and mediocre launch games, when you've got smash hits such as Final Fantasy XII and Guitar Hero II instead?

But I realize now that it's actually the opposite. It's the PS2 that may end up saving Sony. Why?

Well, the PS3 launch was already "doomed" in the first place, due to its high cost and low availability. Most of the gamers who are interested in one, just aren't going to be able to get one, unless they want to spend close to a thousand dollars (at least!) on eBay, or get lucky camping out in the wee morning. The vast majority of people that will eventually get a PS3, won't be getting one until next year, once the units are more readily available.

In the meantime, the last thing Sony wants is for these gamers to get interested in the Wii or the 360. The best way to do that is to get these same gamers hooked on PS2 games, until the availability problem is over. That's where your huge franchises, God of War, Final Fantasy, etc. can come to the rescue.

It's certainly working for me. I'm currently addicted to FFXII (although I already have a 360 so it doesn't matter in that respect).

Re:Ironically, it's the PS2 that's saving Sony (1)

John.P.Jones (601028) | more than 7 years ago | (#16741163)

> It's certainly working for me. I'm currently addicted to FFXII (although I already have a 360 so it doesn't matter in that respect).

Ha ha, wait until you want to play FFXIII and its only available on PS3. I own a 360 and have a pre-order for a Wii but I don't fool myself. By the time FFXIII is released I will have upgraded my PS2 to a PS3.

Re:Ironically, it's the PS2 that's saving Sony (1)

jchenx (267053) | more than 7 years ago | (#16741779)

Ha ha, wait until you want to play FFXIII and its only available on PS3. I own a 360 and have a pre-order for a Wii but I don't fool myself. By the time FFXIII is released I will have upgraded my PS2 to a PS3.
FFXIII is so far away (at least a year, if not more), that I find it silly to think about it now. I will probably have a PS3 by then, although it wouldn't surprise me in the least if Square drops the bombshell and announces some flavor of FFXIII becoming multi-platform. (Remember, they're not just Sony exclusive anymore, with several 360 and Wii titles as well)

Both Final Fantasy and XIII run on PS2 (0, Offtopic)

tepples (727027) | more than 7 years ago | (#16743303)

Ha ha, wait until you want to play FFXIII and its only available on PS3.

Every Final Fantasy game in the main series except III and XI runs on a slim PS2. Even XIII is for PS2 [wikipedia.org].

Re:Both Final Fantasy and XIII run on PS2 (1, Insightful)

Anonymous Coward | more than 7 years ago | (#16743405)

Um - Final Fantasy XIII (13) is for PS3 (http://en.wikipedia.org/wiki/Final_fantasy_xiii). The link you have is for an entirely different game called XIII (Thirteen). FF13 Was originally slated for PS2 but Square later announced that it would be released on the Playstation 3.

Re:Ironically, it's the PS2 that's saving Sony (1)

kinglink (195330) | more than 7 years ago | (#16742429)

A lot of people are addicted to FFXII even those with 360s, however at the same time that will last what? A month for a hard core gamer, two - three monthes for a "casual" gamer. Will sony have a good game then? The 360 has 11 monthes of lead and are reaching second generation games for their console, Sony has a lot of catch up, and people arn't going to pay 600 dollars for the FFXIII, especially with Mistwalker coming to the 360 with 2 unique Rpgs.

Personally I'll be buying a PS3, when it drops to 3-400 dollars depending on games, there's 0 reasons for a launch system, when my 360 makes me happy. The 360 has something like 60 games available (not many great ones but probably 20 worth playing once). Ps3 will have around 4-5 games you can't get on the 360 at launch? I already have a 360, and I'll be picking up a Wii.

The biggest problem is that while Final Fantasy saved them, It's owned by Square, they can't force games to release when they need, they just got extremely lucky with Final fantasy.

Sony's only going to "Win" against microsoft in Japan, elsewhere I think it's too little, too late.

Re: Wii will pwn Sony in Japan. (0, Redundant)

trdrstv (986999) | more than 7 years ago | (#16742973)

Even though MS hasn't been able to sell in Japan, Sony's meager launch of 80,000 PS3 units will be crushed by the Wii The day it launches. With a healthy level of Wii's in the pipeline Nintendo will be the market leader in Japan through the holiday and likely the 1st 3-6 months of it's lifespan. Sony's only hope is to get their manufacturing issues fixed before Nintendo has "Too much of a lead" and developers "Follow to money to the larger userbase" as they did with the PS2.

Re:Ironically, it's the PS2 that's saving Sony (1)

maglor_83 (856254) | more than 7 years ago | (#16745425)

people arn't going to pay 600 dollars for the FFXIII
You underestimate Final Fantasy nuts.

Re:Ironically, it's the PS2 that's saving Sony (1)

donaldm (919619) | more than 7 years ago | (#16748823)

Actually I think you are dead right on this. The PS2 will save Sony especially during the Holiday season, why?

1) It's cheap.
2) It has over 1000 game and can play PS1 games if you want and can find them.
3) Most games can be got very cheap (except for new premium games).
4) New games are still coming out for this machine so it still has at least 1 to 2 years life.

Not everyone can afford a Wii or Xbox 360 or PS3 (If you can get one) in fact struggling parents looking for a present for their children would find that the PS2 is a bargain in that you can get a nice but relativity cheap TV and setup the machine in the kids rumpus room or even in their bedroom. They can also afford a few games as well without breaking the bank. Of course you always have parents who will buy next gen machine for their (spoilt) kids but most can't or won't.

Now I am going to hear about how cheap the Wii is. Well yes it is relative to the other next gen machines but the prices of the games will basically be the same and if the price of the Gamecube games are anything to go by they will remain high for a long time. Parents do have a tendency to see this unless they are stupid and the majority of parents aren't.

While the initial launch of the PS3 will be low remember there are more coming and Christmas is not till the 25th December so if you are getting the PS3 as a present for your kid/wife/friend?? (hands up if you are doing this) then does it matter if you get one just before Christmas? (if you still can get one). Of course buying a PS3 or even the Xbox 360 for a present is a bit expensive. If you have a family would you buy your kid a US$300 to US$600 dollar present plus say 4 games (approx US$200) and how often would you buy them a new game?

Basically Microsoft, Nintendo and Sony want the people who will buy their next gen gaming machine to actually buy games (in Sony's case movies as well) since it's the only way they make a long term profit. The people that will do this would buy a PS3, Wii or Xbox 360 at any time of the year and for themselves.

If you really want a next gen machine and do want to save money then I would not get any next gen machines just yet and wait till around or after June 2007 when the new 1080p HDTV's come out (some are out now and are expensive but are tipped to drop 35% or more) and if you get some mates together you could negotiate a very good deal for a HDTV (42in to 50in or bigger), Amplifier and speakers, cabinet and next gen gaming machine. In my opinion if you want HD movie capability and with a HDTV you would be crazy if you didn't you would most likely get the PS3 which would be a better option over the Xbox 360 plus HD-DVD add-on. Of course this is up to you and you may prefer a dedicated Bluray or HD-DVD machine.

In Australia I have seen very good deals for good quality LCD 42 inch HDTV's (720p) plus Xbox 360 (no hard disk) very impressive watching "Dead or alive". So I would not be surprised for similar deals for the PS3 when it gets here in March and a $100 to $200 price differential is nothing. So for those people in Australia, New Zealand, Europe and the UK the delay may be a blessing in disguise.

Have not seen FFX11 yet maybe the PAL version will be out soon.

This is Retarded (0)

Anonymous Coward | more than 7 years ago | (#16741301)

Aren't grades supposed to be objective?

If thats not a fan in the slim PS2... (1)

Reapman (740286) | more than 7 years ago | (#16741447)

Tell me what I had to soder the connectors back on for after a botched "let's take apart and look see" That was NOT fun for a solder n00b like me. This was the silver Japanese version (the one with really crappy backwards compatability I hear now), maybe the North Am one's are different?

Not Grading Their Past (1)

matthewcharles2006 (960827) | more than 7 years ago | (#16741993)

I've seen this article linked to on several websites, and everyone seems to think they're grading the lifetime achievements of the consoles, which is not the case. Giving them letter grades implies this, which was misleading and a mistake IMHO.
Our panel of experts scrutinizes every game console currently on the market to determine which will offer the most bang for the buck.
However, whether or not you agree with them, the grades are being handed out based on what is the best purchase right now, just in time to start thinking about Christmas shopping. Seen in that light, it makes a lot more sense.

This is just silly - PS2 is the /the/ Console (1)

Sarusa (104047) | more than 7 years ago | (#16743931)

I hate what Sony's turned into with the PS3, but there can be no doubt that the PS2 is the console to beat. Sure, it's the least powerful console of the last generation (XBox, GameCube, PS2), but oh boy does it have the software library. If you had no gaming console and you were going to buy one, the PS2 would be the one to get.

I personally love my XBox 360 but it certainly can't match the breadth and depth of the PS2 library. Sold off my original XBox and Gamecube because they were useless.

Unless you want portable, then the DS rules the roost.

"DualShock 2 is arguably one of the best" (1)

KIFulgore (972701) | more than 7 years ago | (#16747597)

"The DualShock 2 is arguably one of the best game controllers of all time." And that's where I stopped reading. Arguably indeed.

Another perspective? (1)

gamer4Life (803857) | more than 7 years ago | (#16748107)

The Aeropause blog has a follow up on the ratings, giving you another perspective on the same consoles.
Another perspective? It's the same perspective on the same consoles, only in condensed format.

The DualShock is *not* particularly good (0, Redundant)

LKM (227954) | more than 7 years ago | (#16748387)

DualShock 2 is arguably one of the best game controllers

No, it's not. It is, however, probably the one you're most used to. Maybe it's even the first controller you've ever used. but that doesn't mean that it's a good controller. The shape is extremely awkward and non-ergonomic. You can't really hold the damn thing. The dual analog sticks are useful, but they're positioned all wrong. There are about, hm... well, there's Katamari Damacy which makes use of the dual sticks' position, but for every other game, you have to hold the controller asymetrically in order to use the left analog stick while keeping the right thumb on the buttons.

And don't get me started on the stupid symbols. I still sometimes hit the wrong button if the game tells me to "hit the square button" because I tend to forget the button position during a particularly engaging game.

If people like this controller, it's not because the controller is particularly good (or particularly bad, for that matter - there are way worse controllers). If people like it, it's because they're used to it.

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