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US Spies Use Custom Video Games for Training

Soulskill posted about 6 years ago | from the no-idkfa-allowed dept.

Government 148

Wired reports that the US Defense Intelligence Agency has just acquired three PC-based video games which they will use to train the next wave of analysts. The games are short, but they have branching story lines that change depending on how a trainee reacts to various problems. Quoting: "'It is clear that our new workforce is very comfortable with this approach,' says Bruce Bennett, chief of the analysis-training branch at the DIA's Joint Military Intelligence Training Center. Wired.com had an opportunity to play all three games, Rapid Onset, Vital Passage and Sudden Thrust. The titles may conjure images of blitzkrieg, but the games themselves are actually a surprisingly clever and occasionally surreal blend of education, humor and intellectual challenge, aimed at teaching the player how to think."

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148 comments

And in these games... (5, Funny)

i kan reed (749298) | about 6 years ago | (#23180998)

It gets confusing because they all pretend to be medics.

Re:And in these games... (1)

auric_dude (610172) | about 6 years ago | (#23181118)

Old news, MI5 have been doing this for ages. if I told you any more details then someone would have to pay you a visit and reason with you just to make sure you would not pass the information on.

Re:And in these games... (1)

iamsamed (1276082) | about 6 years ago | (#23181148)

It gets confusing because they all pretend to be medics.

Ah! I should have tried that. I kept getting booted off because I kept saying, "Kill'em all and let God sort them out!"

Re:And in these games... (2, Insightful)

CRCulver (715279) | about 6 years ago | (#23181334)

Navy cryptologic technicians often have often worn yeoman's insignia when at sea.

Names (5, Funny)

Migraineman (632203) | about 6 years ago | (#23181008)

>Rapid Onset, Vital Passage and Sudden Thrust. The titles may conjure images of blitzkrieg,
>

Sounds more like pr0n.

Seriously, video games are a simulation environment. Makes sense to use them as training tools. This is news, why?

Re:Names (0)

Anonymous Coward | about 6 years ago | (#23181042)

Makes sense to use them as training tools. This is news, why?
Are you saying that only things that don't make sense can possibly be news?

Anyhow, seriously - news generally falls into two categories: important stuff, and interesting stuff (and sometimes stuff that's both).

I'd argue that this is quite firmly in the latter category. YMMV, but apparently you cared enough to post a comment, at least.

Re:Names (0)

Anonymous Coward | about 6 years ago | (#23181106)

In soviet russia, video game sudden thrusts you!

Re:Names (5, Funny)

PopeRatzo (965947) | about 6 years ago | (#23181116)

Rapid Onset, Vital Passage and Sudden Thrust
Actually, it sounds like my honeymoon.

Didn't last very long. The honeymoon, I mean. The marriage is still going as of 7:38am, April 24, 2008. I have a feeling death is my only way out now, since my immigrant wife (Eastern Europe,now a citizen) found out about our Second Amendment and RFID technology.

Now, what were we talking about?

Re:Names (1)

aproposofwhat (1019098) | about 6 years ago | (#23181594)

Just borrow your mom's car and ditch the bitch in the hills somewhere.

And don't forget to write a neat FS while you're at it :o)

Re:Names (1)

hoggoth (414195) | about 6 years ago | (#23183122)

> Just borrow your mom's car and ditch the bitch in the hills somewhere.
> And don't forget to write a neat FS while you're at it :o)

And store all of the evidence on an obscure filesystem that the police forensic examiner doesn't know how to search.

Re:Names (0)

Anonymous Coward | about 6 years ago | (#23181650)

since my immigrant wife (Eastern Europe,now a citizen)

now a citizen eh... you sure that marriage is still going?

Re:Names (0)

Anonymous Coward | about 6 years ago | (#23181254)

Seriously, video games are a simulation environment. Makes sense to use them as training tools. This is news, why?

So wait. Are you supporting the idea that games like GTA3 and Doom are "murder simulators" or not?

Re:Names (4, Funny)

DrLex (811382) | about 6 years ago | (#23181428)

>>Rapid Onset, Vital Passage and Sudden Thrust. The titles may conjure images of blitzkrieg,
>>
> Sounds more like pr0n.

Or titles for upcoming Jean-Claude Van Damme or Steven Seagal movies.

Re:Names (1)

rockout (1039072) | about 6 years ago | (#23181532)

People still use "upcoming movies" and those two guys in the same sentence?

Re:Names (1)

Amouth (879122) | about 6 years ago | (#23181808)

saddly they will make a return to the screen.. once they run out of money they will try to replay their lives.. and movie stuidos think people are stupid enough to watch them>>

refrence.. the new rocky.. why on hell's earth> wait.. think i just answered that..

Re:Names (0)

Anonymous Coward | more than 5 years ago | (#23185496)

Or titles for upcoming Jean-Claude Van Damme or Steven Seagal movies.
More like movies Uwe Boll will direct.

Re:Names (2, Insightful)

Thyamine (531612) | about 6 years ago | (#23181928)

Because there are still people out there that think games are for toddlers or young children. They don't understand why adults would want to play them, let alone the fact that they could be educational or used for training.

2 games that make you a super spy: (0)

Anonymous Coward | about 6 years ago | (#23181012)

Only 2 games are necessary to make you a super spy:

1. Deus Ex
2. Thief

Re:2 games that make you a super spy: (1)

Aranykai (1053846) | about 6 years ago | (#23181184)

Yes, if you aren't concerned that your multipurpose folding pliers tool thing only works one time before it needs to be discarded.

Please explain to me how water arrows are used to disable fluorescent lighting. I always knew it could be done somehow!

How to Think (1)

DarthPickle (1278198) | about 6 years ago | (#23181026)

aimed at teaching the player how to think
Of course, turn to video games for this since the school systems are failing in this area...Brilliant!

Re:How to Think (5, Insightful)

halivar (535827) | about 6 years ago | (#23181082)

The way we learn has changed; probably irrevocably. We are now in a post-literary world. We increasingly think more visually and spatially, and less sequentially (thus the reduction of news to 30-second bites, but in a multitude of them). We learn by seeing and doing, and not by reading and hearing. It stands to reason that our teaching methods will have to change, as well.

Re:How to Think (3, Insightful)

gatzke (2977) | about 6 years ago | (#23181138)

I don't think the way we learn has changed, just the technology now makes it possible to do more visual and spatial instruction.

When all you have is a chalkboard, all you can do is a chalk talk. Now that tools are there for rapid content creation, things should change slowly.

The US was lauded years back for great hands-on engineering labs. Now that you can do virtual labs, maybe this will take a hit? As someone who has taught with both, I can tell you anecdotally that hands-on real-world wins by far...

And I thought spatial reasoning was valued as a higher level of thought? Or is that different from learning spatially?

Sadly engineering and science profs are rarely given formal instruction on educational methods. One thing that I did pick up in my limited instruction was that people learn visually and sequentially, so you need to cater to both (read+equation AND graphs+figures). Usually the visual learners get left out, so now they have a better chance in some cases...

Re:How to Think (1)

grassy_knoll (412409) | more than 5 years ago | (#23185214)

From what I understand, there are three ways everyone learns although individuals usually express a preference for one of the three over the other two:
  • Kinesthetic: Learning by doing
  • Visual: Learning by seeing
  • Auditory: Learning by hearing


To denigrate any of these simply indicates the speakers bias in favor of the method which works best with them.

Re:How to Think (2, Interesting)

keysersoze_sec (1229038) | about 6 years ago | (#23181160)

It's even more true for younger generations who grew up interacting with all kinds of pictures, playing video games at an early age. Some specialists argue that future generations may have trouble trying to focus on a particular subject for a long time. However, they may become more capable of addressing several problems at the same time.

Re:Post-Literary World (3, Informative)

FurtiveGlancer (1274746) | about 6 years ago | (#23181318)

That would explain the general decline in US literacy all right.

I doubt that independent studies would confirm your hypothesis regarding changing styles of learning. I've not seen or heard of any accepted study which demonstrated any fundamental shift other than a decline in literacy. I would welcome any valid input in that regard.

Educators have taken up the mantra that we must change our assessments to meet new types of learning. However valid or invalid that arguement, "old" or "standard" types of learning appear to be declining.

Re:How to Think (5, Insightful)

CastrTroy (595695) | about 6 years ago | (#23181728)

For what part of human history have we ever learned by reading? Most people couldn't read for most of human history. It has always been much easier to learn something by doing it, rather than just reading a book about it. Don't get me wrong. Reading is important, and is useful for figuring certain things out. It's really good for passing on ideas and information. However, it is not the best way to learn how to do anything. Do you learn how to program by reading about it, or by doing it? Do you learn how to draw a picture by reading about it? Do you learn how to drive by reading about it? If I want to know, for instance, how to change the padding using CSS, I can read about it. If I don't actually go and do it, there's a much smaller chance that I will remember it when I need to do it again. If I go ahead and actually implement it, and type it out, I am much better able to retain the information.

2.6 Million? (2, Interesting)

Aranykai (1053846) | about 6 years ago | (#23181056)

It cost them 2.6 million to get 3 ~90 minute training games made? Hot damn! I need to get me some government contracts.

Re:2.6 Million? (0)

Anonymous Coward | about 6 years ago | (#23181962)

I've got you for all the textures, and music. Hmmm... maybe a BMV game where you have to "think" your way through the line, and then face off with the mean mugging lady at the front desk. The only way to beat her? Bring all of your necessary documents the first time, or you'll have to drive all the way home on expired plates.

Re:2.6 Million? (0)

Anonymous Coward | more than 5 years ago | (#23184392)

Why didn't they just pirate video games ? They're spies for God's sake ! It's their job to steal secrets .

thinking about it... (5, Insightful)

martyb (196687) | about 6 years ago | (#23181080)

The titles may conjure images of blitzkrieg, but the games themselves are actually a surprisingly clever and occasionally surreal blend of education, humor and intellectual challenge, aimed at teaching the player how to think. (emphasis added)

Cogito cogito, ergo cogito sum! (*)

* I think I think, therefore I think I am!

But seriously, I'm curious as to what part of these games is aimed at improving cognitive skills versus indoctrination? i.e. the difference between "how to THINK" versus "HOW to think."

Re:thinking about it... (1)

ArAgost (853804) | about 6 years ago | (#23181248)

Your (albeit funny) paraphrasis of Descartes famous quote is proken: you should have used infinitive mood two times :)

Re:thinking about it... (4, Informative)

querist (97166) | about 6 years ago | (#23181404)

That should be: Cogito cogitare, ergo cogito esse. You need to use the infinitive (cogitare, esse) in those cases, not the present active indicative.

Re:thinking about it... (0)

Anonymous Coward | about 6 years ago | (#23181806)

That should be: Cogito cogitare, ergo cogito esse. You need to use the infinitive (cogitare, esse) in those cases, not the present active indicative.
I think he's talking about the quote attributed to Ambrose Bierce

http://en.wikiquote.org/wiki/Ambrose_Bierce#Attributed

Re:thinking about it... (3, Funny)

Psmylie (169236) | about 6 years ago | (#23181824)

That should be: Cogito cogitare, ergo cogito esse. You need to use the infinitive (cogitare, esse) in those cases, not the present active indicative.

Centurion: Understand? Now, write it out a hundred times.
Brian: Yes sir. Thank you, sir. Hail Caesar, sir!
Centurion: Hail Caesar! And if it's not done by sunrise, I'll cut your balls off.

Branching storylines? Can we have some? (3, Insightful)

danaris (525051) | about 6 years ago | (#23181098)

What would it take to get some real branching storylines in games for us ordinary mortals?

That's always been one of my major gripes with most games that have a story: none of your decisions can affect it aside from "Whoops! You failed! Now the world ends!"

...and if someone knows of some such games that do exist, I'd appreciate knowing about them, especially if they're not PC-only ;-)

Dan Aris

Re:Branching storylines? Can we have some? (2, Informative)

Rob T Firefly (844560) | about 6 years ago | (#23181216)

Planescape: Torment. [wikipedia.org] It's a PC game, but it's old enough where I believe you should be able to run it on a modern Linux box in WINE without too much trouble. If you're into games with stories you can actually affect the narrative itself in dramatic ways with your decisions, this is it.

Re:Branching storylines? Can we have some? (1)

Torvaun (1040898) | about 6 years ago | (#23181224)

Planescape: Torment. Different endings, and wildly variant paths to get there.

Re:Branching storylines? Can we have some? (1)

hal9000(jr) (316943) | about 6 years ago | (#23181612)

Falcon 4, a flight sim, started you out with a basic set of positions and the game play both in-mission and in the world would change based on your actions like completed missions, failed missions, alternative missions, etc. In addition, your side became better skilled the better pilot you became.

The end results had little variation, but the path through the sim would change greatly. Not exactly branching logic, but quite variable.

Re:Branching storylines? Can we have some? (0)

Anonymous Coward | about 6 years ago | (#23181742)

http://en.wikipedia.org/wiki/S.T.A.L.K.E.R.:_Shadow_of_Chernobyl

http://www.stalker-game.com/en/?page=zone_world

Re:Branching storylines? Can we have some? (1)

keysersoze_sec (1229038) | about 6 years ago | (#23181902)

Ever heard of Bioware? Knights of the Old Republic, Jade Empire, Mass Effect...?

Re:Branching storylines? Can we have some? (1)

thepotoo (829391) | about 6 years ago | (#23182138)

Or, if you want decisions to have even more impact, The Witcher. It really felt like the (dozens of) major decisions you made in that game changed the world. Much better than most RPG's the same no matter what until a "good/bad/mercenary" ending.

Re:Branching storylines? Can we have some? (1)

danaris (525051) | about 6 years ago | (#23183602)

Apologies; I should have said "not PC- or PC-and-XBox-only", which cuts out all of those but KotOR, and I'm not that big a Star Wars geek...though I may have to try it eventually if it really does have a nonlinear storyline, just to support Mac gaming ;-)

Dan Aris

Re:Branching storylines? Can we have some? (2, Informative)

Kamots (321174) | about 6 years ago | (#23182216)

PS2 game... Way of the Samurai

You can beat the game in a couple hours. The fun comes from playing it over and over again making different choices. Played that game a lot... and never did find all the endings. Storyline differs drastically based on your choices. Although the base plot of government army coming to take over the village and kill the non-peons doesn't change... what happens in the days leading up to that climatic event does.

Re:Branching storylines? Can we have some? (0)

Anonymous Coward | about 6 years ago | (#23183698)

EVE Online, it's MMO but bit different. It's only one persistent world on only one server. Players form corporations and aliances and create their own history of this world.

It has Linux version. I think it also has Mac version but I am not sure about it.

Re:Branching storylines? Can we have some? (1)

Gulthek (12570) | more than 5 years ago | (#23185054)

Mass Effect. Your character really gets compellingly swept up into huge events effecting the galaxy and you have many choices to change things from the minute (do I deck this guy or blow him off?) to the massive (kill the last survivors of a formerly hostile alien race or let her and her brood live?).

Complex? (0, Troll)

iamsamed (1276082) | about 6 years ago | (#23181134)

The goal is to quickly train the next generation of spies to analyze complex issues like Islamic fundamentalism

Complex? Like all fundamentalists, if you don't believe the way they do, you should convert or die.

Oil is good and global warming is a myth... (-1, Offtopic)

bradbury (33372) | about 6 years ago | (#23181158)

Of course a more interesting question is whether there are sub-plots in these games that teach that an addiction to oil and coal are good and that the science with respect to the accumulation of CO2 in the atmosphere and its probable contribution to global warming is still "unclear".

Re:Oil is good and global warming is a myth... (-1, Troll)

Anonymous Coward | about 6 years ago | (#23181290)

Perhaps you should take your axe and grind it somewhere else.

Not a myth, but science still primitive (0)

Anonymous Coward | about 6 years ago | (#23181480)

the science with respect to the accumulation of CO2 in the atmosphere and its probable contribution to global warming is still "unclear".

It IS still unclear, and will be for a long time at current rate of progress in climatology.

Any regional rise in average temperature results in increased evaporation, and that is tied to increased cloud formation (which reduces average warming) by an extremely complex process that we only partially understand at present, and cannot model at all well except under very constrained and unreal assumptions. We don't even know the sign of the actual global change because of this. What's more, we're not even attempting to model the contribution of oceanic biota on the process of CO2 exchange, so to believe that Science is in good shape in this area is to not understand how Science works.

Science doesn't work by personal interpretation and wishful thinking (although scientists are human and so many of them do work that way). Science holds itself to a higher standard than that, and mere cross-correlation of observations followed by handwaving interpretation is not enough. We're not there yet in climatology.

Re:Oil is good and global warming is a myth... (-1, Troll)

Anonymous Coward | about 6 years ago | (#23181530)

i love you people who howl on like mad men. it makes it easy to see the crackpots coming from a distance.

It's out! It's out! (-1, Offtopic)

Anonymous Coward | about 6 years ago | (#23181170)

Ubuntu 8.04 LTS is out!

Start game (5, Funny)

with a 'c' (1260048) | about 6 years ago | (#23181188)

You wake up and the room is dark. _

Re:Start game (1)

gEvil (beta) (945888) | about 6 years ago | (#23181288)

You wake up and the room is dark. _
> Open eyes

Re:Start game (5, Funny)

karijne (1254690) | about 6 years ago | (#23181354)

You wake up and the room is dark. _
> Open eyes
You can't see any eyes to open.

Re:Start game (0)

Anonymous Coward | about 6 years ago | (#23182008)

You were eaten by a grue

Re:Start game (1)

xaxa (988988) | about 6 years ago | (#23182824)

You wake up and the room is dark. _
> Open eyes
You can't see any eyes to open.
> Search for light switch.

Re:Start game (3, Insightful)

Achoi77 (669484) | about 6 years ago | (#23183354)

You wake up and the room is dark. _
> Open eyes
You can't see any eyes to open.
> Search for light switch.
You have been eaten by a grue.

Re:Start game (0)

Anonymous Coward | more than 5 years ago | (#23184404)

How in the nine hells is this *informative*???

Re:Start game (1)

BlindSpot (512363) | more than 5 years ago | (#23185464)

You have been eaten by a grue.

Only on Slashdot could this be rated as "3, Informative". On any other nerdy site it would be "3, Funny". And of course if it were an ordinary site it would be "-50, Baffling".

Re:Start game (0)

Anonymous Coward | about 6 years ago | (#23183074)

Stumbling awkwardly and blindly in the darkness, you get eaten by a grue.

this could possibly be good, but... (1)

DragonTHC (208439) | about 6 years ago | (#23181238)

for starters, I've been a gamer since I was 5. I'm now 32. I happen to think I can fly a plane and drive a race car, plan and execute a hostage rescue operation, and stave off an alien attack. Sure I've played those kind of games and simulators.

Now we want this type of training for analysts? I'm torn. I know that computer-based training is effective. But intelligence analysts? Where's Jack Ryan when you need him?

Torrent please? (2, Funny)

khraz (979373) | about 6 years ago | (#23181384)

Is there a version, y'know, packed conveniently in multiple 15/50 MB archives? For backup purposes?
Because I don't suppose it's coming up on Steam anytime soon...

out of curiousity... (3, Interesting)

TrebleJunkie (208060) | about 6 years ago | (#23181706)

...what are the eight principles/questions of intelligence analysis, as mentioned in the article?

Re:out of curiousity... (0)

Anonymous Coward | about 6 years ago | (#23182178)

well the first principle of intelligence analysis is you do not talk about intelligence analysis.

the second rule of....you get the idea.

Re:out of curiousity... (1)

TrebleJunkie (208060) | about 6 years ago | (#23182958)

Yeeeeah. And now for something completely not useless and stupid.

Answered my own question, I think.

According to this document [af.mil] , Psychology of Intelligence Analysis, Center for the Study of Intelligence, Central Intelligence Agency, 1999, they are:

1. Identify the possible hypotheses to be considered. Use a group of analysts with different perspectives to brainstorm the possibilities.

2. Make a list of significant evidence and arguments for and against each hypothesis.

3. Prepare a matrix with hypotheses across the top and evidence down the side. Analyze the "diagnosticity" of the evidence and arguments--that is, identify which items are most helpful in judging the relative likelihood of the hypotheses.

4. Refine the matrix. Reconsider the hypotheses and delete evidence and arguments that have no diagnostic value.

5. Draw tentative conclusions about the relative likelihood of each hypothesis. Proceed by trying to disprove the hypotheses rather than prove them.

6. Analyze how sensitive your conclusion is to a few critical items of evidence. Consider the consequences for your analysis if that evidence were wrong, misleading, or subject to a different interpretation.

7. Report conclusions. Discuss the relative likelihood of all the hypotheses, not just the most likely one.

8. Identify milestones for future observation that may indicate events are taking a different course than expected.

I'm not entirely sure though. But it's the best result Google returned, and there are 8 of them.

Spies? (5, Interesting)

oodaloop (1229816) | about 6 years ago | (#23181936)

These video games ara not for spies, they are for intelligence analysts - NOT the same thing. I am an all-source military intelligence analyst and instructor by trade and I do not do any spying. Spies are collectors; they do not need training in critical thinking, analysis of competing hypotheses, logical fallacies, biases, ad infinitum. Anyone at the DIA who calls himself a spy has watched too many Bond movies and/or is just trying to impress chicks. And the authors of this article should have known better. This is why we get new analysts who are disappointed they're not going to be James Bond. Hell, they're not even going to be Jack Ryan.

Re:Spies? (1)

solakov (1084163) | about 6 years ago | (#23183582)

I guess there's no chance then they'll be Jack Bauer, eh?

Re:Spies? (2, Informative)

oodaloop (1229816) | about 6 years ago | (#23183846)

Jack Bauer is right out. And don't even get me started on Jason Bourne.

Re:Spies? (1)

catmistake (814204) | more than 5 years ago | (#23184834)

Bourne was an assassan, not a spy. But how about DS9's Luther Sloan? Train any like him?

Re:Spies? (0)

Anonymous Coward | more than 5 years ago | (#23185156)

No no no. The software trains yer Joe Turner's and Nathan Muir's, and then those guys train yer Marty & Tom Bishop's.

Re:Spies? (0)

Anonymous Coward | more than 5 years ago | (#23185338)

Martin Bishop was a fugitive (maybe a corporate spy... but more like a security consultant), you can't train for that... its all done on the fly.

Re:Spies? (1)

oodaloop (1229816) | more than 5 years ago | (#23185182)

Train any like him?
LIKE him? I taught him everything he knew. What? He's a fictional character from the fictional future? Yeah, that's what they WANT you to believe.

Re:Spies? (1)

catmistake (814204) | more than 5 years ago | (#23185644)

Then you... were trained by Nick Rivers? I don't have the stomach for deception, but I am easily deceived, so if you need any fake GLG-20s, I think I'd make a good Emmett Fitz-Hume or Austin Millbarge. Are you hiring?

Next James Bond movie (1, Funny)

Anonymous Coward | about 6 years ago | (#23181984)

My Name is Bond... James "PWNAGE" Bond.

Oh that's great... (5, Funny)

argStyopa (232550) | about 6 years ago | (#23182152)

...our next national intelligence estimate will state that the #1 threat to the USA is a grue.

Re:Oh that's great... (0)

Anonymous Coward | about 6 years ago | (#23182250)

This would be no less accurate than the actual assessment that Iraqi WMD were the #1 thread to the USA.

Unimaginative Militarist Morons (2, Funny)

Ralph Spoilsport (673134) | about 6 years ago | (#23182234)

The names of the games:

Rapid Onset, Vital Passage and Sudden Thrust

good Grief - they sound like titles to REALLY BAD MOVIES, the kind with some violent dork like Steven Seagal or Chuck Norris in it.

Those kinds of titles are so lame, my friends and I no longer use them as they are utterly generic, so we call them "Adjective/Noun Movies".

RS: "What did you do this weekend?"
OldFriend: "Saw a movie."
RS: "which one?"
OF: "Adjective Noun with Steven Seagal."
RS: "Oh. How bad was it?"
OF: "OK. Lots of shit blowed up. The Ingenue had a really nice rack. Oh, and a bad guy's head exploded after he picked his nose. That was funny. And the ingenue had a REALLY nice rack."
RS: sounds terrible.
OF: It was. nice rack, though.

Whenever I see a modifier noun title, I get VERY suspicious, and if the words suggest some kind of violence or suddeness, then it's sure to be a stinker. I mean, when would we EVER see some violent POS called "Fluffy Tufts"?

RS

Tetris Concept (-1, Troll)

Anonymous Coward | about 6 years ago | (#23182934)

Try Texmaster, the best implementation of the tetris concept!

http://www.tetrisconcept.com/forum/viewtopic.php?t=893

Here is a video:

http://www.youtube.com/watch?v=jwC544Z37qo

war script (0)

Anonymous Coward | about 6 years ago | (#23184218)

Soldier: General, the terrorists are camping our spawn point at Basra.

General: Well, drive them back.

Soldier: How?

General: Didn't you get trained for these kind of situations.

Soldier: No sir, spawn camping was not allowed until patch 2.2.. we got deployed at patch 2.1.

General: Can you sneak in some crack troops through their gaps?

Soldier: We tried that sir, but these terrorists can see through our spies' cloak, fucking hackers..

General: How many men do we have left?

Soldier: That's the other thing sir, the terrorists seem to be using some sort of hack that prevents respawns. None of the privates blown up returned.
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  • ol
  • ul
  • li
  • dl
  • dt
  • dd
  • em
  • strong
  • tt
  • blockquote
  • div
  • quote
  • ecode

"ecode" can be used for code snippets, for example:

<ecode>    while(1) { do_something(); } </ecode>
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