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Gaze Gaming Tech Promises Faster Eye-Controlled Interaction

ScuttleMonkey posted more than 6 years ago | from the i've-got-my-eye-on-you dept.

Input Devices 141

NewScientist is reporting that further research is progressing on new types of user input devices. Specifically, "gaze gaming," a technology that promises faster interaction using only your eyes. Currently technology for sight-based interaction is far too slow for practical applications in things like gaming. "Eye-gaze systems bounce infrared light from LEDs at the bottom of a computer monitor and track a person's eye movements using stereo infrared cameras. This setup can calculate where on a screen the user is looking with an accuracy of about 5 mm."

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Cool (0)

Anonymous Coward | more than 6 years ago | (#23303926)

I'll bet this will ruin my eyesight for half the price of Lasik.

Re:Cool (1)

tristian_was_here (865394) | more than 6 years ago | (#23305610)

Going blind by computer games isn't half as fun as going blind by porn.

Oblig. Back to the Future II (0)

Anonymous Coward | more than 6 years ago | (#23303934)

Two kids trying to figure out Wild Gunman in 2015:

"You mean you have to use your hands?"

"That's like a baby's toy!"

Looks like we're not far off, considering we have 7 years to go.

Gaze? (-1, Flamebait)

Anonymous Coward | more than 6 years ago | (#23303942)

FTS:

"gaze gaming", a technology that promises faster interaction using only your eyes.
Soon to be followd up by "Gays gaming", a technology that promises faster interaction using only your asshole.

Imagine turning this technology into a mouse (2, Interesting)

Smeagel (682550) | more than 6 years ago | (#23303952)

While your finger sits on a touch sensor (unmoving, relaxing) your eyes act as the mouse curser. You blink to click. Perfect interaction.

Imagine RSI in your frickin' *eyes* (0)

Anonymous Coward | more than 6 years ago | (#23303968)

And then stick with your trackball. Thx.

Re:Imagine RSI in your frickin' *eyes* (3, Interesting)

ParaShoot (992496) | more than 6 years ago | (#23304060)

I doubt RSEye (to coin a term) would be a problem, given that your eyes are constantly in use in everyday life, and very much used to moving small distances repeatedly. Chances are that your eyes are following your mouse cursor anyway, so the net increase in eye movement is zero, with the added bonus of avoiding repetitive mouse clicks.

Eyes are designed for frequent, small movements. Fingers aren't.

Re:Imagine RSI in your frickin' *eyes* (1)

quietus7 (994246) | more than 6 years ago | (#23304816)

I think you mean that your mouse follows your eyes. I look to a button, then i move there without following the mouse along the way. you are right, though, about no added eye movement...and think about controlling an app in one monitor with your eyes and typing something in the other monitor!

Re:Imagine turning this technology into a mouse (5, Interesting)

speroni (1258316) | more than 6 years ago | (#23304032)

Blinking could be an issue, you're going to do that involuntarily. Maybe with an extra long blink, or specifically one eye for a click (Then you could get left and right clicks) you don't generally close one eye involuntarily.

I was thinking a contact lens with an inlaid tracker could improve the accuracy.

I already have suspicions that sitting in my cubical in front of my good old CRTs and other equipment is already unhealthy enough, wouldn't want to add more EMR in my face on top of that. Although I know there's nothing inherently unhealthy with IR EMR...

Re:Imagine turning this technology into a mouse (1)

Dwedit (232252) | more than 6 years ago | (#23304504)

If you don't want electromagnetic radiation, turn off the lights.

Re:Imagine turning this technology into a mouse (1)

speroni (1258316) | more than 6 years ago | (#23304702)

Manager doesn't take kindly to me turning off the lights...

Tried polarized sunglasses but I had to tilt my head 45 deg to be able to see the screen, by then I think I had negated my efforts with a sore neck to boot.

At least I don't have to worry about sunlight in my engineering pit of despair.

I can only hope that all the antioxidants in the beer catch all the free radicals...

Re:Imagine turning this technology into a mouse (1)

colonslash (544210) | more than 6 years ago | (#23304778)

If you don't want electromagnetic radiation, turn off the lights.
I'd love to, but I am afraid to ask the other cubicle dwellers in my zone for fear of looking like a nutjob.

Here is an entry [wikipedia.org] on some health effects from office lighting.

Health effects of over-illumination or improper spectral composition of light include increased headache incidence, worker fatigue, medically defined stress, decrease in sexual function and increase in anxiety.

Re:Imagine turning this technology into a mouse (5, Funny)

Dachannien (617929) | more than 6 years ago | (#23304748)

or specifically one eye for a click (Then you could get left and right clicks)
I can see it now: all the Apple fanboys poking out one of their eyes to make themselves "compatible".

Re:Imagine turning this technology into a mouse (1)

Itninja (937614) | more than 6 years ago | (#23304042)

Yeah, except that blinking is autonomic. You would have to conscientiously refrain from blinking to avoid clicking.

Re:Imagine turning this technology into a mouse (1)

speroni (1258316) | more than 6 years ago | (#23304198)

Your sig lacks a common symbol that occurs fifth in our ABC's.

Re:Imagine turning this technology into a mouse (1)

neokushan (932374) | more than 6 years ago | (#23304080)

Can you blink faster than you can click a mouse button?

I'm not sure I can right now, but then I haven't exactly been practicing using my blinking techniques as much as I have been using my hands.
If this technology really is more than some vapourware, I can see it finally making console FPS's rival PC FPS's. I mean, the biggest reason why the mouse is better for controlling those games is precision and speed, but if you could simply look at your enemy to target them, you'd be just as fast. Then all you need to worry about is moving your character, which analogue sticks are nearly perfect for anyway.

Apart from that, I'm not really sure I see much of a point of this technology, except maybe as a better way of navigating menus while controlling with the good ol' mouse.

Re:Imagine turning this technology into a mouse (1, Insightful)

Anonymous Coward | more than 6 years ago | (#23304900)

You'd look at your enemy, but that's not precise enough for careful aim. If I want to make a headshot from a long range, I need point and click accuracy. Not to mention if you get distracted right before you fire (say, by one of the many explosions on screen) and your eyes jump, you'd certainly miss.

Re:Imagine turning this technology into a mouse (2, Informative)

ivan256 (17499) | more than 6 years ago | (#23304128)

Now they just need to get it down to .5mm resolution...

In other words, it needs at least a 10x improvement to be a mouse replacement with current UIs.

Re:Imagine turning this technology into a mouse (1)

Smeagel (682550) | more than 6 years ago | (#23304162)

I don't know +-2mm seems more than sufficient for almost everything. There are a few things which it might not work perfectly for, but keep in mind even if it was a little off you'd still see a mouse cursor and be able to adjust its error. So I'd say a 5x improvement might be all that's necessary ;)

Re:Imagine turning this technology into a mouse (1)

AndGodSed (968378) | more than 6 years ago | (#23304884)

Unless you are thinking along the lines of a gaming device. Sniping with a 2mm inaccuracy would not be optimal.

Fragging needs accuracy, and 2mm can mean the difference between 1337 and n008...

Re:Imagine turning this technology into a mouse (1)

peragrin (659227) | more than 6 years ago | (#23304274)

that was my first thought too. 5mm is huge.

just for fun on my 800x600 screen the default windows taskbar buttons are 6mm high. The slashdot submit button is 5x16mm It might be accurate enough, though down to a 1 or 2 mm range would be necessary to start out with.

Re:Imagine turning this technology into a mouse (4, Informative)

pherthyl (445706) | more than 6 years ago | (#23304532)

Well I work on these kinds of systems, and that 5mm is not a limitation of the system, it's a limitation of the eyes.

The fovea (dense area of rods and cones) in the retina is large enough to give you approximately a 1 deg cone of "focus". Which means depending on the distance, you can focus on an area of a given size on the screen. So even with a perfect eye tracker, you cannot pinpoint gaze location exactly just by measuring eye orientation. Accuracy depends on distance from the screen, but 5mm is in the ballpark for what you can achieve (and that is with a perfectly calibrated system, real accuracy will be worse).

Re:Imagine turning this technology into a mouse (2, Insightful)

dreamchaser (49529) | more than 6 years ago | (#23304132)

Human's eyes dart around way too much for that to really be workable IMO. As an adjunct to a mouse for fast targeting it might have gaming and military applications though.

Re:Imagine turning this technology into a mouse (4, Informative)

StarfishOne (756076) | more than 6 years ago | (#23304362)


Darting eyes indeed!

Why oh why do I have to think about a situation I was in a few years ago.

I was taking driving lessons together with a friend of me. I was sitting in the backseat when the driving instructor was explaining how it was very important to look ahead, but also that _you will tend to go wherever you are looking_.

And as if to emphasize the importance of this, our sometimes playful Universe introduced a few seconds later this synchronicity in the form of one of the most stunning blonde girls we have ever seen.. (oh those legs!)... my friend almost hit the sidewalk and I can still hear our driving instructor saying: "SEE!? That's what I mean! Keep your eyes on the road"

It was such a brilliant moment. :D

Re:Imagine turning this technology into a mouse (1)

dreamchaser (49529) | more than 6 years ago | (#23304498)

Not to mention that the idea in the post I replied to that blinking the eyes would click the mouse would be rather unworkable as well, since we can't always control when we blink. If you need to use some 'hand on a button' to enable 'blink to click' then it defeats the purpose and you might as well just use the button to click.

Re:Imagine turning this technology into a mouse (1)

mOdQuArK! (87332) | more than 6 years ago | (#23305510)

I think that's part of the sophistication of the eyeball tracking system, to "average" out the general movements of a typical set of eyeballs & give you a relatively steady target.

It doesn't seem all that different than a trackpad or an optical mouse; those jitter quite a bit too if your sensitivity is cranked up too high, or move like molasses if your sensitivity is way too low.

In addition, given the way the brain adapts new physical activities, once you get used to using the eye tracking system to control & activate things, I would imagine your "average eyeball movements" would be greatly attuned to getting the best behavior out of the eyeball tracking system.

Re:Imagine turning this technology into a mouse (1)

Cedric Tsui (890887) | more than 6 years ago | (#23304248)

People have posted a few good arguments against using your eyes as the mouse cursor. The biggest one for me is that I don't always want to be looking at the thing I am clicking.

Just as I don't want to look at the keyboard while I'm typing, or sometimes even at the screen (say, looking at some notes on my desk) I don't always want the mouse cursor where I'm looking.

Re:Imagine turning this technology into a mouse (1)

Lunatrik (1136121) | more than 6 years ago | (#23304412)

Until you blink naturally, accidentally clicking the "North" button, and you are promptly eaten by a Grue.

And yes, I know you didn't *click* a north button, but that isn't the point here :)

Retinal image (2, Interesting)

FrankSchwab (675585) | more than 6 years ago | (#23303964)

I always wondered if you could do more precise gaze detection by looking at a person's retina. Could you detect where they were looking on the screen precisely enough to eliminate the need for a mouse cursor (say, within one character space)? How large is the area of sharpest vision? /frank

Re:Retinal image (3, Interesting)

MuValas (91840) | more than 6 years ago | (#23304356)

The problem is what a person is cognitively focused on isn't necessarily what they are visually focused on. We've worked on vision-tracking systems for a long time, and this basic fact stymies most uses of the technology. We have had numerous devices that bounce various types of light off the retina for tracking, and people that use it complain that sometimes what they are focused on, and what their retina is apparently focused on, is different.

Re:Retinal image (1)

sexconker (1179573) | more than 6 years ago | (#23304382)

Depends on the size and resolution of your screen, how far you sit from it, and how good your vision is.

Don't want Google tracking your web usage and viewing habits? Cross your eyes and view the internet through our MagicEye Filter Proxy!

Note: Be sure to configure your popup blockers to allow popups from this site, otherwise you'll be angrily staring at a big blurry mess for hours.

Sounds like the Great Equalizer... (2, Insightful)

amplt1337 (707922) | more than 6 years ago | (#23303966)

at least for FPS.

Otherwise, mostly a Gee Whiz! tech, though I suppose it could have useful applications for the disabled. But I wonder if we won't see wrist-based Repetitive Motion problems transferred to increased eyestrain...

Re:Sounds like the Great Equalizer... (1)

loafula (1080631) | more than 6 years ago | (#23304154)

I dont think so. You are moving your eyes pretty much every second of every day. Further, you are probably already making these eye movements when you play an FPS, only now those eye movements are followed by hand movements. Currently, it goes something like this:
1 Bad guy pops onto screen.
2 You look at bad guy.
3 You move mouse.
4 Weapon points at bad guy.
5 You frag bad guy.
This technology is replacing step 3 with "Computer notices eye movement and calculates what you are looking at". Pretty cool stuff and definitely an equalizer for those of us not so dextrous with a mouse. Shit I forgot the last two steps
6 ????
7 Profit

Re:Sounds like the Great Equalizer... (0)

Anonymous Coward | more than 6 years ago | (#23304232)

I already look where I'm moving my cursor to as it is...

Re:Sounds like the Great Equalizer... (2, Funny)

jollyreaper (513215) | more than 6 years ago | (#23304262)

No. With blink controls, the great equalizer will be mace.

Oh no! (2, Insightful)

ghstomahawks (847102) | more than 6 years ago | (#23304350)

Forget "the great equalizer". With my lazy eye I'll be staring up at the heavens spinning in circles all game long ... that is all game until my head gets blown off repeatedly.

Re:Oh no! (2, Informative)

speroni (1258316) | more than 6 years ago | (#23304410)

I imagine you would have to build in a calibration feature. Everyone's facial structure and eye placement and such are all slightly different. When you install the hardware, you'd get click this X over here, and that X over there, adjust your sensitivity etc... and if done properly it could compensate for quite a bit of variation.

I have seen this before. It's not new... (-1, Troll)

Anonymous Coward | more than 6 years ago | (#23304478)

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Re:Sounds like the Great Equalizer... (1)

VeNoM0619 (1058216) | more than 6 years ago | (#23304578)

At first glance it sounds cool, but imagine this:
You move your eyes left, so the screen reads this and "moves". Now you are still "moving" left cause your eyes were left until your eyes react quick enough to move back right.

You would have to add reactionary time into things, and if the user looks too far in 1 direction, they have to move back, causing a very "shaky" effect which can become very nauseating. Now add screen rendering lag/eye input reader lag

Next time you ride in a car, try focusing on NEARBY objects that are going by and see how dizzy/disoriented you become after a few minutes.

Disclaimer: this is just my interpretation of how it might happen, and not meant to poke holes in your cloud. I too am just as hopeful :P

This is GREAT!!! It means lots of opportunities (1)

crovira (10242) | more than 6 years ago | (#23305150)

for virtualty (as opposed to virtual reality which requires you to build in everything.)

By making these things into eyeglass frames and using geo-positioning you can interpose a reactive layer between you and whatever you're looking at.

This means great possibilities for 'non-intrusive' gesture (or bluetooth device triggered click,) capture and subsequent playback for whatever you're interested in that you're looking at.

What I could do with something like that...

5mm is not accurate enough for gaming. (0)

Anonymous Coward | more than 6 years ago | (#23303976)

5mm is half a centimeter. On a 24" widescreen (61cm diagonal) you've only got (2*61) 122 steps, there are 2203 pixels (diagonaly, I know it's wrong). This means you've got 122 steps of 5mm to cover 2203 pixels. Not accuarate enough, by far.
Improve to 1 or 2 mm then we will talk.

Greetings, a no-life gamer straight from his basement.

Re:5mm is not accurate enough for gaming. (0)

Anonymous Coward | more than 6 years ago | (#23304108)

standard 19inch(47.5cm) widescreen at 1440x900 would be 1698 pixels diagonally.
So, proportionally, 5mm is approximately 18px diagonally.

Your point is valid, just figured this might be a bit easier to understand for some people. This would even make selecting a tick(or check)box quite difficult.

I hope this is not only for games (4, Interesting)

Simon (S2) (600188) | more than 6 years ago | (#23303978)

It would be really useful to be able to move the cursor only by looking at the point on the sceen I want it to be. That could save my wrist from carpal tunnel syndrome and it could also incement my productivity by making the pointer go quicker to where I want it to be. I hope it will have pixel accuracy, but even if it does not, I am sure, time a few years, it could become the perfect input device.

Re:I hope this is not only for games (1)

ivan256 (17499) | more than 6 years ago | (#23304180)

Sitting up straight and doing some core exercises prevent repetitive strain injuries to your wrists too. Best part? They're free and you don't need to wait for the technology to be developed.

Re:I hope this is not only for games (1)

thwack328 (1057700) | more than 6 years ago | (#23304240)

Yeah, but reading would be a bitch. "Get that damn cursor out of my way!"

I'd rather have no cursor at all until I somehow signal that I want to interact with the screen at the current point of my gaze.

Re:I hope this is not only for games (2, Insightful)

PatboyX (968493) | more than 6 years ago | (#23304474)

Maybe the problem is that we are thinking of using this new tech for existing and somewhat limited metaphors for a workspace. If we start with this as an input method, maybe we would create a workstation that would address the above issues such as wanting to be able to interact with something I am not focusing on, accidental blinks, etc. So...yeah, start working on that.

Re:I hope this is not only for games (1)

Jay L (74152) | more than 6 years ago | (#23305258)

Maybe the problem is that we are thinking of using this new tech for existing and somewhat limited metaphors for a workspace

Bingo. I can think of at least one perfect application for gaze-tracking: Growl notifications. The perfect fade time for a growl notification isn't three seconds, five, or 30; it's "right after I stop looking at it".

Google Reader kinda does this via scrolling; if you scroll past it, you've decided not to read it. That's a brilliant UI metaphor for attention.

Re:I hope this is not only for games (1)

dreamchaser (49529) | more than 6 years ago | (#23304710)

"I am sure, time a few years, it could become the perfect input device"

That's amazing and impressive. I've been in the IT and technology field for a long long time, long enough to know that I can never be 'sure' what will be coming in a few years or what current nascent technologies will be perefected and which will be busts.

Re:I hope this is not only for games (1)

nfk (570056) | more than 6 years ago | (#23305256)

Then you can have left blink, right blink, double blink... Better not use it in a public computer near that girl who likes you. I bet if there were any cyclops left they would all be using Macs.

Twofo Gay Niggers (-1, Offtopic)

Anonymous Coward | more than 6 years ago | (#23304012)

Eat my goatse'd penis! [twofo.co.uk]

That's right, you cock-smoking tea-baggers!

I already don't... (1)

Thelasko (1196535) | more than 6 years ago | (#23304062)

blink enough when I play games. This could only make things worse

So... this means... (4, Funny)

i kan reed (749298) | more than 6 years ago | (#23304064)

This means Nintendo's next generation of console will be called the sii?

Re:So... this means... (1)

mea37 (1201159) | more than 6 years ago | (#23304418)

Oui.

Re:So... this means... (1)

The Orange Mage (1057436) | more than 6 years ago | (#23304438)

Si. :)

And after that... (4, Funny)

Nerdposeur (910128) | more than 6 years ago | (#23304568)

Yes, and eventually they'll create a console that can read your intentions without any conscious effort on your part at all - all you have to do is exist.

This console will be called the Bii.

Ok, I only see one issue (3, Insightful)

Aranykai (1053846) | more than 6 years ago | (#23304156)

There is going to have to be a very accurate system of "disabling tracking". I mean, take the FPS example. How often am I going to be spinning around when I glance down for a quick ammo count?

Or, if you look up to check your HP/MP in an MMO, will you be randomly changing targets, or worse, disengaging them to move?

Its an interesting idea, definitely useful for somethings, but it shouldn't ever take the place of a mechanical pointing device like a mouse or trackball.

Re:Ok, I only see one issue (1, Interesting)

Anonymous Coward | more than 6 years ago | (#23304616)

Several games already allow you to move your cursor without moving the direction the player is facing, for example to give orders. It's as simple as disabling eye input while holding ALT or some other key.

This combined with perhaps a keyboard which features mouse buttons could be quite nice to work with.

Doesn't sound too useful to me (0)

Anonymous Coward | more than 6 years ago | (#23304158)

I don't know about you, but I don't look CONSTANTLY at the "target", be it in a game or just in general.

I am always scanning the whole screen, and just going back to where my "focus" is.

Think about it, even if you are playing a fps and aiming at something, you are still looking all around for other threats.

Or if you are coding, writing, etc. you are often looking at other reference materials outside of your current focus.

My lips don't move when I read, and I can type without looking at the keyboard OR the screen...

Eye tracking is dumb. (1)

Kenoli (934612) | more than 6 years ago | (#23304164)

I don't think of eye tracking as an ideal form of input, especially not for FPS games.
What would you even use it for? Moving? Aiming? It'd be a poor choice either way, and you'd still need other input for all the other stuff you need to do.

It would be surprising if it ends up having any practical applications at all.

Re:Eye tracking is dumb. (-1, Troll)

Anonymous Coward | more than 6 years ago | (#23304238)

No, you are dumb.

It is yesterday's news, anyway. It is already being used for people with disabilities who can't operate mouse or keyboard.

Check out Eyeresponse.com

Re:Eye tracking is dumb. (0)

Anonymous Coward | more than 6 years ago | (#23304424)

I know you are but what am I?

Re:Eye tracking is dumb. (1)

home-electro.com (1284676) | more than 6 years ago | (#23304436)

(Sorry, I decided to post it from an account since nobody seems to be familiar with the technology) No, you are dumb. It is yesterday's news, anyway. It is already being used for people with disabilities who can't operate mouse or keyboard. Check out Eyeresponse.com

Re:Eye tracking is dumb. (3, Insightful)

theaceoffire (1053556) | more than 6 years ago | (#23304584)

Imagine this:
When you focus on something, more info about it slowly appears.

Either it becomes more detailed then the suroundings, or details like health, stamina, or whatever.

It could be quite impressive.

Re:Eye tracking is dumb. (1)

asylumx (881307) | more than 6 years ago | (#23304786)

I tend to agree. Particularly in video games, it is often desirable and even necessary to be able to look one way while aiming another. If the cursor moves whenever you move your eyes, you could be in all kinds of trouble.

It turns out the mouse is actually very good at its job. Why do people keep trying to replace it?

Re:Eye tracking is dumb. (1)

Culture20 (968837) | more than 6 years ago | (#23305398)

Combine this with electronic paper, and a place where people are close and captive (Shopping lines, Elevators, Escalators, Urinals...), and you've got advertising that can determine how effective it is on its own. "Viewer eye focus is up 30%!" (works best when the electronic paper _doesn't_ interact with the user)

What about four eyes (2, Interesting)

icebike (68054) | more than 6 years ago | (#23304168)

Some of us need glasses just to see up to the screen. How will this work with an additional semi-reflective layer interspersed?

Re:What about four eyes (2, Informative)

pherthyl (445706) | more than 6 years ago | (#23304582)

It will definitely interfere. Depending on the glasses (reflectivity and material of the frames), the environment (ambient light, glare), and the system, you will get different results. I have some experience with a $40000 eye tracker from Tobii (they're pretty much top of the line trackers) and it still has issues with glasses.

It was ever thus (1)

boneclinkz (1284458) | more than 6 years ago | (#23304170)

The pioneering of this fledgling technology will be done by the porn industry. The implications!

Selective Rendering (4, Interesting)

jannone (1145713) | more than 6 years ago | (#23304182)

For single-player games, this device could possibly enable some sort of selective rendering technique, where the objects sitting at the focal point are rendered in much more detail than the periphery.

Re:Selective Rendering (4, Interesting)

pherthyl (445706) | more than 6 years ago | (#23304600)

Yes, this has been done and works quite well (the user doesn't notice any difference). The problem is in the reaction time that is necessary. The last study I read found that the high detail rendering must be performed within 5ms of a fixation to make the experience seamless to the user. That's a problem for most applications, as they won't be able to react that quickly.

Obligatory (1, Redundant)

hyades1 (1149581) | more than 6 years ago | (#23304196)

In Soviet Russia, TV watches you!

Continue use? (2, Funny)

SKiRgE (411560) | more than 6 years ago | (#23304200)

FTA:

Technology is being developed to allow people with severe motor disabilities to play 3D computer games like World of Warcraft using only their eyes.
So WoW players whose bodies atrophy from lack of getting up doing things in the real world would through this system be able to continue playing?

It won't work for me (0)

Anonymous Coward | more than 6 years ago | (#23304218)

I'm cross-eyed you insensitive clod!

Existing alternative (0)

Anonymous Coward | more than 6 years ago | (#23304224)

TrackIR seems a lot more useful- it captures your head motion and creates an effect like looking out a window. I am surprised that it has not found applications beyond the hardcore sim crowd.

Re:Existing alternative (1)

Aranykai (1053846) | more than 6 years ago | (#23304284)

Correct me if I'm wrong, but doesn't CoD4 support it?

REM Sleep (1)

r0bVious (923965) | more than 6 years ago | (#23304228)

I'd be curious to see what might happen in some sort of "interpretative" game if attached to someone experiencing REM sleep.

You know, for science.

Good for games, but.. (1)

MLCT (1148749) | more than 6 years ago | (#23304302)

While I can see (no pun intended) good possibilities for games, it may cause a few problems if it were implemented in a desktop environment (as a few here are suggesting). I know at the moment, with the firefox tab-mix plus "hover the mouse over the tab to select it" feature that while it is useful, it can also be annoying if I don't park the mouse properly, as I can suddenly switch tab when doing something else. I could envisage the same problems with this. Unless it was easily deactivated a stray glance or blink could be shuffling me around my desktop environ.

For games though it presumably would add another immersion layer, which can only be a beneficial thing.

Re:Good for games, but.. (1)

pherthyl (445706) | more than 6 years ago | (#23304628)

Yep, the effect you are describing is called the "midas touch problem" (for obvious reasons) and is the major problem with any eye tracking interface. The other major problem is that eyes are not meant to be used to select things (especially small things), and doing so will result in extreme fatigue very quickly.

Hand/Eye Coordination... (2, Funny)

probityrules (971026) | more than 6 years ago | (#23304310)

Now we can farther yet remove gaming from pesky physical activity. It's no longer even a matter of good hand/eye coordination: just good eye coordination.

Shifty eyes (4, Insightful)

Rob T Firefly (844560) | more than 6 years ago | (#23304314)

This seems like a good idea in theory, but in reality we rarely keep our eyes fixed on any point with all that much precision. Our eyes are always shifting around to get a bigger picture of things most of the time, even when we're trying to hold a steady gaze on something. Trying to precisely control a game, or anything else, with one's eyes seems to me like much more trouble than it's worth.

Re:Shifty eyes (1, Insightful)

Anonymous Coward | more than 6 years ago | (#23305090)

Not a problem as long as it's done on request only.

For example, I'm proofreading a document, find an error, hit a key to position the cursor right where I'm looking at (Might be a problem for hunter/peckers)

Playing a game, I see a new target, right click to move the mouse to that position or to lock on him right away.

Blinking could be using for the click, but that might be problematic. Personally I can wiggle my ears, which would be a had way to interface for that click.

It's a little harder to do on an FPS as the thing your eyes focus on moves as you focus on it.

I For One (1)

sexconker (1179573) | more than 6 years ago | (#23304330)

...will happily run out to Gamestop and purchase the latest version of "Bugs, Fishes, and Shiny Things" for our feline overlords of 2015.

Other than that, and possibly use for the handicapped, I don't see a use for this tech in games/applications. It'll be as reliable and annoying as voice recognition software.

Simple head tracking would be more useful. Tracking eyeballs fixed on a 2D plane will surely have horrible calibration issues, problems with multiple people looking at the same screen, problems with cats, glasses, contacts, glass eyes, monocles, etc.

Even if it works out great, the bottom line is that I don't WANT this technology. Certainly not for my general pc/web usage. Maybe for a game or two, but it's bound to be a novelty more than anything.

Then again, the prospects for porn are...titillating.

Looking plus voice (1)

Maxo-Texas (864189) | more than 6 years ago | (#23304408)

Look at area,
say "click"
or
say "nudge [right|left|up|down|north|northwest|west|..." , then say "click|pow|go|do it".

Re:Looking plus voice (1)

Digi-John (692918) | more than 6 years ago | (#23304620)

Great for shared offices, or public transit, or checking your email in the morning without waking up the roommate.

As long as no lady's chests in image (3, Interesting)

Maxo-Texas (864189) | more than 6 years ago | (#23304460)

I remember the pepsi commercials back in the late 70's/early 80's.
They tracked where guys were looking and it was not at the product.
In fact, they frequently didn't remember the product.
Very popular commercial of a girl exiting the water in a little suit holding a can of pepsi.

Third input (1)

DarthJohn (1160097) | more than 6 years ago | (#23304482)

Why replace the (mouse | right stick) in an FPS? Add this as another input.

Keep the left stick or WASD keys controlling footwork, and the right stick or mouse controlling the point of view, but add this to allow interacting with some place other than the center of the screen.

The only problem I see is that, the way it works right now, you can spot a target and move the mouse so the target is at the center of the screen. Once you've got it there you can shoot at it while looking around the periphery of the screen for your next target and sort of focus half on you current target and half on finding/keeping track of other targets. If your aim follows your eyes, you lose something... no longer being able to shoot in one direction while taking a little of your focus in another.

Visine stocks soar from Google targeted adds (1)

Cedric Tsui (890887) | more than 6 years ago | (#23304486)

*Excessive cursor movement detected. Add selected*

Sore eyes from too much Gaze Gaming cursor control? Buy Visine!

Re:Visine stocks soar from Google targeted adds (1)

Cedric Tsui (890887) | more than 6 years ago | (#23304502)

d'oh. I meant 'ads' not 'adds'

Me fail English? That's unpossible!

At My Friend's House (0)

Anonymous Coward | more than 6 years ago | (#23304510)


"My eyes! The goggles do nothing!"

"Dude, you can't control Mario if the Sii can't see your eyes."

"Oh..."

Surgically Implant The Controller To Loser Brains (0)

Anonymous Coward | more than 6 years ago | (#23304514)



Try chess or Go.

NewScientist - OldScientist (0)

Anonymous Coward | more than 6 years ago | (#23304580)

NewScientist, hmm shouldnt it be OldScientist? Take a look at www.tobii.com .. been around for a while ,)

just like STNG.. (2, Funny)

Tominva1045 (587712) | more than 6 years ago | (#23304592)

Dude, this is exactly how they almost took over the Enterprise that one time when Wesely came home from the Academy on vacation. I wouldn't trust it.

Re:just like STNG.. (1)

Dachannien (617929) | more than 6 years ago | (#23304768)

Hey, if it means I get to make out with a 23-year-old Ashley Judd, sign me up!

Distractions (1)

HikingStick (878216) | more than 6 years ago | (#23304660)

Great. Now my beautiful better half doesn't need to try to get me to acknowledge her repeated pleadings for my attention while I game on. Now all she needs to do is put on that top I really like and stand at the edge of my peripheral vision.

Maybe if I rig a set of blinders...

But the mouse cursor will always be in the way... (-1, Offtopic)

Anonymous Coward | more than 6 years ago | (#23304700)

...of the tasty bits of porn.

But wait, there's more! (1)

Sun.Jedi (1280674) | more than 6 years ago | (#23304926)

Quickly summarizing a few comments I found interesting from the threads (instead of quoting them all);

- potential for gaming/military, maybe training sims, bad for desktops
- third input, as in mouse/gamepad assistance
- handicapped assistance
- head tracking benefits
- potential issues with glasses/contacts
- 'aiming' accuracy based on size/distance of screen

And then an additional comment:

So what if the thing was added to a helmet, with HUD. The fixed (configurable) distance between eye and sensor should increase accuracy. That would also allow for head tracking (wii style). My Razer Diamondback/Tarantula) is very generously configurable, and only uses 3 USB ports. Something like this may take 2, which could be prohibitive. It might be best with its own PCI/PCI-e interface. I'd imagine if it was a 2 way device, it may have even more practical uses beyond gaming.

----
I'd have to remove my tin-foil hat to make room, of course, and then the black helicopters would find me.

Warning (1)

Translation Error (1176675) | more than 6 years ago | (#23305082)

Be careful about reading this headline aloud. People nearby may get entirely the wrong idea of what sort of sites you visit.

Why should it be used as a pointing device? (3, Insightful)

Brandano (1192819) | more than 6 years ago | (#23305176)

Imagine using this feature to render highly detailed 3D images only where the user is actually looking. The peripheral vision is almost useless, the actual area that does most of the seeing is in the center of the retina. The brain fills in the blanks and keeps a mental image of what you are seeing that gets updated through rpid eye movement. With a smart setup this could be translated in a huge screen that appears to have a large resolution in every direction while keeping the processing power requirements still accessible. The mouse is a great interface, I don't see any reason to replace that just yet.
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