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Blender 2.46 Released

ScuttleMonkey posted more than 5 years ago | from the lots-of-new-toys dept.

Software 182

The Penguin Man writes to mention the latest release of Blender, the popular open-source 3D graphics suite was officially launched today. You can download it from Blender.org. The culmination of half a year's work has resulted in many new features including a new particle system, approximate AO, the new cloth simulation system, and much more!

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182 comments

But... (3, Funny)

Anonymous Coward | more than 5 years ago | (#23467174)

Will it blend?

firstpost!

Re:But... (4, Insightful)

halivar (535827) | more than 5 years ago | (#23467362)

It's posts like these that make we wish we had a (-1, Funny) option.

Re:But... (4, Funny)

Anonymous Coward | more than 5 years ago | (#23467644)

It's posts like these that made me wish we had a (-1, Curmudgeon) option.

Re:But... (2, Funny)

Anonymous Coward | more than 5 years ago | (#23467794)

It's posts like these that make me wish we had a (-1, Redundant) option.

Re:But... (2, Funny)

Anonymous Coward | more than 5 years ago | (#23467874)

It's posts like these that make me wish we had a (-1, Redundant) option.

Re:But... (2, Funny)

Anonymous Coward | more than 5 years ago | (#23468010)

It is posts like these that make me wish we had a (-1, Redundant) option.

Re:But... (0)

Anonymous Coward | more than 5 years ago | (#23468026)

I'd prefer a +1, Troll modifier.

1st (-1, Offtopic)

Anonymous Coward | more than 5 years ago | (#23467190)

1st

Re:1st (0)

Anonymous Coward | more than 5 years ago | (#23469404)

Its posts like these that make me wish we had a (-1, Wrong) option.

Looks like they've made some improvements. (4, Informative)

Mordok-DestroyerOfWo (1000167) | more than 5 years ago | (#23467216)

Looking at the screencaps I'd say they've done a lot to improve the interface. For my amateur work I started with Blender about 2 years ago and quickly switched to Maya. If these improvements are as significant as they look, I may consider installing Blender on all of my lab machines.

Re:Looks like they've made some improvements. (4, Informative)

KDR_11k (778916) | more than 5 years ago | (#23467344)

The interface is a hurdle to learning but not much for work. It has almost no click-dragging (instead you click twice), I've read comments (about another program with little dragging) that that reduces strain on the fingers or hand.

Re:Looks like they've made some improvements. (5, Informative)

Anonymous Coward | more than 5 years ago | (#23467388)

If you want, you could wait for Blender 2.50. They plan to completely rewrite the interface which will allow users the power to create their own if needed.

Honestly, I've never found the interface too much of a problem. Sure, it's different but it has been designed well (mainly for speed). A 3D suite isn't something that's really meant to simple anyway.

Re:Looks like they've made some improvements. (4, Interesting)

Darkness404 (1287218) | more than 5 years ago | (#23468052)

A 3D suite isn't something that's really meant to simple anyway.


While that is true for "real" use of it, if say a kid wanted to make a quick 3-D model of, say the solar system for a school project, they won't have time to learn all the interface commands. A "simple" view which lets someone create things, manage them, recolor them, and move them would be nice and an "advanced" view which would be the same or similar to the current layout which would allow you to do much more advanced things.

Re:Looks like they've made some improvements. (5, Insightful)

mabinogi (74033) | more than 5 years ago | (#23468196)

maybe, just maybe, Blender isn't for kids that just want to make a quick model of the Solar system for a school project.

For what it's worth, my daughter (10) tried blender just recently, and it wasn't the interface that made her give up, it was a lack of tutorials that matched the current version.

Re:Looks like they've made some improvements. (4, Insightful)

Darkness404 (1287218) | more than 5 years ago | (#23468248)

maybe, just maybe, Blender isn't for kids that just want to make a quick model of the Solar system for a school project.


But there are very few F/OSS programs that would fill that gap (if there are any at all) and by implementing a "simple" mode which wouldn't take too long and wouldn't bloat the binary, it could fill that need, and it wouldn't just be limited to kids, adults who want to make simple 3-D models without spending hours reading tutorials and dealing with an unfamiliar interface would also help make it be popular.

Re:Looks like they've made some improvements. (5, Interesting)

TheModelEskimo (968202) | more than 5 years ago | (#23468376)

And yet, not too many people have heard of the very intuitive software package Art of Illusion. http://en.wikipedia.org/wiki/Art_of_Illusion [wikipedia.org]

Re:Looks like they've made some improvements. (1)

somersault (912633) | more than 5 years ago | (#23468914)

Thanks for the link, that looks pretty good :) I've used 3D Studio a couple of times at work to update an underwater scene which we update every year with the latest structure for our tidal turbine, but 3D Studio is slooow (probably a lot to do with the fact that I'm importing the actual CAD model of the turbine, but nevertheless one of the engineers was shocked at just how slow the program was even opening up the materials editor and such compared to Inventor) and way over the top for our needs. I think I'd be better recreating the scene myself in another application, but have been too busy with other things to play about with different 3D packages..

Re:Looks like they've made some improvements. (1, Insightful)

Anonymous Coward | more than 5 years ago | (#23468110)

>A 3D suite isn't something that's really meant to simple anyway.

Not only did the buggy whip makers refuse to accept the automobile's encroachment
into their marketplace, they also stuck to the notion that making a buggy whip is
and should be a difficult art, known only to a selected few, and taught only after
a prolonged apprenticeship.

Re:Looks like they've made some improvements. (4, Insightful)

mabinogi (74033) | more than 5 years ago | (#23468260)

what the hell are you talking about?
For a start - what's a "buggy whip"? I know that Buggy is an americanism for Carriage, but what does the whip have to do with it, and what makes it a useful analogy for anything?

Also, using blender is easy. very easy, because the interface has been carefully designed to be productive. But if you've got a preconceived idea about how it should work, then maybe it might take reading a tutorial to get started. But if you're an experienced user, then you'll understand that every tool does things differently, and learn how Blender does things, or if you're not, then you'd need a tutorial anyway, so what's the problem?

Why should they cripple a productive interface so that the first five minutes are a little easier for someone who doesn't want to RTFM?

Re:Looks like they've made some improvements. (1, Interesting)

Anonymous Coward | more than 5 years ago | (#23468390)

The parent was mixing the "simplicity" argument above with the horse whip analogy of a dying whip company in a new automobile filled market first arguing that cars are unnecessary, then forced to change over to producing radio antennas instead of whips. Then succeeding in spite of themselves.

Re:Looks like they've made some improvements. (0)

Anonymous Coward | more than 5 years ago | (#23468960)

Good to hear about 2.50. I have to say I constantly hear from Blender fans about how great the interface is and how fast. The other 95% to 98% of us found it too hard to learn and clunky. Basically all but a couple of percent of their potential market won't use it. I have a 15 minute rule. I should be able to make a ball and create a bounce cycle animation in under 15 minutes without a manual. I was able to do it in well under 15 minutes with Maya and under 5 minutes in XSI. After hours of trying with what documentation there was I couldn't do it with Blender. Now that's miserable. I hope they fix the mess with 2.5 I might try it again.

Re:Looks like they've made some improvements. (1)

Xzzy (111297) | more than 5 years ago | (#23467442)

Depends on what your complaints with the interface were.

If the whole "tab to switch to vertex mode" or "don't use the menus dummy, use hotkeys" mindsets were what threw you off 2 years ago, they'll still throw you off today.

Most of the improvements are technology related (and are big ones at that), the basic UI is unchanged.

Re:Looks like they've made some improvements. (4, Interesting)

Mordok-DestroyerOfWo (1000167) | more than 5 years ago | (#23467492)

Major complaints were that the interface was very non-intuitive compared to Maya and Max. The main reason I'd switch over is I have about 20 spare machines I can build into a render farm. It would be substantially cheaper using Blender to render than it would using Maya or Mental Ray.

Re:Looks like they've made some improvements. (1)

Xzzy (111297) | more than 5 years ago | (#23467710)

It hasn't changed at all. It still follows its own design standard and there doesn't exist anywhere in the world another program that uses the same philosophy. It's not on iota more intuitive than it was 2 years ago.

The price does make it an attractive consideration, though I don't have the hardware available to try distributed rendering.

I think if you can get around the interface hurdles (much as I love the Blender interface, I'm sympathetic to people's complaints, it took me months to get comfortable) it's well worth considering. If you can't, maybe you could jerry-rig a system by importing scenes from modelers you're more comfortable with.

Re:Looks like they've made some improvements. (1)

Mordok-DestroyerOfWo (1000167) | more than 5 years ago | (#23467852)

Thanks for the breakdown. It really is useful to know that there is a light at the end of the tunnel. The lab I administer is geared towards undergrads and I'm hoping that their agile minds will be able to grasp Blender faster than my mid-20's mind can. I'm glad to know that there is a systematic logical approach to their interface, it should make learning it easier for the kids.

Re:Looks like they've made some improvements. (1)

bishiraver (707931) | more than 5 years ago | (#23468130)

I'm surprised it only took you months to get comfortable. If it's one thing the blender team needs, it's usability engineers.

Re:Looks like they've made some improvements. (1)

MobileTatsu-NJG (946591) | more than 5 years ago | (#23468076)

It would be substantially cheaper using Blender to render than it would using Maya or Mental Ray.
Actually that depends on your team of artists, their command of the app in question, and the app's pros and cons when related to the specific project at hand. You can use a less-than-ideal app for a project and end up spending a good deal more money on artist time than you would on the render farm. But I'm just being nitpicky.

Re:Looks like they've made some improvements. (1)

delt0r (999393) | more than 5 years ago | (#23468124)

The words "intuitive" and 3d software don't belong together in my experience. What people really mean is "is it the same as the other 3d software I have used?". By no means is that limited to Maya or Max. In fact they are at the thin end of the examples of 3d software.

Personally I really like the non overlapping windows. The older dos based 3d software was similar as is real flow now (Blender in the NaN days was even weirder back then, but even faster than today).

Frankly I hope devs don't hand in the towel on UI design just to be defacto standard "intuitive". We have a long way to got before general software can really wear that label.

Re:Looks like they've made some improvements. (1)

Drakonik (1193977) | more than 5 years ago | (#23468994)

I would mod you up as much as humanly possibly, if I could. Half the people complaining about Blender's interface are people coming from other 3D modeling apps where the interface is one way, the other half are people who don't have Clippy waiting to tell them how to do every single thing they want. I had the same problem starting with GIMP, originally. There were buttons in places I didn't expect and options I didn't recognize. I read tutorials, I read the docs, I played around with it. Now I can use it just as well as anyone. Read the documentation before you use anything. It will save your ass many-a-time.

Re:Looks like they've made some improvements. (4, Insightful)

pugugly (152978) | more than 5 years ago | (#23468582)

I'd like to see the interface get to a point where you can actually jump in and do something with it. Everytime I've tried to learn Blender, it has felt like High school Art class all over again - "Oh, after loads of work and effort, I have created . . a cup. An ugly cup. Crap. I *hate* this fucking class!"

Gimp, whatever other peoples complaints about the interface, I can at least do things and come back with a product that, if not professional quality, I can look at with some pride and pleasure, and try to do something slightly more sophisticated using new features each time I work with it it. Am I good - Probably not. But I can *do* things with it.

Blender has never gotten to that point with me.

"Oh, look I made a cup in Blender!" - {G}

Pug

Re:Looks like they've made some improvements. (2, Insightful)

Anonymous Coward | more than 5 years ago | (#23467576)

Anybody complaining about the interface of Blender I instantly put in the same basket as the idiots who complain about GIMP's interface. Just because neither of them are 3DS/Maya/modo or Photoshop/PSP, they get bitched at because they don't follow the "in crowd" of proprietary apps.

Blender is way easier to use than any other 3D app if you know what you're doing, you're simply used to proprietary apps and their demonstrably bad existing interfaces. You need to unlearn that.

Re:Looks like they've made some improvements. (5, Insightful)

Tychon (771855) | more than 5 years ago | (#23467888)

I can't argue whether or not it's effective from the perspective of a person that "knows what they're doing", not being an artist myself.

I can argue though that I managed to pick up 3D Studio Max, install it, and punch out a relatively simple spaceship model for a game I was working on. I'd even say it was slightly better than typical programmer art, but that's me. I did this in about an hour. I did this without tutorials or having really touched 3DSM prior to that point. I had the option to try it and I did. I won't say the interface is brilliant, but it was at the very least obvious for basic things.

It took me a good part of that same hour just to figure out how I would achieve this in Blender because Blender's way is not obvious. I have to say I like Blender for what it is, I like the push to try something new, but not being an artist, I don't want to spend more time becoming familiar with something than the amount of time I'm actually going to spend using it.

It may be stupid, but there's something to be said for a program that's so dumb that even a person completely unfamiliar with the field can use it to do what they want without training.

Re:Looks like they've made some improvements. (1)

bishiraver (707931) | more than 5 years ago | (#23468166)

I bitch about photoshop's interface, 3ds/maya/modo interface. I also bitch about gimp's interface and blender's interface.

If I didn't spend 10 hours a day making user interfaces for profit, I'd probably be more excited to sit down at night and in my free time to improve the open source interfaces out there.

Of course, as I noted earlier, Silo3D probably has the absolute best interface for modeling out there. It doesn't do animation (yet), but for ease of use and power for strictly modeling and uv mapping tasks, there is none better.

(disclaimer: I don't work for Nevercenter, but back when I thought I wanted to do art for digital animation I did all my classwork in Silo. Exported to Maya for animation. I finished my projects faster and had comparable quality to my classmates. If we had gone into how to get displacement mapping working, I would've had a leg up over the other students - Silo 2.0 has a brilliant displacement mapping interface.)

Re:Looks like they've made some improvements. (2, Insightful)

argent (18001) | more than 5 years ago | (#23468660)

Anybody complaining about the interface of Blender I instantly put in the same basket as the idiots who complain about GIMP's interface.

Complaining now, or complaining five years ago?

Gimp's interface used to be pretty dodgy. Not because it wasn't Photoshop, but because it was simply crude. It's improved a lot. People complaining about the Gimp's interface now haven't used it recently.

Blender's not in the same category at all.

Re:Looks like they've made some improvements. (0)

Anonymous Coward | more than 5 years ago | (#23469602)

Actually, no. It's still the same horrible interface it always was, at least in terms of using multiple windows when most people hate that and ask for it to be changed. It's just that most of the people who care have stopped asking, and are now using (or holding out for) something else, like Krita.

Not as good as (0)

Anonymous Coward | more than 5 years ago | (#23467236)

Bender 1.0

Sorry, but I gotta ask ... (-1, Redundant)

DeadDecoy (877617) | more than 5 years ago | (#23467276)

Does it blend?

Re:Sorry, but I gotta ask ... (5, Funny)

Maxo-Texas (864189) | more than 5 years ago | (#23467508)

Only 8 minutes sooner and you would have been modded funny, bolstering your self confidence, getting you that new job that lead to a fabulous career, a beautiful wife and being selected for the first L5 station in space 20 years from now as someone recognized your screen name and remembered laughing at your post years ago....

Only... 8... minutes..

Instead, Anonymous got it this time. And now anonymous will get all the glory.. again.

Re:Sorry, but I gotta ask ... (5, Funny)

Anonymous Coward | more than 5 years ago | (#23467988)

It's awesome being me.

Re:Sorry, but I gotta ask ... (0)

Anonymous Coward | more than 5 years ago | (#23469664)

You're right. I wish I was you.

Don't fall for MS trickery (3, Interesting)

G3ckoG33k (647276) | more than 5 years ago | (#23467312)

From Groklaw (http://www.groklaw.net/article.php?story=20080511115151164): "Microsoft has just approached the Blender guys, and I would assume have or will approach other FOSS projects since we learn that Microsoft has assigned a guy to work with Open Source projects, with a request for information on how to make Blender run better on Windows." I hope all Blender developers read the rest.

Re:Don't fall for MS trickery (1)

prockcore (543967) | more than 5 years ago | (#23468008)

blender devs rightly called her a troll.

It's amazing how far pj has fallen since SCO.

Re:Don't fall for MS trickery (-1, Flamebait)

Anonymous Coward | more than 5 years ago | (#23468262)

Agreed. Now that the SCO issue is almost gone, PJ has to find other things to WHORE her opinion about.

Speed (2, Insightful)

Anonymous Coward | more than 5 years ago | (#23467346)

One thing that always amazed me about Blender is how freakin fast it is. The load time for the interface is almost nonexistent. It's not exactly easy to use but you sure don't have to wait on it.

Re:Speed (5, Funny)

Farmer Tim (530755) | more than 5 years ago | (#23467512)

It's not exactly easy to use but you sure don't have to wait on it.

True, there's nothing worse than having to wait ten seconds before being flummoxed.

Blender... (4, Funny)

Anonymous Coward | more than 5 years ago | (#23467374)

I have a new slogan for it

Blender: Once you get to know how it works, it's super intuitive!

Re:Blender... (5, Insightful)

MrCoke (445461) | more than 5 years ago | (#23467500)

You mean, like typing?

Re:Blender... (2, Interesting)

Anonymous Coward | more than 5 years ago | (#23467748)

You mean, like typing?
Intuition is not the same thing as "easy to use". Read "The psychology of everyday things" for a good study on intuition.

The catchphrase is a play on meanings: If something is intuitive, one should not have to "get to know how it works". Classical examples of intuitive devices are:

Hammers: There's a handle, a smashy end.

My play on this is that, however easy blender may be... It's not easy to use right after opening it up, as compared to say a hammer.

Re:Blender... (5, Funny)

IgnoramusMaximus (692000) | more than 5 years ago | (#23467966)

Hammers: There's a handle, a smashy end.

If only they made the metal handle easier to grasp and that wooden smashy end less prone to breaking ....

Re:Blender... (1)

KDEWolf (972921) | more than 5 years ago | (#23468534)

Lets pretend people didn't really mod you "Insightful";
Otherwise, I'd like to mod their moderation as "Funny"...

Re:Blender... (0)

Anonymous Coward | more than 5 years ago | (#23468540)

Right. Because 3d modeling, animating, rendering and compositing is only a few orders of magnitude more complex than a fucking hammer.

Re:Blender... (0)

Anonymous Coward | more than 5 years ago | (#23468034)

If you are building a house, do you want to use the intuitive hammer, or would you rather use the not so intuitive nail gun complete with an air compressor. Sometimes intuitive isn't efficient.

Re:Blender... (0)

Anonymous Coward | more than 5 years ago | (#23468422)

yes, but if you want to build a dolls house, then inefficient-but-intuitive will still get it done faster than efficient-but-unintuitive.

Re:Blender... (1)

serviscope_minor (664417) | more than 5 years ago | (#23468396)

Classical examples of intuitive devices are:

Hammers: There's a handle, a smashy end.


And here is why the term intuitive is as good as meaningless. Using a hammer well is not easy, simple or intuitive. My old wood shop technician could hit 10 pin nails in to a board of wood with a single blow each, not bending one and faster than one per second.

Me and all of my class mates tries for ages to match this or even get close. None of us got anywhere near. If a simple hammer is this hard to use, then what hope does software have?

In conclusion, if anyone ever misuses that phrase again, I'll hit them with the hammer until they achieve enlightenmant.

Re:Blender... (2, Insightful)

ChameleonDave (1041178) | more than 5 years ago | (#23468992)

But they're not misusing it. The very point is that "easy" and "intuitive" are not the same thing. A hammer is indeed intuitive. Its use it totally obvious and anyone can use it. Now, it may take some experience to use it with great precision, but that's not an issue of intuitiveness.

Re:Blender... (-1, Troll)

elrous0 (869638) | more than 5 years ago | (#23467504)

Hey, can I give a testimonial?

After only a year of using it and several tutorials, I figured out have to save a file!

Re:Blender... (0)

Anonymous Coward | more than 5 years ago | (#23467698)

When considering the value of a UI there are two things to consider. 1. How hard it is to learn (is it intuitive) 2. How hard it is to do things once you have learned it (is it efficient).

An example: hand sorting and selecting image files and dragging them to another directory is intuitive. cp *.png ../pngs/ is efficient.

Blender is a pain to learn, but so is all 3D software. Where it really shines, though, is after you have learned to use it. It's really efficient.

Re:Blender... (0)

Anonymous Coward | more than 5 years ago | (#23467880)

Blender is a pain to learn, but so is all 3D software.
No, you're completely wrong.

I've worked with 3D software for 20 years, and there are packages with good interfaces (Lightwave, for example.)

When it comes to bad interfaces, Blender takes the crown.

Ugh (1)

SuperBanana (662181) | more than 5 years ago | (#23467682)

The UI is still an utter disaster. At least it looks like they finally improved the documentation for the mac platform - I once spent an hour trying to find out which modifier keys corresponded to which blender meta-keys, and how to get various buttons on a dual-button system. The Blender team, unfortunately, is driven exclusively by the concerns of users who are experts in the field, not beginners. If I didn't know better, I would attribute the reluctance to even CONSIDER modernizing the UI (which looks straight out of 1980's autocad, for fuck's sakes) to two words: "job security." It's a shame, as there are a lot of folks who would love to fool around with it and learn it...but when it took me two hours just to figure out how to render a JPG of a box on a damn checkerboard floor, no thanks.

Re:Ugh (0)

Anonymous Coward | more than 5 years ago | (#23467728)

Heh. your mac has nonstandard keys and you're complaining that *blender* has a problem because of it? funny funny guy.

And try doing the same jpg of a box on a checkerboard floor in any other 3D app without prior knowledge. It'll take you just as long, garauntee it.

Re:Ugh (1, Insightful)

Anonymous Coward | more than 5 years ago | (#23467862)

Are you including sketchup?

Blender vs The World (1)

argent (18001) | more than 5 years ago | (#23468522)

And try doing the same jpg of a box on a checkerboard floor in any other 3D app without prior knowledge.

Well, I bought Sculpt 3d on the Amiga back in 198-something, and it was pretty easy to work with. It took hours to render, but only a few minutes to set up.

And Bryce II was funky but well designed.

Wings 3d is really primitive, and fairly unpleasant, but still much easier than Blender.

In fact, I can't think of any 3d app that wasn't much easier to learn than Blender.

Re:Ugh (0)

Anonymous Coward | more than 5 years ago | (#23468160)

"Job security"? Really? It couldn't be that their experience caused them the prefer a UI they understand, and you, as an outsider, do not?

Could the UI be improved? Yes.
Should it be improved just to make life easier for you? Probably not.

Slow Down! (2, Insightful)

Anonymous Coward | more than 5 years ago | (#23467716)

I wish this program development would slow down. I've had the Essential Blender Guidebook since it has been released (about five months ago) and it feels like half the book is outdated due to the programs additions and rewrites.

Don't forget to support Blender (4, Informative)

LetterRip (30937) | more than 5 years ago | (#23467726)

Please consider picking up a copy of the Big Buck Bunny DVD it supported a lot of the development that was done for this release. You can see the trailer here [vimeo.com] .

Or consider preordering Apricot [blender3d.org] the game that is currently in development that is based on the Big Buck Bunny movie. You can see the development reports here [blender.org] .

Or you can donate here [blender.org] .

Thanks for your support and we hope you enjoy the latest release,

LetterRip

Re:Don't forget to support Blender (4, Informative)

LetterRip (30937) | more than 5 years ago | (#23467824)

Hmm for some reason the link to Big Buck Bunny [blender3d.org] , didn't show up. Also I should mention the blog [blender.org] that showed the development of Big Buck Bunny as it was being created.

When I can use it, I'll support it. (1)

argent (18001) | more than 5 years ago | (#23468448)

When Blender gets someone whose hate for new users doesn't surpass the burning fires of a thousand suns to design the user interface, I'll buy a copy, in the meantime it's sitting back there with early versions of the Gimp in the "this hurts to use" pile.

rendering could use gpgpu / cell support (2, Interesting)

ch-chuck (9622) | more than 5 years ago | (#23467744)

Maybe it already exists, but Blender would be sweet with an interface into a rendering engine that runs on gpu's via cuda or a ps3 cell BE. I think rendering / raytracing is a good candidate for cheaply available massive parallelism.

Maybe, I dunno.

Re:rendering could use gpgpu / cell support (3, Insightful)

77Punker (673758) | more than 5 years ago | (#23468182)

I'm pretty sure that's what OpenGL (or maybe the driver itself) does. The GPU is designed for graphics, and graphics problems just happen to be massively data parallel. GPGPU is all about using the GPU for things that are NOT graphics, because OpenGL already exposes it as a graphics device, whereas CUDA exposes the GPU as a truly generic computing platform.

What I mean is, I just finished my senior seminar on CUDA a little less than a month ago and it's meant for doing what GPU's don't already do easily; they're already very good at graphics. Multiplying huge matrices on a Core 2 Duo can take 10 minutes whereas the same operation on a Quadro 5700 with my (not very good) CUDA kernel takes 30 seconds. That's some serious horsepower when applied properly, it's just that it's not the right thing to use very often. Also, CUDA kicks Cell's ass all day long on SIMD, especially on very large datasets.

Re:rendering could use gpgpu / cell support (0)

Anonymous Coward | more than 5 years ago | (#23468580)

He's talking about the output renderer, not the modeling renderer. Stuff like YafRay or BMRT. nvidia has one already called Gelato, but it's expensive.

Re:rendering could use gpgpu / cell support (2, Insightful)

pavon (30274) | more than 5 years ago | (#23468772)

Actually, nVidia released a free version lately. It doesn't allow multiprocessor or networked rendering, but is nice for individuals. Also, it looks like blender includes a plugin for Gelato now.

Re:rendering could use gpgpu / cell support (1)

pavon (30274) | more than 5 years ago | (#23468646)

But you loose control when using OpenGL. It is fine for games and real-time graphics where speed is most important (and blender already uses OpenGL for its interface of course). But different cards can render things significantly different and so it isn't particularly useful for final rendering, which is what I think the parent was talking about. However because it is more deterministic, CUDA/CTM could be useful for rendering, especially now that cards are getting 32-bit floating point. Gelato [nvidia.com] is an example of a hybrid CPU/GPU render that uses CUDA (or whatever NVIDA used internally before that) to make a fast, but high-quality renderer.

obtag (0)

Anonymous Coward | more than 5 years ago | (#23468002)

obtag: gloodnewsveryone!

Re:obtag (1)

TeknoHog (164938) | more than 5 years ago | (#23468344)

obtag: gloodnewsveryone!

I prefer "blitmyshinymetalass". I'm not sure why you missed one E, but here the omission is intended.

Download server dead (0)

Anonymous Coward | more than 5 years ago | (#23468494)

Does anybody have a torrent or mirror for this release?

People always complain about UIs (1)

pembo13 (770295) | more than 5 years ago | (#23468506)

Since I rarely share these complaints, I would like to ask: is it because you guys are instinctively comparing it to what you are familiar with? Photoshop-GIMP, Maya-Blender, etc.

Re:People always complain about UIs (1)

argent (18001) | more than 5 years ago | (#23468592)

is it because you guys are instinctively comparing it to what you are familiar with?

Not unless you're going to argue that Sculpt-3d, Wings-3d, and Bryce II are somehow magically similar to each other. Maya? Do I look like I'm made of money?

Gimp? The user interface isn't really the issue with the Gimp any more. If it would do deferred rasterizing of text as well as Photoshop, and import Photoshop files with channels, I don't think that I'd really have a complaint with it. Gimp used to be bloody awful to use, but that was years ago... improving the user interface has clearly been a real part of Gimp development. That's not true at ALL for Blender.

Re:People always complain about UIs (2, Informative)

ChameleonDave (1041178) | more than 5 years ago | (#23469070)

is it because you guys are instinctively comparing it to what you are familiar with? Photoshop-GIMP, Maya-Blender, etc.

Nope. I'm not experienced in 3D.

I recently tried Sketchup on Windows. I immediately got creating 3D scenes, very easily.

I have Blender open on Linux right now. I have no idea how to achieve anything at all in it. Even the save dialogue is weird and non-standard. What's wrong with a standard GTK or QT save dialogue? Why am I seeing all the hidden files in my home directory? Do they think I'm likely to want to save the file in ~/.klamav? Why does it assume I want to save in JPEG rather than PNG?

It's putting me off making the effort to learn it.

Cue the "their interface sucks" posts (1)

nurb432 (527695) | more than 5 years ago | (#23469064)

No, it doesn't suck, like any complex dedicated app, it takes a different mindset and some learning.

Now that that is over, we have yet another batch of great features! Go Ton and crew!

Great yet another UI war. (0, Troll)

Mystery00 (1100379) | more than 5 years ago | (#23469636)

Fine, I'm just going to go ahead and say this:

If you are disoriented by Blender's interface, that's fine, personal preferences and such usually get in the way of learning when you've worked with another application for a long time.

On the other hand if you hate Blender's interface and find it horrible or other such strong words then you are not a professional, you're not even intermediate. I doubt you could model a cube in any 3D application let alone Blender.

The reason you hate Blender's interface isn't because it's difficult to use, it's because you don't know how to use it, you opened it up for the first time because it's open-source and free and you were just overwhelmed by the complexity of a real professional software package and gave up after you realised this would actually take effort.

Then you went onto slashdot and complained like you actually know something.

Blender is not for you. It takes time and effort to learn and understand. It takes practice to acquire skills at modelling and animating (this goes for any 3D application). Something you obviously aren't prepared for.

I suggest that you stick to making squares in Paint because Blender and any other 3D package is way beyond you, but if you don't want to look like an idiot don't go on here, or anywhere else, and say Blender has a horrible interface or the like because anyone who has taken that seriously step into the 3D world will laugh in your face.

Mystery
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