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World of Warcraft Expansion Details Leaked

timothy posted more than 6 years ago | from the now-with-even-more-imaginary-stuff dept.

Role Playing (Games) 63

JavaLord writes "The new expansion to World of Warcraft titled "Wrath of the Lich King" recently went into friends and family alpha testing. Some of the first screenshots, along with notes on new spells have been leaked on the world of warcraft forums and other websites only to be pulled down. As usual, the internet routes around censorship, and the low down on Wrath of the Lich King can be found here."

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Details of the Frist Psot Released! (-1, Troll)

Anonymous Coward | more than 6 years ago | (#23474806)

F1RsT P0st!?

wrath of the bitch king (-1, Offtopic)

unity100 (970058) | more than 6 years ago | (#23474836)

at this moment my biggest considerations regarding gaming is when the new ideazon merc keyboard and mouse i have ordered are going to arrive and whether ill be continuing on my barb and or conqueror in age of conan.

which is great, i didnt think that we would see a game that can make me forget 2 level 70 gladiator geared, 2 40+, 3 30+ toons i had in wow, that soon.

Re:wrath of the bitch king (1)

c0ol (628751) | more than 6 years ago | (#23475098)

forget 2 level 70 gladiator geared, 2 40+, 3 30+ toons
Wow you forget so fast.

Re:wrath of the bitch king (1)

unity100 (970058) | more than 6 years ago | (#23475224)

well, im gaming since 1982 when i was 7. you develop an immunity after a while.

Sadly enough... (2, Funny)

Barumpus (145412) | more than 6 years ago | (#23474852)

if that page is any indication of what will be coming with WotLK, there will be quite a few upset customers.

them and that dreaded line 163!

damn you world of warcraft (4, Funny)

Gigiya (1022729) | more than 6 years ago | (#23474876)

i want my fiancee back

Re:damn you world of warcraft (0)

Anonymous Coward | more than 6 years ago | (#23475336)

Meh. I know that was a joke....but:

When people complain about that kind of thing (when it was an actual addiction issue), I usually tell them it's good they left you now. I remind them that a personality that can get addicted to that would likely get addicted to other things (gambling is common)later in life and that his WoW addiction actually worked for the benefit of them both.

Re:damn you world of warcraft (2, Insightful)

kalirion (728907) | more than 6 years ago | (#23476990)

If you truly cared about your fiancee, you'd join her guild.

Re:damn you world of warcraft (1)

kalirion (728907) | more than 6 years ago | (#23480250)

Hmm, I probably should've said "his or her guild", especially looking at the username.

Re:damn you world of warcraft (1)

Tarlus (1000874) | more than 6 years ago | (#23487700)

The username is rather ambiguous, don't you think?

Re:damn you world of warcraft (1)

bigtangringo (800328) | more than 6 years ago | (#23489096)

He would, but she's a nazi GM.

You're better off.

Re:damn you world of warcraft (0)

Anonymous Coward | more than 6 years ago | (#23521554)

And my brother!

Fakkkkkkeeeeeee (4, Informative)

feyhunde (700477) | more than 6 years ago | (#23474922)

A few of the notes maybe real. Several are fake.

The biggest issue is the maps are known fakes circulated for the last 6 months. Maps have been historically one of the last items finished. I beta tested the burning crusade, Maps were added in one of the last beta patches, especially the map for outlands.

Not to mention they have melee talents for a magic class...

Re:Fakkkkkkeeeeeee (1)

tbannist (230135) | more than 6 years ago | (#23475178)

The warlocks talents seem to be a dead giveaway that those talents are fake. I don't think Blizzard would ever consider putting a "demon form" tanking talent in a magic dps class. It's just something the developers have explicitly said they will never, ever do because "that ruined Everquest".

Blizzard's developers are terribly afraid of magic classes being able to dps and tank at the same time.

Re:Fakkkkkkeeeeeee (1)

mconeone (765767) | more than 6 years ago | (#23475468)

It's not a tanking talent though. A 360% buff on armor is much less than the druid's 450% increase, and they wear cloth which is generally 50% less armor than leather. It looks like a solo/pvp talent to me.

Re:Fakkkkkkeeeeeee (0)

Anonymous Coward | more than 6 years ago | (#23475504)

Um, you obvously dont play wow, warlocks and mages already tank 5 or 6 boss fights, they have phases where a melee tank would be almost instantly killed. Typically the bosses have a aggro reset so they swap between the melee tank and the magic tank.

This includes illidan, who requires a warlock in shadow resist gear, and he was the last boss of the game for over 6 months. Illidari council, which is a 4 NPC boss fight (and the second to last boss in black temple) required 3 melee tanks and a mage tank for the caster member. In fact, the very first 25 man boss (high king mulgaur) also required a mage tank for the caster mob.

This is not new or original, and I believe that this particular ability is for arena, as the talent is in the PVP (demo) tree to begin with and physical dps classes are dominating 3's and 5's in tbc, warlocks are lacking melee escape mechanisms so this is what they came up with.

Re:Fakkkkkkeeeeeee (0)

Anonymous Coward | more than 6 years ago | (#23475712)

You mean, like boomkin form?

Titan Grip (1)

snkline (542610) | more than 6 years ago | (#23476562)

The dead give away is actually the Warrior Titan Grip talent rather than the Warlock ones. Titan Grip was a fake "leaked" talent for Burning Crusade. I don't see Blizzard taking something someone made up a year and a half ago, and saying "Hey, lets actually put that in the game, and give it the same name they did."

Re:Titan Grip (1)

Sparr0 (451780) | more than 6 years ago | (#23477952)

*cough* Do you know who I am? I'm the Juggernaut, bitch! *cough*

Re:Titan Grip (0)

Anonymous Coward | more than 6 years ago | (#23478530)

I don't see Blizzard taking something someone made up a year and a half ago, and saying "Hey, lets actually put that in the game, and give it the same name they did."
There is no cow level.

Re:Fakkkkkkeeeeeee (1)

BigFire (13822) | more than 6 years ago | (#23478364)

Titan Grip is also something leftover from the fake TBC Fury talent build.

Re:Fakkkkkkeeeeeee (-1)

Hojima (1228978) | more than 6 years ago | (#23475316)

FTA: Creating a new Death Knight will start you at level 55 in Eastern Plaguelands.
You start the game at level 55? Yea right.

Re:Fakkkkkkeeeeeee (2, Informative)

radarjd (931774) | more than 6 years ago | (#23475398)

You start the game at level 55? Yea right.

The Death Knight is a Hero Class -- available to anyone with a character over level 55, starting at level 55. See also Gamespot's preview [gamespot.com]

Re:Fakkkkkkeeeeeee (0)

Anonymous Coward | more than 6 years ago | (#23475414)

You do. Blizzard said so themselves.
You also need a toon that is over level 55 to roll a DK though.

Re:Fakkkkkkeeeeeee (2, Interesting)

Kenoli (934612) | more than 6 years ago | (#23476276)

Funny how you wouldn't believe the only real piece of information.

Re:Fakkkkkkeeeeeee (1)

D'Sphitz (699604) | more than 6 years ago | (#23475330)

Well considering Age of Conan is due to be released today I think (or tomorrow?) I would be expecting some well timed "leaks" from Blizzard.

Re:Fakkkkkkeeeeeee (1)

mconeone (765767) | more than 6 years ago | (#23475520)

It's not a Blizzard leak. Blizzard would post this on their site like they did for TBC.

Take all this info with a grain of salt... (2, Insightful)

Necroman (61604) | more than 6 years ago | (#23474948)

Almost all this info is coming from MMOwned Forum [mmowned.com] from what I've seen. Almost all of it is from data mining the data files, so it is no real indication of what is really active in the game. Many times, spells and items are in the data files that are never really included, this is even more true for WotLK.

The screenshots and models are probably near final versions, but spells and the like are questionable.

what about activision? (1)

OrochimaruVoldemort (1248060) | more than 6 years ago | (#23474958)

now that activision has a say, will it get better or worse as it goes along?

Re:what about activision? (0)

Anonymous Coward | more than 6 years ago | (#23477828)

"now that activision has a say"

What makes you think they do about existing properties?

WoWWiki - Wrath of the Lich King (3, Informative)

WuphonsReach (684551) | more than 6 years ago | (#23474978)

Probably one of the easiest places to get info about the upcoming expansion is WoWWiki's Wrath of the Lich King page [wowwiki.com] .

Since I'm not in the alpha testing, I can't comment to the veracity of what is on WoWWiki's site, but the editors over there seem to be fairly good.

More new numbers that compute to the same answer (1, Insightful)

JeremyGNJ (1102465) | more than 6 years ago | (#23474992)

Great. Another expansion that adds "more of the same" to an already tired genre.

The nature of MMOs is that an expansion can't REALLY add anything that's very different than everything else in the game. This is because of that magical word "Balance"

Power gamers play these games and figure out what is the "best" of everything, and exploit that knowledge to be the "best" in the game. This means that everything new added to the game cannot deviate to far from the existing paradigms, such as damage-over-time, healing-per-mana-point, etc etc

When people buy these expansions they are really just paying for additional artwork of the new monsters.

Re:More new numbers that compute to the same answe (2, Interesting)

falcon5768 (629591) | more than 6 years ago | (#23475214)

Not totally true. One of the nicest thing about FFXI's expansions is that on top of a number of hours of more storyline, almost every one of them has added totally new things that where never in the game before ToAU added instance battles, chocobo breeding and racing, a Pokemon type game to play between players, and city attacks. WotG added a whole new battlesystem in the past that involves campaigns against enemy armys without the need to be in a massive alliance. This also changed the whole nature of XP grinding as you can easily make a ton of XP without the need of a party. There is a lot more still planned as well. While yeah there is your normal armor recoloring and new mobs, a GOOD MMO maker knows how to add stuff in without upsetting the balance too much while actually including a ton of new content.

Re:More new numbers that compute to the same answe (0)

Anonymous Coward | more than 6 years ago | (#23475312)

Not that we'd call Square Enix a "GOOD MMO maker", mind you. :P

How long exactly did it take them to finally add Nomad Moogles to Mhaura and Selbina? XD

Re:More new numbers that compute to the same answe (1)

falcon5768 (629591) | more than 6 years ago | (#23475878)

Never did, but there is no need. They just lowered the port level for outposts in those regions, but even at that it was totally unneeded. Of course these days you a idiot if your leveling there in a party as there are so many better and faster solo ways to go.

Re:More new numbers that compute to the same answe (0)

Anonymous Coward | more than 6 years ago | (#23476352)

But then you'd be playing FFXI when you could be playing WoW. How many subscribers does FFXI have left? 300,000? Compared to WoW's 10 million? (And let's not even bother speculating how many are gold farmers.)

FFXI is the undisputed king of repeat content. Most zones look pretty much the same. There is a small set of armor models and enemy models, and most of them don't even bother palette swapping to artificially increase the number of enemies.

The bees you fight in the starting zone are the bees you'll fight in the end game zone. Which is dumb, because there are SOME bees that are palette swapped, so they obviously know how to do it. Scaling enemies larger (a trick WoW uses) is used only for rare spawns in FFXI, so again, they obviously know how to do it, but they just don't.

In short, the game is missing everything that makes WoW actually fun. Quests offer no XP, you can't see quest rewards before accepting, quest givers aren't marked, quests frequently give worthless rewards (not that you'd know until you completed). I could go on (there's also the boring combat to complain about) but I just want to make it clear that this isn't a mindless bash. FFXI is a HORRIBLE example of an MMORPG. It's an example of expansions done WRONG.

But I suppose this latest expansion could be different. Not that I'd know, because Square Enix doesn't want my business any more. You get three months after quitting before Square Enix permanently deletes your characters, so I won't be coming back ever. WoW never deletes your characters so when the new expansion lands, I can just pick it up and resume my subscription.

Re:More new numbers that compute to the same answe (1)

falcon5768 (629591) | more than 6 years ago | (#23476640)

Boy thats just a pack ton full of lies.

1) Still 500,000-600,000 and actually going up a bit since there are talks for another server rebalancing.

2) your deluding yourself if you think any of the Aht Urgahn areas looks like Gustaburg, or the Dunes. IF there is one thing SE got really good at its in making zones look gorgeous, much more than I ever though Blizzard with its cartoony as hell looking areas did.

3)There hasnt been a small number of armor or enemy models in 3 years. And last I looked Colibri look nothing like "bee's" and all of them beyond 30 look different from each other.

4) Quests offer no XP, not entirely true, newer quests do and have been for some time. And all WotG missions give XP rewards.

5)SE has never deleted accounts past the first 2 years. And they always offer to restart your account with everything.

In short dont comment when you dont know a thing your talking about. I could go on how I think WOW is the worst thing to happen to MMOs since its completely dumbed down the game to the masses, but thats a actual opinionated argument. You tried to offer factual comparisons, except you lied every single one of them. Thus your argument sucks.

Re:More new numbers that compute to the same answe (0)

Anonymous Coward | more than 6 years ago | (#23476822)

Try this on for size, fanboy:

FFXI is stuck with the PS2. It can never grow beyond the capabilities of the PS2. Because of that, each zone looks bland and is basically made up of the same texture and three or four distinct mobs.

I've played FFXI and WoW - there's no contest. WoW wins, every time. If you ever tried to play WoW you'd realize that WoW requires more skill than FFXI - just less time. Time != Skill. (!= means "not equals" - it's a computer science thing.)

Re:More new numbers that compute to the same answe (2, Funny)

Xner (96363) | more than 6 years ago | (#23478962)

Actually, it's a programming thing. The computer science thing is the same as the math thing, the little corner thingy. Computer science and programming are not quite the same thing.

Re:More new numbers that compute to the same answe (1)

bigstrat2003 (1058574) | more than 6 years ago | (#23483904)

There are two reasons that make WoW better than FFXI, even if everything else is worse (which I would dispute):

1) Mobs don't follow you all the way to the edge of the zone.

2) You don't lose XP, or even worse, level down. The people who put XP loss and levelling down in games need to be beaten with a stick until they agree to stop making games for the rest of their lives.

Either one of those would be bad alone. Together, they're horrible. I'm sorry, but a game where I can't run away from a bad situation effectively, and also level down when I die, is not a fun game. At all.

Re:More new numbers that compute to the same answe (4, Insightful)

dc29A (636871) | more than 6 years ago | (#23475704)

Great. Another expansion that adds "more of the same" to an already tired genre.
10 million subscribers are a tired genre? Sure.

The nature of MMOs is that an expansion can't REALLY add anything that's very different than everything else in the game. This is because of that magical word "Balance"
You obviously haven't played pre Burning Crusade WoW. Plenty of changes were introduced from vanilla WoW to TBC that weren't just more of the same, for example, gear progression was made way more diverse instead of the old raid or STFU paradigm.

TBC introduced:
- Gear progression for solo play (crafting, PvP). You can finally craft powerful items.
- Competitive PvP that doesn't require you to stop living and play 28h a day and it's based mostly on skill (I am perfectly aware that is not perfect). Arena system.
- Heroic dungeons with their own gear progression.
- Completely eliminated the trinity of warrior + priest + mage. It's not perfect but all classes have various abilities that are wanted in the game, it's no more let's wait for the protection warrior to log on so we can do something.
- Socket system.

Stuff TBC will introduce:
- Death Knight class, with its own unique game mechanics: not mana, not rage, not energy. Something unique.
- The 25 man raids will have a 10 man version. So you won't have to run the same Karhazan instance until your eyes bleed. Variety. Options. Something they started with TBC, to allow everyone to experience every facet and story of the game.
- Brand new crafting profession. Again, different than the flock we have now.
- Some other stuff we are unaware of.

Power gamers play these games and figure out what is the "best" of everything, and exploit that knowledge to be the "best" in the game. This means that everything new added to the game cannot deviate to far from the existing paradigms, such as damage-over-time, healing-per-mana-point, etc etc
I wonder why the FIFA doesn't sanction head butts a la Zidane since that would add 'diversity' and 'deviate' from current football rules. Oh wait ... maybe because football is about kicking a ball and not head butting your opponent in the chest? Same way WoW is about casting spells and using offensive melee abilities. If you want to play a sci-fi MMOG go play Eve Online. If you want to play an FPS go play Quake. WoW is a medieval fantasy setting game, you can't really deviate from its core rules. You can't add a B-52 bomber to the game because it would make no sense.

When people buy these expansions they are really just paying for additional artwork of the new monsters.
And when you buy the new music CD from your favorite band you are just buying 'additional' notes and artwork right? How about books? Just additional words?

Re:More new numbers that compute to the same answe (2, Funny)

Chyeld (713439) | more than 6 years ago | (#23476098)

You can't add a B-52 bomber to the game because it would make no sense.
Tell that to the Draenei, I think they are still steamed over the Blood Elves stealing their precious space ship...

Re:More new numbers that compute to the same answe (2, Funny)

The Living Fractal (162153) | more than 6 years ago | (#23476490)

I harbor a deep and impenetrable sadness due to the fact that I realize I will most likely be playing WoW again once WotLK is released.

Deep. And Impenetrable.

Re:More new numbers that compute to the same answe (1)

LameAssTheMity (998266) | more than 6 years ago | (#23477220)

I hear you, I kinda like myself again now that I'm clean....

But for some reason my girlfriend is clamoring about WotLK. I think its because she can get her level 22 mage a haircut.

Re:More new numbers that compute to the same answe (1)

ExodusMachine (546743) | more than 6 years ago | (#23493008)

Deep. And Impenetrable.
sounds like an ex of mine...

Re:More new numbers that compute to the same answe (1)

Hubbell (850646) | more than 6 years ago | (#23481848)

How can you even call autohit in pvp 'skill'? WoW pvp is immensely dependent on gear/class/level, with player skill only making up a fraction of the equation, and even then the only skill is knowing when to mana dump or time your skill uses / cooldowns.

Re:More new numbers that compute to the same answe (1)

bigstrat2003 (1058574) | more than 6 years ago | (#23483974)

Spoken like someone who's never played WoW PvP. A good player may not be able to compete in bad gear, but neither can a bad player compete in good gear.

Re:More new numbers that compute to the same answe (1)

brkello (642429) | more than 6 years ago | (#23476136)

If you already hate MMOs, why bother posting. Personally, I thought the Burning Crusade expansion actually improved a lot on the original game experience. Quests were more interesting, there was more to do, and they had some neat ideas.

As far as the other garbage you spew, even if they change significantly (and they actually did past 60), people will just do the math and figure out how things have changed. So they are free to deviate as much as they want and balance in the future if necessary.

When people buy these expansions they are really just paying for additional artwork of the new monsters.

Again, you are just talking out your ass. Dungeons, raiding, mounts, quests, abilities, world pvp, etc all saw large (or at least interesting) changes in the last expansion. Don't talk about something that you didn't experience. And if you did experience it, you weren't really paying attention.

Just 2 words ... (1)

Dhrakar (32366) | more than 6 years ago | (#23477420)

Dude, I have just 2 words for you on this: "Flying mounts". The addition of flying mounts has totally changed the dynamics of the game for me (well, in Outland at least :-) Being able to land behind a group of critters or drop straight down to pick flowers. Way cool. Not to mention the sightseeing (landing on top of the mushrooms in Zangermarsh is pretty fun).
    Anyway, I think Blizz has done a great job. There are plenty of quests (including daily ones now) that keep this little casual player quite happy.

Quests (1)

AioKits (1235070) | more than 6 years ago | (#23475056)

Will this new expansion have quests? Oh please say it will... I've only got another 80 or so to go from the last expansion before I run out!

Come see me on Fenris, Alliance side!

Re:Quests (2, Funny)

CRiMSON (3495) | more than 6 years ago | (#23475424)

no quests.. Blizzard said quests ruin the game exp.

Why so slow with expansions? (0)

mweather (1089505) | more than 6 years ago | (#23475240)

You'd think in a game with such a dearth of content and so many subscribers, they'd release more expansions.

Re:Why so slow with expansions? (1)

mconeone (765767) | more than 6 years ago | (#23475582)

While I agree, I also understand why Blizzard did what they did. They worked on developing free content for their existing expansion instead of devoting 100% of their resources on a new one. If you look at what's been added since the TBC release, a pretty significant amount of content has been added.

Re:Why so slow with expansions? (1)

Rakshasa Taisab (244699) | more than 6 years ago | (#23475670)

Wait, there's MMO's that take paid for expansions?...

Re:Why so slow with expansions? (1)

Binestar (28861) | more than 6 years ago | (#23476866)

To be fair, all of that stuff was planning for the expansion, it just wasn't completed in time. IN FACT, it's very likely that the Bugs in the Lady Vashj encounter were in place specifically to make the encounter impossible, just to slow down the higher level guilds until Mount Hyjal and Black Temple were completed. The week Blizzard released MH/BT, they also fixed a massive bug in the Vashj encounter, which made it so a large number of the guilds who were stuck on her were able to kill her that week. While it's just anecdotal, it makes sense to me.

Re:Why so slow with expansions? (1)

Toridas (742267) | more than 6 years ago | (#23478394)

Black Temple, yes, I agree it was supposed to be in the expansion. Sunwell Plateau and Magister's Terrace, I'm not so sure about.

Re:Why so slow with expansions? (1)

Kenoli (934612) | more than 6 years ago | (#23475642)

You can't really say there's a lack of content in WoW. There's a crapload, and there's always more being added.
Full blown expansions take a lot of work. How fast do you think they can make them?

AO (0)

Anonymous Coward | more than 6 years ago | (#23476048)

armada online gets planets in 2 weeks oh, right, wow sucks.

Intentional leak? (1)

ProppaT (557551) | more than 6 years ago | (#23477822)

You can't honestly tell me that this leak wasn't intentional (or made up by rabid, scared fanboys) seeing that it was released on the eve of the release of the biggest MMO release in the past year, Age of Conan. I believe the preorders for AoC have already toppled 750k and, being an action oriented game, it probably stands a good chance to do fairly well even with the casual crowd.

What I hope they have . . (1)

another_neophyte (1050364) | more than 6 years ago | (#23478062)

Is the truck from the TV commercial. I haven't found that in the Burning Crusade yet.

More information here (1)

HolyCoitus (658601) | more than 6 years ago | (#23484470)

Re:More information here (0)

Anonymous Coward | more than 6 years ago | (#23495448)

http://www.gameriot.com/blogs/SK-Gaming-my-Hearthstone/New-Deathknight-Info-Gameplay-features-and-WallpapersScreenshots-etc Posted by the best rogue in World of Warcraft, no less.

Wow that kid looks gay.
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