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Games Come to Pidgin

ScuttleMonkey posted more than 5 years ago | from the c-is-dead-long-live-c dept.

Communications 86

Tovok7 writes "Free software instant messengers have long been lacking the support to play games with your friends. The waiting is finally over, because today Pidgin Games was released. It comes as plugins for the popular Instant Messenger Pidgin and is running under Linux and Windows. The special thing about Pidgin Games is that it is written in the new programming language Vala which has a C# like syntax, but compiles to pure C."

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86 comments

are you kidding me (0, Redundant)

Brian Gordon (987471) | more than 5 years ago | (#23631767)

Bloat Comes to Pidgin

Re:are you kidding me (5, Informative)

winphreak (915766) | more than 5 years ago | (#23631775)

It's a plugin, not a core component.

Re:are you kidding me (1)

Jugalator (259273) | more than 5 years ago | (#23631937)

... and even better, it's unaffiliated with the Pidgin project, so the Pidgin devs didn't lose their minds.

Re:are you kidding me (4, Informative)

DigDuality (918867) | more than 5 years ago | (#23632295)

oh, their minds have been lost for some time now. Just not on this issue. I love how they can spend time pissing off users over the insert text size mod, and how they waste Google Summer of Code on projects like Myspace integration and finch, but still can't implement jingle properly.

Re:are you kidding me (2, Informative)

Anonymous Coward | more than 5 years ago | (#23632365)

Myspace integration may be a waste, but there's nothing wasted about Finch. I've used it, and needed to use it, a few times and it was a life saver. It uses a console and you don't. Leave it at that.

Re:are you kidding me (4, Funny)

Missing_dc (1074809) | more than 5 years ago | (#23632505)

Implementing a jingle is easy, just play it over and over until it is stuck in the subjects' heads.

Re:are you kidding me (1)

Lisandro (799651) | more than 5 years ago | (#23633795)

The MSN plugin is notoriously broken too, and not only because they haven't implemented MSNP14 yet; i'm not talking about camera support nor similar bullshit, but to be able to have a chat without messages bouncing with error or being disconnected altogether [pidgin.im] - i submited that bug myself, but a quick search will reveal a lot of people with similar issues. I hear the MSN developers were frustrated with the project in the sense that some requirements or patches were met with indiference or ignored altogheter.

It's a crying shame, because ever since 2.2.0, Pidgin is (otherwise) a fantastic IM client. The UI has been polished to a shine, and the program itself works faster and with a lesser footprint than previous versions. There's a lot of very nice plugins, and some nice work in progress too. I don't mind about games, but i agree - i'd rather have better IM support any time sooner.

Re:are you kidding me (1)

Le Jimmeh (1086671) | more than 5 years ago | (#23634161)

Setting up QoS on the network router so stuff like BT has lower priority almost makes the problem dissapear. Seems to definitely be some kind of connection timeout problem.
You were downloading stuff and blame Pidgin for your issues? Stop whining or stop downloading porn. Your choice.

Re:are you kidding me (1)

Lisandro (799651) | more than 5 years ago | (#23634357)

You were downloading stuff and blame Pidgin for your issues? Stop whining or stop downloading porn. Your choice.

Which is funny, since both the official MSN client and aMSN work flawlessly under the same conditions. It was implied, but i'm pointing it out right now.

Re:are you kidding me (1)

TheThiefMaster (992038) | more than 5 years ago | (#23635405)

I've got a very wierd slightly pidgin-related problem.

It all stems from the fact that I have the EXACT same email address for my msn account (not hotmail, a bt email address registered with microsoft's passport) as for my yahoo account (yahoo im accounts aren't normally email addresses, but bt did a deal with yahoo for them to handle their email, and everyone got their @bt email address as a yahoo account).
This would be fine, except that all messages that get sent via yahoo end up going to my msn account, even if I'm signed in to yahoo at the time. Even better, pidgin doesn't seem to receive yahoo->msn crossover IMs, so even though I'm signed into yahoo, and pidgin's idea of signed into msn, I don't receive any yahoo IMs until I sign into the official msn client.

Wierd huh?

Re:are you kidding me (1)

petermgreen (876956) | more than 5 years ago | (#23644063)

btw the unofficial msn-pecan plugin is much better, messages still bounce with an error from time to time but they nearly always go through with just one retry (unlike the standard pidgin msn plugin where you often had to close and reopen the window to make your message go through).

Re:are you kidding me (2, Funny)

arivanov (12034) | more than 5 years ago | (#23635217)

Yep, add to that jabber thread support and a few others. IMO, they probably use dice to decide if they allocate resources to a specific bug or feature.

Re:are you kidding me (0)

Anonymous Coward | more than 5 years ago | (#23635433)

wtf is jingle? Finch is also probably the best UI for any messenger I have seen

Re:are you kidding me (1)

Afief (1183299) | more than 5 years ago | (#23636821)

This is Slashdot and none of us RTFA, so I guess no one RTF GSoC projects [google.com] either, but for those interested:

- Fix current audio implementation for XMPP/Jabber/Google Talk with Jingle and RTP
- Implement video for XMPP/Jabber/Google Talk with Jingle and RTP (XEP-0180)

Yes, the Pidgin devs make some decisions that the users don't like, but if they are really as bad as people claim then anybody who thinks he/she can do better should fork it. Unless I'm seriously mistaken pidgin, finch and libpurple are released under the GPL and not the evil Vista License(tm).

Re:are you kidding me (2, Informative)

oddfox (685475) | more than 5 years ago | (#23637943)

Yes, the Pidgin devs make some decisions that the users don't like, but if they are really as bad as people claim then anybody who thinks he/she can do better should fork it.

Yeah, maybe someone should look into forking [sourceforge.net] ...

Re:are you kidding me (1)

emag (4640) | more than 5 years ago | (#23637439)

To hell with jingle, I'd just like to see Pidgin handle XMPP properly... It seems to be one of the most-lacking clients that claims to support XMPP, and, at least for coworkers, consistently crashed every single time they tried to join a MUC on our internal server. I could never figure out service discovery with it either (I actually didn' KNOW about service discovery, despite years of using gaim/pidgin with XMPP).

Since then, I've switch to one of: psi, kopete, gajim (I've used them all, each has particular strengths)

I've also played a bit with the whiteboard-over-XMPP feature in Inkscape, after discovering tha Coccinella doesn't, and apparently never will, support logging into multiple separate accounts at once, which is a necessity at work, as I have both an internal and an external account.

All of them have significantly better support for XMPP, and by running the AIM/YIM/MSN/ICQ transports on my home XMPP server, I have the best of all worlds (including being able to be signed in from multiple locations at once).

Re:are you kidding me (0)

Anonymous Coward | more than 5 years ago | (#23632841)

Where is this plugin - I've been looking for such a thing. [Another] quick Google search didn't turn up anything.

Re:are you kidding me (2, Funny)

abaddononion (1004472) | more than 5 years ago | (#23631797)

"It comes as plugins for the popular Instant Messenger Pidgin and is running under Linux and Windows."

Generally things that have to be added on separately cant be counted as "bloat". It's just not the nature.

Re:are you kidding me (3, Funny)

gangien (151940) | more than 5 years ago | (#23632283)

oh yeah? well anytime i feel bloated, it's always thanks to something i've added.

Re:are you kidding me (0)

Anonymous Coward | more than 5 years ago | (#23632769)

The ability to have plugins can be considered bloat by itself.

Re:are you kidding me (2, Interesting)

Spy der Mann (805235) | more than 5 years ago | (#23632221)

And meanwhile, Custom Emoticons support is still stalled :(

Re:are you kidding me (1, Interesting)

Anonymous Coward | more than 5 years ago | (#23632459)

Thank God. I'm thinking of writing a plugin that disables emoticons completely. I'll name it something like vulcanIM. For emoticons... are not logical.

Re:are you kidding me (2, Informative)

Utoxin (26011) | more than 5 years ago | (#23633197)

This is already done. Set your emoticon image set to 'None'.

The real news is Vala (4, Informative)

outZider (165286) | more than 5 years ago | (#23631789)

Why have I never seen Vala featured on Slashdot before? If anything, the language intrigues me, and seems to be a nice way to get OO GTK going on without silly C hacks or writing it in Perl/Python.

When on earth did this happen?

Re:The real news is Vala (1)

namekuseijin (604504) | more than 5 years ago | (#23633809)

Where I've seen this before? hmmm...

ah, yes, back in the early 80s there was this frontend which made it possible to add object-oriented programming to a C program and compile it back to pure C. What was its name? Ah, it was C with Classes, by some bearded guy with a funky name.

comin full circle...

Subtle difference between C++ and Vala (1)

DrYak (748999) | more than 5 years ago | (#23637525)

As you humorously point out, C++ started simply as C with Classes and was a pre-processor which convert a C language with extension for classes, onto pure C.
So yes, Vala is only the circle coming back to its starting point. (in a way which almost reminds the wheel of reincarnation [elsewhere.org] )

But the subtle reasons that makes that Vala matters today, is that C++ has since long become a language of it own, which is not any more simply pre-processed into C, but compiled on its own.
C has still a couple of advantage in some specific situations (is simpler to compiler ; even more hardware has C compilers thatn C++ and/or Java ; etc.)

So a C-based GObject system has some peculiar advantages over the objects found in C++ or Java, which makes it useful in a select number of situation.

Except that, due to its heavy reliance on macro preprocessor hacks, C programs using GObjet are ass-ugly, and trying to creates one's own GObject class is headache-inducing.

Vala comes as a nice preprocessor which gives some simple syntax, yet still produce C at the output, something that C has stopped doing for some time.

And the good thing it that, down hill, that C GObjet can have bindings automatically generated for a really big number of languages. Which is not the case with C# against which Vala is directly competing.

Re:The real news is Vala (1)

WilliamSChips (793741) | more than 5 years ago | (#23644479)

Well, I mean, shortly after she was made a main character, Stargate SG-1 was canceled...oh wait, that Vala.

New feature? (5, Insightful)

Enderandrew (866215) | more than 5 years ago | (#23631815)

I thought they just spent all their time removing features for new releases these days.

I don't understand how years and years back, Gaim had rudimentary support for voice and video (the most requested feature) and tons of other features. In the past 3-4 years of development, voice and video was never finished and is no longer an option to even compile in I do believe. And instead of new features, I keep seeing more and more features removed to streamline the app.

I'm not sure it has moved forward in years.

I'm waiting for kopete on Windows.

Re:New feature? (4, Insightful)

kcbanner (929309) | more than 5 years ago | (#23631907)

Yea, as well as the send message box resize issue. I mean they literally got into an argument over whether or not the resizing of that box was allowed. Now someone tell me where I can get a copy of the code where resizing the box is possible, I liked that feature (its too small so that if I type a long message, it expands and scrolls the text up a little bit, very annoying).

Try Carrier (3, Informative)

zjbs14 (549864) | more than 5 years ago | (#23631955)

(Formerly FunPidgin) Forked after the resize box debacle. http://funpidgin.sourceforge.net/ [sourceforge.net]

Re:Try Carrier (1)

imunfair (877689) | more than 5 years ago | (#23634839)

Carrier also adds some other nice features besides that. The one that was most critical to me was the ability to turn off the "inline typing notifications". Basically pidgin displays text in your IM box telling you your buddy is typing (appended after the last IM in the box)... I can't figure out why anyone would want that - not only is it distracting, but we already have a nice little icon in the corner that shows a typing keys picture when they're typing.

Why would anyone think it was a good idea to add a distracting, redundant feature that you can't disable? Oh right, the same people who gave us a text box we couldn't resize.

I wouldn't even be using the new version except that I upgraded to Ubuntu 8.04 and it forced a pidgin upgrade on me. (The Gutsy Gibbon Ubuntu release came with the previous version of pidgin I was using, and it didn't have all these trash "features" - they've really destroyed Pidgin recently)

Oh, not to mention they broke the AIM encoding in the new version too - so if you're sending messages to people on the official AIM client, they will often get errors, rather than your full messages.

Re:Try Carrier (1)

kvezach (1199717) | more than 5 years ago | (#23635867)

It may be too late for you now (though you can downgrade by manually getting the packages, uninstalling the new ones, and then dpkg -i each in turn), but if you go back to Gutsy Gibbon, put something like this in your apt preferences file:

Explanation: Part of GAIM, newer versions unusable
Package: pidgin libpurple0 libpurple-bin pidgin-data
Pin: version 2.3.1*
Pin-Priority: 1001

Watch out when you do dist upgrades, I might have missed a few packages, because when I try to do a dist-upgrade on my Debian, it says it's going to delete pidgin (since it can't upgrade it).

Re:Try Carrier (1)

i.of.the.storm (907783) | more than 5 years ago | (#23639183)

The inline typing notification was changed to an option in 2.4.2, so you can turn it back to an icon. Personally, I like it inline because I notice it more easily, but to each his own. I do think that a lot of the resistance to changes in Pidgin is simply resistance to change, but at the same time the developers' refusal to add options (and subsequent backpedaling in the next version) is kind of ridiculous as well.

I think it would be good if people started running bleeding-edge builds of Pidgin like the nightlies for Firefox, so they could give feedback as things change rather than whine after the fact. There is a site that offers nightly builds of Pidgin, which is nice. http://geddeth.dk/downloads/pidgin/ [geddeth.dk] Alternatively, if you really care about Pidgin changes you could check the commit logs and read the mailing list and give your feedback immediately and non-antagonistically so the developers are more likely to pay attention to it. People complain that the developers are stubborn, but a lot of the users are pretty stubborn too.

minimum number of lines (1)

norminator (784674) | more than 5 years ago | (#23632441)

I know it's not the same as how it used to be, but now (as of at least 2.4.2) you can set a minimum number of lines for the text box. If you go over that number of lines, the box grows.

Re:minimum number of lines (1)

Hatta (162192) | more than 5 years ago | (#23637403)

That's a poor solution. The biggest problem with expanding text boxes is that it's visually distracting. The text box growing causes everything else in the window to move. It's hard for me to believe anyone can stand this feature. Good thing I don't use IM regularly.

Bike shed? (1)

AySz88 (1151141) | more than 5 years ago | (#23639367)

I mean they literally got into an argument over whether or not the resizing of that box was allowed.
It's actually much easier to spark a big argument over something trivial than something complex. See the bike shed [bikeshed.com] story, which better read in full than any summary I can make. (Pst, if you don't like the colors, turn on javascript and refresh. :) )

Re:New feature? (1)

gad_zuki! (70830) | more than 5 years ago | (#23632051)

Wait a second. Pidgin is an all-one client for proprietary networks. How can they reliably make voice and video extensions without the help of AOL, Yahoo, MSN, etc who would rather then not have it?

I can see it working for only pidgin or perhaps an open standard along with jabber, but the app isnt a drop in replacement for those clients. Its always been an unsupported and unloved hack by those who run the chat networks. Like Trillian.

Re:New feature? (0)

Anonymous Coward | more than 5 years ago | (#23632101)

I use AMSN. Used to use Pidgin, but AMSN has voice and video capabilities and is also cross-protocol. You should check it out (it's a SourceForge project).

Re:New feature? (1)

p0tat03 (985078) | more than 5 years ago | (#23632117)

Pidgin is an all-one client for proprietary networks. How can they reliably make voice and video extensions without the help of AOL, Yahoo, MSN, etc who would rather then not have it?

The same way they make text chat work for AOL, Yahoo, MSN, etc. A closed video protocol is no different than a closed text protocol, just much harder to reverse engineer :)

I for one am disappointed at the MSN support in libpurple. It's been *how long* since MSNP14 came out, and we still don't have support for it? "Experimental" MSNP14 support has been in for ages, but has never moved up to mainline. C'mon guys, I want offline chat support dammit :(

Re:New feature? (1)

Brian Gordon (987471) | more than 5 years ago | (#23634355)

So do it yourself. Yeah it's unusual that someone hasn't gotten up off their butt but you can't exactly complain-- it's free.

Re:New feature? (1)

RiotingPacifist (1228016) | more than 5 years ago | (#23635591)

You dont even need MSNP14 to be properly supported to handle off-line chat support, sure kopete just has some 'hack' to do it but at least it works (a la beryl vs compiz). I'm a KDE user but i always favour cross platform apps so that I'm not tied to Linux, but since my brother showed me that kopete can handle fake off-line MSN users I've finally stuck with kopete, which actually seams to improve instead of regress.

Re:New feature? (1)

Enderandrew (866215) | more than 5 years ago | (#23632175)

Other clients like AMSN manage to do it just fine, and there was a voice and video fork of Gaim way back in the day that did it as well. Gaim asked to fold the fork into mainline, but basically just killed it.

And since AOL is using Jabber these days, MSN and Yahoo are the only two that you really have to worry about.

Re:New feature? (4, Funny)

squisher (212661) | more than 5 years ago | (#23632071)

I thought they just spent all their time removing features for new releases these days.

I don't understand how years and years back, Gaim had rudimentary support for voice and video (the most requested feature) and tons of other features. In the past 3-4 years of development, voice and video was never finished and is no longer an option to even compile in I do believe.
AFAIK they just didn't have the manpower to improve upon the rudimentary audio and video support. Pidgin's goal has always been to work on many IM networks, and if you had followed at all what goes on on the mailing list, then you would know that they are not against integrating audio and video support at all, they only want the code to be of good quality. So all they need is for some people to step up to the task :-).

Re:New feature? (0)

Anonymous Coward | more than 5 years ago | (#23632097)

> So all they need is for some people to step up to the task ... who can tolerate working with them. This second requirement pretty much kills the idea of seeing it in Pidgin.

Re:New feature? (1)

LingNoi (1066278) | more than 5 years ago | (#23635879)

So all they need is for some people to step up to the task :-).
Like anyone would want to work with those assholes.

Re:New feature? (1)

MooseMuffin (799896) | more than 5 years ago | (#23632141)

Personally, I use pidgin because it's completely devoid of excess crap. Actually, the first things I do upon installing it are to disable sounds, graphical smileys and incoming fonts and colors.

Re:New feature? (2, Insightful)

Enderandrew (866215) | more than 5 years ago | (#23632191)

There are console-based chat programs you may like.

Chatting on consoles? (3, Funny)

tepples (727027) | more than 5 years ago | (#23632301)

There are console-based chat programs you may like.
Do you mean the Windows Live (i.e. "MSN") chat in Xbox Live on Xbox 360 [microsoft.com] ? Or running generic chat clients in Linux for PLAYSTATION 3? I know Nintendo doesn't want to get involved in the chat scene because Nintendo doesn't want to make the nightly news as the company that helps pedos find victims.

Re:Chatting on consoles? (1)

Enderandrew (866215) | more than 5 years ago | (#23632347)

No, I mean console as in terminal based, and text only.

Finchtris? (1)

tepples (727027) | more than 5 years ago | (#23632409)

Oh, you must mean Finch. But could someone port, say, a tetromino game to run on top of Finch?

Re:Finchtris? (1)

Enderandrew (866215) | more than 5 years ago | (#23632425)

http://freshmeat.net/projects/ctris/ [freshmeat.net]

I'm sure it is possible.

My favorite terminal based game however is slash'em.

It's when people like you make such proposition... (1)

DrYak (748999) | more than 5 years ago | (#23637619)

...that cause it downhill to create a world in which a furious community is playing networked multi-player nethack from their Finch IM, while the rest are trying to get eaten by a grue.

Re:New feature? (5, Funny)

Anonymous Coward | more than 5 years ago | (#23632911)

And instead of new features, I keep seeing more and more features removed to streamline the app.

Its the recession, we all gotta cut back a bit.

Re:New feature? (0)

Anonymous Coward | more than 5 years ago | (#23635235)

That's pretty much why I'm still using Gaim 1.5. Pidgin kept changing/removing stuff I'd been using, so I just went back to something that had exactly what I wanted, aka Gaim.

Re:New feature? (0)

Anonymous Coward | more than 5 years ago | (#23636149)

I stopped using Pidgin after the input box auto resize issue. I just couldn't get used to it. I am now using https://www.meebo.com. It's had games for a while now, and there's nothing to install. Just go to the site and login...

Remember gaim-vv? (0, Insightful)

Anonymous Coward | more than 5 years ago | (#23631855)

Games. There's a rather useless feature, if you ask me. I feel like the effort would have been better allocated toward something like, say, voice/video chat. I've been waiting on this one for years. But no, games.

Re:Remember gaim-vv? (0)

Anonymous Coward | more than 5 years ago | (#23632413)

How about just putting the manual edit box resize back in? After seeing the attitude of their devs over that "feature", why would I want to use their "product"?

Re:Remember gaim-vv? (2, Insightful)

Anonymous Coward | more than 5 years ago | (#23632571)

This project is in no way affiliated with the official Pidgin Project.
Learn to read, people!

Who will use it? (2, Insightful)

Gigiya (1022729) | more than 5 years ago | (#23631879)

I use Pidgin. No one I chat with does.

Re:Who will use it? (1)

Missing_dc (1074809) | more than 5 years ago | (#23632567)

Sounds pretty lonely. Stay with the real-life chat. It tends to work better in random encounters like the +8 Hot Babe in the coffee shop!

Re:Who will use it? (1)

Ant P. (974313) | more than 5 years ago | (#23633271)

I use it too, as an answering machine for AIM messages. It's not good for much else except wasting RAM. When I want to IM someone I use Psi.

Compiled to pure C? (3, Insightful)

QUILz (1043102) | more than 5 years ago | (#23631911)

For simple instant messenger games, wouldn't a virtual machine suffice? I'd just find it easier to trust a game someone's happened to write for this if it presented far less risk to my system.

Re:Compiled to pure C? (0)

Anonymous Coward | more than 5 years ago | (#23632759)

So, you'd trust the Pidgin developers (of all people) to develop a secure virtual machine within which these games would run?

Re:Compiled to pure C? (1)

kvezach (1199717) | more than 5 years ago | (#23635913)

They'd probably make a VM where you can only move the ingame cursor by using the keyboard. Then the users start complaining about why they can't use the mouse, and they reply by saying that to add the code would invite a maintenance nightmare. Then someone produces a patch, but they say they won't implement it, and in any case, they like keyboard-only ingame cursors, so what's the fuss? We're doing this for ourselves, man! Love it or leave it!

Re:Compiled to pure C? (0)

Anonymous Coward | more than 5 years ago | (#23636507)

Thats what Yahoo Games uses (Java). You can play these games in the browser and in the IM client. Why they aren't able to run these games under JVM in Pidgin I'll never know or understand.

OTOH I can't imagine running those Java games smooth on my PDA.

Wasted Effort (4, Interesting)

phantomcircuit (938963) | more than 5 years ago | (#23631951)

Where is the Audio and Video?!

Re:Wasted Effort (0)

Anonymous Coward | more than 5 years ago | (#23632801)

This is why there was a fork.

The head developer hates voice and video and has stated that it's useless. Namely because *HE* doesn't want it. This is why I'm a proponent of forking the project. We'll see new core features. Better than some developer who's afraid of being seen and heard holding progress back.

Re:Wasted Effort (1)

pdusen (1146399) | more than 5 years ago | (#23633377)

Or because those extensions are mostly proprietary and hard for volunteer developers to reverse-engineer...

Re:Wasted Effort (0)

Anonymous Coward | more than 5 years ago | (#23659767)

Bullshit. There are three issues involved. First is writing code for the codecs. That has already been done. Second is reversing the network protocol. That has mostly been done as well. Third is integrating that code into Pidgin. That is the only part that has not been done. You would think that the hard part for volunteer developers would be writing the codecs or reversing the protocols, but sadly the hard part has been getting the code into Pidgin.

No webcam, no mic, but GAMES?! (1, Insightful)

Hitto (913085) | more than 5 years ago | (#23632169)

Look, I know it's open-source and they're doing it for free and yadda yadda yadda.
But try making a functional prog before adding more plugins we don't care about!

Re:No webcam, no mic, but GAMES?! (1)

c_cinq (696533) | more than 5 years ago | (#23632873)

we do care for games. but you're right about the application's core functionality. gaim-vv is still stuck in 2005.

Re:No webcam, no mic, but GAMES?! (3, Insightful)

gmuslera (3436) | more than 5 years ago | (#23634099)

The nice thing about open source is that many people can work in that program. That some like to add games dont stop other people to add the webcam/mic/whatever functionality they think is missing.

And if you are so hurried for some particular functionality, add it yourself or hire someone to do that, worked for a lot of big companies that rely on open source. Freedom means also that a pidgin programmer can add the feature that he wants, but that don't means that is the one you want.

Re:No webcam, no mic, but GAMES?! (1)

Hitto (913085) | more than 5 years ago | (#23657115)

As I said, it's free open source, I'm grateful, yadda yadda yadda.
BUT! I didn't know pidgin was performing *so well* that adding a games plugin would make the news, whereas "open-source IM prog still can't use a microphone or a webcam" would be considered trolling. Kinda like "still no cure for cancer" science news on fark.

Aw, to heck with it. I'm switching to kopete.

Turning the tables (1)

gmuslera (3436) | more than 5 years ago | (#23634149)

Most if not all internet based games have a layer of chat behind it, is almost a plugin. That a chat program have could games as plugin is something potentially good. Connecting people is the 1st step, maximizing what they can do together is the 2nd one, and games fits perfectly there.

The next steps is to have an standard for implementing those games in more chat clients/platforms, and of course, adding good multiuser games.

Games Vs Performance (1)

Afief (1183299) | more than 5 years ago | (#23636923)

Before I go on: I use pidgin for all my chatting activities, and it is an invaluable tool for me.

That said one has to wonder why Pidgin takes longer to startup than does OpenOffice Writer...
Luckily though, I only start it once a week, the day after booting into Windows for lan games.

The language (1)

philspear (1142299) | more than 5 years ago | (#23638113)

Was I the only one who read the title and first thought it meant a game was being made in a pidgin language (http://en.wikipedia.org/wiki/Pidgin)?

Then I woke up and realized, no, this is slashdot, 10% really interesting news stories, 90% linux gibberish (to me personally, not trying to flamebait here).
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