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Final Fantasy XIII Still PS3 Only

ScuttleMonkey posted more than 6 years ago | from the still-counting-good-ps3-titles-on-one-hand dept.

PlayStation (Games) 124

Square Enix recently announced some of the games to be showcased at their "private party" in August. Looking at the games listed we see that Final Fantasy XIII seems to still be PS3 only and the rumors that Final Fantasy Agito XIII was canned seem to be highly overrated.

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124 comments

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uh.. (1)

Anonymous Coward | more than 6 years ago | (#23755791)

When wasn't it expected to be PS3 only?

Re:uh.. (1)

shawn(at)fsu (447153) | more than 6 years ago | (#23755853)

Maybe it's like an article stating that "Elvis is still dead"
Just in case someone forgot.

Or for when the zombies come.

Re:uh.. (0, Troll)

sexconker (1179573) | more than 6 years ago | (#23756019)

XBots want the 360 to do better.

XBots point to the shitty sales of the PS3, and argue that big titles should be multi-platform.

XBots think that FFXIII on the 360 could help the 360 in Japan.

XBots start their own rumors, and begin to believe them.

Sony Defense Force member sees this piece of "news" and shouts it from the mountain tops of slashdot, to quash those rumors.

Re:uh.. (0)

Anonymous Coward | more than 6 years ago | (#23756133)

Oh. How cute. You refer to the Xbox community members as X-Bots. You are new and exciting. Go fuck yourself, troll.

Re:uh.. (-1, Troll)

atari2600 (545988) | more than 6 years ago | (#23756845)

Maybe because the console is also referred to as Xbotch 360?

Re:uh.. (1)

atari2600 (545988) | more than 6 years ago | (#23758401)

Guess I pissed off an xbot.

Re:uh.. (1, Insightful)

Anonymous Coward | more than 6 years ago | (#23758669)

Or maybe you're just an idiot.

Re:uh.. (0)

Anonymous Coward | more than 6 years ago | (#23761185)

Or maybe YOU'RE just an idiot.

Re:uh.. (1)

master_kaos (1027308) | more than 6 years ago | (#23765097)

No, I definitely think it is you.

Re:uh.. (1)

spidercoz (947220) | more than 6 years ago | (#23765607)

that's why I read these boards, the intelligent and witty discourse.....

Re:uh.. (0)

Anonymous Coward | more than 6 years ago | (#23765613)

Or maybe I'M just an idiot.

Re:uh.. (3, Insightful)

NothingMore (943591) | more than 6 years ago | (#23759261)

Outside of quality control issues for the console itself (the RROD) i dont really understand how you could call it the xbotch 360. The controller the 360 comes with is arguably one of the best controllers ever made and there is a very large amount of quality games on the console.

Re:uh.. (2, Insightful)

bigstrat2003 (1058574) | more than 6 years ago | (#23759537)

Eh, the controller is OK. It's adequate, I wouldn't call it special. Now the GameCube controller, that was damn near perfection. Never before had I held a controller that fit my hands as if it were custom-made for them. Damn, that was controller nirvana.

Re:uh.. (0, Flamebait)

lucas teh geek (714343) | more than 6 years ago | (#23759769)

Now the GameCube controller, that was damn near perfection. Never before had I held a controller that fit my hands as if it were custom-made for them.
you have got to be joking! that controller felt like it moulded for the hands of someone who'd been in a nasty accident that had broken every bone in their hands and had them mend in the wrong places... say, you weren't in a nasty hand-deforming accident by any chance?

Re:uh.. (1)

ProppaT (557551) | more than 6 years ago | (#23761817)

Say what you want, I agree with the guy above you. The only complaint I had with the Gamecube controller was that the d-pad was too small. The positive thing is it was a true d-pad.

IMO, the major problem with all the current gen systems are the d-pad. The 360's d-pad is gummy and inaccurate for fighters. The PS3 has Sony's bastardized "4 button" d-pad. The Wii has a good d-pad, it's just too small. Will these companies ever realize that 2d and d-pads aren't dead? As long as there's fighting games coming out, we'll need good d-pads...and with huge fighters such as Street Fighter IV just around the corner, I'm going to have to buy new controllers with good d-pads or shell out big $$$ for joysticks just to play these with. And really, when I've got 4 generations of consoles, each with specialized controllers/joysticks/etc in my closet, I don't have room for any more crap. That goes for you too, stupid music games with giant drum kits.

Re:uh.. (1)

ShadowsHawk (916454) | more than 6 years ago | (#23766419)

I love the GC controller. Perfect size and button layout. I would have liked the Z button to be a big bigger, but it's not a big issue for me. Having said that; every time I try to use a PS2 controller for more than an hour, my hands start to go numb.

Re:uh.. (0)

Anonymous Coward | more than 6 years ago | (#23765077)

The controller? God no. It has the worst D-pad I've ever had the displeasure of using.

Re:uh.. (0)

Anonymous Coward | more than 6 years ago | (#23756383)

Gosh you're such a valued member of the community, makes me proud to be a gamer it sure does.

Re:uh.. (0)

Anonymous Coward | more than 6 years ago | (#23759081)

Nothing says greasy-haired, zit-faced, fat-ass loser quite like console fanboyism.

Re:uh.. (4, Insightful)

Anonymous Coward | more than 6 years ago | (#23756781)

When the PS3 was absolutely tanking and the Xbox 360 was dominant, Square Enix announced that they were considering porting FFXIII to the Xbox 360.

Later, Square Enix announced that they've licensed the Unreal 3 engine.

So there was a lot of speculation that they were planning on bringing FFXIII out on the Xbox 360.

Since then, the PS3 has moved from absolutely pathetic to just plain luke-warm, and the Xbox 360 has completely failed in Japan. So it makes less sense now then it did some two freaking years ago when they first started leaking screenshots.

Re:uh.. (1)

moderatorrater (1095745) | more than 6 years ago | (#23757715)

Microsoft should be offering them millions if not billions of dollars to make it an xbox exclusive. Japan is one of the largest gaming markets in the world, and FF games get huge lines and are real console movers. I would expect the PS3 to make a huge jump after this is released in the US and Europe alone.

However, if it were an XBox exclusive, even for just a year, they would be able to mount a serious attack in japan and move consoles in one of the biggest video game markets in the world.

Re:uh.. (5, Interesting)

CastrTroy (595695) | more than 6 years ago | (#23757921)

Sadly, I don't think that even Final Fantasy could make the Japanese want to buy an XBox. It would just alienate the fans. Considering the popularity of the systems, and the fact that FF doesn't require amazing graphics, I'm surprised they don't put it out on the Wii.

Re:uh.. (1)

KDR_11k (778916) | more than 6 years ago | (#23759813)

the fact that FF doesn't require amazing graphics

Huh? To me it looks like the graphics are the biggest selling point of recent FFs.

Re:uh.. (2, Informative)

The Aethereal (1160051) | more than 6 years ago | (#23762617)

I'm not sure if it is the biggest selling point, but Final Fantasy games always have above average, if not almost revolutionary graphics at their release.

Remember the PS1 (1)

tepples (727027) | more than 6 years ago | (#23761975)

FF doesn't require amazing graphics
If that were true, Square wouldn't have been so insistent on having the increased storage of an optical disc during the FF7 days, and Square wouldn't have spread mush rumors about the N64 that ended up moving the developers of all RPGs but two (Quest 64 and Aidyn Chronicles) to the PS1.

Re:Remember the PS1 (4, Informative)

CastrTroy (595695) | more than 6 years ago | (#23762687)

The storage space was more about full motion video than it was/is about good graphics. You can't put FMV and CD Quality sound on a cartridge. This time around Nintendo put DVD on the Wii, and it has just as much storage as the XBox. The PS3 has blu-ray, which adds a ton of storage, but I've never seen FF shy away from using multiple discs. The N64 had more than enough power to display all the graphics that FF and any other RPG of it's time had. It was actually better at actual graphics than the PS1. The PS1 just had a lot more storage space. For a quick comparison. Zelda: Ocarina of Time was under 30 MB. FF VII, I believed, filled up 4 CDs.

Cut scenes in the game engine (1)

tepples (727027) | more than 6 years ago | (#23763413)

The storage space was more about full motion video than it was/is about good graphics.
Then why not just do the cut scenes in the game engine like FF1-3 for NES, FF4-6 for SNES, and Metal Gear Solid for PS1 did?

You can't put FMV and CD Quality sound on a cartridge.
PS1 FMV audio wasn't exactly CD quality either. It was usually 4-bit ADPCM at 38 kHz, not 16-bit linear PCM at 44.1 kHz. Stronger audio codecs such as MP2 were capable of running on N64, and both Star Fox 64 and Star Wars: Rogue Squadron used this.

FF VII, I believed, filled up 4 CDs.
I thought FF7 was 3 discs and FF8 was 4.

Re:Cut scenes in the game engine (1)

CastrTroy (595695) | more than 6 years ago | (#23765395)

Then why not just do the cut scenes in the game engine like FF1-3 for NES, FF4-6 for SNES, and Metal Gear Solid for PS1 did?
I'm not sure why they didn't do that. It worked just fine for Ocarina of Time, which was wildly popular. It may be easier to do certiain things in FMV, especailly when the game engine doesn't support all the special effects you want to show. When the CD based systems first hit the shelves, all the developers were really excited about FMV, because they couldn't do it previously.

Re:Remember the PS1 (1)

SuiteSisterMary (123932) | more than 6 years ago | (#23764243)

You can't put FMV and CD Quality sound on a cartridge.

Resident Evil 2 for N64 [ign.com] begs to disagree with you. To a certain extent, at least.

Hate to sound like a fanboy, but... (0)

Eponymous Crowbar (974055) | more than 6 years ago | (#23755931)

For me to care less, they'd have to announce that Electronic Arts was producing the next FF installment, with a guest appearance by Hello, Kitty.... actually, even that might improve the game somehow...

FF (4, Interesting)

Speare (84249) | more than 6 years ago | (#23755961)

Final Fantasy has always been focused on one platform. They push the hell out of every polygon budget, every memory limit, that they can get out of the hardware. Even if the core libraries are easily portable, I can imagine they don't relish the thought of porting or dual-targeting the title, because the game will not look as good on one of the platforms. For a title that is all about visuals, that's hard to take.

Re:FF (1)

Gabest (852807) | more than 6 years ago | (#23756461)

Final Fantasies on the ps2 are technically among the simplier games. They just don't abuse the hardware as most big titles do. Polygon count is also very low.

Re:FF (0)

Anonymous Coward | more than 6 years ago | (#23757375)

Since when is Final Fantasy all about visuals? Oh right. When it turned to crap.

Re:FF (0)

Anonymous Coward | more than 6 years ago | (#23767883)

Or right about the time it became too popular for you to like?

Re:FF (0)

Anonymous Coward | more than 6 years ago | (#23759601)

ahhhh what???? FF if anything has always NOT pushed the platforms capabilities, there graphics are farely conservative and if anything they should be setup for easy ports, even the Wii could handle the graphics levels most FF releases aim for.

Re:FF (1)

KDR_11k (778916) | more than 6 years ago | (#23759841)

That's because the previous FFs were not made for consoles more powerful than the Wii (PS2 if you only count the numbered ones) and the Wii is the most powerful out of the ones they did make FFs for so far, no wonder it's not being pushed past its limit.

In other news... (-1, Offtopic)

mweather (1089505) | more than 6 years ago | (#23755967)

Generalissimo Frederico Franco is still dead.

Utter bullshit. (5, Insightful)

SilentBob0727 (974090) | more than 6 years ago | (#23755985)

The Final Fantasy series is a console mover.

FFI came out for the NES in 1990. I loved it so much I had to beg my parents to buy me a SNES for FFII/IV.
Then FFVII came out for the Playstation. Fortunately, it did so well that they ported it to the PC. Then FFVIII tanked on the PC and FFIX released only on the playstation, so I went out and bought one, allowing me to scoop up Anthology, Chronicles, and Origins in the crossfire.

Then FFX came out for the PS2. I loved FFVII and FFIX so much I had to buy myself a PS2 to play FFX.

Then the original FFII and FFIII came out on the WonderSwan Color. In Japan only.

Then the original FFIII came out for the Nintendo DS. Guess who went out and bought one.

Unfortunately for Square-Enix, I did not love FFXII so much that I will be buying a PS3 to play FFXIII. The spell is finally broken. Or I'm getting older.

Re:Utter bullshit. (1, Funny)

Anonymous Coward | more than 6 years ago | (#23756077)

More bad news for you, then, Sony have also announced that "Get Off My Lawn 2: The Reckoning" will be a playstation3 exclusive as well.

Re:Utter bullshit. (3, Insightful)

Darkness404 (1287218) | more than 6 years ago | (#23756177)

Somehow I think that FFXIII will be PS3 only.... Then a FFXIII: Wii Edition will be released on the Wii, and lastly a FFXIII DX version will be released on the 360. Its only a matter of time, though I think a port to the Wii would be more likely then the 360 (with SE seeing FFCC:MLaaK a $15 downloadable game is selling extremely fast...)

Re:Utter bullshit. (1)

KDR_11k (778916) | more than 6 years ago | (#23759865)

15$ plus paid-for addon content. If that makes them money they might shift more resources into developing downloadable games with tons of "horse armor".

Re:Utter bullshit. (0)

Anonymous Coward | more than 6 years ago | (#23756227)

Nah, 12 was boring. The combat and gameplay are too much like FFXI and not enough like traditional Final Fantasy games, the game is full of fetch quests, more than enough of which are mandatory but don't really move the plot forward, and there's yet another painful upgrade system.

Re:Utter bullshit. (1)

Katmando911 (1039906) | more than 6 years ago | (#23756445)

FYI they also released the original Final Fantasy II along with Final Fantasy I as part of "Dawn of Souls" for Gameboy advance

Re:Utter bullshit. (1)

SilentBob0727 (974090) | more than 6 years ago | (#23757729)

Yeah... In my frantic attempt to cobble together an accurate list of US Final Fantasy releases, a couple slipped by my otherwise ironclad recall abaility.

Re:Utter bullshit. (1)

Lilith's Heart-shape (1224784) | more than 6 years ago | (#23762893)

They also did remakes of FFI and FFII for the PSP. There's also a remake of FFIII for the DS, and an English translation of FFIV for the DS is in the works.

Re:Utter bullshit. (1)

Skatox (1109939) | more than 6 years ago | (#23756661)

Unfortunately for Square-Enix, I did not love FFXII so much that I will be buying a PS3 to play FFXIII. The spell is finally broken. Or I'm getting older.
I felt the same.

Re:Utter bullshit. (1)

CastrTroy (595695) | more than 6 years ago | (#23757867)

While I really enjoyed FF 1,5, and chrono trigger, I have to say that I'm not impressed with the recent ones. I actually stopped playing at FF VII, because it was just so damn boring. The game is boring enough in that you have to spend time leveling up to complete your quests. But that's bearable because the quests are fun, and challenging, and make you think, and the story is good too. FF VII was terrible, because they made the fight system so excruciatingly long. 20 to 30 seconds of animation for each attack sequence. It's cool the first 15 times you see it, but gets really boring really fast. Not only that, the game was extremely linear. There wasn't a lot of figuring out stuff on your own. You basically followed the path they set out for you. It was like watching a good movie, with little bits of interactivity thrown in here and there.

Re:Utter bullshit. (1)

KDR_11k (778916) | more than 6 years ago | (#23759895)

I compare FF5 and FF8 (never played 7) this way: In both you'll fight Odin on a time limit. In FF5 it's 1 minute, in FF8 it's 20 minutes (granted, that's including the short dungeon he's in but you can solve it almost fully, leave and return to reset the timer).

Conversely... (1)

solios (53048) | more than 6 years ago | (#23757991)

... I bought a Playstation for FF7. Got it, played it, hated it. The story was palatable (despite a loathsome protagonist), but I hated - HATED - the incessant load time and the overly streamlined gameplay. Yeah, the game was a breakthrough for streaming off of the disk, but it basically swapped "loading..." for gameplay that felt like it was slow motion underwater sludge. I traded my playstation for a laptop. Years later I tried 8 and didn't care for it; 9 and didn't care for it, the anthologies and didn't care for them thanks to load time... then I bought a DS, played all of the old Final Fantasies that I loved in GBA mode (without load time), and have been enjoying Square's portable titles ever since - particularly The World Ends With You, which seems to have finally struck a balance between gameplay and story. The DS version of FF3 is playable, but managed to bring the incessant "loading..." sludginess the playstation titles have along for the ride, which hurts the replay value for me.

Did I buy the DS for Squenix titles? No. I bought it for Castlevania titles. But the Square games are so much more satisfying when I can grind on the bus or in the bathroom instead of spending dozens of hours welded to my couch. Gaming in general is more satisfying when I can pick it up and put it down - turn it on and turn it off - without waiting and waiting for it to load.

Re:Utter bullshit. (4, Interesting)

Forkenhoppen (16574) | more than 6 years ago | (#23758211)

FFXII was set in a world created for the earlier game Final Fantasy Tactics, and the team was lead by the folks behind that game. As far as I know, all previous games have had a completely new world, with the possible exception of FFIX.

I am a touch concerned, though, as you are, about the upcoming Final Fantasy games. This recent approach by Square-Enix to make the Final Fantasy series into multiple-game affairs spread across everything from portables and cellphones up to the latest cutting-edge home console is causing them to over-think and over-engineer the worlds in which their characters reside. The games, or to be more specific the stories, are losing their focus and suffering for it.

On the upside, at least they're re-releasing Final Fantasy IV on the DS with updated visuals. (That's FFII from the SNES) It'll be nice to take that trip back in time to when the worlds were self-contained and focused on the premise rather than providing fodder for all the requisite/inevitable spin-offs.

Re:Utter bullshit. (1)

tlhIngan (30335) | more than 6 years ago | (#23759145)

I am a touch concerned, though, as you are, about the upcoming Final Fantasy games. This recent approach by Square-Enix to make the Final Fantasy series into multiple-game affairs spread across everything from portables and cellphones up to the latest cutting-edge home console is causing them to over-think and over-engineer the worlds in which their characters reside. The games, or to be more specific the stories, are losing their focus and suffering for it.


Actually, the only one I can think of that's spawned a ton of spinoffs is Final Fantasy VII. I'm told it's not the best FF out there (FF5/6 apparently are, but I haven't played those), but it was one of the most popular ones - enough so that 10 years later, people still liked that story. After all, for North America, there's a movie (Advent Children), a 3rd person shooter? (Dirge of Cerebrus), and a prequel (Crisis Core, PSP). I know in Japan there are a ton of cellphone games and movies base don it as well. But I don't think 10+ years ago when FF7 was originally released, that people were thinking that far ahead.

Of course, I haven't played FFXII yet (I have it).

My only thing is... I've never finished any FF game - I end up in some spot and decide to not continue. For FF7, it was when I got Cloud's ultimate weapon, and couldn't remember my original materia configuration. For FF8, it was near the beginning - I just got bored. For FF9, it was in an open area where I got tired of random battling. Ditto with FFX. I hear that FF12 and later ones have ways of avoiding random battles, as well as knowing when one will happen so you can do it if you wanted. Crisis Core has it, and it works well enough (plus, it avoids a lot of the needless travelling in order to do subquests).

Re:Utter bullshit. (1)

bigstrat2003 (1058574) | more than 6 years ago | (#23759503)

I'm told it's not the best FF out there (FF5/6 apparently are, but I haven't played those)
In my experience, it breaks down this way: approximately half the FF fans believe FF6 is the best, approximately half believe FF7 is the best. I fall into the latter camp. You really have no cause to believe what you heard about FF7 being the best, since it's pretty evenly split.

Re:Utter bullshit. (1)

Quattro Vezina (714892) | more than 6 years ago | (#23762711)

And I'm one of those few oddballs who believes Tactics is the best :D

Re:Utter bullshit. (1)

bigstrat2003 (1058574) | more than 6 years ago | (#23763513)

I'm playing Tactics on the PSP at the moment, and it is really damn good. Also really damn hard, unfortunately.

Re:Utter bullshit. (1)

ahsile (187881) | more than 6 years ago | (#23766343)

There a couple issues with tactics for those who first play it: a) if you don't have a clue how to unlock certain jobs, the AI will outpace you quickly. b) If you don't use random battles to level up (levels and jobs), you're going to be hurting later.

I believe the first time I played the game I was in the mid-30's by the end. I got hopelessly stuck fighting some dragons near the end... and there was no going back. These days I've played the game to death and have a party fully decked out. The only challenge IS the random battles since they're based on your player level rather than the pre-set story battles.

Re:Utter bullshit. (1)

ahsile (187881) | more than 6 years ago | (#23766269)

Amen! Had to get a PSP so I could take the game with me! Although I gave up on the other FF titles a long long time ago.

Re:Utter bullshit. (1)

apoc06 (853263) | more than 6 years ago | (#23767235)

ditto.

FF tactics gets overlooked due to the fact that it was a turn based strategy game, but the story is generally accepted as much better than most of the core canon titles.

id love to see a true ps3 sequel to tactics. the GBA one was decent, but the story was lacking and the DS one doesnt look too appealing. square needs to drop a FF story onto a disgaea-like gameplay mechanic and it would sell tons.

Re:Utter bullshit. (1)

Steve Max (1235710) | more than 6 years ago | (#23762963)

In my experience, those who played VI before VII think VI is better. Those who played VII before became spoiled by the video sequences and graphics, and couldn't stand playing VI - so they think VII is better.

Re:Utter bullshit. (1)

bigstrat2003 (1058574) | more than 6 years ago | (#23763457)

Not necessarily true. I played FF6, and I think it is a great game... just inferior to FF7. Say what you will, but I honestly believe, having played both, that FF6 is the inferior of the two games (and not because the graphics are bad, I can overlook that easily).

Re:Utter bullshit. (1)

Steve Max (1235710) | more than 6 years ago | (#23764129)

Yes, but which one did you play first? My point is that in general, people prefer one of the two. In 99% of the cases, they prefer VI if they played VI before VII, and VII if they played VII before VI.

Re:Utter bullshit. (1)

bigstrat2003 (1058574) | more than 6 years ago | (#23765673)

Fair enough, but you made it sound as though all those who prefer FF7 are graphics whores, and that's why they prefer it (and won't even try FF6). I'm just saying that isn't the case.

Re:Utter bullshit. (1)

Das Modell (969371) | more than 6 years ago | (#23767679)

My preference for FFVII has nothing to do with the graphics. I played Chrono Trigger for the first time in 2000 or 2001 and it's still one of my favorite games.

Re:Utter bullshit. (0)

Anonymous Coward | more than 6 years ago | (#23767291)

Personally, I still think FF 3 on the SNES (US number III, not JP number 3) was the best FF.
It had a decent plot, plenty of gameplay and extras, the 'movies' were informative AND quite interactive.
Sure, it was 'old-gen' sprite graphics but even now it still looks decent.

I quit playing FF because of VII or VIII (I can't keep them straight anymore). The reason is simple: When I want to play a game, I don't mind some movie scenes now and then, but I'm trying to play, not watch. If I wanted to sit back hands-off and watch a movie, I'd put on a DVD instead.
Having to watch a 1/2 hour intro before I can even control anything is annoying, and even more so when I come back from the 'fridge to find that I got killed before a save point was available.

Re:Utter bullshit. (1)

atomicxblue (1077017) | more than 6 years ago | (#23767473)

Final Fantasy X and X-2 take place on a different world but in the same universe as FFVII. There is an interesting article by one of the creators (Nomura I think) who says that the Al Bhed flew to Gaia (FFVII planet) and became Aerith's "Ancients".

Re:Utter bullshit. (1)

microTodd (240390) | more than 6 years ago | (#23762495)

I'm in the same boat as you...hardcore fan of the old school, the new ones not so much. I think part of it is that Sakaguchi is no longer with Squeenix. If you've got a 360 try picking up his game "Lost Odyssey". It actually feels more like "Final Fantasy" than FF12 did.

Re:Utter bullshit. (1)

SuiteSisterMary (123932) | more than 6 years ago | (#23764159)

Blue Dragon, I didn't care for. Lost Odyssey, however, is an excellent game. Both include the Japanese language track. And with Star Ocean 4, Infinite Undiscovery and Last Remenant all coming to Xbox 360, it's a great day to be a JRPG fan. Mark my words, we'll see both MGS4 and FFXIII on 360.

Re:Utter bullshit. (1)

SpottedKuh (855161) | more than 6 years ago | (#23767465)

It's interesting that you call FF a console mover, because I certainly felt the same way. However, perhaps I'm just getting too old as well, because I'm finding that there are a lot of things that are pissing me off about FF games -- especially the newer ones, but the older ones as well, as I replay them.

  • Doing something early in the game can ruin something later in the game. Here, I'm not talking about a choice that you make, where if you choose to do thing A early in the game, you get to do quest X later in the game, but if you chose to do thing B you do quest Y. I'm talking about retarded things. In FF XII, if you open a certain chest very early in the game, you can't get a certain very good weapon later in the game. There is no indication whatsoever not to open this chest. FF XII lost me when I realized I absolutely needed a guidebook to play the game. I never needed a guidebook for FF IV-VI.
  • On a related note, exploring more early in the game is punished later in the game. Sounds stupid? FF I, the very first game: if you level up too much before class change, you get weak little characters in the end. As much as I loved FF VI, it too made this mistake: fighting too much before you get your espers for level-up bonuses has the same effect.
  • Which brings me to the whole idiotic idea of random level ups in a console game. This idea almost encourages me (though I don't care enough) to reset the console if I get a "bad" level-up, then try again. How about fixed level-ups, or points that I can distribute at each level-up as I see fit.

As far as I'm concerned, these "game design" ideas just punish the gamer, not make the game more fun.

That said, I really enjoy the FF-style RPG as a genre. Would anyone be able to recommend any good games in that style which don't commit any of the stupid sins listed above (DS or Gameboy Advance are best, Wii or PS3 also good)?

No! Curse my 360! Curse you Microsoft! (-1, Troll)

Cathoderoytube (1088737) | more than 6 years ago | (#23755993)

Damn! I tells ya, with the amount I spent on getting my Xbox repaired I may as well have bought a PS3. Then I could have been able to play the latest installment of dead faced Japanese toffs and their ostentatious getups go bananas.

If only I'd known at the time :(

Great disturbance in the Force (5, Funny)

denzacar (181829) | more than 6 years ago | (#23756477)

As if millions of voices suddenly cried out "DUH!" and then were silenced.

A sony fanboy... (0, Flamebait)

Skatox (1109939) | more than 6 years ago | (#23757111)

Take that Xbox 360 fanboys!!!

Re:A sony fanboy... (0)

Anonymous Coward | more than 6 years ago | (#23757989)

It makes sense really. A 10 disc dvd version for 360 would be rather expensive and cumbersome.

Re:A sony fanboy... (1)

ifrag (984323) | more than 6 years ago | (#23761905)

Eh?
Dual Layer Blu-Ray : 50GB
DVD-9 : 8.5GB

50GB / 8.5GB = 5.88 DVD-9's

And that's assuming that game actually is Dual Layer in the first place. More likely it's only single layer therefore...

Single Layer Blu-Ray : 25GB

25GB / 8.5GB = 2.94 DVD-9's

So assuming everything being equivalent between the two, codecs and all, it would fit on 3 DVD-9's anyway.

SPOILER WARNING (2, Interesting)

tepples (727027) | more than 6 years ago | (#23762049)

So assuming everything being equivalent between the two, codecs and all, it would fit on 3 DVD-9's anyway.
That's plenty of assumption. Xbox 360 games have a session with error messages for both DVD players and original Xbox consoles. But more importantly, how much disc swapping would you expect to do? FF7 duplicated the game engine on all three discs, and it was criticized for having gameplay linear enough that most of the data that pertains to a particular part of the game (before Aeris dies, after Aeris dies, final battle and ending) could be kept on a single disc.

Re:SPOILER WARNING (1)

ifrag (984323) | more than 6 years ago | (#23763937)

Good point. My case would be valid if we were talking about a PC game install, but I wasn't thinking in terms of console requirements.

I suppose you could argue that the game could actually be installed if the user had the large Xbox360 hard drive (120gb). However I think that would be an excessive requirement for a single game.

Re:SPOILER WARNING (3, Interesting)

tlhIngan (30335) | more than 6 years ago | (#23764203)

I suppose you could argue that the game could actually be installed if the user had the large Xbox360 hard drive (120gb). However I think that would be an excessive requirement for a single game.


A lot of the later PS3 games require installation. I believe Grand Theft Auto needs ~4GB of hard drive space (it's printed on the back of the game). And from my PS3 experience (I own one), installing games can be one way to do it. Download a game from PSN, and it comes in a "capsule" that you click and install (why?!?! It's not like you can copy it off to a memory card...). Then after waiting for it to be installed, you click the new version and the game launches.

Not sure if the PS3 discs do that (probably just start up and ask to install).

About the only real thing one notices about the PS3 is that doing almost anything involves reading an EULA before you can do anything. (Besides the initial set up - installing games often pops up another EULA, as do software updates). So the "installation experience" is already here...

No PS3 Core (1)

tepples (727027) | more than 6 years ago | (#23766367)

A lot of the later PS3 games require installation.
They can get away with that because there was no PS3 Core System.

Re:SPOILER WARNING (1)

apoc06 (853263) | more than 6 years ago | (#23767285)

the EULA before everything is just sony's way of doing things. most of the online titles for the ps2 made you re-accept the EULA each time you started them as well.

Not that surprising (4, Insightful)

Sycraft-fu (314770) | more than 6 years ago | (#23757325)

Given Square's obsession lately with cutscenes. They seem to love having lots of prerendered cutscenes in the game, rather than using the game engine. Well, that is the one area that a Blu-Ray drive will be advantageous in gaming. While you don't really need the space for game assets, you certainly could if you want to have an hours of HD cutscenes.

Personally, I'm not a real fan of the whole cutscene thing. I'd rather you use the engine all the time, more immersive to me, and game graphics these days are good enough that it isn't as though you need a cutscene just to express detail the engine can't.

Re:Not that surprising (1)

theaceoffire (1053556) | more than 6 years ago | (#23757471)

I have seen a whole lot of people using the "Its all sound", "Its only cut scenes", "They are duplicating all data", etc. Its as if no one can believe that games can be 25GB or larger.

MGS4 is so large that they will have to remove the Japanese language so that it will all fit on their dual layer 50GB disk.

Combine that with Final Fantasy's tendency to be one of the largest games released and the bar set by FFXII (Dynamic loading to allow more people on the screen than most PS2 games while reducing load tiems, allowing you to automate your characters to reduce the pain of griding, etc), and I feel that this game will be something amazing.

They used to use cutscenes to hide load screens and make low graphics look amazing... and they don't have those problems any more. They have much more room for data, a hard drive to cache heavily used data, and a very *very* powerful super computer to run the game.

Re:Not that surprising (1)

Thugthrasher (935401) | more than 6 years ago | (#23757621)

Using MGS4 as an example of a game that is huge for a reason other than cutscenes is NOT a good idea.
This is the game that has MULTIPLE (that's right MORE THAN ONE) cutscene OVER 90 MINUTES.

That means that even if there were only 2 and they were the only cutscenes in the game, you'd be looking at over 3 hours of video.

This means MGS4 has a LOT of space out of that 50GB dedicated to cutscenes.

Re:Not that surprising (1)

CastrTroy (595695) | more than 6 years ago | (#23757891)

This is why I'm happy I went with the Wii. I do not have 90 minutes to invest in a cutscene for a game. I want to play games. I don't want to sit around watching movies. If I wanted to watch a movie, I'd watch a movie. We used to joke around and wish that our Nintendo had a skip-the-shit button, so you didn't have to sit through all the junk those games had. Little did we know how bad games would get.

Re:Not that surprising (0)

Anonymous Coward | more than 6 years ago | (#23758177)

Based on what I heard about Smash Brothers for the Wii, I don't think N is doing any better in that area.

Re:Not that surprising (0)

Anonymous Coward | more than 6 years ago | (#23759343)

The cutscenes in the Subspace Emissary were all skippable the last time I played through it.

Re:Not that surprising (1)

tepples (727027) | more than 6 years ago | (#23762077)

All Subspace Emissary cut scenes can be skipped in their entirety without the player missing anything. They're in there mostly to give players an excuse to switch characters.

Do you really want Uwe Boll (1)

tepples (727027) | more than 6 years ago | (#23762065)

I want to play games. I don't want to sit around watching movies. If I wanted to watch a movie, I'd watch a movie.
If different teams make the game and the movie, you get crap like Super Mario Bros. (1993) [wikipedia.org] that doesn't follow the game at all. Would you rather have cut scenes or Uwe Boll?

Balls out boys! (0)

Anonymous Coward | more than 6 years ago | (#23765119)

It's Wii strokin' time!

Re:Not that surprising (0)

Anonymous Coward | more than 6 years ago | (#23761867)

Note that MGS4 cutscenes are not pre-rendered.

It's also interesting how some rumors that there were long cut scenes, the longest of which was "nearly 90 minutes" got transformed into multiple cutscenes over 90 minutes.

Re:Not that surprising (1)

apoc06 (853263) | more than 6 years ago | (#23767451)

1) MSG4 does not have cutscenes over 90 minutes long.

2) more importantly, MGS4 does all of its cutscenes within the game engine. i cant recall a single FMV cutscene in any MG game [correct me if i'm wrong here, but i have played every single one]

3) if anything, i would bet that the high quality audio takes up a significant portion of that space. [in game voice, cutscene audio, effects, music, the various "retro" music and podcasts available on your in game ipod]

4) in terms of pure HD video, there are a few shorts that are thrown in as easter eggs. but in total, i dont think they would take up more than one or two gigs.

Re:Not that surprising (1)

scourfish (573542) | more than 6 years ago | (#23759347)

Square's obsessions lately go far deeper than cutscenes. It seems that Square, being the RPG sweatshop that it is, has lately been interested in making every male characters in their games more emo and homoerotic than the previous and every female character less clothed. Sadly, this means that "fanfiction writer" has become a viable market demographic.

Once Upon a Time... (1)

AioKits (1235070) | more than 6 years ago | (#23764271)

Cutscenes were used to treat the player for undertaking the long arduous quest of whatever is important in the game. Giving them a break and some eye candy as a way of saying 'job well done, look at the pretty thing we made for you! Go ahead, sit back, watch'... This is one of the reasons why I still like the 'cutscenes' from FF6 (FF3 for the states). Especially at the halfway mark in the game when the world gets royally screwed.

Now it seems like cutscenes are being used to drive the story instead of embellishing it. While just my opinion I don't really like having a cutscene every 20 or so odd minutes when just a simple NPC dialog would do. I gave up after FF9, and haven't played anything past that for more than a few hours, usually at a friend's house. I'll shut up now, as my old school nostalgia will probably draw fire from people saying I am remembering things that never were.

Secret of Mana was another good one...

Re:Not that surprising (1)

Wicko (977078) | more than 6 years ago | (#23765081)

While I agree about cutscenes using the engine are a little more immersive, I'd still prefer to have Square's cutscenes, just because I find them very rewarding. A lot of care has been put into them, and probably cost considerably more time and effort to make them. But I think you underestimate Square's ability to make pre-rendered cutscenes, in-game engines are still pretty far off in terms of detail, if Advent Children or even Spirits Within is any indication.

Re:Not that surprising (0)

Anonymous Coward | more than 6 years ago | (#23767799)

I feel the same way about the cutscenes. I like them to be somewhat spread out, and kept short. A big movie should be under 10 minutes of continuous non-control, most of the minor cutscenes should be 2 or 3 minutes or less without giving me control for a least a couple minutes.

Some people responding to this seem to be missing the point. I have no gripe about how much SPACE is being taken up by the cutscenes. It's about how LONG a cutscene runs. I can crush the extended Lord of the Rings series into a 2gig MP3 to watch on my cellphone, it still takes 12 hours to watch.
I don't mind watching an intro, conclusion, or major plot elements in a game. The rest of the game needs to have *brief* cutscenes (under 5 minutes, MAX) or interactive ones that use the gameplay engine so that it's not totally hands-off.

I think it just goes to show that the developers are getting more out-of-touch with the audiences.

Odd Decision (1, Funny)

neostorm (462848) | more than 6 years ago | (#23757851)

Wasn't there a huge meeting at Square recently where they decided they would no longer develop anything that wasn't for the mainstream? Keeping FF13 PS3 only seems to fly in the face of that, considering it's the least popular of the current three consoles. I bet it will be ported eventually.

Re:Odd Decision (1)

CronoCloud (590650) | more than 6 years ago | (#23758049)

One of the reasons it's less popular is that all the RPG gamers are still playing games on their PS2's! There were PS2 RPGs released this year. All those PS2 RPG gamers are going to go PS3 (back compat versions) when they get around to releasing RPG's for it, because they can keep playing the HUGE PS2/PS1 RPG libraries.

Re:Odd Decision (2, Interesting)

KDR_11k (778916) | more than 6 years ago | (#23759945)

Too bad the back compat versions are no longer sold. Well, at least you can just keep your PS2 around...

Is it just me or does the 360 seem to get the most RPGs out of the three current consoles? I don't have one but I see more stories announcing RPGs for that thing than for the PS3 and Wii combined.

Re:Odd Decision (1)

Draconix (653959) | more than 6 years ago | (#23761211)

It does, but that's not saying much. The PS2 still gets a lot more.

Optical drives break (1)

tepples (727027) | more than 6 years ago | (#23762085)

Well, at least you can just keep your PS2 around
Until it breaks. When did Sony stop making the PS1?

Re:Odd Decision (0)

Anonymous Coward | more than 6 years ago | (#23765453)

Too bad the back compat versions are no longer sold.

The 80GB versions are backwards compatible. If you didn't know that, you really shouldn't be talking.

But hey, don't let (easily verifiable) facts get in the way of fanboyism. This is Slashdot, after all.

Re:Odd Decision (0)

Anonymous Coward | more than 6 years ago | (#23761725)

By the time it's out, 360 and PS3 will be pretty much neck and neck. Last time I saw numbers, it's 13m to PS3, 18m to 360...

Still PS3 Only? (0, Offtopic)

Chameleon Man (1304729) | more than 6 years ago | (#23764621)

That's not what my PS3 emulator says!
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