Beta
×

Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

AoC Bug Penalizes Female Characters?

ScuttleMonkey posted more than 6 years ago | from the buyers-remorse dept.

Bug 164

Massively is reporting that there may be an unintended (according to FunCom) bug in the new MMO Age of Conan that would cause female characters to do significantly less damage over time. It seems that as the initial "shiny factor" wears off for the new darling MMO, the bugs and complaints just continue to pile up resulting in a fair bit of buyer's remorse. "In the meantime, some ingenious players have provided fixes along the lines of the 'unsheath your weapon to fix your mount speed' trick. Poster Dnotice even provides evidence that variation in listed attack speed may be down to the gender of the first character you log in when starting AoC, and not the gender of the character you may be playing at the time. Curiouser and curiouser: although the listed speed can be altered by changing the first character's gender, the actual animation speed apparently can't."

cancel ×

164 comments

Sorry! There are no comments related to the filter you selected.

Simple explanation (5, Funny)

greg1104 (461138) | more than 6 years ago | (#23751637)

Obviously this is because the female characters are off-balance due to their breasts shrinking [arstechnica.com] .

Re:Simple explanation (4, Funny)

IBBoard (1128019) | more than 6 years ago | (#23752181)

I love the update quote about that:

Funcom has responded to the complaints ... The team is "working on a fix for this and your breasts should be back to normal soon."


Re:Simple explanation (4, Funny)

Anonymous Coward | more than 6 years ago | (#23752341)

From what I've seen, that is for very large values of "normal"

Objoke (5, Funny)

Dogtanian (588974) | more than 6 years ago | (#23753331)

From what I've seen, that is for very large values of "normal"
Large breasts *are* normal on the average Slashdotter. Unfortunately, the average Slashdotter is also male.

Re:Simple explanation (3, Insightful)

Original Replica (908688) | more than 6 years ago | (#23752381)

Breast resizing is used to balance the the FLGWTYRLLT* bonus so male and female characters level at the same rate.

*Free Loot from Guys Who Think You Really Look Like That

Re:Simple explanation (5, Insightful)

Savior_on_a_Stick (971781) | more than 6 years ago | (#23755323)

While I understand that your tongue was firmly in cheek, there may be some truth to this. The only mmorpg that I play currently is Two Moons, where to be an archer, one must also be female. I constantly get invitations to join guilds, trade, etc. Not for a moment do I attribute this to my gaming skills, which are meager at best. No, I'm not undervaluing what I personally bring to the table. I'm old and chit - so my reflexes are slow. I play from my laptop, which puts me at a display and reaction disadvantage. But my character has t&a. Exactly the same t&a as every other female archer, which makes it even funnier. It's just a continuation of the old irc warez channel trick of formulating a female personna so that peop0le would share freely. In most cases, I could garner op status within a week, unlike my male persona which had contributed to the channels for months or years. So....if there is a penalty to female characters - perhaps there should be. In 2Moons, there is an advantage to being an archer - ranged weapons with pushback rock at lower levels. But I digress.... The question isn't really whether there should be certain penalties against male or female genders, it's how those penalties play out in game play. If social interaction plays a significant part, then penalize the females on strength and the males on charisma (or whatever you want to call it.) I'm not even sure the playing field should be level anyway. I mean really - how many female barbarian warriors have ever existed - and could they ever go toe to toe with their male counterparts? Make deception and sexual manipulation part of the game play if you want it to mimic real life.

Re:Simple explanation (4, Funny)

ultramk (470198) | more than 6 years ago | (#23752413)

Stuff like this is why it's a matter of time before AoC goes tits-up.

What? What did I say?

Re:Simple explanation (1)

nschubach (922175) | more than 6 years ago | (#23756749)

I know you were being funny, but the only thing they offer that's even remotely unique is the combat and it's not even that unique. I think DDO did combat a little better than the typical click to auto-attack and spam spells/skills.

It's your typical quest grind to max level where you are forced to participate in PVP or raids to pass time. Damn, I'm so sick of MMOs.

Hey now (5, Funny)

Renderer of Evil (604742) | more than 6 years ago | (#23751673)

Some people pay good money to see bugs penalize female characters.

Re:Hey now (2, Funny)

MindlessAutomata (1282944) | more than 6 years ago | (#23754951)

Here, I can give you that for free:

(WARNING!!!)

http://image.nuclearmayhem.com/happyfunsmile.jpg [nuclearmayhem.com]

Re:Hey now (0)

Anonymous Coward | more than 6 years ago | (#23755041)

Jesus christ.

*clears internet cache and history*

Re:Hey now (1)

nschubach (922175) | more than 6 years ago | (#23756765)

He did warn you... and thought it bears striking resemblance to every description I've heard, I don't think that's Mr. Christ.

Other gender bonuses to offset? (5, Funny)

bornyesterday (888994) | more than 6 years ago | (#23751683)

Has anyone checked to see if there is a gender bonus for female characters who have tailoring or cooking professions?

Re:Other gender bonuses to offset? (4, Funny)

berashith (222128) | more than 6 years ago | (#23752969)

only while they are not wearing shoes

DPS (3, Insightful)

spyrochaete (707033) | more than 6 years ago | (#23751691)

I play the game and have heard the rumours but have not tested. However, damage is calculated as DPS (damage per second) in this game, so wouldn't a slow-swinging she-hulk simply do more damage with each swing?

It's true though - the game is rather unfinished. I'm going to unsubscribe when my 30 free days are up and perhaps I'll come back in 6 months. It just doesn't pay to get in on the ground floor with an MMO.

P.s., female characters wear only a g-string under their armour. :) Topless Playboy bunny hops abound. It truly is a fantasy wonderland.

Re:DPS (5, Insightful)

merreborn (853723) | more than 6 years ago | (#23752021)

It just doesn't pay to get in on the ground floor with an MMO.
There's also a disadvantage to getting in too late, though. Newcomers to WoW are increasingly finding that it's very hard to find people to run low-level instances with, and as a result, when they finally *do* catch up with everyone else at level 70, they don't have the instance-running skills they need to successfully contribute to end-game instance runs.

Similarly, there's no value in low-level trade goods, like there once was. Back around launch, you could make serious bank sewing low level packs to other players, etc. These days, it's next to impossible to find buyers for anything you craft until you get up to higher levels.

For the optimal MMO experience, you want to get in while there are still plenty of new players coming in so you'll have people of the same level to quest, hunt and trade with, but after the major bugs have been worked out.

Re:DPS (1)

Timothy Brownawell (627747) | more than 6 years ago | (#23752383)

hmm... what would it take to get people to (repeatedly) switch to a new character after they get to the highest level?

Re:DPS (2, Insightful)

TheLinuxSRC (683475) | more than 6 years ago | (#23752561)

Perma-death. If your character dies, you start over.

Re:DPS (1)

Sponge Bath (413667) | more than 6 years ago | (#23752875)

A shiny new badge like in Call of Duty 4.
My friend said "Give up my cool weapons for a badge? No way!".
Me: "but it's so precious and shiny..."

Re:DPS (1)

NeoSkandranon (515696) | more than 6 years ago | (#23752997)

Lots of people do that in WOW out of boredom or to explore another class or profession. But, at that point, they likely have a guild whos members are providing equipment, so even though there are lower level players lots of them are "supported" and don't purchase lower level goods.

Re:DPS (0)

Anonymous Coward | more than 6 years ago | (#23755097)

A Rebirth system.

Basically, stat boost when you drop a high level char to lowest level and lose all eqp.

Re:DPS (2, Interesting)

zlexiss (14056) | more than 6 years ago | (#23756187)

what would it take to get people to (repeatedly) switch to a new character after they get to the highest level?
Aging? You start losing stats after the character gets too old. Been done in RPG's before.

Re:DPS (1)

nschubach (922175) | more than 6 years ago | (#23756819)

That's the most realistic solution I've found. The other is not making it a race to max level before the game begins.

Re:DPS (1)

spyrochaete (707033) | more than 6 years ago | (#23752485)

You're on the right track, and that's why I bought AoC a couple of weeks after launch. I didn't want to be intimidated by 3 million people spouting jargon and acronyms I didn't recognize. However, the game is so buggy and unfinished that much of the knowledge I amass is moot shortly thereafter. For example, most of the character attribute points do ABSOLUTELY NOTHING right now.

I'm wagering that 6 months is the sweet spot. The game box will probably be cheaper by then, and the real game-quashing bugs should be been squooshed.

Re:DPS (1)

Tridus (79566) | more than 6 years ago | (#23754287)

I had the same problem with it. I'm willing to live with running into walls of max level players if it means the game that I play is actually finished.

What they released is beta-quality, at best.

Re:DPS (0)

Anonymous Coward | more than 6 years ago | (#23752537)

Or you could just wait until a new server opens up.

It happens occasionally in WoW and surely will happen in AoC.

If he simply gets back in the game with the creation of a new server, he shouldn't be missing any of the problems with instances or trade-goods

Re:DPS (3, Interesting)

bishiraver (707931) | more than 6 years ago | (#23752643)

That's because the power curve of the game moved as the game matured, and settled at 60, then 70 or whatever. 80% of the characters are utilizing 20% of the level range, if even that.

The fix for it, of course, is to somehow keep the power curve a distributed bell curve with a majority of the people being average. There are many ways to fix this, but the problem is coming up with a solution that won't piss the ever loving hell out of everyone who plays the game. One way would be to make the "heritage" of the character important, where you gather stuff for your line of characters instead of for your single one.. but the flip side of that is each character you make can permanently die.

It's the big conundrum so many MMOs face as they age. And nobody has put something out there to fix it. Except maybe - maybe - Eve, where corporations are bigger than anything else in the game, and the game is about, well... looking at spreadsheets.

Re:DPS (1)

Incoherent07 (695470) | more than 6 years ago | (#23752739)

Actually, low level trade goods in WoW are only going up in price, especially on older servers; the only people buying are people who already have 70s to finance their alts. My most recent alt was the first in awhile to actually have enough money for a mount at 40, simply by selling crap you get from mining.

Re: Low level money (0)

Anonymous Coward | more than 6 years ago | (#23752853)

The way to get money at the lower levels in WoW is to choose two gathering professions, eg, mining and skinning. The materials go for a lot more on t he auction house than the finished product does until you hit a bare minimum of level 40.

Re:DPS (0)

Anonymous Coward | more than 6 years ago | (#23755153)

Actually, low level trade goods in WoW are only going up in price, especially on older servers; the only people buying are people who already have 70s to finance their alts. My most recent alt was the first in awhile to actually have enough money for a mount at 40, simply by selling crap you get from mining.
He was talking about crafted goods, not crafting materials. The prior is nearly valueless, the latter is quite profitable as you say.

Re:DPS (2, Insightful)

Fozzyuw (950608) | more than 6 years ago | (#23752935)

Similarly, there's no value in low-level trade goods, like there once was

Er... you're not playing the WoW I'm playing. Actually, the reverse is true. Low-level goods and items are drastically higher in cost than they can reasonably purchased by new players at those levels.

This is do to primarily to the inflation of money injected into the economy with daily quests. It's very easy to farm money for any level 70, and as such, they transfer that money to alts. Not wanting to spend endless hours leveling up trade skills (again), they just purchase the trade goods off the Auction House, and they're willing to spend 5g-10g for a stack of 20 wool cloth, to save them 20 mins farming it.

Likewise, some nice class stat green items are selling for several gold for levels in the teens. However, the main point is the same. This is a major disadvantage to new players. Players whom I've come to hand out 100g to just so they can buy some decent stuff.

Re:DPS (2, Insightful)

murdocj (543661) | more than 6 years ago | (#23753209)

Actually, it's a major advantage to new low level players, because they can sell the stuff they harvest for good money (e.g. for buying their level 40 mount). Low level players do NOT need to buy equipment on the AH. They get plenty of good stuff via drops / quest rewards. My characters have almost never bought gear on the AH, certainly not at the low levels.

Re:DPS (2, Insightful)

zippthorne (748122) | more than 6 years ago | (#23755103)

Not really. They can sell stuff they harvest, which is good if they enjoy harvesting. If the crafting game is what's fun for them, they can't really access it until they're at an advanced level.

It's simply not cost effective, since they can't dump their grind-goods even for the cost of the non-farmed components.

It's a bit disingenuous to say that this is a recent development however. The nature of the crafting XP system means that the raw materials are almost always more valuable than the finished goods, since with the raw materials, you can get the item AND the XP. The only *chance* you had for profit with the crafting system was to make items that are components for goods in other crafting professions.

Frankly, though, the crafting minigame always seemed a bit primitive. "Gather components and wait for progress bar" doesn't require any skill, and therefore can't differentiate products, either.

Re:DPS (1)

MaskedSlacker (911878) | more than 6 years ago | (#23755141)

Correction: Its an advantage to min/maxing low level players aware that they can finance themselves with 2 gathering professions. It is a major disadvantage to any wanting to play a roleplaying game where their character fills a role. OTOH WoW isn't really an RPG any more.

Re:DPS (2, Interesting)

Chris Burke (6130) | more than 6 years ago | (#23755455)

This is do to primarily to the inflation of money injected into the economy with daily quests. It's very easy to farm money for any level 70, and as such, they transfer that money to alts. Not wanting to spend endless hours leveling up trade skills (again), they just purchase the trade goods off the Auction House, and they're willing to spend 5g-10g for a stack of 20 wool cloth, to save them 20 mins farming it.

Likewise, some nice class stat green items are selling for several gold for levels in the teens. However, the main point is the same. This is a major disadvantage to new players. Players whom I've come to hand out 100g to just so they can buy some decent stuff.


The thing is, it's no harder for that low-level character to gather the trade items than it was before, so if they themselves are trying to craft things, it's the same as before.

But on the other hand, the trade goods that the low-level character gathers are now worth much more than they used to be. This means things whose costs are fixed like skill training and the level 40/60 mounts are now much easier to afford. I started a brand new character on a new server after the expansion hit, and that character was swimming in money by the time they hit level 60. Another new character started after the dailies hit was also swimming in money, even loaning some to my level 70 to afford their epic flying mount, and was also able to frequently buy upgrades.

So there are plusses and minuses. Mostly plusses, I think, if you know how to work the system. But for a new player who will probably want to try everything and not know the best ways to make money, yeah, it's probably tough.

Re:DPS (1)

menace3society (768451) | more than 6 years ago | (#23753151)

I think what you mean to say is to allow someone else to get in the game early and work up to high levels, and then buy his account off of him so you don't have to waste your time killing squirrels or whatever.

Re:DPS (3, Interesting)

Bloodoflethe (1058166) | more than 6 years ago | (#23753283)

Newcomers to WoW are increasingly finding that it's very hard to find people to run low-level instances with, and as a result, when they finally *do* catch up with everyone else at level 70, they don't have the instance-running skills they need to successfully contribute to end-game instance runs
Frankly, that's BS. All these people need is some attention and guidance. That is, in other words a guild that actually cares about their development in the game. I personally trained some newbies (husband and wife) in instancing. The husband took to it pretty well and I taught him higher level tactics that over half of the raiding guilds never seem to achieve. His wife, more of an artist than a statistician and tactician, was also able to keep up and do well, in fact.
We picked up a few more of the same along the way and ended up with quite a motley crew of individuals that work together with not nearly as much raiding experience as most raiding guilds, but with a combined effectiveness far greater than most of them. Why? Because we communicate effectively.
A simple solution but so very overlooked. Quick example. Gear checking sides say that we were barely ready for Karazhan in WoW, but we felled the Curator on the second attempt.

Re:DPS (2, Interesting)

Omestes (471991) | more than 6 years ago | (#23755515)

For the optimal MMO experience, you want to get in while there are still plenty of new players coming in so you'll have people of the same level to quest, hunt and trade with, but after the major bugs have been worked out.

Amen, I started WoW about 2 weeks after launch, the early game was pretty fun, finding your market niche, playing the AH, exploring new instances with fellow newbs. I played my ally druid to 60, and promptly quit (school, and the fact that Raiding sucks) shortly after they opened Silithus up. I started playing again a couple weeks after BC came out, and rolled a new horde toon... It was much less fun, every item under 30 was massively overpriced thanks to twinks, but there was no market in ANY trade skill items, except high level stuff, and mid-level potions/enchants. Finding people to do most instances is impossible, unless there is a twink drop. That and the fact that all the 56-60 content is dead, which is a shame since some of the best instances are in that range (scholo and strat rocked, as did Onyxia/MC raids).

I quit about a year later, after leveling my shamie to 70, and getting a couple 60's. I didn't want to do the pigeonhole raid thing.

I miss it when there were very few cookie cutter builds, since people were still figuring out their classes, too.

I'm planning on trying WAR about a month after release, when the rush dies down, and some of the dire bugs get quashed. I might migrate back to WoW for a month or so after WotLK, just to see what they added, and join in some groups whose never actually run any 70+ instances. Being confused together leads to better grouping.

Re:DPS (is not the issue) (2, Informative)

Scorpinox (479613) | more than 6 years ago | (#23752725)

DPS is not the issue here. The game has many "procs" (each hit has a %chance of adding an effect like poison or extra damage), so after 30 seconds the genders may be doing the same "damage" but the males will have more procs than females.

Also, the game uses combos which require several regular attacks to initiate, a male will be able to fire off combos faster than females, many of which debuff or do additional damage that higher "damage per hit" will not make up for.

topless bunny hoppers (1)

Shivetya (243324) | more than 6 years ago | (#23753199)

when I saw that in game and listened to my friends experience with this game all I could think of is, were the developers so desperate to get sales that they had to have boobies?

I guess if you can't compete on gameplay and product resorting to the gutter will get you some quick cash. What an abysmal way to get players.

Re:topless bunny hoppers (3, Insightful)

evilkasper (1292798) | more than 6 years ago | (#23753549)

Never read any of the Conan books, or comics have you? Naked flesh is a central theme in the heavy metal fantasy style of the game.

Re:topless bunny hoppers (4, Informative)

sesshomaru (173381) | more than 6 years ago | (#23754053)

Yes, it goes all the way back to his Weird Tales debut in the 1930's with covers by Margaret Brundige:

Wikipedia: Margaret Brundage [wikipedia.org]

I mean, there's a reason why H. P. Lovecraft (notorious prude) would tear the covers off the magazine where many of his best stories appeared, to quote Wikipedia:

Brundage's art frequently featured damsels in distress in various states of full or partial nudity; her whipping scenes were especially noteworthy and controversial. Her sensual images usually illustrated scenes from the pieces chosen by editor Farnsworth Wright as cover stories; her work was so popular among readers that some WT writers, like Seabury Quinn, cannily included scenes in their stories that would make good Brundage covers.
So.. there you have it... you'd think people would've been able to tell this from the Conan movies, though. Or maybe... those are also too old fashioned now. I feel old.

Grow up (5, Insightful)

Rui del-Negro (531098) | more than 6 years ago | (#23753841)

How is showing a perfectly normal part of the human body "resorting to the gutter"?

It never ceases to amaze me how some people (or some societies) look at a movie or game where dozens of people get shot or hacked into pieces, and are offended by... a nipple.

But only if it's a female nipple; male nipples are fine (although those have no purpose other than sexual arousal). Probably because men won't take shit about not being allowed to go shirtless when they want to.

Personally I think any game where characters have undetachable underwear is simple pandering to pseudo-moralistic puritan pricks.

Re:topless bunny hoppers (2, Insightful)

Danny Rathjens (8471) | more than 6 years ago | (#23755383)

AoC was developed by Funcom, a company based in Norway. Europeans do not have the silly obsession over breasts that we repressed americans do. :) (I won't even go down the road of the hypocritical lack of objection to the violent aspects of the game giving it its M rating such as the ability to decapitate people with blood spattering everywhere and whatnot)

Subscription question. (2, Interesting)

antdude (79039) | more than 6 years ago | (#23753809)

Does one require credit card to to play 30 days trial? I'd like to check out the game, but I don't want to give the company my paymeny information before my trial expires.

Re:Subscription question. (1, Informative)

Anonymous Coward | more than 6 years ago | (#23754263)

Yes. That, or a 2 month pre-paid game card (in which case you have to pay for extra 60 days before you start).

Re:Subscription question. (1)

antdude (79039) | more than 6 years ago | (#23756493)

Ugh, thanks. That stinks.

Re:DPS (1)

dwye (1127395) | more than 6 years ago | (#23755147)

> P.s., female characters wear only a g-string under their armour. :)
> Topless Playboy bunny hops abound. It truly is a fantasy wonderland.

Well, Robert E. Howard didn't write Conan at the highest level of sophistication, either, as his target readership was mostly teenage boys (no cracks relating to his possible homosexuality, here), to this is entirely appropriate.

Now, to be politically correct, male characters would have to go about in fur jockstraps, as well.

Well, whatever keeps the players out of the gene pool.

Bug? (2, Interesting)

computerman413 (1122419) | more than 6 years ago | (#23751707)

Are we sure it's a bug, and not just the work of some sexist programmer?

Re:Bug? (1, Interesting)

RetroRichie (259581) | more than 6 years ago | (#23751859)

If there was a sexist programmer on the team, male party members would be receiving damage over time.

Ah the joys of a juvenile mind (-1, Troll)

Anonymous Coward | more than 6 years ago | (#23751729)

it seems someone is having problems reaching climax, claiming that female characters do less damage over time and asking them to "unsheath your weapon to fix your mount speed' trick."

Yeah, that made this 27-year old man child laugh....

That's not a bug.... (0)

scipiodog (1265802) | more than 6 years ago | (#23751737)

It's a feature!

Women (1)

GeorgeMonroy (784609) | more than 6 years ago | (#23751811)

Women are the weaker sex. Everybody knows this!

Actually, it's made up elsewhere (5, Funny)

Anonymous Coward | more than 6 years ago | (#23751863)

The women do a tremendous amount of psychological damage over time.

Re:Actually, it's made up elsewhere (1)

SiriusStarr (1196697) | more than 6 years ago | (#23755111)

Gah! Dr Pepper on my Thinkpad!!

Another game another bug (4, Insightful)

sparhawktn (818225) | more than 6 years ago | (#23751937)

You know games have bugs, a lot of them, and people aways act surprised every time comes to light. Why is it then that people always buy something the day it his the selves then complain when it is broken, I know it shouldn't be broken, but more times that not there is an issue that needs to be addressed when you first load up the game and have to download a huge patch just to start playing the game.

Re:Another game another bug (2)

VanillaBabies (829417) | more than 6 years ago | (#23752453)

This might because AoC was touted as "the" WoW killer and has been a)buggy and b) disappointing. Personally i was wholly disappointed and the unpolished feel from issues such as the one mentioned certainly didn't help.

Re:Another game another bug (-1, Troll)

Anonymous Coward | more than 6 years ago | (#23752687)

You know games have bugs, a lot of them, and people aways act surprised every time comes (missing word) to light. Why is it then that people always buy something the day it his the selves then complain when it is broken,(punctuation) I know it shouldn't be broken, but more times that not there is an issue that needs to be addressed when you first load up the game and have to download a huge patch just to start playing the game.
That's why I'm waiting for Comment #23751937 version 1.1 for all the bug fixes.

Re:Another game another bug (2, Insightful)

wattrlz (1162603) | more than 6 years ago | (#23753519)

I'm pretty sure there was a time back when things weren't released until all or most of the known bugs were dealt with. It was a while ago, so it's possible I just confabulated the memory. Back when if you bought something you got a thing and not just a limited license to access the current state of whatever it was you thought you had bought.

Age of...? (4, Funny)

oahazmatt (868057) | more than 6 years ago | (#23751943)

AoC Bug Penalizes Female Characters?
That's a rather amusing headline if you read AoC as Age of Consent.

Re:Age of...? (1)

MaskedSlacker (911878) | more than 6 years ago | (#23755205)

Then it would have to read AoC Bug Rewards Female Characters. Such as when female teachers molest male students. Niiice.

Communication Issue... (2, Funny)

TheSubAtomic (1305939) | more than 6 years ago | (#23751957)

This was probably just a side effect of bad communication. The graphics devs probably didn't know to make the attack animation the same speed as the males. The variable attack speed based upon animation speed is a good idea, they just executed it poorly. Just like most of the stuff in the game thus far. It'll probably be fixed very shortly. inb4 sexism lawsuits

Re:Communication Issue... (2, Funny)

BlackSnake112 (912158) | more than 6 years ago | (#23754079)

It is a feature not a bug. The programmers where thinking of the slow motion Bay Watch running when programming female characters movements.

so what if they attack slower (0)

Anonymous Coward | more than 6 years ago | (#23751973)

You can still strip them of all the clothing ....

I just want to leave you with this.

If you can see the nipples, does anything else matter

New MMO (1)

Merls the Sneaky (1031058) | more than 6 years ago | (#23752001)

New MMO has bugs, more at 11!

I believe AOC was released a little early, probably to beat wrath of the lich king to release.

Female characters should be weaker (3, Interesting)

MikeRT (947531) | more than 6 years ago | (#23752093)

It's a well-established fact that women have much weaker upper bodies. Hollywood has done a great job of propogating the myth of the ass kicking woman who can take on a bunch of athletic men in combat, but the reality is that even if most athletic women went up against a normal, decently in shape man, they would get badly hurt in one-on-one fighting.

Re:Female characters should be weaker (3, Insightful)

bugnuts (94678) | more than 6 years ago | (#23752389)

It's also a well-established fact that you DIE when a barbarian sneaks up on you, stuns and knocks you down, then lops your head from your shoulders.

Stupid hollywood... if not for them, we'd all pay $15/mo to stay dead. How dare they make a game where they're not simulating reality?

Re:Female characters should be weaker (1)

moderatorrater (1095745) | more than 6 years ago | (#23753031)

LOL, first of all, the only reason this is flamebait is cultural, not physical/biological.

Second of all, the characters you play in MMOs are going to be the exceptions to the rule, so having strong women that are great at fighting makes sense.

Re:Female characters should be weaker (1)

MaskedSlacker (911878) | more than 6 years ago | (#23755295)

Actually the physical strength differences between men and women that are not the result of different lifestyles (men doing more manual labor thus using and developing muscle strength more) are fairly small. Differing skeletal structures is one real difference. Grip strength (according to my physical anthropology professor anywa) is another. That being said, there is a rather large margin between male and female weightlifting olympic records (when comparing same weight classes) as high as 30%.

Re:Female characters should be weaker (1)

moderatorrater (1095745) | more than 6 years ago | (#23755345)

the physical strength differences between men and women that are not the result of different lifestyles (men doing more manual labor thus using and developing muscle strength more) are fairly small...there is a rather large margin between male and female weightlifting olympic records (when comparing same weight classes) as high as 30%
I believe you rebutted your own comment. Doesn't that pretty much show that the difference is biological rather than lifestyle? I'm stronger than my wife by a reasonably large margin, and she has a more physical job than I do. In other words, my experience doesn't back that up at all.

Re:Female characters should be weaker (1, Flamebait)

Dr_Barnowl (709838) | more than 6 years ago | (#23753137)

That's a statistic ; not a fact.

Statistically speaking, yes, women are not as strong as men ; but this is more to do with male and female culture differences than actual physical makeup.

On the tissue level, both sexes are built of the same bone and muscle materials. Even if you take into account the effects of higher androgen levels in men, there is no reason that a woman cannot achieve musculature equal to a man of similar height.

Women DO tend to be shorter than men, because their skeletal structure matures earlier, so statistically speaking, their mass will be less than a man. Again, this does not account for any particular individual.

As for your assertion that an athletic woman would be beaten by a "normal, decently in shape man", statistics state that "normal" does NOT mean "decently in shape" in most western nations.

I dated a Phys. Ed. teacher once ; she was an ex-member of a national swimming squad. While I was in my school rowing team and worked out regularly, she could probably have kicked my ass. Her upper body was most definitely not weak.

Strength is a minor part of combat ability anyway. As Firefly fans will know, it takes less than a pound of force with a sword to break skin. It's far more important that you choose a weapon appropriate to your build, and learn to wield it properly.

And most people will get badly hurt in one-on-one fighting, especially if their ability is reasonably matched to their opponent... on BOTH sides of the fight. It's only highly imbalanced fights where the "hero" has a level of ability far higher than the "henchmen" that the hero gets off scot-free while the henchmen eat dirt. Which is presumably just the sort of dichotomy that escapist media like RPGs are meant to represent.

Re:Female characters should be weaker (2, Insightful)

PakProtector (115173) | more than 6 years ago | (#23753651)

Somebody needs to go take basic college anatomy and physiology classes.

Re:Female characters should be weaker (0)

Anonymous Coward | more than 6 years ago | (#23754879)

I dated a Phys. Ed. teacher once ; she was an ex-member of a national swimming squad.
National women's swimming squad... That sounds familiar...

East German Steroids' Toll: 'They Killed Heidi' [nytimes.com]

Re:Female characters should be weaker (3, Insightful)

zippthorne (748122) | more than 6 years ago | (#23755271)

Every guy you meet produces and uses his own steroids. Women, not so much. I suppose you could say it's cultural...

Re:Female characters should be weaker (1)

shawn(at)fsu (447153) | more than 6 years ago | (#23756185)

Not sure why this one is labeled FlameBait. Sadly I have no mod points to fix it.

He's got a point, though. (1)

wattrlz (1162603) | more than 6 years ago | (#23753365)

While I can't make any judgments on the relative combat-efficacy of men and women based solely on gender, but it's a well documented fact that game devs do have sexist attitudes towards female characters. Back when I used to play FPS it was almost universally understood that female avatars were smaller targets and moved more quickly. Generally female characters have less realistic proportions (and far more polygons) than their male counterparts. Not that I'm complaining, but I think it's silly to take for granted that characters who are represented as being a fraction as massive will be equally as strong. True their backs and shoulders should be epic from the degree of voluptuosity portrayed, but those biceps and triceps would probably leave a little to be desired.

Re:Female characters should be weaker (1)

dave562 (969951) | more than 6 years ago | (#23754261)

I think anyone who practices Wing Chun will point out some serious flaws in your logic.

http://en.wikipedia.org/wiki/Ng_Mui

Re:Female characters should be weaker (0)

Anonymous Coward | more than 6 years ago | (#23754561)

But isn't AoC based on Hollywood?

Re:Female characters should be weaker (1)

ePhil_One (634771) | more than 6 years ago | (#23754883)

but the reality is that even if most athletic women went up against a normal, decently in shape man, they would get badly hurt in one-on-one fighting

Yes, a well known fact [wikipedia.org] .

While probably a troll, this is just a stupid statement. In one on one fighting, the number of factors that affect the outcome are pretty large. Speed, environment, weapons, willingness to attack (most guys specifically avoid specific vulnerable targets in a testosterone based version of MAD). But a moderately athletic woman trained in a fighting skill would kick the average untrained man's ass; the same way a professional racer in a Taurus can out-lap the untrained in a sports car.

Re:Female characters should be weaker (1)

Hubbell (850646) | more than 6 years ago | (#23755127)

A friend of mine teaches women's self defense classes. He (my friend) taught his student's that they WILL lose if they try to fight an attacker unless they get the element of surprise in a strike to the balls, throat, or eyes. Either they attack those 3 vital points with utter desperation and ferocity, nearly any male attacker (who is more than likely going to be much larger mass/size wise) is going to fucking own them, for lack of a better term. It's simple physics, a 200lb man needs only swing his arm clothesline style to take out nearly any woman he would attack. The only women who stand a chance against a larger (and almost every time it WILL be a larger male) attacker are those who get the balls eyes or throat in the first go and do enough damage to flee/get a weapon, or those who are ridiculously strong (for a woman) and can actually go toe to toe strengthwise, or the third case is a woman who knows how to fight (especially ground/grapple) vs a drunk or someone who doesn't know how to fight at all.
I'm 5'11, 190lbs, and I've had girls I know who are all I AM WOMAN HEAR ME ROAR and take karate/self defense classes say they are just as strong as a man/can take one. Every single one ended on the ground with me mounting them quite effortlessly. All the karate and self defense shit you learn means shit when it's the equivalent of a mac truck running over a motorcycle.

Re:Female characters should be weaker (3, Interesting)

Chris Burke (6130) | more than 6 years ago | (#23755975)

A friend of mine teaches women's self defense classes. He (my friend) taught his student's that they WILL lose if they try to fight an attacker unless they get the element of surprise in a strike to the balls, throat, or eyes.

Yes, that's very good advice for a self defense class, where the idea is to teach a woman how to defend herself from an attacker, and the attacker isn't going to wait until she's a 5th degree black belt before assaulting her. Most women taking the course aren't trying to become bad-ass warriors, they're trying to make it harder for some dude to rape them.

I mean really, for the vast majority of cases the best self defense advice is simply "kick em in the nuts and run like hell". When your goal isn't to win UFC, that's all you need, especially if you don't want to limit your students to those women who actually have the potential to be fighters.

It's simple physics, a 200lb man needs only swing his arm clothesline style to take out nearly any woman he would attack.

Unless you're assuming a 90lb waif trembling because she hasn't eaten in two days, that's pretty funny. If we're assuming a woman who is in shape, unless this ridiculous clothesline swing actually connects with a fist to the head, it's not going to do much.

I'm 5'11, 190lbs, and I've had girls I know who are all I AM WOMAN HEAR ME ROAR and take karate/self defense classes say they are just as strong as a man/can take one. Every single one ended on the ground with me mounting them quite effortlessly. All the karate and self defense shit you learn means shit when it's the equivalent of a mac truck running over a motorcycle.

Person Taking Karate Thinks They Are Bigger Badass Than They Really Are, I think would be the Onion headline for that amazing story.

If "all the karate and self defense" doesn't mean shit when some mere 190lb dude is coming at you, then you didn't learn shit, and that's probably a terrible class. Karate might be a bad choice, since it's a very direct style. Judo would be perfect, it's a style designed around using your opponent's momentum against them, and a "mac truck" has a lot of momentum. But really, just about every style deals with methods of redirecting an attacker who is larger and stronger. These girls you beat up on just didn't know crap about that, so they lost.

For an actually skilled woman, which I readily grant tends to be a rarer thing than for men, your 5'11" 190lb as ain't even close to a "mac truck". I have personally witnessed such a woman drop a 6'6" 250+ man who bench pressed 400lbs like he was a sack of potatoes. And he himself could do a little better than clothesline swings and mad bull charges.

It's fair to say that on average women have less strength and less mass, and therefore the physics wins out. That's what your friend's self defense class advice is based upon, and it is sound advice. But your general statement that a woman can't beat a man unless she's ridiculously strong, or the man is drunk, is silly and wrong.

Re:Female characters should be weaker (1)

Hubbell (850646) | more than 6 years ago | (#23756155)

9 times out of a 10 the average man (not skinny geek or pencil pusher) can take out the average woman. As for the clothesline comment I made, it's simple physics again. A larger man can swing his arm and if it connects either the woman goes down or she braced herself which means his hand is now on her. Unless she knows judo/grappling techniques, and barring this guy never wrestling/playfighting in his entire life especially as a child, it's over unless she manages a shot to one of the 3 weakpoints (balls, eyes, or throat) It's great and all to say BUT WOMEN ARE JUST AS xxx AS MEN! But it's just not true when you talk about the physical makeup of the two groups. Women are generally smaller, and men are generally larger, and in a lot of cases much larger. Unless a woman is a master of a martial art/fighting technique, has a gun, or is physically close enough to the size of her attacker (if she's >140-150lbs, atleast from my experience with guys I know who weigh 130-140 and even they workout, it's simply too little mass to contend with a much larger opponent unless you know how to fight), she will lose, and lose hard without a disabling move surprising and as such disabling her attacker.
As to 'the girls I beat up on' they asked me to spar with them every time, and in one case it was me fucking with her after she got out of class one day and her saying she could kick my ass, but the funny thing about girls is, atleast the ones I know, they are generally 100-125, maybe 130lbs. To a guy my size (I have very little arm strength but top notch abdominal/leg strength) it's a simple matter of getting my hands on them (them meaning the girl, or anyone I'm fighting/sparring/wrestling with and is smaller than me) As soon as I have a grip, physics wins in my favor due to the mass difference alone.
What I'm trying to say is, for the most part in a man vs woman situation, barring weapons and such, the woman loses almost every time unless she has top notch training (or a surprise disabling move to one of the only 3 weak spots that really count) and he is completely inept.

Re:Female characters should be weaker (2, Interesting)

Chris Burke (6130) | more than 6 years ago | (#23756633)

Look, when you're talking about the "average" woman and the "average" man, of course the observation that the average woman isn't as strong as the average man is true. The "average" man could beat up the "average" woman, yeah, especially since the "average" woman has no training. Big surprise there.

But you can't apply the average to any particular example, and it's not nearly as automatically lopsided as you contend. You're claiming that unless the woman is extremely skilled, and the man has never so much as play-wrestled in their life, the woman loses. That's just wrong. The physics is not a powerful as you think, and sometimes works in the opposite direction. This notion that a simple clothesline is going to drop a woman who is in shape and not themselves inept is nonsense.

(if she's >140-150lbs, atleast from my experience with guys I know who weigh 130-140 and even they workout, it's simply too little mass to contend with a much larger opponent unless you know how to fight)

See, the whole point of discussion is people who know how to fight. When I was a 120lb wrestler I could beat 190lbers who also "knew how to fight", I was just better than them. They weren't inept, but their mass was simply not so great an advantage that it couldn't be overcome. Leverage works wonders, you know?

And as I just said, I saw an ~130 lb woman drop a 250lb man who knew how to fight. Yes, she had to know how to fight herself, but she wasn't the greatest fighter ever, I saw her get schooled by very skilled men closer to her size. In this case, though, the man had some serious physics working against them -- namely that big objects move more slowly.

As to 'the girls I beat up on' they asked me to spar with them every time

I was just saying that you kicked their butts, and that they sucked. I assumed this was a consensual sparring match, thus my mock Onion headline about them thinking they are tougher than they are? :P

They never learned how to deal with a larger attacker. It's not that it's impossible or even really that hard, it's that they didn't know what to do in that case but were nevertheless overconfident.

What I'm trying to say is, for the most part in a man vs woman situation, barring weapons and such, the woman loses almost every time unless she has top notch training (or a surprise disabling move to one of the only 3 weak spots that really count) and he is completely inept.

You keep saying there are only 3 weak spots that matter. Someone should introduce you to the knees and elbows. The best thing about them is that unlike the 3 you list, these aren't very well defended (by either innate reflex or intention) and are relatively large targets since you don't need to be precise. Not to mention that while even the worst kick to the nads is a temporary setback, kick the side of somebody's knee with the meager force required and they aren't going to be chasing you until they get out of their cast. But this is straying off topic (though it might be worth mentioning at a self defense class).

My point is, your extrapolation from the statistical averages and a few overconfident women that the woman loses unless she is top notch and the man is inept is simply wrong. A top-notch trained woman could be most men, especially those who think their size gives them an insurmountable advantage. However for a top-notch man vs a top-notch woman, then any difference in mass and strength could be telling, but even then not automatically. It's just not that simple.

And venturing back to the actual subject of the article and the OP, any female character in AoC can be assumed to have been trained in combat well enough that inherent gender differences should have no appreciable effect (and any other way of designing the game is silly).

That's utter BS (1)

Chris Burke (6130) | more than 6 years ago | (#23755641)

but the reality is that even if most athletic women went up against a normal, decently in shape man, they would get badly hurt in one-on-one fighting.

That's just plain bullshit.

If the average woman went up against the average man, then the man would probably win.

If the best woman went up against the best man, then the man would probably win.

If the best woman went up against the average man, the average man would get his sorry ass handed to him and would have to hire the Mossad to help him find the remains of his balls.

You're taking a statistical measure of central tendency, and trying to apply that to the extreme cases. That just doesn't work. In actual practice, a strong and skilled woman can kick the ever loving crap out of most men. Its only when you get to the upper echelons that their disadvantage in upper body strength (which is really a disadvantage of development tendencies, and in any particular man-woman matchup it is certainly possible that the woman is the stronger) limits them at all.

It sounds like Hollywood is your only experience with ass-kicking women, and you naturally assume that Hollywood is full of it. Well, they are to be sure, but in the reality of an actual matchup between a real man and a real woman, a "normal, decently in shape" man is in no way an equal to the "most athletic woman".

Naive question... (1)

SanityInAnarchy (655584) | more than 6 years ago | (#23756769)

Aren't there advantages both ways?

For example: Men probably have more upper body strength, and more muscle period because of testosterone. Women have a lower center of gravity, and an easy target (balls) with which to completely disable the man.

I don't really know, as I'm not enough into martial arts -- just guessing.

Re: Female attack speed and mount movement speed (5, Informative)

Eowaennor (527108) | more than 6 years ago | (#23752115)

Those issues were already fixed on Monday...

The only speed that matters ... (0)

.Bruce Perens (150539) | more than 6 years ago | (#23752269)

... is how quickly I can rub one out while looking at the game.

And, I'd like to emphasize, that I rub one out while looking at the male avatars, thank you. Boobs and blood, indeed, I don't give a crap about either. Unless you count the blood rushing to my penis when I look at the muscled male warriors. Oh yeah!

unsheath your weapon to fix your mount speed trick (4, Funny)

gblackwo (1087063) | more than 6 years ago | (#23752375)

Everyone knows you run faster with a knife.

Re:unsheath your weapon to fix your mount speed tr (3, Funny)

electricbern (1222632) | more than 6 years ago | (#23753133)

No. You run faster with scissors.

Re:unsheath your weapon to fix your mount speed tr (4, Funny)

svnt (697929) | more than 6 years ago | (#23754441)

"unsheath your weapon to fix your mount speed"

That's what she said.

Re:unsheath your weapon to fix your mount speed tr (1)

geekoid (135745) | more than 6 years ago | (#23755657)

How else could you slit the throats of 1000 warriors in one night?

Obviously the AoC developers learned... (2, Funny)

obijuanvaldez (924118) | more than 6 years ago | (#23752463)

what is best in life [youtube.com] .

Re:Obviously the AoC developers learned... (1)

Doddman (953998) | more than 6 years ago | (#23753205)

hurr im a durr

Fixed. (2, Informative)

Anonymous Coward | more than 6 years ago | (#23752567)

Yup, fixed. I made a female character to test the bug, only to find out it was already fixed.

The Full Scoop (4, Informative)

Scorpinox (479613) | more than 6 years ago | (#23752651)

I've been following this bug since it was first made apparent by some female assassins. At first we thought it was limited to the assassin class, but they were just the first to notice it, it turns out ALL classes who dual weild weapons are affected by the gender bug.

Here is a youtube video which clearly showcases the difference:
http://youtube.com/watch?v=k-C4z-pTrII&feature=related

Players who were in the beta of the game say (while breaking their NDA sadly) that this bug was in the beta for months, but was never addressed.

Funcom's response as of over a week ago was along the lines of "We'll look into it, they should be the same speed". There has been no communication on the bug since then.

I think it's great that this bug is getting mainstream attention now, it's a very serious imbalance that Funcom needs to take responsibility of.

Shiney factor? (3, Interesting)

Fozzyuw (950608) | more than 6 years ago | (#23752831)

It seems that as the initial "shiny factor" wears off for the new darling MMO, the bugs and complaints just continue to pile up resulting in a fair bit of buyer's remorse.

Formally know as "the honeymoon period", this is just par for the course for all MMO's as well as human behavior for a lot of things (including marriage apparently, as the name suggests). AoC isn't really any different than any other MMO I've seen, including WoW, which suffered greatly from server crashes and lag issues in the first 2 weeks that prompted them to give time credit to all accounts. I think I have 8 days of "free" time to play beyond the "free" first month.

The only MMO I've played at launch that I recall having the least issues was LOTRO. However, they had plenty of server issues and quest bugs as well. Just a lot less than I've seen normally. WoW's problems stemmed mostly from unprecedented demand.

Re:Shiney factor? (2, Interesting)

Ikar_rb (1201727) | more than 6 years ago | (#23756253)

Honestly, AoC had a *remarkably* smooth launch on the "server stability" end of things. One of the smoothest I've ever seen. There is a lot of things which remain unfinished, but then again there have been a TON of things enhanced in WoW since launch. My major complaints about AoC include: "Feats" i.e. wow talents descriptions are utterly useless, to the point that a person cannot make reasonable intelligent decisions about which ones to pick based on their descriptions. Not to mention there are numerous feats which simply don't work. Combat mechanics are very nearly a black box, again hampering decision making & optimizing effectiveness. Class balance is utterly broken- the "pure" tanks (guardians) do more damage than the "dps" tanks (conqueror) by nearly a 2:1 margin. Funcom chose to shorten the levelling grind, so it's a lot shorter to get to 80... but that also shortened their window to actually get an "endgame" together, so unless further development of an endgame shows up fast, a lot of folks will get to 80, and realize there's not much to do at 80. Those are pretty much the most egregarious problems I see. I'm putting AoC down and waiting 6 months to take another look, as it's clearly not ready yet.

Re:Shiney factor? (1)

Skuld-Chan (302449) | more than 6 years ago | (#23756741)

The thing about WoW is its probably the most polished mmo I've ever played - even ones that have had a long time to mature (like EQ or Lineage).

What is best in AoC? (5, Funny)

residieu (577863) | more than 6 years ago | (#23754817)

To crush your enemies, see them driven before you, and to hear the lamentation of the female characters.
Load More Comments
Slashdot Login

Need an Account?

Forgot your password?

Submission Text Formatting Tips

We support a small subset of HTML, namely these tags:

  • b
  • i
  • p
  • br
  • a
  • ol
  • ul
  • li
  • dl
  • dt
  • dd
  • em
  • strong
  • tt
  • blockquote
  • div
  • quote
  • ecode

"ecode" can be used for code snippets, for example:

<ecode>    while(1) { do_something(); } </ecode>