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42 of the Best Commercial Linux Games

timothy posted more than 5 years ago | from the answer-to-everything dept.

PC Games (Games) 158

LinuxLinks writes "It is true to say that the number of commercial games released for Linux each year remains small compared to other platforms. Nevertheless, we faced lots of difficult choices compiling a list of 42 of the best commercial Linux games. The selection we have finally chosen covers a wide range of different game genres, so hopefully there will be something here that will interest all."

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Yep (4, Insightful)

dreamchaser (49529) | more than 5 years ago | (#23793849)

And all five people who bought them greatly enjoy them. So do the other hundred thousand or so who downloaded them via torrent because 'all software should be free', further throttling Linux game development.

Re:Yep (4, Insightful)

Anonymous Coward | more than 5 years ago | (#23793861)

I guess most Windows and Mac users must believe the same thing!

Re:Yep (3, Interesting)

westlake (615356) | more than 5 years ago | (#23794591)

I guess most Windows and Mac users must believe the same thing!

But enough are willing to pay to make PC gaming a billion dollar industry.

The developer for Linux begins with the handicap of a 0.68% market share -- in a world where Vista has 15%, OSX on the Mac and the iPhone 8%.

Operating System Market Share [hitslink.com]

When your potential market is already microscopic, you can't afford to lose a significant percentage of sales to the pirate.

On the Contrary. Sony is kicking ass. (0, Troll)

westbake (1275576) | more than 5 years ago | (#23796127)

If you want market share and have zero budget, the best thing to do is give your games away. If it's really good, people will buy it and even 0.68% of the 400 million PCs in the world is a lot of revenue. People actually sent money to people who gave their software away back in the early days and probably still do.

All of this is besides the point, the most popular game system in the world runs commercial Linux. Sony has made plenty of money from PS/2, PSP and PS/3.

oh good (0)

Anonymous Coward | more than 5 years ago | (#23796451)

another ruined twitter sockpuppet [slashdot.org] posting at -1. good riddance and only three or four to go.

Re:On the Contrary. Sony is kicking ass. (-1, Flamebait)

Anonymous Coward | more than 5 years ago | (#23797781)

Hey twitter. I have a question, maybe you can tell me -- does your mom have any kids that aren't retarded?

Re:Yep (1)

Darkness404 (1287218) | more than 5 years ago | (#23794027)

Hmmm... The same thing could be said about Windows games, or Mac games, I could even say the same thing about the current generation of home consoles! I could say the same thing about handheld games. Basically, you can pirate any game out there. It isn't a Linux-specific trend.

Re:Yep (2, Interesting)

WWWWolf (2428) | more than 5 years ago | (#23794071)

I think there's a small problem of distribution. Linux-only games won't sell. However, Windows games do sell, and if there's Linux binaries available, all the better.

Of the games on the list, I have NWN, Quake 3, 4 and Doom 3... NWN, Doom 3 and Q4 on the virtue of buying the Windows version and downloading the free binary, Q3A because luckily there actually was a local book shop that had Linux games (I also bought Myth II from them, and ordered SMAC from another store). Loki was a great company, too bad they didn't quite have the distribution figured out to the same extent as other game companies.

Currently, I don't see many other viable modes of distribution for Linux games other than either a) Sell Windows games and let people download Linux binaries on their own or b) supply Linux binaries inconspicuously on the CD. Linux-only packages are murder.

Re:Yep (0, Redundant)

dreamchaser (49529) | more than 5 years ago | (#23794111)

I was being a bit sarcastic while making a minor point. I plan NWN and Quake 3 on my Linux box all the time. I would just LOVE to see some unique, groundbreaking game be Linux only. Hell, ship it with a Live DVD version so people don't have to switch right away.

Re:Yep (2, Interesting)

xtracto (837672) | more than 5 years ago | (#23794231)

Hell, ship it with a Live DVD version so people don't have to switch right away.

IMHO that would be a "killer app" for Linux. Develop a game using OpenGL and other libraries and then create a live-CD which only starts the game (and all the underlying hardware is done by Linux).
That way PC gaming can be made as simple as console gaming. The only downside I see is the lack of upgrades when doing that... other thing you could do is ask to install in some of the available partitions. And let the people play *only* when inserting the disk (that way you can implement insert-CD-annoyance-security.

I don't know however if Linux would be good for that (given the licenses), maybe a BSD based live disk would be better...

Re:Yep (0)

Anonymous Coward | more than 5 years ago | (#23794311)

Jesus, why does everyone bring up the "bootable game" thing as if it was a remotely good idea?

Drivers are complicated. They require configuration. On Linux too. Plus, people would actually like to do other things without rebooting.

You want a console, you know where to find them. The market that bought computers wanted a computer.

Re:Yep (1)

Dan93 (222999) | more than 5 years ago | (#23794391)

Don't forget the amount of time that will be spent loading the game AFTER it's done booting Linux from the DVD. There's a reason that games install to the hard drive on the PC, and on many consoles too.

Re:Yep (1)

nawcom (941663) | more than 5 years ago | (#23795237)

Just imagine the memory requirements for that thing, loading up all that data into the virtual drive on memory. insane. Now, if they required you do create a partition for these bootable games to use, that would be different. still, i wouldn't really go for the bootable game concept. it sounds like it turns your pc into a console.

Re:Yep (4, Insightful)

billcopc (196330) | more than 5 years ago | (#23794559)

If that's your killer app, you'll only end up killing the platform.

I wouldn't play a single-boot game. I haven't done that since the DOS days, and even back then I found it highly annoying. I have this ridiculously overpowered PC for a reason, and I very much enjoy firing up any random game in a few seconds, play however long I want, and quit back to the desktop so I can resume productivity. I often alt-tab out of games to poke at something else, or look up a game guide on the web.

Re:Yep (5, Informative)

Teppy (105859) | more than 5 years ago | (#23794133)

I designed (and run) A Tale in the Desert [atitd.com] , one of the games on the list. About 3.1% of paid players currently use Linux. Also, 7.3% use OSX, and the rest use Windows.

Of all trial accounts, 7.3% of Linux users go on to pay for at least one month of the game. Of OSX users, it's 6.9%, and of Windows users it's 11.8%.

For some reason the Linux number has dropped significantly over the years (used to be around 10% IIRC), though the other two numbers have remained about the same.

Re:Yep (1)

TheSpoom (715771) | more than 5 years ago | (#23794281)

I think that has to do with the idea that there's a much higher ratio of Linux users that consider themselves part of a "community", be it centred around their distribution, open source in general, or what have you. Windows users don't have the same organization, at least, not around Windows. Early on, the Linux users probably told others in their community, and when it got "good enough", told their Windows friends as well.

Re:Yep (2, Interesting)

westlake (615356) | more than 5 years ago | (#23794735)

Windows users don't have the same organization, at least, not around Windows.

That doesn't feel quite right.

You only have to look at CNET and Download.com to see that there are communities built around Windows. A $20 shareware product like SolSuite Solitaire [download.com] rates an editorial review, a video, and 9 million downloads.

Re:Yep (2, Interesting)

ZERO1ZERO (948669) | more than 5 years ago | (#23794851)

Hmmmm, having used Linux for a good number of years now, I still have problems deciding which software to use, eg. cd burning - i know there are a few K3b, gnomebaker, brassero, xcdroast, cdrtools, nero, etc, but I think it would be quite neat if there was a central place like cnet.com, download,com where these another linux softwares could be put up like that .

Is there anything like that for linux?

I'm reminded of the debian software popularity contest package, and I usually tick the box to submit the info - where can I find out the results of all this data collection?

Re:Yep (1)

davidpack01 (580365) | more than 5 years ago | (#23795535)

There is getdeb.net. But I don't know of anything that isn't distro specific.

Re:Yep (1)

mhall119 (1035984) | more than 5 years ago | (#23796341)

There's also rpmfind.net for those on Redhat, Suse or one of their offspring.

Generally though, your distro's repositories are your source for new software. Ubuntu, I know, has user-ratings available via their "Add/Remove" program. It wouldn't surprise me if others had something similar.

Re:Yep (1)

ZERO1ZERO (948669) | more than 5 years ago | (#23796843)

Actually now I think about it I have a feeling these user ratings are indeed generated from the debian popularity stats thing.... or maybe I'm dreaming.

Re:Yep (1)

stubear (130454) | more than 5 years ago | (#23794901)

Perhaps the lack of any real competition on Linux/OS X made it far more attractive a purchase (if I don't play A Tale in the Desert, what am I going to play?) On Windows you have FAR more competition for users dollars and they felt the game just wasn't worth the money. time, and/or effort.

Re:Yep (1)

Provocateur (133110) | more than 5 years ago | (#23797867)

Maybe a simple explanation would suffice: they decided to do a 'minor' upgrade (hey, I went and bought this sound card...) and now have some major problems getting that upgrade to work. They trawl the IRC channels on their broken system, with glazed looks in their eyes from severe Tale in the Desert withdrawal, asking what would it take to get it going, or when the new drivers would be released. The IRC channels and *nix support forums only mock these people with a stony silence...

Re:Yep (0)

Anonymous Coward | more than 5 years ago | (#23794819)

They should give the games away for free and sell technical support contracts. Also, maybe they could pull in a bundle by selling t-shirts or something!

I learned this from reading some of the hipper tech industry blogs out there :)

I knew it! (5, Funny)

Anonymous Coward | more than 5 years ago | (#23793869)

The ultimate question:

How many commercial games can you play on Linux?

Re:I knew it! (2, Insightful)

Darkness404 (1287218) | more than 5 years ago | (#23793991)

How many commercial games can you play on Linux?


A lot. Many require WINE or similar to run though. In fact though with a VM you could say you can run every single commercial game in existence on Linux. Just because a game doesn't run natively on Linux doesn't mean that you can't play it using WINE, and many of the more prominent games even have specific steps to play the game perfectly or better then on Windows.

Re:I knew it! (5, Informative)

MK_CSGuy (953563) | more than 5 years ago | (#23794067)

Correct me if I'm wrong, but AFAIK there is no VM that allows native access to the graphics card.
All the VMs I worked with (Virtual PC, VMWare and QEMU in the past, VirtualBox today) emulate a card on par with an S3 Trident or some other limited card.
You can change the video memory size (and remember that this means regular memory speeds! no GDDR3!) but no pixel shaders and other "modern" technologies.

Re:I knew it! (4, Informative)

Bottlemaster (449635) | more than 5 years ago | (#23794401)

Correct me if I'm wrong, but AFAIK there is no VM that allows native access to the graphics card.
This won't happen until vendors provide support in their drivers (or even better, release specs so the community can do it).

However, it is possible to provide access at the API level - an OpenGL library and device driver which passes calls through the VM to the host OpenGL implementation. One such project is VMGL [toronto.edu] for Xen, and I believe something similar has been done with QEMU.

Re:I knew it! (1)

ZERO1ZERO (948669) | more than 5 years ago | (#23794897)

Sweet! Was gonna ask if Q3 ran on it and the link actually has a screengrab of q3. But no FPS displayed. I wonder if this is fast enough to provide a 99% speeed of the host system? Baring in mind as well that even an eeepc can run Q3 at playable rates...

Re:I knew it! (1)

nawcom (941663) | more than 5 years ago | (#23795313)

I think all of id's games run wonderfully on Linux without lag, since they all use only OpenGL. I know q3 runs the same no matter what OS on my GMA950-enabled laptop.

Re:I knew it! (1)

ZERO1ZERO (948669) | more than 5 years ago | (#23795343)

Actually good point, in my excitement I missed that one out. Thinking about it the only time I have wanted 3d speed in a VM is when I ran a linux VM under windows XP and wanted Compiz effects...

For a while now I have wanted to build a virtual myth TV box, so this would require hardware access to the TV cards in my system - that's what Im looking for.

Re:I knew it! (1)

Bottlemaster (449635) | more than 5 years ago | (#23795469)

Sweet! Was gonna ask if Q3 ran on it and the link actually has a screengrab of q3. But no FPS displayed. I wonder if this is fast enough to provide a 99% speeed of the host system?
I'd imagine so - it will have to massage some of the calls for context set-up and whatnot, but everything else should go straight through to the host implementation with minimal overhead.

If X.org already has low-level drivers for the new (0)

Anonymous Coward | more than 5 years ago | (#23796809)

-er cards, then how come they ( simulated-they ) can't be "provided" to the guest OS?

Well, sorta (5, Informative)

Sycraft-fu (314770) | more than 5 years ago | (#23795057)

VMWare has some limited 3D support you can enable in version 6. It isn't that complete, but 3DMark 2001 does run and gets a respectable score, for older hardware. VMWare 6.5 has much more complete 3D support. It is still in beta and I've not tried it (I use VMWare in a production environment) but I've no reason to believe they are lying. It claims to be DX8, more or less, as in Pixel shaders up to v2.0 and actually makes use of the hardware in your system.

You are still going to get slowdown, of course, but I imagine they may make it workable. When it goes final, I'll get the upgrade and see what happens.

VMWare Workstation 6.5, currently in Beta (2, Interesting)

redstar427 (81679) | more than 5 years ago | (#23795067)

I am testing out the beta version of VMWare Workstation 6.5

This version does still buffer the video card, but it seems on par with DirectX 9.x and pixel Shader 2.0

I started testing with older games so far, such as Diablo II, which work fine. Soon I will try newer games. However, since it does not yet report the actual physical video card, some games will not work with it.

This is improved greatly over the past version, for use with Direct3D games.

Also, it seems WINE has improved greatly as well.

However, if you like to play power 3D games, then native Windows is probably the best choice for most games.

Re:I knew it! (1)

nawcom (941663) | more than 5 years ago | (#23795161)

I'm not sure if this is true with VMware Fusion, but I remember that Parallels' VM software's 3D support feature got into trouble from using wine source code. Perhaps this has to do with tunneling the VM host's OpenGL that the host's graphics card supports into the VM guest's DirectX software via wine.

http://slashdot.org/article.pl?sid=07/07/01/0142248 [slashdot.org]

looks like the followed up with the rules of GPL though.

Re:I knew it! (0)

Anonymous Coward | more than 5 years ago | (#23795769)

many of the more prominent games even have specific steps to play the game perfectly or better then on Windows.
Can you name a few?

Re:I knew it! (0)

Anonymous Coward | more than 5 years ago | (#23797311)

From TFA:

#1 fortune

#2 teatime

#3 xeyes

EVE doesn't require Wine? (4, Interesting)

Lane.exe (672783) | more than 5 years ago | (#23793893)

I didn't know EVE Online had a native client. Hm.

Re:EVE doesn't require Wine? (1, Informative)

Anonymous Coward | more than 5 years ago | (#23794223)

It doesn't, it is just certified by the makers of the game to run nicely on WINE.

The Best 42? (1)

HeavensBlade23 (946140) | more than 5 years ago | (#23793899)

Or is this a more comprehensive list than they're letting on?

Re:The Best 42? (2, Funny)

Anonymous Coward | more than 5 years ago | (#23794035)

no, but 42 is the answer.

Technically, yes (4, Insightful)

Moraelin (679338) | more than 5 years ago | (#23795599)

Well, technically, yes, there have been more games ported to Linux, back in the Loki Games days. Stuff like IIRC Call To Power or Railroad Tycoon (IIRC) 2. Well, those are the two I actually own. There probably are a few more.

That said, do note that the list is already containing some... rather... "classic" ones. Gorky 17, for example is a 1999 games for example, so it's rapidly approaching a decade old. So is Creatures 3. Knights and Merchants is from 1998. (And even back then it was a crap game, with some of the worst pathfinding (among other sins) I've seen in a RTS. And not very popular either. So it's... unsettling to see that as one of the best games for Linux.)

Quake 3 was a good game, back then, but it's from 1999 too. Ok, they have Quake 3 Arena there, which is from 2000.

Don't get me wrong, there's newer stuff in that list too, and some good stuff too. But, nevertheless, it's basically 42 games spread across 10 bloody years. Yeah, so some would be closer to one end than others, but that doesn't invalidate the point much. You're probably better off trying to use Wine than waiting for those commercial Linux games to trickle in.

Better idea: (2, Informative)

Anonymous Coward | more than 5 years ago | (#23793911)

List the best [linuxlinks.com] free [linuxlinks.com] games. We're all well aware of the proprietary ones.

Re:Better idea: (0)

Anonymous Coward | more than 5 years ago | (#23794029)

Some of the ones on the list in TFA don't suck, though.

Re:Better idea: (1)

Rycross (836649) | more than 5 years ago | (#23797569)

Lets see... Clones of proprietary games, games that look five to ten years old (at best), games flirting with trademark and copyright violations... ok, looks like the "free" game scene still hasn't progressed much.

How many... (2, Interesting)

Anonymous Coward | more than 5 years ago | (#23793949)

...were released in the last year? Last two years? Three?

Re:How many... (2, Informative)

Cheapy (809643) | more than 5 years ago | (#23795375)

Enemy Territory: Quake Wars was released last year. So there's at least one. Amazingly fun game too!

The only 42 Commercial Linux Games (4, Funny)

phantomcircuit (938963) | more than 5 years ago | (#23793973)

42? why not 43? or how about 50? because there are only 42 commercial linux games

Douglas Adams. (5, Funny)

DrYak (748999) | more than 5 years ago | (#23794017)

42? why not 43? or how about 50?
There is a theory which states that if you ever discovers exactly why it is 42, the Life, Universe And Everything will instantly disappear and be replaced by something even more bizarre and inexplicable. There is another theory which states that this has already happened.

Testicular 42 (1)

tepples (727027) | more than 5 years ago | (#23795629)

There is a theory which states that if you ever discovers exactly why it is 42, the Life, Universe And Everything will instantly disappear and be replaced by something even more bizarre and inexplicable. There is another theory which states that this has already happened.
Of course it's already happened. Some weasels just don't the testicular forty-two [urbandictionary.com] to admit it.

Previous answers (0)

Anonymous Coward | more than 5 years ago | (#23796967)

I'd guess that it has happened eleven times, with the following previous answers:

110110
2000
320
204
130
105
66
60
54
4A
46
42

Only one problem, Adams swore that he did not write jokes in base thirteen. Sadness. Otherwise, we might be able to figure out the next answer to be 3C.

Re:Douglas Adams. (1)

aztektum (170569) | more than 5 years ago | (#23796027)

It could have been 43, since X3: Reunion also has a Linux client. However I don't know if they didn't include it because they didn't realize as such (it wasn't released until last fall I believe) or they are counting it as a "Best" of.

Anyway, cool list. There are games on there I didn't know about. Will have to check them out.

Re:The only 42 Commercial Linux Games (1)

cp.tar (871488) | more than 5 years ago | (#23794019)

42? why not 43? or how about 50? because there are only 42 commercial linux games

No.

As everyone may well know, 42 is a very meaningful number.

Six times nine, and all.

Re:The only 42 Commercial Linux Games (2, Funny)

gEvil (beta) (945888) | more than 5 years ago | (#23794081)

I thought it was 'How many roads must a man walk down?'

Re:The only 42 Commercial Linux Games (0)

Anonymous Coward | more than 5 years ago | (#23794359)

Na, it's "Pick a number, any number."

Re:The only 42 Commercial Linux Games (0)

Anonymous Coward | more than 5 years ago | (#23794377)

6x9 = 54 this is how I know> (6-1) + 4 = 9
6x7 = 42

misleading headline (0)

Anonymous Coward | more than 5 years ago | (#23793981)

The title seems a little misleading. I think it should read "There Are Now 42 Commercial Linux Games!"

Crappy list (2, Interesting)

Silverlancer (786390) | more than 5 years ago | (#23794011)

They include games with no real native client (EVE Online, which has a built-in Cedega-like engine), but they don't list The Ur-Quan Masters, possibly the best native-Linux game in history? Given how small their "Adventure" category is, they would have done well to include it...

Games selection (4, Informative)

DrYak (748999) | more than 5 years ago | (#23794131)

They include games with no real native client (EVE Online, which has a built-in Cedega-like engine)
Nevertheless, EVE Online is sold and supported specifically for Linux. They just happen to have chosen a different strategy - instead of paying someone like icculus to write a port, they keep the same code base and pay people at transgaming to make sure that this code runs on linux.
It is a commercial effort, by a commercial company to be sure that their product can be used on a Linux desktop. It fits the list.

(same story for Mac too, btw)

, but they don't list The Ur-Quan Masters, possibly the best native-Linux game in history?
Ur Quan is really a great game. *BUT* it an open-source project hosted on sourceforge. The whole point of the article was to point out effort from corporation making efforts in order to have their commercial product run on Linux too.
Ur Quan however great doesn't fit into *that* criterion.

Given how small their "Adventure" category is, they would have done well to include it...
Their "Adventure" category seems to have only survival-horror kind of game. They have actual classical adventure games (in the point'n'click sense of the word) - the "ankh" serie - but those are sorted together with the RPGs.

Re:Games selection (1)

Silverlancer (786390) | more than 5 years ago | (#23794277)

But The Ur-Quan Masters is the port of a commercial game, Star Control II.

Re:Games selection (0)

Anonymous Coward | more than 5 years ago | (#23794353)

No, it's a fan-made clone of a commercial game. If you don't understand the difference then it's good that you aren't in the commercial software development business.

Re:Games selection (1)

grumbel (592662) | more than 5 years ago | (#23794481)

Ur-Quan Master is based on the original 3DO source code, so it is the 'real thing', its really not different from Doom or Quake in that regard.

Re:Games selection (1)

SanityInAnarchy (655584) | more than 5 years ago | (#23795005)

its really not different from Doom or Quake in that regard.
It is, however, quite different from Quake 3/4 and Doom 3 in that regard. Although the Quake 3 source has since been released, it was a native port, done by id, and sold for profit.

Re:Games selection (2, Informative)

analog_line (465182) | more than 5 years ago | (#23794547)

EVE Online may be "supported" for Linux, but it's terrible support. I resubscribed to EVE Online because of the Linux and Mac clients, and I had nothing but problems, and stopped the subscription after two months. Less than half the frame rate of the Windows version on the same hardware, and the Mac client was even worse.

Re:Games selection (2, Interesting)

rsmith-mac (639075) | more than 5 years ago | (#23795569)

Ditto to this. Cider does a piss poor job of supporting EVE, when the "native" clients first shipped it was slow, crash happy, and prone to graphical corruption. Even today it's slow and prone to graphical corruption, it's just less crash happy. Meanwhile Windows users get to use EVE's "premium" graphics, a series of new models and lighting system requiring Shader Model 3 while Linux and Mac users are out of luck. The situation is so bad that the remaining Linux users have gone back to playing the regular client on WINE because it's faster and supports said premium graphics, Mac users are out of luck because DarWINE isn't quite up to speed with SM3.

It works only if your definition is "it executes" otherwise you're much better off playing it under Windows.

Alpha Centauri... (3, Informative)

headkase (533448) | more than 5 years ago | (#23794059)

I would have nominated Sid Meier's Alpha Centauri but that one broke many a kernal ago on a glibc update. Too bad Loki is dead or they could have updated it.

Re:Alpha Centauri... (3, Interesting)

WWWWolf (2428) | more than 5 years ago | (#23794127)

I would have nominated Sid Meier's Alpha Centauri but that one broke many a kernal ago on a glibc update. Too bad Loki is dead or they could have updated it.

Funny, I actually got SMAC to work on a reasonably new setup; the updater blew up (I had to patch the game manually by extracting the update and patching the files individually with xdelta), fullscreen mode doesn't work (weird video mode), and apparently I'd need to disable compositing to make it not crash when the actual game play begins, which I'm too lazy to do...

We needs a new build or at least a competent clone! SMAC rules!

Re:Alpha Centauri... (2, Interesting)

MK_CSGuy (953563) | more than 5 years ago | (#23794189)

I actually returned to Alpha Centauri yesterday and played many hours in the weekend (though back in the day I bought the Windows version and I now play it on VirtualBox).
This game surely enters my best 3 games ever list, maybe even the 1st.
This game has the optimal mixture of reasonable graphics, great design, great story, many options and great "feeling".
Seriously, every time I return to it the game just blows my mind away,

Re:Alpha Centauri... (3, Funny)

turgid (580780) | more than 5 years ago | (#23794423)

I actually returned to Alpha Centauri yesterday

Can I see your engine? How does it work? Is it a Wankel warp engine?

Re:Alpha Centauri... (2, Informative)

phantomlord (38815) | more than 5 years ago | (#23794627)

I'm running:
$ uname -a
Linux death 2.6.25-gentoo-r4 #2 SMP Thu May 22 15:42:34 EDT 2008 x86_64 AMD Athlon(tm) 64 X2 Dual Core Processor 4400+ AuthenticAMD GNU/Linux

SMAC and SMACX work fine here if you download the libraries and follow the instructions at http://gentoo-wiki.com/HOWTO_Running_Old_Loki_Games [gentoo-wiki.com]

I run it via a slightly different command than what they give there though
LD_LIBRARY_PATH="/usr/lib/Loki_Compat/" /usr/lib/Loki_Compat/ld-linux.so.2 /usr/local/games/smac/smacx.dynamic

Re:Alpha Centauri... (0)

Anonymous Coward | more than 5 years ago | (#23794781)

Their website is still up. It's interesting to wander around a ghost site from Jan. 2002, and see all the old games.

Back in 2000-2001, I used to play some of their demos on a Blue & White Apple G3 running Yellow Dog Linux. Of course, since they didn't distribute the source code, this was only possible because they provided binaries suitable for PPC Linux... Now, in those days, the number of people using i386 Linux was already quite small, but PPC Linux! That's a rather tiny market to be targeting!

Re:Alpha Centauri... (2, Interesting)

FleaPlus (6935) | more than 5 years ago | (#23795565)

I would have nominated Sid Meier's Alpha Centauri but that one broke many a kernal ago on a glibc update. Too bad Loki is dead or they could have updated it.

On a related note, the other day I was really wishing I had purchased the combo pack (SMAC + SMACX) for Linux which was selling several years back. I was checking on Amazon [amazon.com] , and apparently nowadays a used copy of SMACX goes for ~$110, with $150 minimum for a new copy.

Difficult choices (4, Funny)

Digital Vomit (891734) | more than 5 years ago | (#23794135)

we faced lots of difficult choices compiling a list of 42 of the best commercial Linux games.

Foremost among these difficulties was finding 42 commercial Linux games.

Only 42 (0)

Anonymous Coward | more than 5 years ago | (#23794167)

That's like saying 'the best first three letters of the English alphabet are a, b, and c'

DEFCON FTW (2, Interesting)

fuzzyfuzzyfungus (1223518) | more than 5 years ago | (#23794265)

I'm not familiar with many of the games on that list; but DEFCON is a game very worthy of attention. Minimalist vector graphics, ripped straight from the Big Display in every movie version of a NATO command center, minimal; but haunting, sound effects, and a disconcerting premise. That game is tougher on the nerves than anything I've played since System Shock 2. Which is pretty impressive for a third person strategy game.

Lesser Known Linux Games (2, Interesting)

Anonymous Coward | more than 5 years ago | (#23794665)

I wrote up a short review with screenshots for several fun lesser known Linux games that didn't all make the top 42 list:
http://www.linuxgames.com/archives/10260

As said allready: The list isn't very good. (2, Interesting)

Qbertino (265505) | more than 5 years ago | (#23794741)

Eve Online has no native client. IIRC it has Cedegar tied in. So it breaks their own rules. Sort of.

Kohan has a pure native version *and* a version that comes autobundled with it's own Wine/Cedegar offering instant one-click install and play and it isn't even mentioned.

Where is Tribes 2?
What about Rune or Heavy Metal?

The last time I tested Wurm Online (given, that was a while ago) it was crappy. I mean, really crappy.

I'm glad they mentioned Savage/Savage 2 though. The S2Games people deserve credit for a wonderfull game that runs natively on Linux since day one and was the first quality title that actually actively advertised their support for Linux.

But some of the games on this list are far outperformed by todays FOSS counterparts. The only indie game that I didn't know of and got me curious was "H-Craft Championship". Gotta check that out.

I'd just like to take a moment... (4, Interesting)

The Ultimate Fartkno (756456) | more than 5 years ago | (#23794747)

...to testify on behalf of "Darwinia." Beautiful, moody, atmospheric, and emotionally engaging. Oh, it's also dirt cheap and a bargain at twice the price. Lovely, glowy, primitive "TRON"-esque graphics, swirly sounds, and easy to learn.

This is one developer that's definitely worth your time and few dollars. Skip the Starbucks for a day and try it out. Even though it's a linear-ish game, there's still replay value. Went all the way through it four or five times now and it's never the same twice.

Where's Unreal Tournament 2004? (1, Informative)

Anonymous Coward | more than 5 years ago | (#23794911)

They forgot Unreal Tournament 2004. It has a full native linux port. Hell, it even has a fully 64bit port. Some people have had trouble getting it working but there's install guides out now that make it really easy to install:

http://www.mepisguides.com/ut2k4/ut2k4.html [mepisguides.com]

UT2004 is a great FPS. I don't know how they left it off the list.

Dominions, and descendants, from Ilwinter (1)

gardyloo (512791) | more than 5 years ago | (#23795133)

Not restricted to Linux (Windows and OSX versions available too); a great game!

Vendetta Online (5, Interesting)

Incarnate-VO (1307775) | more than 5 years ago | (#23795297)

I designed and run Vendetta Online (vendetta-online.com), another game on the above list. I don't have the cool realtime stats that Teppy does, but we have quite a few Linux people and a significant OS X population (around 30-40% of our userbase, last I checked). Our game is completely native on each platform, and includes a 64bit Linux client. We don't use any kind of portability/wrapper libraries.

Re:Vendetta Online (3, Insightful)

Vskye (9079) | more than 5 years ago | (#23795541)

I play Vendetta and it rocks. I've been playing since Nov 2007 and it really is a cool game, and I'm running it under Ubuntu 8.04 with the 64-bit linux client. You get something like 8 hours of free time to play online to see if you like it enough to subscribe. (just a happy gamer, not associated with VO) Oh, one more thing.. take the training missions first before you start asking silly questions. ;)

AKA (0)

Anonymous Coward | more than 5 years ago | (#23796113)

Also known as "All 42 Commercial Linux Games."

Puzzle Pirates (1)

hidannik (1085061) | more than 5 years ago | (#23796275)

What, no love for Puzzle Pirates? Sure, it's Java really, but that doesn't make it any less Linux compatible.

MindRover (1)

Bones3D_mac (324952) | more than 5 years ago | (#23796821)

Although the game has a surprisingly loyal fan-base, CogniToy's MindRover [mindrover.com] definitely showing its age. The original version was a product of the 90's right about the time when BattleBots and Robot Wars were starting to gain notice here in the U.S.

What really set this game apart from the crowd though, was that you could actually construct full-fledged autonomous vehicles with fairly sophisticated AIs and weapons, all without writing any code. Instead, you were presented with a number of Lego MindStorms-like sensors / motors, which you'd then wire into a complex system of visual logic gates similar to drawing a program flow-chart.

While the game was presented in 3D, most of the actual game was limited to 2D movements and input.

Eventually though, I'd like to see a modernized version of MindRover that truly expands into the complex nature of a fully-realized 3D world, allowing for much more challenging AI development. Perhaps it could also include modes where an AI can be designed to assist within a manual control scheme.

Am i the only one that remembers UT2k4? (0)

Anonymous Coward | more than 5 years ago | (#23797629)

I distinctly remember playing UT2k4 at a lanparty on Slackware when it was released. What gives, if they include games that are arguably considerably worse than UT, why skip it?
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