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Nintendo Unveils Wii MotionPlus

ScuttleMonkey posted about 6 years ago | from the out-to-spoil-someone's-day dept.

Nintendo 299

Tim MacDonald writes "In a pre-conference announcement at E3, Nintendo has unveiled the newest accessory for the Nintendo Wii — the Wii MotionPlus. The Wii MotionPlus combines with the Wiimote's accelerometers and the Sensor Bar to give true, almost 1:1 matching of motion. More to come during Tuesday's conference." If all these battery mods and add-ons to the Wiimote continue my controller is going to start looking less like a controller and more like a quarterstaff. Looks like the wrist strap is going to have to go through another round of beefing up.

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299 comments

Next... (5, Funny)

Adriax (746043) | about 6 years ago | (#24185665)

So when's the WiiSuit going to be announced? Stick accelerometers and IR sensors all over a bodysuit and track entire body movement.

Re:Next... (5, Funny)

fructose (948996) | about 6 years ago | (#24185731)

You might end up with a few not so family-oriented games with a suit like that.

Hell, I can think of one right now: Wii-sure Suit Larry.

Re:Next... (2, Funny)

mseidl (828824) | about 6 years ago | (#24186039)

I want 1:1 motion with a "Used Panty Machine Simulator Ultimate Hyper Turbo Edition"

Thats when I will buy a Wii.

Re:Next... (1)

phoenixwade (997892) | about 6 years ago | (#24186345)

I want 1:1 motion with a "Used Panty Machine Simulator Ultimate Hyper Turbo Edition"

Ewwwww, just ewwww.....

Re:Next... (4, Funny)

PlatyPaul (690601) | about 6 years ago | (#24186045)

Taking rumble to the next level....

Re:Next... (0)

Anonymous Coward | about 6 years ago | (#24186049)

You might end up with a few not so family-oriented games with a suit like that.

A suit like that would need to incorperate all sorts of physical "feedback" :-p

Re:Next... (1, Funny)

Anonymous Coward | about 6 years ago | (#24186425)

... and come in a XXXL version for the Slashdot crowd.

Re:Next... (0)

Anonymous Coward | about 6 years ago | (#24186361)

Maybe a StarWars game that would be prety cool.

Other features (1)

DeadDecoy (877617) | about 6 years ago | (#24186367)

And it'll probably come with a force-feedback codpiece [escapistmagazine.com] for an enhanced gaming experience.

Re:Next... (1)

mav[LAG] (31387) | about 6 years ago | (#24186437)

Remember: the password is "Ken sent me."

Re:Next... (0)

Anonymous Coward | about 6 years ago | (#24185769)

You're thinkin of Wiipository it's a pain in the ass to install, but you can really "feel" Links shock when then dungeon master resurrects.....again...

Re:Next... (0)

Anonymous Coward | about 6 years ago | (#24185995)

How about WiiSue Homebrew Edition? It should go hand in hand with iSue Apple Edition.
 
Heck, let's throw in YouSue Viacom Edition for the whole entertainment package.

Re:Next... (4, Funny)

Sponge Bath (413667) | about 6 years ago | (#24186147)

...track entire body movement.

Great, all the fat geek man boobs will animate Lara Croft on screen.

Re:Next... (4, Funny)

billcopc (196330) | about 6 years ago | (#24186341)

Wouldn't that be the WiiFuck ?

What next? Temperature sensing? (3, Funny)

AmazingRuss (555076) | about 6 years ago | (#24186605)

I don't want to know where THAT WIImote goes...

Finally (4, Insightful)

dunezone (899268) | about 6 years ago | (#24185677)

Ive owned a Wii since launch and not because I enjoy it but because its been a thing of my life to own the major Nintendo consoles on release. The current motion sensing is pretty bad, it flinches alot, it jumps around, it felt added on. If they seriously have improved on this and its a true 1:1 then maybe ill dust off the Wii again otherwise ill go back to another button smashing controller.

Yep, This Is Nothing More Than A Hardware Patch (0)

Anonymous Coward | about 6 years ago | (#24186183)

The Wii was nothing more than a clever marketing effort attached to some outdated hardware and some cheap and flakey motion sensing bolted on.

Sucker born every minute...

Disco
Pet Rocks
Wii

This effort to fix the crappy motion controls on the Wii does make the inane claims of the 'amazing accuracy' from fanboys all that more pathetic.

Re:Yep, This Is Nothing More Than A Hardware Patch (4, Funny)

Programmer_In_Traini (566499) | about 6 years ago | (#24186291)

Sony CEO Howard Stringer, is that you ?

Re:Yep, This Is Nothing More Than A Hardware Patch (-1, Troll)

Anonymous Coward | about 6 years ago | (#24186447)

Holy shit, take a look at this dimwits post history...

HD-DVD apologist for its poor sales...
Xbox 360 Red Ring of Death apologist...

and now an apologist for the poorly implemented Wii motion sensing. You're consistently a total loser.

Re:Yep, This Is Nothing More Than A Hardware Patch (0)

Anonymous Coward | about 6 years ago | (#24186331)

Mine's pretty bad too.

Actually, I know of one thing, very simple, that would make the motion sensor much batter

Modify the sensor bar so that you can make it narrower or wider, since it's actually an infrared camera on the Wiimote that sees dots on the sensor bar.

Mine seems to need a minimum of 15 feet from the tv, to work well, 5 at a minimum, if you are playing a game that requires motion, but not swinging, and a lot of text, sometimes the 3-5 foot range is useful. Remember, the wiimote is probably a foot or two closer to the tv than you are, depending on the length of your arms.

Re:Yep, This Is Nothing More Than A Hardware Patch (2, Informative)

Darkness404 (1287218) | about 6 years ago | (#24186399)

Have you checked the sensitivity settings for the Wii? That seems to do what you want it to do. But yes, the Wii isn't good for close-to-the-TV gaming.

Re:Finally (2, Informative)

dontPanik (1296779) | about 6 years ago | (#24186207)

The current motion sensing is pretty bad, it flinches alot, it jumps around, it felt added on

I've been pretty happy with it, sometimes the bar won't be set up right or the batteries will run low, but when everything is working like it's supposed to, it is fine.

I think the problem is that developers are still learning how to use it well. Example: Red Steel was so hard to control, and not really fun becuase they couldn't harness the motion sensor well.

Re:Finally (0)

negRo_slim (636783) | about 6 years ago | (#24186237)

The current motion sensing is pretty bad, it flinches alot, it jumps around, it felt added on.

The exact opposite of my experience, simply amazing. Are you my evil twin?

Re:Finally (2, Insightful)

Bombula (670389) | about 6 years ago | (#24186353)

I've only tried the Wii once for a few minutes, and it seemed to be reasonably accurate and fluid - I didn't notice jerkiness or jumping around. However, I did notice what seemed like significant lag in the games we tried. Maybe that was a feature, since in some circumstances you it would be unrealistic for the character to - say - bowl a bowling ball as fast as you can flick your wrist. But with the golf and baseball games we tried, there was a huge lag on the swing. I wanted to love it, and it was definitely fun, but this was - in my opinion - a serious drawback that if corrected would take a major chunk of suckage out of the gameplay experience.

Just my 2 cents.

Re:Finally (1)

Darkness404 (1287218) | about 6 years ago | (#24186357)

Same. But you have to admit that there are a lot of other games that don't use the motion controls and are great games. For example Super Smash Bros. Brawl comes to mind.

Re:Finally (0)

Anonymous Coward | about 6 years ago | (#24186371)

A friend's Wii was experiencing this, as well. It turned out the Wiimote sensor was picking up other infrared sources and getting confused. You can lower the sensitivity of the remote or adjust your positioning in front of the TV to avoid infrared reflections (i.e. sunlight reflecting off pictures, kitchen lights, etc.)

Re:Finally (1)

19thNervousBreakdown (768619) | about 6 years ago | (#24186463)

Agreed, this should have been there from the beginning. In fact, it's the reason I don't own a Wii. With this, maybe. Of course, they blew it the first time, so I'll have to do plenty of playtesting before I call the problem solved.

Wrist strap? (1)

olclops (591840) | about 6 years ago | (#24185681)

I think we're moving towards a good, solid, German Equatorial Mount for each one of these things.

Hardware Update (5, Insightful)

bjackson1 (953136) | about 6 years ago | (#24185697)

This reminds me of the extra 4Mb of RAM you had to purchase for the N64 to run the more advanced games. It should have come with it in the first place. I wonder if it will come bundled with the first games that require it, as they did with Starfox 64 and the rumble pack.

Either way, it'd be cool to use this so Red Steel works the way they advertised it.

Re:Hardware Update (1)

Hatta (162192) | about 6 years ago | (#24186133)

The expansion pack was included with Donkey Kong Country 64, BTW. But yeah, they should have just shipped the unit with 8mb of RAM. A lot more games would have used it that way. IIRC, only 4 games used the expansion pack at all.

Re:Hardware Update (1)

negRo_slim (636783) | about 6 years ago | (#24186261)

IIRC, only 4 games used the expansion pack at all.

Not exactly correct. 2 required it, 2 had needed it for major features and all the rest [wikipedia.org] .

Re:Hardware Update (1)

Khaed (544779) | about 6 years ago | (#24186149)

This is coming out almost two years after the console was released; maybe there's a reason it didn't come with it in the first place.

As for the N64, I think by the time the RAM upgrade was being used, the life of the system was almost out. I ended up with one game that needed it.

Re:Hardware Update (1)

binaryspiral (784263) | about 6 years ago | (#24186441)

I think nintendo's choice to leave the 4MB ram upgrade chip out of the original N64 was to make the console as cheap as possible, knowing that most developers wouldn't be using it. Another consideration was that their original game development equipment wasn't using it.

Today 4MB is worthless but back then it was an expensive bit of hardware.

Long ago in a galaxy far far away... (1)

conner_bw (120497) | about 6 years ago | (#24185701)

my controller is going to start looking less like a controller and more like a quarterstaff.

The prophecy cometh... [youtube.com]

Note for Stringer @ SCEA (1)

daveatneowindotnet (1309197) | about 6 years ago | (#24185719)

Aren't you glad you are competing directly with Nintendo?

Whats the point? (2, Informative)

warrior_s (881715) | about 6 years ago | (#24185723)

Whats the point in releasing new accessories when there are not enough Wii's available even after the console is more than an year old?
I know I can get it from ebay and all, but I want it for $250 which is the advertised prize.

Re:Whats the point? (2, Insightful)

pembo13 (770295) | about 6 years ago | (#24186027)

I've seen them 6 or more at Walmart. So they are being produced. Since Nintendo doesn't seem to have a replicating device, I expect that they can only produce so many at a time.

Re:Whats the point? (4, Informative)

MBCook (132727) | about 6 years ago | (#24186427)

Blame the dollar. My understanding is that Nintendo is shifting a significant portion of what they are making to Europe due to the dollar. Why should they sell the hardware they produced for $250 when they can sell the exact same thing for significantly more in Europe. If the dollar was better, we'd see more of the stock directed here.

Re:Whats the point? (1)

Dragonslicer (991472) | about 6 years ago | (#24186285)

It took some effort for me to get one a month or two ago. At the time, though, I was told that the release of WiiFit was the cause, and that stock was decent a couple months earlier. It might be better by now.

So if it has truly accurate motion trackin now (3, Interesting)

merrickm (1192625) | about 6 years ago | (#24185729)

Then any reason homebrew drivers couldn't be written to use it for sculpting in a 3d modeling program?

Re:So if it has truly accurate motion trackin now (0)

Anonymous Coward | about 6 years ago | (#24185833)

laziness.

Re:So if it has truly accurate motion trackin now (2, Insightful)

Trent Hawkins (1093109) | about 6 years ago | (#24186321)

"Then any reason homebrew drivers couldn't be written to use it for sculpting in a 3d modeling program?"
Well you could, but you could also get one of half a dozen 3d mice that will work a lot better then the Wii mote.

Re:So if it has truly accurate motion trackin now (1)

KDR_11k (778916) | about 6 years ago | (#24186533)

Will be done within a week after release but whether the 3d applications support it is something else, most are closed source and adding an input device like that might require some changes a plugin cannot do. Maybe Blender will support it...

All for the next Zelda? (5, Interesting)

AbsoluteXyro (1048620) | about 6 years ago | (#24185739)

Nintendo must have a game in mind with this peripheral, otherwise I don't see why they would bother (unless MS or Sony are planning on unveiling waggle controllers that outperform the Wii Remote... which so far doesn't appear to be the case). Interestingly, Miyamoto has said that Twilight Princess would be the final Zelda game to play like it's forebears, and it is true that Nintendo has been experimenting with a first person Zelda design for some time (part of which became Link's Crossbow Training). With this new 1:1 motion capability, perfect for sword fighting one would assume, I'm lead to believe we may be looking at a major announcement of an all new Zelda title. Then again, it might just be for Wii Sports 2.

Re:All for the next Zelda? (0)

Anonymous Coward | about 6 years ago | (#24185789)

If it's a perfect 1:1 motion matching ratio, where's my FIE-branded fencing game?

Re:All for the next Zelda? (1)

Torvaun (1040898) | about 6 years ago | (#24185919)

As soon as they upgrade the rumble enough to simulate a bash parry, I'll be all over that.

Re:All for the next Zelda? (5, Insightful)

0racle (667029) | about 6 years ago | (#24185843)

One word: Lightsaber.

Re:All for the next Zelda? (2, Interesting)

mzs (595629) | about 6 years ago | (#24185921)

Or for twilight princess, hear me out for the side benefit.

Right now people are using special save files for Twilight Princess to install homebrew. Nintendo created a system update that deletes certain Twilight princess save files to try and thwart that. Only days later there was a work around.

The way that Nintendo would like to address this would be to update the Twilight Princess game so that this buffer overflow bug would be fixed. There was a software update in the past that lets the Disc Channel check to see if the game has an update and ask you to run the update before you play the game. So far this has been unused.

If Nintendo made an update to Twilight Princess where the sword fighting was more realistic, this would be a compelling reason for the upgrade. It is surely not the reason that Nintendo has for this, but could be a side benefit for them. For us we may get an improved Twilight Princess in the process. The homebrew people, they will need to find another exploit.

Re:All for the next Zelda? (1)

Darkness404 (1287218) | about 6 years ago | (#24186493)

The homebrew people, they will need to find another exploit.

And honestly, that would be a small inconvenience. These buffer overflows are probobly found in just about every Wii game, however, at that time just about everyone had Zelda, so it was an ideal game to work with.


And it would be nearly impossible to upgrade Zelda in the way mentioned without making new disks. First off the patch alone would eat up a large portion of the Wii's pathetic 512 MB memory, and I don't even know if the disk can access the OS enough to use the patch.

Re:All for the next Zelda? (0)

Anonymous Coward | about 6 years ago | (#24185923)

It would work well for a conductor's baton, and considering who is behind a certain game that is yet to be released, I think it will be put to some musical purposes.

Re:All for the next Zelda? (1)

nine-times (778537) | about 6 years ago | (#24186429)

I don't think it's necessarily the case that they have a game in mind. It could have been that many developers have come to them saying, "Look, we want to develop cool games for your console, and the motion-sensing thing is great and all, but we're finding it too inaccurate to do the things we want to do. Can you fix that?"

Re:All for the next Zelda? (1)

KDR_11k (778916) | about 6 years ago | (#24186601)

They might have been worried that Sony/MS would introduce a motion controller and preempted that (especially making sure the competition can't introduce better motion sensing). That they have games in mind for it is kind of a duh, there's many game designs that could use improved tracking.

Packaged Game (0, Redundant)

Taimat (944976) | about 6 years ago | (#24185771)

Nintendo also announced it's latest game which will be packaged with the new add-on: "Leisure Suit Larry - Come with Mii"

Re:Packaged Game (0)

Anonymous Coward | about 6 years ago | (#24186103)

Redundant? Looks like this one was posted first.

Re:Packaged Game (0)

Anonymous Coward | about 6 years ago | (#24186131)

you're not funny

Re:Packaged Game (2, Funny)

Taimat (944976) | about 6 years ago | (#24186501)

Aparently not.

Quarterstaff (4, Funny)

jayhawk88 (160512) | about 6 years ago | (#24185795)

Actually it's a buck and a quarter quarterstaff, but I'm not telling him that.

Re:Quarterstaff (0)

Anonymous Coward | about 6 years ago | (#24186375)

Warner Bros. ftw!

Re:Quarterstaff (1, Funny)

Anonymous Coward | about 6 years ago | (#24186409)

Turn! Parry! Dodge! Spin!

"true" 1:1? (0)

Anonymous Coward | about 6 years ago | (#24185797)

I thought there couldn't be true 1:1 motion matching because you would have to have cameras everywhere or some kind of crazy set of stationary sensors to get position data.

The Wiimote already has an accelerometer that can sense acceleration as a 3D vector in space, so does this only add another vector at the other end of the Wiimote? What kind of additional data could you get out of 2 vectors that you couldn't out of one, especially since they are physically attached?

Re:"true" 1:1? (4, Informative)

oneiros27 (46144) | about 6 years ago | (#24186127)

What kind of additional data could you get out of 2 vectors that you couldn't out of one, especially since they are physically attached?

Rotation

They'd be able to measure acceleration in 3 axis and derive angular acceleration in 3 axis. (And the further apart the two accelerometers are, the more sensitive it'd be to angular changes).

Re:"true" 1:1? (1, Interesting)

Anonymous Coward | about 6 years ago | (#24186469)

So it would be a piezoelectric gyroscope then?

http://www.nec-tokin.com/english/product/piezodevice2/ceramicgyro.html

From the link: "Piezoelectric gyroscopes are sensors which use piezoelectric oscillators to capture the rotational movements of objects, and are essential for compensating for hand shaking in video and digital still cameras."

Game gloves? Artificial reality? (1)

RobBebop (947356) | about 6 years ago | (#24185807)

Nintendo used to have the Glove game controller on the original 8-bit NES system.

I wonder if the end-game is to embed sensors into something with the same textile properties of a baseball batting glove and add a small battery/transmitter to a bracelet/wristwatch. I would imagine that the ability to produce a game for a platform where the controller is that advanced would finally make it possible for realistic artificial reality games that we all imagined 10-15 years ago.

And the could still sell them for less than it costs Sony to manufacture a PS3. If they can pull this off... then they have already won the next generation of console video games (which will start appearing in 2013 based on the standard 7-year development cycle).

How does it work? (1)

Paralizer (792155) | about 6 years ago | (#24185809)

Gyroscope? Second accelerometer at a different orientation than the one in the wiimote? The article doesn't say anything except that it apparently exists.

Re:How does it work? (2, Funny)

HappySqurriel (1010623) | about 6 years ago | (#24186023)

The problem with the Wiimote is that it track motion but there is no way of tracking orientation ... It is likely that the WiiNubin tracks orientation.

Re:How does it work? (1)

Facegarden (967477) | about 6 years ago | (#24186077)

I would assume it's a rate gyro, because those have much better instantaneous response than an accelerometer alone, and if you combine and filter their outputs properly (gyro and accelerometer), you can extremely accurate sensing. Might be a better accelerometer too.
-Taylor

Re:How does it work? (3, Informative)

Knuckles (8964) | about 6 years ago | (#24186195)

And that Nintendo will tell more tomorrow ...

A patched Wii (1)

loafula (1080631) | about 6 years ago | (#24185813)

This thing is basically a hardware patch for flakey motion sensing. This should have been included from the get-go. I see this going one of two routes. Option one: it's going to work (improving motion control, but not really ADDING anything). Developers are going to start developing for it. You will NEED to buy it to keep your Wii usable. It will be much like the RAM add on for the N64. Option two: Nintendo releases some shoddy Wii Sports sequel that ships with the add on. It works, but its the only game ever released for it.

Re:A patched Wii (1)

Darkness404 (1287218) | about 6 years ago | (#24186551)

You will NEED to buy it to keep your Wii usable. It will be much like the RAM add on for the N64.

The N64 add on wasn't needed for most games. Only DK 64 (which included it) and Majora's Mask needed it, and 2 more needed it for some major features, and the others just made it look slightly better.

But I think that this is more like all the many extra controllers available for the Wii, such as the Classic Controller and Nunchuk, nice to have, but not really needed.

Power Glove (1)

xpuppykickerx (1290760) | about 6 years ago | (#24185841)

This needs to be made for the Wii!

every movement matched... (1)

192939495969798999 (58312) | about 6 years ago | (#24185893)

From TFA: "unmatched level of precision and immersion. Every slight movement players make with their wrist or arm is rendered identically in real time on the screen"

Sounds like time for some ungodly wii porn then.

Wow... (-1, Troll)

deathtopaulw (1032050) | about 6 years ago | (#24185901)

Nintendo continues to amaze me with its unfathomable ability to retain their firm brainwash on the fucking idiot fanboys.

Are any of you paying attention?
ANYONE?

THEY JUST ADMITTED THE WIIMOTE WAS A PIECE OF SHIT WIGGLE STICK THAT COULDN'T DETECT MOTION VERY WELL.
DID ANYONE SEE THAT?
AM I THE ONLY ONE PAYING ATTENTION HERE?

Stop.
Buying.
In.
To.
The.
Bullshit.

you fucking morons, you bought a second gamecube with an astonishingly more awkward controller, that nintendo just admitted sucks

I'm not even mad at nintendo. If they can get grown men to play mini games using primary colors by lying their asses off... more power to them.
I'm just angry at the "fans."

Re:Wow... (1, Insightful)

Anonymous Coward | about 6 years ago | (#24186115)

It comes down to the question of what they added to the device. If it's a second accelerometer or a gyroscope, you could see a drastically increased ability to act as a very dirt-cheap IMU, which would be incredible for precision control games. Meanwhile, the current device works just fine for everything else it was designed to do.

Nobody said it was bad to begin with. But even good can be improved on (the ontological proof being "better" and "best").

Re:Wow... (1)

19thNervousBreakdown (768619) | about 6 years ago | (#24186505)

Yup.

Re:Wow... (1)

hardburn (141468) | about 6 years ago | (#24186571)

No more so than Microsoft admitting that the original X-Box controllers were oversized warts by releasing the normal-sized 360 controllers.

This is the first time anyone has made a serious attempt at a motion-sensitive controller (there are other examples, but nothing that was widely used). It should not be expected to be perfect.

That said, the current controller is useful for some games despite its limits. Sword fighting isn't going to work very well, but it's arguably even better than keyboard+mouse for fps games.

Missile hobbyists will love this! (1)

Plazmid (1132467) | about 6 years ago | (#24185915)

With more accurate motion sensing capabilities, my wiimote based shoulder fired missiles should be capable of hitting within 5 feet of the target! A major improvement of the 30 feet of the target I get now.

Accessory? (5, Interesting)

readin (838620) | about 6 years ago | (#24185953)

One of my complaints when I first tried the Wii is that it doesn't match motion well. I assumed that over time the technology would get better and they would start making better controllers? So I hope this will become a standard part of newly manufactured Wii consoles rather than a way of nickel and diming people by first making them pay for the console then pay again for controllers that work. ~~~~

Re:Accessory? (4, Funny)

lpangelrob (714473) | about 6 years ago | (#24186165)

It looks like you're trying to sign your post. I think you'll have to go to http://www.slashdot.org/Special:Preferences [slashdot.org] and set a signature first...

Re:Accessory? (5, Funny)

DoofusOfDeath (636671) | about 6 years ago | (#24186201)

It looks like you're trying to sign your post.

GAAAHHH!!!! Bob found a way onto the web. Run!!!!

Re:Accessory? (1)

Iceykitsune (1059892) | about 6 years ago | (#24186381)

DAMN... no mod points +1 funny

Re:Accessory? (3, Funny)

Slightly Askew (638918) | about 6 years ago | (#24186407)

No, that would be clippy. Bob would have a big picture of some stationery that says "SIGNATURE".

Re:Accessory? (1)

DoofusOfDeath (636671) | about 6 years ago | (#24186487)

Crap... you're right. Good catch.

Whiners (1)

pembo13 (770295) | about 6 years ago | (#24186013)

"did Nintendo just splinter its user base" ? Seriously? The supposed hard core has been upset that they can't get 1:1 motion since launch. They are also the ones most likely to purchase (good) peripherals. And yet, the day of the announcement talk of splintering the user base is up already?

Re:Whiners (0)

Anonymous Coward | about 6 years ago | (#24186259)

splintering the user base by giving the MotionPlus add-ons away for free and packaging them with all new controllers and wiis? you have a strange understanding of the word splinter..

Re:Whiners (0)

Anonymous Coward | about 6 years ago | (#24186337)

It is a legitimate argument, because your grandmother could very well end up buying Game X which needs it but she doesn't have it and the game doesn't run. Hopefully the Big N is smarter than this, but if it shipped with this in there, then I don't think the system would take as much of the flak from the hardcore base as it has. 1:1 movement could translate really well to a whole lot of games, rather than the "move the Wii-mote and it sort of tracks you" thing we've got going on.

Get some games with interesting, novel gameplay concepts in there that the motion sensing affords, and quit releasing two garbage party games a week and you're on the path to regaining hardcore marketshare. As an aside, often the things that take the most criticism are those that are obviously released before they are fully developed. You should not be offended by this, it just means that others see squandered potential.

Re:Whiners (1, Insightful)

Anonymous Coward | about 6 years ago | (#24186363)

I think Nintendo splintered there user base when the spent more time on Boomblox and Wiifit...instead of releasing more traditional shooters and adventure games.

I have a Wii, but the lack of traditional games means my 360 gets a lot more play time....

Re:Whiners (1)

nine-times (778537) | about 6 years ago | (#24186539)

I think it's a valid question. The question is (I think), "If a developer chooses to develop a game that supports this peripheral, will they be locking out the portion of the user base that hasn't bought this peripheral?"

Because part of the benefit to developers of developing for a console is a userbase with set system specifications that allow you to develop for a wide customer base without complications. Adding peripherals tends to introduce the sort of complications that are trying to be avoided.

Of course, requiring people to buy a cheap plastic guitar seems to have worked out for some developers, so this shouldn't be too bad.

A good add-on (5, Insightful)

lpangelrob (714473) | about 6 years ago | (#24186071)

Having played with the Wii for a year and change now, I can say that with regard to motion, the Wiimote seems to be good at detecting motion in the middle of its range, but lacking at the ends of the range.

Case in point: putting in Wii Golf. The learning curve for putting is fairly steep, and sometimes the game got confused with such low velocities. The MotionPlus should help that.

What will be interesting is what happens with actual swordfighting. If you complete a sword swing, but your opponent blocks it, the game will have to resolve the situation by... what? It's not an impossible problem, but it'll still be something new to get used to.

Re:A good add-on (4, Funny)

ArsonSmith (13997) | about 6 years ago | (#24186307)

"What will be interesting is what happens with actual swordfighting. If you complete a sword swing, but your opponent blocks it, the game will have to resolve the situation by... what? It's not an impossible problem, but it'll still be something new to get used to."

If it's the new Lightsaber game then maybe it'll use force feedback. HAHAHA get it "force feedback" You know, like the force. Lightsabers are from the movie series "Star Wars" where they used a magical power called the force, and controllers that simulate resistance are called "force feedback controllers," and the only way to get that feed back in a free form controller such as the one the wii uses would be through a magical effect such as "the force." It's funny mainly because I took this much time to explain it or not.

Another port available? (1, Interesting)

Dracker (1323355) | about 6 years ago | (#24186081)

If there isn't another port on this device to daisy-chain another accessory, this can ONLY get used for wiimote-only games, most of which I'm not fond of.

Re:Another port available? (0)

Anonymous Coward | about 6 years ago | (#24186343)

It certainly looks like there is another port on the end of the add-on, but with some kind of shutter built on to keep crud out of the connector.

Three words: (0)

Anonymous Coward | about 6 years ago | (#24186083)

Tiger Woods 2009

FaiLzor5? (-1, Offtopic)

Anonymous Coward | about 6 years ago | (#24186173)

EFeNet, and aaply Java IRC client

Let the eBay'ers rejoice (1)

mad.frog (525085) | about 6 years ago | (#24186223)

Another Nintendo accessory that will be completely unavailable to those unwilling to wait in long lines.

Seriously, when will Nintendo outsource some production?

Where the hell's my battery charger? (1)

Chunky Kibbles (530549) | about 6 years ago | (#24186297)

Woo, better motion sensitivity. And just like everything else, it will cause issues with whatever you use to charge the batteries in your wiimote.

I repeat: where the hell is my battery charger? Some sort of magical way, built and supported by nintendo, to charge the batteries in my wiimote, that doesn't involve parts-fidgeting every time I want to use one of their other accessories.

Gary (-;

Re:Where the hell's my battery charger? (3, Informative)

Jason Levine (196982) | about 6 years ago | (#24186403)

You mean like this?

http://www.dealextreme.com/details.dx/sku.3333 [dealextreme.com]

Yes, I bought it and yes it works perfectly. I haven't had to worry about my Wiimote batteries at all since buying it.

Re:Where the hell's my battery charger? (1)

Wheely (2500) | about 6 years ago | (#24186515)

IÂve got one. Bought it Saturday. It comes with a replacement battery cover that has two contacts for an external charger and a rechargeable battery. Slip the wiimote in and wait.

Seems to work fine.

Pietzki (1)

Pietzki (1254878) | about 6 years ago | (#24186373)

finally! I got sick and tired of my mates being able to cheat in multiplayer games by flicking the remote instead of doing the proper motions. It just takes the whole point out of it. I hope it really is nearly 1:1, but I'm pretty sure I'll be disappointed again....

I need a moving truck for my Wii alone. (5, Interesting)

Cocoa Radix (983980) | about 6 years ago | (#24186563)

I have always loved Nintendo's work, but the whole peripherals thing is getting to be ridiculous. I remember when Final Fantasy: Crystal Chronicles was released on the Gamecube, and to take full advantage of the (actually quite fun) multiplayer required four Gameboy Advance systems and four GBA to GCN connector cables (hundreds of dollars altogether). The same thing happened with The Legend of Zelda: Four Swords Adventures.

I remember a lot of people complaining about the GCN's dependency on other Nintendo products: I thought that the Wii would address these concerns. Instead, a fully-equipped Wii has four remotes (this is fine), four nunchuk attachments (the fact that they must be purchased separately is annoying), two classic controllers, Wii Wheels, Wii Zappers, the Wii Balance Board, and now four new motion-enhancing attachments.

The only way to justify owning this ridiculous amount of white plastic would be for each peripheral to be supported by a pretty solid library of games. Instead, we see a mere handful of low-quality games making halfhearted use of them. Or (and God forbid we see more of this), we see games eschewing everything that makes the Wii unique to make use of good old GCN controllers (more plastic to keep on hand). Honestly, the classic controller is the most useful peripheral right now because it works wonderfully with most of the Virtual Console titles.

All that said, however, I still feel the need for the motion controls to be improved. They have a tendency to be very twitchy and inaccurate, even in some of the bigger games (I noticed a fair amount of this in Super Mario Galaxy). It will be interesting to see how much these new add-ons will help the issue.

What I'd really like to see instead of more and more tangible objects that I can plug into my Wii remote are games that make interesting, fun, and intelligent use of the already existing systems. There's a ton of potential for the hardware, and I'd love to see it really take off.

Wee! (1)

Tuberous (1325699) | about 6 years ago | (#24186569)

Perhaps they'll start making Wii Socks next.
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