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Knights of the Old Republic MMO Confirmed

ScuttleMonkey posted more than 6 years ago | from the long-time-coming dept.

Role Playing (Games) 179

Zafsk writes to tell us Gamespot is reporting that in a surprise move from E3 2008, EA's CEO John Riccitello announced that the long debated BioWare MMORPG is going to be a Star Wars: Knights of the Old Republic sequel of sorts. Currently the KOTOR MMO is slated for a 2009 release. "BioWare's first Star Wars: Knights of the Old Republic game was released in 2003 for the original Xbox and PC, and was named the year's top RPG by GameSpot. An Obsidian Entertainment-developed sequel was released in 2004 and 2005 on the same two respective platforms. Both critically acclaimed games are set several thousand years before the events of the Star Wars films, and cast players as adventurers who eventually become powerful Jedi Knights."

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first post (-1, Offtopic)

Anonymous Coward | more than 6 years ago | (#24247931)

thanks for standing still, wanker!

Re:first post (0)

Anonymous Coward | more than 6 years ago | (#24248625)

Could you explore the apparent paradox of standing still while simultaneously wanking, please?

Re:first post (0)

Anonymous Coward | more than 6 years ago | (#24248653)

Dodgey!

The second one was not critically acclaimed (0)

Anonymous Coward | more than 6 years ago | (#24247941)

Unless the critics love crappy endings. Hey, at least with an MMO they won't have to write an ending, so no problem!

Re:The second one was not critically acclaimed (4, Funny)

Beardo the Bearded (321478) | more than 6 years ago | (#24248587)

There was an ending on the second game?

I don't remember an ending at all. You just fly off into the nebula and then

Re:The second one was not critically acclaimed (2, Informative)

Sparckus (1158609) | more than 6 years ago | (#24249079)

Well at least somebody [team-gizka.org] is trying to fix the fucking thing. Lucasarts should really have had its arse whipped for the state of the game. As for this MMO, they're owned by EA now so it'll likely be shit and have a half arsed release every 12 months.

Re:The second one was not critically acclaimed (1, Troll)

Beardo the Bearded (321478) | more than 6 years ago | (#24249265)

It doesn't matter to me. I sold my copy to EB and used the credits to buy Wii games.

I heard that the reason they cut so much out was that EA brass HAD TO HAVE THE GAME OUT NOW. It didn't matter how much got cut out, left out, or left in.

After all, it's just a game. Who cares if it's fucked up?

Re:The second one was not critically acclaimed (4, Funny)

Joker1980 (891225) | more than 6 years ago | (#24249437)

Now theres an EA slogan "Its just a game"!!!!

Re:The second one was not critically acclaimed (3, Insightful)

Original Replica (908688) | more than 6 years ago | (#24249331)

Lucasarts should really have had its arse whipped for the state of the game.

Lucas should really have his arse whipped for the state of the franchise. FTFY

Difference? (0)

Anonymous Coward | more than 6 years ago | (#24247947)

So.... what's the difference between all these Star Wars MMOs/MMORPGs that seem to exist/be planned?

Re:Difference? (5, Funny)

larry bagina (561269) | more than 6 years ago | (#24247985)

more importantly, which one(s) feature a planet full of jar jars and the ability to rip off their heads and shit down their necks after a slow and painful death involving pliers and sodomy?

Re:Difference? (4, Funny)

g0bshiTe (596213) | more than 6 years ago | (#24248217)

That of course assumes that the SPORE Penis monsters don't get them first.

Re:Difference? (1)

GundamFan (848341) | more than 6 years ago | (#24248307)

There are attackable Gungans in SWG... but it's hardly worth the suckyness of that game to kill them.

Re:Difference? (0)

Anonymous Coward | more than 6 years ago | (#24248315)

Too bad Knights of the Old Republic takes place 1000 years before the time period of the movies...

Re:Difference? (4, Funny)

Ben Newman (53813) | more than 6 years ago | (#24248609)

So there's a chance I can kill Jar Jar's great great great great great great great great great great grandfather and make it so the prequels never happened? This really could be a WOW killer, it would be the most popular MMO in history if that was an option.

Re:Difference? (1)

Beardo the Bearded (321478) | more than 6 years ago | (#24248607)

That would be the Something Awful planet.

Re:Difference? (2, Funny)

smitty_one_each (243267) | more than 6 years ago | (#24248781)

Abuse? If I've told you once, I've told you a thousand times, this is Arguments!
Abuse is through the door, line on the left, one cross each.

Re:Difference? (3, Informative)

aztektum (170569) | more than 6 years ago | (#24248175)

Please provide links to info for all the other Star Wars MMO games in development by or licensed out by Lucasarts?

The only other Star Wars games I know of in the works are NOT MMO games.

Re:Difference? (1)

aplusjimages (939458) | more than 6 years ago | (#24248721)

Well hopefully the Bioware version will keep it's fun RPG mechanics from KOTOR I and II. The other one is made by Sony and no one is sure if it will be good or not.

Big shoes to fill (5, Funny)

lastchance_000 (847415) | more than 6 years ago | (#24247997)

If only it could be as good as Star Wars: Galaxies...

Re:Big shoes to fill (1)

elvesrus (71218) | more than 6 years ago | (#24248087)

only way it could be worse is if they pull a "warhammer"

Re:Big shoes to fill (1)

Usekh (557680) | more than 6 years ago | (#24248711)

Well if they have 20 separate classes on release I will be impressed.

Re:Big shoes to fill (3, Insightful)

atari2600 (545988) | more than 6 years ago | (#24248219)

You've been modded properly ;-). SWG was a lot of fun initially till it started out to be a non-paying job. Oh frick, my house is crumbling - oh frick gotta check on my machines. That and they sacrificed their current user-base in search of a new market (Blizzard is great at this - they don't alienate their current users while getting new users to sign up at the same time..mostly).

Re:Big shoes to fill (5, Insightful)

mc900ftjesus (671151) | more than 6 years ago | (#24248265)

They need to take the original SWG, update the graphics, and rerelease. No other MMO is half as deep or customizable as that was. It just needed a dev team that would patch bugs instead of just looking stupid.

The last thing we need is another mod for WoW (I'm looking directly at you LoTR).

Re:Big shoes to fill (1)

Paxam (1328509) | more than 6 years ago | (#24248531)

SWG has gone beyond the point where it can be salvaged anywhere near back what it was. It's now a worse game than EQ2 ever was. I don't think SOE are really up to the challenge of having any competition for their customer's attention.

Re:Big shoes to fill (3, Insightful)

lastchance_000 (847415) | more than 6 years ago | (#24248657)

I agree totally. I loved the original. My first experience with it was hanging out in the Mos Eisley cantina, playing music and socializing. The huge variety of professions (and not just different combat types) made for a very deep and varied play experience. I mock what it's become because I miss it so much.

Re:Big shoes to fill (1)

Darinbob (1142669) | more than 6 years ago | (#24249461)

Except that LOTRO is nothing like WoW, except very superficially. Many people claim it's very similar to AC1 (from same company) and that WoW also borrowed lots of concepts from it. So to say LOTRO is a clone of WoW without also saying that WoW is a clone of AC1/EQ1 is pretty naive.

Re:Big shoes to fill (0)

Anonymous Coward | more than 6 years ago | (#24249543)

I want to see SWG utilizing physics processing... imagine force-throw, and being able to knock a weapon from someone's hand and it bounces off the ground as though it were real. Anyone who played swg, check out the new demos for the aegis cards and other physics processors, imagine the possibilities......

Too Pheat
Lowca Server

Thousands of years (1, Interesting)

Anonymous Coward | more than 6 years ago | (#24248289)

The thing that bugs me about the KotOR story line is it implies a very, very lengthy period of technological stagnation.

It is as if the technological capacities of all sentient species simultaneously "capped out," and all that was left was to apply the same principles on successively grander scales.

The universe ran out of novelty and room for new discoveries. That kind of makes me sad.

Re:Thousands of years (2, Funny)

hostyle (773991) | more than 6 years ago | (#24248377)

Its called a recession. Welcome to today!

Re:Thousands of years (1)

p0tat03 (985078) | more than 6 years ago | (#24249355)

It's somewhat conceivable, if you buy the notion that certain laws of physics are absolutely unbreakable. Which is to say... space flight can't get any faster, energy generation doesn't get any more efficient... etc etc. So it's conceivable that an entire galaxy will get "capped out" because of basic logistics limitations and the fact that energy ain't free... and isn't getting any cheaper.

Re:Big shoes to fill (0)

Anonymous Coward | more than 6 years ago | (#24248305)

If only it could be as good as Star Wars: Galaxies...

Done! [slashdot.org]

The SOE developers got to play that game for years. Apparently, the Gungans are even dumber than advertised -- they paid the SOE players $15/month for the privilege :)

Re:Big shoes to fill (1)

servognome (738846) | more than 6 years ago | (#24248561)

If only it could be as good as Star Wars: Galaxies...

Star Wars Galaxies was the last big name MMO title to actually be innovative (compared to other graphical MMOs).
Unfortunately a buggy release, and poor appeal to mainstream MMO players limited it's numbers. Ultimately it was destroyed when it was dumbed down to be a clone of every other MMO on the market.
I hope they at least follow SWG and bring back roleplaying to MMORPG

Re:Big shoes to fill (2, Insightful)

jank1887 (815982) | more than 6 years ago | (#24249099)

short of some MUDS and MUSHs, I don't think there has ever been any real roleplaying in an mmorpg. It's simply not possible to design in that much choice flexibility and world impact. If my character's actions don't really affect the world state, it's not an RPG.

Re:Big shoes to fill (2, Insightful)

Original Replica (908688) | more than 6 years ago | (#24249593)

It's simply not possible to design in that much choice flexibility and world impact. If my character's actions don't really affect the world state, it's not an RPG.

If some ever gets the realm vs realm thing done properly (not Warhammer, sadly) then choice and flexibility and world impact are totally possible. Although the first thing that would need to change would be the ridiculous power level differences between low and high levels. I don't see any big company having the cojones to release an MMO where three or four newbies working together can reliably take down a max level character; but to make RvR work that is what is needed, and to make your character's actions (an everyone else's) have a real impact on the game world, RvR seems the most viable solution. So look to small currently unknown companies to give you anything other than a re-themed WoW variant.

Re:Big shoes to fill (2, Interesting)

Joker1980 (891225) | more than 6 years ago | (#24249497)

buggy releases go with the territory with MMO's thats not what killed SWG. Completley rewriting the way the game played was what killed SWG

Re:Big shoes to fill (1)

Kamokazi (1080091) | more than 6 years ago | (#24248747)

Size 1 Infant shoes are indeed bigger than they look.

If you're an ant, that is.

Re:Big shoes to fill (1)

Joker1980 (891225) | more than 6 years ago | (#24249453)

Youve been modded funny but if u added a 'was' to the end of ur comment it could have been insightful

"Eventually" become powerful Jedi knights... (1)

Tetsujin (103070) | more than 6 years ago | (#24248003)

"Eventually" in this case means after a couple months of training presented in a brief montage...

Seemed a bit wrong, but in retrospect I guess that's all Luke Skywalker got, too...

Re:"Eventually" become powerful Jedi knights... (3, Informative)

Anonymous Coward | more than 6 years ago | (#24248133)

Well, the training is one thing, but you also have to run a bazillion errands on the wookie home world where you have to watch the same cut scene at least 6 times.

That's a real midichlorian booster.

Re:"Eventually" become powerful Jedi knights... (1)

roguetrick (1147853) | more than 6 years ago | (#24248717)

I just hope they don't make SWG's early mistake here and pigeonhole people into jedi as an alpha class. SWG had to fix it by letting anyone become jedi.

If we can't play it with real light saber Wii (3, Interesting)

WillAffleckUW (858324) | more than 6 years ago | (#24248011)

If we can't play it online using gaming consoles with light saber emulators, like that of the Wii controller, it's just not going to be very good.

Half of the appeal is in emulating light saber battles.

Re:If we can't play it with real light saber Wii (0)

Anonymous Coward | more than 6 years ago | (#24248109)

Funny, 'cause the first two KotOR games were good without any Wii-magic. (no, I don't care if you don't like KotOR2)

Re:If we can't play it with real light saber Wii (4, Funny)

Dan667 (564390) | more than 6 years ago | (#24248113)

Are you that star wars kid whose movie I saw the other day?

Re:If we can't play it with real light saber Wii (1)

WillAffleckUW (858324) | more than 6 years ago | (#24248251)

The same as that star wars video kid?

No.

LEEEEROY JENNNNKINS!

I'm not.

Re:If we can't play it with real light saber Wii (4, Insightful)

hansamurai (907719) | more than 6 years ago | (#24248247)

I'm assuming you never played the original Knights of the Old Republic, a d20-based role playing game. Yeah, I don't know how that couldn't be fun online without waving around a wiimote.

Re:If we can't play it with real light saber Wii (3, Funny)

Chris Burke (6130) | more than 6 years ago | (#24248743)

When you played the table-top game it didn't involve you waving around your 'wiimote'?

Guess that was just us then...

Re:If we can't play it with real light saber Wii (2, Informative)

Anonymous Coward | more than 6 years ago | (#24248279)

Because no non-Wii game has ever done melee combat right? Please.

I spent countless hours duelling other players on Jedi Outcast and Academy online. Not because I wanted to be a wookie (I loathe, hate, despise Star Wars and have zero interest in anything do do with it, including this MMORPG) but because they really got the mouse-controlled saber battles right. It was intuitive and easy to pick up, but took real skill to master and players could actually come up with fighting styles that were completely their own.

By the way I'm sure you have fun swinging that wii stick around your apartment, but I have roommates, and they have camera phones. I'm sticking to mouse and keyboard games, thank you.

Re:If we can't play it with real light saber Wii (3, Funny)

girasquid (1234570) | more than 6 years ago | (#24248501)

I have roommates, and they have camera phones.

That just means you should aim for those first. Sheesh.

Re:If we can't play it with real light saber Wii (1)

AuMatar (183847) | more than 6 years ago | (#24248651)

Sorry your self confidence is so low that you actually care what you look like while you're having fun. You really ought to see a shrink for that, you have some severe mental issues if so.

Re:If we can't play it with real light saber Wii (1)

jank1887 (815982) | more than 6 years ago | (#24249129)

yeah, 'cause there haven't been any negative effects to that star wars video kid. Glad he didn't have any repercussions to how he looked when he was having fun.

Re:If we can't play it with real light saber Wii (0)

Anonymous Coward | more than 6 years ago | (#24249095)

If we can't play it online using gaming consoles with light saber emulators, like that of the Wii controller, it's just not going to be very good.

Half of the appeal is in emulating light saber battles.

Yes but it'll never match the real world thrill of a florescent tube filled with gasoline.

HUH (-1, Offtopic)

Anonymous Coward | more than 6 years ago | (#24248017)

Welcome to

Will this Star Wars MMO have a label (1)

Steeltalon (734391) | more than 6 years ago | (#24248037)

That lets the world know that, as an environmentally responsible company, BioWare has made this game without any of the toxic chemical known as RaphKosterite?

That particular additive is bound to make a game that calls itself Star Wars without any of the baggage of actually being Star Wars... Perfect for making a semi-space based Sims game.

With all apologies to Sir Alec Guinness (5, Funny)

MalleusEBHC (597600) | more than 6 years ago | (#24248075)

I felt a great disturbance in the Force, as if millions of hours of my free time suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened.

Trend in the industry? (4, Funny)

djveer (1179631) | more than 6 years ago | (#24248079)

It almost seems like every company has to convert their previously-loved RPG titles into MMORPGs just for anybody to look at them. MMORPGs seem to provide a sort of depth and play experience that single player RPGs have difficulty matching. I don't see this trend stopping any time soon.

Re:Trend in the industry? (4, Interesting)

Hatta (162192) | more than 6 years ago | (#24248159)

Actually, I was just thinking the same thing for the opposite reason. MMOs have a watered down grinding gameplay, they can't match the depth and complexity of a single player RPG. They're also a lot worse at telling stories. How can you have a good 'teenage kid discovers he's the chosen one and saves the universe' story, when there are thousands of protagonists?

MMOs are popular, not because they're better than single player RPGs, but because they have a good gimmick. To the hardcore fan, the single player, turn based, often tactical CRPG is obviously superior.

Re:Trend in the industry? (4, Interesting)

CrazyJim1 (809850) | more than 6 years ago | (#24248373)

And CRPGS are watered down PNP RPGS. How can you have a huge quest in front of you, but instead end up terrorizing the towns people and never get on to the actual quest in a CRPG? Maybe that was just indicative of my play group, but we hardly ever found the actual quest, but still had fun.

Re:Trend in the industry? (1)

Chris Burke (6130) | more than 6 years ago | (#24248773)

How can you have a huge quest in front of you, but instead end up terrorizing the towns people and never get on to the actual quest in a CRPG?

This is one of the reasons why the Ultima series (in particular the 2nd trilogy) are some of the best CRPGs ever. :)

Re:Trend in the industry? (1)

startled (144833) | more than 6 years ago | (#24249219)

And PNP RPGs are just watered down LARPs. Real men strap on plate armor and beat each other over the head with swords, until they become tired and pop over to Denny's for a burger.

Re:Trend in the industry? (1)

lgw (121541) | more than 6 years ago | (#24248437)

But there are 100 people who think the gimick is fun for every hardcore gamer. Which market would you go after?

WoW will eventually save us all, when *everyone* gets tired of grinding and there isn't a market for that stupid model any more, we migh finally get an MMO with some actual depth of content.

Re:Trend in the industry? (1)

Sanguis Mortuum (581999) | more than 6 years ago | (#24248477)

Nail on the head, though Im still holding out for an MMO based on Fallout or Baldur's Gate, Ive always hoped that someone would make an MMO with as much depth as either of them...

Re:Trend in the industry? (1)

roguetrick (1147853) | more than 6 years ago | (#24248771)

I'm pretty sure interplay is buthering together an MMO based on fallout without any of the black isle guys. Should be terrible.

Re:Trend in the industry? (3, Insightful)

servognome (738846) | more than 6 years ago | (#24248479)

Actually, I was just thinking the same thing for the opposite reason. MMOs have a watered down grinding gameplay, they can't match the depth and complexity of a single player RPG.

Actually it's a little of both.
Single player MMO play is horrible, they have stories and gameplay about as complex as what you'd find on an Atari 2600.
"Raid" co-op type gameplay is very complex, in depth, and more interesting; though not necessarily more fun, depends greatly on implementation.

How can you have a good 'teenage kid discovers he's the chosen one and saves the universe' story, when there are thousands of protagonists?

Why does everybody need to be "the chosen one"? Han Solo had a pretty interesting time, characters who weren't Frodo had important roles in LOTR. So long as each character has a unique and interesting heroic path their stories can make them compelling heroes.
In fact you don't even need to be a hero, there was a large fanbase for SWG because it was a good sandbox game. Roleplaying doesn't necessarily mean playing a hero, just look at all the people who roleplay in forums without stats and numbers. Good roleplaying can just take the form of adopting a different character from yourself, just look at all the folks at the renaissance festival, sometimes it's fun being random serf #214.

MMOs are popular, not because they're better than single player RPGs, but because they have a good gimmick. To the hardcore fan, the single player, turn based, often tactical CRPG is obviously superior.

MMOs are popular because of their communities. For many it's socializing online, with a neat little goal for you and your friends to work towards.

Re:Trend in the industry? (1)

afabbro (33948) | more than 6 years ago | (#24249115)

just look at all the folks at the renaissance festival

My eyes! My eyes! It burns!

Re:Trend in the industry? (1)

_Sprocket_ (42527) | more than 6 years ago | (#24248559)

MMOs are popular, not because they're better than single player RPGs, but because they have a good gimmick. To the hardcore fan, the single player, turn based, often tactical CRPG is obviously superior.

It depends on what you expect to get out of the game. I would suggest that MMOs are popular because they offer something different than the single player CRPG.

Having said that, too many people go in to MMOs with the idea that they get to be the wunderkind center of the world. Or that they get to "win" the game. Or any number of other artifacts of single-player games.

The two are very different vehicles.

Re:Trend in the industry? (1)

Hatta (162192) | more than 6 years ago | (#24248753)

I'd agree with that. Mostly I'm a little bitter because the MMO RPG seems to have entirely displaced the CRPG. Fortunately, there's nearly 20 good years of CRPGs to catch up on. Maybe I'll finally get around to playing Pool of Radiance.

Re:Trend in the industry? (2, Insightful)

jadin (65295) | more than 6 years ago | (#24248831)

I prefer MMOs for sheer scale of the games. I get bored with single player RPGs, but with an MMO I have access to months if not years worth more of game play.

Re:Trend in the industry? (2, Interesting)

x1n933k (966581) | more than 6 years ago | (#24248889)

It's funny but we've been battling this kind of thing in MUDs [mudconnect.com] for decades. It's a similar environment and you end up having a few power-users, a few hardcore RPers, and a a lot of in-betweens that just hack'n'slash because it is fun for them.

Galaxies attempted to give the player a reason to be a average Joe with professions and a classless system. Although I didn't play it extensively I think like most players out there, if the developer give us a reason to be part of the Universe instead of being the Universe than we'll be happy to. Keeping multiple servers based on game play preference like in WoW would be useful, so long as you enforce them, which WoW doesn't do. RPers can run the story where they want, PvPers can power there way through skills and fight each other Good vs evil, and In-betweeners can play on a Wow like quest realm.

Lots of developement? You bet, but it would be finally taking the lessons from the other MMORPGs and making something good for a change.

[J]

Re:Trend in the industry? (1)

Emperor Zombie (1082033) | more than 6 years ago | (#24248983)

How can you have a good 'teenage kid discovers he's the chosen one and saves the universe' story, when there are thousands of protagonists?

Actually, this is one thing that I thought Age of Conan actually handled quite well. About every 10 levels, you get a Destiny quest that unfolds more of the storyline - these quests are all single player and mostly instanced so it feels like it's just you doing these things. You still spend most of your time questing and vanquishing evil alongside other people, but running parallel to all of that is the very personal secondary plotline of the destiny quests.

Re:Trend in the industry? (1)

p0tat03 (985078) | more than 6 years ago | (#24249373)

How can you have a good 'teenage kid discovers he's the chosen one and saves the universe' story, when there are thousands of protagonists?

There are potential solutions to this problem. America's Army solved it in a minor way - how do you have a "good guys vs. bad guys" game when everyone has to be the good guys? Solution? All scenarios are crafted so that each side considers themselves the good guys, and see the other side as the durned terrorists. In the same way, I can imagine a PVP MMO where you and your party are the heroes out to stop evil, while all the other players are set up to appear to be Imperial stormtroopers/elite guards/whatever that stand in your way.

Re:Trend in the industry? (1)

Beardo the Bearded (321478) | more than 6 years ago | (#24248661)

No, it's for the money.

When OSI came out with Ultima Online and realized they could get $10 USD a month from everyone, they stopped making every other game.

UO is still going TEN YEARS later.

The other companies aren't stupid. They see that they can make more money selling MMO subscriptions than just selling games.

Plus, if you say it's got lots of online content, then you can dial back the graphics, which lets you stop alienating all the long-time PC gamers who stopped playing the "get a new computer every year" game.

Great - a decent star wars game at last (1)

unity100 (970058) | more than 6 years ago | (#24248119)

for rp genre of course, and mmo too.

since the idiot developers of star wars : force unleashed think that forcing people to play one side of the saga (evil until the end, only switching to good optional) is something attractive to all gamers (probably because they themselves are badass wannabees), i can just skip force unleashed and get to a better balanced game instead.

to all you game developers there - when you do a career optional game, forcing the player to continue with a career until the end and allow any other path only at the end is NOT A CAREER OPTIONAL GAME.

im surprised that there were no one with enough balls on the force unleashed team to point that out, so we ended up with a game that caters to badass wannabe bambino vaders.

WTF is the summary on about? (2, Funny)

Red Flayer (890720) | more than 6 years ago | (#24248125)

So I'm reading the summary, and as I see that TFA is about a planned KOTOR MMO, I noice there's a blockquote (apparently from TFA).

Then I read the blockquote. It refers only to previously released games. WTF? Can't you at least give us something about the planned MMO in the summary?

I don't know who you are "Zafsk" (if that's your real name), but I resist your crude attempts to force me to RTFA.

Re:WTF is the summary on about? (1)

CorSci81 (1007499) | more than 6 years ago | (#24248401)

That would require there be something about the planned MMO in TFA.

Why'd they have to ruin that? (3, Interesting)

Celarnor (835542) | more than 6 years ago | (#24248129)

Both KOTOR and its sequel were absolutely wonderful single-player games.

I'd been playing through KOTOR II on the PC recently (good luck achieving that on Vista; you have to replace a bunch of dlls in the game directory to get sound to work); the storyline, the influence system, everything is just absolutely spectacular.

I'd really hate to see it become another crappy MMO; I just want to be able to sit down at the end of the day and pretend to be a leet Jedi for a while. Turning that into an MMO really ruins that if you don't have the time to commit to the damn thing.

Re:Why'd they have to ruin that? (1)

roguetrick (1147853) | more than 6 years ago | (#24248807)

Hell I had to butcher the sequel just to get it to work on XP. It was pretty garbage. However if you liked the first KOTOR try out Mass Effect. Only flaw in that game is the inventory system.

Re:Why'd they have to ruin that? (0)

Anonymous Coward | more than 6 years ago | (#24249449)

I'm pretty sure they aren't going to confiscate the game you already have and replace it with an MMO.

Obligatory... (0)

Anonymous Coward | more than 6 years ago | (#24248151)

It's as if millions of KOTOR fans cried out in terror and were suddenly silenced.

No info (2, Interesting)

Paxam (1328509) | more than 6 years ago | (#24248227)

The article doesn't provide any real details, and says that Bioware refused to comment directly, so the only thing we have to look at comes from EA... I hope that Bioware make a Star Wars MMO deserving of the franchise, but I don't see it happening. Especially not now they're part of the EA family.

Bioware MMO? (5, Interesting)

Idgit (1078377) | more than 6 years ago | (#24248229)

One of my favorite things about Baldur's Gate and KOTOR was the fact that it was single player. I've played my fair share of multiplayer games and MMOs, but sometimes you just want to play a game where the whole universe revolves around you. Where your actions alone determines the fate of the world. Those are the kind of games that Bioware makes and I kind of think they were forced to make this MMO because EA wants a piece of Blizzard's pie. Nevertheless, I look forward to seeing what Bioware manages to comes up with.

Re:Bioware MMO? (2, Interesting)

Paxam (1328509) | more than 6 years ago | (#24248471)

MMO's are where the money seems to be, at the moment, in the PC games market. BioWare did well with "premium modules" for NWN, but even that can't compare to the constant income one receives from a body of subscribers each paying a tenner a month. MMO's don't have to be vastly popular to be profitable (as shown by LotR:O), wheras a single player game nowadays has to be successful for the publishers and developers to see a return.
I can see why LucasArts chose BioWare to make the Star Wars MMO, as they've made what is arguably the most successful Star Wars game in recent history, but I wonder how many of the people working on this project will be from the team that did KotoR, and how many will be outsiders?

Re:Bioware MMO? (1)

badboy_tw2002 (524611) | more than 6 years ago | (#24248919)

FYI they announce the Lucas Arts partnership with Bioware well before EA bought Bioware.

just wanted to say... (-1, Offtopic)

the_one(2) (1117139) | more than 6 years ago | (#24248277)

nooooooooooooooooo!!!!!!!!!1
and again in chinese: do not want!!!!!!!!!!1!

Re:just wanted to say... (1)

the_one(2) (1117139) | more than 6 years ago | (#24248511)

I really can't see how this could be modded offtopic. I can certainly see this being downmodded but offtopic? It's about as ontopic as you can get!

What i wanted to convey was simply that i really liked the previous KoTOR games and I definitely do not want to invest the time and money in another lame MMORPG.

At least i can still look forward to the Sith Lords Restoration Project

New packaging, same product...bad MMO (1)

Coraon (1080675) | more than 6 years ago | (#24248351)

The thing that made KOTOR ok, was it was a MMO without all the annoying people. Now that they are putting them in the game will just be SWG and suffer from the the same problems. Personally I want to see them build a EVE like MMO for starwars.

Re:New packaging, same product...bad MMO (1)

roguetrick (1147853) | more than 6 years ago | (#24248827)

Evey with CCP screwing up like they do, EVE will never get kicked off its throne so its pretty futile to try. Still, if you're talking in a more general innovation way, I agree with you.

Re:New packaging, same product...bad MMO (1)

Darinbob (1142669) | more than 6 years ago | (#24249487)

The thing that make KOTOR ok, was that eventually it was over.

Penny Arcade.. (1)

Artuir (1226648) | more than 6 years ago | (#24248429)

Penny Arcade called this out many years ago, but I'll be damned if I can find the strip. It is kind of amusing to think on it, though. Any PA nuts out there that can find this please?

Re:Penny Arcade.. (2, Informative)

vico (255929) | more than 6 years ago | (#24248503)

Penny Arcade called this out many years ago, but I'll be damned if I can find the strip. It is kind of amusing to think on it, though. Any PA nuts out there that can find this please?

http://www.penny-arcade.com/comic/2006/03/29/ [penny-arcade.com]

Re:Penny Arcade.. (1)

Chris Burke (6130) | more than 6 years ago | (#24248833)

There was a more recent one too where Tycho was fantasizing about rolling a protocol droid and saving the day with language.

Ah here it is.

http://www.penny-arcade.com/comic/2007/10/24/ [penny-arcade.com]

Obligatory... (1)

tsnorquist (1058924) | more than 6 years ago | (#24248893)

MMO's are the path to the dark side.

Bogus Article (0)

Anonymous Coward | more than 6 years ago | (#24248897)

Nowhere is there a direct quote from the EA CEO confirming the KOTOR MMO. I think the author is twisting the quote just to drive page views.

Twileks (0)

Anonymous Coward | more than 6 years ago | (#24248949)

Finally I can get back to Cybering with Female Twi'leks (Played by men)

SOE is doing KOTOR online (1)

gman1701 (1328639) | more than 6 years ago | (#24249005)

Yes, that is correct. The very same SOE employees who did Star Wars Galaxies is brining you the next Star Wars MMO. Those SOE employees in Austin just work under a different banner. Bioware.

Re:SOE is doing KOTOR online (1)

Paxam (1328509) | more than 6 years ago | (#24249257)

Are we talking about the SWG as it was when it came out, or that massacred version CURB/NGE/whatever?

I think the original KotoR engine is a bit shallow for a MMO, so maybe some real MMO experience could be beneficial. Don't know whether BioWare's actually taken on the SOE folks, as BioWare are being very tight-lipped about the whole thing.

Amnesia (2, Funny)

EnsilZah (575600) | more than 6 years ago | (#24249259)

Yes, but how are they going to explain a whole world full of amnesia patients with a dark mysterious past?

Variation on a theme (0)

Anonymous Coward | more than 6 years ago | (#24249297)

One of my favorite games used to be "Knights of the Roundtable". Those of you who've been to the Philippines will get the reference.

Some people also call it "smiles".

Open Source SWG Emulator (1)

DarkPhoenix1337 (1328651) | more than 6 years ago | (#24249367)

To all of you die-hard Pre-CU SWGW vets, there's an open source SWG emulator project in the works, re-creating Pre-CU as we as we knew it years ago. You can read all about the project at http://swgemu.com/ [swgemu.com] If you want, you can install SWG from your old CDs, install the EMU files, then log into their public test center to play and test out the game. Progress on the EMU may come to a screeching halt if a (good) KOTOR MMO does come out, but it's always good to have a fallback plan, just in case ;)

Very Dissapointing....yet expected (1)

Joker1980 (891225) | more than 6 years ago | (#24249413)

Personally i think this is tragic news. The KOTOR series has been excellent (sith lords only being 70% complete aside), but they were about the morality play (some even say it was the birth of the moral RPG). This is something that just doesent work in a massive setting, to many griefers, scammers and just plain destructive people. I was really anticipating KOTOR3 but this has ended that. On a side note has any1 else noticed that bioware has become the new lucasarts.
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