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Browser-Based "Quake Live" Trailer Released

ScuttleMonkey posted about 6 years ago | from the like-shooting-fish-in-a-browser dept.

First Person Shooters (Games) 48

RPS has a great trailer for the new browser-based Quake Live game currently in beta. While it might make the community contribution which has sanded the rough edges off of any of the installments to the franchise a little harder, another round of fragging that I can pick up from any browser could be hugely fun.

cancel ×


Got my invite Today! (4, Interesting)

SSIlver2002 (1287620) | about 6 years ago | (#24279627)

I got my invite today, and I have played about 30 mintues of it. It's fast paced, and I've realized how bad I have gotten after years of playing Half Life and TF instead. The servers were populated well enough already. Low ping times, fast paced gaming, all within the browser window. If you didn't get in the beta, try out They have a browser based Tribes Clone and its really neat to play. They have about 200 people playing at any time and fun CTF matches.

Re:Got my invite Today! (0)

Anonymous Coward | about 6 years ago | (#24280213)

That Tribes Clone is on InstantAction ( IA isn't totally cross-platform, but they have a Mac beta going up and down, and are working on FF3 and Linux support. Also, it's made by the same guys who made Tribes 1.

Re:Got my invite Today! (1)

SoylentRed (1246018) | about 6 years ago | (#24280751)

The main engine running this is the Torque Game engine...

Re:Got my invite Today! (1)

viruswatts (1039928) | about 6 years ago | (#24285175)

If you didn't get in the beta, try out


Re:Got my invite Today! (1)

msimm (580077) | about 6 years ago | (#24300109)

Ha ha.'s Legions is apparently some kind of (SWF?) re-release or GarageGames Legions [] project (tech demo).

I was kind of confused looking at the screenshots of the "browser-based" game, because I've played it (and it wasn't in a browser).

Maybe someone's signed up (really, why make me create an account just to see your silly game?) can comment if the screens are from the in-browser game or just captures of the original stand-alone?

Anyone else miss Tribes before Sierra turned it into another version of Quake?

Requirements? (1)

Kimos (859729) | about 6 years ago | (#24279677)

So if this is a browser based game, what are the requirements for hardware, or even more interestingly, for software?

Is it "browser" based needing MS IE7 and ActiveX, or does it actually make an attempt at being cross-platform? Id has been good with this in the past.

Re:Requirements? (1)

SSIlver2002 (1287620) | about 6 years ago | (#24279749)

Ive been running it on Firefox on Windows XP. I haven't tried running it on OS X or Linux yet.

ActiveX, almost certainly. (1)

argent (18001) | about 6 years ago | (#24279817)

There's no way they're doing real time 3d in flash or javascript, so they're almost certainly using ActiveX or a plugin.

Re:ActiveX, almost certainly. (0)

Anonymous Coward | about 6 years ago | (#24280107)

Or perhaps the multi-platform Unity [] . I hope this is true, I'd love to play it on my mac!

Re:ActiveX, almost certainly. (1)

argent (18001) | about 6 years ago | (#24280259)

Well, that fits into the "... or a plugin" part. :) I hope it's not ACtiveX. ActiveX Delenda Est.

Re:ActiveX, almost certainly. (2, Insightful)

vertinox (846076) | about 6 years ago | (#24280425)

There's no way they're doing real time 3d in flash or javascript, so they're almost certainly using ActiveX or a plugin.

The last I remember hearing, John Carmack uses Macs (at least the hardware) for his development platform and given his personal history towards interoperability, I'd seriously doubt we'd see Active X only which would prevent Linux and OS X from playing.

Or standalone (1)

DrYak (748999) | about 6 years ago | (#24282091)

so they're almost certainly using ActiveX or a plugin

Or a standalone executable which is launched by a thin library plugin and embed into the browser.

This approach is really popular among open source plug-in for Firefox :
- Gnash plug-in is a small libraries which actually launch gtk-gnash in a separate process.
- Mplayer plug-in a small libraries which launch a full MPlayer wich can even be un-embeded to display the video in full screen or in a resizeable window.

The advantage of this approach is that the fancy stuff runs in a separate process and doesn't take down the whole browser in case of bug or memory leak (the official Adobe Flash is a real nightmare...) and this gives much more resources to the plug-in which would necessarily be available if the plugin had to work from within the main Firefox thread.

Thus Quake Live could very well be quake 3 recompiled and slapped together with a small plug-in whose job is to launch the quake executable and communicate between the browser session and the quake executable instance.

Re:Or standalone (1)

neokushan (932374) | about 6 years ago | (#24282805)

Sorry if I've read into your post a bit too much, but when you say "the OFFICIAL Adobe flash...", you imply that there's some sort of alternative, unofficial version? Is that true or did I just, as I said, read into it a bit too much?
If so, what's the advantages/disadvantages to it?

Gnash, Swfdec (and others) (1)

DrYak (748999) | about 6 years ago | (#24286947)

you imply that there's some sort of alternative {...} If so, what's the advantages/disadvantages to it?

Alternative 1 :
gnash [] - open source flash player. Isn't final yet. But manages to play most flash movies, including mediaplayers from YouTube and a couple of others.
The advantages are :
- support for native 64-bits
- runs in a separate process as mentioned before thus doesn't fubar the whole browser.
The disadvantages are :
- still work in progress, doesn't support all flash movies yet, but it's improving.
- for some obscure reason I can't get the 0.8.3 plugin to work, although the previous -rc# worked fine.

Alternative 2 :
SWFdec []
Also an opensource player.
Compared to gnash :
- it's a library so it runs in the same process as firefox.
- I've heard that it has a tad bit better compatibility, but I don't use it myself because of the process stuff.

(Also not-exactly-alternative 3 :
Running the official adobe flash from within nspluginwrapper :
- bring 64 bit support.
- reportedly flash is run from a separate process and can't manage to fuck up the browser. didn't bother to test these claims)

(Also not-exactly-alternative 4 :
Use the alternative standalone adobe flash player, available usually in the developper package.

Either run it separetely and copy past URLs or use something moz-plugger which is a generic embeder of external application inside firefox.
You have original adobe's compatibility, but separate processes.

The main drawback is that it freezes for sligthly longer times than the flash plugin.
But on a well configured distro it's able to communicate with the default browser to open new windows, etc.
was my main way to get Flash in 64bits until gnash and nspluginwrapper stabilised. Now I just switch between both depending on need)

I definitely think that gnash is worth a try. It's not polished yet. But anyway FireFox 3 offers a way to switch plug-ins on the fly without restarting the browser.

Re:Or standalone (2, Insightful)

argent (18001) | about 6 years ago | (#24284235)

That's an implementation detail. It's just a way of implementing a plugin as far as (a) cross-platform portability, (b) performance, and (c) security is concerned. It means that it doesn't depend on Microsoft's ghastly security backdoor (ActiveX), and so long as that's true anything else is just icing.

Re:Or standalone (1)

Griffon26 (709915) | about 6 years ago | (#24297135)

- Mplayer plug-in ...

The advantage of this approach is that the fancy stuff runs in a separate process and doesn't take down the whole browser in case of bug or memory leak

Yeah, that's been working really well so far. I'd say at least 90% of the time that Firefox 2 crashed on me was when it was using mplayerplug-in. I guess somebody screwed up somewhere (not mplayer in this case).

Re:Requirements? (1)

Drinking Bleach (975757) | about 6 years ago | (#24279851)

I believe that it was made in Java, but I'm not sure about that... sounds reasonable though, as Java's the only thing remotely competent at handling something like this.

Re:Requirements? (1)

Narpak (961733) | about 6 years ago | (#24279889)

I sure hope so, at as you said ID have been good a porting their games before. Auto-matching and easy of play with the Quake 3 platform could prove to be a massive win. Both for ID and for the competitively minded FPS players out there. If this works as advertised, it will enable a multitude of players to access an online FPS game for free.

*Launched* via web browser (1)

togofspookware (464119) | about 6 years ago | (#24280873)

By my reading of the Wikipedia article [] it's only 'browser based' in that it is launched by a web browser, but it uses the Quake III Arena engine. I'm guessing you click 'join this game' on a web page and the Quake Live desktop app starts up and takes you directly into that game.

Using an older game engine like that has the advantage that it probably starts up relatively quickly on modern computers, so clicking on a link to start the program wouldn't be as slow and frustrating as starting up (say) Crysis, making it *feel* more like it's actually integrated with the web site.

Which is probably fine, since I don't imagine playing Quake in a web browser window would be as much fun as playing it fullscreen, anyway. ~__~

Re:*Launched* via web browser (4, Funny)

somersault (912633) | about 6 years ago | (#24281753)

I don't imagine playing Quake in a web browser window would be as much fun as playing it fullscreen, anyway

Yeah, it's difficult to enjoy an FPS when you can only move backwards, forwards, stop and reload..

Re:*Launched* via web browser (1)

Repton (60818) | about 6 years ago | (#24299403)

I plan to set it up with mouse gestures..

Re:*Launched* via web browser (1)

Achoi77 (669484) | about 6 years ago | (#24285143)

Wait a minute, so the only thing that is 'browser based' is the matchmaking service, that does nothing more than list who is playing what? I think I remember having a plugin like that on IE 6 years ago, when I was playing Counterstrike with a CS clan.

Browser-based? (0)

Anonymous Coward | about 6 years ago | (#24279837)

Java-based or Flash-based?

If it's either that's not "browser-based" at all.

Re:Browser-based? (1)

christ, jesus H (1317921) | about 6 years ago | (#24279879)

They are both supported by most (if not all) common browsers?

Re:Browser-based? (1, Informative)

Yvan256 (722131) | about 6 years ago | (#24279923)

I can view PDFs directly in Safari, does that mean PDFs are browser-based documents?

Re:Browser-based? (-1, Offtopic)

Anonymous Coward | about 6 years ago | (#24280519)

Uh, one of the main goals of Acrobat was web integration, so yes.

Re:Browser-based? (3, Insightful)

Yvan256 (722131) | about 6 years ago | (#24280573)

I thought the main goal of PDF was a printable document format so that we wouldn't have to rely on browser HTML printing or Microsoft Word documents.

Re:Browser-based? (0, Flamebait)

satoshi1 (794000) | about 6 years ago | (#24281011)

He said the main goal of Acrobat, not the PDF format. Learn to read.

Re:Browser-based? (1)

Yvan256 (722131) | about 6 years ago | (#24281917)

And I never mentionned Acrobat in my post I only said PDF (which means Portable Document Format if I recall). Just because AC doesn't know the difference between Acrobat and PDF doesn't mean I don't.

Who the hell would install Acrobat on a Mac anyway? The OS supports PDFs directly by itself!

Browser-based? Congrats to the W3C! (5, Funny)

Rui del-Negro (531098) | about 6 years ago | (#24279925)

Looks like HTML 5 and CSS 3 were definitely worth the wait.

Actually, gametrailers has it (4, Informative)

trawg (308495) | about 6 years ago | (#24280071)

I realise posting to blogs is all the rage, but the source for the interesting part of the content here is on gametrailers; you can just go right here [] to see it directly.

No linux (4, Insightful)

Yetihehe (971185) | about 6 years ago | (#24280117)

But it doesn't run on linux and on windows only in firefox 2 (and of course ie{6,8}). So... back to warsow [] .

Re:No linux (4, Funny)

Anonymous Coward | about 6 years ago | (#24280633)

Wait, what? It runs on ieeeeee, ieeeeeee and ieeeeeeee?

Re:No linux (1)

Yetihehe (971185) | about 6 years ago | (#24280707)

sorry, it's late, it should be ie[6-8].

Re:No linux (0)

Anonymous Coward | about 6 years ago | (#24280931)

Linux sucks ass.

Re:No linux (0)

Anonymous Coward | about 6 years ago | (#24299919)

Ummmm... Okay...

Windows sucks ass.

*phew* I haven't had such a stimulating debate in years!

Sounds similar... (1)

billy901 (1158761) | about 6 years ago | (#24280245)

Sounds similar to browser based Java game Runescape which recently underwent a major graphics update and now has textures and a full screen mode.

Once again, ID (1)

MRe_nl (306212) | about 6 years ago | (#24280361)

"You Have Taken the Lead"

I love Q3, it's still the biggest rush i've ever had on-line.
Just looking at video's of other players, or even hearing the sound-effects
can still give me goosebumps. But won't this incarnation lose a bit of speed?
Maybe i'll be able to blame my lost skillz on lag, like the people i used to frag!

Hmmm... (1)

morari (1080535) | about 6 years ago | (#24281413)

It's a neat idea, especially since it looks to add-in a lot of Team Arena's functionality. However, I still have the actual game installed and always will. The "Generations Arena" mod is just about as good as gaming gets.

Browser-based 3D games (1, Funny)

.Bruce Perens (150539) | about 6 years ago | (#24281417)

Will it support SLI? Anti-aliasing? How do I set up the profiles? Is there really nothing to install, or is this one of those "install this mini app" kinds deals? Can I customize the controls? Mod the graphics? I mean, wtf?! Gimmie some information, Carmack, you wiry ghostly little son of a bitch!!

Great, but... (1)

K.os023 (1093385) | about 6 years ago | (#24282263)

Sounds great! I guess once it's out I'll have to get it blocked at work or I'll never get anything done.

thanks for the link (1)

darrinallen (1190379) | about 6 years ago | (#24282639)

thanks for the link

But can it run Q3 mods? (1)

planetoid (719535) | about 6 years ago | (#24282799)

Can it run traditional Q3 modifications?

I am hoping this might, maybe, perhaps, hopefully mean a slight chance of Weapons Factory Arena springing back to life again. Because they certainly dropped the ball on the promised Quake4 mod.

Re:But can it run Q3 mods? (1)

Pete Dayton (1235926) | about 6 years ago | (#24288827)

id Software's John Carmack and Marty Stratton Talk Quake Live, PC Gaming, and More []

Shack: As far as capitalizing on the strengths of the PC, will you be planning any kind of community generated content or mod support?
John Carmack: Not initially. That's been one of the toughest questions that people have asked us from day one, is how we're going to be integrating all of that. It is a tough call I expect.

Hax? (0)

Anonymous Coward | about 6 years ago | (#24293751)

Does anyone have any educated guesses on how difficult this will be to hack? Free web-based FPS crunchy actiony goodness sounds awesome, but it'll be ruined if the servers are infested with aimbots and wallhacks and whatever else cheaters use these days.

The end of campus PC labs (0)

Anonymous Coward | about 6 years ago | (#24311499)

I'm glad I already graduated. Between Facebook, IM apps, Youtube, and uh, Slashdot, I already had to wait a good 15-20 minutes to jump on a workstation to check my school email and course webpages. The minimum-wage monitors were shrugging their shoulders before, I can't imagine what it's going to be like when this gets spread around.

Re:The end of campus PC labs (0)

Anonymous Coward | about 6 years ago | (#24345789)

Block the time-wasting websites from your network. Block the domain names and the IPs (with, say, hourly checks).

Your IT staff is incompetent.

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