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Cryptic Studios Releases New Star Trek Online Details, Trailer

Soulskill posted about 6 years ago | from the it's-an-mmo-jim-but-not-as-we-know-it dept.

Sci-Fi 272

Two days ago, an AP interview with Cryptic Studios' Jack Emmert provided new details about Star Trek: Online, which was lost in developmental limbo for quite some time. Today, Cryptic released a game-play trailer and a forty-minute webcast discussing the game.

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272 comments

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For the lazy.. (5, Informative)

kunwon1 (795332) | about 6 years ago | (#24551797)

Details from TFA:
  • You start the game as captain of a small Klingon or Starfleet vessel
  • You can create new races
  • Big galaxy, lot's of space, away missions on planets
  • Timeline is a few generations after Nemesis
  • PVP space battles
  • No release date yet
  • More details will be unveiled on Sunday at a Trek convo in Vegas

Re:For the lazy.. (5, Funny)

0100010001010011 (652467) | about 6 years ago | (#24551851)

Details from TFA:

  • Big galaxy, lot's of space, away missions on planets

How many red shirts do you get per ship?

Re:For the lazy.. (3, Funny)

Baricom (763970) | about 6 years ago | (#24551957)

The quote at the bottom of Slashdot's page right now is especially appropriate:

You will be dead within a year.

Re:For the lazy.. (4, Funny)

Adriax (746043) | about 6 years ago | (#24551961)

Instead of the standard HP or hit points, health will be gauged by RS, red shirts.

Star Control 2? (3, Interesting)

Aereus (1042228) | about 6 years ago | (#24552355)

This totally reminds me of having to fill up on crew members after losing "hit points" in a ship battle ;)

Re:For the lazy.. (3, Funny)

OldManAndTheC++ (723450) | about 6 years ago | (#24552419)

You have docked with Starbase 23. Would you like to resupply? YES

Starbase 23 has the following supplies:

  • Dilithium: 5 kilos
  • Photon torpedoes: 12
  • Anti-matter: 0.5 grams
  • Red Shirts: 87

Please indicate the items and quantity needed...

Re:For the lazy.. (2, Funny)

eclectro (227083) | about 6 years ago | (#24552649)

How many red shirts do you get per ship?

More importantly, are there any cute borg girls that want to look at the captain's log?

Marketing Pitch (5, Funny)

Stickerboy (61554) | about 6 years ago | (#24551801)

Yes, you, too can be the Anonymous Redshirt, for only $14.99 a month!

Re:Marketing Pitch (0, Offtopic)

kunwon1 (795332) | about 6 years ago | (#24551807)

No, you start as a Captain.

Re:Marketing Pitch (4, Funny)

BPPG (1181851) | about 6 years ago | (#24551945)

No, you start as a Captain.

Does it really count if you're the red-shirted captain for the redshirt vessel?

Delivering a valuable cargo of freshly laundered red shirts?

Re:Marketing Pitch (1)

GrayNimic (1051532) | about 6 years ago | (#24552959)

Laundered? The former occupant's bloodstains might come out, but I'd think the phaser burns / acidic ooze / claw marks might be a bit harder to get out.

Re:Marketing Pitch (1)

T3Tech (1306739) | about 6 years ago | (#24553133)

So you can work your way up(down?) to Redshirt?

Re:Marketing Pitch (3, Funny)

thatskinnyguy (1129515) | about 6 years ago | (#24552001)

Kirk: I'll need 4 people on the away team. Me, Spock, Bones and Ensign Ricky.

Redshirt in the corner: Oh crap!

Re:Marketing Pitch (4, Insightful)

Buran (150348) | about 6 years ago | (#24552173)

I've never figured out why it seems that everyone in the Navy (Starfleet) is an ensign or higher in the Trek universe; Ensign is a commissioned officer rank, not an enlisted rank.

Yet, most of the stuff that happens on ships gets done by enlisteds, and even officers will listen to an NCO who knows their stuff.

So, you'd think the random guy would be a private, private first class, sergeant, etc.

But nope...

(and I say this as a long-time Trek fan: "huh!?")

Re:Marketing Pitch (2, Interesting)

NiceGeek (126629) | about 6 years ago | (#24552231)

I can think of at least one exception. Chief O'Brien.

Re:Marketing Pitch (1)

Buran (150348) | about 6 years ago | (#24552309)

Good point -- had forgotten about him. (and I know the enlisted ranks I cited were Army -- I was thinking at the time of a friend who served there; "Chief" is short for chief petty officer, which IS a Navy rank. Sorry to anyone I may have confused).

Re:Marketing Pitch (4, Informative)

arth1 (260657) | about 6 years ago | (#24553067)

"Chief" is short for chief petty officer, which IS a Navy rank.

In mariner terminology, the chief was usually the second in command on a ship, even if outranked by the pilot and mates. The captain and pilot would decide where to sail, but the chief would be in charge of how, including keeping the boat afloat, which took precedence over any orders except scuttling.
On smaller ships, he could often double as a boatswain, being directly in charge of the seamen. Later, the title was split into Chief Mate and Chief Engineer, with the Mate being an officer, and the Engineer not. Depending on nationality, the chief engineer might still de-facto outrank all officers except the captain, despite not being an officer.

Re:Marketing Pitch (2, Insightful)

Chysn (898420) | about 6 years ago | (#24552241)

> I've never figured out why it seems that everyone
> in the Navy (Starfleet) is an ensign or higher in
> the Trek universe

I think it's because the shows are about the officers, and not about the enlisted schmucks. I think Starfleet Academy is like the US Naval Academy; when you're done with it, you're probably officer material; there are plenty of people on the ships that never did that, but the shows aren't about those people.

Of course, IANAT, so YMMV.

Re:Marketing Pitch (0)

Anonymous Coward | about 6 years ago | (#24552275)

Actually, I think it's because Gene Roddenberry didn't know how the military actually works. Though at least he had a somewhat better idea about it than George Lucas...

Re:Marketing Pitch (2, Interesting)

Drinking Bleach (975757) | about 6 years ago | (#24552513)

Yes, he was only in the Air Force during the largest war in history and only had two awards for his outstanding service. I think that means he knows nothing, nope, not a thing.

Re:Marketing Pitch (0)

initialE (758110) | about 6 years ago | (#24552769)

Everyone in a combat role in the Air Force is a commissioned officer, no? Or at least, all the pilots.

Re:Marketing Pitch (1)

Buran (150348) | about 6 years ago | (#24552325)

It's true that the focal characters are indeed officers, but I think the writers could have nodded to the many people out there who are enlisted, in real life and in Trek, by occasionally having the captain ask for someone with an enlisted rank to join an away team, and so on.

Re:Marketing Pitch (2, Interesting)

Caraig (186934) | about 6 years ago | (#24552329)

Ehn. Gene R. was an oldtime Air Force zoomie, and from what he once said, his belief matched that of the Air Force as far as space missions went: Officers only aboard spacecraft. Unfortnately, he mixed it with naval ranks and called his Wagontrain-to-the-stars military organization' StarFLEET' (and gave them maritime ranks, natch) instead of, say, 'Star Force' or something more Army/Air Force, so it confuses the heck out of people.

Over time the powers-that-be have altered things a bit. You start to see enlisted personnel (like Crewman Dax in ST6, Chief O'Brien, etc.), and you start to see ranks other than maritime ones (Colonel what's-his-face in ST6, as well, the one and only hint that Starfleet has a naval infantry component.) And of course in 'fanon' there's a whole enlisted rank structure.

So don't worry, it's confused a heck of a lot of people over time, and Gene's comment about 'officers only aboard spacecraft' is not only obscure but also increasingly obsolete. We'll probably start seeing more enlisted personnel in Abrams' ST reboot.

Re:Marketing Pitch (1)

StarWreck (695075) | about 6 years ago | (#24552527)

To Achieve rank of Ensign in StarFleet, you'd have to complete StarFleet Academy.

I'm gonna say that almost everyone that didn't complete StarFleet Academy doesn't game a character name in the credits.

There was Yeomans in the original series.

Re:Marketing Pitch (1)

Drinking Bleach (975757) | about 6 years ago | (#24552575)

You actually start out as a Cadet before being promoted to Ensign. It's not shown much in any show except Star Trek: Deep Space Nine.

Re:Marketing Pitch (1)

RobertM1968 (951074) | about 6 years ago | (#24552683)

http://memory-alpha.org/en/wiki/Starfleet_ranks

Just didnt see them often, and very seldomly aboard the Enterprise... interesting indeed.

Re:Marketing Pitch (1)

L4t3r4lu5 (1216702) | about 6 years ago | (#24552793)

Best guess on my part is that Private First Class, and a lot of other Enlisted ranks, SOUND too Military. The Star Trek universe is supposed to be set in some kind of communist Utopia; Can't go having a war in Utopia, can we?

Remember, the 5 Year MIssion was Exploration, not warmongering.

Re:Marketing Pitch (2, Interesting)

bky1701 (979071) | about 6 years ago | (#24552865)

I think the general understanding is that only officers are full time members of Starfleet (with some exceptions), and those brought in on a more temporary basis are the rare crewmen that serve some specific task. Which also explains why positions are so much more general than real navy positions (engineering vs. numerous engineering-related ratings). If you are an officer, you've been trained to be able to do to some extent anything in engineering.

This is of course not cannon, but works best of any possible explanations. The fact most enlisted members have very specific roles, like transporter chief, supports it a lot.

Re:Marketing Pitch (3, Insightful)

GrayNimic (1051532) | about 6 years ago | (#24552943)

There have been a handful of enlisted men in the series, but they are rare. They also seem to be in the engineering fields, as the two main examples are O'Brien (Transporter Chief in TNG, and Chief Engineer in DS9) and at least some of the Defiant's engineering crew (in one episode, O'Brien was telling Worf that the engineers he was commanding were enlisted men and hadn't been through Starfleet Academy, and therefore needed to be handled differently than the Officers he's used to dealing with). In TNG, O'Brien's rank usually came up because of the confusion it caused - he was "Chief", but because of the title of his position and not because of his rank. In DS9, it was usually referenced as why he was not participating in formal occasions - that was an officer duty.

So it's been clear since TNG at least that enlisted personel *exist*, but are simply very rare in the show. They seem to be growing more common, slowly, as other posters have pointed out.

Ranks on starships (1)

rossdee (243626) | about 6 years ago | (#24553171)

There are hundreds (TOS) to over a thousand (TNG) personel on a starfleet ship, yet less than 10 have regular speaking roles on the show(s). I would think that there would be many elisted men/women, with titles like Spaceman, Leading Spaceman (the wet navies had Seaman, Able Seaman, Leading Seaman etc. I think that Miles O'brien (Colm Meany, not the CNN news anchor) was a Chief Petty Officer or something like that (an NCO)

I Wanna Be Sulu (-1, Troll)

Anonymous Coward | about 6 years ago | (#24551829)

And get my asshole pounded by assorted alien gutter trash.

I have been following this for a long time (1)

edwebdev (1304531) | about 6 years ago | (#24551843)

I'm a big Star Trek fan and I've been following the development of this game for over a year. I have to say that some of the visuals and proposed gameplay features seem stunning, but I'm a little disappointed by the extent to which the game's universe seems to diverge from Star Trek's in some respects.

Will this become.... (2, Funny)

NuclearError (1256172) | about 6 years ago | (#24551849)

Star Trek Online Forever?

Re:Will this become.... (1, Informative)

fm6 (162816) | about 6 years ago | (#24552067)

Kinda looks like it. I just went to the web site. First thing I wanted to see was the trailer. Not only is the trailer not available as a stream, it's bundled in a zip file. No competent webmaster does stuff like that, and if they haven't hired a webmaster, they're obviously a long, long way from a deployable game.

The trailer itself is not encouraging. Except for a few brief scenes of people getting phasered and transported, none of it shows actual game play. The rest was just animated eye candy, obviously not part of the game.

Oh yeah, and they showed the warp nacelles trailing some kind of glowing smoke. Somebody's not a Real Trekkie(tm)!

Re:Will this become.... (1)

Adriax (746043) | about 6 years ago | (#24552095)

Actually, from previous information, flying around in a ship is a BIG part of the game.

Re:Will this become.... (1)

jandrese (485) | about 6 years ago | (#24552225)

According to the blurb under the videos, they're "100% in-game footage".

Informative? (4, Informative)

SmallFurryCreature (593017) | about 6 years ago | (#24552637)

Except that the main site clearly states that the entire movie was created with the ingame engine.

Unless you have reason to believe they are lying the eye candy is part of the game.

Thanks for trolling, try again.

Re:Informative? (2, Informative)

L4t3r4lu5 (1216702) | about 6 years ago | (#24552799)

I think the grandparent's point was that there was a lot of "mood panning" and not a lot of game mechanic.

All footage might be "in game", but it's not necessarily game play.

Space combat + fps + rpg... (1, Interesting)

dameron (307970) | about 6 years ago | (#24551863)

Just replace "Trek" with "Wars" and I'm sold.

The space combat and personal combat scenarios in "Star Wars" are just too juicy, but, all things considered I'd probably want to actually role play in the Trek universe.

Re:Space combat + fps + rpg... (4, Funny)

jandrese (485) | about 6 years ago | (#24552235)

If you want Star Wars there's no need to wait, just sign up for Star Wars Galaxies today. Warning: Gameplay may change suddenly.

Re:Space combat + fps + rpg... (1)

drik00 (526104) | about 6 years ago | (#24552491)

For the love of God, someone mod this as Funny.... the "Informative" on it now pushes us very close to a "ironic singularity"

J

The only problem in Star Trek games (5, Funny)

FlyingSquidStudios (1031284) | about 6 years ago | (#24551875)

is that you never make an entire planet feel ashamed right after first contact for not adhering to your superior future moral code. I mean that's basically the point of Star Trek.

Re:The only problem in Star Trek games (2, Informative)

fm6 (162816) | about 6 years ago | (#24551947)

That's Picard/Janeway Star Trek. Most of us prefer Kirk Star Trek ("Shields Up! Not chess Mr. Spock, poker!").

Re:The only problem in Star Trek games (3, Funny)

NNKK (218503) | about 6 years ago | (#24552043)

Most of whom, exactly?

Re:The only problem in Star Trek games (4, Funny)

node 3 (115640) | about 6 years ago | (#24552207)

If you think about it, it shouldn't be surprising that the people who prefer Kirk see themselves as the center of the universe.

Re:The only problem in Star Trek games (5, Funny)

AstrumPreliator (708436) | about 6 years ago | (#24552227)

Ah yes, the original Star Trek. Where Captain Kirk would either
A) Beat up the antagonist
B) Have sex with the antagonist
or C) Do both A and B

It really went downhill after the original!

Re:The only problem in Star Trek games (0)

$RANDOMLUSER (804576) | about 6 years ago | (#24552305)

D) Jump up on the nearest boulder (apologies/kudos to the current Republican administration) and shout "everything you know is wrong!!!"

e) then have sex with the antagonist...

Re:The only problem in Star Trek games (1)

Caraig (186934) | about 6 years ago | (#24552339)

Don't forget make computers blow up with illogic.

I swear, Starfleet IT must have wanted to kill Kirk seven times over, and worriedly wondered when he was going to inadvertantly cause Enterprise's computer to go 'Foom.'

Re:The only problem in Star Trek games (0)

Anonymous Coward | about 6 years ago | (#24552587)

You're damned right it did, what's the point of a straight man like Spock if he can't disapprove of the other characters whoring and violence?

Re:The only problem in Star Trek games (1)

Mike610544 (578872) | about 6 years ago | (#24552441)

Not true: slashdot star trek poll [slashdot.org]

Re:The only problem in Star Trek games (5, Funny)

MindlessAutomata (1282944) | about 6 years ago | (#24551951)

Hmmm... Star Trek takes place in a future where mankind has embraced socialism and lives in a utopia....

Being contacted by smug socialists shaming you because you're not one? Yes, that's certainly new, certainly unheard of.

Re:The only problem in Star Trek games (3, Insightful)

fm6 (162816) | about 6 years ago | (#24552133)

Please. Socialism is about distributing wealth equally. Since there's no scarcity (everybody just gets what they need from the nearest replicator) there's no wealth either. Arguably that's Communism, except that government doesn't seem to have withered away. Supposedly all our social problems have gone away because everybody's "more evolved". Except that explanation is scientifically naive: evolution requires natural selection (which we stopped doing when we invented civilization), and doesn't necessarily make individuals morally better. Often the opposite.

I'd call it Roddenberianism, which is defined as a system that makes everybody happy, but which nobody can tell you exactly how it works.

Re:The only problem in Star Trek games (4, Insightful)

Moridineas (213502) | about 6 years ago | (#24552195)

Supposedly all our social problems have gone away because everybody's "more evolved"

You may laugh, but that's exactly what many of the early Russian communists thought would happen.

Re:The only problem in Star Trek games (0)

Anonymous Coward | about 6 years ago | (#24553089)

I believe they were right. It's just that you must keep the selective pressure on the population for more than ten years and then forget about comunism and just enrich yourself. Probably a few centuries of culling capitalist minds would evolve us to higher morals.

Re:The only problem in Star Trek games (1)

node 3 (115640) | about 6 years ago | (#24552229)

evolution requires natural selection

No, it doesn't. All it requires is some form of selection.

which we stopped doing when we invented civilization

Untrue as well.

Re:The only problem in Star Trek games (1)

NiceGeek (126629) | about 6 years ago | (#24552245)

Well let's see, the replicator makes anything you could ever possibly need, so there's a good chunk of utopia right there.

Re:The only problem in Star Trek games (1)

Caraig (186934) | about 6 years ago | (#24552343)

And the holodeck is the other half....

Re:The only problem in Star Trek games (2, Funny)

bky1701 (979071) | about 6 years ago | (#24552885)

And the effectively infinite fusion/antimatter power would be the last half...

Re:The only problem in Star Trek games (1)

aussie_a (778472) | about 6 years ago | (#24552941)

Obviously maths isn't a strong point in a utopia.

Re:The only problem in Star Trek games (4, Informative)

Anonymous Coward | about 6 years ago | (#24552371)

*ahem* Libertarian Socialist here.

Socialism is about distributing wealth equally

No, it's not. The bait-and-switch redefining of socialism was done by the Bolsheviks to seal their hold on power, and accepted by the western power elite for the same reason.
  Socialism is about people being in control of their own labor, by owning and controlling the means of production themselves.

  o If you have a set of tools and use that set yourself to make furniture which you sell, that's socialism.
  o If you hire someone else to make the furniture, and you take the money and give him back enough to live on, but not enough to buy his own tools, you have capitalism. *
  o If you have a set of tools and let your friends, neighbors, relatives, or whomever you trust borrow them to make furniture when you're not doing it, that's communism.
  o If you give your tools to the government so they can share them more fairly, that's state communism. It's also naive, since the government will quickly be occupied by people who are not going to share squat once they get their hands on everyone's stuff. (see: Soviet Russia, China, various other state "communist" nations.)

  Distributing wealth fairly (not necessarily equally) is a communist ideal.

Supposedly all our social problems have gone away because everybody's "more evolved".

In Star Trek's defense, they seem to postulate that psychiatry will make advances towards reliable treatment of abnormal behavior in the future. Someone who feels compelled to own more than he can possibly use is treated as normal, even desirable in modern consumerist society, but I'd say he's got a borderline hoarding disorder. There's not a lot of difference between a guy who spends every waking hour trying to find ways to increase the numbers in his bank account and the old lady who has 40 cats, IMO. (I recall a psychiatrist about ten years ago who had worked with a number of Donald Trump Fortune-500 types, who said the most striking thing about them was that they had no "inner lives," that is, they didn't go for walks in the park or kick back listening to music for an afternoon like normal people. They were utterly driven. They'd get up in the morning and immediately start making phone calls, because that was all they did.)
  If a hypothetical future psychiatry treats and cures such individuals, then a society designed to minimize their negative impact via pricing signals and other market forces becomes unnecessary. (Not that I believe it will, but it's possible.)

  * You might wonder why it works out so that the employee doesn't figure out some way to get the money to go into business for himself. It's due to the design of the unfree market -- capitalism can only function under certain unnatural economic conditions. The first thing that's done in a third world country when the WTO and World Bank come in to "modernize" their economy is to have the government rig the market in such a way as to create those conditions. This involves robbing people of self-sufficiency and driving them into desperation so they will accept a bad deal as the "best alternative available," as the sweatshop apologists love to say. Kevin Carson has some detailed analysis of this stuff over at mutualist.blogspot.com which I highly recommend.

  - mantar

Re:The only problem in Star Trek games (-1, Troll)

Anonymous Coward | about 6 years ago | (#24552913)

"There's not a lot of difference between a guy who spends every waking hour trying to find ways to increase the numbers in his bank account and the old lady who has 40 cats, IMO. (I recall a psychiatrist about ten years ago who had worked with a number of Donald Trump Fortune-500 types, who said the most striking thing about them was that they had no "inner lives," that is, they didn't go for walks in the park or kick back listening to music for an afternoon like normal people. They were utterly driven. They'd get up in the morning and immediately start making phone calls, because that was all they did.)
    If a hypothetical future psychiatry treats and cures such individuals, then a society designed to minimize their negative impact via pricing signals and other market forces becomes unnecessary."

In practice, you are saying that if socialists get to power, then psychological re-educating camps of everyone who does not share their ideology but rather wants material wealth is fully in order.

That is great. If someone stated that the desire to give people more than they were able to produce themself was essentially a pschological abnormality that should be mass cured by psychologists, they would be tracked down by activist groups and have their windows broken.

And why it's better to die with a rifle in hand and socialists in front of you, than live in their society. Because in their crazy ideology, there is no limit to what they would do.

Re:The only problem in Star Trek games (0, Troll)

friedo (112163) | about 6 years ago | (#24552961)

Get a job, you filthy hippy.

Cultural Evolution (1)

copponex (13876) | about 6 years ago | (#24552447)

Cultural evolution does not require biological evolution. That's why racism in the US was acceptable 50 years ago to the "establishment" and is, at least officially, no longer acceptable.

Further, there is no reason to assume that other cultural imperfections cannot be overcome. In my view, consumerism can be replaced with a hybrid of socialist intent and capitalist mechanism. Energy resources can be shared through diplomacy and shared research for replacements rather than becoming the source of conflict and war.

It's a real pity that the hierarchies in place have such a strangle-hold on hope. In the last hundred years democratic movements have pushed and helped achieve many equal rights for women, minorities, and more recently indigenous people around the world. Protesting a war before it's even fought is something brand new to this century, and a sign that we are evolving much faster than biology could explain.

Re:The only problem in Star Trek games (1)

jagdish (981925) | about 6 years ago | (#24552539)

a system that makes everybody happy, but which nobody can tell you exactly how it works.

So its like Apple.


Actually I take that back. It'd be like comparing apples to (rodden)berries.

Re:The only problem in Star Trek games (1)

jnnnnn (1079877) | about 6 years ago | (#24552657)

Evolution stopped?

No way.

Anyway, societies evolve too, much faster than genes.

Of course, with only one society there is no competition and there will be stagnation.

Re:The only problem in Star Trek games (0)

Anonymous Coward | about 6 years ago | (#24552861)

Socialism is about distributing wealth equally.

  It sounds so reasonable when you put it like that. What it actually means, is that another person is entitled to the proceeds of your labour.

Re:The only problem in Star Trek games (1)

aussie_a (778472) | about 6 years ago | (#24552971)

That's why taxes are so evil. [/sarcasm]

Re:The only problem in Star Trek games (1)

node 3 (115640) | about 6 years ago | (#24552237)

I've yet to see a post calling someone smug that, itself, hasn't come across as smug.

Re:The only problem in Star Trek games (4, Funny)

Joebert (946227) | about 6 years ago | (#24552465)

How about this one ?

Re:The only problem in Star Trek games (1)

servognome (738846) | about 6 years ago | (#24552359)

Star Trek takes place in a future where mankind has embraced socialism and lives in a utopia....

Who says it's a utopia? From what I remember there was very little time spent looking at civilian life. Sure everybody had their needs covered, but there was strict military and government control. Not everybody had their own starship, science projects could be hijacked for military purposes, and on a few occasions regular folk were allowed to die because some treaty said they weren't allowed to live on their planet.
Besides it can't be a utopia without Khan!

at least (-1, Flamebait)

Anonymous Coward | about 6 years ago | (#24551925)

at least it's not that star wars faggot shit. got shove that hans solo doll up your faggot ass, faggot. see if your faggot boyfriend finds it there.

This isn't going to go well ... (5, Funny)

Mike610544 (578872) | about 6 years ago | (#24551927)

From what they haven't said about avoiding current MMO problems I picture it like this:

NPC: Bring me 17 Tribble Scrotums.
Player: Ok, here you go.
NPC: Kill the renegade Klingon warlord.
Player: Done.
... 49 levels later ...
NPC: Invade the Borg ship and destroy it's power source.
Player: Mission accomplished!
NPC: uhh ... now just keep doing that again and again for increasingly diminishing rewards ....
Player: but didn't I already ...
NPC: SILENCE! Invade the Borg ship and ...

Re:This isn't going to go well ... (4, Funny)

Adriax (746043) | about 6 years ago | (#24552023)

PC: 50 man borg cube raid fleet starting, need 37 more!

Fleet commander: %$#@!! Who aggroed the drone nest!?! That's Negative 50 BKP!!!

Re:This isn't going to go well ... (3, Funny)

Caraig (186934) | about 6 years ago | (#24552353)

Planet Killer train to zone!

Re:This isn't going to go well ... (0)

Anonymous Coward | about 6 years ago | (#24552889)

"FUCK! Who trained the Borg to Earth?!?!!"

-lotc

Re:This isn't going to go well ... (2, Funny)

Kingrames (858416) | about 6 years ago | (#24552155)

Worse than that, the biggest problem is that all the green alien chicks are gonna be played by dudes.

Re:This isn't going to go well ... (2, Funny)

Buran (150348) | about 6 years ago | (#24552333)

Hey, I want to play this game and I'm really female in real life (down, boys!), but just for you, I'm not gonna play an Orion, if it turns out to be possible. :p

Re:This isn't going to go well ... (0)

Anonymous Coward | about 6 years ago | (#24552321)

reminds me of lewt wars [rpgplanet.com] which was posted on the Star Wars Forums

Platforms (3, Funny)

Anonymous Coward | about 6 years ago | (#24551981)

Emmert said "Star Trek Online" would definitely be available for Windows PC and perhaps Xbox 360 or PlayStation 3.

Translation: your choice of Microsoft, Microsoft or rootkit-installing Sony.

I'll pass on all 3 options, thanks.

Don't worry, it is unlikely (2, Interesting)

SmallFurryCreature (593017) | about 6 years ago | (#24552625)

Why? Name me an MMORPG that exists on the PC that could ever hope to fit inside the tiny amount of memory consoles have. Exactly, just one Final Fantasy. Ever seen that game? It is clear why it runs on consoles, the world is rather "smallish".

If you look at other games like WoW or Lotro or Everquest etc etc with each update the potential memory requirements just goes up and up.

Console games tend to get around the tiny memory on the hardware by having highly predicatable scenes where the designer limits what has to be loaded at anyone time.

But how are you going to do that in a MMO where you might have dozens of players on screen all with their own artwork?

SWG was supposed to be for the PS2, a game that ran best with 2gigs. Age of Conan is meant for the 360 a game that really needs 3 gig. Mind you, that is MAIN memory we are talking about, anyone actually play AoC with a less then 512mb videocard? Remember, 360 has 512mb TOTAL memory.

But of course, consoles don't run windows. True, but is the game of say Lotro quickly after launch reaches 900mb or so, what does that have to do with windows?

Looking at the trailer and the few real in game shots, we might be dealing with a MMO with very tiny areas. Tricky, where is the sense of scale then, the MASSIVE in MMO? Afterall a dozen people on a 100m square unexplored planet would be a bit silly.

It is high time MMO's cross over onto the consoles, but right now these consoles are so limited that I can't see it happen unless you get around the typical reasons why PC MMO's are such memory hogs.

Just remember why Deus Ex 2 sucked so much.

Re:Platforms (1, Insightful)

Anonymous Coward | about 6 years ago | (#24553039)

Why would Sony install rootkits on their own platform?

Wheeee! (1)

partowel (469956) | about 6 years ago | (#24552073)

I hope star trek online is way way WAY better than eve-online.

You can't ram a ship? pfft!

You can fly into a moon/sun and NO damage?

You can NOW buy isk with real money legally?

I hope star trek online is kick ass.

Re:Wheeee! (1)

GigaHurtsMyRobot (1143329) | about 6 years ago | (#24552217)

Well, considering I just logged out of EVE prior to watching the trailer... it's not looking good, friend. None of your listed issues bother me, btw.

Damn (1)

Fishbulb (32296) | about 6 years ago | (#24552075)

Makes me want to play netrek again. Where's my BerkRicksMoo client? Wonder if there are any Vanilla servers even still running.

What are you looking at? Get off my lawn!

From the old MUD days... (1)

Vrallis (33290) | about 6 years ago | (#24552083)

I hope others here also used to play the old Duris MUD. I did through multiple wipes, the brief excursion to Basternae, back to Duris, etc.

Duris had a few elements done right.

- Full pkill and ploot.
- Fast and easy leveling.
- Useful gear easily obtainable (necessary for full ploot).
- Two distinct sides in combat with each other.

And the truly unique thing that made Duris what it was:

- One side is slightly more powerful than the other, but is far more difficult to level, live, etc, naturally keeping the population in check to balance the differences.

One side gains the numbers, one side gains the elite. It really did work out very well.

Later on, they even added a third side (Illithids) that were far far more powerful, but they had a hard limit, only so many could exist above a specific level, and they had age limits. Once you aged so much, you'd die permanently or lose levels (I forget which now), allowing someone else a chance to join the ranks.

Given all that, what Star Trek Online needs is the ability to play the Federation, Romulans, Borg, Species 8472, whatever. For once let people truly play the 'bad guys' and go full PVP.

Re:From the old MUD days... (1)

Salis (52373) | about 6 years ago | (#24552405)

Sojourn was better.

Space... (2, Interesting)

RobertM1968 (951074) | about 6 years ago | (#24552113)

I really loved some of the early Star Trek TOS games (like Judgement Rites) since they actually had a decent storyline. I would have loved to see something like Starfleet Academy ship-level control, integrated with a true story based scenario like Judgement Rites...

But lately, the Trek game offerings seem to be lacking in that respect. So much so that I've stopped playing Star Trek games, and started to help Star Trek episodes instead...

The place I work... (the Bridge of the TOS Enterprise) [startrekphase2media.com]

If this game ends up being decent, then I guess I need to find time for both... I love video games too much not to.

Re:Space... (1)

fm6 (162816) | about 6 years ago | (#24552203)

I started to watch that. I couldn't get past the first five minutes. Would somebody please tell James Cawley that all that head motion looks really, really phony?

Also, his barber really needs to find a new line of work.

Re:Space... (1)

RobertM1968 (951074) | about 6 years ago | (#24552259)

LoL... his hair is that way because he works as an Elvis impersonator (one of the best) as his "day job".

Have you checked out the latest episodes? "World Enough and Time" got nominated for a Hugo (and though we didnt win, we were the first "fan film" nominated). I thought the last two were great... joined the team after I saw "To Serve All My Days" - and the next 3 (which are in Post Production) I think are even better than the rest.

I'd play it.. (1)

Cathoderoytube (1088737) | about 6 years ago | (#24552193)

I would play this game just to be a jive talking womanizing Vulcan.

Re:I'd play it.. (-1, Flamebait)

Anonymous Coward | about 6 years ago | (#24552223)

You should be a nigger--er--Klingon. They have much bigger dicks.

Re:I'd play it.. (1)

Caraig (186934) | about 6 years ago | (#24552369)

"Oh, Captain. I speak jive...."

Won't tell us ETA... (1)

irving47 (73147) | about 6 years ago | (#24552251)

Isn't this all a little premature? He went into how shocking it was that he said it was going to be less than three years, but can't tell us more than that...

Re:Won't tell us ETA... (1)

Caraig (186934) | about 6 years ago | (#24552385)

We should be glad it'll take more than two years. Can you imagine the piece of dreck they'd shovel out if they were trying to time it for the release of Abrams' Trek?

Ur-Quan Masters (2, Informative)

dominique_cimafranca (978645) | about 6 years ago | (#24552351)

Slightly off-topic but I just discovered Ur-Quan Masters, an old Star Trek-like RPG game that's pretty decent. Massive world to explore, engaging storyline. Open-source, too.

It's a little old, but worth a look. http://sc2.sourceforge.net/ [sourceforge.net]

Re:Ur-Quan Masters (1)

Aereus (1042228) | about 6 years ago | (#24552551)

As commented on earlier in the topic -- Ur-Quan Masters is Star Control 2. It's a space exploration and combat game from the early 90s by a small studio called Toys For Bob. A Star Control 3 was released after TFB was bought by a larger studio, but it didn't get very good reviews. Last I knew, Toys For Bob is still technically around as one of the many studios gobbled up by EA.

Re:Ur-Quan Masters (1)

Aereus (1042228) | about 6 years ago | (#24552579)

My mistake, I should have double-checked my info. Toys For Bob is owned by Activision (Activision-Blizzard now I guess) They also were not involved in Star Control 3.

Hope they avoid the license trap (3, Insightful)

SmallFurryCreature (593017) | about 6 years ago | (#24552703)

The license trap is simple, HOW do you make an MMO game feel like the movies/book.

To bodly go where no man has gone before? Eh, this is a MMORPG. Not only has everyone already been there, you probably have to que for the boss.

Just how many Galaxy class starships are there going to be? How many horny vulcans and carebear klingon players are going to be running around?

How do you make space combat feel like naval engagements rather then sluggish fighters most Star Trek games have so far chosen to emulate?

It can be done, the original Star Trek RPG games were proper Star Trek (25th anniversary and Judgement Rites) but later games just wore Star Trek as a skin mod. But MMORPG have had a hard time with it so far.

Star Wars Galaxies had lots of bugs to be sure but the major gripe was that it just wasn't Star Wars. For me the real killer was that Storm Troopers were insanely hard to kill while of course in the movies they die if you sneeze at them. I am also fairly sure Luke Skywalker never spend time beating up bunnies to get his knife skill up to scratch or mastered a dozen proffesions before becoming a Jedi. For that matter Han Solo wouldn't have been stopped and searched and nobody treated my noble character as a princess. Nobody ran away from my earlier Wookie either.

Matrix Online was a dud, never played it so can't say if it was like the movies.

Am playing Lord of the Rings Online and again, one of the things that make the game a bit of a hit and miss is that you just don't feel like one of the heroes from the book. Did Boromir constantly drop his weapon when fighting the orcs? Get knocked out every 30 seconds? Cower in fear? Fear, oh dear that was a stupid idea. You get Hope in safe areas where you don't need it but during the most tricky fights, hope is hard to come by and easily tripped. Oh yes, that makes me feel like a hero, slash half my health have me popping hope tokens on a 1hr cool down and spend most of the time cowering unable to move. Who is the hero NOW? PvP is even worse as monster players start at the highest level but a bit weaker but with killing other players gain ranks. Your average creep is now significantly more powerful then a freep. Yes, Lord of the Rings Online where the forces of darkness did not dare to move until they obtained a significant numerical advancement and sees small forces defeated by half a dozen free people has orcs/wargs/spiders that are more powerful then elves, by the truckload. Whoo!

It is tempting to ride on an existing license but hard to live up to the expectations people have of that license. So far from watching this game and knowing the previous games the company has done I see no reason but to expect this to be one of the biggest disappointments in MMORPG history. Yes City of Heroes was a success and a nice twist on the genre BUT it is hardly a good basis for a Star Trek MMORPG.

To.. (0)

Anonymous Coward | about 6 years ago | (#24552985)

To baldly go, where no man has gone before!

Where no one has gone before?? (0)

Anonymous Coward | about 6 years ago | (#24553043)

Am I the only one to notice the changed ending?

"To go boldly where no man has gone before" is suddenly "To go boldly where no one has gone before".

Political correctness at work again?

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