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id, Raven Developers Discuss New Wolfenstein

Soulskill posted more than 5 years ago | from the ach-mein-leben dept.

First Person Shooters (Games) 162

CVG is running an interview with Kevin Cloud, executive producer at id, and Eric Biessman, who leads Raven Software's programmers and artists, about the upcoming installment to the Wolfenstein series. They provide some detail about what kind of weapons will be available, what those crazy Nazis are up to this time, and BJ Blazkowicz's new ability to "shroud" himself. "Press a single button, at any time, and you'll see the other side of reality: a green and violent dimension that's filled with strange creatures and whirling tornadoes of energy. Just being in the shroud gives you options: floating above the ground are 'collectors' - fleshy heavy metal album cover worms that are scavenging electrical energy. Pop them, with a single rifle round, and they'll blast apart, damaging enemies in the real world. They are essentially exploding, hidden, organic barrels. ...In shroud mode, too, occult symbols etched into the masonry are transformed into holes in walls that BJ can simply step, shoot, or lob a grenade through."

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162 comments

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shrouding? (5, Interesting)

nimbius (983462) | more than 5 years ago | (#24635031)

3DRealms has had duke nukem doing this for ages now.

Re:shrouding? (5, Funny)

Anonymous Coward | more than 5 years ago | (#24635253)

not only for ages, but FOREVER!

Re:shrouding? (5, Funny)

dr_dank (472072) | more than 5 years ago | (#24635597)

not only for ages, but FOREVER!

A note to mods: click the button on this link [instantrimshot.com] for added effect.

Re:shrouding? (2, Interesting)

montibbalt (946696) | more than 5 years ago | (#24635505)

Not to mention "Injun-Mode" in Prey

Re:shrouding? (2, Insightful)

ZeekWatson (188017) | more than 5 years ago | (#24635613)

Not Duke Nukem, the game is Prey. The mode is called spirit-walk.

Shrouding does sound like a bit of a ripoff.

Re:shrouding? (1)

adamofgreyskull (640712) | more than 5 years ago | (#24636363)

Not Prey, Vi.

Re:shrouding? (1)

morcego (260031) | more than 5 years ago | (#24637589)

We had some of it on Neverwinter Nights, as well as some more on one of the expansions (Hordes of the Underdark, I think).

This is anything bug a new concept.

Re:shrouding? (0)

Anonymous Coward | more than 5 years ago | (#24637591)

I'm just here because the slashdot star wars thread slash dotted itself ... opening a new wormhole in this reality.

Wow, a new Wolfenstein title. (0, Insightful)

Anonymous Coward | more than 5 years ago | (#24635045)

That's some really radical progressive thinking going on over there at ID's game design corner.

Re:Wow, a new Wolfenstein title. (2, Insightful)

Anonymous Coward | more than 5 years ago | (#24635225)

Well, blame the dumbshit gamers who keep making it profitable for ID/Raven to pump out the same derivative shit over and over and over and over again.

Re:Wow, a new Wolfenstein title. (3, Informative)

xanadu-xtroot.com (450073) | more than 5 years ago | (#24638321)

Well, blame the dumbshit gamers who keep making it profitable for ID/Raven to pump out the same derivative shit over and over and over and over again.

Other than the "style" in which this was written, why is this marked "Troll"?!? The person is right. It's the same thing over and over coming out of the gaming industry.

That said, would I buy another Wolf3d? Yea, probably. I bought the original and the "addon" 5 missions (I never did get Spear of Destiny, though), then Doom, then Doom2, RTCW, Doom3, etc. I've rather liked id's work from the very start. Doom3 was a rocky start [slashdot.org] , but it's OK these days. I guess it's not "ground breaking", but it's a departure from the norm.

I guess that's the best we can hope for these days; a departure from the norm. :\

Protagonist (5, Funny)

Narpak (961733) | more than 5 years ago | (#24635073)

I can't get over the fact that the main character is called BJ.

Re:Protagonist (2, Funny)

rossmills (1276780) | more than 5 years ago | (#24635119)

You've had 16 years to get used to the fact. Get over it. ^_^

Re:Protagonist (5, Funny)

Narpak (961733) | more than 5 years ago | (#24635249)

Hehe. But 16 years ago I didn't "get it" :P

Re:Protagonist (5, Funny)

Bad Ad (729117) | more than 5 years ago | (#24635299)

And odds are you still dont "get it" now!

you are on slashdot after all! :-)

Re:Protagonist (3, Insightful)

thetoadwarrior (1268702) | more than 5 years ago | (#24636043)

You're just opening yourself up to a comment about "yo momma".

Re:Protagonist (5, Funny)

rossmills (1276780) | more than 5 years ago | (#24636079)

Yo momma opens herself up often enough!

Re:Protagonist (1)

thetoadwarrior (1268702) | more than 5 years ago | (#24636329)

Who do you think gave Eazy-E AIDS?

Re:Protagonist (2, Insightful)

maxume (22995) | more than 5 years ago | (#24636391)

I just wish yo momma would close herself up once in a while, or at least get a tarp.

Is it just me, or... (5, Interesting)

TubeSteak (669689) | more than 5 years ago | (#24635127)

Does anyone else hope that Id will throw in the original Wolfenstein gameplay, but with updated graphics?

Re:Is it just me, or... (1, Funny)

Anonymous Coward | more than 5 years ago | (#24635153)

That's just you and the graphics card companies (a.k.a Big "games that doesn't focus on graphics must be crushed!")

Re:Is it just me, or... (4, Insightful)

skelly33 (891182) | more than 5 years ago | (#24635173)

Yes, please - and missions and story. The shroud thing sounds ridiculous.

Re:Is it just me, or... (2, Insightful)

Fishead (658061) | more than 5 years ago | (#24635699)

The ridiculous shroud thing sounds like something that should be reserved for more mystical games like doom, etc. Wolfenstein was cool in that there was no monsters, just human guards and german shepherds. Shroud sounds lame.

Re:Is it just me, or... (3, Insightful)

WeblionX (675030) | more than 5 years ago | (#24635749)

You obviously missed the "Electric Butts" in Return to Castle Wolfenstein. And zombie things. And lord knows what else I've might have forgotten.

Re:Is it just me, or... (4, Insightful)

X0563511 (793323) | more than 5 years ago | (#24635769)

You've never played Return to Castle Wolfenstein. Occult aplenty, including an unhealthy dose of zombies, and guards with superhuman eyes and ears that seem to detect you from 30 miles away.

Re:Is it just me, or... (3, Insightful)

morari (1080535) | more than 5 years ago | (#24636113)

Even outside of Return to Castle Wolfenstein, Spear of Destiny had plenty of sci-fi elements. Wolfenstein isn't mundane by any means...

Re:Is it just me, or... (1)

Cochonou (576531) | more than 5 years ago | (#24636129)

It remembers me the "Scrye" view which was present in Undying. In my opinion, the implementation was brillant - every part of the game could have a regular and flip side - but it was underused and ultimately just a gimmick. I think it is a very interesting move to have something like this in the next Wolfenstein - we'll just have to see how it turns out to be.

Re:Is it just me, or... (1)

Tink2000 (524407) | more than 5 years ago | (#24638263)

I wouldn't call it a gimmick -- I always used scrye as a flashlight. Of course, I can see how you would think it wasteful if you only used it when the game prompted you to. God, just thinking about that game still gives me the creeps.

Re:Is it just me, or... (3, Insightful)

D'Sphitz (699604) | more than 5 years ago | (#24635223)

What was so great about the original gameplay? It was about as generic a shooter as you can get, level after level of identical looking mazes with identical looking enemies.

Re:Is it just me, or... (4, Informative)

TheRaven64 (641858) | more than 5 years ago | (#24635269)

Actually, the original was a purely 2D game for 8-bit machines. Wolf3D was based (loosely) on this. Possibly the grandparent thinks Return to Castle Wolfenstein was the original. It had great gameplay - lots of running and shooting monsters that died in large numbers. Lots of variation between levels (from running and spraying the area with fire to sitting in a hole sniping at large numbers of people, and just enough of a story to be interesting, without being a major element. Very much like Half Life in that respect (I don't want a lot of plot in FPS games - for good plots I can read a book - just enough so the shooting doesn't get boring).

Re:Is it just me, or... (1)

pcolaman (1208838) | more than 5 years ago | (#24635631)

Lord you brought back some memories. I still have the original Wolf game (on a PC mind you, not an 8-bit console) sitting on a floppy and on a floppy backup folder on my xp machine, though sadly the xp machine is disabled at the moment (got it narrowed down to a bad memory chip or the mainboard is kaput, but as I play way too many games on my new gaming laptop, I don't have the time to find out at the moment). And yes, it's the overhead 2D version, not the DoomClone (or rather, should I say that Doom is the WolfClone).

Re:Is it just me, or... (0)

Rob the Bold (788862) | more than 5 years ago | (#24637965)

Lord you brought back some memories. I still have the original Wolf game (on a PC mind you, not an 8-bit console) sitting on a floppy

I'll do you one better, nostalgia-wise. I've got an original Wolfenstein for C=64 and Apple ][ -- that's right, both of them -- on one "flippy".

Re:Is it just me, or... (5, Insightful)

Rick Bentley (988595) | more than 5 years ago | (#24636655)

Wait, which "original" Wolfenstein gameplay are we talking about? RTCW-ET (Return to Castle Wolfenstien, Enemy Territory), the latest one of the series, if you don't include ET4-Quake Wars, is *still* one of the best gameplays out there.

Multiple Character classes (Soldier, Medic, Engineer, Field Ops, Covert Ops)
Each class with its own set of weapons and abilities
Multiple classes needed to complete any given map (which makes online multi-player gameplay actually compelling)
All of which creates the need to coordinate with strangers over the internet in real time to be able to win...

There is nothing like going covert-op, grabbing a uniform, and taking an engineer with you through the tunnel to blow the Fuel Dump while everyone else is still trying to construct the bridge and move the tank. It's better than sex (not that I know what sex is, being on Slashdot and all...). In any case, it's nothing like a generic shooter, it's nothing like identical looking mazes.

Re:Is it just me, or... (1)

RulerOf (975607) | more than 5 years ago | (#24635281)

In shroud mode, too

Personally, I look forward to more Prey-style game mechanics. And id is very nice to bring this to me outside of the Prey Expansion Pack.

Re:Is it just me, or... (4, Interesting)

MMC Monster (602931) | more than 5 years ago | (#24635449)

I'm just waiting for a FOSS, net-aware multiplayer
M.U.L.E.

Re:Is it just me, or... (1)

Kingrames (858416) | more than 5 years ago | (#24635641)

Does anyone else hope that Id will throw in the original Wolfenstein, but with updated graphics?
fixed.

Shroud mode sounds a lot like Spirit mode (1, Informative)

Anonymous Coward | more than 5 years ago | (#24635129)

Anyone else think that the shroud mode sounds a lot like the spirit mode in Prey? Especially the part about symbols on the wall changing into things when you go into shroud mode.

Re:Shroud mode sounds a lot like Spirit mode (2, Interesting)

loonycyborg (1262242) | more than 5 years ago | (#24635221)

Also, shroud sounds a lot like twilight (or gloom in other translations) from Night Watch [wikipedia.org]

Re:Shroud mode sounds a lot like Spirit mode (1)

hound3000 (238628) | more than 5 years ago | (#24635409)

A fantastic movie, topped only by it's sequel Day Watch.

It wouldn't surprise me at all that your health meter goes down in the shroud, or you could be trapped there in a timed level searching for a way out.

Re:Shroud mode sounds a lot like Spirit mode (1)

JoshRosenbaum (841551) | more than 5 years ago | (#24635297)

Sounds like the spirit mode in Soul Reaver to me.

Re:Shroud mode sounds a lot like Spirit mode (4, Informative)

Swampash (1131503) | more than 5 years ago | (#24635765)

Twilight Princess, Clive Barker's Undying, etc etc...

Not exactly a new concept.

Re:Shroud mode sounds a lot like Spirit mode (3, Interesting)

JohnBailey (1092697) | more than 5 years ago | (#24636251)

Anyone else think that the shroud mode sounds a lot like the spirit mode in Prey? Especially the part about symbols on the wall changing into things when you go into shroud mode.

Its way older than that. Prey only came out fairly recently. There was a vampire game, one of the legacy of Kain series from 1999 http://www.dark-chronicle.co.uk/sr1/index.php?id=2 [dark-chronicle.co.uk] I think. Perhaps even earlier implementations of shroud/spirit/reality shift etc. And I'm sure there are movies with this plot device too that pre-date even that.
Even Zelda on the Wii has this switching realms thing as a plot device. Pretty cheap to do too. change the lighting, put different texture maps on the models and characters, and you have double the gameplay with less effort. Put a switch to remove collision detection on the enemies in one ream, and you can even do things like walking through people when travelling in the ghost mode.

There is no reason to not use such a plot device. After all, a FPS is a FPS. The details and setting may change, but when it comes down to it, shoot the monsters, pull the switches, collect the tokens, and move on to bigger better monsters and weapons... and repeat on new map. Is there really any FPS that deviates much from this? Its a well tested successful format for a game, People like it, the engines, once created can be used to make more similar games, and making third party maps and mods is a well established shelf life extender.

Re:Shroud mode sounds a lot like Spirit mode (2, Funny)

Cheapy (809643) | more than 5 years ago | (#24636895)

Oddly, Prey was developed by the other game company in Madison, WI: Human Head.

Raven must be stealing stuff from across the city now!

new meaning (1)

Missing_dc (1074809) | more than 5 years ago | (#24635149)

Wow, sounds like it gives new meaning to "god mode"

or a violence induced psychoses.

I kind of like this. (1)

RyuuzakiTetsuya (195424) | more than 5 years ago | (#24635163)

the supernatural element has been in Wolfenstein 3D since Spear of Destiny. It's nice to see iD taking that just one step more.

That's great, but... (2, Insightful)

Anonymous Coward | more than 5 years ago | (#24635167)

I'd really rather have another installment in the Hexen/Heretic series.

Re:That's great, but... (1)

Kojiro Ganryu Sasaki (895364) | more than 5 years ago | (#24635593)

I agree. Hexen needs a sequel badly. I still play the first game now and then.

Pseudorealism (2, Interesting)

Joelfabulous (1045392) | more than 5 years ago | (#24635177)

I understand that the Wolfenstein series et al. has never been about realism in the strict sense. C'mon, you can take ten bullets to the face and still shoot perfectly until you drop dead...

All the same, this does sound a little ridiculous. I realize that the Wolfenstein series has never been all that grounded in reality save the connection to the Nazis (see -- mecha Hitler, zombie things?), but really? Then again, it might give a nice shot in the arm to the vanilla WWII realism shooters... but I don't hold much hope out in that regard since Call of Duty II / IV have apparently wrapped up those two eras of warfare...

In any event, I don't care much so long as they make it fun -- I'm not expecting a seminal work of art here. It doesn't sound much like a breath of fresh air -- Prey did something similar three to five years ago? With id's idTech4 Engine (i.e Doom 3 engine), no less...

Re:Pseudorealism (5, Interesting)

Samantha Wright (1324923) | more than 5 years ago | (#24635251)

Think of Wolfenstein once id gets a hold of it less as a forerunner or relative to realistic WWII shooters, and more like a video game equivalent of bad fifties and sixties pulps about those shooters (since the original games were pretty much pure jail-break stuff.) Wolf 3-D was pretty much exactly that, replete with the occult stuff, Mecha-Hitler, etc. (Keep in mind Wolf3D had gun-chested zombies!) Newer sequels can be thought of as evolving in parallel by reproducing more modern, serious, and perhaps sorta conspiracy theory-ish interpretations about what the Nazis did or thought they were planning on doing. I guess the genre could be called Nazi Sci-Fi/Fantasy or something.

Re:Pseudorealism (5, Funny)

Anonymous Coward | more than 5 years ago | (#24636915)

Way to Godwin the discussion...

Re:Pseudorealism (0)

Anonymous Coward | more than 5 years ago | (#24635265)

As for zombies, occultism was deeply seated in the Nazi party. The Wolfenstein series portrayed and integrated that reference very nicely, very ambiently.

This isn't news for slashdot (-1)

Anonymous Coward | more than 5 years ago | (#24635267)

This is news for gamers who like to play games... no way the assholes here will read this news without comparing apples with bananas... or arguing about the quality of this title without referencing to John Carmacks beautiful hair...

http://www.cs.washington.edu/homes/klee/misc/slashdot.html [washington.edu]

Quit Slashdot today! Your life depends on it.

hmm (0)

nomadic (141991) | more than 5 years ago | (#24635285)

heavy metal album cover

Ok I've been making fun of Id for years for their cheesy use of heavy metal album cover-style art design. Now they just up and admit it? That takes some of the fun out of it.

Re:hmm (1)

cayenne8 (626475) | more than 5 years ago | (#24637151)

"Ok I've been making fun of Id for years for their cheesy use of heavy metal album cover-style art design. Now they just up and admit it? That takes some of the fun out of it."

Well, at least they don't have monsters with Big Hair....or have any of the requisite Power Ballad levels to get out of.

:)

Time to move on? (0)

Anonymous Coward | more than 5 years ago | (#24635317)

Is anybody else here tired of this? The Wolfenstein franchise, imo, has run it's course and is growing boring and overly reused. I'd like to see a new game, not a rehash of the old constantly (and it's not like id isn't already guilty of that - see Quake 4 and Doom 3).

Re:Time to move on? (1)

Cathoderoytube (1088737) | more than 5 years ago | (#24636935)

Much of the fault lies with gamers for the lack of original games. If people stopped buying all the uninspired carbon copied lousy first person shooters that game companies are destroying the industry with, game companies would have to put their efforts into making original fun games. However, as long as people keep lining up at midnight just to be the first to buy games like Halo 3 it'll never happen.

The Thing is (2, Interesting)

Derosian (943622) | more than 5 years ago | (#24635335)

About Wolfenstein, it's best to just consider it a alternate reality WWII shooter, I don't think the game ever really took itself seriously so why should we, and that is where half the fun is.

Also it seems like FPS's in general have been trying more and more to make us use an extra-dimensional elements, PREY's spirit form and 'shroud'. What else could developers do to expand on the game play without overwhelming players? Any ideas?

Nazis again? (-1, Troll)

whitespiral (941984) | more than 5 years ago | (#24635345)

I'm tired of giving the nazis the role of baddest guys ever. Communists killed fat more million people. Oh, sorry, have killed far more million people, because, you know, the communists are still around, and the nazis aren't... How about killing Mao's minions? Or make a Bushinstein? Or Putinstein, or Chavezstein, or Obamastein... Now that would make the game more real, more modern. And most importantly, that would give the game far more free press coverage.

Re:Nazis again? (-1, Offtopic)

snl2587 (1177409) | more than 5 years ago | (#24635389)

How about killing Mao's minions? Or make a Bushinstein? Or Putinstein, or Chavezstein, or Obamastein...

If you have information on who Obama has killed, please inform the rest of us.

HEIL HITLER (-1, Flamebait)

Anonymous Coward | more than 5 years ago | (#24635393)

The Jews has invented communism which killed far more people than the Nazis.

Re:HEIL HITLER (0)

Anonymous Coward | more than 5 years ago | (#24636241)

>The Jews has invented communism which killed far more people than the Nazis.

Well a Frenchman invented the automobile.

Re:Nazis again? (0, Interesting)

Anonymous Coward | more than 5 years ago | (#24635853)

I want a game where I can walk into the Capitol in the middle of the day and just blow the living shit out of Congressmen and all the police who show up. Hitman: Blood Money came close; you have to infiltrate the White House and kill the Vice President, but it is dark, raining, there are not enough guards, and the guards are pushovers. It just doesn't feel right. I would also like a game where you have to kill somebody at a baseball or football stadium during a game with thousands of NPCs walking around.

Re:Nazis again? (2, Insightful)

Anonymous Coward | more than 5 years ago | (#24636723)

You appear to have some anger issues... care to talk?

The "shroud" ability looks a lot like Prey ... (1)

Lazy Jones (8403) | more than 5 years ago | (#24635417)

In Prey [http] there is a "spirit mode" that allows you to solve some puzzles ...

(awesome game btw., highly recommended)

and other games too... (1)

DrYak (748999) | more than 5 years ago | (#24635589)

Before that, Soul Reaver [wikipedia.org] had similar shifting between real world and spectral world, required to solve some puzzle.

Even "Spear of Destiny" (wolfenstein prequel) had a (scripted) shift to a parallel world once you picked said spear. (Although not an "at-will" ability used for solving puzzles)

And lots of old 2D games had similar "shift", as far back as SNES games (Zelda : Link to the past) and Megadrive games (Sonic CD had a system with past/present/future time shifts).

Shifting between alternate world isn't a new concept at all.

How about a good story (1)

WormholeFiend (674934) | more than 5 years ago | (#24635439)

to go along with the shoot em up?

Or is that too much to ask...?

oh no, not again (5, Insightful)

thermian (1267986) | more than 5 years ago | (#24635453)

I don't know what it is with ID and their terrible 'revive our old games' thing.

Seriously, good as the engine was, doom 3 was a bad game, it lacked much of the gameplay associated with the original games. Obviously things had moved on in many ways, but it played more like an AvP knockoff to me, and not a well designed one at that.

Quake 4 was also pretty poor. There wasn't much to wolfenstein, so they can pretty much start from scratch and go any way they like. Looking at their recent track record in games sat atop their (undeniably excellent) engines, I won't be shelling out the pounds for this until its been around long enough to be cheap.

Re:oh no, not again (3, Insightful)

Maserati (8679) | more than 5 years ago | (#24635685)

> I don't know what it is with ID and their terrible 'revive our old games' thing.

If they end up with more revivifications like RtCW than Doom 3 then the industry as a whole benefits from it. There should always be a Castle Wolfenstein game available on a fairly modern engine. RtCW is a little long in the tooth now, so let's have a new one. Works for me, I loved RtCW and there are damned few servers left whenever I reinstall.

Id's "first party" games are just tech demos for their latest engine anyway, have been for a while. That explains Doom 3 right there - they really weren't trying to make an awesome game, they were demoing an awesome engine.

Waiting until games become cheap is an excellent strategy. If it's any good, there will still be a healthy online community. If there isn't, you didn't miss much.

Re:oh no, not again (1)

The MAZZTer (911996) | more than 5 years ago | (#24636457)

I loved RtCW and there are damned few servers left whenever I reinstall.

Wasn't Enemy Territory supposed to be a RtCW multiplayer v2.0, in a manner of speaking? Maybe you might find a few more people playing that. It also happens to be free.

Re:oh no, not again (1)

hoopshank (1113275) | more than 5 years ago | (#24635815)

"Seriously, good as the engine was, doom 3 was a bad game, it lacked much of the gameplay associated with the original games."

For me, the true successor to Doom 2 was Painkiller. A good mix of claustrophobic spaces and wide open ones with 'monsters' coming from all directions, scenes set both indoors and outdoors. Plus great graphics and SFX, a good variety of weapons, and the ability to, occasionally, genuinely surprise and frighten the player.

Re:oh no, not again (1)

johny42 (1087173) | more than 5 years ago | (#24635945)

Try playing Doom 3 in the middle of the night with headphones on top volume, and then tell me it's not frightening enough.

Re:oh no, not again (1)

thermian (1267986) | more than 5 years ago | (#24636633)

Actually no, I found it to be predictable and boring.

Oh look, a dark corridor/open vent/faulty light, queue bad guy leaping out in 3-2-1..
Over and over again.

AvP 2 had me shooting walls and damn near crapping myself. With surround sound I couldn't take it at all, I had to go back to normal stereo until I had acclimatised myself to the game.

Re:oh no, not again (2, Interesting)

hairyfeet (841228) | more than 5 years ago | (#24638039)

I have to agree,AvP 1 and 2 for the PC were WAY more scary than Doom 3. Especially how the space marines had the tracking device like in Aliens? I would hear that "ping....ping..ping.ping.PING!" and I could hear Bill Paxton calling out the meters in my head. Great game. I wish we would get more games like THAT,instead of "Oh look,a dark corridor I can't see through,and I am as stupid as the little blonde girl in a slasher flick and don't have a decent flashlight. A monster will attack in 3.2.1.." Very predictable,and VERY lame. Sad that you had to have a freaking mod for Doom 3 because with all that super tech nobody had invented a gun mounted flashlight apparently. Just like how in FEAR I am a super baddass who has bosses so cheap they give me a flashlight that runs for less time than the one you pick up for a buck at the local supersaver. But as always this is my 02c,YMMV

Re:oh no, not again (1)

maestroX (1061960) | more than 5 years ago | (#24635957)

I don't know what it is with ID and their terrible 'revive our old games' thing.

Respawn, med-kits, etc.

iD does not accept Game Over.

Re:oh no, not again (1)

jadin (65295) | more than 5 years ago | (#24636157)

It's been an idea of mine for a while now that id should make game engines to license to other developers. Much like unreal does most of the time. Most of unreal's own games are pretty crappy (personal opinion) but they sell their engine to some great games (bioshock etc). If id did this their engines could be used to make far better games then they can in house, and probably make more money to boot.

Re:oh no, not again (1)

mobets (101759) | more than 5 years ago | (#24637759)

They've been doing that for a long time. Haven't heard any names recently, but the original Halflife was built on an id engine.

Re:oh no, not again (0)

Anonymous Coward | more than 5 years ago | (#24636337)

Doom3 was shit. After all the hype, the graphic were still only so-so on a gaming PC. The game itself was rubbish. Run forward, shoot something dark in dark room, go through the door, door closes, things you just shot respawn behind you. Utter rubbish. Tech demo? I don't think so, the physics were obviously coded by someone that didn't get to basic calculus and understand gravity acceleration.

Re:oh no, not again (1)

EvolutionsPeak (913411) | more than 5 years ago | (#24637359)

I don't understand why people give Doom 3 such a hard time. They act like it was over-hyped but it is exactly what they promised it would be. Darker and slower-paced than the original, very atmospheric. Yeah it's repetitive, but so is tetris. That doesn't mean it's not fun.

Re:oh no, not again (1)

thermian (1267986) | more than 5 years ago | (#24638163)

The slower pace was the problem. Doom should be fast, needs to be to be fun.

Re:oh no, not again (2, Interesting)

p0tat03 (985078) | more than 5 years ago | (#24637655)

it lacked much of the gameplay associated with the original games

Wha? Original Doom = identical mazes, randomly scattered weapon/health pickups. Find key, open door, move to next key/door. Shoot random monsters hidden in closets

Doom 3 = identical sci-fi mazes. randomly scattered weapon/health pickups. Find key/switch/computer terminal, open door, move to next terminal/door. Shoot random monsters hidden in closets

Doom 3 was a faithful a sequel as anybody could expect. The problem was the the FPS genre has moved so far beyond the original formula.

Yet another fps? Try something else, iD! (4, Insightful)

Stormwatch (703920) | more than 5 years ago | (#24635531)

Enough B.J. Blazkowicz, let's talk about his grandson: Billy Blaze, best known as Commander Keen. How about a modern reimagining of the old games?

Just like back in the day? (0)

Anonymous Coward | more than 5 years ago | (#24635537)

Press a single button, at any time, and you'll see the other side of reality

That sounds pretty neat. But will anything happen if I press the "i", "l" and "m" keys at the same time?

Clive Barker's Undying (2, Insightful)

tuxicle (996538) | more than 5 years ago | (#24635793)

This also sounds like the "Scrye" spell from Clive Barker's Undying [wikipedia.org] .

FIRST POST (-1, Troll)

Anonymous Coward | more than 5 years ago | (#24635859)

it was fun. If I'm 3e need to address

The occult, really? (1)

4D6963 (933028) | more than 5 years ago | (#24635949)

Shrouding into occult dimensions, really? Let me guess, the market is saturated with WWII shooters which are all a variation of the same thing, the same weapons, with the same game modes, and they really don't know what to invent anymore to do something even a bit different?

Re:The occult, really? (3, Insightful)

thetoadwarrior (1268702) | more than 5 years ago | (#24636087)

Have you played Wolfenstein before? It was always about Nazis and the occult. Wolfenstein is the original WW2 and it's always had the same theme.

That and Nazis were actually tied to Occultism. This theme has been done before in other areas and it the whole basis behind the Indiana Jones movies.

So while it may not be the most realistic game it's not trying to invent something new to be different it's taking it's same twist on real facts about Nazis.

Re:The occult, really? (1)

RoboRay (735839) | more than 5 years ago | (#24636665)

"That and Nazis were actually tied to Occultism. This theme has been done before in other areas and it the whole basis behind the Indiana Jones movies."

Only the GOOD Indiana Jones movies.

Re:The occult, really? (1)

thetoadwarrior (1268702) | more than 5 years ago | (#24636901)

Hmmm...I dunno, while I like Connery and Indy, I'm on the fence with 'The Last Crusade'. Plus, it's been awhile but did Temple of Doom have Nazis? That wasn't that bad. It was better than 'The Last Crusade' imo.

I might have to watch my box set again. That's not a bad way to end the week.

Re:The occult, really? (1)

4D6963 (933028) | more than 5 years ago | (#24636839)

Well the problem is not that they use the occult to make cool monster or story plots, but that they use it as a pretext to bring something new to the gameplay. Basically it says "It's so much of the same old "over there a nazi! shoot!!" shit that we had to come up with those alternate dimensions shit to make the gameplay stand out a bit". Kind of like eating the same soup you've ate for the past 15 years except this time adding a pinch of weird tasting herbs to it.

By the way, there wasn't much occultism to Wolfenstein 3D (surely that's what we're talking about right?). I haven't played the sequels from the 2000s, didn't look like they had much in common with Wolf3D. Same thing for that newish 3D Pitfall game that has strictly nothing in common with the original Atari 2600 games, or the Prince of Persia games, etc.. Basically the only thing they have in common with the originals is the main character and the title.

Re:The occult, really? (1)

thetoadwarrior (1268702) | more than 5 years ago | (#24638449)

Well if you want to me a miserable shit about it most every game is retread of the same ideals that have been invented well over a decade ago. ;)

Wolf 3D's sequel did cover the occult. While Wolf 3D didn't have zombies it had a robot Hitler amongst other things that are more outrageous than a zombie so you can't really call it a serious game or act as if it's something new when this version of Wolfenstein comes up with something "outrageous" compared to the likes of Battlefield 1942.

I don't think anyone is pretending that Wolfenstein's sequel is breaking new territory. We're just hoping it's going to be very fun to play.

Pussy Nazi Sez ... (0)

Anonymous Coward | more than 5 years ago | (#24635977)

No pussy for YOU!

Shrouding eh? (1)

192939495969798999 (58312) | more than 5 years ago | (#24636217)

Sounds innovative at first, but then I came up with two words to say about that:
my... precious!

Yes, Death Incarnate again, Bring it on! (2, Insightful)

houbou (1097327) | more than 5 years ago | (#24636345)

Well, I for one, have been faithful to Castle Wolfenstein, since it's Apple ][ debut. Yes, you guys think Castle Wolfenstein on the PC, I used to play it when it was really and I mean REALLY, 2d, maze like. It's gone a long way.

I don't want wolfenstein to be based on realism, in fact, the more Hitler/Nazis/Occult/Weird Science/Monsters we get, the better it is.

And of course, that BJ finds new types of weapons and defences based on what the enemy has been unearthing, researching, etc..., I love it!

Bottom line, I want to have fun, and I love the Wolfenstein series for that. It's fun! :)

I still have the PC version and I run it through DOS Box on XP.

As for Return to Castle Wolfenstein, I have loads of fun with that, loved it!

So, a new Wolfenstein! YES!!

BJ Joins Aperture Science (3, Interesting)

RickRussellTX (755670) | more than 5 years ago | (#24636667)

"occult symbols etched into the masonry are transformed into holes in walls that BJ can simply step, shoot, or lob a grenade through"

Remember our motto: There's a hole in the sky, through which things can fly.

Now you're thinking with Portals!

Yeah a new game based on an old game (-1, Troll)

Anonymous Coward | more than 5 years ago | (#24636809)

Who cares it's probably Windows-only anyway.

Re:Yeah a new game based on an old game (2, Insightful)

TheMMaster (527904) | more than 5 years ago | (#24637993)

Dude, it's an ID game. It's HIGHLY unlikely that it's windows only. Or you were trolling, of course.

Prey (0)

Anonymous Coward | more than 5 years ago | (#24636817)

So I mentioned this to my brother...

Me: "Hey, the new Wolfenstein will have [...]"

Brother: "Prey."

Me: "And they'll have [....]"

Brother: "Prey."

Me: "And they'll have [....]"

Brother: "Prey."

Me: "And they'll have [....]"

Brother: "Prey. It's called Prey. Why are they calling it Wolfenstein?"

Shrouding? (0)

Anonymous Coward | more than 5 years ago | (#24637905)

Sounds like Wolfenstein meets Lord of the Rings.

Linux port, anyone? (1)

Greyor (714722) | more than 5 years ago | (#24638247)

Here's hoping for a Linux port, as id has been Linux-friendly in the past. And would that it is x64 as well!
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