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Top Indie Games You Wouldn't Mind Paying For

timothy posted about 6 years ago | from the well-I-might-but-ymmv dept.

PC Games (Games) 116

Alan Skorkin writes "If you are sick of the boring and overpriced commercial games, then have a look at this list. These are some of the best indie games out there — innovative, immersive, great gameplay and very reasonably priced (some are even free). You would never feel cheated after buying and playing these games. In fact, you would feel like you got the better end of the deal, and that is a lot more than can be said for the vast majority of commercial games out there."

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Mount n Blade is worth a look (3, Informative)

cliffski (65094) | about 6 years ago | (#24658973)

I was seriously impressed with the combat on horseback. When I tried the game, the rest of it was a bit of a clear work-in-progress (that may have changed now), but I've never seen horseback combat done as well as that.

Re:Mount n Blade is worth a look (1)

Sadsfae (242195) | about 6 years ago | (#24659329)

let's have more articles like this, a refreshing break from the ordinary IT/sience/random_tech articles that seem to dominate offerings.

Re:Mount n Blade is worth a look (0, Troll)

Danny Rathjens (8471) | about 6 years ago | (#24659793)

We've had several articles and ask slashdots about indie games where everyone starts listing their favorites. We don't need to encourage money-grubbing people like this article submitter to continue deluging us with their blog "articles" of "top X" lists to make advertising money.

Re:Mount n Blade is worth a look (1)

Jaysyn (203771) | about 6 years ago | (#24661669)

There are ads on that blog?

Heavily seconded (2, Informative)

ODiV (51631) | about 6 years ago | (#24659567)

I have burned so much time in Mount & Blade.

It's such a great sandbox rpg game. There are so many ways to play, without even getting into the mods available. Also, this is a great time to start playing since the game is in its final beta stages.

In the new version, the start is fairly difficult. I'd recommend spending the first few levels participating in the melees in the city arenas and training in the training grounds.

With all the great indie games out these days, I don't know why I occasionally buy retail. I always come back to Mount & Blade and Dwarf Fortress.

Re:Heavily seconded (1)

montyzooooma (853414) | about 6 years ago | (#24670505)

I noticed on the Amazon website that Mount And Blade was getting a retail release and should be out mid Spetember so I pre-ordered. I played the demo years back but have never been that comfortable paying for stuff off miscellaneous websites so never registered the full product.

Re:Mount n Blade is worth a look (1)

NeoSkandranon (515696) | about 6 years ago | (#24660141)

Mount and blade is a tremendous game. I got onboard about a year and a half ago, the game was lots of fun then, and has progressed by leaps and bounds since.

And yes, horseback combat = win (Especially if you have a lance)

mmm variety (1)

ODiV (51631) | about 6 years ago | (#24660385)

What blows me away about the game is that you have realistic alternatives for combat and they're all fun.

So far, I've played:
- horse archer on fast horse with two stacks of arrows who rides around shooting people in the face.
- super fast guy on foot who specializes in axes both thrown and wielded.
- traditional knight on warhorse with a lance, sword, shield, and a couple javelins.
- asshole commander who sits on the hill and yells at his troops. (okay, not quite as fun)

Lately I've got a lancer/archer hybrid. On non-mountainous terrain, she kicks all sorts of ass. I'm trying to create an all woman crew (it's way harder to recruit peasant women in this version).

Re:mmm variety (1)

NeoSkandranon (515696) | about 6 years ago | (#24660757)

Lately I've favored a crossbow and a sword & shield combo. A good crossbow is lots of fun for distance shooting and is strong enough that in the beginning you won't just get swarmed and beaten up if you're a half decent shot (unlike say, the bow)

Worth checking out (4, Informative)

Endo13 (1000782) | about 6 years ago | (#24659049)

I haven't played most of the games on the list, however I have played Mount and Blade. And it really is a great game. The graphics are a bit dated, but the gameplay is fantastic. It has easily the best melee combat I've ever played. (It puts Oblivion to shame in that regard.) I downloaded and tried the demo, and it wasn't long before I purchased a serial for it.

For folks who want a bit more detail, the melee combat system works thus: you control the direction of every swing as well as block, by how you move your mouse when you start the swing or block (but there are other options you can choose from, if that doesn't suit your style). The same works when fighting on horseback, and when you're using a pole-arm on horseback you can couch it and run enemies through with it for massive damage. Also, if you run over foot soldiers with your horse, they get knocked down and take damage.

Re:Worth checking out (0)

Anonymous Coward | about 6 years ago | (#24659341)

Yes! Mount and Blade is truly fantastic. If only someone would throw a few million at it and make an XBox version - it think it would really play well with console controls and a bit of polishing.

Re:Worth checking out (1)

Narpak (961733) | about 6 years ago | (#24659831)

Mount&Blade looks like a great concept, especially since they open up so much for mod makers. Now that they have been picked up by Paradox I am sure the attention dealt this game will only increase. If it generates enough interest I am sure we will quickly see updated versions of this game. Just hope one of those runs on Linux :P

Re:Worth checking out (1)

antdude (79039) | about 6 years ago | (#24662749)

I tried the tutorial and started my warrior training. It's nice. Graphics are indeed outdated, but who cares.

Indie game i want (0, Offtopic)

Ceiynt (993620) | about 6 years ago | (#24659075)

I want someone to crack the Ninja Gaiden engine, and infuse it with light sabers and force powers. I know Force Unleashed looks awesome, but I don't know if it will be on par with the Ninja Gaiden combat system.

Any Touhou Project game (3, Informative)

Silverlancer (786390) | about 6 years ago | (#24659089)

An entire series [] of rather graphically and musically impressive shooters--all made by a single programmer in his spare time. They're a hell of a lot of fun to play, and their difficult ranges from mildly challenging [] to rather crazy [] to utterly nightmarish [] .

Re:Any Touhou Project game (2, Informative)

Hatta (162192) | about 6 years ago | (#24659607)

It's worth pointing out that Touhou 6 - Touhou 10 all work very well in Wine [] .

Re:Any Touhou Project game (1)

KDR_11k (778916) | about 6 years ago | (#24661481)

I bought Scarlet Weather Rhapsody (10.5, the second fighting game spinoff) recently, definitely a lot of fun (at least in singleplayer, the story mode is much better than the SP modes of other fighting games since it uses megaman-esque boss battles instead of plain fights or stat-boosted regular fights).

ABA games (4, Informative)

Hatta (162192) | about 6 years ago | (#24659103)

Re:ABA games (1)

Hatta (162192) | about 6 years ago | (#24659659)

That was supposed to be:

The best free games I've found in a while are Shmups from ABA games [] . Most of them have linux packages, and the windows versions work great in wine too. Fast paced, colorful, intense arcade shooters, it doesn't get much better than this. Go play Torus Trooper and tell me your jaw doesn't drop.

I should learn to preview.

Re:ABA games (1)

The Ultimate Fartkno (756456) | about 6 years ago | (#24660187)

What he said.

My jaw dropped, my brain froze, and my face melted. I don't know what kind of drugs that programmer was on, but he somehow managed to code it into an easily-portable brainsplosion.

Seriously. Go get that game NOW! It makes me pine for the old Williams shooter classics.

Re:ABA games (1)

KDR_11k (778916) | about 6 years ago | (#24661521)

There's a commercial version of Tumiki Fighters for the Wii with extensive editing tools, it includes a few of Cho's games.

I can't get Maser Mayhem to run on my PC though, it always crashes on startup (yes, I did install the XNA framework, even reinstalled it a few times attempting to make it work). Anyone have success with that?

Where was... (1)

g0bshiTe (596213) | about 6 years ago | (#24659149)

Where was Postal and Postal2?

Re:Where was... (2, Funny)

hypergreatthing (254983) | about 6 years ago | (#24661229)

returned to sender?

Re:Where was... (1)

elrous0 (869638) | about 6 years ago | (#24661991)

I wouldn't exactly call Running With Scissors an "indie" developer.

Braid rocks... (2, Informative)

nweaver (113078) | about 6 years ago | (#24659151)

Braid is not listed!?!

Having gotten the demo, I had to buy it. The game is absolutly brilliant. It is a work of art, with mindbending, unique puzzles, AND a lot of fun, all at the same time.

If you have an XBOX 360, install the free demo, and if you like it, buy it.

Re:Braid rocks... (1)

EggyToast (858951) | about 6 years ago | (#24659323)

The article is only for games available for the PC. The fact that it overlooked games on the Live marketplace or the PSN sort of makes sense -- it's hard for those games to be ignored because if you *can* buy them, you're probably aware that they're coming out.

PC games, on the other hand, rely almost entirely on word of mouth. There's no platform that advertises them, or consolidates the downloading, or puts up at least a "what's new for Windows" page.

Re:Braid rocks... (0)

Anonymous Coward | about 6 years ago | (#24660907)

Braid is available for the PC also.

Re:Braid rocks... (1)

EggyToast (858951) | about 6 years ago | (#24660961)

Show me the link where you can buy it for Windows.

Re:Braid rocks... (1)

bigstrat2003 (1058574) | about 6 years ago | (#24661399)

The AC is posting from the future. Braid will be available for the PC sometime this year, according to the web site. That said, the fact that it isn't out yet means it still wouldn't belong on the list in TFA.

Re:Braid rocks... (2, Informative)

the.Ceph (863988) | about 6 years ago | (#24661451)

Looking at Braid's website [] it says it will be out for PC sometime in 2008, but it appears that it isn't quite yet.

Re:Braid rocks... (1)

EvilIdler (21087) | about 6 years ago | (#24662341)

I've played recent beta builds. It feels close to ready for release, so maybe soon.

Jonathan Blow also expressed a desire for a Mac port. Dunno how soon that will happen, though.

Re:Braid rocks... (1)

Blakey Rat (99501) | about 6 years ago | (#24663653)

It would have helped for the word "PC" to be present somewhere in the summary, or the article. Unless that blog has a readership of only telepaths. That would be badass, though.

Re:Braid rocks... (1)

Blakey Rat (99501) | about 6 years ago | (#24662217)

Ditto. You can skip the demo, I'll guarantee you'll want to buy it. Brilliant game.

Defcon, Uplink, and Darwinia (3, Informative)

MasterOfMagic (151058) | about 6 years ago | (#24659349)

Defcon [] is wonderful, and it's by the same people that do Uplink [] and Darwinia [] , and like their other games, comes in Windows, Mac, and Linux versions.

Re:Defcon, Uplink, and Darwinia (1)

the phantom (107624) | about 6 years ago | (#24659691)

I was going to suggest Darwinia and Uplink, but he specifically mentioned no multiplayer games in the introduction, so I don't suppose that DEFCON counts. ;)

Sins of a Solar Empire (4, Interesting)

Bodhammer (559311) | about 6 years ago | (#24659383)

One of the most engrossing games I have played in years! Also, no DRM, great developer support.

It in nice to be treated like an adult by the developer!

Re:Sins of a Solar Empire (1)

Jaysyn (203771) | about 6 years ago | (#24659455)

Yeah, great game, great publisher. The game-balance in it reminds me of Starcraft for some reason.

Galactic Civilizations are pretty awesome too.

Space Rangers 2 is great if you can stand bad Russian translations.

Re:Sins of a Solar Empire (1)

Narpak (961733) | about 6 years ago | (#24659633)

It is good that games like Sins of the Solar Empire, and other Stardock titles, show people that you can make a great game without a great budget. And sell it for a profit without over the top anti-piracy measures.

Re:Sins of a Solar Empire (1)

Das Modell (969371) | about 6 years ago | (#24662603)

You know, I just tried installing my completely legitimate copy of Neverwinter Nights 2, and I think SecuROM is making the installer crash. If I had a faster Internet connection I would torrent it for sure, along with the expansion (that I don't have).

Stardock is just crazy for not using DRM. What are they thinking?

Re:Sins of a Solar Empire (1)

Kamokazi (1080091) | about 6 years ago | (#24659951)

I've been meaning to pick that up when my current MMO gets boring. I don't really like turn-based games all too much, but GalCiv 2 was amazing, so I am expecting good things from Sins as well.

Re:Sins of a Solar Empire (1)

Fallingcow (213461) | about 6 years ago | (#24660633)

Sins is real-time.

Re:Sins of a Solar Empire (0)

Anonymous Coward | about 6 years ago | (#24661157)

Sins of a Solar Empire is RTS not turn based.

Re:Sins of a Solar Empire (2, Informative)

KDR_11k (778916) | about 6 years ago | (#24661577)

This is about indie games, that means the more obscure kind. SoaSE is a front shelf title and I don't think I'd call it anything close to indie, at least not in the sense that needs blog posts to get exposure. You can see it in any store on display, it has the big, ugly "Games for Windows" logo on the box, Amazon even claims it's published by Midway. It really doesn't belong into this discussion (could just as well bring up Super Mario Galaxy).

Re:Sins of a Solar Empire (1)

Jaysyn (203771) | about 6 years ago | (#24661765)

Amazon is incorrect. []

Developed by Ironclad & Published by Stardock. You can't get much more "indie" than Stardock.

Re:Sins of a Solar Empire (1)

KDR_11k (778916) | about 6 years ago | (#24661927)

Isn't "indie" mostly used for games without any publisher? A full price retail game with all the trappings that entails doesn't really look very indie to me.

Re:Sins of a Solar Empire (1)

Jaysyn (203771) | about 6 years ago | (#24663047)

Let's break this down for you since you seem to be having a hard time understanding. I'll even use an analogy since we all know Slashbots love analogies. In the music world "indie" means independent from one of the Big 5 (or 8 or whatever) publishing companies; WEA, Sony, Capitol, etc. Those guys that form the RIAA basically. Some indie record lables (Barsuk, Dischord, Sub-Pop) are quite profitable. When we talk about an "indie" game company we are talking about a game company that isn't published by Atari, EA or 2K Games or another huge faceless publishing house. This doesn't mean that "indie" games have 0 production value. You will find that Stardock has been around for quite a while (back to the OS/2 days) & were at first primarily a game developer. They still are ala Galactic Civilizations. The publishing part came later when they figured out a profitable way to do it online with &

Re:Sins of a Solar Empire (1)

KDR_11k (778916) | about 6 years ago | (#24663339)

There's so many smaller publishers that still deal with AAA (multi-million dollar budget) games that talking about games published by smaller publishers in the same way as games without any publisher at all is silly, you'd end up comparing the equivalent of a hollywood blockbuster with a video on youtube. I'd motion to include only games without a publisher or marketing campaign as "indie".

Generally articles listing "indie" games are meant to advertise games you wouldn't hear about otherwise, not games that take the top spots on retailer shelves. Hell, what is a "faceless publishing house"? Does Valve qualify as indie? Does Half-Life 2 really need the exposure from blogs? Are there console games we should call "indie"?

SoaSE is way outside the scope of that article and it's not surprising it's not listed there.

Re:Sins of a Solar Empire (1)

Jaysyn (203771) | about 6 years ago | (#24663589)

Yes, Valve would qualify as a wildly successful "indie" dev / publisher.

a.) They are a privately held company

b.) They aren't contractually beholden to another publisher to "rush out" an unfinished game or any of the other hijinks we've come to associate with EA, Atari, etc.

No one in this conversation thread was saying that SoaSE should have been included in this article. You said it wasn't an indie game & I disagreed.

Re:Sins of a Solar Empire (1)

Mister Whirly (964219) | about 6 years ago | (#24663701)

Isn't that kind of like saying Radiohead is an "indie" band seeing they put out their last album themselves, and didn't use any of the big music companies? While technically true, it doesn't fit the definition most people would think of when thinking of "indie".

Not an indy though (1)

Sycraft-fu (314770) | about 6 years ago | (#24662639)

At least, not what most people mean. Stardock may not be a major publisher, but still. The game was written by a development studio, has a publisher, and is for sale in all major stores. Generally by indy people mean a game written by a couple of guys, or maybe just one, and for sale on the the web.

Don't get me wrong, Sins is a great game, possibly the best of 2008, but I wouldn't call it an indy.

Sword of the Stars (1)

Fweeky (41046) | about 6 years ago | (#24663743)

Sword of the Stars is pretty good too; it's kind of a cross between Gal Civ 2 and Sins, with turn based strategic gameplay and real-time controllable battles. It's developed by ex Barking Dog Studios peeps, just like Sins :)


No DRM that I've noticed, at least over Impulse [] .

Semi-randomized tech-trees based on a race's strengths. Just because you've researched Lasers doesn't mean you're going to get Phasers, and research can end early or hit time/cost overruns. Adds extra layers of risk to research.

Radically different propulsion methods for each race. e.g. Humans have very rapid travel along specific "Node lines", but can't stop or turn around mid-way if they detect overwhelming odds on the other side. Hivers have no faster-than-light travel, and take ages to get anywhere, but if they arrive intact they can deploy hypergates to provide instant travel between other gates.

Customizable ships, but not quite to the overwhelming degree of GalCiv 2.

Re:Sins of a Solar Empire (1)

mjwx (966435) | about 6 years ago | (#24669547)

Stardock, whilst being an excellent developer and distributor (Ironclad doing most of the dev on SOASE, but Gal Civ is all Stardock) I do not consider them Independent, they are however a shining example of what a games developer and distributor should be.

Trancendence (0)

Anonymous Coward | about 6 years ago | (#24659401)

If you're looking for a modern and fun combination of the classics Star Control II and Elite, check out Trancendence. Very well done and free.

S2games (0)

Anonymous Coward | about 6 years ago | (#24659411)

I enjoy savage2 every now and then.

Sorting through them all... (2, Informative)

amaupin (721551) | about 6 years ago | (#24659521)

I agree with the author of the article that Depths of Peril is probably the best indie RPG available today. But of course I haven't played them all. (And he's obviously slanted towards RPGs based on his list.)

I find more and more that my game purchases are smaller games, or just donating on the Paypal buttons of freeware games I like. The last indie game I bought was a simple, mindless (but strangely addictive - at least at first) tile RPG called Battle of Tiles [] that cost $4.95.

There are so many indie games (freeware and shareware) out there that it's hard to find time to sort through [] them all [] .

Eschalon has a Linux version! (1, Interesting)

Anonymous Coward | about 6 years ago | (#24659605)

This is an excellent list, though I am somewhat disappointed that only one game I looked at (and I checked out most of them) had a native Linux version. I'm sure some work with Wine, but I'm too lazy to look. I'll definitely be trying out Eschalon tonight.

Also, I played Battles of Norghan a few years back and it was addicting. It's a very unique game...the description from TFA, "a blend of strategy and RPG" is about as accurate as you can get, but it really doesn't play like any other game (that I know of) that is called a strategy/RPG. I was a poor college student at the time so I didn't buy it, but I may have to re-download the demo and get into it again.

Re:Eschalon has a Linux version! (1)

cliffski (65094) | about 6 years ago | (#24661543)

I'm told Democracy 2 works with wine, for what its worth.

Dwarf Fortress (1)

Das Modell (969371) | about 6 years ago | (#24659625)

I have not gotten around to playing it just yet, but reading the story of Boatmurdered [] prompted me to download it.

The dwarven settlement of Boatmurdered (eh what?) is created and eventually run to the ground by several players, each governing the city for one year of game time. Madness ensues (with lots of homicidal elephants).

Re:Dwarf Fortress (0)

Anonymous Coward | about 6 years ago | (#24660065)

Fact of the day: Dwarf Fortress is the only Roguelike that requires OpenGL for its 80x25 ASCII text display.

...It is a mystery...

Re:Dwarf Fortress (1)

Das Modell (969371) | about 6 years ago | (#24660919)

It's not exactly a Roguelike and it's not supposed to be.

Re:Dwarf Fortress (0)

Anonymous Coward | about 6 years ago | (#24662971)

DF rocks. Learning curve is basically a vertical line, but it's worth it. Awesome game.

Re:Dwarf Fortress (1)

jericho4.0 (565125) | about 6 years ago | (#24665395)

Note that newer releases of DF have had much calmer elephants, and you are now much less likely to inadvertently send the local herd into a rampage. Protip:Cage traps catch everything.

Re:Dwarf Fortress (1)

TempeTerra (83076) | about 6 years ago | (#24671549)

The developer seems to change which critters are super-dangerous from time to time, to keep things interesting/unexpected. Last one I remember was carp. Carp you say? Little fishies? Little fishies that will jump several tiles out of the river and drag your screaming fisherdwarf back to be devoured in a frenzy of gummy nibbling.

Dwarf fortress is absolutely stupendous in many respects. It has a physics simulation, to the degree that a tile-based world allows. Severed body parts fly through the air to land an appropriate distance away for their weight and the force applied to them. My axe-wielding hunter was chasing horses - got one backed up at the top of the cliff. Hunter leaps at the horse from three tiles away, dealing huge damage but carrying them both over the cliff to plummet two z-levels onto the ground below. Horse is severely dead, hunter still walking (barely). Bruised and bleeding hunter hauls horse carcass back to the butcher for dinner. Nothing scripted, just an emergent story based on the interaction between behaviours and the world.

Aquaria (1)

Dogun (7502) | about 6 years ago | (#24659971)

I'm a fan of Aquaria, which is sort of an unreal underwater action-adventure Metroidvania sort of thing. It's stunningly beautiful, fun, and reasonably priced.

Re:Aquaria (1)

Bostik (92589) | about 6 years ago | (#24660863)

Oh yes, and it works with wine. Tried the demo and was impressed enough to actually buy the game.

What really brings Aquaria together is the marvelous soundscape. Factor in some good voice acting (one exception in very late game) and the way the story is built, it's definitely worth the price.

I just wish the authors would release a soundtrack soon.

Re:Aquaria (0)

Anonymous Coward | about 6 years ago | (#24661111)

You're joking, the voice acting for the most part was jarring, as it didn't seem to fit the character at all, the dialogue was pretty trite too.

Re:Aquaria (1)

Dogun (7502) | about 6 years ago | (#24663227)

It's sort of a story-lite game. And I rather like Nayja's voice; I think it goes well with the music.

Shift (1)

Alzheimers (467217) | about 6 years ago | (#24660051)

One of the more fiendishly clever flash puzzle/platformers I've encountered, Shift [] has the same "Pick up and Play for a few hours" with simple game mechanics that made Portal so fascinating.

There's a couple sequels out there, too. I'd gladly pay for a longer, more complete version of this game.

Re:Shift (1)

fat_mike (71855) | about 6 years ago | (#24666323)

Fiendishly clever does not come close to describing this. I just played it for the first time and it was a blast. The "Sometimes you just have to shift" would make a great line for a movie poster.

Cave Story? (0)

Anonymous Coward | about 6 years ago | (#24660057)

Seriously. How can the article not even mention the best (and cutest) platform game ever?

Fantastic Contraption (1)

Andy_R (114137) | about 6 years ago | (#24660121)

For the Slashdot crowd, I can think of nothing better than Fantastic Contraption. It's a free* flash based physics game, where you can construct all sorts of machines, vehicles, catapults, bridges, or whatever else solves the task of 'get this object from a to b'. There's a whole slew of user generated content like the 'find the simplest solution' challenge, or the 'find a green (no motors) solution' challenge.

*For a $10 donation you get the ability to design your own levels, but that's more of an optional extra than an essential.

Mac support (1)

bill_kress (99356) | about 6 years ago | (#24660135)

I glanced at a few that looked good and saw Mac support in all the ones I looked at.

I love this trend! I'd be even more impressed if they had linux support as well, but anything but windows is fine with me.

Hmm, "Anything But Windows" would make a great replacement for "News for Nerds".

Re:Mac support (1)

ya really (1257084) | about 6 years ago | (#24660713)

sure beats long hours of break out and super breakout

Re:Mac support (1)

bill_kress (99356) | about 6 years ago | (#24663377)

Well, along with all the blizzard games (wow, wc & diablo I II and III) and the sims and--well I love this trend.

By the way, if you used to play warcraft III or diablo II, go to

You can enter your old PC game serial numbers there and download new binaries for mac or PC directly from Blizzard. CD Copy protection has been removed and you can download as many times as you want (for all your PCs). If you still have one of these games installed, just connecting to battle net will upgrade you and remove the CD requirement.

As always with blizzard products, if you play a lan game (lan Diablo II is still good fun!) you can use a single serial number, but you need unique serials to connect to battle net.

If you are looking for an interesting Team game, check out a map called "DOTA" for Warcraft III. Even if you don't like WC3 at all, DOTA is nothing like it, it's a completely different game that just runs on the WC3 engine, and I'm pretty sure more people play DOTA than every other WC3 map combined.

Just rediscovering some great older games that haven't gotten worse with age and thought I'd share.

Re:Mac support (1)

Kalriath (849904) | about 6 years ago | (#24667291)

You can enter your old PC game serial numbers there and download new binaries for mac or PC directly from Blizzard. CD Copy protection has been removed and you can download as many times as you want (for all your PCs)

You forgot to mention that entering your Starcraft key lets you download Brood War legitimately from them too - they don't differentiate between "with expansion" and "without expansion" for Starcraft, because BW didn't have a key in the first place.

Re:Mac support (0)

Anonymous Coward | about 6 years ago | (#24664463)

But does it beat long hours of Escape Velocity?

Anything by Spider Web software if you like RPGs (2, Informative)

coder111 (912060) | about 6 years ago | (#24660589)

Geneforge series, Exile series, Avernum, Nethergate- all are simply brilliant. I liked Exile 3 most of all, but all are well worth playing.


You Got A Grappling Hook (1)

Tronster (25566) | about 6 years ago | (#24660803)

I'd spend $2-$3 to support "You Got A Grappling Hook [] ".

A simple game that has a unique play mechnic, and a great story.

Oblig. "OMG, how come they didn't mention Game X" (0)

Anonymous Coward | about 6 years ago | (#24660847)

No Battle for Wesnoth [] love?

No Spring? No Nexuiz? (1)

Richard Steiner (1585) | about 6 years ago | (#24660983)

Are those too old school, or what? :-(

I've been playing those on VestaPup (a nice Puppy Linux variant), and it's been wonderful! :-)

Re:No Spring? No Nexuiz? (1)

Richard Steiner (1585) | about 6 years ago | (#24661087)

Guess I should provide links. :-) Spring is here [] (TA fans check it out!), and Nexuiz would be here [] .

Battle for Wesnoth (1)

mdfst13 (664665) | about 6 years ago | (#24660997)

I'd pay for a new Battle for Wesnoth [] campaign. I'd love to see a bazaar arise, where multiple organizations provide images and story ideas, while all working on the same backend.

Spring (1)

lunixbochs (1094435) | about 6 years ago | (#24661523)

Spring [] is one of the best games (RTS) I have ever played the interface is a little rough and it takes a bit to learn unless you played Total Annihilation, but it is incredible for an open-source indie game

Re:Spring (1)

lunixbochs (1094435) | about 6 years ago | (#24661689)

eww, what happened to my line breaks?

Re:Spring (1)

Richard Steiner (1585) | about 6 years ago | (#24664117)

Since you obviously have impeccable taste in RTS games, I'm willing to forgive you. :-)

Re:Spring (1)

lunixbochs (1094435) | about 6 years ago | (#24665365)

oh, are you more of a Starcraft fan? I have played an expansive variety of RTS games, and Spring is the only one I still play.

Truly news for nerds. (0)

Anonymous Coward | about 6 years ago | (#24661657)

"If you are sick of the boring and overpriced commercial games [here's a list of free games because you must be incapable of searching for them]."

Tomorrow, here's a link to LOLcats in case you haven't heard of them.

Bunny Must Die (1)

KDR_11k (778916) | about 6 years ago | (#24661771)

Bunny Must Die [] is a great Metroidvania-like game. It's short of course but full of ideas and memorable awesome moments (nope, I don't speak Japanese either). Oh and there's two free games from the developer available: Magical Harvest [] and Jabberwock [] which are similar to Zelda games except with more shooting.

Generally a good source for japanese indie games is Palet [] if you're inclined to actually buy them.

Regarding Positech.. (2, Informative)

Caraig (186934) | about 6 years ago | (#24662583)

It's worth noting that Positech is the game company which gained some Slashdottery earlier by being the company whose developer opened a dialogue with software pirates to find out why they do what they do. And because of that, he has removed all DRM and dropped the prices of his games and made bigger and better demos... and a bunch of other things. He's worth checking out.

Re:Regarding Positech.. (0)

Anonymous Coward | about 6 years ago | (#24666891)

Yes, he did a brilliant thing and it was very interesting to watch.

Sadly it made absolutely no difference to the quality of his games which are, in general, just crap.

Some people steal things for all sorts of reasons.

He'd have to pay _me_ to play any of them for more than the few minutes I did to see what the deal was.

Meanwhile, what's with the comments in TFA?
Kudos has "Awesome graphics"?

I don't know what it was meant to be about, and I understand gameplay first and all, but it sure as hell didn't have any of THOSE. Since when do 2 or 3 static menu screens == awesome graphics?

Regarding Pirates (0)

Anonymous Coward | about 6 years ago | (#24669769)

I'd be more interested in a review of the results of those actions. See if pirates really can back up their rhetoric with results.

No, Sorry, I Would Mind... (1)

Kneo24 (688412) | about 6 years ago | (#24665049)

Paying for a game like "Depths of Peril". With any game, I play with the intent of having a fun experience that will make me want to go out and buy it. I always look at the price first to see if that price reflects a quality that I could tolerate. The game lacks a lot of visual polish, which made it very difficult for me to get into the game. The gameplay was also nothing new. Oh, and the website? looks like something I made in 1995. I have a rule of thumb with indie games, and it generally holds true. If the website looks like shit, the game probably looks and plays the same way.

I'm not trying to be a big time jerk here. I just couldn't get into the game. I looked at the keyboard menu and felt overwhelmed. I scanned it and it just made me say "what the fuck?". I tried playing the game and felt like I had no direction for any of the quests (a good tutorial would have helped here).

Essentially, I played better games on my NES that looked roughly the same. If I wanted to pay that kind of money for a game, I'd find one that had better quality put into it. At $10, Depths of Peril might feel fun.

I'm dismayed that AudioSurf wasn't on that list. Not that that game needs more help to make sales (STEAM has seen to that it sells well). It's just nice to see a list that actually recommends good games. I can't say this one has.

Re:No, Sorry, I Would Mind... (1)

Fweeky (41046) | about 6 years ago | (#24665795)

Dwarf Fortress's website [] looks like it came straight out of 1990. The game [] looks like something out of the 70's. The controls are confusing and inconsistent, and you get very little guidance [] from the game itself.

That doesn't stop it being incredibly deep [] , absorbing [] and rewarding [] ; Looks [] aren't everything.

Re:No, Sorry, I Would Mind... (1)

Kneo24 (688412) | about 6 years ago | (#24667081)

It doesn't matter how deep or absorbing the game can be. If the controls suck and it gives a bad first impression by not at the very least trying to marginally stay up to date with the looks, it's going to turn more people away than it would draw in.

It is possible to create a fun, deep, absorbing, and rewarding game even while you give clear direction (when necessary), and having controls that function in a way to enhance your experience (instead of hindering them). And you can even do this while keeping the looks somewhat up to date.

Graphical aspects can be somewhat forgiven, as not everyone has the abilities, talents, or money, to make things as graphically pleasing as possible. I understand this. However, if you're designing a game, your goal should be to make it as easy as possible to at the very least pick up and play. Mastering the game can be an entirely different story, however.

Warblade (1)

mabu (178417) | about 6 years ago | (#24666081)

If you're into Galaxian-style space shooters, you can't do better than Warblade [] and it's also available for the Mac. The graphics are stunning. The gameplay is really good, but if there's a complaint it's that you can build up a powerful arsenal of weapons at high levels but if you hit the wrong powerup, you become weak again and it doesn't matter how many lives you have, you'll die a quick painful death.

The Kingdom of Loathing (1)

forceofyoda (855030) | about 6 years ago | (#24666347)

Anyone ever played The Kingdom of Loathing [] ? It's sort of a cross between a text adventure and an MMO, with some writing that I'd put up there with The Hitchhiker's Guide in terms of humor.

I found out about it two weeks ago from an article [] in The Escapist, and I can't stop playing it.

And it's free (donations welcome, as it pays the developers' salaries).

One more (0)

Anonymous Coward | about 6 years ago | (#24666369)

An extreamly great indie MMO:

Wurm Online

Played it for years now...

Re:One more (0)

Anonymous Coward | about 6 years ago | (#24666479)

Forgot to mention whats really important:

Made in Java, so cross-platform, visuals comparable with Oblivion, with decent framerate

Oh, and Mount&Blade rocks :D

Wouldn't mind paying for? (0)

Anonymous Coward | about 6 years ago | (#24669921)

You must be new on /.

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