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"More Than Three Teams" Working On Halo Games

Soulskill posted more than 5 years ago | from the milking-the-cash-cow dept.

First Person Shooters (Games) 72

1Up reports on comments by Phil Spencer, head of Microsoft Game Studios, which indicated that several different teams are working on Halo projects at the moment. Quoting: "When GamesIndustry.biz then pointed out that it puts the Age of Empires franchise in a similar position as Halo after Bungie departed from their partnership with Microsoft, that's when Spencer dropped this intriguing tidbit: 'Well, there's more than one team building Halo games right now. There are more than two or three teams building Halo things right now. Some of them we will own, some of them we won't. It's never been, for me, about who you own or don't own — it's about working with the best creative talent in the industry,' he said."

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Not the same spark (1)

Sta7ic (819090) | more than 5 years ago | (#25062969)

The Halo franchise definitely has more life to it ~ new places, new warlords, new rings. Forerunner tech. Plenty of options.

Whatever ends up being done, it won't have the same spark that the first Halo did, or the spunk that the second and third did. (even if #3 felt like the team was saying, "Let's get this done so we can do something fun") Bungie's people being at the helm made the series great, much as they did with their other works.

Seriously, how can you forget doing a triple backflip in the Warthog and having the Bob sitting next to the MC yell, "See that thing on the left? It's a brake! USE IT!"

I'm more interested in seeing what Bungie has coming up next than to see what Halo Wars looks like.

Re:Not the same spark (1)

em0te (807074) | more than 5 years ago | (#25063971)

The physics is what made the first Halo great. To take apart Halo2 and find out they just skinned the havok engine, made me very sad. The Halo 1 code already had support for up to 32 players in maps, pretty darn good network compression, which did need some work but they outsourced the network stack to a stand alone engine so it wouldn't have been hard. Ok, now i'm just ranting. all the textures were hashed and there were stand-in memory allocs for new weapons/vehicles/sprites. Not that I didn't give it a chance, it did have the word "Halo" in the title, so I thought, "Hey this will be great".

Re:Not the same spark (1)

RiotingPacifist (1228016) | more than 5 years ago | (#25064289)

It was the regenerating shields that made halo1 great for me, meant you could play a risker game, while still falling back to protect the actual health. That is why ive never finished the others. however as it is the flagship game for the xbox it has the sort of following cs did years ago meaning that they CAN and WILL milk it. So given the Xboxs impending success ( pc geeks are using laptops (often with linux) so game online on xbox) look forward to at least another 3/4 halo games (even if one is a racing game)

Re:Not the same spark (1)

SanityInAnarchy (655584) | more than 5 years ago | (#25068143)

It was the regenerating shields that made halo1 great for me, meant you could play a risker game, while still falling back to protect the actual health. That is why ive never finished the others.

Erm, you do realize that the others also have regenerating shields? The only difference is that your actual health isn't in the HUD, so you never know if you can take a hit after your shield fails. (I consider that to be a feature, not a bug.)

Re:Not the same spark (2, Interesting)

steveo777 (183629) | more than 5 years ago | (#25069457)

(I consider that to be a feature, not a bug.)

I agree. I always thought it was a bit unrealistic (yes, I know I'm talking about a game here) that your health could ever be measured as a percentage. If you're arm is blown of does that mean you're at 84%? No, I'm pretty sure that means you're at around 2-3%.

For me it was always more exciting to not know how much health you may have in reserve. That and in some games I feel that the need to find a med kit sometimes hampers gameplay.

Re:Not the same spark (1)

twistedsymphony (956982) | more than 5 years ago | (#25074947)

I agree. I always thought it was a bit unrealistic (yes, I know I'm talking about a game here) that your health could ever be measured as a percentage. If you're arm is blown of does that mean you're at 84%? No, I'm pretty sure that means you're at around 2-3%.

Well in real life you don't have a healbar, but you do have nerves and and can generally determine without a health bar if your body is fully functioning or not. In a game you cant feel the damage that your avatar does (not that I'd want to) but that information is someone important.

In the real world if my body was badly hurt I'd be looking for a med kit too, screw whatever else I was doing.

Not that games should be a mirror image of the real world, but IMO if your character has the ability to be injured, you should have some way of knowing by how much and that knowing that should have an effect on your priorities and decision making.

Re:Not the same spark (1)

steveo777 (183629) | more than 5 years ago | (#25076637)

What I mean is that unless we're talking about some other time or universe, a med kit isn't going to do you any good because it takes more than a few seconds or even a few minutes to heal up. More like days or weeks. I always like the survival aspect of games.

Re:Not the same spark (1)

SanityInAnarchy (655584) | more than 5 years ago | (#25081497)

In real life, you don't feel your health as a percentage, or a number. You feel it as sensations -- if your arm is blown off, you feel massive amounts of pain, but in no way would you be able to quantify it. You'd simply be really fucking hurt.

Now, Halo does flash the screen read when your real health is getting hit. Gears of War has a slowly reddening red-splotch version of their logo in the center of the screen as you get closer and closer to death, but you only really have a vague sense of how close to death you are.

In other words, more realistic. You know you're hurt, and you might know you're badly hurt. You certainly don't know you're 73.2% hurt.

Re:Not the same spark (1)

RiotingPacifist (1228016) | more than 5 years ago | (#25073375)

Erm, you do realize that the others also have regenerating shields? The only difference is that your actual health isn't in the HUD, so you never know if you can take a hit after your shield fails. (I consider that to be a feature, not a bug.)

I've heard that a few times, but as their are no health packs and it seams to take about the same amount of time after your shields have dropped to kill you irrespective of how many times you've done it, i doubt its true. Feel free to prove me wrong but im fairly sure its just a set amount of damage you can take after your shields drop.

Re:Not the same spark (1)

SanityInAnarchy (655584) | more than 5 years ago | (#25081523)

I would guess that it's closer to regeneration, like the shields, but hidden. I've definitely been killed much more quickly sometimes, if I've taken a beating, and gotten shields back, but only for a moment.

Either way, it would tend to support what you liked about Halo 1. If you're right, then you absolutely can play a riskier game, and still falling back to let your shields recover.

Re:Not the same spark (1)

MikeyTheK (873329) | more than 5 years ago | (#25071555)

I don't know if I agree that 3 was a letdown, especially after 2 was SUCH a letdown. I thought 3 was a much better game than 2, aside from the really annoying Cortana inserts that were lame, and felt forced at best. While I like the interaction with the Flood better in 1 than 3, in general I like 3 better - the online play is outstanding (not available in 1), the graphics are much better (console), the weapons and vehicles are better, and the maps don't feel as as repetitive as they were in 1. The weapons are, in general, better. The bad guys are much harder in 3. Legendary is much harder in 3. I like to play both 1 and 3 in both campaign, multi-player campaign (especially in the meta-mode), and even single-console head-to-head. The BIG difference, though, is the XBox Live component. Ultimately that makes the difference between 3 and 1 for me.

More then three (4, Funny)

LingNoi (1066278) | more than 5 years ago | (#25063069)

The Sims: Halo Edition
Halo Cart
World of Halocraft
Halo Tycoon

Re:More then three (1)

Actually, I do RTFA (1058596) | more than 5 years ago | (#25063161)

World of Halocraft

A Halo MMO seems like an eventual certainty.

Re:More then three (0)

Anonymous Coward | more than 5 years ago | (#25079933)

It would be a nice change from the usual swords and sorcery.

Re:More then three (1)

MikeyTheK (873329) | more than 5 years ago | (#25071587)

How about Fantasy Halo? I'll take Johnson as my first pick any day.

So, is Halo the new EA... (0)

Anonymous Coward | more than 5 years ago | (#25063135)

in FPS? Can we look forward to Halo 2009, Halo Golf, Halo Rookie Stories, and Halo Team Manager?

One word comes to mind... (0)

Anonymous Coward | more than 5 years ago | (#25063267)

Milking.

Re:One word comes to mind... (1)

electricbern (1222632) | more than 5 years ago | (#25075329)

Huh? Harvest Halo?

Saturation, much? (2, Insightful)

PunkOfLinux (870955) | more than 5 years ago | (#25063283)

The market will be so flooded with new 'halo' branded games that it will do nothing but dilute the brand. The RTS thing could be cool; hell, maybe like a space fighter could be cool. But if you start releasing shit like EA does (games are NOT something where release early, release often works well), you will end up with a diluted, or, worse, maligned brand. It's like that "The more you squeeze your hand the more it escapes your grasp" thing...

You mean like that other series? (1)

pizzach (1011925) | more than 5 years ago | (#25064377)

I am personally waiting for Halo & Sonic at the Olympic Games. Halo Golf could be good too.

Re:You mean like that other series? (2, Insightful)

PunkOfLinux (870955) | more than 5 years ago | (#25064743)

I think that since Mario is known as a character, rather than as a specific genre of game, that they can get away with that; plus, the mario sports games are FUN.

Re:You mean like that other series? (1)

brkello (642429) | more than 5 years ago | (#25075523)

I am sure the Master Chief sports games could be fun as well. The point is, as long as the game is good, who cares what characters they use? He just proved that taking characters from one of your popular games and putting them in everything doesn't dilute anything as long as the games are reasonably good.

Re:You mean like that other series? (1)

PunkOfLinux (870955) | more than 5 years ago | (#25075647)

But people see Master Chief as a shooter. That's it.

Mario is like... multi-purpose, because he's such a general, recognizable character.

Re:Saturation, much? (1)

SanityInAnarchy (655584) | more than 5 years ago | (#25068155)

(games are NOT something where release early, release often works well)

Not true. Games absolutely should be released early and often.

The trick is, they shouldn't be sold as a finished product until they're actually solid -- release your beta product early and often, but don't pretend it's done.

And they shouldn't charge full price for patches, full stop.

No more ownage? (3, Funny)

Shin-LaC (1333529) | more than 5 years ago | (#25063315)

It's never been, for me, about who you own or don't own

And here I thought owning was at the very core of the Halo experience.

Re:No more ownage? (2, Funny)

svnt (697929) | more than 5 years ago | (#25065515)

It's never been, for me, about who you own or don't own

And here I thought owning was at the very core of the Halo experience.

You've obviously never had your self-worth destroyed by some screaming 8-year-old "ChuckNorris1999" on Xbox Live.

You know that quote about how real beauty is on the inside? Phil Spencer just coined the FPS equivalent. And it's still something only ugly people say.

So, when does Halo come out for Linux? (0, Troll)

WillAffleckUW (858324) | more than 5 years ago | (#25063501)

Because until it does, I won't be playing it.

Re:So, when does Halo come out for Linux? (2, Insightful)

DanWS6 (1248650) | more than 5 years ago | (#25064287)

And you won't be missing much. At least from my experience with Halo PC. The library level was a nice repetitive borefest.

Extra extra! (2, Funny)

philspear (1142299) | more than 5 years ago | (#25065061)

Someone on slashdot doesn't like microsoft product! Weather and sports up next!

Re:Extra extra! (1)

RiotingPacifist (1228016) | more than 5 years ago | (#25065659)

Why are you selling a TV news broadcast on a street corner?

Re:Extra extra! (0)

somersault (912633) | more than 5 years ago | (#25069287)

I was totally psyched for Halo when it was Mac only. The only FPSes we had were stuff like Marathon, Quake and Duke Nukem 3D, all of which were pretty old by the time Halo was being developed.. when I found out that they'd sold their soul to the devil and it was a Microsoft product I was disappointed to say the least. I tried out Halo on PC one time and found out as expected that I hadn't missed anything. For the PC it is 'just another FPS', and not even a good one (games where you have to shoot the enemies a million times in the head to die are booooring.. gimme accurate one shot kills any day). On the Mac it would have been something special just because of its exclusivity (and probably even moreso because not getting MS involved would have probably led to a more creative development process). I don't blame Bungie for wanting a mass market, but they could at least have kept developing the Mac version - it's not like they didn't have previous experience on that platform.

Re:So, when does Halo come out for Linux? (0)

Anonymous Coward | more than 5 years ago | (#25064365)

You just made Bill Gates cry.

Halo fan here (2, Interesting)

Caboosian (1096069) | more than 5 years ago | (#25064225)

Hi Microsoft, I'm a dedicated Halo fan. Halo:CE is really the game that made me a gamer - I played it, and I was hooked. I absolutely love that game, and I really enjoyed Halo 2 and Halo 3. I think they're fantastic games; you may disagree, and I say, to each his own. Now, onto the next matter of business:

The milk is drying up. The horse is dead. Please, stop pissing on what was once a respectable gaming series. I don't give a damn if you think it will make you oodles of money - you keep bending the franchise over like you are, and it will lose it's touch. People will stop buying it. The fans will cease to be, and you will have a shell of a franchise.

Halo was pretty damn good, but don't go make the Master Chief the next Sonic. For FSM's sake, GO INNOVATE. That goes for the entire damn industry! I can't believe the day has actually come when EA is being more innovative (Mirror's Edge, Spore) than the rest of the industry.

I'm not saying retire the entire Halo series (I'd be infinitely happier if you would, but I'm not an idiot). I'm saying that if you don't stop abusing the legacy of the franchise that launched your console, that both you and the fans will regret it.

Halo was special. It was a revolutionary console game (that's an argument for another time, however). Please, do not make fools of yourselves, and moreover, fools of the fans. Take a page out of any book that isn't George Lucas' and leave the franchise intact. Stop pimping it out. Leave it be, or at least in the fewest, most capable hands you can, AND GO MAKE SOMETHING NEW.

For a while now, I've hoped that I wouldn't ever see another Halo game. Unfortunately, that doesn't seem to be the case. I fear that my favorite series is doomed to mediocrity.

Re:Halo fan here (1)

MyLongNickName (822545) | more than 5 years ago | (#25064405)

Crazy thought.... don't buy the games. You don't think the new ones are up to snuff and don't want more to come out.

take a page out of any book that isn't George Lucas' and leave the franchise intact

Ummm.... there are plenty of titles that go far beyond what they should have. Ultima peaked at #4, King's uest stopped being innovative. Mario Brother 97 coming out any time soon? Harry Potter? This is the way it is in movies, books, games. If there is money to be made it will be made. Stop buying it, and there won't be any more coming out.

Re:Halo fan here (1)

Caboosian (1096069) | more than 5 years ago | (#25065049)

Crazy thought.... don't buy the games. You don't think the new ones are up to snuff and don't want more to come out.

Where exactly did I say I was going to buy the (invariably mediocre) games again?

Ummm.... there are plenty of titles that go far beyond what they should have. Ultima peaked at #4, King's uest stopped being innovative. Mario Brother 97 coming out any time soon? Harry Potter? This is the way it is in movies, books, games. If there is money to be made it will be made. Stop buying it, and there won't be any more coming out.

So, since Ultima's legacy was ruined (like many others), I should stop being upset at Microsoft's abuse of the Halo franchise? Sorry, but I can't follow that "logic".

Re:Halo fan here (0)

Anonymous Coward | more than 5 years ago | (#25065419)

The logic is "stop your fucking bitching". It ain't hard to follow.

Re:Halo fan here (1)

MBraynard (653724) | more than 5 years ago | (#25067099)

If not for bitching and whining, there would be no comment section on slashdot.

Re:Halo fan here (1)

philspear (1142299) | more than 5 years ago | (#25065111)

Not to mention Rocky 4 is in many ways the best Rocky. He beat the commies. Rocky 5 sucked, but it made Stallone make Rocky Balboa, which really was a great movie.

Here's hoping Halo 4 involves MC killing communist Covenant forces.

Re:Halo fan here (1)

steveo777 (183629) | more than 5 years ago | (#25070073)

Will Dolph [wikipedia.org] be playing the profit of some other random emotion?

Re:Halo fan here (1)

Tangent128 (1112197) | more than 5 years ago | (#25065741)

Eh, I was never a big fan of the series, but I would think that if the original game has something "special" to it, it will retain that quality no matter what happens in the future. If you don't like what gets released in the future, just excise them from your fanon [tvtropes.org] - barring non-Novikov-compliant time travel, the original games can't be ruined.

Re:Halo fan here (1)

im_thatoneguy (819432) | more than 5 years ago | (#25066021)

Hi reader, this is Microsoft. Thank you for liking Halo. We don't have a limit on production capacity. We have a bajillion dollars. The more dollars we have. The more games we can make. Making Halo derivatives which are surefire profits funds our other companies so that they can concentrate on making new and innovative games.

- Microsoft

Re:Halo fan here (1)

dtml-try MyNick (453562) | more than 5 years ago | (#25077385)

We have a bajillion dollars. The more dollars we have. The more games we can make.

So..... how many games can you make for 25 euro these days?

Re:Halo fan here (1)

somersault (912633) | more than 5 years ago | (#25069321)

Microsoft didn't invent Halo - Bungie did. Expecting Microsoft to innovate without buying another company/idea is pretty silly!

Re:Halo fan here (1)

somersault (912633) | more than 5 years ago | (#25072583)

That's the 4th comment I've had modded down today, though it is probably the most reasonable. Microsoft get most, if not all of their cool products these days from buying up small companies and/or tech. Look at Photosynth and Halo. How is that flamebait?

Re:Halo fan here (0)

Anonymous Coward | more than 5 years ago | (#25081829)

mods must hate your cry sack, victim, why me whining.

Re:Halo fan here (1)

somersault (912633) | more than 5 years ago | (#25117993)

Considering you, who I shall from now on refer to as "cry sack boy" were most likely the one who did all the quick succession downmodding of my recent posts..

Just because you feel I'm your 'victim' doesn't mean that I feel like one. I just think it's pretty sad and funny at the same time that you seem to post as AC while keeping one or more other accounts just to mod down people you disagree with. If you have a problem with me, just tell me rather than indulging in spurious moderation.

The Past (1, Informative)

Renraku (518261) | more than 5 years ago | (#25064833)

Halo was NOT revolutionary in terms of the game industry.

It WAS revolutionary for the X-Box, however, and has done wonders to sell it and the 360.

Now Microsoft has a decision. Another smash hit or something to pay the bills. Most companies would prefer the last one, although, without some major innovation, the Halo series is dead. The only thing they can do at this point is make minor improvements like the sports games do and add a new item here or there.

Why not a Halo RPG, based on someone's life after the apocolypse? Not Fallout, but immediately after things turn to shit. More like parts of FFX. Or, maybe a game where you're with the police force back on soil? You could use the Halo name for a lot of games that would work, or you can use the Halo name for the same damn thing.

Re:The Past (1)

Khuffie (818093) | more than 5 years ago | (#25064977)

Let's see...Halo helped establish a new console manufacturer in the gaming industry, polished the FPS on consoles and had its design elements copied into subsequent FPS games that are now considered standard, yet it's not revolutionary? If Microsoft was milking the Halo franchise, there would have been a Halo game at the launch of the 360, or a Halo game now (considering Halo 3 came out last year). We don't know what these 'more than three teams' are working on. Multiple teams could be working on the same game. Even if they aren't, these games may see release years apart. In fact, one of these Halo games coming out is already a known entity, Halo Wars, and is an RTS game, not an FPS.

Re:The Past (-1, Troll)

RiotingPacifist (1228016) | more than 5 years ago | (#25065715)

Let's see...Halo helped establish a new console manufacturer in the gaming industry, polished the FPS on consoles and had its design elements copied into subsequent FPS games that are now considered standard, yet it's not revolutionary?

Let me introduce you to my little friend goldeneye, FPS on a console and that was ~10 years ago

If Microsoft was milking the Halo franchise, there would have been a Halo game at the launch of the 360,

I thought it was just delayed

In fact, one of these Halo games coming out is already a known entity, Halo Wars, and is an RTS game, not an FPS.

Wow an RTS from an FPS game, it sounds well i wont laugh at you yet, ill let you belive your dream.

Re:The Past (1)

Khuffie (818093) | more than 5 years ago | (#25065799)

Let me introduce you to my little friend goldeneye, FPS on a console and that was ~10 years ago

Between Goldeneye and Halo, how many succesful, good FPS were there on a console? Since Halo, how many good, successful FPS games are there?

I thought it was just delayed

Thanks for proving my point for me. Milking the franchise would have launched the game whether it's ready or not, since it's Halo it would have selled regardless. But no, Microsoft decided to delay it to do it right.

Re:The Past (1)

MistrBlank (1183469) | more than 5 years ago | (#25070193)

Let me introduce you to my little friend goldeneye, FPS on a console and that was ~10 years ago

And it sucked. I'm sorry I can't stand GoldenEye fanboys. The aim style in the game was CRAP, the graphics sucked, there weren't masses of enemies to deal with, it moved awkwardly, and it totally sucked on that controller (though nintendo is at fault there). Goldeneye is just a representation of how crap FPSs were on consoles and how much Halo evolved the system.

Re:The Past (1)

enderjsv (1128541) | more than 5 years ago | (#25076799)

Oh man, you've got to be kidding me. GoldenEye was a HUGE step forward for consoles in terms of FPS. Yes, it wasn't as polished as it's PC counterparts, but for a console game it was incredibly well done, and helped to prove that FPS could, in fact, be done on a console.

I don't know why you hate it so much. I like Halo a lot, but I still look back on the days of GoldenEye and Perfect Dark with fondness. You shouldn't be so cynical.

Re:The Past (1)

DreadPiratePizz (803402) | more than 5 years ago | (#25065325)

Are you kidding? It popularized the dual analog control scheme for console FPS games. How many fps games did you see work well on a console before Halo? Not many.

Re:The Past (2, Informative)

Mr2001 (90979) | more than 5 years ago | (#25067771)

A lot of people would argue that the Halo games don't "work well on a console" either. Halo's accomplishment in that regard, IMO, was just to show that players can tolerate console controls for an FPS if there's enough aiming assistance.

BTW, Quake III on PS2 had the same dual analog control scheme.

Re:The Past (1)

enderjsv (1128541) | more than 5 years ago | (#25080485)

Yes, 'tolerate'. Hours and hours of 'tolerating'. Why, I've spent many weekends with my friends tolerating the game. Sometimes, we trick ourselves into thinking we're having fun with the game, and I have to speak up and remind my friends that we're actually just tolerating it. Everyone knows, a FPS can't be enjoyed on a console, but for some strange reason, we keep wanting to tolerate it some more.

Re:The Past (1)

Mr2001 (90979) | more than 5 years ago | (#25101143)

Everyone knows, a FPS can't be enjoyed on a console, but for some strange reason, we keep wanting to tolerate it some more.

You seem to have misread: I said players tolerate the controls. Halo is still enjoyable as a game overall, although it's more enjoyable on PC where the controls are more than just tolerable.

Re:The Past (1)

seheart (1137717) | more than 5 years ago | (#25072277)

halo not revolutionary for the gaming industry? wow. let me guess... you still play zork on an apple iigs. halo WAS the gaming industry. key word... was. in any case,.. you are wrong sir.

Re:The Past (0)

Anonymous Coward | more than 5 years ago | (#25076079)

It might behove them to wait a generation to take advantage of new hardware and associated physics engines. Then blow it all out again. The Halo MMO would be easy as hell. World enviroments to the degree and in the time they can be developed. Everyone from grunt marines to grunt covenant to what might be prestige classes to be earned like Spartans or Elites or Brutes. And then there's the flood. New worlds, new halo rings, new threats.

If you can do some of the heavy lifting procedurally, and have a very full featured physics system particularly as it might relate to materials mechanics, you might have something pretty special.

More than three in marketing talk? (2, Funny)

sleeponthemic (1253494) | more than 5 years ago | (#25065043)

Four.

Re:More than three in marketing talk? (1)

johannesg (664142) | more than 5 years ago | (#25067829)

Four.

Actually it could be three teams, plus a single guy thinking part-time about how to extend the franchise further...

But no matter, let them dilute their only icon. It will not sell more XBoxes. Halo has always had the stink of desperation about it: "See? we also have a Mario-level hero on our platform! We also have a decent game that people buy consoles for!" Whereas reality is that this is a role born purely out of the general poverty of content: in a sea of mediocrity, masterchief floated to the top like the nameless, faceless turd that he is.

And I still don't know if all the fanboys (who will no doubt be flaming me to a crisp soon enough) actually *believe* that Halo is perfect and unique, or whether they secretly know that it is just another FPS, wanting for just a single outstanding feature to set it apart from the rest...

Ah wait, I forgot: there is the hallowed two weapon limit, that paragon of innovation! It sooo changed our world! It brought us such great strategy and choice, and thoughtful gameplay! It had absolutely nothing to do with the fact that this simplified the controls to the point where an XBox controller had enough buttons to actually play the game to begin with! And the fact that you can find unused guns of virtually any type dotted around the landscape in just about unlimited numbers also has no bearing on that deep strategizing at all, no sir!

Of course, back in the day when I actually played Halo, I had just gone through half a dozen PC FPS'es. It was a phase, ok? I've since diversified; I now also play other types of games again. Nameless armored grunts don't work for me anymore; that's why I didn't play Crysis. But I digress; Halo was just one in a sea of similar games. It mostly stood out because of its repetitive level design. Although for me it wasn't the library, so much: I was bothered far worse by that level where you have to cross a bridge and in doing so traverse four completely identical towers. I hated that part.

Anyway... Let's get ready for Halo Golf (18 courses, but actually there are only 4, and they are repeated 4-5 times each, and you can only carry two clubs at any time), Halo Karting (8 tracks, but there are only 2), Halo Brawl (40 opponents, all taken from the first three Halo games, and you only get two moves), and maybe, if that single guy thinking of a fourth game ever gets off his ass, Super All-Star Masterchief Baskbetball (which, uniquely among the series, has numerous distinctive levels, a wide choice of opponents, allows you to carry any number of balls and bats, and has gratifying battles against some pretty smart endbosses).

Re:More than three in marketing talk? (0)

Anonymous Coward | more than 5 years ago | (#25068795)

I'm someone who played all three Halo games as they came out, and would probably fall under the banner of fan boy as I think the series was very good and still play online.

For all the flaws, especially in H2/3 it did some things really well, and the back story was so fantastic that even though they never used it well enough I was hooked to the potential for greatness.

It never deserved the excessive praise as a series, it did deserve the hype (imo) because there was always the hope that they would take that potential and make the game that could of been.

Re:More than three in marketing talk? (0)

Anonymous Coward | more than 5 years ago | (#25068823)

Note that they said Halo "Things". It's my guess that one is Yet Another Map Pack, one is Halo Wars (That RTS), one is the upcoming patch, and the last is another game. I wouldn't be surprised to see another FPS based on the planet that we saw in the Halo 3 Legendary ending.

So it's not like every team they have is dedicated to making Yet Another Halo Game as you claim - I don't think Halo Kart will come this generation, and who knows, they could do something cool with the series.

As for your other point, I don't know anything who thinks Halo is the be-all and end-all of FPS games, just that the series is overall pretty good, the latest is very polished, and they're popular so it's never hard to find a match.

Also, standard FPS controls work just fine on the XBox controller, you don't need to simplify down to 2 weapons for it to work; see Doom, Marathon, Painkiller, and Half-Life 2, all highly praised computer FPSes with solid, non-simplified console versions.

Re:More than three in marketing talk? (1)

johannesg (664142) | more than 5 years ago | (#25069331)

As for your other point, I don't know anything who thinks Halo is the be-all and end-all of FPS games, just that the series is overall pretty good, the latest is very polished, and they're popular so it's never hard to find a match.

Let me help by providing a brief list [metacritic.com] ...

Another (0)

Anonymous Coward | more than 5 years ago | (#25067699)

if you include Aleph One [bungie.org] .

put another way (1)

poot_rootbeer (188613) | more than 5 years ago | (#25070703)

"We here in the Microsoft Games Division have this one really big basket, and we've got three different farmhands out in three different coops collecting eggs, so we'll be able to put all our eggs in the one basket very efficiently."

More than three teams on Halo?! (0)

Anonymous Coward | more than 5 years ago | (#25071105)

I'm glad that they've got it working, but the maps really seem designed for two teams at most.

"More than three" known for a while now (1)

ravyne (858869) | more than 5 years ago | (#25074155)

So, we know that Halo Wars is coming, that's one; we know that Peter Jackson is still working on his Halo-related game project, that's two. Bungie has said that they're not done with the halo franchise, and that they have 2-3 projects in the works, they're being cheeky with the are-they-aren't-they, but I think its safe to assume that's three; Gearbox is rumored to be working on the 4th installment (which, honestly I hope isn't true), but that could be four; Halo 3 has yet to appear on PC, but it surely must be coming, and that makes five.

The Halo series is one of my all-time favorites -- Just ahead of Half-life series, and in a dead-heat with the Ninja Gaiden series (NES through 360) -- The universe has a lot of leg left, there's a pretty rich history to dig into and a lot of mystery left to explore. The tie-in with Marathon. The Arbiter's story. The now-fractured Covenant (assuming some survived on their own home-worlds) and their power-vacuum. The Chief and where he wakes up next. Or will he be lost to the enemy?

The source material can support plenty more games without getting stale, the question is whether any studio outside of Bungie can apply the same touch that they have. Despite the fact that a lot of people around here will say that Halo isn't anything special, its simply not the case; Bungie has developed a very special recipe with the Halo series -- its a combination of subtle things you may not have even noticed being quietly slip-streamed in many other popular shooters since as well as not so subtle things. It took things piece-meal from shooters that had come before, shined them up and melded them into something cohesive and great.


Besides, any real Bungie/Halo fan knows that there must be precisely 7 Halo projects in the works.

Halo 3 was awful...... (0)

spire3661 (1038968) | more than 5 years ago | (#25075511)

Seriously? I didnt even finish Halo 3. I got to the impossible flood levels, you know the ones where you have to jsut run through... after about 10 tries of attempting to kill everything then realizing most people have to just run through, I ejected the disk, chucked it across the room and laid a curse upon Bungie/MS.

Re:Halo 3 was awful...... (1)

Simmeh (1320813) | more than 5 years ago | (#25079643)

what?! H3 was buckets of fun co-op. Just get yourself a friend, invite him round, find that disc and enjoy....

Re:Halo 3 was awful...... (1)

spire3661 (1038968) | more than 5 years ago | (#25086105)

SO $120 in halo games + (2) $50/year Live accounts will make it fun? Or did you mean split screen, which was fun back in the 90s.......

Old News (0)

Anonymous Coward | more than 5 years ago | (#25076265)

This isn't really all that newsworthy. The already-doomed Ensemble Studios is working on "Halo Wars", Peter Jackson's studio is working on some as-yet-unnamed Halo project, and the folks at Bungie are still doing Halo 3 updates and downloadable content work. Those are assuredly the three "teams" he's referring to, and none of that's really anything new.

Re:Old News (1)

Simmeh (1320813) | more than 5 years ago | (#25079659)

except he said more than 2 or 3...? Which is news... barely...
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