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New Diablo 3 Images; Design Wins Over Darkness

timothy posted more than 5 years ago | from the beyond-none-more-black dept.

GUI 243

KingofGnG writes "The new Diablo III screenshots highlight the strong chromatic variations existing between the dungeons and the various stages ... It appears obvious, however, that all those details enriching the scenes, the crumbling parapets of the paths within the dungeons, the plants and the ragged drapes lightened by candles, would lose the best part of their raison d'etre if put in monochrome palettes inclined to black."

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243 comments

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first (-1, Offtopic)

Anonymous Coward | more than 5 years ago | (#25097473)

prest0n

Screw blackness (4, Insightful)

runlevelfour (1329235) | more than 5 years ago | (#25097481)

I am all about games having dark and brooding atmospheres, and maybe even a bit scary. But I am more about a game being a damn fun and well designed one because the developers had a vision and weren't playing appease-the-fanboys during the development process. Plus the gritty, dark, angsty look has been done to death. I like color.

Re:Screw blackness (5, Insightful)

narcberry (1328009) | more than 5 years ago | (#25097599)

If all the levels and scenery are dark, the game doesn't feel so dark after a while. You need the bright colorful levels to appreciate the dark depths of diabolical devils and demons.

Re:Screw blackness (5, Insightful)

jimmux (1096839) | more than 5 years ago | (#25097905)

Sometimes I wonder if all these people complaining ever played the original Diablo. It was much more colourful than the sequel. I mean, the palette seemed to be limited to grey and red for environments, but some of the enemies were practically fluorescent!

In a way this even made certain enemies scarier. It's one thing to have dark enemies appear out of the shadows (also annoying), it's another thing to have enemies that send a clear visual signal: Don't fuck with this!

Re:Screw blackness (2, Informative)

WhatAmIDoingHere (742870) | more than 5 years ago | (#25097961)

I remember running into bright blue and green enemies in Diablo 2, even.

Re:Screw blackness (3, Insightful)

e2d2 (115622) | more than 5 years ago | (#25098631)

I actually went and played Diablo II in the past month, picking it up after hearing great things and seeing the new screen shots. In most dungeons it's not dark at all, but darkness did play a part in some places, with specific gear created for adding "light radius" to your character. I have assumed this was to create a sense of surprise in some places, but not too many. That same surprise can be maintained in other ways in a new 3D environment. I think people concentrate too much on it when the first two were more about story line and fighting large groups of mobs in an RPG setting, gearing your character up, and truly unique environments, especially when you include the expansion.

Since Diablo II is fresh in my mind and an overall great game even today (I play it maxed out at 800x600!) I welcome the new one regardless.

Re:Screw blackness (4, Interesting)

Anonymous Coward | more than 5 years ago | (#25098295)

If all the levels and scenery are dark, the game doesn't feel so dark after a while. You need the bright colorful levels to appreciate the dark depths of diabolical devils and demons.

Agreed. If you're outdoors, during the day, it should be relatively bright. If you're in a cave underground with no lights, it should be dark. If the two look the same it blurs the distinction between them, and you don't have a good feeling for where you are.

Re:Screw blackness (1, Insightful)

Anonymous Coward | more than 5 years ago | (#25098977)

It's more along the lines that if everything is dark, and brooding--the game starts to become oppressive and even annoying. A prime example is Doom 3. It's too dark too much of the time and becomes distracting, you want more because you want the environments to be more diverse.

If my character is outside during the day, I want there to be some sun and light. If it's dark all the time, how will I know that this particular part of the outside world is supposed to be more evil than the rest? We need visual cues to stimulate feelings associated with: A nice day, a creepy dungeon, and a night that is dark but not wicked.

With no contrasting or frame of reference, the environments begin to feel too contrived and the suspension of disbelief begins to fade.

Beyond even that, people have certain expectations for environments, and don't consciously expect the world to be dark all the time--evil or no.

Re:Screw blackness (5, Funny)

Jesus_666 (702802) | more than 5 years ago | (#25097697)

Depends on whether the color is used right, though. Some of the original screenshots did look a bit weird - one dungeon appears to have blue ambient light, even though there are no blue light sources. For some reason it really did look like World of Warcraft. In those cases it might be a good idea to tone down the ambient light's chroma a bit. Of course if they put blue torches everywhere things look a bit different.

What I don't get is the outcry over the magic effects being too cartoonish. Diablo always had magic effects in all the colors (and with the gravitas) of a well-stocked candy store and a poison attack wouldn't be a proper poison attack if it didn't have a bright green glow and preferably an inexplicable skull somewhere.


Of course, Blizzard could easily appease the color-hostile fans by adding a graphics option that reduces chroma by 90% and brightness by 50% everywhere but the HUD. And maybe changes all spoken text to goth poetry.

Re:Screw blackness (5, Funny)

RichardJenkins (1362463) | more than 5 years ago | (#25098581)

Looks good to me, the foreboding blackness of the text ('Error establishing a database connection') contrasting relentlessly with the bleak and brilliant white background.

Magic.

Re:Screw blackness (1)

srothroc (733160) | more than 5 years ago | (#25098745)

On one hand, I agree that it would be simple enough to appease the fans by doing that, and of course it would probably get a few more people to buy the product in the end, but the other thing to consider is that it compromises artistic integrity.

Sure, it's what the people want, but in this case, the game designers are the artists trying to present their particular view of THEIR product to the world; it's not supposed to appeal to everyone, as much as it would be nice if that happened, from a commercial point of view. Of course, whether or not video games are art is still being debated, but I don't think it particularly matters in this case. As someone who produces a product, you do have to compromise a bit to reach an audience, but at the same time, you are in no way OBLIGATED to compromise in any way even though it may cost you customers.

Perhaps an author is writing a sequel to a popular series -- just because fans are clamoring for a scene they've always wanted to see or something they want to learn doesn't mean the author is obliated to put that stuff in to satisfy them. It's ultimately made by the author, not the fans.

Am I making sense to anyone here?

Re:Screw blackness (3, Insightful)

MaxwellEdison (1368785) | more than 5 years ago | (#25098917)

Perhaps an author is writing a sequel to a popular series -- just because fans are clamoring for a scene they've always wanted to see or something they want to learn doesn't mean the author is obliated to put that stuff in to satisfy them. It's ultimately made by the author, not the fans.

One word. Misery

Re:Screw blackness (4, Funny)

Jesus_666 (702802) | more than 5 years ago | (#25098989)

Actually, my last paragraph was firmly tongue in cheek; I thought the bit with the goth poetry made that clear. It's their game and they get to decide how it looks. Even if they decided to turn hell into a giant 70s disco and put Diablo into a leisure suit and platform shoes - it's their game. It'd also be kind of awesome, but that's beside the point.


Also, I think an "ugly mode" would actually serve to piss off the yammering fans rather than make them happy. I can really see it - the option would have the name "Ugly Mode" and the tooltip "How the game should have looked. Not WoW gay at all." And the game would have a TTS engine just for this mode so every goth poetry line (why, of course they'd implement that idea, too) could be randomly generated and they wouldn't actually have to record all that stuff.

Yup, that would be one of the most awesome insults in video game history.

Re:Screw sarcasm (0, Offtopic)

andy_t_roo (912592) | more than 5 years ago | (#25099161)

the problem is you forgot to add your '~'.

It seems that absolutally noone would ever mistake sarcasm for genuine intent here at /. , even if you did leave off the '~' ~

Re:Screw blackness (5, Insightful)

nmb3000 (741169) | more than 5 years ago | (#25097787)

Plus the gritty, dark, angsty look has been done to death.

And the shiny, glowing, neon-stylized atmosphere hasn't? Besides, since when is trying to make a game feel realistic considered overrated?

I like color.

Then go play Warcraft III or World of Warcraft or Starcraft II or... Hm, anyone else notice a pattern here?

The Diablo series has always been about the stark contrast between good and evil, light and dark. The "gritty, dark" look was there for a reason: True evil and it's effects are not clean, nor are they pretty. You can have light and color in the natural and "good" sides of things, and with effects like magic and buffs, but the environments and equipment (unless possible enchanted) should reflect their likely rough and possibly sordid past. Diablo II felt very real; it was anything but stylized.

I'm not advocating such dark environments that you can't see anything, and I don't think that was really a problem with Diablo II (with the possible exception of a small light radius). I don't think they need to replicate the style of previous Diablo games directly, but I DO think they shouldn't just throw them away for the new "oooh, shiny colors!" motif of all Blizzard's newer games. My biggest concern over Diablo III isn't poor gameplay or a bad story, but rather that it's just going to become Warcraft IV and/or Starcraft With Demons.

Re:Screw blackness (5, Funny)

LearnToSpell (694184) | more than 5 years ago | (#25097915)

Besides, since when is trying to make a game feel realistic considered overrated?

Yeah, I hate when a game feels unrealistic as I cast chain lightning on a bunch of frog demons.

Re:Screw blackness (3, Funny)

Anonymous Coward | more than 5 years ago | (#25099017)

Know what happens to a frog demon when it gets hit by chain lightning?

Oh god, I'm so sorry!

Re:Screw blackness (2, Insightful)

Anonymous Coward | more than 5 years ago | (#25099091)

Know what happens to a frog demon when it gets hit by chain lightning?

The same thing that happens to anything else?

Re:Screw blackness (0)

Anonymous Coward | more than 5 years ago | (#25098389)

And the shiny, glowing, neon-stylized atmosphere hasn't? Besides, since when is trying to make a game feel realistic considered overrated?

When the game is freaking Diablo!

Then go play Warcraft III or World of Warcraft or Starcraft II or... Hm, anyone else notice a pattern here?

They're all awesome, great looking games from Blizzard.

Diablo II felt very real; it was anything but stylized.

What? Wait, I... what? I think you must... WHAT?!?!?

My biggest concern over Diablo III isn't poor gameplay or a bad story, but rather that it's just going to become Warcraft IV and/or Starcraft With Demons.

So the gameplay's good, the story's good, but the colour scheme might be too close to Warcraft or Starcraft. Yeah, sounds terrible.

Re:Screw blackness (1)

e2d2 (115622) | more than 5 years ago | (#25098659)

What game were you playing? I just played Diablo II and the level that you actually fight Diablo on is entirely bright red and Diablo looks like a cartoon. Same with the Mephisto level and the Baal expansion levels.

Re:Screw blackness (5, Insightful)

ozbird (127571) | more than 5 years ago | (#25098681)

The "gritty, dark" look was there for a reason: True evil and it's effects are not clean, nor are they pretty.

The more likely reason: CRT monitors and gamma settings. Try playing Diablo II on a modern, bright (sometimes too bright) LCD monitor and it might not seem so "gritty, dark" any more.

Re:Screw blackness (2, Funny)

Purity Of Essence (1007601) | more than 5 years ago | (#25099031)

My biggest concern over Diablo III isn't poor gameplay

Well there's your problem.

Penny-Arcade... (5, Informative)

semiotec (948062) | more than 5 years ago | (#25097851)

This came up weeks ago.

The article on the comparison between Diablo III design and fan "improved" colours:

http://multiplayerblog.mtv.com/2008/08/04/diablo-iii-designer-turns-tables [mtv.com]

and Penny-Arcade's take on the "protest":

http://www.penny-arcade.com/comic/2008/8/6/ [penny-arcade.com]

Re:Screw blackness (3, Funny)

semiotec (948062) | more than 5 years ago | (#25097871)

maybe these people who want "darker" designs should just play with blindfolds, or if that's too much, try using pantyhose, stocking or a pair of crappy sunglasses instead.

Re:Screw blackness (3, Insightful)

tdelaney (458893) | more than 5 years ago | (#25097923)

Fall^H^H^H^HOblivion with Guns. Sometimes it's a good idea to appease the fanboys, because the previous games are already damn fun and well designed.

In the case of Diablo III though, I've looked at Blizzard's reasoning, and compared the images, and overall I think Blizzard has made the right choice. The basic gameplay doesn't appear to have greatly changed - this is nitpicking over a small change in look.

Plus I trust Leonard Boyarsky. He says the colour palette changes in later parts of the game. Kinda like going from pre-Searing Ascalon to post-Searing to Kryta in Guild Wars.

Re:Screw blackness (2, Insightful)

lysergic.acid (845423) | more than 5 years ago | (#25097963)

one doesn't exclude the other. as narcberry already mentioned, you need lighter and more uplifting atmospheres in a game to contrast with the darker moments. variety is an important factor in creating an engaging game with long-lasting return value.

this is something that the game developers already mentioned when they ran the photoshop contest. since this is an RPG, players will be expected to put in a lot of hours playing the game--much of which spent level-grinding and doing generally the same repetitive actions. that's why it was important for them to put a lot of variation between different environments.

i don't think there's anything wrong with having a colorful game, but nor is it wrong to have a dark and ominous atmosphere. if all games were bright and cheerful it would become just as banal as all games being dark and brooding.

weaving an epic story is the same whether you're developing an RPG, writing a novel, or shooting a movie. whatever you can do to captivate the audience's attention and really immerse them in the fictional world of your epic is your prerogative. dark and malevolent environments naturally elicit a very visceral response from most people. it would be foolish to forgo such dramatic elements if it's appropriate to your story.

creating a dark in-game atmosphere just needs to be done tactfully. making the entire game dark and gloomy may not be the best choice. and there are many ways to convey an evil or foreboding atmosphere without rendering the game entirely in greys and blacks. a skilled game developer or cinematographer can create a bright and vibrant scene that still exudes an eerie feeling.

Re:Screw blackness (1)

machine321 (458769) | more than 5 years ago | (#25098201)

None less black.

Screw Diablo 3, too (4, Funny)

Amazing Quantum Man (458715) | more than 5 years ago | (#25098345)

I want my Duke Nukem Forever!

Re:Screw blackness (0)

Anonymous Coward | more than 5 years ago | (#25098567)

Sooo the Horadrum is going from Grizzled veterans of a thousand wizard wars, into Disney Wizards, straight out of Fantasia.

Re:Screw blackness (1)

tftp (111690) | more than 5 years ago | (#25098623)

Plus the gritty, dark, angsty look has been done to death. I like color.

Try Scrapland then :-)

The ironic thing (4, Insightful)

TJ_Phazerhacki (520002) | more than 5 years ago | (#25097495)

The only people complaining about the art style are the ones who would buy anything Blizzard boxes. The style is attractive enough to bring in new players.

It's absurd such a small outcry has gotten this much press already.

Re:The ironic thing (2, Interesting)

calmofthestorm (1344385) | more than 5 years ago | (#25097721)

> The only people complaining about the art style
Me!

> are the ones who would buy anything Blizzard boxes.
Also me!

It's true. I'm concerned it won't be as neat as it could be but in the end I trust Blizzard to make a great game well worth the money and not crippled with computer-breaking DRM*. It's why I own [at least] one copy of every Blizzard game I've played.

Re:The ironic thing (1)

Annymouse Cowherd (1037080) | more than 5 years ago | (#25098021)

You acutally own a copy of Rock N' Roll Racing?!

Re:The ironic thing (1)

calmofthestorm (1344385) | more than 5 years ago | (#25098111)

Never played it. I forgot I deleted the part about the ones I play. I was quoting the parent for effect and being accurate later. Sorry;)

Re:The ironic thing (1)

morari (1080535) | more than 5 years ago | (#25098459)

You acutally own a copy of Rock N' Roll Racing?!

Yes! It was one of the best games on the Sega Genesis. Hell, I even have a copy for my GameBoy Advance!

Re:The ironic thing (1)

Khuffie (818093) | more than 5 years ago | (#25098837)

I do. Is it supposed to be rare or something?

Re:The ironic thing (0)

Anonymous Coward | more than 5 years ago | (#25098803)

You have it backwards.
Those who are saying its great are the ones who would buy anything in blizzard boxes.

They an do whatever they want with their series, and Sheeple will buy it and proclaim it the best thing ever, irregardless of the fact that the people behind those games are long gone from the company. Or that they outsourced the creation of one of their games to Koreans.

I don't care! (4, Interesting)

thermian (1267986) | more than 5 years ago | (#25097499)

Just release the damn game so I can play it!

Artsy discussions about screenshots aren't something I care about.

There are, as I see it, two possibilities, either the game sucks, or it doesn't.

Good for Blizzard (5, Insightful)

MBCook (132727) | more than 5 years ago | (#25097505)

I'm glad Blizzard is sticking to their guns.

I first found out about this when that video was released a week or two ago in which a fan tweaked the official video to show what the game "should" look like instead of the "colorful" look that Blizzard is going with.

I watched the video and thought only one thing: it was ugly. Look, I understand this game is supposed to take place in dungeons and such, but you are allowed to have SOME color. It really pointed out that argument I've seen a few times over the last few years about the recent consoles. They are so powerful and push so many polygons, but they only seem to work when you disable any non-yellow, brown, or grey color.

I've got to say, I really like the look of the Diablo III video and screens Blizzard has made. There are colors. You can tell what's going on. Enemies stand out, the art stands out. It all looks quite good. But at the same time, they didn't go overboard making it look too cartoony. I mean, it doesn't look happy.

I'm glad Blizzard is sticking to their guns despite what some group of hardcore fans says. I'm actually interested in Diablo III. I've never played the previous games, but I'd like to give it a try.

But if it had been that nearly black-and-white mockup a fan made, I'd avoid it. I don't have such a nice computer so I can only view dimly lit colorless environments with very little visible detail.

Re:Good for Blizzard (5, Insightful)

esocid (946821) | more than 5 years ago | (#25097717)

I'll admit I didn't like the idea of Diablo 3 looking how it does right now until I was informed of the time frame. It's supposed to be 20 years after the end of Diablo 2 when everything has been put to rest and all that evil has left Tristram. It only had that ambiance due to what had happened just prior to the first game. It had a gothic look and feel because that was how/when it was taking place.
My qualm was really that I felt WoW was bleeding over into Diablo's turf from the looks of the screenshots, but now that I have it in context of the story line I'm not much against the color scheme.

Re:Good for Blizzard (4, Informative)

Myrcutio (1006333) | more than 5 years ago | (#25098019)

To be fair, Diablo bled into WoW long before diablo 3 was even in development. The whole idea of soulbound items didn't exist prior to wow, and was a direct response to all the item trading that was going on in Diablo 2.

For that matter, WoW's item system is noticeably decedent from that in Diablo 2. The random drops, sockets, the uncommon, rare, unique classifications that has become ubiquitous now. Even the bag/bank space is am obvious evolution from diablo 2 days.

Re:Good for Blizzard (4, Informative)

phantomlord (38815) | more than 5 years ago | (#25098207)

The whole idea of soulbound items didn't exist prior to wow, and was a direct response to all the item trading that was going on in Diablo 2.

No Drop items existed in EQ before WoW came out... to help prevent a combination of item trading, farming for twinks, to make items more rare, etc.

Re:Good for Blizzard (0)

Anonymous Coward | more than 5 years ago | (#25098365)

My qualm was really that I felt WoW was bleeding over into Diablo's turf from the looks of the screenshots,

If you play WoW, you'll notice that the two games are definitely starting to bleed together. One of the new talents for the Wrath of the Lich King expansion allows warriors to equip a two-handed weapon in just one hand - just like Barbarians in Diablo II.

I'm not going to say this is a bad thing... Or defend it as a good thing... Only time will really tell. But it's certainly obvious that ideas are flowing between the two games.

Re:Good for Blizzard (4, Informative)

markov_chain (202465) | more than 5 years ago | (#25098747)

Bah, we had all this stuff on MUDs forever. All Diablo did was put a GUI on the mudlib.

Not that I am complaining, they are beautiful and well done games.

Re:Good for Blizzard (1)

morari (1080535) | more than 5 years ago | (#25098501)

My qualm was really that I felt WoW was bleeding over into Diablo's turf from the looks of the screenshots, but now that I have it in context of the story line I'm not much against the color scheme.

You were right in your original reservations. It's not just the oddly colored ambient lighting throughout the environments that make the game feel like WoW however. If you look, you can see that the characters have been stylized to such an extent that they exude the same cartoony feelings and comic book proportions that any WoW player would. This is a far cry from Diablo II's fairly realistic designs.

Re:Good for Blizzard (1)

e2d2 (115622) | more than 5 years ago | (#25098703)

This is a far cry from Diablo II's fairly realistic designs.

Okay everyone keeps saying this and I could not disagree more. Look at any of the boss characters in Diablo or Diablo II and tell me they look "realistic". They look like cartoons IMO. Then look at the other mobs. I mean just look at the jungle flayers in Diablo II with their cartoon like sounds, looking like little "ikari warriors" with spears, and tell me that is realistic!

Re:Good for Blizzard (1)

morari (1080535) | more than 5 years ago | (#25098767)

Look no farther than a comparison shot between Diablo II's barbarian and Diablo III's barbarian. If nothing else, the proportions seem content to stand in the same over stylized arena that World of Warcraft is in. That is most definitely not what Diablo should look like. With pretty much the entirety of the original team gone however, it's no wonder this new installment to the franchise seems iffy.

Re:Good for Blizzard (1)

ShakaUVM (157947) | more than 5 years ago | (#25097973)

Eh, Diablo is supposed to be a pretty dark series, metaphorically. The D3 screenshots *were* too bright and colorful for my taste. The fan-goth-boi was a bit to grey (it's easy to go into Photoshop and choose 'greyscale'), but I think something in the middle would be ideal. It's not a battle through Strawberry Shortcake Land.

Re:Good for Blizzard (1)

marco.antonio.costa (937534) | more than 5 years ago | (#25098261)

What are you doing postin on slashdot? Buy diablo 2 and the expansion now! Go!

Hasn't this already been covered in Slashdot (5, Funny)

milkasing (857326) | more than 5 years ago | (#25097535)

Diablo III Designer Defends New Look and Feel http://games.slashdot.org/article.pl?sid=08/08/04/1858250 [slashdot.org] Personally, after spending way too much time on Diablo 2, I must say I now prefer darkness --accompanied with sleeping

Darkness (5, Insightful)

Renraku (518261) | more than 5 years ago | (#25097545)

The game shouldn't be so dark its hard to see. It should be slightly shadowy in some areas, but otherwise alright as far as seeing goes. Torches/lights should overbright the area a little, rather than making it normally lit. If it were real, you'd be pretty used to the dark, but torches would damn ear blind you.

Slashdotted (1)

im_thatoneguy (819432) | more than 5 years ago | (#25097555)

Any mirrors? It seems to have gone down the second it went up. Or perhaps even prior to being posted.

Re:Slashdotted (3, Informative)

dnwq (910646) | more than 5 years ago | (#25097583)

Coral cache [nyud.net] . But it's insanely slow for me there, too.

Images are on Blizzard's Site (4, Informative)

im_thatoneguy (819432) | more than 5 years ago | (#25097611)

http://www.blizzard.com/diablo3/media/screenshots.xml [blizzard.com]

Skip the middleman. The first four are the "new" screenshots... which look exactly like the old screenshots. Which is to say... nothing has changed

Really... a slashdot story on Blizzard releasing another 4 screenshots? Will we get a story for every new screenshot they release or only in intervals of 4 or greater?

Re:Images are on Blizzard's Site (1)

Vexorian (959249) | more than 5 years ago | (#25097941)

This is a slashdot story on an article talking about another 4 new screenshots.

UNACCEPTABLE!111 (0, Funny)

Anonymous Coward | more than 5 years ago | (#25097559)

It needs to be darker! i won't be happy until everything is either #800000 or #000000 or something in between!

Re:UNACCEPTABLE!111 (2, Funny)

Tangent128 (1112197) | more than 5 years ago | (#25097723)

Now that's gory.

Straight from the official site (5, Funny)

FornaxChemica (968594) | more than 5 years ago | (#25097589)

Crafty little site... who went to take some pictures [blizzard.com] and artworks [blizzard.com] from the official site, added his watermark on it, submitted a news item and got slashdotted. Bravissimo! It's grand to see Arthur from Ghouls'N Ghosts announcing Diablo III.

Re:Straight from the official site (0)

Anonymous Coward | more than 5 years ago | (#25097655)

Please mod parent informative. The link works, although it requires Javascript be enabled.

Anonymous Coward (2, Interesting)

Anonymous Coward | more than 5 years ago | (#25097595)

Site doesn't work, and this topic was already posted. Why is someone submitting an unoriginal article that links to their own website, which crashes because it isn't set up for slashdot front page traffic?

Sounds fishy and inappropriate.

Re:Anonymous Coward (5, Insightful)

im_thatoneguy (819432) | more than 5 years ago | (#25097641)

Here Here. How about a Mod redirect the link to a functioning server that's not just reposting official materials.

This is nothing more than an extremely thinly vailed attempt at getting some ad hits.

Re:Anonymous Coward (1)

Anpheus (908711) | more than 5 years ago | (#25098315)

I tried but all I could do was make the GP insightful.

Oops.

Best dept name ever (5, Funny)

incripshin (580256) | more than 5 years ago | (#25097637)

'It's like, how much more black could this be? and the answer is none. None more black.' -This is Spinal Tap

Re:Best dept name ever (1)

Kamineko (851857) | more than 5 years ago | (#25097937)

This is DooM 3, you mean.

Re:Best dept name ever (1)

speedingant (1121329) | more than 5 years ago | (#25098771)

There can be only none!

I liked the shadows (3, Insightful)

meist3r (1061628) | more than 5 years ago | (#25097657)

The current art style give it that weird World of Warcraft cartoonish look. Doesn't quite suit what I am used to from the other Diablo games and not really what I expected. But overall I don't care as long as it comes out soon.

Re:I liked the shadows (0)

Anonymous Coward | more than 5 years ago | (#25097967)

What the hell are you talking about? Are you remembering the old versions through angst coloured glasses or something?

The old ones were colourful too, and neither this one, nor the previous ones look "cartoonish".

Hey! (4, Funny)

sw155kn1f3 (600118) | more than 5 years ago | (#25097729)

I don't need no more diablo images in my head, if you insist, I'll just wear tinfoil and the cross. Now go away, let me ponder that female elf. Thank you, thank you, don't let your horns damage my door. Thank you, bye.

alienating the fanbase (0)

Anonymous Coward | more than 5 years ago | (#25097737)

They did not respond to calls to make the game darker. I will get back at them by continuing to support their competition by playing World of Warcraft! That'll show these guys!

Just do it (4, Interesting)

billcopc (196330) | more than 5 years ago | (#25097775)

I fail to see why they couldn't add a toggle to activate a desaturating filter. That would shut up the art-school dropouts, and frankly I think it would be interesting to switch between the bright/colorful and dark modes.

Is it that difficult to implement brightness/contrast/gamma ? I'm thinking of Far Cry, which offered different rendering modes, some of them cold and bluish, others hyper-saturated and cartoony. It was a unique feature at the time, so why can't Blizzard just copy that ?

Re:Just do it (4, Insightful)

amdpox (1308283) | more than 5 years ago | (#25097879)

Far Cry's "rendering modes" were just hsv/gamma shifts, it was all a single postprocessing multiplier applied to every pixel. But, you make a good point - better to have the game in viewable colours with a slider for the deep, brooding, dark-wanting people than to make the game in brown-on-black and leave those who like to see with a washed-out palette.

Re:Just do it (2, Insightful)

billcopc (196330) | more than 5 years ago | (#25098725)

Well there was a bit more to it in Far Cry, as there were differences beyond just color tweaks. For example, Cartoon mode had exaggerated outlines and a subtle cel feel to it, while Paradise had super-bright blooms, more translucent water/leaves and more progressive shadowing. These were pixel shader effects that did much more than simple gamma adjustment.

The same thing could be added to D3, as they almost certainly have some sort of shader-based postprocessing already in place. It would be nice to have different shader programs to choose from, or even offer some relatively simple way for a modders to replace the shader scripts - let them design it to their liking, if they're willing to learn HLSL

Re:Just do it (2, Insightful)

Kenoli (934612) | more than 5 years ago | (#25098371)

Maybe the way the game looks isn't a matter of personal preference, and they don't want players making their own little adjustments to the carefully constructed visuals.

Damn straight! (1)

sharkey (16670) | more than 5 years ago | (#25097779)

...would lose the best part of their raison d'etre if put in monochrome palettes inclined to black.

And we all know what inclined-to-black gameplay [doom3.com] looks like, don't we?

Re:Damn straight! (1)

Antique Geekmeister (740220) | more than 5 years ago | (#25097903)

Agreed. That game was unplayable with a normal monitor, turning up the brightness and gamma on mine enough to see anything not already eating my liver made it very washed out and drab.

I like Isometric. (3, Insightful)

Fantastic Lad (198284) | more than 5 years ago | (#25097791)

I quit gaming a few years ago because I was tired of pour my life energy into the bottomless pit of interactive illusions, but it hasn't stopped me from appreciating a nice bit of design.

--I really like the isometric approach; it allows the design team to use artwork generated by actual painters and illustrators rather than 3D engine-workers. It'll be a neat day when you can create in 3D the same kind of evocative visual character in a tree stump or a bit of masonry as an artist can do with a pencil and few tubes of gauche, but that day hasn't arrived yet. And so, Diablo III is going to look oh-so-much prettier than any 3D game can at the moment.

-FL

Re:I like Isometric. (2, Funny)

GradiusCVK (1017360) | more than 5 years ago | (#25098079)

It'll be a neat day when you can create in 3D the same kind of evocative visual character in a tree stump or a bit of masonry as an artist can do with a pencil and few tubes of gauche, but that day hasn't arrived yet.

Perhaps the 3D artists just need to use more tubes of tactlessness to catch up with their pencil-and-paper peers?

Re:I like Isometric. (0)

Anonymous Coward | more than 5 years ago | (#25098485)

Diablo III is 3D.

Re:I like Isometric. (1)

CronoCloud (590650) | more than 5 years ago | (#25098645)

You've never played any of those fully 3D with a rotatable camera Diablo clones on the PS2 have you?

Re:I like Isometric. (3, Funny)

syousef (465911) | more than 5 years ago | (#25098873)

I was tired of pour my life energy into the bottomless pit of interactive illusions

So why are you posting on slashdot? ;-)

Understandable (0)

Anonymous Coward | more than 5 years ago | (#25097817)

having too brightly colored looks (in fact it looks a lot like world of warcraft in terms of colors) hurts the theme of the diablo series which is suppost to be dark and gritty not bright and happy happy joy joy.

The elephant in the room (5, Insightful)

Pav (4298) | more than 5 years ago | (#25097823)

The elephant in the room is that the Blizzard guys probably would have preferred staying true to the dark and brooding atmosphere, but it's no longer possible with todays technology. On panels black is really gray... often not even a dark gray, and then there's the trade-off most panels make in giving up a few bits per colour channel for speed. "Dark and brooding" looks pretty awful on your average modern rig.

Graciious Honor! (2, Funny)

CorporateSuit (1319461) | more than 5 years ago | (#25098123)

Actually, they said that players who have forced themselves through a difficult dungeon to reach a new area deserve the greatest sense of accomplishment a game designer can possibly bestow: A palette swap.

I wish I was dumb enough to make up something like this.

Was diablo 2 actually dark? (4, Interesting)

Vexorian (959249) | more than 5 years ago | (#25097925)

You know, I've been playing doom lately, and that's quite a colorful game... Then I saw some people playing diablo 2 it is actually very colorful as well, I am glad blizz didn't waste their time pleasing a bunch of people that just remember diablo being darker than it really was...

Re:Was diablo 2 actually dark? (1)

Shadow of Eternity (795165) | more than 5 years ago | (#25098029)

What I remember is not having the characters essentially defined by oversized shoulder pads or headdresses and armor designs straight out of WoW with the dungeons all either green or blue.

The current art style is no different from what the black-on-brown grunge addicts want, it's just been shifted from blacks, reds, and browns to blues and greens.

Re:Was diablo 2 actually dark? (0)

Anonymous Coward | more than 5 years ago | (#25098475)

Don't forget the purples.

Re:Was diablo 2 actually dark? (1)

Shadow of Eternity (795165) | more than 5 years ago | (#25098549)

And the purples. I don't mind the neon colors for special stuff, but when the entire dungeon is an inch away from being neon blue all over that just sorta ruins the diablo effect. And the tf2 style textures with less detail than quake2... nah.

Re:Was diablo 2 actually dark? (1)

joshuaobrien (588416) | more than 5 years ago | (#25098957)

It was the original Diablo that was dark and it was the colour in Diablo II that irked some people. This appears to be the same issue: some people want the design of Diablo not Diablo II.

Lightened? (3, Funny)

pushing-robot (1037830) | more than 5 years ago | (#25097953)

the plants and the ragged drapes lightened by candles

Lightened by candles? Lightened by candles? That's it, KingofGnG will never be my Dungeon Master.

Re:Lightened? (1)

Anpheus (908711) | more than 5 years ago | (#25098341)

Hot air balloons are lightened by glorified candles.

Re:Lightened? (1)

Purity Of Essence (1007601) | more than 5 years ago | (#25099119)

Hot air balloons are lightened by glorified candles.

Or by matches, newspaper, and a receptacle. Just don't forget the clay brick and string.

its all about atmosphere for me (0)

Anonymous Coward | more than 5 years ago | (#25097983)

I really don't care how bright/dark/whatever the game is, just as long as it gives me the same atmospheric "wow shit is really hitting the fan down here" feel Diablo 1 had.

Art over Atmosphere (4, Interesting)

fullymodo (985789) | more than 5 years ago | (#25098121)

Is it just me, or has there been too much argument over the brightness of Diablo III? I would think everyone's individual monitor setting preferences account for more difference to the levels in the game than the fine tuning done on the development end.

I browsed the screenshots and was happy to see, not the brightness -- or the contrast or the bleed or gamut or the bloody candle-power, but the artistic design of the creatures and the scenery. I'd much rather have attention to detail in the area of creativity and originality of visual style, than attention to the brightness of colours I can simply adjust on my screen. Take Heroes IV and Disciples II (click here [disciples2.com] if you're not familiar with Disciples), as examples; I found Heroes IV really uninspired and boring, whereas Disciples II, although very similar had such incredible artistic design that it was much more enjoyable to play.

Dark vs light/color... (3, Interesting)

blahplusplus (757119) | more than 5 years ago | (#25098249)

... is really about atmosphere. I admit that I never personally had any interest and didn't care either way for such things. But I know that lighting really does have an effect on atmosphere. Doom 3 had great atmosphere because of how the lighting was, even the original Diablo was dark and grey, it had some levels that were really bright, but it also compensated by levels that were really dark (as you go into the last dungeon to fight diablo in teh first one).

One of the cool things about the original diablo (for it's time) was lighting effects from spells/arrows, etc across floors and whatnot and going 'oh shit oh shit oh shit' when monsters were coming or were firing your way and you were trying to make an escape.

Do both (1)

OrangeTide (124937) | more than 5 years ago | (#25098469)

Seems like a quick hack can be done to allow the alternate colorization just using extensions that are already there in opengl/directx. I'd just make it a check box, and then the big whiners can be satisfied.

Re:Do both (1)

Kent Recal (714863) | more than 5 years ago | (#25098793)

Or you could just adjust your monitor settings. You know, these little knobs that are all set to 105/100 right now.

The future is now (1)

Waccoon (1186667) | more than 5 years ago | (#25098477)

Games are no longer dark, brown, and full of bloom?

Finally, next-gen has arrived!

Limited Sample Size (1)

Death_Aparatus (571087) | more than 5 years ago | (#25098635)

I dislike people bemoaning the art style of the screen shots and gameplay footage that have been thus far released for Diablo3. We have only been shown with a small number of environments. They are presumably from the early game levels, since that's likely the most polished and there fore most worthy of presentation. It's very possible that there is a progression towards darker, more edgy environments later in the game.

The president is there from its predecessors. The tile sets in the original Diablo became progressively darker, the deeper under the cathedral you went. Even the varied environments in Diablo2 showed a movement, the further you got in the game, toward a darker, more suffocating atmosphere.

I think people will find most anything to complain about, and there's really not enough details available yet to come to any sort of reasonable, informed option. We'll all just have to wait for more bread crumbs.

It's not about the palette (3, Insightful)

neostorm (462848) | more than 5 years ago | (#25098671)

It's about the art direction overall. Diablo was gritty and realistic. They could make the whole game black and white, but you've still got characters running around in cutscenes and combat that look like they came from Warcraft.

This http://www.diii.net/gallery/showphoto.php?photo=871&size=big&cat=563 [diii.net] and this http://www.diii.net/gallery/showphoto.php?photo=703&cat=565 [diii.net] are much more in the style of Warcraft, which aside from the bright and happy palette is the primary reason a lot of folks were surprised when D3 was unveiled.

I know I personally also wanted contrast to Blizzards other work, because that existed before now. Blizzard has amazing artists and they're going to make an amazing looking game, but when all your franchises start looking the same, they become kind of redundant from one another. I think most Diablo fans wanted something hellish, and dark, and corrupt. Gritty and realistic. While the game will look, and most likely play, just fine, the atmosphere is what will be different due to the changes in the look.
I dunno... Something like this http://www.worldart.com.au/images/kris-kuksi-sculpture-surreal-deadly-sins1.jpg [worldart.com.au]

Right now the game looks like it was Disney's take on Diablo, rather than Geiger's.

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