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Sony, Microsoft Begin Battle of Virtual Worlds

timothy posted about 6 years ago | from the who's-your-hiro dept.

GUI 180

Slatterz writes "Sony and Microsoft are poised to do battle in virtual worlds. The console kids both announced Second Life-style virtual environments at the Tokyo Game Show today. Both games show striking similarities to Linden Lab's creation. Players are represented by avatars which live a virtual life — engaging in relationships, going about day-to-day business."

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"Oh yay" (5, Insightful)

KeX3 (963046) | about 6 years ago | (#25325621)

So, two clones of something that is little more than a furry playground? My pythonic "yaaay" just isn't lethargic enough to express my feelings.

Re:"Oh yay" (5, Funny)

Negatyfus (602326) | about 6 years ago | (#25325693)

I thought this was pretty cool, that is, until I read your post. Seeing the error of my ways, I will now live a life free of virtual worlds and offer my sincere apologies for having a different opinion. Please accept twenty self-inflicted lashes of the whip to my back to atone for my sin.

Re:"Oh yay" (5, Interesting)

electrictroy (912290) | about 6 years ago | (#25325883)

Trivia:

One of the first (perhaps the first) online virtual worlds was hosted by Quantum Link for the Commodore 64. Connections were made by modems with speeds from 0.3 to 2.4 kbit/s. Q-Link eventually renamed itself America Online, aka AOL.

"Q-Link's Habitat is a multi-participant online virtual environment. A cyberspace. Each participant ("player") uses a home computer (Commodore 64) as an intelligent, interactive client, communicating via modem and telephone over a commercial packet-switching network to a centralized, mainframe host system. The client software provides the user interface, generating a real-time animated display of what is going on..." - http://en.wikipedia.org/wiki/Quantum_Link [wikipedia.org]

Note that it says "animated". This wasn't some text-based BBS, but a fully-graphical interface similar to the world wide web, but with much lower resolution (320x200).
.

Re:"Oh yay" (3, Informative)

Mordaximus (566304) | about 6 years ago | (#25326559)

Games Computers Play might have been just slightly older: http://www.atarimagazines.com/v4n6/GamesComputers.html [atarimagazines.com]

Re:"Oh yay" (2, Interesting)

electrictroy (912290) | about 6 years ago | (#25327133)

Nice photos! I like how those old magazines used direct camera shots of televisions. There was no such thing as a "screen dump" back then. Here's me in 1989: http://www.qlinklives.org/qlink-old/me1989.jpg [qlinklives.org] * And here's the 1985-Commodore 64 version of "Miis" - http://www.fudco.com/chip/habitat.gif [fudco.com] - I don't know what this is but it looks cool - http://www.gamasutra.com/db_area/images/feature/1991/c64_11.jpg [gamasutra.com]

Those were the good old days, when computing was an adventure into unknown territories & unrealized possibilities. Nowadays it's more like a boring appliance (IMHO).

*

* (just joking; I looked more like Weesley Crusher on TNG - just a teenager.)

Re:"Oh yay" (2, Insightful)

Random Walk (252043) | about 6 years ago | (#25325753)

Depens on what you're interested in. SL is not a game, it's more like a technical platform.. where you can implement games, if you like. What I like about it is that there's no fixed goal. You can just hang around, have fun roleplaying with others, explore creative builds.. be as lazy as you like :)

Re:"Oh yay" (3, Funny)

Mr2cents (323101) | about 6 years ago | (#25325989)

be as lazy as you like :)

Isn't that a very elaborate way to be lazy?

Re:"Oh yay" (0, Flamebait)

PopeRatzo (965947) | about 6 years ago | (#25326603)

Isn't that a very elaborate way to be lazy?

That's the point.

You can be lazy, while having your avatar give you the illusion of being an active, social person, who wears cool clothes and can dance and is not a fat lump sitting on a smelly couch. It's the future, man. Get with it. Second Life is to life as Guitar Hero is to being a musician.

Re:"Oh yay" (1)

Elektroschock (659467) | about 6 years ago | (#25326305)

Interesting for me is that Microsoft creates an alliance of competitors by virtually going against the rest of the market. Every succesful business model gets less successful Microsoft competition. I wonder why they don't compete with Amazon and eBay.

Microsoft seems to be very desperate. So Second Life is the next member of the anti-Microsoft alliance camp. All these companies are bent to kill Microsoft. They are like super-activitists and not driven by rational business choice, they really do want to kill Microsoft and that is going to happen.

Re:"Oh yay" (2, Funny)

Probie (1353495) | about 6 years ago | (#25326401)

why so people can fail in there virtual life aswell as in here real one? ....mmm twice the productivity! ;)

Furry playground (disambiguation) (1)

tepples (727027) | about 6 years ago | (#25325759)

So, two clones of something that is little more than a furry playground?

"Furry playground"? Are you talking about Second Life or the Animal Crossing series?

Re:Furry playground (disambiguation) (0)

Anonymous Coward | about 6 years ago | (#25325837)

Animal Crossing indeed, just in a somewhat different way

Re:"Oh yay" (1)

Ash-Fox (726320) | about 6 years ago | (#25325783)

So, two clones of something that is little more than a furry playground? My pythonic "yaaay" just isn't lethargic enough to express my feelings.

There are more non-furs in Second life than there are furs.

Nice troll.

Re:"Oh yay" (5, Funny)

TDyl (862130) | about 6 years ago | (#25325807)

Posted by someone with "Fox" in his/her name???

Re:"Oh yay" (3, Insightful)

Ash-Fox (726320) | about 6 years ago | (#25325845)

Posted by someone with "Fox" in his/her name???

Oh yes, I am a furry. But by the original poster's logic, I would certainly know if this was the case, no? :)

Re:"Oh yay" (5, Funny)

TDyl (862130) | about 6 years ago | (#25325931)

Verily I concede (while stroking your back and tickling under your chin).

Re:"Oh yay" (0)

Anonymous Coward | about 6 years ago | (#25325965)

now he is iffyng

Re:"Oh yay" (4, Funny)

Anonymous Coward | about 6 years ago | (#25325809)

There may be less of 'em, but, my god, what has been seen cannot be unseen.

Re:"Oh yay" (3, Insightful)

Anonymous Coward | about 6 years ago | (#25325835)

There are more non-furs in Second life than there are furs

There is a MUCH higher (furs)/(non furs) ratio in Second Life than in meatspace and, face it, most of the internet.

Nice try.

Re:"Oh yay" (1)

91degrees (207121) | about 6 years ago | (#25325923)

So you say that as though it's a crime or something. What do you have against Furries? Are you equally intolerant of everyone with a different lifestyle?

Re:"Oh yay" (1)

Sobrique (543255) | about 6 years ago | (#25325993)

Lifestyle is one thing. Public sexual gratification is another.

Re:"Oh yay" (1)

91degrees (207121) | about 6 years ago | (#25326107)

But the OP seemed to only have a problem with this from furries.

Re:"Oh yay" (2, Funny)

KeX3 (963046) | about 6 years ago | (#25326637)

I think you're reading too much into my post. As stated, the pythonic "yaaay" and the rest of the sentence following it pointing out that that alone wasn't lethargic enough, it's not about intolerance, it's about complete and utter disinterest.

I couldn't care less about furries, so i place them into the same slot i place vegetarians and christians: people who i don't care about unless they shove their sexual preference, eating habits or insanity in my face. I merely find it amusing that both Sony and MS decide to clone something that is somehow dedicated to flying penises en masse, furries and misplaced "embassies".

Re:"Oh yay" (0)

Anonymous Coward | about 6 years ago | (#25326885)

I know. Just winding you up:)

Re:"Oh yay" (0, Flamebait)

syousef (465911) | about 6 years ago | (#25326353)

So, two clones of something that is little more than a furry playground?

I spent a couple of weeks on Second Life. By a couple of weeks I mean about an hour a day. I loved being able to fly. Everything else sucked. Who the hell wants to hang around with 40+ year old house wives who dress their teenage avatars in the skimpiest virtual gear possible then complain about a bunch of pre-teen boys harassing them??? Even a mother's club has more point, than the Seinfeld of virtual worlds (you know the game about nothing). At least Seinfeld didn't have to pay real money for his virtual penis. (I didn't pay one cent and I still don't understand people paying for virtual appendages and virtual housing - I've got a virtual bridge to sell someone) Not to mention crashes, freezes and service hassles.

Once I got over the novelty of my avatar flying, and learnt to mess with the interface I dropped it. I could have explored the scripting but I'd rather learn a real programming language - one that will last longer than the fad of this particular virtual world.

Real Moneyz? (2, Insightful)

Icy_Infinity (1313035) | about 6 years ago | (#25325633)

Now the real question is will people be able to make real income off these clones as many have and failed in Second Life?

Animal Crossing: It prints money! (1)

tepples (727027) | about 6 years ago | (#25325709)

Now the real question is will people be able to make real income off these clones as many have and failed in Second Life?

Nintendo appears to be printing money with its Animal Crossing series.

Re:Real Moneyz? (4, Insightful)

Ash-Fox (726320) | about 6 years ago | (#25325771)

Now the real question is will people be able to make real income off these clones as many have and failed in Second Life?

A lot of people are succeeding making money off Second life. Of course, the people who just go into Second life and have no understanding about it just go about setting up random stuff, trying to make a business without even trying to understand the economy in Second life, absolutely fail.

A lot of people assume making a good amount of money off Second life is easy, it is not.

Re:Real Moneyz? (2, Insightful)

WinterKnight (104994) | about 6 years ago | (#25326717)

As far as I can see, no.

This isnt about your content: This is about them selling YOU content.

Ofcourse, they may add some ways for you to make a buck, or I suppose other people will come up with ways to make a buck despite Sony's objections (e.g. coming up with gold farming in EverQuest).

Heck, look at SecondLife: Its own in-world currency wasnt worth anything other then being a game token until someone decided it was worth real life dollars. And the rest is obsessed, greedy, overly-advertised history.

Article misleading? (5, Insightful)

AndyboyH (837116) | about 6 years ago | (#25325653)

Having RTFA, and also having a background as a games dev.
Home is a virtual world, but isn't Microsoft's avatars pretty much just the same approach as Miis?

I think the article's a little misleading in implying that Microsoft are making some virtual world (like Home or 2nd Life), when instead, it's just giving devs a representation of the player to put into their own games, like how Miis are currently handled on the Wii.

Re:Article misleading? (4, Interesting)

somersault (912633) | about 6 years ago | (#25325701)

It's funny how the article also talks about home like it's only started development, yet it will be out in November. We've been waiting for it for something like 2 years now. If the MS thing is just like Miis then there is nothing like a 'battle' going on..

I hope Home is as technically advanced as GTA with the ability to drive around and play minigames. I wonder if there will be any overlap between the two. Getting your Home avatar into GTA would be pretty cool, and I'd prefer a better method for finding multiplayer servers as well..

Re:Article misleading? (5, Insightful)

Anonymous Coward | about 6 years ago | (#25325773)

It's actually another useless article from The Inquirer [theinquirer.net] , republished on pcauthority.com.au.

Sure, Home bears a glancing resemblance to Second Life, albeit a homogenized one, but the NXE bears absolutely no resemblance other than they both have avatars and feature text and voice chat. Virtual world, NXE ain't.

Where is slashdot's bullshit filter when we need it?

Re:Article misleading? (0)

Anonymous Coward | about 6 years ago | (#25325941)

I'm glad we have your experience in game dev. to point this out for us, I'm not sure how we would have worked it out by just simply reading tfa

Re:Article misleading? (1)

WinterKnight (104994) | about 6 years ago | (#25326735)

Frankly, the term 'Virtual World' has been foggied up so badly by clueless marketing droids that no one really knows what the term means anymore.

Back in the 90's it was more used toward worlds where you can build content and create your own environment - sort of a take from Virtual Reality. But now days it feels like people decided that anything 3D and multiplayer/multiuser is a "virtual world" - so the term doesnt mean much anymore.

So we end up having to use examples.

And I wouldnt use SecondLife as an example for Sony's implementation. There doesnt seem to be anything there about user creativity, only consumerism.

Same goes with Microsoft AFAIK.

I was thinking the same thing. Misleading. (2, Informative)

Viewsonic (584922) | about 6 years ago | (#25326779)

From everything I've seen, Microsoft is allowing people to create 3D avatars just like Nintendos Mii. They will have games and applications where many of these players can mingle together online. This isn't exactly a traditional "Virtual World" like the PSN Home or Second Life.

Re:Article misleading? (1)

elrous0 (869638) | about 6 years ago | (#25326827)

Yes, the author is clearly talking out of his ass on this one. Home is a lot like Second Life--with the notable exception of not being able to create original content, which a lot of Second Lifers would consider the defining characteristic of Second Life (I don't). But the new Live Experience is NOTHING like it (nor is it in any way a "virtual world"). The closest thing Live Experience has to a "virtual world" is a lousy 8-person chat feature where you and 7 of your friends on live can show off your lame Mii's.

I was excited when I read this headline to think MS had finally unveiled a competitor for Home. But in actuality, it was just a dumbass writer with no clue.

Re:Article misleading? (1)

sootman (158191) | about 6 years ago | (#25327145)

I found the headline to be misleading, but in a different way. "Sony, Microsoft Begin Battle of Virtual Worlds" to me sounds like they're both going to create virtual worlds and there would be a big LotR-style battle between the two. Now that would be cool! I'd pay to join.... except that I wouldn't want to be on either side. :-) Make an Apple or Linux virtual world and we'll talk.

2nd Life? (2, Insightful)

goose-incarnated (1145029) | about 6 years ago | (#25325679)

Using second life as a target displays a considerable lack of ambition.

Re:2nd Life? (1)

WinterKnight (104994) | about 6 years ago | (#25326747)

Using second life as a target displays a considerable lack of ambition.

Obviously that means that you can easily create your own Second Life platform with minimum effort? ;D

Stupid.... (1)

gweihir (88907) | about 6 years ago | (#25325681)

If you look at the press, the Second life seems to be doing well. That is because they think they understand it and because fancy pictures are to be had. However if you look at the number of participants in MMO games, you find that second life is one of the worst performers still in business. As it is doubtful that these new attempts will draw more people (they will basically have to to draw people away from Second Life, everybody that is interested in thsi kind of thing is already there) these efforts are doomed to fail. Incidentially this has been clear for quite some time. It is just more abysmal management decisions without getting facts by Microsoft and Sony. The level of stupidity involved is staggering.

Re:Stupid.... (2, Interesting)

Random Walk (252043) | about 6 years ago | (#25325713)

If the rumours are true, a staggering fraction of people abandon SL very fast because the can't get along with the client interface. It may well be that the pool of potential participants is much larger than the current SL population.

Re:Stupid.... (2, Insightful)

Ash-Fox (726320) | about 6 years ago | (#25325757)

However if you look at the number of participants in MMO games, you find that second life is one of the worst performers still in business.

Second life isn't that bad as MMOs go, I mean, just look at Furcadia, Planeshifts etc.

Maybe you could come up with some actual sources proving it's not as popular as the MMOs I mentioned? Thus proving that it's "one of the worst performers still in business".

Re:Stupid.... (2, Funny)

kirbysuperstar (1198939) | about 6 years ago | (#25325907)

Furcadia

Please! I just ate!

Re:Stupid.... (0)

Anonymous Coward | about 6 years ago | (#25325815)

However if you look at the number of participants in MMO games, you find that second life is one of the worst performers still in business.

[citation needed]

Re:Stupid.... (1)

skribe (26534) | about 6 years ago | (#25325839)

There are a lot of people who are interested in virtual worlds but haven't enjoyed the experience that Second Life has offered them. We're talking millions, if not tens of millions. If these new worlds can learn from SLs mistakes then there is certainly a potential market there to tap into. Unfortunately the hype around SL led to the inevitable unfulfilled expectations and so people are likely wary. But that's really just a marketing problem.

Re:Stupid.... (1)

WinterKnight (104994) | about 6 years ago | (#25326799)

SecondLife is failing because while the idea was good, the implementation missed the mark:

- People dont want a single, unified global environment. They want their own private, locked out bubbles of reality where they can control every single aspect, and possibly allow visitors in.

- The user interface was designed by an engineer. And it shows.

- The company itself was initially ran by engineers who had no idea how to provide a user experience, and is now being ran by a marketing team that cares more about corporate big bucks then the users themselves. Result: Nobody really worked on a proper user experience for newbies, causing them to feel lost and disoriented with a sense of having nothing to do.

The tutorials - when available - tend to focus more on how to use the client rather then how to use the world to get a positive experience. This is lacking since as a user created world rather then a planned and company controlled one (such as MMORPGs), you cant really provide people with an easy path for positive experiences right off the bat.

So yea. All these points are what caused SL to end up sucking for most people who arent into the virtual world field, and more.

But it had nothing to do with "haha virtual worlds suck moving on" or "OH SHIT, FURRIES".

Re:Stupid.... (1)

elrous0 (869638) | about 6 years ago | (#25327319)

As a long-time Second Lifer (i.e., I'm a sad human being), I would say that Second Life does do one thing very well that very few MMO's do. It attracts women. Chicks really dig Second Life.

escaping to another world. (4, Insightful)

HungryHobo (1314109) | about 6 years ago | (#25325695)

"engaging in relationships, going about day-to-day business."

Strange how people will sit in a bedroom controlling an avatar which is decorating it's bedroom....

Although I can understand to an extent. there have been times when I was unhappy and being able to spend a few hours in a virtual world completely disconnected from my real life somehow helped and overall made me a happier person. Don't play now that real life is good.

I avoid WOW at all cost though. I want to play it but I've seen what it does to people and I know I'd get hooked.

Because bells are easier to earn than dollars (2, Funny)

tepples (727027) | about 6 years ago | (#25325729)

Strange how people will sit in a bedroom controlling an avatar which is decorating it's bedroom

And strange how people will buy stuff to decorate a virtual bedroom from a talking raccoon. Dedicated gamers can earn bells, gil, plat, or whatever virtual currency a lot more easily than dollars.

Re:escaping to another world. (1)

IrquiM (471313) | about 6 years ago | (#25326021)

Yeah! I hate what Age of Conan did to Penny too!

Re:escaping to another world. (1)

dnoyeb (547705) | about 6 years ago | (#25326493)

May I recommend Eve-online. A solid single universe game without the cushy penalties of WOW.(not that I have played WOW)

Playing games can be very relaxing. I remember when I was sick many years ago, playing starcraft took the pain away as well as any pain killer. But it worked faster. So I always played while waiting on the medicine to kick in.

Re:escaping to another world. (0)

Anonymous Coward | about 6 years ago | (#25326985)

Strange how people will sit in a bedroom controlling an avatar which is decorating it's bedroom....

Doesn't it work very well for myspace?
It's not my cup of tea, but I can see a lot of gamers(probably not the hardcore ones) would be into this.

Re:escaping to another world. (3, Insightful)

elrous0 (869638) | about 6 years ago | (#25327263)

I've seen crackheads less addicted than some of my friends who play WoW.

Virtual world, virtual boringness... (2, Interesting)

Monkey-some (1178115) | about 6 years ago | (#25325715)

Nice avatars to gather along -yeeah-...well I suppose that IRC wasn't enough graphical (or maybe too metaphorical in his representation for most people) and that you couldn't conclude serious business within all those Multi players games /sarcasm.

The problem is that they are wholly boring. the best of the world would be to include a "second world" into an already existing -and even moderately successful multi player game-. Imagine a "low paying" WoW/Eve/Warhammer account where your user would be forced to stay within cities (you could travel using existing methods or players) - some basic skills learning and basically their paying accounts gives'em some gold every month so they can shop for clothes and various other stuff".

That would ensure a lot of people "who would buy" stuff from the players creating a more vivid economy "hey looks there are the peons in the cities". They could get some funny things like plague, rest in buildings "with their names into them" and so on.

you could upgrade on those accounts to go kill things out there or well downgrade a full time killer to being a city dude with maybe some gears being put in a repository so you don't encounter a neighbor who wears a flaming armor with killer ghosts trapped into it".

It looks like a good idea

Hurrah. (5, Funny)

cordsie (565171) | about 6 years ago | (#25325727)

Bet nobody will buy Vista in their virtual world either.

Re:Hurrah. (0)

Anonymous Coward | about 6 years ago | (#25325831)

I bought Vista in RL you insensitive clod! Do you still need to keep rubbing salt into my wounds? :(

Re:Hurrah. (0)

Anonymous Coward | about 6 years ago | (#25326027)

Yes.

Re:Hurrah. (1)

elrous0 (869638) | about 6 years ago | (#25327011)

Windows needs your permission to use this program

Salt

If you do not trust the source do not use this program. This program can potentially harm your computer

Allow Cancel

Like Second Life? (2, Insightful)

Luminescence (1376745) | about 6 years ago | (#25325739)

Second Life certainly has its failings. However its big plus is that you can create anything you like from basic shapes like cubes. This seems highly unlikely to be possible from online console games.

Start with Blockout and MySims (2, Informative)

tepples (727027) | about 6 years ago | (#25325791)

However its big plus is that you can create anything you like from basic shapes like cubes. This seems highly unlikely to be possible from online console games.

I had a PS1 game where I could build stuff out of cubes, and it came out in December 1995. It was called Geom Cube, a port of Blockout [wikipedia.org] . Nintendo even cloned it on the Virtual Boy [wikipedia.org] . As for texturing those cubes, Doubutsu no Mori (ported to USA as Animal Crossing) explored it in 2001, and MySims refined it.

Totally unbiased, of course (1)

draxredd (661953) | about 6 years ago | (#25325741)

Microsoft new experience is a bling improvement to the XBox360 GUI.
Sony's Home is a new GUI for the PS3.

And now for something completely different...

(a man, probably a banker, fall of a window)

Little Too Later (0)

Anonymous Coward | about 6 years ago | (#25325805)

Second Life may suck but they have hard earnt experience on what people who do attend virtual worlds want and also the technical things.
Plus with OGP http://wiki.secondlife.com/wiki/OGP_Base now being developed, why do Devs want to jump on board a possibly forever locked in virtual platform?

I'm not a young hippster (5, Interesting)

Holammer (1217422) | about 6 years ago | (#25325849)

My main beef with Home is the fact that the average real-life looking avatar seems to be a hip 20 something with a slim athletic build and angsty haircuts (what Sony probably believes is their main demographic). I'm not some fat dork but I'm close to 35 so I really having problems connecting with the avatar. Meeting up with pals in Home would be ridiculous when everyone looks like someone fresh from college. Miis and the new Live avatars while a lot more simple offer a better way to create a good caricature of yourself. Sony should watch and learn.

Re:I'm not a young hippster (1, Insightful)

thermian (1267986) | about 6 years ago | (#25325903)

My main beef with Home is the fact that the average real-life looking avatar seems to be a hip 20 something with a slim athletic build and angsty haircuts (what Sony probably believes is their main demographic).
I'm not some fat dork but I'm close to 35 so I really having problems connecting with the avatar.

You're missing the point. Lots of people don't want something that really shows what they look like. Were this not the case, plastic surgery wouldn't be so popular. Its not just about fat people. Lots of people don't like the way they look.

Did you know that aprox 60% of women wear jeans and trousers that are too small for them? Stupid, but there we are.
We are conditioned to not be satisfied with how we look, because that doesn't suit manufacturers. A customer base that isn't happy with how they look is a profitable one. Its no surprise to see this extending into the virtual world.

Re:I'm not a young hippster (4, Insightful)

Ash-Fox (726320) | about 6 years ago | (#25325937)

You're missing the point. Lots of people don't want something that really shows what they look like. Were this not the case, plastic surgery wouldn't be so popular. Its not just about fat people. Lots of people don't like the way they look.

You're missing the point, this guy does not want to look like a young hipster. He may not want a representation of himself, but he obviously does not want to be a young hipster.

Re:I'm not a young hippster (2, Insightful)

elrous0 (869638) | about 6 years ago | (#25327285)

Amen! A lot of us would much rather look like an imperfect-but-real John Hodgeman than a smug Justin Long douchebag.

Re:I'm not a young hippster (1)

Holammer (1217422) | about 6 years ago | (#25326753)

You miss the point. I'm a man.

Re:I'm not a young hippster (4, Insightful)

ilsie (227381) | about 6 years ago | (#25326917)

Did you know that aprox 60% of women wear jeans and trousers that are too small for them?

Did you know 86% of all quoted statistical figures are made up?

Re:I'm not a young hippster (1)

dbIII (701233) | about 6 years ago | (#25326165)

Dunno about you but I'd rather have the avatar be a blue girl with horns and hooves than something that looks a lot more like me. Cartoonish representaions make sense. Make things too realistic and we'll see an entire generation of online idiots that not only use their real name as a username (and lose jobs as a result!) but use their real appearance (and will lose jobs as a result). Even if you don't do it yourself the odds of mistaken identity from somebody that looks similar to you could be fairly high.

Re:I'm not a young hippster (1)

speroni (1258316) | about 6 years ago | (#25326877)

I'm a fat dork. :-) And proud of it!

Wave your freak flag!

Second Life! (3, Funny)

Chrisq (894406) | about 6 years ago | (#25325875)

I have enough trouble keeping up with the first one.

Re:Second Life! (1)

Schmiggy_JK (867785) | about 6 years ago | (#25326109)

Dwight K. Schrute, is that you? Jim's stop watch got you down again? :-(

Apples and Oranges... (3, Insightful)

Otis_INF (130595) | about 6 years ago | (#25325959)

Sony's 'Home' is really not comparable with Microsoft's new avatars/Xbox UI. Home is a virtual world, MS' UI is just that, a UI.

When the Black Sun is ready (0)

Anonymous Coward | about 6 years ago | (#25326007)

I am still waiting for Hiro to finish building the Black sun. http://en.wikipedia.org/wiki/Snow_Crash
Then I can goggle in (google in ?)

Re:When the Black Sun is ready (1)

MRe_nl (306212) | about 6 years ago | (#25326157)

I'm still waiting for Hiro to write his sword fighting routine's so I can behead anonymous cowards!

Da5id.

OSS? (1, Insightful)

Anonymous Coward | about 6 years ago | (#25326029)

I'm not doing it till someone open-sources it, so I guess I'd stick to Linden.... I don't want to be bogged down in proprietary lockdowns, thank you very much.

Re:OSS? (1)

AlXtreme (223728) | about 6 years ago | (#25327211)

I'm not doing it till someone open-sources it, so I guess I'd stick to Linden.... I don't want to be bogged down in proprietary lockdowns, thank you very much.

So I can set up my own second life server, using the open sourced SL server code? Oh wait, there isn't any!

With the same reasoning: I can view microsoft.com with Firefox, thus microsoft.com is open source!

Go back to your furries, AC.

This is not targeting Second Life (3, Insightful)

argent (18001) | about 6 years ago | (#25326055)

What has been described in the press so far doesn't sound anything like Second Life, except at the most superficial level. These systems are targeting things like IMVU and Puzzle Pirates. There are more similarities between Slashdot and Livejournal than there are between Second Life and Sony Home.

Re:This is not targeting Second Life (2, Insightful)

WinterKnight (104994) | about 6 years ago | (#25326855)

What has been described in the press so far doesn't sound anything like Second Life, except at the most superficial level. These systems are targeting things like IMVU and Puzzle Pirates. There are more similarities between Slashdot and Livejournal than there are between Second Life and Sony Home.

Parent has it right.

This is targeting the "We (corporate) create stuff - you buy it" market, that is populated by the mainstream typical user who doesnt want to learn how to create their own content or shape their own environment.

This is about you coming in and buying like a good little consumerist, then going to a fancy club populated by other cool people and run a dance animation for 2 hours trying to get compliments for your self assembled looks and get people to go play a game with you.

Ofcourse, this stuff is happening in SecondLife - but that is because SecondLife enables people to create an environment where this is possible, as well as other places where other types of behavior are encouraged.

Doing anything except for this particular behavior is not going to be possible nor encouraged in Sony's Home service.

oh good grief. (0)

apodyopsis (1048476) | about 6 years ago | (#25326067)

What a load of crap. Sorry, but that my view point.

Its like reality TV, why would my daily business be sitting in an armchair watching other people go about their daily business?

I really do not understand why they think people are interested, surely the failure of second life should be an indicator here. The other poster with his comment about sitting in a basement spending your time vitually plastering the virtual walls in your virtual house in your virtual world nailed it perfectly.

This satirical take on virtual worlds was spot on if you ask me...

http://www.getafirstlife.com/ [getafirstlife.com]

Re:oh good grief. (1, Insightful)

Xugumad (39311) | about 6 years ago | (#25326173)

> the failure of second life should be an indicator here

Wait, Second Life failed? When did that happen? I was having meetings about it only yesterday!

Re:oh good grief. (1)

Ash-Fox (726320) | about 6 years ago | (#25326273)

surely the failure of second life should be an indicator here.

What failure? I've spent half of my free time today building a space station on Second life, I was not aware of any failure?

Re:oh good grief. (3, Funny)

Erik from Breda (244388) | about 6 years ago | (#25326281)

Its like reality TV, why would my daily business be sitting in an armchair watching other people go about their daily business?

Now I get it: it is a manager's tool!

Re:oh good grief. (-1, Offtopic)

Anonymous Coward | about 6 years ago | (#25326299)

Well said. Good see there are still some of us left who think all this need to "life in another reality" is complete and utter BS! Big Brother, Paris Hilton, TV ads and any number of vacuous, empty headed z-list celebs filling our already hard lives with crud they could well do without!

They will fail (0)

Anonymous Coward | about 6 years ago | (#25326129)

Linden has pr0n. MS and Sony never will, so.. Secondlife will survive, any alternative without adult content will fail.

Hmmmm (0)

Anonymous Coward | about 6 years ago | (#25326143)

Because as we know SecondLife really took off! What was it $50M VC investment and yet to turn any sort of profit or attract the sort of numbers that were promised?

I think the VW fad is starting to die off a bit now and we are seeing people asking "All well and good, but we've seen virtual worlds and the novelty has worn off. What's your VW got that this one last year, didn't have? What's my subscription gonna get me this time?"

Personally I have enough trouble mainting genuine reality sometimes, let alone making my life more complicated!

Re:Hmmmm (2, Informative)

Ash-Fox (726320) | about 6 years ago | (#25326259)

I think the VW fad is starting to die off a bit now and we are seeing people asking "All well and good, but we've seen virtual worlds and the novelty has worn off.

If that's the case, Second life would still be only ten simulators, not increasing every month still.

What's my subscription gonna get me this time?

There is no subscription fee for Second life.

Re:Hmmmm (1)

tepples (727027) | about 6 years ago | (#25327183)

There is no subscription fee for Second life.

There is if you want any land to put your stuff in. A parcel of Second Life land called a "sim" costs $1,000 plus $295 per month. This gives you 16 acres, the same area as an Animal Crossing: Wild World town.

Re:Hmmmm (2, Informative)

Ash-Fox (726320) | about 6 years ago | (#25327357)

There is if you want any land to put your stuff in. A parcel of Second Life land called a "sim" costs $1,000 plus $295 per month. This gives you 16 acres, the same area as an Animal Crossing: Wild World town.

Of course, you don't have to buy a sim, you can just buy a parcel of land. Private sim owners and Linden lab both sell smaller parcels of land for a lot less. No setup fees either.

Additionally, one does not need land on Second life to interact, build, show off things, sell things (places like slexchange will provide server box parcel locations to host your prim server thing).

But sure, if you want a permanent place to stick your sky castle, sky mall/shop etc. It suddenly becomes a problem.

But do they have.... (1)

Cloud K (125581) | about 6 years ago | (#25326207)

Porn and virtual sex?

That was seemingly everyone's first priority the moment Second Life came out. It wouldn't surprise me if the first ever public construction on there consisted of 2 spheres and a cylinder...

Can't see them getting as much trade if they don't :)

Re:But do they have.... (1)

jimmypw (895344) | about 6 years ago | (#25326403)

nohing and I mean nothing screams "GET A LIFE" more than virtual worlds with no aim.

Re:But do they have.... (1)

DigitalSorceress (156609) | about 6 years ago | (#25327231)

Hear Hear!. I may be addicted to World of Warcrack, but at least theres kind-of a point to it. (one which DOESN'T involve cyber sex)

what an awful article (4, Insightful)

YesIAmAScript (886271) | about 6 years ago | (#25326439)

Sony announced Home a long time ago. And yeah, it does look a bit like Second Life. But given that Second Life is meant to be like real life, it is odd that other things look like it too?

MS didn't announce any kind of virtual world at all. They have avatars now, but no world to roam in. It's not anything like Second Life or such.

Honestly, this whole article reads like more Second Life PR. I can't believe how much PR these guys get. A guy on the plane next to me two days ago was reading an article that said explained how Second Life is hot again, that companies are "moving in" again. Which of course is absurd, Second Life was never hot before and it isn't hot now, and companies "move in" at times, rarely having any positive effect on their sales or Second Life for that matter.

Linden Labs has some of the most amazing PR I've seen.

He's back... (1)

LordLucless (582312) | about 6 years ago | (#25326491)

BOB II [wikipedia.org]

I vote... (2, Interesting)

thrill12 (711899) | about 6 years ago | (#25326505)

...to move all stock exchanges to these virtual worlds. We're practically using virtual money anyways, and this way we can easily 'patch' any bad stocks by adding an arbitrary number to badly going stocks ;=)

Misread the summary (1)

Spy der Mann (805235) | about 6 years ago | (#25326643)

Companies are represented by avatars which live a virtual life

Hello, I'm a Mac.

RTFA: Not even close to SecondLife (2, Insightful)

WinterKnight (104994) | about 6 years ago | (#25326661)

"Ryoji Akagawa of Sony said that around 24 game design companies would provide the content needed for Home - but didn't give much else away. "

This is nothing like SecondLife, then - barely even an imitation.

SecondLife is about user content and creativity while Sony's - and quite possibly Microsoft's - solution is about you paying them for the right to purchase items created by other companies. You have zero capacity to create your own content and items.

In other words, this isn't a virtual world: This is a 3D chat room, straight from the jolly 90's.

Second Life is NOT A GAME! (1)

UncleMantis (933076) | about 6 years ago | (#25326867)

Why does the media keep refering to SL as a game?

Can we PLEASE (1)

crhylove (205956) | about 6 years ago | (#25327021)

be first to market with an open source, open infrastructure one that is free for the whole public, and operates p2p?

While we're at it, can it be fully encrypted, completely private, and onion routed so that freedom of speech is complete and absolute?

Why do we have to wait for one of these crap companies to come out with a half ass one first and become a hegemony?

JUST ONE THING. (0)

Anonymous Coward | about 6 years ago | (#25327369)

NO YIFFING.

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