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Blizzcon Begins, Diablo 3 Wizard Class Unveiled

Soulskill posted more than 5 years ago | from the zap dept.

142

Blizzcon is officially underway today, starting with a presentation showcasing the Worldwide Invitational tournament held earlier this year. A company spokesman went on to talk about the tournaments being held for World of Warcraft 3v3 Arena, Warcraft 3, and Starcraft 2, followed by word that Starcraft 2 was not yet ready for beta, but that Blizzcon attendees would be included in the first round of testers when the beta program starts. The big news of the presentation, though, was the unveiling of the Wizard class — the third such class to be announced, along with the previously mentioned Barbarian and Witch Doctor. Read on for some more details.

The trailer illustrating the new class showed actual gameplay demonstrating the Wizard's spells and abilities, some of which hearken back to the Sorceress in Diablo 2. Attacks such as Meteor and Chain Lightning seem to be returning, and several new spells were seen, including one invoking a spherical shield that seems to alter the flow of time within it, allowing the Wizard to dodge projectiles and approaching enemies with ease. Another spell sends tornadoes storming through the room. Here's Blizzard description of the class from their press release: "The wizard is a wielder of the elements and a master manipulator of time, who combats the hordes of the Burning Hells by launching environment-shattering lightning bolts, channeling explosive arcane energies, and creating pockets of space outside of the normal flow of time."

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142 comments

Gamers' poppin' off (-1, Offtopic)

Anonymous Coward | more than 5 years ago | (#25332461)

The phrase "poppin' off" is gamer slang for a sudden verbal or gamewise assault but it also has another meaning:

When you're receiving a blowjob from a male Mac user and their very jealous boyfriend pulls up in the driveway, "poppin' off" refers to the loud "pop" which occurs when the Mac user suddenly pulls their head off of you and runs out your back door. Heh heh, back door.

Re:Gamers' poppin' off (-1, Troll)

Anonymous Coward | more than 5 years ago | (#25333705)

you do know that getting a bj from a male does imply you are gay right? Cause you know some people my be confused. Why not a female mac user, I mean, they usually a good looking and need some one of intelligence to explain the fault in their mac love.

Your sound card (5, Funny)

bonch (38532) | more than 5 years ago | (#25332531)

Your sound card works perfectly.
Your sound card works perfectly.
Your sound card works perfectly.
Enjoying yourself?
Your sound card works perfectly.
Your sound card works perfectly.
Your sound card works perfectly.
It doesn't get any better than this!

Re:Your sound card (5, Interesting)

Anonymous Coward | more than 5 years ago | (#25332907)

A quote of one of the original warcraft setup programs is hardly offtopic. They always stuck in the little extra quotes for those nutters (myself included) that insisted on clicking on a button or character so many times in a row.

Re:Your sound card (0)

Anonymous Coward | more than 5 years ago | (#25333155)

+1, Funny

Re:Your sound card (0)

Anonymous Coward | more than 5 years ago | (#25334535)

I don't get it.

Totally new - the Wizard! (3, Insightful)

Dutch Gun (899105) | more than 5 years ago | (#25332593)

The wizard is a wielder of the elements and a master manipulator of time, who combats the hordes of the Burning Hells by launching environment-shattering lightning bolts, channeling explosive arcane energies, and creating pockets of space outside of the normal flow of time.

Sounds a little like... I don't know... a sorceress? Except for that cute "pockets of space outside the normal flow of time". That sounds like Star Trek.

I guess you can't really get away from the spell-flinger archtype in a fantasy RPG. I wonder why they're so keen on changing the classes?

Re:Totally new - the Wizard! (5, Insightful)

internerdj (1319281) | more than 5 years ago | (#25332671)

While Blizzard throws some new twists on occasion did you expect something far afield from the fantasy trope? So far we have the barbarian, the necromancer, and now the sorceress. Except the last two are a little different from their d2 counterparts. That said as long as the game is as fun to play and as addictive as D2 the next class could be the gold farmer for all I care.

Not Blizzard fan, not a Fred "Wizard" Savage fan (-1, Flamebait)

Anonymous Coward | more than 5 years ago | (#25333209)

but I just want to get a bot Wizard named Fred Savage to go into all the channels and pimp out pictures of the Power Glove associated to Goatse. It's about time Nintendo updated their product list to a better All-Powerful Glove that has a Windii DS "pooper" on the wrist. This should get even with Apple's Iphone/Itouch pedo-raver hardware, puting some power back into those that were receivers all those unhappy years -- from the richkids that bought Power Gloves anticipating Next would morph into their modern beatnick OSX so they could doosh on shag-carpet while converting their 17MB Wave to an MP3 at their gig.

But for the love of God, someone sue Blizzard for tainting D&D intellect: it's like Monopoly, and every roll of the dice you pay the fuckin' Game Master 10 credits for your turn and after spending 250 credits to go around the board you are only refreshed to 200 credits. They are a bunch of Smack dealers, using psychologists to profile the demographics on how many nerd boners they can get to keep everyone from putin' down the sauce.

D&D is meant to be SATISFYING whether you WIN or LOSE. Blizzard is tarnishing this, to loop it forever into a corporate 411 scam. Look, our lives and parents suck: we don't want anything worse, so give us somthing moddable that you can't kill like Hellfire mod to Diablo 1, or non Blizzard Battle.net lockin.

Fuck you Sam Lantinga, you libSDL turncoat! Ryan "icculus" Gordon is turning in his New Jersey basement because you work for Blizzard and continue eating the stale health-chips.

Re:Totally new - the Wizard! (3, Insightful)

SwordsmanLuke (1083699) | more than 5 years ago | (#25332783)

You know, this is a gripe I have with the whole Action/RPG genre as a whole. Why do we even have classes? Give me some skill trees and skill points. Let *me* decide how my character should play. If I want my character to wield a sword *and* cast magic missile, let me! More choices are always a good thing.

Re:Totally new - the Wizard! (4, Insightful)

Samantha Wright (1324923) | more than 5 years ago | (#25332909)

I believe this came up once when someone asked a Blizz person in an interview why they didn't have stat points in WoW. The answer was that the average player apparently has an outrageous tendency to nerf his/her character when allowed such fine control. Perhaps you shall find some quantum of solace in the notion that your suffering might be an extension thereof.

Re:Totally new - the Wizard! (3, Interesting)

Kandenshi (832555) | more than 5 years ago | (#25332963)

Well, you *can* have a sorceress in Diablo 2 using a sword. In fact, there are swords that are made specifically for spellcasters to use. The act 3 mercenaries are sword/shield and magic(though they very very rarely actually HIT anything with their sword).

The problem with this is that typically wizards/etc need to learn *how* to do all the crazy physics-defying things they do. That apparently takes time effort and money, leaving your character with much less time to devote to lifting very heavy things, running quite a bit and learning the best way to stab someone with an oversized knife.
So you'd expect they'd be kinda crummy at both.

Diablo 2 still lets you do that if you want, it just doesn't expect you to be as powerful as a pure frozen orb/meteor sorc or a pure fighter.
Sorceress' can hit things with their swords like Hexfire [battle.net] , having buffed themselves with enchant [battle.net] and with energy shield [battle.net] .

Druids can run around shapeshifted into a werewolf form, clawing and biting things all the while calling down Armageddon [battle.net] . Of course, the number of skill point you need to expend in order to be really good at both is very high, but you *can* do it...

Re:Totally new - the Wizard! (2, Funny)

justinlee37 (993373) | more than 5 years ago | (#25333069)

Sure, you're right, a Sorceress could use a sword. But that's besides the original poster's point that an open-ended character progression system would be more engaging.

Get back to me when a Sorceress can put talent points into Barbarian War Cries.

Re:Totally new - the Wizard! (1)

Kandenshi (832555) | more than 5 years ago | (#25333239)

Call to Arms [battle.net] is a runeword'd sword she could be using on switch. In fact, characters of many classes do.

I know it's not quite what you're asking for, but you can indeed have a sorceress running around casting a low level battle orders and whatnot.

Call To Arms 5 Socket Weapons Amn + Ral + Mal + Ist + Ohm
+1 To All Skills
+40% Increased Attack Speed
+250-290% Enhanced Damage (varies)
Adds 5-30 Fire Damage
7% Life Stolen Per Hit
+2-6 To Battle Command (varies)*
+1-6 To Battle Orders (varies)*
+1-4 To Battle Cry (varies)*

Prevent Monster Heal
Replenish Life +12
30% Better Chance of Getting Magic Items

Re:Totally new - the Wizard! (1)

justinlee37 (993373) | more than 5 years ago | (#25335163)

Yeah, the runewords were always awesome. "Leaf" was a must-have for a low-level fire sorc.

It's still besides the point though.

Re:Totally new - the Wizard! (4, Insightful)

jlarocco (851450) | more than 5 years ago | (#25333265)

I think you missed the point.

The OP was complaining that the skills are carved up by classes at all. A necromancer can't put points in a sorceress skill, for example. So instead of 7 character "classes", each with 3 skill trees, just give every character 21 skill trees and let the player do as they please.

The multitude of options might be a little overwhelming at first, but with as many players as a Blizzard game will have, I think a few stable, decent builds would emerge fairly quickly, while still giving enough variety for people to come up with viable alternative builds. One thing that disappointed me in D2 was the lack of viable character builds, especially for PvP. If you deviated very much from one of the dozen cookie cutter builds, you could almost count on having to leech in experience runs and getting owned in duels.

The later patches of D2 actually explored it a bit, with runeword items that provided class specific skills, but could be used by any class. The items giving barbarian warcries and paladin auras were particularly popular, but there were a few items that would give necromancer and sorceress skills.

Re:Totally new - the Wizard! (0)

Anonymous Coward | more than 5 years ago | (#25333703)

That's a bit too MMO-ish for my taste. Although, it is a bit more realistic (if you could call it that), I guess. Start out picking just a male or female character, and then choosing a profession based on the skills you learn as you go.

Re:Totally new - the Wizard! (1)

nog_lorp (896553) | more than 5 years ago | (#25334695)

The Diablo series is about Hack-and-slash. Removing class distinctions makes the game more strategic and raises the barrier of entry for players.

Re:Totally new - the Wizard! (2, Insightful)

Sparton (1358159) | more than 5 years ago | (#25335023)

The idea of the hardcore community finding the more optimized build with such a large array of options is irrelevant. With so many options, new players would become overwhelmed and have no idea how to make an efficient or useful character, and the chance of an inexperienced player creating a poor build increases dramatically.

Blizzard wants their games to be appreciated by as many people as possible. Making their game more intimidating by having so many options from the get-go (instead of saying "your this class, you get to choose from these skills"), goes against their core belief of accessibility.

Re:Totally new - the Wizard! (1)

Koiu Lpoi (632570) | more than 5 years ago | (#25334587)

The problem with this is that typically wizards/etc need to learn *how* to do all the crazy physics-defying things they do.

We have the same problem in D&D. Why can't you have someone who learns magic for the sole purpose of enhancing their own abilities? Or some kind of hybrid? That class would be hugely popular in whatever game it was in.

Re:Totally new - the Wizard! (2, Interesting)

geekoid (135745) | more than 5 years ago | (#25333017)

Balance is a lot easier with classes.

"If I want my character to wield a sword *and* cast magic missile,
Are you willing to be half as good at both?
That's the problem. People want to do a lot, and then bitch when someone who specializes in something becomes better.

That said, If I created a game, it would have 1000 skills, and each would top at about 1000 points. At about 750 points, I would make it so you need other skills to compliment skills over 750.

Re:Totally new - the Wizard! (1)

lupis42 (1048492) | more than 5 years ago | (#25333689)

What if I just work twice as hard? If it requires X work to be an awesome caster, and Y work to be an awesome deliverer of stabbity death, why cannot some enterprising sod who's lived longer have expended X+Y work? Oh, right, character balance.

Here's the thing: people don't want to stop advancing. As a result, the upper limit in all skills are roughly equal, and as a result of that, any work on skillset Y is work lost by skillset X. If games had a greater array of skill options, and a lower cap on individual skills, it would open up whole new kinds of customization options. With some clever game design, one could even design an MMO where characters increase in versatility, rather than power level, after hitting the level cap, thus making the game become more complex and interesting over time, but still balanced for relative noobs.

If someone does this, I *might* even ever try a MMORPG again.

Re:Totally new - the Wizard! (1)

sortius_nod (1080919) | more than 5 years ago | (#25334377)

If you've ever played Dungeon Siege you'd see this kind of idea has already been implemented.

If you want to be a warrior you hack & slash, if you want to be a ranger, you pull your bow out, naturalist use nature spells, wizard use fire spells. Every time you cast one of the trees and get a kill you level that class. This allows you to create a few interesting hybrid classes. DS2 really nailed it giving you more flexibility.

Diablo for me has always been very linear as far as development of your class goes, so It'd be nice to see some variation added to spice it up - but I won't hold my breath. I'm thinking WoW formulae will be heavily sprinkled through this iteration of Diablo.

Re:Totally new - the Wizard! (0)

Anonymous Coward | more than 5 years ago | (#25335267)

EVE does this with its branching skill system. Since each ship/item only uses a handful of skills, its quite easy to max level in any individual ship or profession. To reach the actual cap level, however, is nearly impossible and would take years at the very minimum.

Re:Totally new - the Wizard! (2, Interesting)

SwordsmanLuke (1083699) | more than 5 years ago | (#25334957)

Are you willing to be half as good at both?

Yes. I think that makes the choice of my skill progression *mean* something When I choose to make my swordsman/mage, I realize that I'm going to have to make an important decision about how to spend my precious skill points. That makes the choice matter and gives the game more depth.

As another poster mentioned, the problem with allowing this sort of game play is that people tend to nerf their characters. This is another game design rant of mine, but I'm on a roll so... I don't like the way game difficulty is done in most games. I don't want to have to guess what my optimal game difficulty is, or want to have to adjust it back and forth. I play alot of games, so I'm only rarely unable to beat any given game, even on harder difficulty settings, but on those occasions when I do feel the need to ratchet the game back - why should I have to? Many games have had auto-difficulty adjustments built in to many of them for some time now. Is it really that difficult a concept? Especially for a game like Diablo?

When a player is nearly dead, ease up. If they're wading through foes like an angry god, throw bigger baddies and drop health/mana less often. Keep the challenge tailored to the player - don't make the player step out of the game and change the challenge.

This solves the character nerfing issue for single/coop play quite nicely. If you're a pvp player, I have no sympathy if your mutt character can't go toe-to-toe with a specialist. That's what I would expect to have happen. If, for instance, you've got a total of, say, 50 skill points, which you've divided equally into casting and swordsmanship, it should be no surprise that you're not as powerful with the sword as the guy who dropped all 50 into swordsmanship. Use your character's superior combat flexibility and hope for the best - that's what it's there for! If you're not able to do that, you probably need to rethink your character's abilities.

Besides, it'd be kind of interesting to see what'd happen after a while with a hybrid, given the insane amount of time people end up devoting to these sorts of games. What happens when you've got each skill tree maxed out? Should death affect your accumulated skills?

I think these sorts of mechanics would make for an incredibly deep RPG - MMO or not.

Re:Totally new - the Wizard! (1, Insightful)

Anonymous Coward | more than 5 years ago | (#25333061)

You know, this is a gripe I have with the whole Action/RPG genre as a whole. Why do we even have classes? Give me some skill trees and skill points. Let *me* decide how my character should play. If I want my character to wield a sword *and* cast magic missile, let me! More choices are always a good thing.

Basically, it just boils down to game/class balance for a game that's played with multiple people. Single player games tend to offer more flexibility (like Oblivion).

Re:Totally new - the Wizard! (1)

Nasajin (967925) | more than 5 years ago | (#25333191)

The Elder Scrolls series of games have had such character progression since 1994. You can pick up Elder Scrolls 1: Arena for free [elderscrolls.com] from the publishers if you really want.

Re:Totally new - the Wizard! (0)

Anonymous Coward | more than 5 years ago | (#25333579)

Actually if you go back and play TES1:Arena, you would rediscover they had classes back then that were not customizable, only two of which can use plate for example (knight/warrior, and they had limited/no magic ability in a game that revolved around spell casting in my opinion (passwall!!)). Daggerfall has the flexibility you speak of, and was jokingly so buggy the text bug fix file was larger than the game exe.

I loved that game though, on a 386 that was slow enough that each time a random mob spawned the hard drive access light would chug for a good second, warning you to turn around and get ready to fight!

Re:Totally new - the Wizard! (2, Informative)

Jabbrwokk (1015725) | more than 5 years ago | (#25333261)

I'll probably get flamed or modded down for this, but oh well.

I agree with you, I like playing hybrid classes. The Dungeon Siege series tried to make this viable, but it just didn't work. I hated how there was only a finite number of monsters to kill, so every single hit you made with your character to level up your skills was precious. I tried to play a combat magic-fighter hybrid but he was just a gimp compared to the "pure" classes in my party.

Titan Quest, on the other hand, is one of only two games on my computer at the moment because it's fun, caters to the Diablo loot lust factor and lets you play hybrid classes. Want to be a warrior-storm mage (a thane)? Sure. Want to be a hunter-nature mage (a ranger)? OK. Want to be a defensive-earth mage (a juggernaut)? You can do that too. In fact there are 36 different combinations [gamebanshee.com] to play.

There's quite a few combinations (more with the expansion pack) and the hybrid classes are powerful, not gimped. And if you put your points down the wrong tree there's a guy in almost every city who you can pay to reallocate your skill points.

I'm sure Diablo 3 will be great, but I've never actually played any of the Diablo games, just games labelled as "clones" (Just because a game is in the same genre does that make it a clone? Are all 3D WWII FPS games "Wolfenstein" clones?). I never liked the "oh so gothic and evil" atmosphere of Diablo.

However, Titan Quest was the perfect action RPG for me because I love the setting and it let me play hybrid classes however I wanted to.

Re:Totally new - the Wizard! (0)

Anonymous Coward | more than 5 years ago | (#25333287)

If I want my character to wield a sword *and* cast magic missile, let me! More choices are always a good thing.

Enter Dungeon Seige, where you did what you wanted and gained in that skill as you used it. Great game imho.

Re:Totally new - the Wizard! (1)

Gewalt (1200451) | more than 5 years ago | (#25333521)

And Legends of Aranna is exactly the kind of expansion pack I wanted to see alot more of. They could have sold me another 10 or 15 of those.

Re:Totally new - the Wizard! (1)

lupis42 (1048492) | more than 5 years ago | (#25333557)

Would you settle for the talent "trees" of Titan Quest? Pick any two trees. Compensates for the tendency of players to choose things that don't complement each other, but still about twice as freeform as 'classes'.

Re:Totally new - the Wizard! (2, Funny)

Vexor (947598) | more than 5 years ago | (#25332789)

The classes are probably being reworked because of the shattering of the world stone at the end of D2's expansion. Crazy stuff is happening.

Re:Totally new - the Wizard! (4, Funny)

Daimanta (1140543) | more than 5 years ago | (#25332935)

"Sounds a little like... I don't know... a sorceress? Except for that cute "pockets of space outside the normal flow of time". That sounds like Star Trek."

Yeah, the Wizard has awesome abilities like "enhanced tachyon field", "inverse neutrino pulse" and "transporter accident".

Re:Totally new - the Wizard! (0)

Anonymous Coward | more than 5 years ago | (#25333063)

"transporter accident"

hello new band name.

Re:Totally new - the Wizard! (3, Funny)

greyspectre (1114091) | more than 5 years ago | (#25333243)

Reroute all mana to the main deflector dish?

Re:Totally new - the Wizard! (1)

Ihmhi (1206036) | more than 5 years ago | (#25333405)

Incidentally, the D2 Sorceress had a spell called Energy Shield which absorbed damage to Mana instead of health.

Re:Totally new - the Wizard! (1)

CronoCloud (590650) | more than 5 years ago | (#25335517)

It was called Mana Shield in D1. If memory serves me correctly the Cleric class in Champions of Norrath has a similar (but less effective) ability.

Re:Totally new - the Wizard! (3, Funny)

MRe_nl (306212) | more than 5 years ago | (#25333769)

The Wizard has awesome disabilities too, such as
"WIZARD NEEDS FOOD. BADLY!".

Re:Totally new - the Wizard! (2)

PotatoFarmer (1250696) | more than 5 years ago | (#25333241)

...Except for that cute "pockets of space outside the normal flow of time". That sounds like Star Trek.

It sounds more like an expanded version of the D2 Amazon's Slow Missile skill.

Re:Totally new - the Wizard! (1)

Pebby (1321397) | more than 5 years ago | (#25333707)

But a Sorceress implies the gender, and they say you can make any class in either gender for Diablo 3. Wizard sure sounds better than "Sorcer????"

Re:Totally new - the Wizard! (2, Interesting)

Koiu Lpoi (632570) | more than 5 years ago | (#25334543)

"pockets of space outside the normal flow of time".

See Median XL, a Diablo II mod. It's a sorceress ability.

Simple things (5, Interesting)

Kingrames (858416) | more than 5 years ago | (#25332595)

What I found coolest about Blizzcon so far was something very simple: a container of nickelodeon-style slime with a Hydralisk inside.

Your very own zerg unit, complete with matching creep. I thought it was an excellent example of how Blizzard is very good at taking simple ideas and making them work very well.

Re:Simple things (-1, Offtopic)

Anonymous Coward | more than 5 years ago | (#25333327)

cool! is it too small to shove up my ass? I'm getting sick of the greased yoda doll.

I like the first word non-link.... thats classy (3, Funny)

Anonymous Coward | more than 5 years ago | (#25332597)

Blizzcon, no link provided.

Because if you don't have the bookmark, you must be a noob. Right?

Re:I like the first word non-link.... thats classy (0)

Anonymous Coward | more than 5 years ago | (#25332785)

Lool I wonder how many idiots are struggling to click that link RIGHT NOW.

"dude. link is SO broken. bogus!"

"dude, you're just high."

"no dude, it's broken. like, unfollowable, dude."

"dude. this is SLASH dot. they don't have broken links. dude."

"DUDE."

AskSlashdot (1)

SmarkWoW (1382053) | more than 5 years ago | (#25332601)

Any word on when we'll get answers to some of the questions asked in THIS [slashdot.org] thread?

People attending Blizzcon got a StarCraft II Beta Key. Lucky bastards. Anyway, a lot of Blizzcon news will reported on MMO-Champion [mmo-champion.com] so check there.

Get some priorities (-1, Troll)

Anonymous Coward | more than 5 years ago | (#25332661)

The stock markets of the world lost 20% to 50% of their value during the last few weeks. Trillions of dollars in wealth has simply evaporated. The country of Iceland is practically in receivership. The USA continues to descend into fascism under the rule of Obama/McBush .

And you lot -- the geniuses of the human race -- are concerned with the intricate details of "the unveiling of the Wizard class", which "combats the hordes of the Burning Hells" in some fancied-up child's game. It's no wonder the planet is so screwed up.

Re:Get some priorities (1)

Freeside1 (1140901) | more than 5 years ago | (#25332773)

I'm guessing that the extent of your actions to help the world economy when it's at its worst is trolling on slashdot

Re:Get some priorities (0)

SmarkWoW (1382053) | more than 5 years ago | (#25332901)

I'm sorry if my post was construed as trolling. That's not what i meant to get across.

Re:Get some priorities (1)

Kandenshi (832555) | more than 5 years ago | (#25333107)

You posted that comment as AC despite having an account(and posting from it now). That to me indicates that you knew it was likely to draw the ire of people, and/or would be noticed for being completely off topic. Maybe you were posting from some public place and just didn't feel like logging in. Maybe. Seems unlikely though.

So yeah, I'm thinking you did know you were trolling.

Of course, by responding to you I'm posting even further off topic, but at least I contributed some other more pertinent stuff up above :P

Re:Get some priorities (1)

Kagura (843695) | more than 5 years ago | (#25333145)

Listen, buddy. If you're concerned about something like the world economy at a time like this, you need to pull your head out of the sand. In case you haven't noticed, we are gradually heading towards heat death of the universe, and unless we come up with a solution you won't even be able to worry about the economy anymore.

Re:Get some priorities (1)

bonch (38532) | more than 5 years ago | (#25333661)

While the economic crisis is big news, it's not like we haven't had economic blowouts in the past. This isn't the Great Depression. You're buying into the hype of the media--the hype that says everything happening at this moment is a critical disaster from which you will never recover. A year later, that same media has forgotten it all and is reporting on the latest exploits of Britney Spears. So calm down a little.

Re:Get some priorities (1)

malkavian (9512) | more than 5 years ago | (#25333869)

Yes, we're fully aware of what's going on. And we're fully aware that we're not going to magically pull the solution to the woes of the world out of thin air.
Now, that leaves us two options. Sit in a corner and worry ourselves into gibbering wrecks, or, we can concentrate on something small that's just plain fun. You know, the kind of thing that'll give you a bit of rest and respite from the doom and gloom, so that when we get back out and have to deal with it again, we're that little bit more refreshed and ready to do something if we can.

And anyway, what sport isn't some "fancied up child's game"? Face it, we have to play to get a good social interaction, else we'll be so boring that people around would wish the world would come to an end, just to put a stop to the incessant misery.

Now, you've just told us off for having this nice little distraction for a few minutes, when we obviously have far more serious things to do... So, please, enlighten me.. Exactly what should I be doing at this very moment in time (just gone midnight here in the UK) that will cure America's political issues, and fix the global economy?

Nice troll though, I'll give you that.. Almost as fun to bite on as a cheese sandwich.

Oh boy! (-1, Troll)

paroneayea (642895) | more than 5 years ago | (#25332669)

This sounds like a story totally worthy of slashdot's front page. Almost makes me wish that Slashdot had made a post informing us that Mario had fireflower powers again in Mario Galaxy again, as soon as that information became available!

Re:Oh boy! (5, Insightful)

rotide (1015173) | more than 5 years ago | (#25332815)

Worlds largest game developer (arguably) throws a convention where they are profiling their biggest titles (starcraft/warcraft/diablo). Yes, this gets attention.

Quick math:
10,000,000 world of warcraft subscriptions equals:
10,000,000 copies of wow @ $40 a pop = $400,000,000
10,000,000 active subscriptions @ $15 a pop = $1,800,000,000 per year.

We're over 2 billion dollars for 1 game for 1 year (it's been out for 4 years now AND has 1 expansion out with another releasing).
This isn't some rinkidink little company, they ARE the mmo scene AND the RTS scene (arguably).
It makes news, sorry.

P.S. Did you not get to go to Blizzcon? If that was just a rant, there is still time to fly down for tomorrows show.

other countries don't pay the same way (1)

way2trivial (601132) | more than 5 years ago | (#25332921)

they pay by the logged in minute for example.. and much less money
how is your korean?

http://www.worldofwarcraft.co.kr/billing/ [worldofwarcraft.co.kr]

Re:other countries don't pay the same way (1)

Kagura (843695) | more than 5 years ago | (#25333165)

They don't allow foreigners to sign up for their service. I specifically emailed them and asked to sign up, since I was involved in heavy-duty Korean study. This was back in 2006.

Re:Oh boy! (1)

Shadow of Eternity (795165) | more than 5 years ago | (#25332939)

Except how many of those are actual individuals and not just people running multis, and have they been verified or are they just blizzard's marketting at work?

Re:Oh boy! (1)

dave562 (969951) | more than 5 years ago | (#25332979)

But your math is WAYYY off. Most of their players are in Asia. Most of the players in Asia are playing in internet cafes where one disk is used to install the game on numerous machines. Most of the players in Asia are playing with game cards and therefore aren't monthly subscriptions. I also think that Blizzard counts accounts that have been played within the last 90 days. A person who never bought a copy of the game and is playing for 10 hours every 90 days isn't exactly the cash cow that your numbers would suggestion. Now I'm not saying that WoW isn't popular or that Blizzard isn't raking in the dough. What I am saying is that your math needs a reality check.

Re:Oh boy! (3, Informative)

rotide (1015173) | more than 5 years ago | (#25333065)

Agreed, and I used rough numbers all around. Fact of the matter is that WoW is a billion+ dollar making game which was put out by a company that puts out #1 ranked titles year after year.

http://seekingalpha.com/article/94051-ride-out-the-recession-with-activision-blizzard [seekingalpha.com]

"For the full year ended March 2008, Activision had revenue of $2.8 billion, operating margins of 16.55% and operating income of $479.61 million. For the calendar year 2007, Blizzard's revenue was $1.2 billion, up 58% year-over-year. Operating margins at Blizzard were estimated at 40% in the Vivendi press release announcing the spin-off. The combined company reported revenue of over $1 billion in the June quarter and according to this BusinessWeek article, Activision Blizzard is projected to have annual revenues of nearly $4.5 billion."

Check the link.

Re:Oh boy! (0)

Anonymous Coward | more than 5 years ago | (#25334007)

Worlds largest game developer (arguably) throws a convention where they are profiling their biggest titles (starcraft/warcraft/diablo).

Just out of curiosity, what are their smaller titles?

Re:Oh boy! (1, Interesting)

Anonymous Coward | more than 5 years ago | (#25335533)

Lost Vikings, duh.

I guess you haven't heard the latest on Lost Vikings 3. People in Korea are already killing themselves over it to get a leg up on the competition.

SC2 Beta (1)

ILuvRamen (1026668) | more than 5 years ago | (#25332677)

Why let psychotic fanboys beta test? Beta testing has become an advertising measure, not a quality control process. I've played SC BW forever and I have a dual monitor system, which makes every full screen game act screwey and I'm a PC software programmer so I can test and crash anything AND send you the exacty conditions that caused it and probably how to fix it too. But no, I'm sure someone walking past your booth at a convention is WAY more likely to be helpful. If they want to stop the flood of "WOW, SC2, AWESOME!" comments on the beta instead of "hey, it crashes when you do this" then they should tighten it down a bit. How would people prove they're the type of person to beta test it? Well, I don't know but there's probably a way. They could start by having a booth at a programming convention instead!

Re:SC2 Beta (1)

Jubedgy (319420) | more than 5 years ago | (#25333045)

I imagine they have in-house beta people specifically trying to break the game. The public beta tests have traditionally been more for balance purposes. The 'room full of monkeys' effect of public betas do find some glitches but, imho, balance is the important thing for them.

Re:SC2 Beta (1)

Kagura (843695) | more than 5 years ago | (#25333183)

If there's one thing Blizzard does wrong, it's gotta be Quality Control. </sarc> Yeah, right.

How much for a Starcraft 2 beta seat? (0, Offtopic)

CrazyJim1 (809850) | more than 5 years ago | (#25332691)

I'd be willing to pay 100$ - James_Sager_PA@yahoo.com

Re:How much for a Starcraft 2 beta seat? (1, Interesting)

Anonymous Coward | more than 5 years ago | (#25332743)

If you are serious, you are pathetic.

Re:How much for a Starcraft 2 beta seat? (2, Insightful)

rotide (1015173) | more than 5 years ago | (#25332871)

He's AC for obvious reasons.. But food for thought. People paying money for something they want isn't a new concept. Some people spend wayyy more than that a month on booze and/or cigarettes.

Why bash someone for paying a nominal amount of money for entertainment?

Re:How much for a Starcraft 2 beta seat? (1)

dave562 (969951) | more than 5 years ago | (#25333095)

Oh ya, he's serious. You should have seen his post the other day where he was asking how to get his "Friend of Blizzard" status back so that he can test the game.

Re:How much for a Starcraft 2 beta seat? (0)

Anonymous Coward | more than 5 years ago | (#25332805)

There's one on listed eBay. It's $107 as I write this, with a $200 buy-it-now. It's not my auction, so I can't vouch for the authenticity.

Re:How much for a Starcraft 2 beta seat? (1)

Kamokazi (1080091) | more than 5 years ago | (#25332941)

I think he's serious. Someone crazy enough to believe the garbage in his signature (and live in Pittsburgh, apparently), could easily be crazy enough to pay more than retail to beta test a game.

Casting spells? The hell? (5, Funny)

Shinmizu (725298) | more than 5 years ago | (#25332725)

The trailer illustrating the new class showed actual gameplay demonstrating some of the Wizard's abilities -- including the casting of spells

The hell? Can't Blizzard keep any of their lore consistent? Next thing you know, they'll have a "Fighter" class that uses melee weapons or some crazy shit like that.

Re:Casting spells? The hell? (2, Funny)

tenton (181778) | more than 5 years ago | (#25333547)

He's called a barbarian and they already showed him off. :P

I'm waiting for the long ranged weapon class (maybe a ranger? How about an elf ranger?) and some sort of defensive style class (a knight, perhaps?).

Wizardry Classes? (1)

c0d3r (156687) | more than 5 years ago | (#25332727)

That makes me wonder: Is there any place that actually teaches wizardry. In todays world, I'm sure there some one out there teaching it, but is there an actual reputable university teaching wizardry or something near wizardry (besides teaching EE, Physics or CS - if you call that wizardry).

Re:Wizardry Classes? (2, Funny)

pjt33 (739471) | more than 5 years ago | (#25332835)

Yes, but you'll have to learn to run through walls to even get on the train that takes you there.

Here you go: (4, Funny)

geekoid (135745) | more than 5 years ago | (#25332861)

Places that teach magic:

http://www.chiropracticschools.com/ [chiropracticschools.com]

http://www.ncnm.edu/ [ncnm.edu]

http://www.homeopathyschool.com/ [homeopathyschool.com]

woowoo! all aboard the woo woo train.

Re:Here you go: (2, Informative)

Nightspirit (846159) | more than 5 years ago | (#25333221)

With the exception of homeopathy, your assertion is ridiculous. The NIH has concluded the pain benefits of chiropractic care (when applied to lower back pain), and licensed naturopaths (depending on the state) receive similar training to MD students, although unfortunately some fall under the homeopathic bandwagon.

If you really want to look at magic look at the research behind antidepressants, particularly effexor. Some studies not done by the manufacturer show a ~22% improvement compared to 20% placebo, and while statistically significant, isn't really applicable to the general population. To me, that isn't much better than homeopathy. /no I'm not looking up the studies, if you care enough search pubmed

Re:Here you go: (2, Insightful)

Rakishi (759894) | more than 5 years ago | (#25333323)

If you really want to look at magic look at the research behind antidepressants, particularly effexor. Some studies not done by the manufacturer show a ~22% improvement compared to 20% placebo, and while statistically significant, isn't really applicable to the general population. To me, that isn't much better than homeopathy. /no I'm not looking up the studies, if you care enough search pubmed

Saying "some studies" isn't that much better than saying "well it didn't help my cousin bob." Welcome to statistics and randomness, if you do enough studies then they will cover every single possible result. Show me a proper meta-analysis and I may consider what you said but otherwise it's just hot air. That's not even counting the tons of lovely ways you can fuck up a study.

That said, unlike various other drugs specific antidepressants aren't used alone, aren't expected to cure every single case of depression and don't have as much of a time crunch (ie: the patient probably won't die if you give them a useless drug at first). If a drug is better for some subset of people compared to other drugs then it's a useful drug even if you don't know what subset it's better for. This also means that certain types of studies are useless for evaluation such drugs.

Re:Here you go: (1)

Toonol (1057698) | more than 5 years ago | (#25334073)

Chiropractic does have some benefits; it can provide temporary relief of some muscular tension, around the spine.

But prominent figures in the field claim it can help fight cancer, help the function of various bodily organs, and so forth. That's the magic hoodoo-voodoo part. If they admitted that they were really just glorified Massage Therapists, there wouldn't be a problem... but they make false claims.

I'm sure tribal shaman sometimes helped their patient with weird concoctions brewed from roots; but that doesn't mean the exorcism they're about to perform on you is true.

Re:Here you go: (0)

Anonymous Coward | more than 5 years ago | (#25334599)

Chiropractic does have some benefits; it can provide temporary relief of some muscular tension, around the spine.

So can masturbation. Plus it's cheaper and doesn't require nearly as much training.

A WoW arena tournament??? (0, Troll)

mc900ftjesus (671151) | more than 5 years ago | (#25332955)

Why not just call it like it is:

"Which shut-in, fat, virgin has spent the most time grinding the best pair of magic pants?"

Re:A WoW arena tournament??? (2, Funny)

Anonymous Coward | more than 5 years ago | (#25333085)

A: Any shut-in, fat virgin would be lucky to grind some pants.

Re:A WoW arena tournament??? (0)

Anonymous Coward | more than 5 years ago | (#25333379)

mod parent hilarious :)

level 3 wizard (1)

floatingrunner (621481) | more than 5 years ago | (#25333601)

I put on my robe and my wizard hat.

and you just wait there till i finish reading my spell book.

good to see some asian faces in the world of diablo

mod doWn (-1, Redundant)

Anonymous Coward | more than 5 years ago | (#25334391)

file was opened tUrd-sucking*ly is dying and its As little overhead

D3= Baldur gate in Gauntlet? (0)

Anonymous Coward | more than 5 years ago | (#25335367)

  Okay, let get serious here.
  1: Since when Mage became an assault class?
  2: Since when Mage cuts like a ninja?
  3: Since when Mages have no CAST TIME?
  4: Since when Mages tank??

  He looks like an assassin, acts like an assassin, cuts like an assassin, uses elemental techniques like an assassin, but we call him a MAGE?

  Blizdorks, I know you read this, so tell me- WHAT IS THE TRADE OFF, more power for less armor, and slower response time? What is the point in visual differences when they all do thesame thing, the SAME WAY??

  Archer shoots arrow, u shoot a lightning bolt! Barbarians slashes and cuts...MAGE slices like a ninja!

  Holy shit, bring in the pirate then next.

  and yeah, it looks like.. BALDUR GATE!

  Great job on creativity, change NAMES!
*thumbs down from me*

  Gauntlet clone with Baldur Gate look.

  I know you will succeed, you copied previous games so successfully you will do great here too.

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