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Dead Space Wants To Scare You

Soulskill posted more than 5 years ago | from the BOO dept.

Games 195

Kotaku recently ran a story questioning whether the survival-horror genre still exists, and how Dead Space may or may not fit into it. With reviews for the game starting to come in, Ars Technica reports that the game is, indeed, both scary and good. Gamespy wrote up a Dead Space survival guide, and Gamasutra has a lengthy interview with the game's senior producer. In the production of the game, the developers studied things like car wrecks and war scenes to increase the level of realism. They also want the game's sounds to terrify players, including appropriately timed silence. The launch trailer is also available, though it does contain spoilers.

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195 comments

John McCain Scares Me (-1, Offtopic)

Anonymous Coward | more than 5 years ago | (#25407649)

That crazed maniac John McCain scares the shit out of me.

If he is this crazy and unstable on the campaign trail what will he do in the Oval Office?

Obama Scares Me (-1, Flamebait)

Anonymous Coward | more than 5 years ago | (#25407797)

That insane might be a muslim obama scares the shit out of me.

If he is this crazy and unstable on the campaign trail what will he do in the oval office?

Re:John McCain Scares Me (-1, Flamebait)

Anonymous Coward | more than 5 years ago | (#25407815)

what will he do in the Oval Office?

Have Sarah Palin attempt to suck off his deflated balloon of a dick under his desk while she massages his colostomy bag [wikipedia.org] with both her hands? I hear it fills up when he comes.

What will others think of us after McCain screams "CHARLIE! [wikipedia.org] " and dives into the bushes everytime Marine One comes to pick him up!

No siree, America needs strength. Big, thick, deep, black strength. GO 'BAMA!

McCain is Mr.Clean in the cleaning up of *America (-1, Offtopic)

Anonymous Coward | more than 5 years ago | (#25408003)

Why would you elect a man for president who would blend in with a dirty floor while he was on his knees scrubbing? Tell me, what would such a man have to hide?

*brought to you by StormFront :-)

Re:John McCain Scares Me (-1, Offtopic)

Anonymous Coward | more than 5 years ago | (#25408251)

That crazed maniac John McCain scares the shit out of me.

If he is this crazy and unstable on the campaign trail what will he do in the Oval Office?

Do you know what scares me? Barack Obama + Nancy Pelosi + Harry Reid.

Re:John McCain Scares Me (-1, Offtopic)

Anonymous Coward | more than 5 years ago | (#25408403)

You know what scares me? People who post things saying "The (party) candidate is EVIL and will rape the women and take all the candy and kill babies!!!!!! Plus he'll make global warming worse!!!!!1!!!one"

Fuck you. McCain and Obama couldn't be more alike if one had been cloned from the other. They're BOTH assholes.

I'm voting for Cthulhu. Why should I settle for the lesser evil?

Maybe it's me (5, Insightful)

dmomo (256005) | more than 5 years ago | (#25407681)

I haven't gotten the chills from a game since Doom2. Thinking back, I wonder if now I would get the same feeling. I guess part of it's realism, but as/more important is the immersion. I've not been able to turn up the volume, shit the door and leave the real world in a while.

Another important thing in scaring someone is that there has to be some negative outcome that they are genuinely concerned about. A game can look as creepy as Hell, and the sound can be spot on. But, if I am not afraid to die, to lose something I've worked for, I'll just think it's cool.

Give me that tension. Make losing my character be a significant loss. Then, those dark rooms, eerie creeks and nervous silences just might make a bit uncomfortable.

Re:Maybe it's me (5, Funny)

dmomo (256005) | more than 5 years ago | (#25407707)

Wow. "Shit the door". Well, I stand by that. It sure has been a while.

Re:Maybe it's me (5, Funny)

konohitowa (220547) | more than 5 years ago | (#25407737)

Glad you caught that first. I personally only shit bricks, and that's already painful enough. That door must be brutal, what with the slivers and all.

Re:Maybe it's me (4, Funny)

Schemat1c (464768) | more than 5 years ago | (#25407865)

That door must be brutal, what with the slivers and all.

Especially if it comes out sideways. Ouch!

Just try re-screening one yourself. (-1, Troll)

Anonymous Coward | more than 5 years ago | (#25408121)

I use to do that back in Arizona. There was a day when I would watch Fred Rogers and Sesame Street while singing through a kazoo while rolling screen doors. And when lunchtime arrives, it's just buttered toast and water for the likes of me.

YOU ARE NOT FUNNY. Take a creditcard and slice it through your ass crack! Get back to work you fucking trolls and stop groping the Great Goatsbe

Re:Maybe it's me (0, Flamebait)

Fluffeh (1273756) | more than 5 years ago | (#25408781)

Still nothing compared to the DRM on the game. When oh when will companies learn?

Re:Maybe it's me (0)

Anonymous Coward | more than 5 years ago | (#25408711)

That's nothin'. Microsoft shits Windows!

Re:Maybe it's me (0, Redundant)

supernova_hq (1014429) | more than 5 years ago | (#25408777)

Wow. "Shit the door". Well, I stand back from that. It sure has been a while.

There, fixed that for you.

Re:Maybe it's me (4, Insightful)

oljanx (1318801) | more than 5 years ago | (#25407839)

Nothing in a game has ever frightened me more than Doom e1m2. Why? Because it was a new (to me). A dark room filled with monsters, periodically illuminated by quick flashes of bright light. It's not about the graphics, the realism, etc. It's all about throwing players into creepy situations they haven't experienced a thousand times before.

Re:Maybe it's me (1, Informative)

cmdotter (1274534) | more than 5 years ago | (#25408273)

What was really scary for me was when I was losing at Space Invaders and those little suckers were about to land AND I was on my last coin!

Re:Maybe it's me (4, Insightful)

hairyfeet (841228) | more than 5 years ago | (#25408931)

If you want a good scary PC game,just in time for Halloween,you should try Nosferatu [wikipedia.org] which was the last game to scare the hell out of me. I just finished reinstalling it for Halloween as a matter of fact. The great thing about Nosferatu is not only does it change every time you play(so you can memorize the monster layout) but it uses old time weapons like muskets. Standing at the top of the stairs and hearing a hellbeast running up them from below and knowing that if I don't hit him in the face,dead solid perfect he is going to rip my face off,now THAT is scary. And the music is perfect,like one of the old Universal monster pictures. In fact the whole game has a Universal Classic monster movie feel to it IMHO.

Sadly I won't be trying Dead Space,since IIRC it is an EA game,and I refuse to pay $60 for a rental. Until EA straightens their ass up and treats gamers as actual paying customers they won't be seeing another dime from me. It is a shame that developers put so much work into a game only to see it boned by pathetic DRM by EA that does NOTHING but piss off the paying customers like me. Because News Flash EA,the pirates don't get boned by your DRM crap,because they get the game(often before the release date) with it ripped out. So the only ones you are screwing is your paying customers and yourself,when you run customers like me off who have bought a ton of your games in the past. Oh well,I'm sure there are plenty of other companies who will gladly take my money.

Unreal.... (4, Insightful)

Joce640k (829181) | more than 5 years ago | (#25407841)

Remember fighting those green spider things in the dark by throwing flares around and lighting up little areas?

Let's not confuse that with "suddenly make a loud noise in a quiet bit".

Re:Unreal.... (5, Funny)

paniq (833972) | more than 5 years ago | (#25409047)

Remember fighting those green spider things in the dark by throwing flares around and lighting up little areas?

yah. i do it once a year. it's called "house cleaning".

Re:Maybe it's me (3, Funny)

DeadDecoy (877617) | more than 5 years ago | (#25407857)

A game can look as creepy as Hell, and the sound can be spot on. But, if I am not afraid to die, to lose something I've worked for, I'll just think it's cool.

Ya, whenever my router's internet light goes out while playing a game, all I can do is hide beneath the sheets and pray to God it's not the end of the world.

Re:Maybe it's me (5, Informative)

fuzzyfuzzyfungus (1223518) | more than 5 years ago | (#25407971)

You sound like somebody who is in need of a dose of System Shock 2.

Re:Maybe it's me (5, Interesting)

dontthink (1106407) | more than 5 years ago | (#25408615)

Right on. System Shock 2 is in my top 5 games of all time.

Sorry to hijack your point, but I picked up Dead Space yesterday mainly due to the decent reviews it was getting and the fact that it shared a lot with SS2 (RPG elements, sci-fi setting, horror) and about 3-4 hours in I'm sorely disappointed. I replayed SS2 a few months ago, and was absolutely engrossed over the few days it took me to finish it. The screeches of those fucking monkeys still creep me out. Dead Space just kind of feels lacking.

I want to be scared by Dead Space, but so far I've only gotten startled once by a loud noise while turning a corner. Keep in mind, I've been playing in a dark room with the sound turned up and the difficulty on hard. People claiming it's the scariest game of all time clearly haven't played SS2, Call of Cthulu, Silent Hill 2, etc. It feels a lot like Doom 3 in 3rd person and awkward controls, while I was expecting a cross between SS2 and RE4. That said, I'm enjoying it quite a bit even if it is a bit disappointing.

There are definitely some cool things about the game - the fact that there's no HUD (your health is displayed as a meter on your back) definitely helps immersion, but Call of Cthulu pulled it off better (and is FAR scarier than Dead Space). The Zero G bits have potential, but I've only been in one so I haven't had a chance to see what they do with it. The stasis effects are nifty too. I like the gore, even though it can get a bit silly sometimes. I've yet to see anything as visceral as getting decapitated by one of the chainsaw sisters in RE4 - though a few death animations come close.

SO yeah, to sum it up DS is pretty fun, not scary (so far), but probably not a must buy at this point. GOTY contender it is not in my eyes.

Re:Maybe it's me (1)

fuzzyfuzzyfungus (1223518) | more than 5 years ago | (#25408757)

Uhhg. I hate those bloody monkeys. And the cyborg midwives. Also, SS2 is the first game I can remember where some of the corpses you discovered were genuinely scary. Pile of dead crewmates? Hmm, better keep a weapon ready for when I find what killed them. Crewmate who fucking hung himself? Now I have to spend the rest of the level trying to imagine what scared him that much. Also the "ghosts": I'm sitting here with the lights on, and I haven't picked up SS2 in a fair while, and I still get cold chills when I remember turning the corner and "My card, I can't find my card.." and "I feel.. so... sick."

Re:Maybe it's me (1)

phulegart (997083) | more than 5 years ago | (#25408797)

The spiders did it for me... chittering, fast as all fsck, and hard to kill... at least a shotgun shot or a few bullets made a monkey go bye bye.

SS2 was and is Awesome, for getting scared by a video game.

Re:Maybe it's me (-1, Troll)

paniq (833972) | more than 5 years ago | (#25409063)

You sound like somebody who is in need of a dose of System Shock 2.

system shock 2. never heard of that one. are you referring to the second term of our beloved president?

Re:Maybe it's me (2, Interesting)

dunezone (899268) | more than 5 years ago | (#25408267)

The thing about Doom is we felt alone. There were no computers to read dialog, no diary's, no nothing. It was you, a weapon, and a shit load of monsters. The feeling of being a world by yourself gives you a sense of helplessness, even though you knew you could beat blast the monsters away, if you got caught with no ammo, no one was there to save you.

With these newer games that are horror survival, there's usually a secondary character watching over you, so there is that chance they might save you even though they probably wont it gives you a different mindset.

Re:Maybe it's me (1)

Jimbob The Mighty (1282418) | more than 5 years ago | (#25408345)

My personal favourite for "shitting a door/brick/large awkward object" was AVP2, first mission as the Marine.

Having been sent solo up a hill, narrowly avoiding being crushed by an exploding truck, discovering the skinned remains of humans, and attempting to locate whatever is making my motion tracker pay it attention (a crane cable swinging in the breeze), you are required to activate a generator. On the way out, "something" bursts through the ceiling directly in front of you. Something that looks like the head of a xenomorph.

I put 48 rounds into it from my pulse rifle before I realised it was a steam pipe.

Re:Maybe it's me (1)

gnarlin (696263) | more than 5 years ago | (#25408451)

AVP2 is most intense on the highest difficulty as a marine, especially because then you can't save and you only get 1 life.

Re:Maybe it's me (1)

Haoie (1277294) | more than 5 years ago | (#25408441)

Doom 2 [and 1] wasn't designed with 'scary' as a primary goal. Keep in mind this was during the mid 90s, before Resident Evil made survival horror popular, and apparently invented the term "survival horror".

And yes I'm aware of Alone in the Dark and some other predating it.

AvP games (-1, Redundant)

Anonymous Coward | more than 5 years ago | (#25408529)

My favorite "scary" games have to be the Alien vs Predator series while playing as marine. The atmosphere created when all you had was the little motion sensor was amazing.

It wasn't the big action sequences either, it was the long quiet bits in between which built the tension.

Re:Maybe it's me (3, Insightful)

LurkerXXX (667952) | more than 5 years ago | (#25408687)

That was the one thing I didn't like about Bioshock. There wasn't any penalty for getting your character killed. Otherwise it was a very creepy/scary game. That removed a lot of the potential tension.

Re:Maybe it's me (1)

azuredrake (1069906) | more than 5 years ago | (#25408949)

They've patched in the ability to play without the tubes. That makes the game a much scarier deal.

Re:Maybe it's me (1)

AmberBlackCat (829689) | more than 5 years ago | (#25408847)

I think how much it scares you depends heavily on your imagination. I used to read "Choose Your Own Adventure" books and get scared, afraid of what would happen to me if I made the wrong decision. I also think the story of the game matters much more than special effects.

Re:Maybe it's me (2, Funny)

Cylix (55374) | more than 5 years ago | (#25408869)

Back in the day...

Whenever I GM'd, it was all about survival, in fact it wasn't a successful game unless someone died.

I was not exactly sadistic, but there were logical and very simple ways of avoiding death. It just so happened that everyone was a complete moron.

Once, I even let them build a fortress (with traps), free of charge. Sure enough, someone fell into the pit of spikes.

Good times!

Problems.... (3, Insightful)

Darkness404 (1287218) | more than 5 years ago | (#25407685)

The problem in making a good survival horror game is that people just aren't scared anymore. We are used to movies with blood everywhere and body parts flying in every direction. Mix that in with the current technology of load times and lag and a survival horror game just isn't going to work. Granted, you can make a fairly good and creepy game, but the tactics that worked in the past aren't going to work today.

Re:Problems.... (4, Insightful)

houstonbofh (602064) | more than 5 years ago | (#25407743)

The problem in making a good survival horror game is that people just aren't scared anymore. We are used to movies with blood everywhere and body parts flying in every direction. Mix that in with the current technology of load times and lag and a survival horror game just isn't going to work. Granted, you can make a fairly good and creepy game, but the tactics that worked in the past aren't going to work today.

But that isn't scary, just nasty... Some of the scariest movies of my life had little or no gore. Now that have traded dread for surprise and shock. I wild love to have some good old fashioned Dread back. This might be it. I just hope the DRM is not the scary part of the game!

Re:Problems.... (1)

evanbd (210358) | more than 5 years ago | (#25408165)

Exactly. The horror genre has become obsessed with gore. The more you show the audience, the more they know, the less frightening it is. You need to put enough on screen to make it clear there's something to be afraid of, but then let fear of the unknown take over. There is *nothing* you can put on the screen that will outdo my imagination for making me afraid.

Re:Problems.... (2, Insightful)

PunkOfLinux (870955) | more than 5 years ago | (#25408541)

I have to say that the Silent Hill games are WONDERFUL for this. Look at the first game (i believe, *may* be 2). As you're entering town, you see just a streak of blood on the road. That's *it*. I remember seeing that, thinking "shit."

Silent Hill games are, honestly, some of the best in the genre. Also, Fatal Frame games are good. Freaky as fuck.

Re:Problems.... (1)

paniq (833972) | more than 5 years ago | (#25409067)

We are used to movies with blood everywhere and body parts flying in every direction.

sup, /b/!

Re:Problems.... (4, Insightful)

Scutter (18425) | more than 5 years ago | (#25407747)

The problem in making a good survival horror game is that people just aren't scared anymore.

The problem is that we're tired of producers confusing "scaring" us with "startling" us. How many times did something jump out of the dark at you in Doom 3? Don't you remember playing 95% of the game switching between your gun and your flashlight and constantly entering rooms backwards because you knew the monster was going to come out of a hidden door behind you? That's not scary, it's just annoying as hell.

You look at recent horror films like The Ring (setting aside that it wasn't a very good movie). That movie was scary as crap, and the director did it by actually scaring you.

Re:Problems.... (5, Insightful)

ucblockhead (63650) | more than 5 years ago | (#25407783)

Exactly. What made "F.E.A.R." great at this wasn't the "startle" moments, or the gore, but scenes that created an air of foreboding. For instance, you walk down a dark hallway and see a vague shape jump around the corner. Go around the corner, and there's nothing there. *That* is what creates the feeling of impending doom, not the fifteenth iteration of "turn lights off, open up closet behind player containing monsters".

I stopped playing Doom 3 when I realized that I had developed an instinctual tick of turning around and firing every time the lights went out.

Re:Problems.... (5, Funny)

houstonbofh (602064) | more than 5 years ago | (#25407977)

I stopped playing Doom 3 when I realized that I had developed an instinctual tick of turning around and firing every time the lights went out.

All the time, or only in Doom? Remind me not to follow you at night...

I bet both (1, Funny)

Anonymous Coward | more than 5 years ago | (#25408133)

Once after playing a marathon weekend-long LAN party of Counter-Strike, a group of us went to get milkshakes before heading our respective ways. When we got there, there was someone on the other side of the lot who looked familiar. My first instinct was to raise my rife to my eye and scope out who it was. I knew that I'd been playing way too many video games at that point.

Re:I bet both (1)

Shatrat (855151) | more than 5 years ago | (#25408575)

After playing Deus Ex for the third time through I got into the bad habit of freaking out when I would come around a corner and see a fire alarm or something attached to the wall, thinking that it was a security camera and I was about to get surrounded.

After a year or two of WoW certain noises make me jump up and do a 180, if they sound enough like a rogue coming out of stealth.

Re:Problems.... (0)

Anonymous Coward | more than 5 years ago | (#25408123)

Exactly. I couldn't agree more. I still, to this day, have never finished Doom 3. However, I play F.E.A.R. repeatedly. The cut-scenes, the unknown, the what's lurking around the corner is fun. I'm still working on harder modes of the game with my limited time

Re:Problems.... (0)

Anonymous Coward | more than 5 years ago | (#25408219)

How about Half Life 2? It got scary at parts due to stress about how much ammo you had in ravenholm

Re:Problems.... (1)

Denjiro (55957) | more than 5 years ago | (#25408303)

Yeah, F.E.A.R. had some good moments. Like the one fairly early on where you're climbing up a ladder after numerous disappearing vague shape moments, and once you reach the top the girl is standing there staring at you, then disappears. Was definitely creepy. Even on replays when you'd know it was gonna happen.

Problems....solutions. (1)

Ostracus (1354233) | more than 5 years ago | (#25408327)

Good thing you didn't see the sequels. Creepy to a certain degree but repetitive too. Also no one's mentioned "condemned" which ran on the same engine as F.E.A.R..

Re:Problems....solutions. (1)

hairyfeet (841228) | more than 5 years ago | (#25409043)

F.E.A.R rocked,especially the sounds. When you would hear that little "bzzzip" that let you know those damned little invisible bastards were SOMEWHERE but you don't know where,that was scary. One thing that pissed me off though: the flashlight. I am this big bad strike force guy and the freaking battery on my flashlight is crappier than a Fred's $1 special. And it wasn't like they needed to pull that either,because if you left it on too long you'd hear a bad guy go "Flashlight!" and they'd be ready to put a cap in your ass when you went in there.

Another game I'm shocked nobody has mentioned,especially since now you can get it free(see the link) is The Suffering [gamershell.com] which while not as scary as F.E.A.R had its moments. Also had a bit of that "Jacob's Ladder" what is real and what is not kind of feel. But it is a good game to whip out for Halloween,and of course free is always nice. So if anybody here hasn't tried it give it a go.

Re:Problems.... (1)

RuBLed (995686) | more than 5 years ago | (#25408515)

Ahh.. F.E.A.R, I remember that, one of the few games I kept reminding myself that I don't have to empty my clip everytime I turn a corner or see an apparition. One of the few games where the environment is scary but not necessarily dark. I like to see more games like this, or even events where you left your gun here but you turn around, it's gone.

Re:Problems.... (2, Interesting)

ender- (42944) | more than 5 years ago | (#25408525)

Exactly. What made "F.E.A.R." great at this wasn't the "startle" moments, or the gore, but scenes that created an air of foreboding. For instance, you walk down a dark hallway and see a vague shape jump around the corner. Go around the corner, and there's nothing there. *That* is what creates the feeling of impending doom, not the fifteenth iteration of "turn lights off, open up closet behind player containing monsters".

I stopped playing Doom 3 when I realized that I had developed an instinctual tick of turning around and firing every time the lights went out.

I never played F.E.A.R, but I got this same feeling playing Quake 4. There was still some of the Doom3-like 'stuff coming up behind me' moments, but there were a few parts of Q4 that just scared the crap out of me.

Like the one level where you're crawling around in some sub-level [not quite a sewer and not quite a dungeon]. It's mostly dark, with some light shining in from the grates above you. As you're walking along trying to find your way out, you hear something skittering about going down different hallways, sometimes seeing a shadow flick by. That scared the crap out of me, never knowing what it was, where it was, or what it was going to do. What made it all worth it, was that it never attacked me as I expected.

There was also the cutscene where your character gets uh, 'converted' or whatever it was called. You've got a 1st person view of your body strapped down in some sort of cart, and you can see the people ahead of you strapped into carts, going along an assembly line of sorts. I was playing this late at night with a good sound system, in the dark.
Man when it got to the part where you watched a 3-foot pipe being repeatedly stabbed into the chest of the guy ahead of you, I damn near ran for the door, and when it happened to my character, I swear I felt something enter my chest.

If a game is going to try to scare me, that's the kind of environmental/emotional attachment it has to have for me. Otherwise it's just startling me or throwing out more blood and gore, which just bores me [no pun intended]...

Re:Problems.... (2, Funny)

paniq (833972) | more than 5 years ago | (#25409105)

I stopped playing Doom 3 when I realized that I had developed an instinctual tick of turning around and firing every time the lights went out.

this could become a bit unsettling in intimate situations. i hope that your girlfriend loves you anyway.

Lovecraft (3, Insightful)

PMBjornerud (947233) | more than 5 years ago | (#25409211)

but scenes that created an air of foreboding. For instance, you walk down a dark hallway and see a vague shape jump around the corner. Go around the corner, and there's nothing there. *That* is what creates the feeling of impending doom

You are spot on. Horror is foreboding, knowing that something bad is going to happen, just not knowing exactly how or when.

I'll make a reference to H.P.Lovecraft. Arguably the most famous horror author, and basically all his stories starts with telling you how awful everything went in the end. Then he starts describing exactly how it happened and why it couldn't be avoided.

Re:Problems.... (2, Insightful)

westlake (615356) | more than 5 years ago | (#25407937)

The problem is that we're tired of producers confusing "scaring" us with "startling" us. How many times did something jump out of the dark at you in Doom 3?
.

H.P. Lovecraft at his best could chill you to the bone with nothing more explicit than an overwhelming sense of age and power:

That the closer you came to the heart of things, the more likely you were to go utterly and irretrievably mad.

Hitchcock, working in another genre, always knew that the fuse hits the audience harder than the bang - which, in the end, is just another special effect.

The shower scene in Psycho works because the audience is as keyed up and helpless in his hands as the girl.

Re:Problems.... (1)

bigstrat2003 (1058574) | more than 5 years ago | (#25408113)

That's not scary, it's just annoying as hell.

I beg to differ. Doom 3 scared the shit out of me. I could only play it for 15 minutes at a time, tops (I never did finish it because of that). I remember my roommate earning my eternal wrath by startling me while I was playing Doom 3. Far from being "not scary" and "annoying as hell", Doom 3 was an intensely scary game.

Re:Problems.... (1, Funny)

Anonymous Coward | more than 5 years ago | (#25408369)

Do you also crap your pants when the Teletubbies air on television?

Re:Problems.... (1)

zarthrag (650912) | more than 5 years ago | (#25408527)

I agree - there were parts where I was low on ammo, critical health, and completely convinced that - if the situation were real I should consider rolling into a ball and not going any further. I literally had to reach down, "suck it up", and get angry to make myself power through the tough parts. The whole game wasn't like this - just some parts. But those well-orchestrated pieces are what made the game, not secret trap door #12.

Re:Problems.... (1)

maglor_83 (856254) | more than 5 years ago | (#25408455)

You look at recent horror films like The Ring (setting aside that it wasn't a very good movie). That movie was scary as crap

Why does everybody keep saying this?!

Re:Problems.... (2, Informative)

Rennt (582550) | more than 5 years ago | (#25409195)

I never know if people are talking about "Ring" the original Japanese version (freaking scary) or the American remake "The Ring" (redundant and stupid). Check out the Japanese version for insane chill factor.

The ring wasn't scary (1)

NotSoHeavyD2 (1382727) | more than 5 years ago | (#25408659)

I mean it was so bad I fell asleep halfway through it.

Re:Problems.... (1)

MaWeiTao (908546) | more than 5 years ago | (#25409193)

The first hour or two of Doom 3 were genuinely creepy. There was this sense of foreboding That made me reluctant to keep playing. It was an interesting sensation, stopping in some part of the complex, knowing that it was relatively safe and feeling some level of relief, but imagining what the hell might be going on elsewhere. The voices early on were extremely unsettling. Curiosity, however kept me going because I thought that all those elements were hinting at the coming story. Unfortunately, that never came to be. The game just became frustratingly tedious.

I haven't played many other scary games, but one that was genuinely scary all the way through was the original Alone in the Dark. And there was that one freaking room in the house that I don't recall ever revealed. It's too bad that the graphics are so primitive I don't think I could recapture the same feeling playing the game now.

One disappointing thing about both games and movies in this genre is that shock and gore seems to have become an obsession. Depravity seems to be the recurring theme. The shock comes I believe because of a lack of talent and imagination and the gore because it's a cheap way to disturb people. A second problem is that the Japanese horror movie theme has been beaten to death and there seems to be no end in sight.

One thing I like so much about H.P. Lovecraft's work was the sense of dread that arises from feeling insignificant. I'm surprised his themes haven't been explored more in games. I guess it's too much of a challenge for developers to handle.

Re:Problems.... (5, Interesting)

WDot (1286728) | more than 5 years ago | (#25407887)

I disagree with the idea that people aren't scared anymore. Horror is like humor, it has to be surprising to be effective. The first part of Doom 3 was scary for me because I was caught off guard when stuff jumped out at me. But eventually I learned to constantly watch all sides and I got pretty fast at switching between gun and flashlight. The problem was there were monsters in EVERY ROOM. I could even accurately estimate how far I would get into a room before I was attacked. There was one good level, and it went like this: for the first third or so there were no monsters, just creepy ambient sounds and dark rooms. When a gasket blew it scared the hell out of me because I felt uneasy the whole time. I saw shadows crawling across the ceiling, but nothing was alive. I was hoping Doom 3 did that more, but it went back to pure monster closets afterward.

I'm not a horror connoisseur, but the scariest game I've played thus far is the Afraid of Monsters mod for Half Life. I gave up on the game before I even fought a single monster. Why? Because as soon as the 2nd level loaded I felt incredibly unsafe. There were tons of doors around me, in front of me, and behind me. Any one of them could spew out a bunch of monsters. But none did, yet. The worst part was the ambient sound that kept me completely uneasy. It wasn't obvious stuff like monsters or whatever, it was just a carefully crafted sound that made me uncomfortable the entire time I played. To compound the issue, I wasn't a superpowerful space marine. In the game I was an unarmed drug addict who was hallucinating. Even in broad daylight, with other people in the house, I just couldn't bring myself to play it. I tried several 2 minute plays before I gave up. It was too scary for me. I never saw a single monster. That is good horror.

Re:Problems.... (0)

Anonymous Coward | more than 5 years ago | (#25408027)

...The problem was there were monsters in EVERY ROOM. I could even accurately estimate how far I would get into a room before I was attacked. There was one good level, and it went like this: for the first third or so there were no monsters, just creepy ambient sounds and dark rooms. When a gasket blew it scared the hell out of me because I felt uneasy the whole time....

Yes, for doom3 you've hit that right on the mark.

Re:Problems.... (1)

Dutch Gun (899105) | more than 5 years ago | (#25408419)

There were tons of doors around me, in front of me, and behind me. Any one of them could spew out a bunch of monsters. But none did, yet. The worst part was the ambient sound that kept me completely uneasy. It wasn't obvious stuff like monsters or whatever, it was just a carefully crafted sound that made me uncomfortable the entire time I played. To compound the issue, I wasn't a superpowerful space marine. In the game I was an unarmed drug addict who was hallucinating. Even in broad daylight, with other people in the house, I just couldn't bring myself to play it. I tried several 2 minute plays before I gave up. It was too scary for me. I never saw a single monster. That is good horror.

Ah, "horror game". So that's what the kids are calling it nowadays...

Re:Problems.... (1)

hairyfeet (841228) | more than 5 years ago | (#25409115)

If you still have the original Half Life and want a good scare check out They Hunger [wikipedia.org] which was good at scaring without resorting to that too dark cheap scare bit. Which of course made it so that when they actually DID pull the occasional "jump out at you" bit you jumped a foot. When you are walking through the graveyard,you have very little ammo and a crowbar,and you can hear the dead calling out in the distance "I'm SOOO HUNGRY!" and hear WAY too many corpses shuffling towards you,now THAT is scary!

Re:Problems.... (0)

Anonymous Coward | more than 5 years ago | (#25408339)

everyone can still be scared by this game and others, it has to be played in the right setting. for example, play it at night, by yourself, preferable no one else in the house. all lights off and curtians close.

and you will poop your pants when you cell beeps/rings because you forgot to turn it off.
or when someone opens the door or knocks on it.

try it. ALICE was good for it. and AVP

Oh, it's an FPS (1)

QuantumG (50515) | more than 5 years ago | (#25407723)

Some idiot called this a "space shooter". If this is a space shooter then so was Doom 2.

Freelancer [microsoft.com] is a space shooter.

Re:Oh, it's an FPS (1)

ViciousJello (1387581) | more than 5 years ago | (#25407949)

Survival horror this is not. Survival slightly-creepier-than-normal perhaps. For all it mattered, Doom 2 *was* a space shooter. So was Marathon, Dark Forces, all of which were great titles. Sure, the only thing that really changed was whether you were fighting aliens, demons, or the Empire. But hey, those were all awesome. 15 years ago. Um, can I see something new?

Re:Oh, it's an FPS (1)

QuantumG (50515) | more than 5 years ago | (#25408775)

Way to totally miss the point. A "space shooter" is not an FPS set in space. It's a game where you fly around and shoot things in space.

Re:Oh, it's an FPS (1)

azuredrake (1069906) | more than 5 years ago | (#25408973)

It's actually a third-person shooter, not a first person shooter - but you're right, it's definitively not Freelancer or Descent or X-wing vs. Tie Fighter or any of those other such awesome games. Though I've played Dead Space and it is a very cool game in its own right.

Gore doesn't scare me but... (2, Insightful)

pieisgood (841871) | more than 5 years ago | (#25407725)

Sudden appearances and loud noises do. I've seen all the car wrecks and war images you can see, but loud noises and mixed with strobe lights can get me every time. If Dead Space relies on Gore to scare people, it just won't. On the other hand, if they are using lighting and sound to scare you, then, from my perspective, they're doing their job right.

Re:Gore doesn't scare me but... (1)

pecosdave (536896) | more than 5 years ago | (#25407741)

Neither really scares me, though things jumping and strobing may have a momentary effect.

No, I've found that the only types of things that scare me are things that could be real, and in a realistic way, or at least close to it. That's why I still consider Gabriel Knight Sins of the Fathers one of the scariest games ever, and One Hour Photo is one of the scarriest movies I've ever seen, even though nothing actually happens in it.

Re:Gore doesn't scare me but... (4, Funny)

pecosdave (536896) | more than 5 years ago | (#25407795)

Man-Bear-Pig is as scary as it gets!

Re:Gore doesn't scare me but... (3, Funny)

cailith1970 (1325195) | more than 5 years ago | (#25407901)

loud noises and mixed with strobe lights can get me every time.

Hmm, you should probably stay away from nightclubs then. :)

Re:Gore doesn't scare me but... (2, Interesting)

HiVizDiver (640486) | more than 5 years ago | (#25408503)

The backwards-whispering children ambient noises in Thief's "Return to the Cathedral" mission made the hair on my neck stand up.

DRM Space scares me more.... (2, Interesting)

GrpA (691294) | more than 5 years ago | (#25407745)

Dead Space I can handle.

GrpA

Re:DRM Space scares me more.... (1)

paniq (833972) | more than 5 years ago | (#25409121)

Agreed. I want a survival horror game where the main character's name is "Gordon Stallman", and he fights exclusively with a big gun named "GPLv3".

fff (4, Insightful)

ghostunit (868434) | more than 5 years ago | (#25407777)

Silent Hill 2 ... its weakness was that it sprawled thematically, leaving many loose ends, unanswered questions, unclear conclusions and unrelated elements.

That was not a weakness, it was one of its main strengths! The ambiguity of the story makes the viewer think and wonder about just what was it that was seen. And it does so in a masterful way, provoking interesting thoughts and interpretations on the part of the viewer. Not to mention that uncertainty is a key element of suspense and fear.

On a side note, this kind of attitude of wanting everything spoon-fed and explained is very lazy and too typical of people who just want to sit in front of a box to be entertained for a set amount of time. That's entirely different to wanting a piece of art that lingers in the mind long after experienced.

Re:fff (1)

marnues (906739) | more than 5 years ago | (#25408685)

Not entirely. There are some who would rather have things spoon-fed, but around here I would doubt it. Its the Scientist in me that is annoyed that the character is too scared to go right back in there and figure out what exactly happened. If it were me, I'd have done it. Might have gotten a few thousand of my friends together first though... But the desire to understand is certainly not lazy. Caveat, I've never played the game, perhaps there's some reason why tying up loose ends wouldn't be equivalent to scientific understanding. Also, I'm rather tired...

Call of Cthulhu (4, Informative)

nawcom (941663) | more than 5 years ago | (#25407861)

I'd say this is the last game that scared the shit out of me. The fact that you don't have any health bar, and that your vision, hearing, and even your heartbeat and breathing pace are affected by the situation can really frighten you. I don't think this game got enough credit. I still haven't finished the game yet.

Here's a nice 10 minute video that gives you the general feeling of the whole game. (minus the 320x240 resolution and lossy quality of course). If you get bored skip to the middle.http://www.youtube.com/watch?v=0Vs-7_JlzJg [youtube.com]

Re:Call of Cthulhu (1)

roguetrick (1147853) | more than 5 years ago | (#25408873)

That game would be scarier if you could figure out what to do easier. Even still, the running from the hotel room and the ship level were pretty damn awesome.

Re:Call of Cthulhu (1)

roguetrick (1147853) | more than 5 years ago | (#25408889)

I forgot to mention, the shoggoth was pretty boss as well.

Meh. (2, Insightful)

binarylarry (1338699) | more than 5 years ago | (#25407867)

I liked this game better when it was called Doom 3.

At least then the graphics were cutting edge, instead of 3-4 years out of date.

Not that graphics are the end all, be all of a game. But this game has the same plot as every doom (and doom clone) ever made.

Re:Meh. (1)

ToasterMonkey (467067) | more than 5 years ago | (#25409161)

WAIT, Doom had a plot? Doom CLONES had PLOTS?? What was it, "shoot monsters, go to hell, shoot more monsters?"

I don't think you're really being fair. This is sort of like saying all vampire movies have the same plot. "Vampires terrorize general area, go to vampires' domain, kill the vampires." It's true!

This game has a little more depth than that. There are some nice animated comic strips for free on the PSN if you're interested. I don't recall any zombies or going to hell being involved...

System Shock... (1, Interesting)

Anonymous Coward | more than 5 years ago | (#25407989)

While I admit I never finished the first one, System Shock 2 grabbed by the throat and never let go. How can you match playing a whole game working for an insane computer who wants nothing more than to rip you apart and remake you "in her own glorious image."

And don't try to sell me that BioShock nonsense, that game was easier than WiiSports and about as "scary."

Re:System Shock... (0)

Anonymous Coward | more than 5 years ago | (#25408325)

I will tear out your spine... For my little ones.

Re:System Shock... (1)

HiVizDiver (640486) | more than 5 years ago | (#25408513)

SILENCE THE DISCORD!!!

Bioshock had its startling moments, but didn't have the pervasive sense of paranoia that SS2 did. Nor has any game since then, IMO. A true classic. Think I'ma dig it out and play through it again...

I hope to play this game soon (1, Interesting)

Anonymous Coward | more than 5 years ago | (#25408091)

But I hope that when I do the game isn't Resident Evil. Tactical shooting and whatever... Nifty but not that well done in RE. Not to mention the "horror" you face in RE wasn't really horror, it was stress. The stress of conserving ammo and hoping your luck is good enough that if you run out that last head you blew off isn't going to turn into a giant biological scythe whip. If that scenario scares you, you're a lightweight. If it pisses you off and frustrates you, join the club.

Nobody in their right mind should like a "scary" game where the idea of scary is having to load your last save.

Not enjoying the desensitivity... (1)

TheModelEskimo (968202) | more than 5 years ago | (#25408095)

...that I got from playing the original Doom and other FPS's with tons of blood and gore after that. I wish I had never played those games beyond the first menu screen, because I'll never get that time back. And there's a part of my mind that will always know what dismemberment looks like from 30 different angles (or in the case of Doom, one very pixelated angle). I just don't think that's very cool anymore...too much crap happens while people sit by an accept it without doing anything positive or optimistic.

Re:Not enjoying the desensitivity... (1)

ToasterMonkey (467067) | more than 5 years ago | (#25409101)

I've been thinking, are we really desensitized, or have games been getting a lot tamer since Doom and Quake's time?
Personally, I'd rather see some cheap pixilated gore than a whole limp body slung 50 freaking yards by a rocket. It just doesn't look right :\

I don't understand it.. it's perfectly fine in the movies, but it's wrong in video games?

Trailer (1)

rogere (1353247) | more than 5 years ago | (#25408141)

"including appropriately timed silence"... I guess the guy who made TFT didn`t know that, they change the scene every 300ms... or maybe they thought headaches make people want to buy a game... somehow.

Don't like it (-1, Troll)

Anonymous Coward | more than 5 years ago | (#25408265)

This game sucks,,

www.prestamosenlinea.info

jam it (-1, Offtopic)

Anonymous Coward | more than 5 years ago | (#25408301)

who gives a damn? blue shift is the best video game ever.

It is pitch black... (1)

flyingfsck (986395) | more than 5 years ago | (#25408321)

...you are in danger of being eaten by a grue.

You can tell it's EA... (1)

Dutch Gun (899105) | more than 5 years ago | (#25408543)

...because they're interviewing "producers", not "game designers." Yeah, I've been there before. 'nuff said.

Still, looks like a good game. I'll never buy it on the PC, of course. I'll have to think hard about whether I want to support them by purchasing the Xbox game.

AVP (1)

Ender77 (551980) | more than 5 years ago | (#25408807)

The only game that really scared me was the original Aliens Vs Predator game. Playing as a marine in those dark corridors, hearing hissing, and seeing/hearing the blips on the radar gun just freaked me out.

The Game That Terrified Me (2, Funny)

AmberBlackCat (829689) | more than 5 years ago | (#25408819)

Super Mario. When they play that sound that shows you are running out of time to complete the level and then the music plays fast, rushing you and you know you're nowhere near the end of the level. I can't go on.

ta30 (-1, Troll)

Anonymous Coward | more than 5 years ago | (#25408907)

Sci-Fi Special (0)

Anonymous Coward | more than 5 years ago | (#25408955)

I'm actually watching a special on this game on the Sci-Fi channel right now. This game actually looks very intense and looks promising. Can't wait.

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