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MUDs Turn 30 Years Old

Soulskill posted about 6 years ago | from the still-waiting-on-mod-10 dept.

Games 238

Massively points out that today marks the 30th anniversary of the first Multi-User Dungeon (MUD) going live at Essex University in the UK. The game, referred to as MUD1, was created by Roy Trubshaw. Richard Bartle, a man who also worked on the game as a student at Essex, has a post discussing the milestone and talking about how MUDs relate to modern MMOs. What MUDs did you play?

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What do you mean did? (1)

bigpaperbag (1105581) | about 6 years ago | (#25459083)

Re:What do you mean did? (1)

XiX36 (715429) | about 6 years ago | (#25460027) ;D

Re:What do you mean did? (2, Informative)

ushering05401 (1086795) | about 6 years ago | (#25460347)

Diku forever -

Re:What do you mean did? (1)

Loki_1929 (550940) | about 6 years ago | (#25460575)

ahhh (3, Interesting)

nomadic (141991) | about 6 years ago | (#25459085)

So much wasted time. Best MUDs I found were the highly modified diku/circles, like ThunderdomeII and MUME.

Aardwolf! (5, Funny)

Lookin4Trouble (1112649) | about 6 years ago | (#25459103)

Aardwolf - where the men are MEN, and most of the women are too... []

Re:Aardwolf! (0)

Anonymous Coward | about 6 years ago | (#25459525)

Come join the crew of the S.S. Hook! Arrrr!

Kobra mudding (3, Interesting)

elrous0 (869638) | about 6 years ago | (#25459113)

I played Kobra [] (a Star Wars MUD) in the mid-late 1990's. It was as addictive as crack to me. I was way more addicted to that game than anything else I've ever played before or since (including WoW). And, unlike mordern MMO's, it was all FREE!

Re:Kobra mudding (0)

Anonymous Coward | about 6 years ago | (#25460105)

I also played Kobra during the same time period. My character was CapNeeda. Not sure if you remember the name. Anyway, I've worked on my own Star Wars MUD since then and that work still progresses today.

30 years old (4, Funny)

Bastard of Subhumani (827601) | about 6 years ago | (#25459117)

30 years old ... and they still haven't got laid.

Re:30 years old (0)

Anonymous Coward | about 6 years ago | (#25459467)

... said the slashdot dork.

Dude... (1, Interesting)

Anonymous Coward | about 6 years ago | (#25460645)

Screw that, dude, my first girl ever, I met on PernMUSH. Ah, PernMUSH. Come for the dragons, stay for the 95% female player base. Those were the days!

Re:30 years old (2, Interesting)

smellsofbikes (890263) | about 6 years ago | (#25460687)

Ya know, I have to say, of all the places I've ever hung out: bars, rock concerts, bike races, SecondLife, IRC, MySpace -- MUDs were the places that most reliably turned acquaintences into lovers. Dunno what it was about that social space but it seemed like all you had to do was sit there and type long into the night and eventually you'd end up negotiating where and when you were going to meet.
I'm not saying *easiest* -- there are lots more people on SecondLife, and a lot stupider people on MySpace. I'm saying the most *reliable*.
And the best part is that, unlike people I've met through other places, I'm still friends with a lot of the people I met through MUDs.
There was just an energetic dynamic going on there.

What MUDs "did" I play? (1)

terrisus (108956) | about 6 years ago | (#25459125)

I'm still playing Terris, over 10 years and still going strong.
Absolutely love MUDs.

Re:What MUDs "did" I play? (3, Funny)

Luyseyal (3154) | about 6 years ago | (#25459499)

D'oh, I thought you said "Tetris" and I was like "Tetris is a MUD?" and tried to imagine a Tetris based MUD.


Re:What MUDs "did" I play? (1)

terrisus (108956) | about 6 years ago | (#25459775)

Heh, yeah, a Tetris MUD would be strange.

For anyone curious, Legends of Terris []

Re:What MUDs "did" I play? (0)

Anonymous Coward | about 6 years ago | (#25461369)

8.99£/mo. for the privilege of providing the story for another paying customer? They should be paying me.

Re:What MUDs "did" I play? (0)

Anonymous Coward | about 6 years ago | (#25459727)

Played terris waaaay too much and said I probably wouldn't play it that much since it was on aol and I went away to college... then i spent 10 years on retroMUD, go figure :)

BatMUD! (1)

tackle (66950) | about 6 years ago | (#25459143)

Woot go batmud! I wish WoW hadn't sucked me away.

AnimeMUD (2, Interesting)

NCatron (103418) | about 6 years ago | (#25459167)

Yes, that's right, AnimeMUD. And this was back before Dragonball Z was all the rage. We're talking Akira and MD Geist level anime here. I was bored with most of the standard Tolkein-esque MUDs, so this one was a nice change of pace.

Re:AnimeMUD (1)

Denjiro (55957) | about 6 years ago | (#25459331)

Ah yes, I played that one for a 6 month or so period back in '96 or '97. Good fun.

God Bless (1)

rcuhljr (1132713) | about 6 years ago | (#25459269)

Muds, they taught me to code and shot my reading and typing skills through the roof. (As long as 'a r' is a valid sentence for attack rat...)

Re:God Bless (2, Interesting)

HTH NE1 (675604) | about 6 years ago | (#25460149)

I never got into MUDs for gaming. For me, it was partly the social aspect but mostly for the construction and coding. I played TinyMUDs, then later TinyMUCKs. I learned Forth by learning MUF.

I think I was the first person to code an elevator that wasn't just a set of numbered exits. Instead, choosing a floor number swapped out an invisible object with a new exit attached leading to the floor you chose. It would also swap the object on that floor to indicate that the elevator was there waiting for you to enter (otherwise you'd have to press the call button to bring the car to the floor). It didn't even need MUF until I wanted to figure out how to make it take time (because otherwise someone could just keep summoning the elevator to one floor keeping anyone else from getting off where they wanted to). I never got around to implementing that part though.

Working on that and other state machines got me to come up with the line, "Invisible objects aren't really invisible; they only look that way." For most people it's just a funny line, but in TinyMUCK it references that an invisible object can always be seen by its owner. There was a bit of a complaint in that: there didn't seem to be an option to hide my own invisible objects from myself.

I remember wishing that someone would create a client that would remember all the object IDs returned by @dig and @open and the like so that construction of complicated structures was simplified, to the extent where I could say "dig a room from here linked as north and backlinked as south" and other constructs that would negate my need to know actual object numbers.

I had also intended to implement my own version of TinyMUD in ACOS (GBBS Pro), and later in METAL (FutureVision), for use on a single-line dial-up BBS. Players left in a room would act as recorders of what happened in that room, creating a messaging system which you had to seek out the people you wanted to converse with and avoid interlopers you didn't want listening in. Implementation was to use the message forum file format for the object database, each object being a single message in that database, and each player object recording the size of the room they were in to know where to start reading anew. Once a room was vacated, its message history would be archived. Unfortunately, it was difficult to code such a system on a BBS intended to be live 24/7, and then the BBS scene ending and my educational requirements prevented me from implementing it.

forests edge (2, Funny)

farker haiku (883529) | about 6 years ago | (#25459277) []

still good enough to play, i just find that with kids, school and a full time job, i don't have as much time to modify my bots...err play.

Anonymous Coward (0)

Anonymous Coward | about 6 years ago | (#25459281)

NannyMUD Woo!!! My poor first semester of college put at least I killed Laggg!

FUD nearly 40 years old, & still being used da (-1, Offtopic)

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Re:FUD nearly 40 years old, & still being used (3, Funny)

Xcruciate (261968) | about 6 years ago | (#25460113)

They should have a mod: -1 WTF

Various LP muds (1)

eln (21727) | about 6 years ago | (#25459337)

I always liked the LP-style MUDs. I hated playing the diku/circle style. One of the primary reasons for that may have been that the LP style was a lot more fun for me to develop on. I had great fun developing for various MUDs, but eventually they all sort of petered out and I stopped. It's no fun coding something if you know that no more than one or two people will ever see it.

The one I developed the most on was Styx, which was a local MUD run from New Mexico State University. It was fairly small, but the fact that many of the players were people I saw almost every day IRL made it more fun. Back then, we would have 20 or more people in the same lab in the computer center playing most of the night, to say nothing of the various players from elsewhere around the country and the world.

The one I spent the most time playing was LustyMUD (nothing sexual, that was just the character name of the person who ran it). I played that one for years, but never actually got to Wizard status because right before I got there they completely tore out the old quest system, put in a bunch of near-impossible quests, and reset everyone's completed quest count back down to 0. After that, I just didn't have the motivation to climb back up that hill.

Another MUD I played a great deal on was Genocide, which was a great PvP MUD. I sucked at it, but it was a lot of fun in its heyday. I credit it with my fast typing speed, as the only way to survive was to be able to buffer multiple commands in quick succession. It's still up, but now it's mostly just people idling all day and occasionally chatting. There are almost never any wars anymore.

I started playing MUDs in 1989, and didn't really stop logging on until maybe 2006. I still occasionally log in to one or two of the old MUDs, but almost never play anymore.

Re:Various LP muds (1)

Workaphobia (931620) | about 6 years ago | (#25460127)

I started playing MAREs, which are based off of MUSEs, in 2002 and continued for two or three years. It was limited to a small community, but I had a lot of fun programming in the engine's scripting language. I developed some clever tricks with the parser and queue-based execution system to get some interesting results, expanding my programming experience (this was around the same time I was learning C/C++).

This culminated in my writing a scripted mapping engine that would take in static geographical data about the layout of rooms, and render it to ascii-text as a graph with asterisks for nodes and dashes/pipes/slashes for pathways. The best part was that I made use of higher-order programming to evaluate an input query for each room, so I could do things like get a graphical representation of the location of all the monsters in a certain area, or incomplete rooms that needed further development.

I wish I was old enough to have gotten into the whole object-oriented text adventure scene back in its heyday.

I run my own mud! (1)

Rendo (918276) | about 6 years ago | (#25459343)

And I have been for 4 years. It's a great experience, it's totally retro and I find it a lot more immersive than some of the "impressive" graphical MMO's can offer. Imagination is equally as powerful as graphics if you ask me. :D

Tinyworld and the Univ of Northern Iowa (5, Interesting)

Foofoobar (318279) | about 6 years ago | (#25459399)

Tinyworld was popular by alot of people at Carnegie Mellon and the Univ of Northern Iowa and we had a bit of an exchange program. We even talked an english teacher into teacher class online. We started a school organization to police ourselves so we didnt hog all the universities resources for students who needed them but the university still considered it a game and when they found out that we had found a loophole in the student organization charter to get around them kicking people out for using computers for MUDDING, they called me (the president of the org) before the school board). I took the opportunity to give a presentation on how MUDDing was an example of the internet and how the internet would allow people from across the world to connect. I showed them how we were able to exchange files and ideas and how one teacher had taught a class online. Afterward, they were so impressed that I didn't get kicked out of school and instead they put a million dollars more funding into the information/computer sciences programs (which at that time was what they considered it to fall under).

Anyone know any good gopher sites for info? (0)

Anonymous Coward | about 6 years ago | (#25459403)

I'm gonna go hop on IRC. If you find some, message me and I'll put them in my .plan. You can finger me to see what others have sent.

DikuMUD (1)

XxtraLarGe (551297) | about 6 years ago | (#25459421)

Ah yes, the good old days. I remember the days of using the Sun stations in our lab to telnet to a DikuMUD. This game had some positive effects on me in the early 90's. First, I learned how to speed type, especially after a server crash when you'd try to be the first to log on and kill the troll for the black dagger (+2!).

You have entered the void. (0)

Anonymous Coward | about 6 years ago | (#25460007)

Sometimes, even though you have nothing to say, you have to answer, and it's not entirely void of meaning. There i said it, and it was more than nothing.

Over the hill (0)

Anonymous Coward | about 6 years ago | (#25459439)

So what you are trying to say, is that MUD is now older than dirt?

SWR muds... Bad addiction (1, Interesting)

Anonymous Coward | about 6 years ago | (#25459455)

I played on a mud called Star Wars: New Galactic Order... On 5555.

It used to be pretty popular, although the admin was sort of insane... for example, the codebase had "mudsex" capability (ala godwars) and the owner/admin thought too many people were spending too much time with it, so he wrote in sexually transmitted diseases. Seemed like within a week, half the mud was scratching and oozing everytime they entered a room.

Kids and diseases could be avoided by using a condom however.

There were other things. The staff at the time went out of their way to create new areas, but it lost steam. It's still up, but I never see an admin there to authorize a character... which is for the best.

Muds were/are fun... and highly addicting.

No Mention of MajorMUD? (1)

VewDew (793040) | about 6 years ago | (#25459461)

I'd go so far as to say that MajorMUD was the most influential on modern MMORPGs. I lost an entire decade to MajorMUD and would be playing still if metrobbs hadn't shut down.

You are at a narrow road between lands... (1)

matt_wilts (249194) | about 6 years ago | (#25459507)

I was lucky enough to play the "original" Essex MUD back in 1984-86. At that time I was employed working nights as a Network Operator in one of the main NOCs on the UK university network, JANET. With my blistering 9.6k connection to Essex Univ I used to spent FAR too much time as "Quadgop" rather than doing what I should have been doing (i.e. looking after the X.25 switches).


Re:You are at a narrow road between lands... (1)

nospam007 (722110) | about 6 years ago | (#25459579)

I played GemstoneII in the eighties via Compuserve (for free with a CIS sysop account)

Had to write my own frontend to beat the fast typists.

Re:You are at a narrow road between lands... (1)

rcuhljr (1132713) | about 6 years ago | (#25459639)

Gemstone III and Dragon Realms, although they entered the pay to play Mud realm. Still worth it, some of the most fleshed out and immersive muds I've ever seen.

Re:You are at a narrow road between lands... (0)

Anonymous Coward | about 6 years ago | (#25461093)

Gemstone II via GEnie from 1988 till they ICE'd it into Gemstone III. Definitely NOT free with those connect charges. Then Dragonrealms for almost ten years on GEnie and direct until the game just changed too much and available time diminished.

For Luxelle! And the Town of Squire Bluff! And Bardon's fancy sports car!

Thirty years... (4, Funny)

hvatum (592775) | about 6 years ago | (#25459511)

Thirty years, and the graphics still suck.

MajorMUD (1)

C_Kode (102755) | about 6 years ago | (#25459527)

MajorMUD ran on WorldGroup BBS systems. It was great until MetroBBS bought it and started screwing it up. I've played a lot of MUDs and I found it was by far the best and was quite polished compared to many others.

Re:MajorMUD (1)

spydum (828400) | about 6 years ago | (#25459719)

MajorMUD single handedly killed most of the BBS's. Mudders would hose up all the lines either scripting or questing. I seem to recall more mud players than PPP/SLIP connections on most boards I used in the late 90's, until they were no longer able to support themselves because of the mudders sucking up dedicated phone lines. The subscription ratio was just too steep. Many telnet only MajorBBS's/WG's still operate and run MajorMUD to this day though, and quite effectively.

Creeping Death! All the way! (2, Interesting)

Mantic (115217) | about 6 years ago | (#25459555)

Creeping Death was a very fast paced MUD. I remember getting up at 4am to play, just so I could avoid the higher-level player killers. Not even the 'safe room' was safe (through a means of dragging someone out of the room once they're asleep). Aarilax was his name. Finally one of my friends beat him at his own game. That was like a gazelle ramming its hoof down a lion's throat while simultaneously kicking him in the groin. *Ahhh* Those were the days...

But, more on topic: Thanks to playing MUDS, my typing skills were greatly improved while I was just a kid. I remember beating the entire typing program our school had when I was in the 5th grade, in only 1 month. The rest of the year I was allowed to surf the "internet" (a novel concept at the time) and animate stuff.

Now I'm an independent contractor and am earning my keep while paying for my wife and I to go through school. Proves to show that, at least in my case, games helped pave the way to education and employment.

Re:Creeping Death! All the way! (1)

ArsonSmith (13997) | about 6 years ago | (#25461271)

My slashdot username came from my days playing AstroMUD. Ohh the good ole days.

All about the carebears (0)

Anonymous Coward | about 6 years ago | (#25459565)

in Melchior, and lost many a night's sleep in Duris, Land of Bloodlust, which is still up I think. I'll never forget how I killed some player popping his mouth off to me, was seen by a security mob, then got banished to a prison city next time I ran into guards. Every mob was way badder ass than my now stuffless char and having to sneak my way out of there and back to civilization at a run was awesome. Still haven't seen prison as punishment implemented in any graphical mmorpg.

FuskerMUD / StrangeMUD (1)

Dazza (2865) | about 6 years ago | (#25459571)

Wasted far too much time on these two during the early nineties.

Tried a few other Diku/CircleMUD's but always came back to Fusker then StrangeMUD


Re:FuskerMUD / StrangeMUD (0)

Anonymous Coward | about 6 years ago | (#25460633)

Heh.. I was a co-imp on both of those.

- Quint

Re:FuskerMUD / StrangeMUD (1)

Dazza (2865) | about 6 years ago | (#25461025)

Hey Quint!

I remember you. The zone with the tower that had the guardian that had the awesome armor/spear was yours, right ? Lots of lectures missed whilst taking it down with Malcolm, if memory serves.

'93 - the year my degree died..

Past Tense?! (1)

Johnny00 (213878) | about 6 years ago | (#25459619)

MUDs are alive and kicking today just the same as yesterday. Some of us even innovate and incorporate new tech as we go. XML and web services are great gateways for text-based games to do stuff they can only dream of in graphics.

I'll own up to.. (1)

malkavian (9512) | about 6 years ago | (#25459667)

Igor Mud [] as my main one.. I played and coded on a few others, but Igor was the one that really stole my Uni years away... And quite a few since..

ArcticMUD! (1)

Throtex (708974) | about 6 years ago | (#25459767)

Yea, I tried playing again recently ... it's better as a memory.

My old Kentucky MUD (1)

MaxwellEdison (1368785) | about 6 years ago | (#25459787)

Feudal Realms [] . Unfortunately it died for reasons common to most MUDs [] . How many of you were the ubergeeks of the MUD world? Cry out ye coders and world builders and imms/imps on high!

Re:My old Kentucky MUD (1)

MaxwellEdison (1368785) | about 6 years ago | (#25460597)

Bah, lost my http...

Tryin it again []

Re:My old Kentucky MUD (0)

Anonymous Coward | about 6 years ago | (#25460669)


I still AM an Imm on AvatarMUD (

Up for over 10 years and still going strong. Highly modified diku code base (highly as in unrecognizable as diku if you were only looking at code as so much has been re-written). There's a strong, active staff and we're currently pushing for more new players. Many players have been there since the very beginning or close to it.

It's family-friendly, has enough content to keep you going for years on end if you're the craziest power gamer, and enough social interaction to keep you going forever if you just want to meet fun people and play casually.

Nightmare / Dreamverse (0)

Anonymous Coward | about 6 years ago | (#25459823)

I'm surprised no one mentioned "Nightmare" or "Dreamverse".. .popular in the 90's for sure. I recall seeing around 100 players at once on each of the games.

Then "evercrack" came out, killed muds forever.

Still playing MuDs (1)

Caged (24585) | about 6 years ago | (#25459835)

I started playing an adult themed mud called Edge of Midnight in 2000 and I still play there today. MUDs have an advantage over MMO's in that they can be accessed from any computer on the internet and has telnet, no need to pay subscriptions or download gigabyte game patches and can even be done over pokey ol dialup.

Abermud explained it all for me (4, Interesting)

wandazulu (265281) | about 6 years ago | (#25459841)

Back in 1990 I had absolutely no idea what "multitasking" and "multi-user" meant when it came to a single machine; I was raised on C64s, Apple ][s, etc., which were basically single-tasking. A friend at college showed me MUDs (specifically AberMUD) and all of a sudden it was like playing Zork and Adventure all over again, but in real time! With real people! All over the world!

As if my mind weren't already completely blown by the idea of a real-time Zork-like game, I realized that all of this was happening on a single machine, somewhere in Sweden. I asked how this was possible, and therein lies the beginning of my discovery of how computers worked in general, culminating in being a developer today.

It seemed absolutely magic to me then, and in reality, is still magic now. Man...I can still see it all now, sitting in front of that VT102 on the tiled, raised floor, thinking I had been let in on the hidden secret of the world, which was the early 1990s-era Internet.

Good times, good times.

Magrathea (0)

Anonymous Coward | about 6 years ago | (#25459843)

Thematic mix/mess of HHG, B5, Star Trek, Star Wars, and general insanity.

Mortal Realms (0)

Anonymous Coward | about 6 years ago | (#25459867)

Back in the hey day of the late 90's there were hundreds and hundreds of active players on Mortal Realms at any given time.

I spent far too much time skipping class to play the game and was definitely addicted to it. Eventually only a "cold-turkey" type break (deleted all my characters) got me to quit.

MIST and Cheeseplant's House (1)

mccalli (323026) | about 6 years ago | (#25460019)

Bah. DikuMuds? LP? I have no truck with you and your fancy modern ways.

Naah - I started with MIST [] , telnetting in from Lancaster University to Essex University. In fact there was quite a Lancaster contingent on MIST, and I am not joking that I know people who failed their degrees due to their addiction.

MIST was only available at certain times, so we started hanging out at Cheeseplant's House [] . I had previously considered this to be the first talker in the world, though wikipedia states it's the second. I was known as Scorpion on both of these (and please Mr Slashdot Admins, can I have my original Slashdot account [] back that I've lost the password and email to?).

One thing is that MIST was player vs player, as well as player vs the game. Killing your fellow player was all part of the fun, though it was frowned on to kill a level one newbie at the time. Really enjoyed MIST and would love to see an emulator for it somewhere, though of course it wouldn't be the same without multiple players logged on. Does anyone know of one?


MajorMud and Shattered Kingdoms! (0)

Anonymous Coward | about 6 years ago | (#25460021)

First started playing MajorMUD off of TDH - The Dragon's Hoard which I do believe still exists thanks to Mikey Lee.

Played some homebrewed stuff on TheLoft out of Australia for a bit in college.

Until recently played a LOT of Shattered Kingdoms until I had a bit of a falling out with the IMMS.

Nirvana... (1)

TheGeniusIsOut (1282110) | about 6 years ago | (#25460023)

Ah the good old days when Beanos wibbled and did "something"

JEDI MUD was huge!!! (1)

HundyCougar (732944) | about 6 years ago | (#25460069)

It even had a tram in it like in WOW...

I miss it (1)

b0ttle (1332811) | about 6 years ago | (#25460117)

I used to play SMAUG based muds, the one I played the most was called The Seventh Circle at I miss it, it was very fun. Also played Legend of The Red Dragon a lot on the BBS age. Being addicted to muds was the main reason for me not touching WoW ever, if I was addicted to something that was text only, I wonder what would happen with something so cool as WoW. I'd probably loose my family, friends and job.

Holy Mission and Genocide!!! (0)

Anonymous Coward | about 6 years ago | (#25460133)

Holy Mission taught me to touch-type. (Go thieves guild!)

Genocide taught me to how to be PKed in less than 5 seconds.

Do MUCKs count? (0)

Anonymous Coward | about 6 years ago | (#25460175)

Cause I'm still on a few of those and used to be on like four others over the years.

ATS (1)

Starsmore (788910) | about 6 years ago | (#25460199)

Among The Stars: TrekMUSH ( /

Yes, it's a Star Trek themed game, but it's been going since 95. Hell, I just hit my decade+1 mark on there last May. (2)

buddyglass (925859) | about 6 years ago | (#25460281) 9999

Unlike other popular members of the genre, Carrion Fields does not allow players to purchase in-game advantages with OOC currency. In other words, it's a level playing field. (1)

buddyglass (925859) | about 6 years ago | (#25460297)

Err, pardon my brain fart. The MUD is actually hosted at " 9999". "" is the website.

AustinMUD (1)

MikeyistheDevil (1390889) | about 6 years ago | (#25460299)

I can still remember when my brother convinced me to create a character on AustinMUD where he and some friends of ours had been playing for months. Being Texans, we assumed that AustinMUD would be filled with players at least SOMEWHAT local. Imagine our surprise (and theirs) when we found out that Austin was the name of the computer hosting the MUD, and that it was located in Denmark! I played on that MUD for a couple of years until EQ dropped. []

Muddog and Silly Muds.... (1)

Wells2k (107114) | about 6 years ago | (#25460355)

I first started out on GatorMUD, which was a mush (I believe) at the University of Florida. I played and developed on that for a while (built all of 13th Ave!) then went on to KoBra mud for a while.

Eventually got sick of just playing and decided I wanted to develop, so I got with the math department and started up Muddog Mud. Worked on that mud for a number of years before it was eventually wiped out.

During that time I also did quite a bit of playtesting on Silly Mud, a Diku style mud at UF (anyone remember CircaOp?)

Re:Muddog and Silly Muds.... (0)

Anonymous Coward | about 6 years ago | (#25460979)

I remember many a late night playing Muddog. It was one of the funniest muds I played at the time. The ultimate weapon I enjoyed using in the game was Captain Kirk's testosterone. It was simply hilarious at the time. I would love to find the source code to that mud. I would put it back online in a heartbeat or just fire up up and play at home. If anyone knows where it can be found, please post some details!!!!

OS Muds? (1)

BubbaDoom (1353181) | about 6 years ago | (#25460415)

Are there any OS MUDs I can install on a Linux box?

Shades the Game welcomes you (1)

Alioth (221270) | about 6 years ago | (#25460477)

I played Shades far too much, and when the 200 quid telephone bill arrived, I was promptly banned from using the modem (and paying back that much on a typical 15 year old's odd job money took a long long time). I evaded the ban by playing only once or twice a week, for just half an hour at a time such that the cost of the phone calls would be lost in the general noise of the telephone bill. That was probably in 1987 or so.

The worst bit was when the edge connector from the VTX5000 modem to the Spectrum wobbled a bit, crashing the Spectrum. It always happened in the middle of a fight, too.

Then there were the archwizards. Who can forget Lordant (the bastard).

When I got to university, I ran a MUD for a while (using LPMud), well, until someone wrote a dodgy piece of LPC which ended up filling the filesystem that I was on, and the uni admins came down on me like a ton of bricks. So we had to play on the internet. After being brought up on Shades, a true hack and slash mud where player killing wasn't just allowed, it was openly encouraged, I found the rather wimpy muds that forbade player killing rather tame! Of course, when I ran the LPmud, the rules were Shades-style - hack and slash.

Shades, incidentally, is still running. Telnet 23. I believe it ran on a PDP-11, and is now running on an emulator for said machine.

Re:Shades the Game welcomes you (1)

mosschops (413617) | about 6 years ago | (#25460573)

I ran a MUD for a while (using LPMud), well, until someone wrote a dodgy piece of LPC which ended up filling the filesystem that I was on, and the uni admins came down on me like a ton of bricks.

Heh, a similar thing happened to me. The LpMUD I co-ran in 1992 was left running for a few days because I was ill, and leaked enough memory to start swapping across the network. It was killed and I had my account locked for a few months.

Tradewars 2002 (0)

Anonymous Coward | about 6 years ago | (#25460487)

Tradewars 2002 was a great game. I would dial up with my 2400 baud modem and warp around the universe in my Scout Maurader. I had to watch our for those dang Ferrangi. I was usually evil, but not too evil because I still needed to go to Federation space.

TOC, Cluster, ClusterII, Starcraft (1)

WillAffleckUW (858324) | about 6 years ago | (#25460519)

I remember why Cluster became Cluster II, actually, and have only my robotics corporation to blame.

MOO! (1)

Viking Coder (102287) | about 6 years ago | (#25460721)

Not to start a holy war, but I always thought MOOs were cooler.

Exodus (0)

Anonymous Coward | about 6 years ago | (#25460741)

That was a masterpiece of a MUD. Truly amazing.

Eternal Twilight (1)

slgrimes (974517) | about 6 years ago | (#25460753)

Eternal Twilight - Xera, I'm sure there are others out there that miss it too, I spent 2 years in college not going to classes, but wandering ET... 1812 (0)

Anonymous Coward | about 6 years ago | (#25460851)

I was a wizard there, ahh the memories :)

Aliens vs Predator: The MUD (1)

MaineCoon (12585) | about 6 years ago | (#25460891) 4000

11 1/2 years old

3k.... (1)

KetamineNinja (1363887) | about 6 years ago | (#25460915)

*cough*3 Kingdoms*cough* ...when MUDs sell out...

Rich textual information missing on gui MMORPGS (1)

je ne sais quoi (987177) | about 6 years ago | (#25460919)

I really miss the richness in story telling that textual information gives and customizability that plain text offers. For example, I loved the complex puzzles on the quests in my favorite MUD -- it's difficult to get that kind of sophistication on a gui MMORPG where you are limited to whatever 3D models are available and what kinds of actions your characters can do. I used to DM on an NWN server which had a huge amount of community content, but it was a pain in the neck to get the administrators to add or change content. One admin also tried at one point using more text contextual clues about what's going on, e.g., "a strong breeze stars blowing" due to a change in weather, etc., but it made the server lag so much it was dropped. Overall I felt it was pretty confining in terms of story-telling ability as a DM. Far too many quests are find a monster and kill it and not enough flexibility in what you could do, it's much easier to just type something than code the 3D action.

Besides that, MUDs had all the drama of a graphical RPG: guild wars, cruel DMs, rampant PKers, it was great! I spent countless hours in college on lostsouls [] . I can remember three of us would go to the library to use the computer lab there so we all could play at the same time and talk to each other IRL while we were playing. This is in the days when only the university had broadband internet, the rest of us were on 2400 baud modems. Actually, lostsouls is still up, and in fact there's a DM posting there who was there when I played there, and making improvements, I think I'll go make a character. (1)

aksansai (56788) | about 6 years ago | (#25460973)

Dark Mists [] officially celebrates its 12th year on the Internet.

Too fancy for me... (0)

Anonymous Coward | about 6 years ago | (#25460991)

I couldn't handle MUDs -- my idea of a fun time was a good ol' turn-based game with turn files exchanged by floppy. NOW we're rocking.

MIST (1)

Pallando-zi (630704) | about 6 years ago | (#25461053)

I played MUD1 very briefly, but I made wizard on MIST, the later mud run at Essex by Lorry. MIST was fast, furious, biased and addictively fun. You waited in a chilling university lab until it opened in the wee hours of the morning, using a BBC micro over JANET. In later years I played Abermud run by Alan Cox, and a lot of LPmuds, from Ephemeral Dales, Discworld and Genesis to Nightmare and TMI; but I'll always have fond memories of MIST and that damn gun.

Turf (1)

Nighttime (231023) | about 6 years ago | (#25461059)

Alas I was late to the MUD scene. I stumbled across a nice UK-based MUD (see sig). Plenty of UK and geek-centric references. The server is all but abandoned now. No-one to group with to level up.

Moosehead SLED and Daedal Macabre (1)

YukiKotetsu (765119) | about 6 years ago | (#25461097)

I played too much Moosehead SLED (one of the bases for ROM2.4, diku based) in the mid/late 90's until I dropped out of college. A friend and I founded Daedal Macabre which had a heyday for a while then slowly died, and is still slowly dying. I learned to type, debug, and code... and it got me a nice job, or at least helped attribute to it.

KOTL (1)

Farnite (670426) | about 6 years ago | (#25461105)

Kingdoms of the Lost, best one I'd played. 7567 (1)

Dillenger69 (84599) | about 6 years ago | (#25461117)

I haven't been to trippyMUSH in years.

In a way I miss it ... but not that much.

Past tense? (0)

Anonymous Coward | about 6 years ago | (#25461165)

"What MUDs did you play?"

Who said we've stopped? There's still a rather large MUD'ing community out there, and though it's slowly dying, there are still places that boast hundreds of players online at any given time. My first MUD was a p2p called Dragons Gate, hosted off AOL. I ran up hundreds of dollars worth of play time. After they moved to a private server and I could no longer simply leech it onto my AOL bill, I stopped playing for a while. But then I came across a place, and though it's small, it's been my home ever since.

Awake2062 Shadowrun (1)

tochirohatesspam (1376915) | about 6 years ago | (#25461185)

a shadowrun game that DOESN'T suck *i'm looking straight at you, Xbox 360* been playing there for years, and before that, anime mud, and crimson II via auggie BBS way back in the early 90's 4000

Ah memories (0)

Anonymous Coward | about 6 years ago | (#25461225)

Heh. Started on TinyMud then TinyMuck then Mushes.

Helped run a TinyMuck, the Dreamtime, that ran inside DEC as a semi sanctioned employee activity. There was an LPMud too in DEC. I miss them. Played nearly 15 years on RP Mushes before heading to WoW. WoW is fun but I like people being able to make the world.

Genesis - The Original LPMud (0)

Anonymous Coward | about 6 years ago | (#25461351)

What no one remembers Genesis ?

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