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New Elder Scrolls Game In 2010?

Soulskill posted more than 5 years ago | from the sounds-like-a-plan dept.

Role Playing (Games) 130

Paul Oughton, publishing executive for Bethesda, spoke to GamesIndustry about the company's plans for the future, and his comments include some information about the next Elder Scrolls game. Quoting: "'At the moment we've got Fallout 3 for this year and potentially there's a new Elder Scrolls title in 2010,' said Oughton. 'At the moment we're not that interested in the Wii. We're going to stick to PS3, Xbox 360 and PC. We'll continue to pursue three or four titles a year and go for big titles,' he said of the company's publishing plans for the future."

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130 comments

feat. oblivion engine (1)

brilanon (1121645) | more than 5 years ago | (#25563999)

nt

Re:feat. oblivion engine (5, Insightful)

Anonymous Coward | more than 5 years ago | (#25564029)

Hopefully they'll use more than 4 voice actors this time.

Re:feat. oblivion engine (0)

Anonymous Coward | more than 5 years ago | (#25564047)

What's worse is the amount of VO for the Gothic series. They weren't even trying to sound different from their main part.

Re:feat. oblivion engine (0)

Anonymous Coward | more than 5 years ago | (#25565303)

There are actually voice synthesizers that sound acceptable. I suppose that if they want Bethesda can have a unique synthetic voice for every random NPC in the game and save the voice actors for the main characters.

Vocaloid? (1)

Aereus (1042228) | more than 5 years ago | (#25566291)

Elder Scrolls: Brought to you by Hatsune Miku? *grin*

Re:feat. oblivion engine (3, Insightful)

Hojima (1228978) | more than 5 years ago | (#25565323)

Even though I'm a big fan of the Elder Scrolls series, the voice actors weren't the only bone I had to pick. The team had a large dynamic engine that they could have taken more advantage of and didn't. Although the fighting was improved, it didn't feel very interactive (nor expansive). The way that could be improved is to integrate the classes a bit more. They gave you the feature to fight as a mage/fighter/rouge, but the system didn't demand nor support integration very much. Alchemy was the only skill that was really useful throughout all the classes, but a warrior never really had a great need to cast a fireball when his fighting was so much more effective. A wizard never really needed to sneak when invisibility was much more convenient. They should have made monsters that are more immune to certain tactics. For instance, a mage comes upon a vampire that has extraordinary hearing. Rather than casting a spell, you'll have to depend on your sneaking abilities to approach him. You cast a freezing spell that is useless on him and must throw a (potions should have been throwable) exploding potion to knock him back since fire is also useless, then you pull out your sword with copious amounts of poison on it to subdue him (your skill with a sword does not matter since the poison is so effective). Also, the physics engine could have more juice squeezed out of it. There should have been gravity gun telekinesis and the ability to pick things up and throw them. Imagine being ambushed by some nut in a bar and throwing a chair at him to knock him back for a stronger attack. Man that would have improved the game a lot.

Re:feat. oblivion engine (1)

Grant_Watson (312705) | more than 5 years ago | (#25566139)

I assume you played Morrowind? If you wanted to beat the game, you were a heavily-armored, melee battlemage with thief skills; pure anything was tough to do. They went way out of their way with Oblivion to make a much broader range of archetypes not only possible (as they certainly were in Morrowind) but playable in the main campaign.

Re:feat. oblivion engine (0)

Anonymous Coward | more than 5 years ago | (#25569973)

Morrowind? You could just level up longsword and beat the hell out of everything with Umbra, with the exception of course of the final guy in the volcano. You got to SEE a lot more of the world and a lot more of the interesting quests if you tried to do a multi-classed type character, but magic in Morrowind was IMO a whole lot more useless than Oblivion.

Re:feat. oblivion engine (1)

Bloodoflethe (1058166) | more than 5 years ago | (#25570613)

I beat it fairly easily with a pure Melee character and a pure rogue (that was sickeningly hard compared to the other) I found the caster to be the most variable of the lot - I had big issues sometimes and others it was extremely easy.

Re:feat. oblivion engine (1)

giafly (926567) | more than 5 years ago | (#25567305)

a warrior never really had a great need to cast a fireball when his fighting was so much more effective. A wizard never really needed to sneak when invisibility was much more convenient.

There are lots of combat options! When you're running along and something like a wolf gets in the way, why waste time drawing your sword and meleeing the creature when you could just kill it with a single zap of a health-drain spell and keep on going? My level 11 character uses several combat tactics depending on enemy:

  1. Against magic-users, summon a low-level daedra as a distraction then run in and hit each enemy in turn with a poisoned sword
  2. Against animals and random people, 100-point health drain spell
  3. Against a magic-resistant creature, walk backwards while slicing...
  4. or summon a daedra for it to fight, then run around and kick it up the bum (a good way to train unarmed combat)
  5. Against creatures with health drain, like wisps, hit-and-run
  6. Lead one enemy into a group of others, so they fight
  7. When with allies, use a short weapon such as a dagger with +25 fire, to avoid accidents
  8. And there's always turning on the invisibility and running past

Also I really like the use of 4 voice actors, though I agree that alchemy is over-powered

Re:feat. oblivion engine (1)

Bloodoflethe (1058166) | more than 5 years ago | (#25570301)

Your example makes it sound like you think that every character should *have* to be all three to viable. That's just absurd. The game was designed as it should be - all of the above are viable options and you don't have to go all routes to be able to subdue the big bad enemy. A pure melee class *should* be viable in the game, as should a pure mage or rogue.

If I was making an Elder Scrolls game (1)

bonch (38532) | more than 5 years ago | (#25565555)

I would have it be about a son that Barenziah had who nobody knew about, which has been theorized before based on her past storyline. He should come back trying to claim the throne now that the Emperor is dead. Barenziah was always my favorite character from the lore, and it would be cool to have various factions trying to take over now that the Empire's in shambles, with Barenziah's son being the primary one. Given the history of the Empire and its leader, he would have a right to be pissed.

I don't know how that would set things up for play in Somerset Isles, which most people presume is the next setting. But maybe they could work it out somehow.

Re:feat. oblivion engine (1)

MemoryDragon (544441) | more than 5 years ago | (#25567041)

Well my biggest hope is that they finally hire some writers to do the story instead of having one programmer writing it down on a single piece of toilet paper!

Re:feat. oblivion engine (1)

IorDMUX (870522) | more than 5 years ago | (#25573381)

Agreed.

...Though I was impressed (read: quite nearly drooling) over Patrick Stewart as Emperor Uriel Septim VII. *That* was a well voiced intro. Sean Bean (Boromir in LotR) did an excellent Martin Septim, and Terence Stamp (various bad guys in Superman, Get Smart, Smalville, Phantom Menace) as Mankar Camoran was a great match, as well.

But yeah... having ~4 voice actors for the 500 generic characters in the game did hurt the immersion, especially when, say, two members of the same gender/race (therefore the same voice) would start up a conversation...

Or worse, when a Nord and an Orc (also the same voice) began fighting to the death out of my line of sight--it sounded rather schizophrenic.

FIRST (-1, Troll)

Anonymous Coward | more than 5 years ago | (#25564007)

I LOVE GAY NIGGERS

Re:FIRST (0)

Anonymous Coward | more than 5 years ago | (#25564139)

I LOVE YOU TOO AC!!!!!

Re:FIRST (0)

Anonymous Coward | more than 5 years ago | (#25566189)

aww...

They really will be the ELDER scrolls (0, Flamebait)

Fluffeh (1273756) | more than 5 years ago | (#25564009)

How old is that series now?

Re:They really will be the ELDER scrolls (3, Insightful)

maglor_83 (856254) | more than 5 years ago | (#25564201)

14 years. Plenty of older series going round.

Re:They really will be the ELDER scrolls (0)

Anonymous Coward | more than 5 years ago | (#25564287)

like duke nukem

Re:They really will be the ELDER scrolls (0)

Anonymous Coward | more than 5 years ago | (#25564953)

Well obviously DNF has been going since the beginning of time and will extend until the end, hence the name Duke Nukem Forever.

Re:They really will be the ELDER scrolls (1)

genw3st (1373507) | more than 5 years ago | (#25565019)

not as old are your mother

oOoOoOoOoO

...wait, what?

Re:They really will be the ELDER scrolls (1)

Forrest Kyle (955623) | more than 5 years ago | (#25565537)

I'm currently playing Super Mario Galaxy. That's an amazingly good game from a series that dates back almost 25 years. I don't care if companies keep making games from awesome series, as long as new series come out as well from time to time.

Re:They really will be the ELDER scrolls (1)

basscomm (122302) | more than 5 years ago | (#25568715)

Apparently we have differing definitions of 'amazingly good'. I've repeatedly been attempting to play through Galaxy, but keep getting stymied by the poor controls and bizarre camera angles, which are both a result of running around on those little spheroids. Of course, the awful camera was also in Super Mario Sunshine [closeoutwarrior.com] , too, so it's probably to be expected at this point.

No, the last 'amazingly good' Mario game was Super Mario 64.

Re:They really will be the ELDER scrolls (1)

Nick Ives (317) | more than 5 years ago | (#25571553)

That's pretty unusual. I, reviewers and also most people I know who've played it think that the controls are tight and that the camera has its moments but is generally OK. Even my eight year old nephew found the controls very intuitive! I think its because Mario's shadow always falls on the point directly beneath him, that makes perfecting jumps pretty easy.

Screw that (0)

Anonymous Coward | more than 5 years ago | (#25564023)

give us fallout 4!

My hopes for the next game: (5, Funny)

kbrasee (1379057) | more than 5 years ago | (#25564059)

1. The chicks don't look like dudes.
2. They get more than 4 voice actors.
3. It doesn't take an Oscuro's Overhaul to make it play the way it should.

Re:My hopes for the next game: (0)

Anonymous Coward | more than 5 years ago | (#25564107)

Agreed, especially with number 3.

Re:My hopes for the next game: (3, Interesting)

sammyF70 (1154563) | more than 5 years ago | (#25564197)

On the other hand, at least they made it easy (very relative term here) for things like Oscuro to be made.

I agree that vanilla Oblivion is a pretty boring game, but with the right community mods (those that made the game HARDER, not easier), it is still one of the best games to have ever been published.

... and I'm still waiting for my copy of Fallout3 to automagically appear in my mail :(

Re:My hopes for the next game: (1, Interesting)

Anonymous Coward | more than 5 years ago | (#25564281)

Isn't it saying something that the saving grace for Morrowind and Oblivion were the fan-made mods? Neither were very good games, they were just easily moddable and had GOOD COMMUNITIES. It sort of baffles me that Bethesda is as successful as it is since it produces mediocre games.

When I saw that Bethesda had bought the Fallout license a little part of me died inside. Luckily Fallout has a great and VERY dedicated community. So maybe once the community saves it, it'll be a game worth playing.

Re:My hopes for the next game: (1)

afidel (530433) | more than 5 years ago | (#25564339)

I think of Bethesda as the ID of the RPG world, they make nice engines but poor games. Unlike with ID engines it doesn't take buying another title to get a good game though, you just download the fan-made content.

Re:My hopes for the next game: (5, Insightful)

Enderandrew (866215) | more than 5 years ago | (#25564723)

I would suggest Bethesda makes ALMOST-great games with flaws. They make huge worlds. They make very polished, quality products. Their games have immense playing time. Yet they always seem to be missing something.

The modding community fills that void, but there are plenty of people who truly love the vanilla titles as they are.

However, I'd never buy a console version where I couldn't install mods.

Re:My hopes for the next game: (1)

sammyF70 (1154563) | more than 5 years ago | (#25564773)

I look at it from a different angle: Bethesda's game are the nearest you can get to a single player table-top and dice Roleplaying game.

Most GM's I played traditional RPGs with were interpreting the rulebooks to enhance the gameplay and the better one came up with their own quests and stories, while trying to keep in line with the official lore. Basically, they were modding the official game.

Bethesda gives you a world to roam, a background story, pre-defined quests and game rules which you might or might not like. As they are also trying to make money and are releasing their games for consoles too, the games tend to be easier than they could have been, but by releasing a construction kit they allow you to change the rules so that the gameplay fits your gaming style .. in short, you're allowed to change the Game Master.

If you check which (non-purely cosmetical) community mods were particularly successfull, you'll probably notice that they tend to make Oblivion more realistic and more difficult.

That's the equivalent of a Game Master saying :
"WTF? According to this rulebook, with your skillset you're allowed to stay for 10mn under water?! No way ... 2 minutes have passed, you still see movement on the shore above you. Your lungs fill like they'll explode and the plated armor drags you down. If you don't do anything, you'll die in 30 sec ... Your move?"

On a sidenote : the CS for Fallout3 isn't available (yet?)

Re:My hopes for the next game: (2, Insightful)

Enderandrew (866215) | more than 5 years ago | (#25564831)

They won't guarantee if the CS will ever ship either. I really hope it does, but the Fallout fans are different from TES fans and Oblivion got re-rated by the ESRB after the fact, based upon a mod released by fans (which in and of itself is stupid). Bethesda is the developer and publisher. They could lose big bucks if the game is yanked from shelves, re-rated, and even causes a law suit based upon some mod a fan releases. And mind you, the Fallout-mods will no doubt be much more mature.

Re:My hopes for the next game: (2, Insightful)

Anonymous Coward | more than 5 years ago | (#25565353)

While I personally think that the re-rating of Oblivion was silly, there's more to it than what you describe. The "topless" skin that the mod used was already in the game. Bethesda shipped it on the DVD. While it was not accessible in-game, the ESRB had already made it clear with "hot coffee" that this did not matter.

Second, Fallout 3 is already rated M. Even if it was full of topless skins its doubtful it would see a re-rating on that basis.

Re:My hopes for the next game: (1)

Enderandrew (866215) | more than 5 years ago | (#25568075)

I worked briefly on a Fallout mod project. One of the team members insisted on an option to rape every NPC in the game, because in his mind Fallout meant depravity. That kind of content could push the game to an AO rating, removing the game from shelves and prompting law-suits.

Re:My hopes for the next game: (1)

nullChris (222844) | more than 5 years ago | (#25570033)

This may be a great tactic, actually. If you let the fanfare and sales for a game drop off, and THEN release the editor, you can spark new interest (and possibly sales) with its release, as its fans all return in droves to get cracking at mods. At that point, they can afford to care a lot less about the game getting re-rated as a result of some mod.

Re:My hopes for the next game: (1)

crossmr (957846) | more than 5 years ago | (#25565245)

I don't pay X amount of money for an engine in the hopes someone else is going to get around to making it a fun game.
it was the first elder scrolls game I bought (didn't play the first two, played morrowwind a bit), and its going to be the last. I actually did complete it, but it was nothing more than a shiny turd. No reviewer had the spine to give it what it was worth (a 60%, I give it a bump from 50% because of the graphics, but the gameplay was pure mediocrity) and the fan boys were too busy going "OMG LOOK AT HOW FAR AWAY WE CAN SEE GRASS!!!"
I'll be starting Fallout 3 today and I am expecting more of the same. Actually my expectations couldn't be lower, so there is a chance they may exceed them.

Re:My hopes for the next game: (1)

sammyF70 (1154563) | more than 5 years ago | (#25567411)

If you didn't like Oblivion, and expect Fallout3 to be like it, why did you get it and are even starting to play it? Masochism?

Not harder (1)

Rui del-Negro (531098) | more than 5 years ago | (#25565897)

It's not so much a matter of making the game harder, it's a matter of making it more consistent.

Oblivion was designed to be a console game and to be played by console gamers. It was essentially a fighting game trying to pretend it was a RPG, with a completely inconsistent, illogical world. What OOO and other mods did (BTW, Oscuro is the name of the guy, not the mod) was make the game more consistent, get rid of (or at least greatly reduce) the nonsensical auto-levelling enemies and rewards, and try to intertwine some of the quests with each other (it was pretty obvious that Oblivion's quests had been designed by different people and just stuck together with spit right before release).

Extrapolating the "evolution" from Morrowind to Oblivion, there's a very good chance that TES:V will play like a cross between Serious Sam and Super Mario Kart.

Re:Not harder (1)

sammyF70 (1154563) | more than 5 years ago | (#25567457)

yep. More "consistent" is a better word for it. And actually the mod's name "Oscuro's Oblivion Overhaul". Kind of late and I was abbreviating it.

Re:My hopes for the next game: (1)

bigstrat2003 (1058574) | more than 5 years ago | (#25567429)

those that made the game HARDER, not easier

...

Seriously? What kind of glutton for punishment are you? I have no trouble with RPGs as a rule, but I had to quit Oblivion because I was getting murdered by monsters for quests at the beginning of the game. Oblivion was fucking hard, who would want it harder?

Re:My hopes for the next game: (1)

GeckoX (259575) | more than 5 years ago | (#25568977)

Yes, the mods like OOO didn't simply make things harder, they rebalanced the entire game and made it make sense.

Vanilla Oblivion got VERY hard VERY fast if you didn't level up very very carefully...with everything in the entire game getting harder every time you leveled up. If you weren't extremely careful with how you leveled your skills, suddenly just about anything in the game could tear you apart. However, if you did level up your skills just right, you'd fare much better. Even in this best case scenario however, what you'd end up with is a game where no matter how far you went, what you accomplished, how high you leveled, everything remained pretty much exactly as difficult as it was when you first started. Not realistic, and got tired pretty fast.

This is what most mods fixed, introducing balance to the game. Sure, a wolf might give your level 1 char a run for it's money, but by level 20 they should be a joke. And no longer would a mis-placed skill leveling screw you over.

They made a wicked game engine, but tweaked the game itself to garner more towards the console crowd that were more used to games like Halo. It worked in that sense as they got a lot of business from that segment of the market. On the other end however, the modability of the game allowed the more hardcore to re-tweak the game into one of the best action rpgs to date. There's simply a staggering amount of content available for the game now, and with mods like OOO and other various graphics improving mods, it truly is an amazing game.

In my mind, I don't see the fact that it took serious mods to really make it shine as a failure of the game itself. It's quite obviously been extremely successful, and is a formula that works well for Bethesda.

Re:My hopes for the next game: (1)

Amazing Proton Boy (2005) | more than 5 years ago | (#25573259)

Am I the only person to have found the "difficulty" slider in the options? I just turned it down a bit. It makes for a WAY more enjoyable game. Now mudcrabs are easy to kill at level 16 along with most other basic monsters and you don't have carefully level only certain skills. You just run around the world completing quests and not worrying about leveling. I play on the PS3 so I can't install any mods.

Re:My hopes for the next game: (1)

sammyF70 (1154563) | more than 5 years ago | (#25572711)

As others have pointed out, my choice of the word "harder" wasn't exactly great. The mods I use balance the game better. Some things are tougher (My char can't run fully loaded for longer than 30-40 seconds without having his vision getting blurred and starting to faint), some things get easier, after a while (killing rats or mudcrabs from level 5 or 6 onward for example).GeckoX explains it better than me in his answer.

Re:My hopes for the next game: (1)

dintech (998802) | more than 5 years ago | (#25568437)

Agreed, especially with number 1. :)

And more importantly... (1)

AmazingRuss (555076) | more than 5 years ago | (#25567161)

...will we see the return of Raminus Polus?

Re:And more importantly... (2, Funny)

JosKarith (757063) | more than 5 years ago | (#25567405)

They so should have give him a huge redguard-style afro.
"Hi babe, I'm Raminus Polus. Bam-chik-a-waw-waw..."

Re:My hopes for the next game: (0)

Anonymous Coward | more than 5 years ago | (#25570107)

Hopefully in this one the characters don't run like freaking blocks. I dont know about you but last time i checked you dont move you legs forward while strafing

i agree the women of oblivion are very very hideous

Lightsaber wii game? (2, Funny)

Anonymous Coward | more than 5 years ago | (#25564111)

Id be happy whacking mud crabs with a stick.

Re:Lightsaber wii game? (5, Funny)

mewshi_nya (1394329) | more than 5 years ago | (#25564285)

so that's what it's called here...

Jeez Late news, TES:EMPIRE trailer is available! (0, Troll)

distantbody (852269) | more than 5 years ago | (#25564143)

The trailer [youtube.com] and the NAME have been out for a few months, I've seen some screenshots before but I can't find them now, but the best I could find was this [imageshack.us]
MERRY CHRISTMAS.

Re:Jeez Late news, TES:EMPIRE trailer is available (2, Informative)

distantbody (852269) | more than 5 years ago | (#25564203)

Oh, and apparently the voice acting is still melodramatic and kinky. Some more information [moviecodec.com]

Re:Jeez Late news, TES:EMPIRE trailer is available (1, Funny)

Anonymous Coward | more than 5 years ago | (#25564233)

i know this is fake because the grass isn't 3 feet tall.

Re:Jeez Late news, TES:EMPIRE trailer is available (1)

RuBLed (995686) | more than 5 years ago | (#25564519)

it's 3 feet tall on a small number of stalks that outlines your feet.

Re:Jeez Late news, TES:EMPIRE trailer is available (3, Interesting)

dafrazzman (1246706) | more than 5 years ago | (#25564275)

The trailer [youtube.com] and the NAME have been out for a few months, I've seen some screenshots before but I can't find them now, but the best I could find was this [imageshack.us] MERRY CHRISTMAS.

Looks like that trailer got leaked pretty early [youtube.com] . A whole year before the official trailer was released? Nice work pirates!

Nice picture, too. I'm somewhat surprised that the only screenshot Bethesda has is of a mountain. Not to mention that it's hosted on imageshack. I guess they're really getting overloaded on the server.

Merry Christmas and TYCLO

Re:Jeez Late news, TES:EMPIRE trailer is available (0)

Anonymous Coward | more than 5 years ago | (#25565161)

In case anyone believes this it's actually Warhammer 40000.

Video is Warhammer, NOT Elder Scrolls (2, Informative)

IBBoard (1128019) | more than 5 years ago | (#25566299)

I wondered why there weren't any comments - it's because it's a fake video. I was a bit suspicious as soon as the map showed an area named "Empire", which isn't overly Elder Scrolls-like, but then the first character appeared and he's a Warhammer Warrior Priest! Here [youtube.com] is the original Warhammer video.

Someone needs to mod the parent down as "-1 fake"

(Yes, I know it might be obvious to others, but not everyone will have seen the Warhammer video)

Re:Jeez Late news, TES:EMPIRE trailer is available (1)

arcticstoat (993717) | more than 5 years ago | (#25566667)

That's a Warhammer trailer :D

Re:Jeez Late news, TES:EMPIRE trailer is available (2, Informative)

lobotomir (882610) | more than 5 years ago | (#25568145)

That's the intro cinematic for Warhammer Mark of Chaos, and apparently there are also a lot of rickrolls out there entitled Elder Scroll V trailer.

the only thing you'll have in 2010 (-1, Troll)

Anonymous Coward | more than 5 years ago | (#25564237)

is a bunch of white women pregnant to obama and white men turned into slaves.

Re:the only thing you'll have in 2010 (0)

Anonymous Coward | more than 5 years ago | (#25564277)

What's good for the goose...

But (5, Funny)

ludomancer (921940) | more than 5 years ago | (#25564249)

It's just going to be Fallout 3 with swords...

Hmm... (2, Funny)

Caboosian (1096069) | more than 5 years ago | (#25564949)

oblivionwithgunswithswords tag?

Re:But (1)

DinZy (513280) | more than 5 years ago | (#25567147)

As funny as this post is, I actually hope it is true seriously. FO3 was much more engrossing than Oblivion was regardless of their similarities.

bring it on

Re:But (1)

Aladrin (926209) | more than 5 years ago | (#25567243)

I'm only a few hours in, but I completely disagree so far. Oblivion managed to catch my attention for around 200 hours. Fallout 3 is already started to wane at about 4 hours. If it doesn't pick up speed soon, I'm going to be very, very disappointed.

(I've heard it does pick up, but I'm not seeing it yet.)

Re:But (1)

JosKarith (757063) | more than 5 years ago | (#25567425)

In the first 3 months we had a 360, the g/f and I managed to rack up about 350 hours on Oblivion between us...
It's really interesting to watch someone else's play style - I'm a "Throw in a huge spell, summon a Daedra and charge" type and she's a "Sneak in, throw in a large AOE DOT, go back invisible and backstab the screaming burning victims" type.

Re:But (1)

silent_artichoke (973182) | more than 5 years ago | (#25568885)

Remember that next time you are arguing with her. It could help...

Re:But (1)

Aladrin (926209) | more than 5 years ago | (#25568935)

I agree. It's impressive the number of tactics you can use. My main one was 'sneak up to them, blast them with a massive spell, and run like a sissy if they don't die.' This only works if you move the slider a bit towards 'easy' though. :) Arrows worked quite nicely as well, though.

My tactic on Morrowind was 'pummel them unconscious, then take the sword to them.'

Re:But (1)

justinlee37 (993373) | more than 5 years ago | (#25573205)

I disagree with your disagreement ... I put in almost 18 hours on the game just on October 28th alone, and it's been completely awesome so far. Way better than Oblivion, and while very different (in terms of game mechanics) from Fallout 1 & 2, in many ways it is better than those games as well.

We can only hope (2)

Dan667 (564390) | more than 5 years ago | (#25565131)

And they give back Fallout to Brian Fargo and crew.

Re:We can only hope (-1, Troll)

Anonymous Coward | more than 5 years ago | (#25565321)

God I hope not.. Fallout 2 was an unfinished piece of crap.

Fallout 3 is better than 1 and 2 (5, Informative)

justinlee37 (993373) | more than 5 years ago | (#25566791)

Have you played it yet? It's quite good.

There are some changes. But if you examine it in an unbiased fashion, they have actually improved several game mechanics from the first two games.

1) You have to get power armor training to wear power armor. This prevents people from making a 1st level character with a high outdoorsman skill and walking to Navarro to get Adv. Power Armor, completely breaking the game. And knowing that it was there, and that you could, made any replay of the game feel totally contrived at that point.

2) Medicine. Changing the mechanic of medicine skills was a Good Thing. In Fallout 2, First Aid/Doctor were much faster in terms of game time. But in terms of player time spent clicking, just slapping "rest until party healed" was faster, so people didn't use those skills much. Now, since Medicine impacts stimpack effectiveness, people will both use the skill AND value it more, regardless of their build.

3)Healing mechanics. Not being able to rest in the wasteland without a bed means finding food, water, or stimpacks to regenerate HP. In Fallout 1/2, you could just use the pipboy to rest a lot, in almost any location, and therefore avoid the need to use stimpacks at all. Ample use of resting in the game often lead to me having huge stockpiles of 200-300 stimpacks simply because I didn't have to use them. They became less of a commodity.

3)Weapon skills. Weapon skill ratings affect both your accuracy in VATS, as well as your damage in real-time and outside of VATS. This means a couple of things; it means that a level 1 character can't use a laser rifle to much effect, in or out of VATS, without a high energy skill. This means that, as with the power armor, you can't break the game by finding a plasma rifle early on. It also means that you can use VATS to get out of playing an FPS, but you can't avoid using VATS to get out of playing an RPG. Somebody with low weapons skills still does poor damage, even if they're a crack shot with the mouse.

4) Weapon conditions. First, repairing weapons gives a lot more use to out of the repair skill. It also seems more realistic than having weapons and armor that never degrade, despite years of use (Fallout 1/2). Secondly, this makes weapons more of a commodity than they were in the first games -- since you have to constantly acquire weapons to repair your own, it creates more financial expenses for your character (which is good because it makes bottlecaps more of a commodity).

5) Stealing mechanics. In Fallout 3, you can't rob a vendor of their shop inventory without killing that vendor first (as in Oblivion). This may seem unrealistic, and it is, but it is important to maintaining game balance (and thereby fun/replayability). In Fallout 1/2, you could often eliminate scarcity for your character simply by buying something at a store (say San Francisco), then stealing all of your bottlecaps back from the shopkeep, and then repeating over and over until you had more armor, weapons, medical supplies, and ammo than you could possibly carry. Combined with the possibility of scoring free Adv. Power Armor in the early stages of Fallout 2, this made the game unenjoyable rather quickly once you knew about these locations and how you could exploit them.

Fallout 3 may be different, but I think it's better. I bought my copy to support Bethesda, and I sincerely hope they release expansions and/or Fallout 4.

Re:Fallout 3 is better than 1 and 2 (1)

Dan667 (564390) | more than 5 years ago | (#25569677)

I thinks "some changes" is an understatement. If I wanted a first person shooter I would buy one. Why Bethesda needed to bastardize a great franchise that they did not create into a FPS I will never know.

I think it sums it up best to say "When all you have is a hammer, everything becomes a nail" and all Bethesda has is a FPS engine.

Re:Fallout 3 is better than 1 and 2 (0)

Anonymous Coward | more than 5 years ago | (#25570489)

You haven't played it have you?

Re:Fallout 3 is better than 1 and 2 (1)

Dan667 (564390) | more than 5 years ago | (#25571617)

How hard is it to see that first person is not isometric. Geez.

Re:Fallout 3 is better than 1 and 2 (0)

Anonymous Coward | more than 5 years ago | (#25572023)

You can alter the perspective to not be first person anymore. Maybe read up on it instead of just looking at pictures.

Re:Fallout 3 is better than 1 and 2 (1)

Dan667 (564390) | more than 5 years ago | (#25572593)

do you even know what isometric means?

Re:Fallout 3 is better than 1 and 2 (0)

Anonymous Coward | more than 5 years ago | (#25572887)

3 by 4 and yes you can alter the view to be that way.

Re:Fallout 3 is better than 1 and 2 (1)

justinlee37 (993373) | more than 5 years ago | (#25572961)

Just because it's in first-person doesn't mean it isn't an RPG. You are experiencing a knee-jerk reaction.

Re:Fallout 3 is better than 1 and 2 (1)

Nick Ives (317) | more than 5 years ago | (#25571763)

The AC below suggested that you haven't played it which, tbh, they have no way of knowing. It is obvious, however, that you didn't read the GP as he made a good point about VATS pointing out that you can mostly avoid the FPS elements in FO3. Whilst I doubt it'll be that simple (and I'm not that bothered as I'm OK at FPS games), all the reviews I've read so far suggest that you can use VATS in that manner to a large degree.

As I live in the UK I'll be finding out myself tomorrow!

Re:Fallout 3 is better than 1 and 2 (1)

default luser (529332) | more than 5 years ago | (#25572889)

Why Bethesda needed to bastardize a great franchise that they did not create into a FPS I will never know.

Fallout 3 is not an FPS. Two reasons why:

1. You can play the game in third-person entirely. Just zoom-out to your preferred distance using the mouse wheel, and then you control the camera with the mouse. This feature was available in Oblivion, but combat was clunky in third-person view, so it was hardly ever used.

2. If you use VATS, you never have to aim at a single enemy - pressing the VATS button will INSTANTLY bring up any enemy within the range of your perception, and you can use action points to kill them at your leisure.

3. Even if you want to play the game like an FPS, you still suffer from your skills. Even if you hit an enemy point-blank with your uber-leet mousing skills, the shot can still miss, and the hit location (and thus damage) is determined by your skill level.

Yes, you can play the game as an FPS - you can aim your weapons by hand if you wish and never touch VATS. But as a Fallout old-timer (I bougth Fallout 2 on release), I've actually moved to the third-person view, and of course I use VATS for all combat. The game plays great!

Re:Fallout 3 is better than 1 and 2 (1)

justinlee37 (993373) | more than 5 years ago | (#25573053)

and the hit location (and thus damage) is determined by your skill level.

Actually, the hit location is determined by what you were aiming at. If you shoot for the head and hit, you get a headshot, along with all of the benefits that entails, like the chance of disabling the opponent's head and the higher chance of a critical strike. However, your base damage with the weapon is set by your weapons skill, and (I'm not 100% on this) it seems like your weapon skill influences how accurate your bullets are in relation to where your crosshair is aiming (especially with burst weapons).

I have noticed that it is rather hard to miss with things like rocket launchers. However, that isn't unlike Fallout 1/2 (even a miss with a nade or rocket would usually land near the target, causing splash damage), and your damage with the missile/grenade/whatever is set by your weapons skill.

Everything else is dead-on, though. Dan obviously hasn't played the game, he just looked at the screenshots and made the ridiculous assumption that since it isn't isometric and it isn't 100% turn-based, it must not be an RPG. Nothing could be further from the truth.

Fallout 3 is, in many ways, like a free-roaming, post-apocalyptic Deus Ex. I don't recall anybody trying to say that Deus Ex wasn't an RPG.

Re:We can only hope (0)

Anonymous Coward | more than 5 years ago | (#25568217)

Fallout 3 doesn't seem all that bad. Yes I just started playing and am sure the imperfections will stand out more to me later, but I like it better than Oblivon so far. I don't think it will quite compare to the breadth of Fallout 2, since you have to sacrifice quantity of content for quality when you're using next-gen graphics and voice actors instead of text-based dialogue, but still you shouldn't be so quick to judge it. This is how RPGs are going to be from now on. If they Bethesda builds on what they've learned from Oblivion + Fallout 3, a new elder scrolls game could be teh pwn.

It's going to be TES:Monopoly (1)

Carbon016 (1129067) | more than 5 years ago | (#25565277)

Stop right there, subprime scum!

PAY $200
GO TO JAIL
RESIST ARREST

Re:It's going to be TES:Monopoly (1)

silent_artichoke (973182) | more than 5 years ago | (#25568959)

Hmm... I'm playing a 2nd level Shoe.

GO TO JAIL

If only I was a 4th level Car, or 5th level Dog...

nice! (2)

omarsidd (1395879) | more than 5 years ago | (#25565749)

Oblivion was amazingly ground-breaking and playable and consumed many of my hours. Be delightful to have a followup that can lean on 4 yrs of tech progress since then.

Re:nice! (0, Insightful)

Anonymous Coward | more than 5 years ago | (#25565855)

I'm not sure if you're being sarcastic or just sad. Oblivion was a turd only barely made playable by fan mods (and, TBH, those fans would probably have come up with a much better game if they'd just started from scratch instead of trying to fix Bethesda's bugs and misguided game design).

Problems with TES:Oblivion (0)

Anonymous Coward | more than 5 years ago | (#25566385)

1. Autolevelling. Wouldn't be so much of a problem except

a) Monsters got harder quicker than you. Mage monsters got 15HP/level. PC's max out at 10HP/Level.
b) Weapons you "won" wore out and became useless too quickly because they didn't autolevel
c) Most spells work on monsters lower than your level, so you have to use just the big guns
d) You can't level up mage skills without losing their effectiveness faster because of autolevelling
e) Because the monsters get bigger faster, you must min/max to stay on the curve. You can't afford +2 stats per level, you NEED +5/+4 on each

2. Useless skills. Acrobatics: worthless. Athletics: worthless. Useful in the game, but worthless as something to level up with. There were a lot of them.

3. Skillup requires either losing the idea of the character or levelling too quick. Take the mage, it's the most extreme. You start at best with 40 skill. Six mage skills and one other in your major list for that. To level takes 10 and gives you ONE +5 and the rest get +1, but you still take 6 levels to get them to master. 37th Level to get to master in all your skills. And you've got 100 INT/WIL and +34 to all your other stats. EVERYONE is better than you.

4. When you're up against guards, they're always higher level than you, but when you need the guards to help in the quest, they don't level up and so get creamed by the leveled monsters.

5. Useless spells. How useful is "burden"? Not. That's how useful. Drain fatigue? Same. Worst is the conjured arms/armour: they cost FAR too much, don't last and, because they are based on non-mage skills, don't protect you much or do much damage except at low level. When you can't afford to cast them.

6. Merchants. 600 GP to spend and at high level, all you get are elven bows worth 4000GP. Why up mercantile, you'll never get anywhere near the value, no matter if you can't sell for toffees.

A strange one is that in Morrowind "restore magica" potion ingredients were very rare and you didn't regenerate magca (making Atronach more worthwhile). Oblivion, the potion ingredients are common if your alchemy is high enough, you regenerate magica and you have welkynd stones and ayleid ruins to restore magica.

Weird shit.

Re:Problems with TES:Oblivion (1)

JosKarith (757063) | more than 5 years ago | (#25567579)

I hated the Auto Level Balance. It meant that the staple of Elder Scrolls games through the ages - "Ok this area's too hard for me, better go away and level a bit" was gone. It also meant that when you reached level 30-odd pretty much every bandit was carrying 10,000 odd gold in rare or magical equipment. If these guys had such treasures, why didn't they retire and live well off the proceeds of selling them? A better idea would have been that mobs had a base level and then advanced slower than you - say 1/4th of your extra levels. Or, let players set the advancement rate at the start - 1 in 10 being easy, 1 to 1 being insanely hard (as that means mobs will always be their starting level above you...)
At least I only got stuck on the scenery a half-a-dozen times all told - earlier games it was so frequent that a basic levitate spell was a downright necessity as soon as you could afford it.

Re:Problems with TES:Oblivion (0)

Anonymous Coward | more than 5 years ago | (#25568181)

It also meant that when you reached level 30-odd pretty much every bandit was carrying 10,000 odd gold in rare or magical equipment. If these guys had such treasures, why didn't they retire and live well off the proceeds of selling them?

Inflation.

Re:nice! (1)

MrHanky (141717) | more than 5 years ago | (#25566835)

Oblivon is a fine game. It's only the hardcore RPG fanatics that don't like it, and almost all the criticism of the game comes from them. I say fuck the RPGers. If you consider it more like an adventure game with some FPS and roleplaying elements then it's not bad at all.

If only the voice acting wasn't shit.

Re:nice! (1)

Nick Ives (317) | more than 5 years ago | (#25571939)

I'd consider myself a fairly hardcore RPGer and I thought Oblivion was excellent after applying the appropriate fan mods. The only massive mistake out of the box was the auto-levelling. On my original playthrough I made a char with things like speechcraft, mercantile and sneak as primary attributes with an aim to avoid combat as much as possible until I was rich enough to afford good gear. This was a good strategy in Morrowind but the auto-levelling completely ruined it.

I got jumped by three goblins at around level 15 in the Imperial City Sewers, they all had full mythril armour and lots of HP whilst I had nothing because I was levelling up with my trading/sneaking/stealing - not with my ability to swing a sword. Luckily by that point OOO was starting to stabilise so I started a new playthrough using that and never looked back!

gameplay (1)

floatingrunner (621481) | more than 5 years ago | (#25565913)

hope i am not the only one that will ask for a less steep learning curve and complete change of interface. then again, i am a morrowind fan... so i was kinda hoping that it'd be more like it. oh well. keep up teh good work TES!

A cry from an Elder Scrolls fan - level scaling (3, Insightful)

Cougem (734635) | more than 5 years ago | (#25567561)

Please please PLEASE don't implement level scaling.


It was the downfall of Oblivion, to me. It was a lovely game, and honestly even the repetitive voice acting I could live through, but having to get a 3rd party mod just so the game seemed worth playing? I leveled up once, and suddenly all the wolves in the forrest turned into sabretooth tigers and I was unable to leave the town without a horse.
Sad.

Re:A cry from an Elder Scrolls fan - level scaling (1)

colinbg (757240) | more than 5 years ago | (#25573045)

I agree, it turned me off from the game... I love coming up against a overpowering enemy to realize I was not ready yet and it gave me something to work toward to beat later on... that was all lost.

Re:A cry from an Elder Scrolls fan - level scaling (0)

Anonymous Coward | more than 5 years ago | (#25573235)

There aren't any tigers in Oblivion, sabre-toothed or otherwise. There are mountain lions and bears though. If your character can't kill a mountain lion or bear, then you're probably doing something wrong. I've played through Oblivion more than once with different types of characters and never had a problem that the enemies were too hard, the only problem I had was deciding what loot to take and what to drop.

Diarrhea (0)

Anonymous Coward | more than 5 years ago | (#25568771)

It would seem Bestheda has a bad case of diarrhea.

Immersion (0)

Anonymous Coward | more than 5 years ago | (#25570149)

The trouble I had with Morrowind/Oblivion is that they simply weren't immersive, its as if they couldnt be bothered to write a story or develop the characters. The writers/developers should sit down and play the gothic series (admittedly the gothic series are buggy as hell and g3 is just plain broken) but you feel like you are a part of the world.

consoles :( (1)

Tom (822) | more than 5 years ago | (#25572871)

We're going to stick to PS3, Xbox 360 and PC.

Damn. Everything that sucked about Oblivion was a compromise they had to make due to the console versions.

Please make a real PC version this time, not something that feels like a cheap console port.

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