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Guitar Hero World Tour Equipment Problems, Subscription Possibilities?

Soulskill posted more than 5 years ago | from the and-no-texas-flood dept.

Input Devices 146

Guitar Hero: World Tour's recent launch saw boxes of plastic instruments flying off store shelves, quickly selling out in many areas. Unfortunately, many players reported problems with the bundled drums sets, prompting Activision to release a drum "tuning" application and a free midi-USB cable to connect the instruments to a PC. Otherwise, reviews for the game have been largely positive, and MTV's Multiplayer Blog did an analysis of using Rock Band drums in GH:WT, and vice-versa. Kotaku looked at which set was louder, coming to the conclusion that while they sound different, decibel levels are very similar. The early success in sales for GH:WT caused Activision to say holiday demand may not be met, and that they're examining two methods in particular to develop the franchise: instrument upgrades (hopefully less ludicrous than Logitech's $250 axe) and the possibility of a subscription-based model for user-generated content. "[Activision Blizzard CEO Bobby] Kotick says that there are now 25,000 user generated tunes that have been created for the game, and projected 'up to 100,000 songs' by the end of this year."

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Muslims did 9/11. (-1, Troll)

Luke727 (547923) | more than 5 years ago | (#25671383)

Just kidding; it was Jews.

Re:Muslims did 9/11. (1)

kdemetter (965669) | more than 5 years ago | (#25676787)

you racist bastard :-)

WT drums on PS3 issue? (2, Informative)

Flamesplash (469287) | more than 5 years ago | (#25671439)

No mention of the PS3 WT drums on RB compatibility issue? We have to make some noise if Rock Band is going to release the path Guitar Hero says is needed.

Re:WT drums on PS3 issue? (5, Informative)

Josejx (46837) | more than 5 years ago | (#25671527)

It's the same situation on the Wii. Guitar Hero: WT is incompatible with the Rock Band Wii drum kit. It's absolutely ridiculous for both platforms to not support these controllers, and reeks of a money grab by Activision.

For what it's worth, I've had less fun with Guitar Hero: WT than Rock Band Wii, gimped as it is. Hopefully Rock Band 2 Wii is at least as good as the previous installment, and DLC works as promised.

Re:WT drums on PS3 issue? (1)

meringuoid (568297) | more than 5 years ago | (#25674301)

Guitar Hero: WT is incompatible with the Rock Band Wii drum kit.

How about the converse? Will Rock Band 2 work with World Tour equipment?

I've ordered WT already because I've already got two guitars from GH3 and Aerosmith; the drum kit can wait till I have more money to throw around. I'd like to get Rock Band 2 as well, but only if I don't end up with a room full of incompatible equipment.

Re:WT drums on PS3 issue? (1)

jasenj1 (575309) | more than 5 years ago | (#25674839)

For what it's worth, I've had less fun with Guitar Hero: WT than Rock Band Wii

How so? I've only played RB briefly on the 360, and now have GH:WT. To me, they are largely the same - at least in song playing gameplay.

I haven't bothered with the character editor, buying "stuff" and most of the other peripheral elements. I did spend some time in the Mii freestyle area and found that pretty fun.

- Jasen.

Re:WT drums on PS3 issue? (2, Informative)

JCSoRocks (1142053) | more than 5 years ago | (#25676281)

RB2 is *awesome*. It's a huge improvement over RB. I've owned both games almost since they were released.

RB2 has a no fail mode which is great for teaching your friends without failing songs over and over. You can tour with your friends online now via Xbox Live (I'm sure it works on PS3 same way). You can tour as a single player and you can play bass as a single player now as well. There are drum solos now and the calibration tools works a lot better. There are many, many other improvements but those were the big ones for me.

The actual RB2 instruments themselves are quite a bit better. The guitar's main improvement is that there isn't nearly as much slop in the strummer as there is in the original. The drums are a vast improvement. The pads are pressure sensitive, much quieter, and do a better job of picking up rolls. The kick pedal now has a metal top so you don't have to worry about it breaking. Also I believe the new mic is wireless and has built in controls.

The DLC works as advertised. All of my RB1 DLC came over to RB2 automatically, I didn't have to do anything.

Re:WT drums on PS3 issue? (0, Offtopic)

Smauler (915644) | more than 5 years ago | (#25672379)

No, man, you've got to make some NOISE about that. Fuck noise for a game of soldiers, this is Heavy Metal. You need to make some NOIZE!!!! COME ON!!!!!

pay us money to help us profit from your work (5, Interesting)

lysergic.acid (845423) | more than 5 years ago | (#25671541)

a subscription for user-generated content? so Activision wants users to pay them money to share their self-created content?

why are mainstream game publishers run by such douche bags? it's not enough that users are adding value to their product by donating their time/creativity to create new content for the game, but now the game publisher wants to "monetize" this content by charging users for sharing their own songs with each other.

Re:pay us money to help us profit from your work (5, Funny)

NuclearError (1256172) | more than 5 years ago | (#25671791)

Why are mainstream game publishers run by such douche bags?

You haven't seen anything yet. [arstechnica.com]

Re:pay us money to help us profit from your work (5, Funny)

initialE (758110) | more than 5 years ago | (#25671981)

Why are mainstream game publishers run by such douche bags?

You haven't seen anything yet. [arstechnica.com]

Yeah. [slashdot.org]

Re:pay us money to help us profit from your work (3, Interesting)

terbo (307578) | more than 5 years ago | (#25672239)

>>> Why are mainstream game publishers run by such douche bags?
>> You haven't seen anything yet.
> Yeah.

Almost similar. Except that you don't have to pay to participate.
You get an edge by paying.. now for GH I'm not even sure how they
distribute user tracks, but if the company made a way for it to
work in game and seamlessly (I saw people burning discs to play
customs ....) then it would definitally be cool - but paying for
*all* access would be lame. Paying to get some tracks earlier
would add privilege. But maybe that segment is used to paying
for .. every .. little .. thing when it comes to online content.

The way he said it though. It just sounded matter of factly, kind
of disgusting.

Re:pay us money to help us profit from your work (2, Interesting)

ion.simon.c (1183967) | more than 5 years ago | (#25672657)

: (

The quote from the exec and the sentiment from Ars Technica don't quite line up. You can have a "property" that provides income and development potential for a decade or more. You can develop that "property" without beating it into the ground.
*points to Half-Life* : D

Re:pay us money to help us profit from your work (1, Insightful)

Anonymous Coward | more than 5 years ago | (#25671993)

If I had mod points, that would be insightful!

Re:pay us money to help us profit from your work (1)

JCSoRocks (1142053) | more than 5 years ago | (#25676401)

100,000 songs? Do they really expect all of them to be good? It's probably 99,990 really horrible songs written by emo kids in their basements and 10 reasonably good songs. Hardly worth paying for. Example - http://www.youtube.com/watch?v=f67_og3v_Ow [youtube.com]

Drumset (3, Informative)

Anonymous Coward | more than 5 years ago | (#25671561)

If you're going to seriously play drums on this game (or rock band 1 & 2), get rid of the bundled drums and replace them with the ION Drum Rocker set (about $270-$300). They are much easier to play for extended periods of time.

Re:Drumset (2, Informative)

ohtani (154270) | more than 5 years ago | (#25671627)

SOOO agreed, considering my experience with the drummania drum sets available.

Re:Drumset (2, Insightful)

Smauler (915644) | more than 5 years ago | (#25672421)

Wait... is the game that good to justify hundreds of dollars for one instrument? AFAICT, most people play it for 1/2 an hour and get bored of it. Now, I'm not saying you didn't here..... but a little perspective may be in order.

Re:Drumset (3, Insightful)

pimpimpim (811140) | more than 5 years ago | (#25672777)

As it seems from the ion drum website, these are actual electronic drums that you can also hook up to a drum computer (at least one of the same brand). I guess that makes more sense than buying a $250 guitar without snares.

Re:Drumset (3, Informative)

kiyoshigawa (844575) | more than 5 years ago | (#25675131)

As it seems from the ion drum website, these are actual electronic drums that you can also hook up to a drum computer (at least one of the same brand).

The bit about needing the same brand is a myth propagated by the folks at ION to sell Alesis drum brains. I currently have a Roland TD-3 Drum brain hooked up to my ION Drums and everything works just fine. Feel free to mix and match drums as you please. You can also use Roland V-Drum Cymbals with the ION controller brain and suffer no adverse consequences.

Re:Drumset (1)

gEvil (beta) (945888) | more than 5 years ago | (#25675619)

Just wondering. Have you tried other pads (sounds like you might have a Roland kit) with the ION controller brain? On the surface, it seems like it should work, but I'd like confirmation before I start plunking down money. From ION's site, it sounds like they might make the controller brain available separately at some point. I used to play drums and would like to get back into it. I'd much rather get a real electronic kit and spend an extra 75 or 100 bucks or so on the ION brain instead of buying the whole set.

Re:Drumset (1)

kiyoshigawa (844575) | more than 5 years ago | (#25675749)

I have not yet tried other pads (a dual trigger snare is my next planned upgrade once I get some more money), though reports from the Rock Band forums tell me that some work and others do not. The thread with most of the information in one place is this one:

http://www.rockband.com/forums/showthread.php?t=81867 [rockband.com]

I tend to disagree with their "work slightly" conclusion on the CY-8's, though, as I have three that work better than the Alesis cymbals that come with the kit.

Re:Drumset (1)

gEvil (beta) (945888) | more than 5 years ago | (#25676105)

Cool. Thanks very much for the info. I'll bookmark that thread. I started looking around there a little a few weeks ago, but there's a whole lotta crap to sift through. I didn't see that thread before.

Re:Drumset (3, Insightful)

Aalst (943515) | more than 5 years ago | (#25673079)

If you're really serious about drumming in Guitar Hero or Rock Band 1 or 2, you should consider buying a proper electronic kit (any kit with MIDI out) together with a MIDI adapter.

Here are two choices of adapters:
http://www.rockband.com/users/sethmeisterg/gallery [rockband.com]
http://www.bytearts.com/midi/index.htm [bytearts.com]

Re:Drumset (4, Funny)

ciderVisor (1318765) | more than 5 years ago | (#25673163)

If you're really, REALLY serious about playing drums in Rock Band, you should start a band with your mates. Geez.

Re:Drumset (1)

Aalst (943515) | more than 5 years ago | (#25673245)

Then you'll need friends with guitar skills. It's not like Santana will join your band for a couple of hundred $s.. And rocking out to a one-string version of "Mary had a little lamb" doesn't have the same feel to it, you know.

Re:Drumset (1)

JCSoRocks (1142053) | more than 5 years ago | (#25676583)

You don't have to be Santana. All of that guy's solos sound the same anyway. Look at just about any punk band from early 90's or Tom Petty for pete's sake. You can play just about any Tom Petty song using about 4 or 5 chords. You can learn enough in 6 months to write your own songs.

Re:Drumset (1)

God of Lemmings (455435) | more than 5 years ago | (#25674921)

Would those be by any means better than the add on module that ION recommends for Drum Rocker, shown here. www.americanmusical.com [americanmusical.com]

Re:Drumset (1)

Aalst (943515) | more than 5 years ago | (#25676203)

Using a real kit together with one of the above adapters will be much better than the ION, but also much more expensive, of course..

Two entry-level kits worth looking at is the Roland TD-3 and the Yamaha DTXplorer. When it comes to real drumming I don't think the ION with the Alesis Drum Module is anywhere near these kits, but I've never actually tried the ION, so you might wanna apply some sodium chloride at this point.

Take a look at this thread for some discussion on using the ION as a real kit: http://www.rockband.com/forums/showthread.php?t=91581 [rockband.com] As you'll see, the people in this thread are mostly negative towards buying the ION if you've got real drumming ambitions.

User-generated content to cost? (5, Interesting)

mattytee (1395955) | more than 5 years ago | (#25671563)

Shouldn't the user generated content be free?

I mean, it's not costing them to produce, and their own stuff means servers and bandwidth are already necessary, right?

I'm betting user-generated content will be finding its way onto bittorrent along with a crack for any kind of lock-in to the subscription service.

Re:User-generated content to cost? (3, Interesting)

moderatorrater (1095745) | more than 5 years ago | (#25672471)

their own stuff means servers and bandwidth are already necessary, right?

Not quite. If the user generated content were free and being pulled from their servers, it's entirely possible (even likely imo) that the free content would be downloaded 2 to 3 times as much as the paid for content. In addition, they may be required by the distribution networks (xbox live, psn) to charge for additional content. Overall, offering user generated content for free risks that content's costs bleeding the profits dry.

Of course, the huge amount of free content would also be a driver for increased sales of their ridiculously priced peripherals, but to an executive it would probably seem like an easy decision.

Re:User-generated content to cost? (2, Insightful)

AndyBusch (160585) | more than 5 years ago | (#25674063)

But keep in mind that the GHTunes are basically a handful of MIDI files (one for each instrument). This is a far far smaller bandwidth burden than the store tracks which contain a compressed audio track for guitar, bass, drums, vocals (maybe?), and one for everything else.

Re:User-generated content to cost? (2, Insightful)

Theoboley (1226542) | more than 5 years ago | (#25675251)

Or you could just take the time to create the song of your choice in the in game editor. That fact in itself will drive me to buy GH:WT. I want to make some In Flames songs for the guitar.

Re:User-generated content to cost? (1)

Theoboley (1226542) | more than 5 years ago | (#25677177)

I also forgot to mention/ask if anyone has seen the user created mods on youtube that people have done on Guitar Hero 2? some of them are quite horrible, and I don't know if i'd pay subscription prices for something like that. I'm going to assume that Activision has made it a bit easier to work with the songs and what not, but take a look at some of the ones that were done for GH2... it's downright laughable how bad some are.

$250? Pussies (1)

ohtani (154270) | more than 5 years ago | (#25671593)

I've paid more. I play GUITAR FREAKS and drummania. I've owned a guitar that was about $300 cause it was "arcade style": http://mgrsti3030s.seamlesstech.biz/templates/frmTemplateR.asp?CatalogID=10923&SearchYN=N&subFolderID=97 [seamlesstech.biz] (And places like play-asia.com don't have it anymore cause it's a limited edition item so it's "out of print")

And the "arcade style" sets for drums are full electronic YAMAHA drumsets.

I'm very very used to expensive controllers for music games to simulate an arcade experience.

Re:$250? Pussies (2)

mewshi_nya (1394329) | more than 5 years ago | (#25671661)

Wow. I wish I had that kind of money. And time. And ability.

Re:$250? Pussies (4, Funny)

Bottlemaster (449635) | more than 5 years ago | (#25672235)

I admire the extra indirection. Why settle for playing a console game which simulates playing a musical instrument? For just a little more cash you can use the console to approximate an arcade machine which simulates playing a musical instrument.

Re:$250? Pussies (0, Troll)

s.bots (1099921) | more than 5 years ago | (#25672603)

I've paid more. I play GUITAR FREAKS and drummania. I've owned a guitar that was about $300 cause it was "arcade style"... blah blah blah

Wow, you must have a gigantic e-peen. Pics?

Re:$250? Pussies (2, Insightful)

meringuoid (568297) | more than 5 years ago | (#25673017)

I've owned a guitar that was about $300 cause it was "arcade style"

When a simulation costs more than the real thing, surely you've got to wonder if there's a problem.

Unfortunately (4, Funny)

phalse phace (454635) | more than 5 years ago | (#25671629)

the drum tuning application provided by Activision, which requires a 20 character code to install, only came with 19 characters.

Activision did, however, suggest a work-around. "To do this, simply enter your existing code, and then for the last character, try the letters A-Z, and then the numbers 0-9. You should eventually get the right combination, and be able to install the applicatin."

Re:Unfortunately (0)

Anonymous Coward | more than 5 years ago | (#25671747)

Unfortunately, they also forgot to put in the required PC cord...and the self help drum guide...and portable opra.

Re:Unfortunately (5, Funny)

ozbird (127571) | more than 5 years ago | (#25672339)

Just use the cheat code:
bass snare bass snare tom tom cymbal snare snare cymbal bass bass cymbal tom snare tom snare snare cymbal rimshot.

Re:Unfortunately (2, Funny)

advocate_one (662832) | more than 5 years ago | (#25673397)

Just use the cheat code: bass snare bass snare tom tom cymbal snare snare cymbal bass bass cymbal tom snare tom snare snare cymbal rimshot.

you forgot the Ba-dummm Tishhh!!! at the end...

Re:Unfortunately (2, Informative)

Anonymous Coward | more than 5 years ago | (#25674731)

That's what a rimshot is.

Re:Unfortunately (2, Informative)

gEvil (beta) (945888) | more than 5 years ago | (#25675733)

That's what a rimshot is.
It is and it's not. What you're describing is actually two snare hits, followed by a bass/crash hit. For some reason, it's called a rimshot in comedic circles. In drumming, a proper rimshot is when you hit the snare head and rim with the stick at the same time (called a ping if you do it closer to the edge). It produces a sharp, slightly metallic sound.

Re:Unfortunately (1)

JCSoRocks (1142053) | more than 5 years ago | (#25676631)

Yeah and it screws me everytime I play drums on RB over at my friend's house. He's got digital drums and his kit doesn't register rim shots as regular pad hits in the game so if I hit the rim rather than just the pad... no hit. ...and yes, yes it wouldn't be a problem if I were better at playing real drums!

Re:Unfortunately (0)

Anonymous Coward | more than 5 years ago | (#25675825)

you forgot the Ba-dummm Tishhh!!! at the end...

That's what a rimshot is.

Maybe, but not necessarily in this case.

Although the classic "Ba-dummm Tishhh" is generally referred to as a rimshot, to a drummer the term actually means something else. It's simply the act of hitting both the head and the rim of a drum at the same time to accent the hit. The original poster may have been referring to that.

I'm not sure how "Ba-dummm Tishhh" came to be known as a rimshot, when that term already had a meaning.

Re:Unfortunately (1)

JimboFBX (1097277) | more than 5 years ago | (#25672391)

What? Its just a stupid .NET application that was whipped up in 2 hours. There's no code required.

Re:Unfortunately (1, Funny)

Anonymous Coward | more than 5 years ago | (#25672493)

whoosh?

Re:Unfortunately (1, Funny)

Anonymous Coward | more than 5 years ago | (#25672673)

Whoosh

25,000 User generated songs... (5, Funny)

Anonymous Coward | more than 5 years ago | (#25671699)

24,500 of which are mario bros. related
495 which infringe on commercial bands
the other 5 are my 3 year old niece's random creations

Re:25,000 User generated songs... (1, Funny)

Anonymous Coward | more than 5 years ago | (#25672031)

Making that 29995 songs that infringe on copyright?

I would like to personally thank your niece for her contributions.

Re:25,000 User generated songs... (2, Interesting)

moderatorrater (1095745) | more than 5 years ago | (#25672505)

There's a lot of music that's hit the public domain. All classical music, for example. Mozart made some very famous alterations to a nursery rhyme [wikipedia.org] , and I see no reason that someone couldn't make a name for themselves making variations on public music. I played "Maple Leaf" in World Tour today and realized that it was a song I'd played when learning piano way back in the day.

I'd also be willing to bet large amounts of money that the pattern the notes make as they come down will be the main focus of some user generated content. Remember how much fun some people had making their scantron sheets look like a dog? Same thing.

Make sure you try my #1 hit (2, Insightful)

wernox1987 (1362105) | more than 5 years ago | (#25674117)

Achievment Unlocked - how many of those songs are just people uploading random trash to add 5 points to their e-peen (just like I did)

Re:25,000 User generated songs... (0)

Anonymous Coward | more than 5 years ago | (#25675689)

24,000 of which consist of 2 notes and were uploaded just for the X360 Achievement.

Tuning Kit? (3, Interesting)

drinkypoo (153816) | more than 5 years ago | (#25671789)

I could really use a USB MIDI adapter. I don't suppose anyone who doesn't need it wants to get one and sell it to me? Or for that matter, someone who only needs it once? It's about $40 shipped to get the M-Audio Midiman Uno, so it would have to be cheaper than that... On the other hand, if I just wait a year they should be all over Gamestop for like ten bucks. Anyway, this is a call to all slashdotters who have the kit and weren't thinking about getting the device: what were you thinking? You know you're going to want one someday.

Re:Tuning Kit? (1)

drgruney (1077007) | more than 5 years ago | (#25672241)

Just buy GH:WT, order the MIDI cable and then return GH.

The MIDI cable doesn't go two ways (3, Informative)

Manfesto (865869) | more than 5 years ago | (#25672295)

I haven't gotten my USB-to-MIDI cable from Activision yet (just put my RMA in today), but I was able to tune my drumkit with my USB MIDI keyboard (An EDIROL PCR-80). Here's the thing - I had to hook the drumkit to the MIDI OUT port, not the MIDI IN (I know this for sure, because I originally tried using my M-Audio iControl with only a MIDI IN port, and it didn't work). What does this mean? That cable Activision is sending out is MIDI OUT, not MIDI IN. So if you were planning on using this free cable to hook a MIDI keyboard to your computer as an input device, it won't work. MIDI signal goes OUT of the cable, not IN. If you still want mine when I get it though, let me know :) Also, I cranked the sensitivity on my red pad up as high as it would go, and though it's significantly better (and I can actually play comfortably without smashing the living #@$% out of my plastic kit), it's still not as sensitive as the rest of my kit. Dunno if I want to exchange it or not (Target is perpetually out of stock for the Wii version).

Re:The MIDI cable doesn't go two ways (1)

ciderVisor (1318765) | more than 5 years ago | (#25673181)

That makes no sense whatsoever.

Re:The MIDI cable doesn't go two ways (1)

Manfesto (865869) | more than 5 years ago | (#25675197)

How so?

For most intents and purposes, there are three kinds of MIDI jacks - MIDI IN, MIDI OUT, and MIDI THROUGH. MIDI IN receives a MIDI signal, MIDI OUT sends a MIDI signal, and MIDI THROUGH just passes MIDI from the MIDI IN straight through and doesn't touch it (for chaining MIDI devices together).

From how I read it, the OP wanted to hook a MIDI device (like a MIDI keyboard) as an input device to his computer - this is what most people want out of a USB-to-MIDI cable. This would require that the cable he/she use be MIDI IN on the computer side and be MIDI OUT on the keyboard side.

The cable Activision is sending out would not be able to be used for this purpose. It is MIDI OUT on the computer side, since the drumkit is MIDI IN.

Also, yay me! I remembered line breaks this time!

Re:The MIDI cable doesn't go two ways (0)

Anonymous Coward | more than 5 years ago | (#25673845)

That makes sense in its own way. The Edirol was acting as the master MIDI controller, not the drums. The drums were just a dumb device in this chain.

Re:Tuning Kit? (1)

dunkelfalke (91624) | more than 5 years ago | (#25673069)

swissonic MIDI-USB 1X1 - 20 euros at thomann.

What happened? (1, Insightful)

Anonymous Coward | more than 5 years ago | (#25671839)

Why is slashdot into slashvertising so much now? It used to be "news for nerds", not news for wanna-be-jukebox-heroes. All the articles of late, and not so late, to put it mildly, is "news for newbies". Anyone with a 6th-grade education would feel right at home here. And are. Grow (back) up slashdot.

Re:What happened? (1)

NuclearError (1256172) | more than 5 years ago | (#25672317)

I'm a little hazy on set notation, but I think the expression you're looking for is: {wanna-be-jukebox heroes} {nerds}.

Re:What happened? (1)

NuclearError (1256172) | more than 5 years ago | (#25672353)

Sigh. The symbol didn't display: {wanna-be-jukebox heroes} is a subset of {nerds}

TV Ad (1)

oldhack (1037484) | more than 5 years ago | (#25671891)

Did any of you see the TV ad featuring Olympic athletes? Good idea, but something went wrong. Kobe never looked so stupid.

I bought the kit (4, Interesting)

JimboFBX (1097277) | more than 5 years ago | (#25672213)

I bought the full band kit, and just got off the phone with walmart about returning it. Here's what I've had:

The drums are a bit better to use in theory, but the sensitivity (out of the box) is too low. I really have to hit things above where I'm comfortable and it isn't forgiving if you had poor aim. I got a blood blister after some extended playing.
Using star power is random. Sometimes it gives it to you, often times it doesnt.
I ordered the USB-MIDI adapter to fix my drum kit. It came in 4 business days. My computer detects it but doesn't do anything with it. Its not an option on the drum controller drop-down and none of the MIDI options are substitutes. Restarting didn't help nor did disabling the other audio devices. It shows up under the device manager though and has a green light when connected. So... I can't fix it.
My guitar's strum broke today and has about a 5% chance of registering a downward strum now. The tap bar was always iffy with it, and the star power button used for muting was flat out inconsistent.
I broke part of the things used for holding the drum sticks by playing with them up. Don't do that.
Freak on a Leash is fun to play, a lot of the songs aren't though. They're long and repetitive. Whoever put Dinosaur Jr. in there should be shot.

Red Octane makes you pay to ship your defective device to them, with a copy of the receipt (mind you this game hasn't been out for 90 days). Its hard to find their warranty returns on their website. Here's a link:

http://www.redoctanegames.com/Warranty/USA/ [redoctanegames.com]

That is why I'm returning the kit to wal-mart, I dont feel like I should pay 12 dollars and take extra time out of my work day to drop off a package, then wait 3 weeks to get another potentially defective device.

Re:I bought the kit (1)

JimboFBX (1097277) | more than 5 years ago | (#25672631)

ok, does anyone know how to get the legs and the feet of the drum set detached once they lock in place? Maybe I'll just see if they can swap out the defective guitar with one of the individual ones. The drums just need the sensitivity fixed after all...

Re:I bought the kit (1)

bickerdyke (670000) | more than 5 years ago | (#25673347)

Maybe get a blister on your little finger, maybe get a blister on your thumb.

Hey what did you expect? Money for nothing?

Re:I bought the kit (1)

gEvil (beta) (945888) | more than 5 years ago | (#25673979)

I got a blood blister after some extended playing.

Welcome to playing drums. And yes, I seriously mean that. You get blisters from playing.

first (-1, Flamebait)

Anonymous Coward | more than 5 years ago | (#25672247)

troubles of those declined in market 5ave Linux from a right now. I t(ried,

GNAA wins! (-1, Offtopic)

Anonymous Coward | more than 5 years ago | (#25672283)

I am most surprised the GNAA trolls have not been out in force trumpeting their surprise takeover of the white house.

fuc4 a Bitch (-1, Flamebait)

Anonymous Coward | more than 5 years ago | (#25672329)

Be forgotten in a Creek, abysmal Survey which around are in need which don't use 7he implementation to a full-time GNAA poor dead last

I'd go for a real band (1)

syousef (465911) | more than 5 years ago | (#25672385)

If I was going to go to the trouble of getting people together to play different instruments, I'd ditch the fake guitar hero ones and buy real instruments. I was in a garage band in high school, but even if it required me to pick up an instrument from scratch I think it would be a lot more fun than playing a video game version. I realize they aren't the same thing, and each to their own, but the reward is so much greater when you actually play that I'm surprised by the popularity of the group game even more than I'm surprised the original guitar sims took off. C'est la vie (...or c'est la Guerre)

Re:I'd go for a real band (2, Informative)

HycoWhit (833923) | more than 5 years ago | (#25672803)

The majority of people don't have musical talent. Hoping to get a random group together to learn instruments and play recognizable songs late at night after a night out partying is a pipe dream.

Give one of the games a whirl sometime. Actually knowing how to play diminishes some of the fun. But in the end it just another way to enjoy music.

Re:I'd go for a real band (2, Interesting)

syousef (465911) | more than 5 years ago | (#25673215)

The majority of people don't have musical talent. Hoping to get a random group together to learn instruments and play recognizable songs late at night after a night out partying is a pipe dream.

You think I'd put together a band because I have talent!?!? MUhahahahahahhahaha. I play badly, and I can't read sheet music, but I'm not trying to earn a living or make it big so who cares. Playing an instrument reasonably in tune gives you a huge sense of accomplishment when you get it right. Even moreso if you and your buddies make sound that isn't unbearable. The idea that you need talent to play music only applies if you're trying to be a pro.

Re:I'd go for a real band (1)

repvik (96666) | more than 5 years ago | (#25674381)

Believe me, managing to play "Through fire and flames" also gives you a huge sense of accomplishment ;)

Re:I'd go for a real band (1)

fprintf (82740) | more than 5 years ago | (#25675033)

You don't need to read sheet music to be in a band. Trust me, I know and can't read guitar music on anything but tablature (I did learn it, however, when I played the bagpipes but that is much simpler). You also don't need a "whiz" on the guitar... basically any intermediate that can play in time (to a metronome and eventually a drummer) and knows their barre chords can be in a garage band. Heck, look at what the Ramones, Green Day and the Sex Pistols were able to accomplish using 3-chord songs!!

I used to have a link to a new product being developed that was a guitar trainer for real guitars, recognizing the pitch and strings automagically. I thought it was covered here at Slashdot previously, but can't find the link. Essentially it was to be, and may still be, the link between those who got good at Guitar Hero "playing" guitar, and the real deal by encouraging people to play a game, like GH, but using a real instrument instead of a controller.

Re:I'd go for a real band (1)

gEvil (beta) (945888) | more than 5 years ago | (#25673901)

I finally got around to picking up Rock Band for my PS3 about a month ago (there's some pretty nice deals on the Sams Club website--30 for the guitar, 35 for the game). I used to play drums a long time ago, and I play guitar now. No, the game isn't quite the same as playing the real thing (well, the drums are in the ball park), but it definitely does get you used to some of the general motions you'll need to go through if playing the real instrument. It certainly does get you used to playing power chords, though. : p Also, I've found that whacking away at the strum bar with a pick helps quite a bit. But that might just be me.

Re:I'd go for a real band (1)

stickrnan (1290752) | more than 5 years ago | (#25674751)

but the reward is so much greater when you actually play

but the chicks are so much hotter when you actually play

There, I fixed it.

Re:I'd go for a real band (1)

gstoddart (321705) | more than 5 years ago | (#25674965)

was in a garage band in high school, but even if it required me to pick up an instrument from scratch I think it would be a lot more fun than playing a video game version. I realize they aren't the same thing, and each to their own, but the reward is so much greater when you actually play that I'm surprised by the popularity of the group game

I guess it's a matter of differing tastes.

Up until I started playing these games in the spring, I hasn't really heard much about them and thought they were silly. Now, on a fairly regular basis I play with either just my GF, or with a couple of friends. We variously play the GH and RB games as we pretty much own as many as we've been able to get so far.

For us, it's just sorta major league fun, with a pretty low ramp-up time. You can be playing on the easiest of levels almost right away, and once you've played a while you can play on harder levels of new games straight outta the box because the "skills" transfer pretty easily.

I've tried learning to play "real" guitar, and I must admit, I sucked at it and found it frustrating. I find these games to just simply be fun -- and, it has the added bonus that it's really broadened by musical horizons. I find myself actually digging on some of the tunes I simply never would have been exposed to.

You don't have to like 'em, but being able to throw a couple of people together on a Friday night drinking some beverages and rocking out like a bunch of dorky people in our mid-late 30's/40's is utterly hilarious. The fact that you can bring someone new into the mix and have them playing along in literally 5 minutes is huge -- you simply can't do that with real musical instruments, and most people wouldn't be willing to try. I've gotten my brother and his wife hooked (mid 40's) and they routinely have people over to their place to play.

Imagine a bunch of couples who have left the kids with baby sitters rocking our hardcore -- it's just something completely new and fun, and lends itself well to groups.

Trust me, for a lot of us, the money we spend on plastic instruments and playing them has far more value than trying to mess around with real instruments. For an awful lot of people in their 30's and 40's, these games represent a kind of gaming we've simply never had before, and people who have never gamed at all are playing them like mad.

Cheers

DIY Fixes for GHWT Drum Kit Sensitivity Problems (2, Interesting)

TookyCat (43469) | more than 5 years ago | (#25672497)

I have posted a detailed How To Guide for fixing the Guitar Hero World Tour Drum Kit sensitivity problems [powertuneplus.com] . For example my Red Pad took a very hard hit to register consistently, and my Orange cymbal was similar.

My guide features high quality photos and videos demonstrating before and after response of the drums.

The official solution is to do a support request and get the USB MIDI cable shipped to you. But my fix will have you drumming TODAY.

Can I tag this? (-1, Troll)

xx01dk (191137) | more than 5 years ago | (#25672501)

!playingarealinstrument
!hastalent
!notapatheticloser

yep, I am not trolling here... !notatroll

Di3k (-1, Flamebait)

Anonymous Coward | more than 5 years ago | (#25673161)

Sla5hdot's hand...don't

Ouch (1)

dexomn (147950) | more than 5 years ago | (#25673333)

I bet it's a bitch to tune the guitar controller!

di34 (-1, Troll)

Anonymous Coward | more than 5 years ago | (#25673425)

NIGGER ASSOCIATION committerbase and of the warring Out of business yThe mobo blew

Defective Guitars (1, Interesting)

Anonymous Coward | more than 5 years ago | (#25674043)

My buddy bought the guitar set from Wal-Mart on the day of release. We hooked it up, but both World Tour and Rock Band 2 saw it as vocals. We tried a bunch of different things to see if we could get it to work, but ultimately, he returned it to Wal-Mart. His replacement guitar was accurately seen as a guitar, but the tilt sensor for star power is screwed up where star power triggers as soon as you have some built up. That's 2 defective guitars from the same place.

Re:Defective Guitars (1)

SuiteSisterMary (123932) | more than 5 years ago | (#25675673)

Try making sure the guitar is flat and horizontal when you boot the console; I've noticed that if I have the guitar standing up while I power up my 360, the tilt sensor gets calibrated as such.

Two for One (1)

QAPete (717838) | more than 5 years ago | (#25674391)

The first GH:WT I purchased for my kids was missing a bass drum pedal. Before returning it to the store, I picked up another one from another store, and it had a bad red button on the guitar (didn't work at all) and the drums didn't work 100% of the time (missed beats). I combined the working portions of both sets to come up with a single 'good' set, and returned the remainder to the first store.

So can someone clarify (1)

tweek (18111) | more than 5 years ago | (#25674949)

the instrument compatibility state right now?

With the Circuit City closing and my son being a little bit older (i.e. actually sleeping through the night now), I actually could justify buying a 360. I already had a wii but the state of DLC on the Wii made me want to get a 360 for RB2 and GH:WT.

My understanding is that everything is compatible between RB2 and GH:WT. But what about RB1?

As a side question, is the DLC for RB1 available for RB2? There were some good trackpacks I want to get but I'm not buying RB1 if the instrument compatibility isn't there.

And one more side question (last one), has anyone heard any plans from Activision to release a standalone drum kit? I only bought the guitar version of WT. I'm not spending 300 bucks on the Ion kit.

Re:So can someone clarify (1)

gstoddart (321705) | more than 5 years ago | (#25675095)

So can someone clarify the instrument compatibility state right now?

My understanding is that everything is compatible between RB2 and GH:WT. But what about RB1?

Depends on your platform. I can speak to two, the Wii (mine) and XBox ( a friends).

The Wii has far less compatibility of instruments. The XBox seems to have the most.

The the XBox, I know the GH guitars work pretty much with everything. On the Wii, the guitars only work with the game they came with -- GH used a wireless guitar using the Wii-mote, RB used a wireless guitar using a USB hub and a dongle. Because of the way the games did their stuff, the games can't read each others guitars.

Also on the XBox, my friend can use his RB drum kit with RB, RB2, as well as GH4. On the Wii, RB drum kit can't be identified by the GHWT game.

The USB mic I got with RB for the Wii works with GHWT.

Sadly, when I bought my Wii I didn't even know about the GH/RB type games, and my GF didn't game at all. Now she's crazy addicted to the rhythm games, and if it weren't for the sheer amount of money we've spent getting it for the Wii, I'd almost consider buying an XBox.

From a pure stand point of graphics and instrument compatibility, I'm afraid I gotta say the XBox is a far better choice. Seeing it on my friend's HDTV hooked up to an XBox is pretty slick.

Cheers

Re:So can someone clarify (1)

tweek (18111) | more than 5 years ago | (#25675153)

Yeah I came to the same conclusion (w.r.t to Wii). I got the Wii for free (sort of...Capital One miles) but I just could NOT justify buying RB or GH for the Wii without REAL dlc. That's where the replay value is.

And honestly, it looks better on the 360. Then again it looks even BETTER on the PS3 but I'm not shelling out that kind of cash.

I just want to have 2 guitars, 1 drum and 1 mike that works for both. With all the baby toys laying around, I don't have space for two sets of kit ;)

Re:So can someone clarify (1)

gstoddart (321705) | more than 5 years ago | (#25675577)

but I just could NOT justify buying RB or GH for the Wii without REAL dlc.

See, for me, DLC is a non issue. I have no interest in it, and I'm not really willing to pay for it.

I want it all contained on the game disk, and I don't want to fsck around with it or pay some greedy bugger money for each additional track. I hate having my game play being monetized by some greedy bastard -- I'll pay for the game, but add on content has little or no value for me.

Guess it's all what you want to get outta the game.

Cheers

Re:So can someone clarify (1)

tweek (18111) | more than 5 years ago | (#25675799)

Interesting because I see DLC as the true replay value. I'm not up to snuff on costs for the DLC but for me, the value of not having to swap game disks to get new content is more valuable.

Re:So can someone clarify (1)

gstoddart (321705) | more than 5 years ago | (#25676033)

Interesting because I see DLC as the true replay value. I'm not up to snuff on costs for the DLC but for me, the value of not having to swap game disks to get new content is more valuable.

*shrug* Could be an age thing. For me, the entire concept of DLC is just something that has no appeal to me. Give me a decent game, and I'll play it.

Hooking my gaming console to the internet and paying for DLC and all that stuff is just something that I can't convince myself provides actual value to me.

Then again, I'm pushing 40, so I might have a slightly different view on games. The good news is, we both get our own choice. =)

Cheers

Re:So can someone clarify (1)

SuiteSisterMary (123932) | more than 5 years ago | (#25675617)

On the Xbox 360, not only is all Rock Band DLC compatible between RB1 and RB2, but for a mere five bucks, you can rip every song from Rock Band 1, save for three, into Rock Band 2. The three non-transferrable songs are, as I recall, a cover of Paranoid, a cover of Run To The Hills, and a master of Enter Sandman.

I play Rb2 with my RB 1 instruments, and depending on battery status, either the wireless guitar from GH3 or the wired guitar from GH2.

Re:So can someone clarify (1)

tweek (18111) | more than 5 years ago | (#25675813)

That sucks about the 3 tracks. That's the type of stuff I would want to play the most. Then again, while I've been impressed with the Ozzy cover vocalist, I just cannot imagine how bad a Bruce Dickenson cover vocalist would be. It would be like trying to cover Geddy Lee.

Some things are better left to the original artists ;)

Re:So can someone clarify (1)

gEvil (beta) (945888) | more than 5 years ago | (#25675953)

From my understanding, RB2 for Wii will be a whole other world. Apparently they're doing a proper port of RB2 to the Wii, and you'll be able to get DLC for it. This puts it more or less on par with the 360/PS3 versions. Of course, it's not out yet, so we'll see how it actually all comes together. But if you already have a Wii and want one of the games, it seems like it might be worthwhile to hold off to see how RB2 Wii is.

Open up to third party developers (3, Interesting)

jasenj1 (575309) | more than 5 years ago | (#25675017)

Here's a different idea:
Try turning the GH Tunes store into iTunes for Guitar Hero.
And turn the Guitar Hero engine and tools into the Unreal Engine of rhythm games.

Let third party developers produce full-quality songs and let them sell them on GH Tunes. (For a price of course.)

Activision can then focus on making the Guitar Hero engine and instruments better, and release first party titles - like Aerosmith, AC/DC, & Metallica - but also benefit from others making less blockbuster games - see Guitar Praise http://www.guitarpraise.com/ [guitarpraise.com] . That would solidify Activision's peripherals as the industry standard, their tools and environment as standard, and allow them to reap profits from selling the tools and licensing fees from third-party games.

Sounds like win-win all around to me.

- Jasen.

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