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Early Reviews Reflect Well On Mirror's Edge

Soulskill posted more than 5 years ago | from the faith-is-rewarded dept.

Games 73

The much-anticipated first person non-shooter Mirror's Edge is being released today for the Xbox 360 and Playstation 3. Reviews for the game, while not without complaints, are generally positive. 1Up praises the controls, saying, "It gets things very right very early, distilling its first-person platformer ambitions into a very manageable control scheme. ... Once you're familiar with Faith's abilities and their limitations — imparted through a much-needed tutorial — it's easy to see potential routes through the world." Ars Technica is more critical, noting that the main story's gameplay only clocks in at about six hours, and that the artistic style doesn't vary much between levels. Nick Channon, a producer for Mirror's Edge, sat down with Gamasutra and discussed the reasoning for some of their design choices. The PC version of Mirror's Edge and some additional downloadable content will be available in January.

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The demo was good (1)

moderatorrater (1095745) | more than 5 years ago | (#25730775)

I was surprised by how much I enjoyed the demo. I have to agree with PA that it left me a little dizzy and with some vertigo, but the way that it made you see the city as one big playground was good. I'm glad to see that they've managed to make the rest of the game fun, too.

The demo was good but that's not enough. (-1, Offtopic)

Anonymous Coward | more than 5 years ago | (#25730835)

I also played Saints Row 2 and a couple of the GTA games.

They are crazy fun but then the fun dies. I don't care to run the challenges or the multi-player options.

I play COD4 and that's fun but that also has different strategies and human interaction.

I know people enjoy different games but the thrill dies.

Re:The demo was good (5, Funny)

flyingsquid (813711) | more than 5 years ago | (#25730897)

A first person non-shooter, huh? You know, at first I didn't think something like this would work, but the more I think about it, the more I like this idea. I think it could really work well, and be a refreshing change from the all those tiresome shooters.

So what kind of melee weapons do you get to use? Baseball bats, butcher knives, broken bottles, axes, chainsaws, weed-whackers, two-by-fours with lots of nails pounded into them? The old standby, the trusty rock? Or do you just like, gouge your opponents eyes out with your bare hands and bite their ears off?

Re:The demo was good (1)

Y.A.A.P. (1252040) | more than 5 years ago | (#25730989)

Or do you just like, gouge your opponents eyes out with your bare hands and bite their ears off?

I wonder if that could be incorporated as an update to Mike Tyson's Punch-Out?

Re:The demo was good (1)

philspear (1142299) | more than 5 years ago | (#25731149)

You jest, but portal kind of ruins your joke. GLaDOS might still find it funny though.

Re:The demo was good (3, Interesting)

iainl (136759) | more than 5 years ago | (#25734517)

For the most part, judging from the demo at least, the solution is to avoid getting into a combat situation at all. They have guns, you don't. Rushing them and taking their legs out with a sliding kick before they get a shot off, then run away before they can react, was the most fun way.

Mirror's Edge is great precisely because you're not playing a violent person for a change.

Re:The demo was good (2, Informative)

Nick Ives (317) | more than 5 years ago | (#25736705)

There is at least one gun in Mirrors Edge. In the demo you get taught how to disarm the enemy and steal their pistol and also how to shoot. I'm a little disappointed by that tbh, I was hoping for no guns whatsoever but it does seem like the focus is on getting through the game without actually using any weapons.

Re:The demo was good (1)

badboy_tw2002 (524611) | more than 5 years ago | (#25738311)

I've played through a bunch of it and it does seem like in almost every instance you can avoid combat. And disarming a person doesn't mean you keep the gun, most of the time you just drop it because you need to perform a move you can't do with the gun in your hand. It is definitely possible to mow some people down once you get your hands on a weapon, but its not required and mostly not encouraged by the game.

Re:The demo was good (1)

mav[LAG] (31387) | more than 5 years ago | (#25744589)

A first person non-shooter, huh? You know, at first I didn't think something like this would work, but the more I think about it, the more I like this idea. I think it could really work well, and be a refreshing change from the all those tiresome shooters.

It was. It was called Thief: The Dark Project and turned out to be one of the greatest games of all time.

Re:The demo was good (1)

liquidvapour (629735) | more than 5 years ago | (#25731769)

Not sure if you or the poster read the reviews or actually played the demo. Its a good idea and a great implementation of first person perspective but the game play is flat and you don't get to explore the city as promised. I was already getting a little bit bored after the second play through of the demo. I played it though a second time 'cause I thought I may have missed something the first time through. For example my second play through of the BioShock demo took an hour as I missed the hacking and search everything side of that game the first time through. All I got on the second play through the Mirror's Edge demo was that I got it done quicker. A real disappointment as I wanted to LOVE this game. Not worth oe50 IMHO.

Re:The demo was good (1, Interesting)

Anonymous Coward | more than 5 years ago | (#25731837)

Relevant PA comic [penny-arcade.com] .

WARNING: if you are playing Mirror's Edge and feel a bit queasy, you probably shouldn't look at the comic :-)

Motion Sickness (2, Interesting)

Escaflowne (199760) | more than 5 years ago | (#25730783)

Unfortunately although the game is visually stunning and innovative, I found the demo to be pretty disorienting and am not sure if I will buy the game due to the discomfort.

Maybe it gets better as you get used to the game? Who knows.

Re:Motion Sickness (3, Interesting)

MaineCoon (12585) | more than 5 years ago | (#25730979)

Probably not - some people are just more sensitive to it than others. It's not something you can really adapt to. Everyone has differing motion sickness threshold (I don't think anybody is truly immune, there will be some level that will make a person sick). Some people can't watch or play any FPS (this is pretty rare); a not insignificant number of people get motion sick from Unreal Engine games but not others. Mirror's Edge tends to push it to the extreme, combining a moving, swaying camera and blurring. My wife has played Fallout 3, Unreal 2, Battlefield 2, and others, and watches me play Fallout 3, but she got sick to her stomache in a few minutes.

Re:Motion Sickness (0)

Anonymous Coward | more than 5 years ago | (#25731123)

Eh, you can kind of get over motion sickness... back when the N64 was out, I had not played or bought many games-- Zelda:OOT left me dizzy and nauseated but today it wouldn't bother me a bit.

Re:Motion Sickness (1)

somersault (912633) | more than 5 years ago | (#25733009)

(I don't think anybody is truly immune, there will be some level that will make a person sick)

I've never had motion sickness when watching a screen, so I just don't really understand that. My mum feels sick just playing racing games (or even being in a real car when it's accelerating briskly). I really don't see how there could be a game that would make me feel ill, I've played games with rollercoasters, spaceships, being propelled to great heights and back down again (like in the final boss battle in Half-Life - that was fun :) ).

I also can read in cars, buses, trains etc. Occasionally it gives me a bit of a sore head doing that, but I don't understand why someone would feel sick just from watching a TV screen (and I've got a 40" 1080p TV). I expect I'd have to be physically moved about as well - in a completely unrelated way to what is happening on-screen - to be made to feel ill.

I do feel a bit queasy with heights IRL, but it's more a fear of falling than dizziness. As long as I have something secure to hold onto I don't mind climbing etc. Just watching a video of heights or drops or whatever doesn't have the same element of fear. 25 years of movies and computer games has let me detach them from reality quite well.

I think Mirror's Edge feels great to play; it flows very well. The camera movement and blurring just feels quite natural to me, more real than most FPSes. I get the feeling that the levels are going to be pretty linear for the most part though, whereas personally I'd prefer if it was more GTA style with the whole city to run around in any way you choose. Still tempted to buy it though, because even linear levels would be fun. I didn't even know what it was until last night so I'm still in the "wow, cool!" phase.

Re:Motion Sickness (1, Insightful)

Anonymous Coward | more than 5 years ago | (#25737337)

Ever played descent?

So many people complained about motion sickness during the first few minutes/hours of their playing the game... I never had that problem.

Re:Motion Sickness (1)

somersault (912633) | more than 5 years ago | (#25741493)

Yep, I remember playing the demo. It was disorienting compared to normal games because there was no gravity/'down' to use as a reference, but it was not sickening... I just remember thinking the controls were annoying and probably went straight back to playing Quake..

Re:Motion Sickness (1)

maglor_83 (856254) | more than 5 years ago | (#25741645)

I expect I'd have to be physically moved about as well - in a completely unrelated way to what is happening on-screen

Perhaps you might like the Villa Volta [wikipedia.org] . The entire house around you moves about in a different direction to the seats you sit on. Really cool!

Re:Motion Sickness (1)

sammy baby (14909) | more than 5 years ago | (#25736959)

Back in the day, I used to play FPS games constantly - Doom and its (early) sequels, Duke 3d. Then Quake came out. I played it obsessively. Then QuakeWorld, then maybe a million different Quake mods.

A few months later, I tried to play a some Duke 3d and Shadow Warrior, and found that they made me horribly motion sick within about five minutes. The difference? The fully 3d animated models in Quake had spoiled me for the comparably primitive sprite models in Duke. I tried a similar test more recently when Marathon was re-released on XBox Live. I seriously came close to throwing up.

I suspect there's something that goes away if you don't exercise it, too - these days, almost any 3d game with many rapid perspective shifts (EndWar, I'm looking at you) are enough to disorient me a bit.

Sniff. And I used to be hardcore.

Re:Motion Sickness (1)

LuckyPossum (900219) | more than 5 years ago | (#25756135)

Some people are immune to motion sickness, if your vestibular system isn't functioning you can't get motion sick. When the input from your eyes and your inner ear don't match it causes nausea, because that is a symptom of poisoning. No inner ear input, no mismatch, no motion sickness.

Re:Motion Sickness (0)

Anonymous Coward | more than 5 years ago | (#25731127)

Playing the PS3 version first, I only felt some motion sickness with the Xbox 360. I think it's because the 360 has more anti-aliasing, and everything is smoother overall (giving you that motion-blur feeling).

Re:Motion Sickness (2, Funny)

Aniyn (1268450) | more than 5 years ago | (#25731169)

I'm thinking the pre-order bonus should have been a bottle of gravol.....

Re:Motion Sickness (0)

Anonymous Coward | more than 5 years ago | (#25731189)

The only thing that has ever gotten me motion-sick in a game was the airboat sequence in
Half Life 2. I was nearly vomiting. The Mirror's Edge demo didn't even phase me.

Did anyone else experience that?

I'll tell you what not to do... (2, Funny)

SuperKendall (25149) | more than 5 years ago | (#25731405)

Here's something to avoid - eat a quarter bag of cheese popcorn, and then play through the demo...

On the plus side, I was forced to turn off the TV and read a book for the rest of the evening. The ability to watch moving images has thankfully returned to me now.

Re:Motion Sickness (4, Informative)

Hasney (980180) | more than 5 years ago | (#25731519)

You can turn on a white dot for the centre of the screen which actually helps with the motion sickness by giving you something to focus on while you play.

On a side note, I'm surprised EA are taking chances with new IP and even gameplay mechanics now. Sure, they have their yearly sports franchises and they have announced that this and Dead Space are going to be trilogies, but it's surprising how EA have brought out some fairly original games instead of generic-army-FPS-2009, forcing Acti-Blizzard to step up to the plate to become the new evil, un-inspired publisher for gamers. As long as you stick to consoles, that is. No DRM here..... This generation.....

Re:Motion Sickness (1)

somersault (912633) | more than 5 years ago | (#25733071)

it's surprising how EA have brought out some fairly original games instead of generic-army-FPS-2009, forcing Acti-Blizzard to step up to the plate to become the new evil, un-inspired publisher for gamers. As long as you stick to consoles, that is. No DRM here..... This generation.....

I've been thinking exactly the same thing. A few of the games I've bought recently have ended up being EA games and I didn't even know until the opening titles (Rock Band and Battlefield: Bad Company on PS3 for example). Then there's Spore, Bioshock and now Mirror's Edge. All fairly good games. The only time DRM has affected me recently was when I couldn't copy my Rock Band saved game when I reformatted my PS3, which was annoying. I was quite proud of completing the drumming set list on Hard, and all but 6 of the setlist songs on Expert - some of those tracks are extremely tiring with the triple bass kicks :/

Re:Motion Sickness (1)

MaineCoon (12585) | more than 5 years ago | (#25741293)

It's worth noting that Rock Band is only distributed by EA - MTV is still technically the publisher. Bioshock is not an EA game at all, it's published by Take2.

Ever since Riccitiello took the helm, there has been a real shift towards new IP and ideas - other new franchises/games that have come out include Boom Blox. The problem there is that such development is always very risky, financially, so it is even more critical that any sequels that come out are still as successful as before to help offset any losses. Mirrors Edge looks to be great, but it could just as easily fail just for the reason that it is something different.

Me, I'm waiting for a sequel to SSX, for the 360. SSX3 was one of my favorites.

As for the DRM, it's actually very low impact, and doesn't install a service if installed on an admin enabled account. The service is only needed for non-admin accounts to run self decrypting executables. The registry entries are isolated to a software-specific area. The 5 installs is only on separate machines, and they've made strides to allow you to de-register (also you can call tech support and they'll fix it up for you pretty quick).

Re:Motion Sickness (1)

somersault (912633) | more than 5 years ago | (#25741555)

Thanks for the info. I must have linked Bioshock to EA because of the link with DRM complaints! I definitely think their games have been improving. I didn't particularly like Need for Speed Pro Street as I think the NFS series is much better suited to free roaming craziness than track racing, and there are already plenty of good track racing games out there. Undercover looks like it will be getting back to the old skool NFS formula, which is nice.

And an AVP mud? Awesome concept. I don't have much time for PC gaming these days, but if I have a relapse on my mudding addiction I'll be sure to check it out :)

Re:Motion Sickness (1)

MaineCoon (12585) | more than 5 years ago | (#25744275)

Thanks :-) I've been running AvP MUD for 11 1/2 years now.

Other original EA titles include Dead Space, recently released, with a completely HUD-less style of play and a great take on survival horror. Army of Two came out some time ago and was also an EA original, with a different take on co-op in FPS games, integrating the idea right into core mechanics (back-to-back shooting, dragging wounded partner who can keep shooting, huddling together behind moving cover). Battleforge is coming up and has a new take on RTS. Then there is Spore, MySims (my wife loves the MySims games, plays them nonstop for a while after they come out), and others.

All of these are new properties that introduce new gameplay concepts. But in the end, EA is a publicly traded company, and has to answer to stock investors. Most of those investors are not gamers, and they don't care if EA is making sequel after sequel, or original titles, as long as they're making money. Sequels of successful franchises almost always sell better than new original properties - it takes a while to build up steam. Even a game like Bioshock can't be viewed as truly 'original' property, as it had the history of System Shock to kickstart public interest which built up and spread. I'd bet Fallout 3 and Elders Scrolls 4 wouldn't have been as successful if they were an original title. Same with Supreme Commander (Total Annihilation), and a lot of other 'original' titles.

And again, I must stress that the DRM is a lot less harmful than people are making it out to be - SecuRom is NOT like Starforce at all. There is a fairly vocal minority who have a vested interested in demonizing any DRM and will gladly make up lies; the blogosphere (idiotsphere, as I prefer to call it) will gladly pick up these rumors and spread them without any concern for the truth or validity because it's ALWAYS OK to repeat what you read on the internet as fact, right? I'm no fan of SecuRom, but unlike them I'm armed with some of the facts. I may not agree with it, but that doesn't mean I need to spread lies.

Ok, I'm rambling, I should go to sleep.

Re:Motion Sickness (1)

philspear (1142299) | more than 5 years ago | (#25740531)

On a side note, I'm surprised EA are taking chances with new IP and even gameplay mechanics now. Sure, they have their yearly sports franchises and they have announced that this and Dead Space are going to be trilogies, but it's surprising how EA have brought out some fairly original games instead of generic-army-FPS-2009, forcing Acti-Blizzard to step up to the plate to become the new evil, un-inspired publisher for gamers. As long as you stick to consoles, that is. No DRM here..... This generation.....

You're not the only one to have noticed that Evil Association is doing some things they don't usually do.

Penny-arcade has a likely explanation

http://www.penny-arcade.com/comic/2008/11/5/ [penny-arcade.com]

Re:Motion Sickness (-1, Troll)

MBraynard (653724) | more than 5 years ago | (#25737289)

But isn't that discomfort - appealing? Like the rush you get from eating spicy foods? Or putting your penis in a shop vac?

Re:Motion Sickness (1)

Captain Splendid (673276) | more than 5 years ago | (#25747155)

New sig, ta.

No more bobbing screens (5, Interesting)

nacturation (646836) | more than 5 years ago | (#25730985)

I just finished playing through the downloadable demo and I'm happy to see that they've finally implemented what actually happens with your point of view when you run. There's no more "the entire screen bobs" to simulate a walking/running effect. When you run, you're looking at a point in the distance and that never diverges from your center of view. If the camera's orientation is represented by an arbitrarily long pool cue, the tip of the cue is resting on what you're looking at and the end of the cue (the camera) moves up and down and side to side. So objects far away barely move at all while objects right beside your head move as much as your head does.

On another note, it's nice to see EA come out with something original though check back in a few years and see if there's a Mirror's Edge 2010, 2011, and so on.

Re:No more bobbing screens (1)

anomnomnomymous (1321267) | more than 5 years ago | (#25731925)

They've already announced it's going to be a trilogy, iirc.

Whereas I loved the demo, I didn't like the linearity of it: Ok, you can choose between choosing alternate routes, but they don't diverge much from eachother.
Then again, I'm sure that one of the next parts will have more of a sandbox-style play; It definitely suits the gameplay imo.

CTF (4, Interesting)

Sparton (1358159) | more than 5 years ago | (#25731023)

What I want to see is someone modding this game so that you can play it as a multiplayer capture the flag. It'd be like the games of capture the flag that you'd play as kids, but at an excessively larger scale.

I'll probably get the game irregardless, but that would definitely increase replayability.

Re:CTF (1)

philspear (1142299) | more than 5 years ago | (#25731179)

That is actually an interesting idea. I think though the thing to do would be to put that into a different franchise, I really like that EA of all companies took such a gamble, it would be somewhat dissapointing to see them hedge their bets by making it more standard.

I want CTF too, but (0)

Anonymous Coward | more than 5 years ago | (#25736135)

But I'd rather them focus on community modding. If we can mess with it, we'll have Faith running around with a big honkin sword or lightsabre in no time. Oh and CTF, Team tag, dutch blitz and all the other forms of running around hold em type games with much larger sandbox style maps.

Re:CTF (0)

Anonymous Coward | more than 5 years ago | (#25731803)

"irregardless"

My oh my, it looks like we've got ourselves a community college redneck!

Re:CTF (1)

elrous0 (869638) | more than 5 years ago | (#25733729)

Not only that, but we also have a smug, pedantic douchebag too!

Re:CTF (1)

philspear (1142299) | more than 5 years ago | (#25735747)

Not only that, but we also have a smug, pedantic douchebag too!

Hey, how did I get involved in this?!?

Re:CTF (1)

khellendros1984 (792761) | more than 5 years ago | (#25736357)

You know, the great thing about language is that it changes. Things that used to sound "stupid" and "wrong" gradually become the proper form of the word. "Irregardless" is kind of in that phase. For instance, it doesn't show up in red in my spell checker.

Re:CTF (1)

Walpurgiss (723989) | more than 5 years ago | (#25737843)

color does in mine, but not colour. Not sure why. I don't know if its a spell check in firefox, or something in my fedora install that thinks it should be the Queen's English rather than US English. Valor is wrong, Valour is not. Etc. Irregardless is flagged red, unpossible is not.

I do not quite understand it.

The music is catchy! (4, Interesting)

sjorgnsn (514708) | more than 5 years ago | (#25731067)

WAHHHHHH! I was whistling the musical theme that's on every trailer and part of the demo as I browsed over to games.slashdot only to see it at the top of the front page!

The music doesn't seem particularly memorable, until you can't get it out of your head.

Re:The music is catchy! (2, Informative)

Aniyn (1268450) | more than 5 years ago | (#25731151)

You mean "Still Alive" by Lisa Miskovski? I love that tune!

Re:The music is catchy! (1)

somersault (912633) | more than 5 years ago | (#25733149)

I can't remember what it went like, and I just replayed the demo 2 hours ago..

Re:The music is catchy! (1)

jbacon (1327727) | more than 5 years ago | (#25734719)

They released a remix pack of Still Alive, in case you didn't know. Paul Van Dyk's is my favorite, of course, but IMHO none of them are better than the original.

I can't remember where I got it, I think it was Gamespot...

Demo (2, Interesting)

ShakaUVM (157947) | more than 5 years ago | (#25731303)

I kinda of liked the demo, though it did seem like the game could get really annoying when the difficulty ramped up, due to the fact that it suffers from Dragon's Lair syndrome -- i.e., one mistimed button press and your character dies. Sometimes the timing is rather tricky, which means you just fall into the abyss over and over until you get it right. Dunno if that's really my cup of tea.

I do really like the art direction for the game. The oversaturated-white look is pretty nice to look at. Or maybe it just feels that way after 50 straight hours of uninterrupted brown wasteland and concrete rubble in Fallout 3.

Re:Demo (0)

Anonymous Coward | more than 5 years ago | (#25731623)

I kinda of liked the demo, though it did seem like the game could get really annoying when the difficulty ramped up, due to the fact that it suffers from Dragon's Lair syndrome -- i.e., one mistimed button press and your character dies.

Gamespot reviewed and labeled this as a die and reload game. I'dd say your description was pretty accurate.

Plain old FPS (0)

Anonymous Coward | more than 5 years ago | (#25731515)

After they added shooting to the gameplay it did not look as appealing to me as before.
I'm staying with N.

Slightly over the top attention? (1)

johannesg (664142) | more than 5 years ago | (#25731743)

So what precisely is it about this game that makes it so much more worthy of attention than other games? Is it something genuinely new? Or is this just a subtle advertising campaign? (haha, as if I even need to ask...)

From what I know, it seems like it is an evolution of the platforming mechanics from Sands of Time and more recently Assassins Creed; is that about correct? If so, I'm all in favor; I like the freedom of exploration (in AC) and the idea that a wall is merely a directionally-challenged surface instead of an impassable barrier.

Re:Slightly over the top attention? (1)

SuiteSisterMary (123932) | more than 5 years ago | (#25733659)

When I played the demo, my first thought was 'Holy shit, it's first-person Assassin's Creed!'

The deal (1)

SuperKendall (25149) | more than 5 years ago | (#25736815)

People love free-running (ever since the last Bond movie brought it mainstream), and this game really is the first one to go whole-hog with the freerunning idea (well, Assassin's Creed did as well really but since this is set in modern setting it's more relatable).

Combine that with great visual style (read: not brown), and there really is a lot of interest from people that is genuine. I like the idea a lot but like another poster get a bit nauseous playing, so I'm reluctant to buy the game.

Has its problems... (3, Interesting)

Crumplecorn (904797) | more than 5 years ago | (#25731959)

I'll take a new game with issues over a very polished rehash any time. The ars technica reviewer wanted more, but I don't think it's a bad idea for the first game with a new mechanic to keep it simple and try to get it right. They can add depth and breadth in the sequels, when they have the basics down and we are used to how it works.

Interesting that despite the repetitiveness they still found it too short, repetitive+short+fun=replayable.

I was done with it when I saw it (1)

dctoastman (995251) | more than 5 years ago | (#25732247)

Couldn't even finish the demo.
With the horrible, forced tutorial that lasts forever and lack of actual gameplay, I got bored rather quickly.

Not to mention the "Dragon's Lair" problem someone mentioned before. First person perspective is not for platformers, ever.

Re:I was done with it when I saw it (1)

IamTheRealMike (537420) | more than 5 years ago | (#25739717)

You can skip the tutorial from the menu. Useful if you want to practice the demo level a bit. It was fun, I'm definitely buying the game.

Re:I was done with it when I saw it (0, Flamebait)

dctoastman (995251) | more than 5 years ago | (#25739811)

Still doesn't make the rest of the game any less tedious.

Tutorial Issues (1)

Threemoons (70070) | more than 5 years ago | (#25747253)

It's too bad, because I have a preorder copy but am having trouble with the tutorial also--CANNOT get past the balance beam tutorial. This may be the steepest learning curve that I've seen on a game.

PC version = securom = DO NOT WANT (2, Interesting)

snarfies (115214) | more than 5 years ago | (#25733645)

Looks and sounds like an interesting game - too bad I'll never own it. I don't have or want an Xbox or PS3, and the PC version has limited installs. Be sure to hammer the point home on Amazon: http://www.amazon.com/gp/product/B00198ZHC8/ref=s9sdps_c1_63_at1-rfc_p-frt_g1-3237_g1_si1?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=center-1&pf_rd_r=0TM31B72FB9PTDNQEV3Z&pf_rd_t=101&pf_rd_p=463383351&pf_rd_i=507846 [amazon.com]

Re:PC version = securom = DO NOT WANT (0)

Ifandbut (1328775) | more than 5 years ago | (#25734659)

I'v said it before and I'll say it again, DRM DOES NOT justify 1-star reviews. You review a game biased on it's ability to entertain. If the game sucks then say "this game sucks because of graphics/gameplay/story. oh and it has DRM"

Re:PC version = securom = DO NOT WANT (3, Interesting)

colesw (951825) | more than 5 years ago | (#25734993)

I don't see why not. I give it 5/5 for graphics/gameplay/story, but -4 stars for DRM. Its part of what you get when you pay for it, and it can and should take a negative toll on the game.

Not that all games with drm should get -4 stars, it should depend on what the person buying it thinks and not what everyone else thinks it should be. (ie I hate limited installs, but could care less, even for single player about online verification of the game)

Re:PC version = securom = DO NOT WANT (1)

Sparton (1358159) | more than 5 years ago | (#25736733)

Not that all games with drm should get -4 stars, it should depend on what the person buying it thinks and not what everyone else thinks it should be. (ie I hate limited installs, but could care less, even for single player about online verification of the game)

If I recall correctly, Steam's versions of games don't have the other forms of DRM like SecuRom that retail versions have. If this maintains to be true, then it'll be a moot point for me and many other buyers.

The amazon-sold versions will have SecuRom though, so I can agree with 1 staring it there.

Re:PC version = securom = DO NOT WANT (1)

spire3661 (1038968) | more than 5 years ago | (#25736897)

Steam will not strip out a manufacturer's DRM. Bioshock via Steam still has draconian DRM in place.

Re:PC version = securom = DO NOT WANT (1)

khellendros1984 (792761) | more than 5 years ago | (#25736441)

Reviews on Amazon should reflect the quality of the product, as judged by the individual reviewer. Usability of the product is an important attribute. If the reviewer feels that DRM hurts their intended use of the product, then that should impact the rating that they give.

Re:PC version = securom = DO NOT WANT (0)

Anonymous Coward | more than 5 years ago | (#25736425)

Why is DRM ever a problem past the first, say, week after a game is released? Buy a copy of the game and wait for the 'unoffical DRM-free version' to be released.

So... (1)

jbacon (1327727) | more than 5 years ago | (#25734641)

Did anyone else use the delay of the PC version as an excuse to buy an Xbox/PS3?

I know I did.

Different platforms... too many choices (1)

renegadesx (977007) | more than 5 years ago | (#25739565)

No, I already have all 3 consoles. I'll be getting it on 360 no doubt considering my PS3 is god knows where getting fixed (faulty blu ray drive 1 week before LittleBigPlanet's release!)

I think people that haven't bought consoles yet are either a) still deciding or b) waiting for another price drop. In Australia the PS3 is still $700, 360 Arcade just hit $300 while Elite $550. Usually in Australia console sales dont tend to really spike until they hit the $300 mark (Wii being the exception at $388 since launch).

When it comes to option a) I dont think multiplatform hits like GTAIV, Fallout 3 etc factor in as they are on both consoles. Most people dont even know 360 version of GTAIV or PS3 version of Mirror's Edge will have DLC etc as they dont read sites like IGN or Gamespot.

They usually go down to the exclusives which until this year Microsoft had a distinct advantage in Gears, Halo 3, Mass Effect and Bioshock while the PS3 had Uncharted, Resistance and Ractchet & Clank

This year its different: PS3 got MSG4, LittleBigPlanet and Resistance 2 on the way and took Bioshock out of the 360 exclusive hand. While the 360 added to their exclusive list Gears 2, Fable 2. Despite the PS3 having more exclusives this year, overall in the cycle it is starting to even out.

So far Xbox Live trumps PSN but it will be interesting when we see the new experiences match up like the new Xbox Live Experience vs Home

Re:So... (1)

mjwx (966435) | more than 5 years ago | (#25740799)

Did anyone else use the delay of the PC version as an excuse to buy an Xbox/PS3?

No.

I'm an adult therefore I am perfectly capable waiting patiently, this has the added benefit of allowing others to find the flaws in the game and/or find out if the game is crap.

I always wait until some real people get their hands on the game, reviews can be paid for and are not to be trusted, if you didn't figure this out before what Gamespot did to Gerstmann you should have figured it out afterwards.

Two letters (1)

MobyDisk (75490) | more than 5 years ago | (#25734967)

E.
A.

One word (0)

Anonymous Coward | more than 5 years ago | (#25735903)

Sucks.

EA GAMES! we fuckup everything.

Are you serious? (1)

Schuthrax (682718) | more than 5 years ago | (#25736565)

Six hours of game play and some promised DLC later? Is this going to retail at the now-standard $60(US)?

Sounds to me that EA is taking this formula seriously:

1. Produce a game
2. Cut out 80%
3. Sell 80% as premium DLC
4. Profit!

Re:Are you serious? (0)

Anonymous Coward | more than 5 years ago | (#25736797)

No, are YOU serious?

Why on earth are games expected to take days to complete? This medium is completely confused. Everybody applauds these new attempts at game design (Portal, Mirror's Edge), but the truth is that conventional game design is what brought about these 20-hour playtime expectations. Shooting stuff just takes longer.

Re:Are you serious? (1)

Schuthrax (682718) | more than 5 years ago | (#25737127)

It's about value, my friend.

Are you satisfied buying a new novel for $30? Would you be satisfied buying a new, 24-page comic book for $30?

I mean, wow, there are graphics in my comic book! Colors! Visual action! But it's only 24 pages. I'd say that's worth more like $2.40.

But let's say you did pay $30 for a novel and then get to the end and realize there is a one-page wrap up and a note that tells you you can get a better ending experience by ponying up $10 more, at which point the publisher will mail you five additional pages.

Would you be happy with that?

At this point, this game is a terrible deal. It represents $10 per hour of entertainment. Matinee movies are a better bargain. (Granted, I can't resell my movie ticket. But if publishers eventually take that away from us...)

Re:Are you serious? (1)

spire3661 (1038968) | more than 5 years ago | (#25737019)

My first thought was the same. If its so short, is it gonna be cheaper?
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