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Role Playing (Games) Entertainment Games

Three Downloadable Expansions Announced For Final Fantasy XI 51

Square Enix has announced plans to release three expansion chapters to Final Fantasy XI. Their blog post provided some details about the new content: "The first installment, A Crystalline Prophecy — Ode of Life Bestowing, is slated for release for all languages and platforms in Spring of next year. Subsequent installments will then follow, being released in intervals of every few months. These expansions packages will only be available through online purchase via PlayOnline. The projected cost for each installment is around $10.00. ... Up until now, expansion packs have generally been developed from a perspective of 'lateral expansion,' focusing namely on the introduction of new areas. These three new expansions, however, will deepen the storylines running through pre-existing areas by ushering in all-new plots and intrigues. While not necessarily containing as much content as traditional expansions, these episodic scenarios are designed to take anywhere from one to two months to complete."
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Three Downloadable Expansions Announced For Final Fantasy XI

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  • by dancingmad ( 128588 ) on Sunday November 23, 2008 @07:03AM (#25863695)

    I caught this on Joystiq and Kotaku and one of the titles really caught my eye:

    A Moogle Kupo d'Etat - Evil in Small Doses

    Now, I don't play Final Fantasy XI and I don't even play MMOs.

    But the idea of killer Moogles?

    Oh your god. ...

    Excuse me fellas, I have to go wash up.

    • >> A Moogle Kupo d'Etat - Evil in Small Doses

      Heh, I always thought the Moogles hanging out in *every single adventurer's room* had to have some sort of shady purpose.

      My guess was they were stealing the office supplies, but a coup d'etat sounds much cooler.

      • And considering that you had to give them things to upgrade your storage....what were they doing with all that stuff.

  • Wow...I RTFA and more on the S-E blog and I am very excited about going to USA Fan Fest next week. They plan to announce Dancer Group 2 merits at Fan Fest and I wonder what else they will be announcing. The new Goblin Dungeon sounds cool, I hope I get to play with it.

    The story (and the way that it is conveyed) is the main reason I have stuck with FFXI for the past 5 years and I do prefer to pay a little extra every few months to get a nice dose of new story.

    And here I was starting to get bored with FFXI and

  • I for one am happy because while my PS2 still plays FFXI fine after five years, the disc reader doesn't work anymore.

    • by b1t r0t ( 216468 )
      It might be an easy fix... you might have to do nothing more than turn the white gear [google.com] a dozen or so clicks. I've repaired a broken PS2 that way.
  • Hm... (Score:2, Interesting)

    by Zekasu ( 1059298 )

    Correct me if I'm wrong, but didn't Sony try this with Everquest II? I can't say whether EQ's downloadable content was just a bunch of titles and other things, but nonetheless, adding downloadable content to FFXI really makes me start to think that Square Enix is trying to resuscitate a dying game.

    I mean, being an ex-fFXI player myself who has played on-and-off since six monthes after it was released in the United States, I can attest to the fact that the last expansions brought welcomed changes, like the a

  • by Alzheimers ( 467217 ) on Sunday November 23, 2008 @03:33PM (#25866423)

    I just picked up this game recently after a few years away, and I have to say I'm extremely disappointed that most of the reasons I quit continue to plague the game to this day. The interface is still terrible, the config STILL requires registry hacking to up the resolution, and most of the content is heavily guild-based making solo playing difficult. In game organization is terrible, the item limits are definitely geared towards making you pay for mule characters, and the quest system is vague at best.

    In fact, the one thing that HAS changed has actually made the game worse -- the areas in the early part of the game are barren, deserted, devoid of any players at all. While areas like Valkurm used to be camped to hell, now it's impossible to find a gang of more than 2-3 to play with. Because so much of the content requires you to complete group quests to access, this severely handicaps newer players who aren't playing with friends or aren't quickly sucked into large guilds.

    And those that are around don't speak English.

    In fact, I've only seen ONE PERSON talking since I started a few weeks ago. One person. It's a decent game and deserves a chance, and has a TON of "end gambut good luck in finding anything more than a single player experience

    • by Megane ( 129182 )

      While areas like Valkurm used to be camped to hell, now it's impossible to find a gang of more than 2-3 to play with.

      That's not a general problem with FFXI, that's just your server sucking. Valkurm's awfulness is enjoyed by a healthy number of players on Fairy. Well, a healthy number of San d'Oria and Bastok players, anyhow. Windurst hasn't had Zulkheim for months. Seriously, tell us which server you were on so that the rest of /. can know to avoid it.

      And those that are around don't speak English.

      Assuming you aren't just on at the wrong hours, again, that's just your server sucking.

      • Garuda.

        And the ironic part is that I actually picked it because of the low server pop. I just didn't realize it would be going from overcrowded hell to an empty void.

    • by Renraku ( 518261 )

      They really should do something about the soloing. Later it takes a full group to kill equal/slightly higher enemies. Granted, the xp is good for the effort, you can't get anywhere solo or even duo. It takes too long and you get an experience penalty for killing things below your level..

      They should make it to where there are 'elite' type areas where groups can kil, and 'solo' type areas where people can solo..

      I can't go back and play FFXI because the early areas are devoid of players thus making it nearl

      • It's not even so much that the game is geared towards groups, but that there are specific tasks that absolutely *cannot* be soloed.

        Areas that cap your level or count how many are in your party before allowing access are the biggest pains, especially on low-pop servers.

    • This is what I anticipated happening when they announced the game and why I thought it made so little sense -- FF games are single-player oriented and fans can pick up and play any game they want in the series, no matter how old. FFXI changed that with the whole MMO thing -- it has to have a finite lifespan due to the nature of MMO's growing, evolving, and dying. Ten years from now, it will be extremely difficult for fans to experience this game. Should have stuck with what works.

      • by brkello ( 642429 )
        I don't think it is a problem to deviate every now and then. People down the road won't get to experience the game...it really isn't a big deal. What is a problem is that people who DO play the game can't experience the game. It takes too long to get a group together and then go somewhere and level. By the time you get there, use lose someone or it breaks up and you are out hours of time just trying to find a nice group so you can level. Not end game content, level. It is more a game of frustration th
    • Just come coments about your proublems with the game, not trying to be mean here.

      Yes, it sucks to have to hack the registery to get good looking game, but you do it once and your set till you have to reformat, also the newer version of the windower (www.windower.net/) has a easy to use GUI that changes it for you.

      I am a BIG fan of the interface. It helps with the immersion factor, my screen is not cluttered with ability icons/minimap/large health bars. Everything is hidden till you need it then it is right

  • Comment removed based on user account deletion
    • Disconnecting me from Linkshell/party chat channels during zoning is perhaps my single biggest gripe with FFXI. Seems counter-productive to make the game revolve around group activity, then make it difficult to stay connected. I don't use the compact keyboard layout much myself, but I tried it for a while, and couldn't stand it. Mostly because of the context switch required to type into chat.
    • Comment removed based on user account deletion
  • So does FFO actually pull off being an MMO and having a story? So far the closest thing for me has been Warhammer, as it actually has chapters you progress through, and the quests pertain to that story. However, even though I was enjoying the story, and tried my best, I still ended up not reading most of it just so I could level and become stronger in the RvR areas, and not be left behind. In single player games there is time for story, but I find MMOs not really to be the case. That is why I am surpri
    • by Psmylie ( 169236 ) *
      While there are quests that are the "go bring me X number of drops from such-and-such critter", there are plenty of quests with lots of dialog and story, that lead to other quests with more story, which leads to other quests... etc, etc.

      Also, the mission arcs are fantastic. Many people rave about the CoP story line, deservedly so. It really was an incredible journey.

    • by Reapman ( 740286 )

      FFXI has a very good story I think, but it's not one you can easily fully understand. There's several story arcs, each around an expansion. The Zilart missions start off weak I think, and don't really start taking off until most people stop working on them, the ending is great. Chains of Promathia has an amazing storyline I think, probably the best in there, with some truely epic battles. The final battle is actually a cool combination of Zilart and Chains and requires you finishing both to see. Treasu

    • A resounding YES!!! Final Fantasy 11 is the ONLY MMO I have encountered that included cut scenes as a normal part of game play. Unlike WoW when you down the final boss and you and all your friends are seeing the event at the same time, the cut scenes make YOU the center of the story. The NPCs realize that there are other adventures in the world, however to them YOU are the only one that matters. The final cut scene in the Chains of Promathia missions have your shoot a beam of divine light from your body to

  • We know the point of MMOGs is to keep us paying the $10 a month forever, but putting out expansions that don't expand the game and take 2 months to finish! Be a little more original guys.
  • I spent 3.5 years playing FFXI, and then moved to WoW for about two before realizing that I couldn't dedicate the amount of time that MMOs demand if I was going to keep a good GPA.

    FFXI was an incredibly flawed and frustrating game. The grind was slow, and back when I played, I had to spend all my time coming up with 8.5 million gil for one piece of armor that I'd be fairly nerfed without. It took me several months, and I finally quit from burnout after I made the gil. This was before inflation, so sadly,

  • I played the first several months after FFXI's North American release. As a ranger I would sit in the main city fishing while waiting on a party invite. That could take from 15 min to an hour. After that it would sometimes sill be -literally- hours before a healer or tank was found and we could actually start playing.

    I just sat there with a fishing bot running while reading books. I got a lot of reading done during my FFXI days.

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