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Resurrecting Old Games, What Works?

ScuttleMonkey posted more than 5 years ago | from the waiting-for-a-daikatana-sequel dept.

Classic Games (Games) 381

There has definitely been a resurgence of old games being made new again through various methods. Unfortunately, any time you reinvent an old classic you risk either alienating the original audience or not making it appealing enough for the a new audience. "Capcom has been at the forefront of the recent remake boom, re-imagining a number of their classic titles as downloadable games. Bionic Commando, for example, was given a high-definition 2.5D makeover, and a rockin' remixed soundtrack with Bionic Commando: Rearmed. Capcom also re-released a new version of Street Fighter II on the way, with the lengthy new title Super Street Fighter II Turbo HD Remix. Interestingly, both games are coming out near new entries in their respective franchises: Street Fighter IV and Bionic Commando. But the question remains, how do you decided what games will still appeal to the current gaming audience? " What games can be counted amongst the success stories, and which can be chalked up as utter failures?

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You tell me... (1)

AKAImBatman (238306) | more than 5 years ago | (#26262279)

I don't know if there are any fans of the classic game Crossfire [] here, but I'd love to know if this reimagining [] of the game does it justice*. I've tried a few clones (notably SDL Crossfire [] , GridBlaster [] , and Gridfire [] ), but none of them were very satisfying. In fact, most of them made changes that I felt were distateful to anyone who enjoyed the original. (Or maybe I was the only one who played with keyboard controls? Hmm...)

Anyway, try it out and let me know what you think. And if you have a Wii, give it a go there. It's tons of fun with two controllers. :)

* Warning: This is still a beta. If you want to save high score, you need to be logged into the website. Sound is not yet there. Internet Explorer is not supported due to its lack of Canvas support. And did I mention that it's 100% Javascript? :-)

Re:You tell me... (1)

camperdave (969942) | more than 5 years ago | (#26262659)

I used to play crossfire all the time on my Atari 600XL. I don't know what it would be like playing with keyboard controls, though. What you need is a proper joystick [] .

Update, or rebuild completely. Renovation = Ruin. (3, Interesting)

Anonymous Coward | more than 5 years ago | (#26262667)

Pac-Man World [] has to be one of the worst failures. And it illustrates what I hate about these updates---that the designers try to reimagine the game from scratch.

Change the graphics, not the gameplay. When designers follow this rule, the game succeeds. (See Super Mario World [] and A Link to the Past [] .) When designers disregard this rule, the game fails. (See Spy Hunter [] .) None of the best games became classics because players really loved the names of the characters. We loved the gameplay. The new Street Fighter II downloadable game is perfectly executed, because the gameplay is what I loved as a kid but with new graphics that take advantage of modern systems' capabilities.

To utilize modern consoles' other capabilities, you need to write new gameplay. That's why Grand Theft Auto 3 was such a blockbuster---because they started from scratch, asking what the system was capable of. (And don't get me started on how that innovation has been squandered. Free-roaming games rock. Why is every decent mech or air-combat simulator saddled with some dull storyline that I have to ignore to get to the fun stuff? And why is there still no game where I can free-roam through the Star Trek universe, discovering random species or picking fights with Borg?)

Re:Update, or rebuild completely. Renovation = Rui (1)

pxlmusic (1147117) | more than 5 years ago | (#26263047)

you can do a little of that in the Silent Hill series which is fun....

Re:You tell me... (0, Offtopic)

Huwawa (923056) | more than 5 years ago | (#26263191)

I enjoyed the remake of Star Control 2 [] .

My favorites (1)

mrowton (828923) | more than 5 years ago | (#26262299)

The best: Tyson's Punch-out, Mario Bros, and Contra

Re:My favorites (5, Informative)

SpicyLemon (803639) | more than 5 years ago | (#26262361)

Contra 4 came out for the DS a while back. It's very much like Contra 1 (which you can unlock). I thought they did a pretty good job with it. It's a little short, but there's a lot of mini games and mutliple difficulty levels.... and achievments......

Here's a link to the wiki page on it: Contra 4 []

Re:My favorites (1)

Ethanol-fueled (1125189) | more than 5 years ago | (#26262367) well as obscure cult classic storylines which hasn't already been milked to death.

Bionic Commando: re-armed is the best example because everybody remembers B.C. fondly but nobody's seen anything of it since the original NES days.

A 2.5-D remixed remake of the original Castlevania wouldn't be nearly as popular because the market is already saturated with Castlevanias and Mega-mans and(to a lesser extent) Striders and Metal Gears. Hey, publishers. Try remaking and milking these obscure NES pick hits:

- The Guardian Legend
- A Boy and his Blob (okay, so it sucked...but its a neat idea for prime makeover material!)
- Little Nemo(somewhat already milked in arcades, but nobody knows it)
- Shadowgate or Deja Vu (these would work well in all-out 3D)

Re:My favorites (1)

Lulfas (1140109) | more than 5 years ago | (#26262909)

I wouldn't mind seeing Crystalis again. Or even some new graphic remakes of the Dragon Warrior games.

Re:My favorites (1)

pxlmusic (1147117) | more than 5 years ago | (#26263161)

there was Shadowgate 64, but it sucked.

Re:My favorites (1)

billcopc (196330) | more than 5 years ago | (#26263167)

The Guardian Legend, despite being a pretty difficult shooter (about 2/3rd of the way through), was a rather fascinating game at the time, and one that I've emulated a number of times.

I don't think it could be faithfully remade, the concept was a bit odd and too simplistic for today's market, and I don't know what a remake could possibly add without ruining it. Updated graphics can only do so much.

Shadowgate and Deja Vu, those would be ripe for a Lucasarts remake with their 3D Scumm engine (from Grim Fandango and Escape from Monkey Island). The only problem I see with that is the fact that quite a few puzzles in these two games were rather arbitrary and nonsensical, like the bouncing tomato fiend and other weirdness.

Re:My favorites (1)

Theoboley (1226542) | more than 5 years ago | (#26262673)

I would LOVE to see a 2D updated graphics version of Punch Out, or even Super Punch-out.

pong (5, Insightful)

Xaositecte (897197) | more than 5 years ago | (#26262303)

it's a conundrum;

Anything with a strong amount of Nostalgia for it is going to suffer from the fans who still play it proclaiming "they changed it, now it sucks" - See: Fallout 3, or any remake of Master of Magic ever done.

At the same time, some really great work has been done with remaking old games. I, for one, LIKED fighting the Enclave alongside a Giant mecha that spewed anti-communist propaganda.

Re:pong (1)

Redfeather (1033680) | more than 5 years ago | (#26262607)

There seems to be a certain balance between nostalgia, cult praise, and actual playability that works for remixed games, something that new titles in the same series never seem to match up to.

Look at some prominent titles for this. Any Final Fantasy reissue is always well done because Square Enix actually seems to care about not getting hate mail. And, in a recent Armored Core release (Nexus) there was a B-Sides disc included that had updated missions from all of the previous games. It wasn't a reset or a rehash of sorts, but more of a look back with updates, which worked very well for alot of fans of the original series.

If the effort is made, not to keep the bloodlines pure, but to either step completely away from the original or to update for the sake of nostalgia and proof-of-concept, it seems to work more often than not. TDoes feel like there's some kind of inverse correlation to fan praise though, which makes me very frightened of a re-release of, say, Final Fantasy 7 for some distant future PS4/XBox360-replacement console. It's sure a fine line to walk.

Re:pong (1, Insightful)

Anonymous Coward | more than 5 years ago | (#26263081)

You know how many people would absolutely kill for a remake of FF7 with modern graphics? And FF8, for that matter.

Re:pong (0)

Anonymous Coward | more than 5 years ago | (#26263205)

Yep, I know both of them. Not personally, of course.

Re:pong (1)

hedwards (940851) | more than 5 years ago | (#26262729)

I just got Fallout 3 and it's actually a pretty good game, great atmosphere and such. But it probably shouldn't have been called Fallout 3 since it is such a radical departure from previous games.

For the most part remakes work mainly when they are just an update with graphics fixes and not much more. Perhaps bundling in bug fixes and extra levels. But seriously classic games are classic for a reason, and not because of age.

Re:pong (2, Insightful)

Narishma (822073) | more than 5 years ago | (#26262781)

Fallout 3 is a sequel, not a remake. Another game that changed radically in a sequel (for better) is Resident Evil 4.

Re:pong (1)

pxlmusic (1147117) | more than 5 years ago | (#26263183)


RE4 was awesome.

Re:pong (1)

billcopc (196330) | more than 5 years ago | (#26263193)

The only remake Master of Magic needs is a bug-free one. The game itself was great, except for the constant crashing and half-broken features. Had they released another patch that actually fixed these things, it would have stood perfectly on its own.

Re:pong (1)

rtechie (244489) | more than 5 years ago | (#26263243)

I haven't heard anyone complaining that Fallout 3 isn't true enough to the original. In fact, one of my big criticisms with the game is how slavishly it follows the conventions of the original games, to the point where it feels like a 3D version of Fallout 2. The plot, monsters, equipment, etc. are pretty much all straight from Fallout 2. Combat is a little bit different. And many of the levels are different (mainly due to 2D vs. 3D conventions). That's about it.

OTOH, many people considered Fallout 2 to be the best PC RPG of all time. Making a 3D version of that game would make a lot of fans happy.

I'd love to see a Planescape: Torment remake (the best PC RPG IMHO). I'm not holding my breath.

ask a 12 year old (5, Interesting)

bigattichouse (527527) | more than 5 years ago | (#26262309)

My son will easily say - wow, you're right dad - Megaman rocks. cha-ching for Nintendo Wii. He came into the gaming scene after the "progression of graphics", so he easily yawns as 4 extra FPS or slightly enhanced visuals - he wants playability. Caught them playing pac-man on one of those joysticks that plugs into the TV. He laughed at the graphics, but they kept right on playing for an hour or so.

Re:ask a 12 year old (5, Interesting)

D Ninja (825055) | more than 5 years ago | (#26262375)


Nintendo's release of old games to the Wii is absolute genius. Those games were so popular for a reason. It wasn't for their killer graphics - it was because they held your attention and entertained you for hours. Good graphics are nice, but good graphics are a dime a dozen and are relatively easy to reproduce. But to have the storyline and the immersion of a game like "The Legend of Zelda: A Link to the Past" is rare thing.

Like you said, your son laughed at Pac-Man graphics, but Pac-Man is a very good game. Same as the many other "oldies but goodies" that exist out there. I think, as players become bored with their new Wii games, they'll start checking out some of the old titles and will be pleasantly surprised at the quality of those games that captured my generation's attention. And, of course, at $5.00 a pop, it's hard not to do an impulse buy.

Re:ask a 12 year old (2, Interesting)

poot_rootbeer (188613) | more than 5 years ago | (#26262905)

Those games were so popular for a reason. It wasn't for their killer graphics

It's easy to say "it wasn't about the graphics back then," but let's not forget that the NES's graphics were considered "killer" at the time, at least for a $200 home console in 1985. Certainly better in most respects than the graphics on an Atari 2600 or a Commodore 64.

Re:ask a 12 year old (4, Interesting)

Haoie (1277294) | more than 5 years ago | (#26263017)

Easy to learn, hard to master.

That makes a good game a great game. And many older titles have that charm.

Re:ask a 12 year old (2, Insightful)

SpicyLemon (803639) | more than 5 years ago | (#26262479)

Mega Man 9 is awesome. I'm glad they stuck with the 8 bit graphics (and stayed 2D). I hate it when 2D games go 3D. It almost never works out well.

The castlevania games have stayed 2D (for the most part) and are pretty fun too. Castlevania: Symphony of the Night is in my shortlist for best game ever.

I think too many games focus on the graphics these days and forget that better graphics does not equal more fun. Pac-man, Donkey Kong, Space Invaders, Missile Command, Joust etc weren't fun because we could tell what the blobs were. They were fun because the game's mechanics were solid and simple enough for just about anyone to understand. They take 5 minutes to learn and lifetime to master.

Re:ask a 12 year old (1)

casualsax3 (875131) | more than 5 years ago | (#26263037)

MegaMan 9 is ok. I think they made it just a bit too hard though. After failing to defeat a single stage in my first playthrough (tried all of them once) I put on MegaMan 2 and 3, and they're tough, but nowhere near as difficult.

Re:ask a 12 year old (0)

Anonymous Coward | more than 5 years ago | (#26263181)

Use the screws to buy a few extra lives or other such powerups, then eventually you can win a stage and get a new gun. I had the same problem at first.

Well (0)

Anonymous Coward | more than 5 years ago | (#26262311)

They should rerelease Tank but with a quad laser (the bullets are enormous) to make it more up to date.

Re:Well (0)

Anonymous Coward | more than 5 years ago | (#26262677)

Wait for it...

Re:Well (1)

pxlmusic (1147117) | more than 5 years ago | (#26263249)

there is no escaping the quad laser

Geometry wars (1)

gsaraber (46165) | more than 5 years ago | (#26262313)

I've never really played the original version of geometry wars, but the re-done version on the xbox360 was awesome, the music and effects were great.. and it was free! well ok I died for the first few months before the demo timer ran out hehe..

now someone please remake H.E.R.O. :)

Re:Geometry wars (2, Interesting)

AKAImBatman (238306) | more than 5 years ago | (#26262407)

The original was a minigame in Project Gotham. Soo... I don't think that really counts.

Sorry. :-)

FWIW, the game is meant to evoke a sense of classic vector games like Gravitar, Asteroids, Tempest, and Star Wars. In that it succeeds brilliantly. But the game is very much a modern game with modern gameplay. Which is actually a good thing, because it shows what happens when game designers apply all their modern knowledge toward pick-up-and-play games. (Often of the "arcade" variety.)

Re:Geometry wars (2, Interesting)

teg (97890) | more than 5 years ago | (#26263039)

True, but the games do remind me of old Jeff Minter games - like Gridrunner and Matrix. Both "Geometry Wars" games are highly addictive, quick and well worth the money.

The best old game (-1, Offtopic)

Anonymous Coward | more than 5 years ago | (#26262333)

Posting links to goatse [] on slashdot, but it doesn't really work anymore.

Re:The best old game (0)

Anonymous Coward | more than 5 years ago | (#26262549)

someone has to keep up the tradition though, right?

Street Fighter? (4, Funny)

acehole (174372) | more than 5 years ago | (#26262337)

Pfft, I'm holding out for Super Street Fighter II Turbo HD Remix-Remix.

Re:Street Fighter? (2, Funny)

AsmordeanX (615669) | more than 5 years ago | (#26262813)

Bah, I want Super Street Fighter II EX Turbo HD Remix Champion Edition Alpha: The World Warrior - Fight for the Future.

Need I say more? (5, Funny)

Neil Blender (555885) | more than 5 years ago | (#26262343)




Re:Need I say more? (1, Insightful)

Anonymous Coward | more than 5 years ago | (#26262727)

Pure genius. Sir, posts like yours are why I frequent /. Thank you!

Re:Need I say more? (5, Funny)

hedwards (940851) | more than 5 years ago | (#26262743)



Hmm, looks like that one got by you.

Re:Need I say more? (3, Funny)

cstdenis (1118589) | more than 5 years ago | (#26262759)



Your comment violated the "postercomment" compression filter. Try less whitespace and/or less repetition.

Re:Need I say more? (0)

Anonymous Coward | more than 5 years ago | (#26263199)

> ---


Well there you go, i improved on Pong.

BattlePong Ships: The Last One.
Keep the ball in game while trying to kill your enemy.
Last person who touched the ball and loses it loses a life.
Diagonal firings bounce off the top / bottom too.
Diagonal rounds that hit the ball gain you a life, but will make the ball come at you double speed in your direction for one time. (per happening)
This game is extreme mode ^ hard*pie, because the background would be a pie, faded with red.

Working my third shift (-1, Offtopic)

BadAnalogyGuy (945258) | more than 5 years ago | (#26262345)

So here I am at work on my third shift of the night, been up for 72 hours straight, but can't take a break because the bank's breathing down my neck, credit card companies want to know when they can get paid, baby needs Similac, and the old family wagon needs a new set of tires and belts.

Things weren't this bad before. I count myself lucky to be able to work and bring home an income when half my friends are in foreclosure and the other half already living out of their cars. Things haven't been so great since the factory shutdown, but we've got that new black guy coming in as President, so I'm a little hopeful that things will turn around for the better. I just hope that happens before I have to give up the family home.

Who has time for games?

Re:Working my third shift (4, Funny)

binarylarry (1338699) | more than 5 years ago | (#26262403)

Yet you still find time to post on ol' Slashdot.

You're right, that is a bad analogy.

Re:Working my third shift (2, Funny)

Gizzmonic (412910) | more than 5 years ago | (#26262535)

Who has time for games?

I do! I'm rich as hell! Suck it!

Re:Working my third shift (0, Troll)

KillerBob (217953) | more than 5 years ago | (#26262755)

And you know hell is rich, since that's where all the lawyers end up....

question (0)

Anonymous Coward | more than 5 years ago | (#26262611)

why do people have kids if they can't afford them?

Re:question (2, Insightful)

Surt (22457) | more than 5 years ago | (#26262887)

Because ultimately the state will finance their survival, and it's a good reproduction strategy for your genes.

Re:question (0)

Anonymous Coward | more than 5 years ago | (#26262927)

To keep gas prices down, some stations were offering a pregnancy with every fill. Sure, the gas is cheaper, but what is the true cost? 18 years of servitude, per fill up, to be paid back concurrently.

Re:question (1)

larry bagina (561269) | more than 5 years ago | (#26262943)

Probably because pussy feels so good.

Re:Working my third shift (0)

Anonymous Coward | more than 5 years ago | (#26262849)

Sucks to be you. Try living within your means next time.

Similac (0, Troll)

Changa_MC (827317) | more than 5 years ago | (#26262857)

Breast milk is not only cheaper than similac's artificial version, it is undeniably better. You want your baby to be smart, right? Then get it on the tits, asap (it's not too late).

I feel you on all the rest though.

Re:Similac (0)

Anonymous Coward | more than 5 years ago | (#26262913)

While what you say is 100% true, it is also true that some women have significant trouble lactating, and it is far more important that the baby get fed than to let it starve.

Depends on gameplay and nostalgia (3, Interesting)

CannonballHead (842625) | more than 5 years ago | (#26262387)

It seems that a lot of the success of a resurrection of an old game depends on the gameplay (how it transitions to modern graphics, modern controls, modern gameplay expectations) and on the nostalgia associated with the game.

As an example of the latter, I would actually likely dislike a remake of The Secret of Monkey Island (MI 1).

Gameplay seems to be important though. Some of the classic games relied on gameplay, whilst others relied on story, etc. It doesn't seem like the gameplay from 1990 always transitions well into modern games. The culture of the gamer has shifted, as have the expectations. Graphics alone can almost make a game successful these days, although not completely; whereas back in 1990, graphics seemed to play a small role. Sure, it did to some extent, but I think it was less "realistic graphics" that was of interest back then(Commander Keen != realistic, even a classic like Loom wasn't realistic, although it was certainly colorful and "pretty").

As for successes that I have personally played, I think the continuation of Prince of Persia appears to have done fairly well.

There are only a few recent games that I have any lasting nostalgic impressions about, but there are quite a few old games that do. One reason is personal taste, of course, but I think games in the past had to rely on something else than games typically do now. Of course, everyone has heard this 500x, but that's ok. :)

One game that I wish WAS remade with more modern engines was Baldur's Gate. I loved the game (granted, it was my first CRPG, a genre I have since come to really enjoy more than any other), the story, the characters, etc... but I think if it were remade and put into even the Aurora 2 engine, it would do alright as a remake.

Re:Depends on gameplay and nostalgia (5, Informative)

Moridineas (213502) | more than 5 years ago | (#26262595)

You should look up "BGTutu." It lets you play through the original Baldur's Gate using the BG2/ToB engine. That solves a lot of the resolution/interface issues.

Of course I do agree that a full modernization of the games would be best ... I gotta say though, I think BG would lose something in a full 3d engine.

Re:Depends on gameplay and nostalgia (1)

richlv (778496) | more than 5 years ago | (#26262787)

Commander Keen != realistic, even a classic like Loom wasn't realistic, although it was certainly colorful and "pretty"

wouldn't this imply that simply _better_ graphics are important, not exactly realistic from a viewpoint several years forward ?
in a retrospect, loom might even be somehwat more realistic than keen was...
the key here is - do not sacrifice gameplay, story and immersion for graphics or some sort of perverted "interactivity". simply improving appearance can be huge, but if you create shit for gameplay, no graphics will rescue you.
i'm not that much into games, but i can recall two huge disappointments that i associate with graphics (marketing ?) taking over gameplay.
1. simon the sorcerer 3d.
what a sad state of affairs (pardon the pun).
the huge enjoyment brought by two previous parts... destroyed. awful.

2. leisure suit larry 8. the one after "love for sail". even worse than simon crap. i mean, larry 7 was approx 10 times better. while i have played most larry series games, if not all, i liked number 7 a lot. after they created that 3d crap... in a sober moment i could hit the producer in the face (i'm sorry).

Re:Depends on gameplay and nostalgia (3, Insightful)

teg (97890) | more than 5 years ago | (#26262923)

One reason is personal taste, of course, but I think games in the past had to rely on something else than games typically do now

Just a myth... back in the "good old days", many eye-candy-only games were made too - not just the good ones people remember. Sure, there were "Rainbow Island", "Impossible Mission", "Lemmings", "Elite" and "Psi-5 Trading Company" and "Wizkid" - but there were plenty of games we have forgotten. "Space Ace" and "Dragon's Lair" spring first to mind, but there were tons of "looks great, plays bad" games on the Amiga as well - and on the CBM64, even though the "graphics candy" bar were a bit lower.

The worst period of "eye candy" was probably when the CD-ROM was introduced... e.g. "the 7th guest"

Re:Depends on gameplay and nostalgia (1)

CannonballHead (842625) | more than 5 years ago | (#26263085)

Perhaps I should rephrase then... successful games in the past had to rely on something else. I'm not implying that games relying on the newest technology, whether that was improved graphics, a new controller, or whatever, didn't exist... but I don't think they were as easily successful. Hence bringing up the gaming culture of then and now. Just look at TV and the garbage people watch - I think the culture of today is satisfied (or at least, thinks they are?) with low-quality games, as long as there is a visual stimulus (e.g., new graphics).

It's not that I am particularly blaming the game companies, it's the people that buy the games and give that marketing strategy some validity... :)

As a retro gamer... (4, Interesting)

infinite9 (319274) | more than 5 years ago | (#26262401)

I have a few tips for anyone trying to revive an old game. First and foremost, don't screw up the controls. Don't try to recreate robotron for example on a console with only 1 directional control (gameboy sp, i'm looking at you)

Also, rather than a old version and a new souped-up version of an old game, I'd rather see 1 game that starts out looking like the old one, but with 100 little options that would allow you to customize the game. Extra visual enhancements would be great, like tempest on the jaguar, but make them optional. And what about more options? Xevious with 50 solvalous would be nice for example. Or speed ups/slow downs. Or new levels for an old game. New weapons. Be creative. Provide more options. Don't just churn out crap and hope to milk us old guys.

Re:As a retro gamer... (2, Funny)

DigitalDreg (206095) | more than 5 years ago | (#26262803)

Some of us old guys like getting milked ..

How else do you explain cable TV and marriage?

Re:As a retro gamer... (1)

richlv (778496) | more than 5 years ago | (#26262853)

well, maybe not as retro... but we'd like to know your opinion about UFO:AI [] ;)
improving over the original design as much as possible - and to please both new and old players - would be the most satisfactory.

Re:As a retro gamer... (1)

G00F (241765) | more than 5 years ago | (#26263189)

Yes, not only don't screw up the controls, I'd like to add the following

Don't get caught up on graphics.
Keep it simple.
Don't entwine the interface where it looks more decorative. (IE, when it no longer looks like a button that does X)
I should never have to look at the manual to play the game.
Don't add to many new elements. (A game about space combat should not turn into spys, trade, etc)

Does it matter anymore (2, Insightful)

Weaselmancer (533834) | more than 5 years ago | (#26262429)

But the question remains, how do you decided[sic] what games will still appeal to the current gaming audience?

I would guess the same way you'd do any market research. Come up with ideas, run them past your target market, have them fill out surveys and see which ones are most likely to be well received.

The whole "resurrecting an old game" idea is really nothing but marketing anyways. Old games ran on 6502s or 68000s. Today's processors are orders of magnitude better. The only thing these new games have in common with their old counterparts is the name. And since that's the case, it's not really a special case. Only thing you'll most likely get is a slight marketing boost from people seeing a familiar name.

So I'd have to say "nothing unusual".

I just want the X-Wing Trilogy back! (1)

erroneus (253617) | more than 5 years ago | (#26262449)

I haven't used Windows for anything but office stuff for quite a long time. I use Linux and some Mac OS most of the time. But I would LOVE to be able to play the X-Wing games again... such fond memories. And now I'm older and can afford to spend money on it instead of just copying it from somewhere. So yeah, I would actually buy it this time. I remember pre-broadband-internet days when I bought a second phone line just so I could play games like that and Doom and stuff with my brother across town. Those were good times.

Re:I just want the X-Wing Trilogy back! (1)

TheGeniusIsOut (1282110) | more than 5 years ago | (#26262751)

I most whole heartedly concur. I recently tried to reinstall my old copy of TIE Fighter under a vm, but couldn't get the joystick/sound to work properly, damn you Creative Labs. I would gladly pay new game prices for an updated remake of the X-Wing Vs TIE Fighter series.

Re:I just want the X-Wing Trilogy back! (1)

Freaky Spook (811861) | more than 5 years ago | (#26263061)


The hours I wasted on this game I shudder to count, being locked in my parents study, with the lights out and the sound up, playing this for hours at a time. It was probably my first real addiction to a game.

If they remade this, or Tie-Fighter I would buy it in a heartbeat, to this day it is still the best game I have ever played.

Is this a promo for CapCom? (0)

Anonymous Coward | more than 5 years ago | (#26262469)

Cause, you know, Slashdot is not meant for pandering your goods, subby.

Re:Is this a promo for CapCom? (1)

Narishma (822073) | more than 5 years ago | (#26262831)

No it's a quote from the article. TFA also discusses other developers like Square Enix and Firaxis, even some indy guy remaking Metroid.

Follow the money (1)

Robyrt (1305217) | more than 5 years ago | (#26262477)

Super Street Fighter II Turbo HD Remix is setting Xbox Live download records left and right, despite containing zero new mechanics. It's clear that a straightforward improvement to graphics and sound, a big marketing campaign, and minor gameplay tweaks has really paid off for Capcom. There is one important caveat here: Capcom's successes are all existing popular franchises. 1942 Joint Strike and Commando 3 didn't do nearly as well as Mega Man and Street Fighter.

Re:Follow the money (1)

Datamonstar (845886) | more than 5 years ago | (#26263075)

Those minor gameplay tweaks become major in big tourneys. The game is highly dependent on match-ups between characters, like for instance, Chun Li is good vs. Zangief, and O. Sagat is good vs. Chun Li. That's pretty much how tournaments go. you don't know who you're going to go up against, so you have to have decent knowledge of a good amount of characters in addition to your main character. making minor changes to only a few characters makes large sweeping changes to how the game ends up being played in tournaments for this reason. SF2ST is one of the most played tournament fighter in the world with multiple major tournaments happening yearly in the US and Japan with thousands of dollars at stake in each tourny.

Make the interface not suck (1)

Kamineko (851857) | more than 5 years ago | (#26262487)

If you're going for a 'change as little as possible' angle, try and improve the interface of some part of the game. Give it a decent level select so people can try different parts whenever. (If in doubt, look up Perfect Dark's level select rules.)

That's basically the story behind the 'two D-pad scrolling method', level select, 'shoulder pause', 'frame advance' and zoom features in Lemmings DS [] .

Make it so that people can focus on the game rather than battling against the keyboard for what they need to do. (Remember the DOS version of D/GENERATION?)

Tempest. (1)

Icegryphon (715550) | more than 5 years ago | (#26262531)

Just look at how wonderful Temptest 2000 on the jaguar was. It was perfect. All other versions of Tempest just fail at how pretty and wonderful the Jaguar version was. I.E. Tempest on Xbox live sucks. The new Version of Warlords on Xbox live is pretty fun and good. Must have Download if you have an Xblocks 360.

Please, bring back Ultima!! (1)

Moridineas (213502) | more than 5 years ago | (#26262553)

I would LOVE remastered versions of Ultima IV-VI in DS form.. I think they would be perfect for it.

Inspired (1)

greg_barton (5551) | more than 5 years ago | (#26262601)

The story's icon inspires me: Pac Man should be revived as a first person eater!

Re:Inspired (1)

The Barking Dog (599515) | more than 5 years ago | (#26262763)

The story's icon inspires me: Pac Man should be revived as a first person eater!

Part of the greatness of Pac-Man was that you could see the entire board at once and plan your route accordingly. A first-person perspective would take that away. Sure, you could have a map, but that clutters the HUD and mars the immersion.

But, I haven't seen anyone mention the superb Pac-Man Championship Edition. It took everything great about Pac-Man, improved the visuals, and tweaked the gameplay just enough to make it new.

Re:Inspired (1)

Culture20 (968837) | more than 5 years ago | (#26263149)

There were first-person versions of PacMan before Wolfenstein 3D. I remember playing them on my IBM 8088. They didn't have the same lasting appeal beyond "hey neat, I'm in the maze!"

Flash is a good platform (1)

Mana Knight (318150) | more than 5 years ago | (#26262643)

Flash isn't a bad platform for retro titles. It's powerful enough to handle 2d graphics and there are no publishers to hold you back. I feel there is still a lot of invovation that can be done with older genres.

The Game Conference [] is a good example - a roguelike that takes the genre in a new direction.

Dungeon Keeper 2 (1)

Miladinoski (1280850) | more than 5 years ago | (#26262683)

Well, this actually isn't an old game (by the definition you gave - old games are games that are more than 12 years old :\ ) but I saw on a forum that it's abandonware because (by the forum poster):

  • You cannot buy this anywhere in the world
  • The makers have abandoned the IP (Dungeon Keeper)
  • The game is over 6 years old

Just Google for 'Dungeon Keeper 2 download' (sans quotes) because I don't want my comment to be removed because of abuse.

So in my opinion if they are abandoned (or they don't have to), the OSS approach works. Look what happened to WarZone2100 [] which was released in 2004 as open source :)

Desert Bus (5, Funny)

Captain Spam (66120) | more than 5 years ago | (#26262687)

We need Desert Bus resurrected. Only this time, in full 3D, rendering the entire trip at once, requiring a ton of RAM and video power in addition to six hours of time for the trip from Tuscon to Vegas.

Plus a more photorealistic bug splattering on the windshield after five hours.

Re:Desert Bus (1, Insightful)

Icegryphon (715550) | more than 5 years ago | (#26263001)

You are sick human being. There is a reason that game was never released.

Bring back Demon Stalkers! (1)

john.picard (1440397) | more than 5 years ago | (#26262791)

I really wish someone would bring back Demon Stalkers, a top-view labyrinth game with 100 levels (similar in style to Gauntlet but much simpler and more enjoyable IMO) The original is by Micro Forte. The beauty and fun of this game is in the simplicity of its structure. It should be ridiculously easy to implement this game with everything that modern computing offers. Back in the day it probably required highly optimized machine code. As I said the structure of this game is very simple. The level is a grid where the spaces between grid "cells" can contain wall, door, or space. There are only five monster types. Each level may contain only two of the five types. There are several color schemes that determine how the level is drawn. And there are several object types that you might find in a level, such as keys to open doors, food to recover from monster damage, stairs and chutes to go between the levels, scrolls containing a short programmable message (up to three distinct messages per level on any number of scrolls), etc. But in this simplicity there is something beautiful which you cannot find in complicated games like, say, Nethack.

tMa8e (-1, Troll)

Anonymous Coward | more than 5 years ago | (#26262793)

very siCk and its fly They looked non-f$ucking-existant. and coders

Am I the only one.... (2, Funny)

Siberwulf (921893) | more than 5 years ago | (#26262825)

Who saw the topic and thought "Goblin Jumper Cables" ??? God.

Lo Res (1)

Anne Thwacks (531696) | more than 5 years ago | (#26262843)

I want Capt Keene and Leasure Suit Larry on my iPhone. They were written for iPhone resolution (CGA = Crap Grapic Adaptor) in the days of 12MHz i386 with 640k and no HD, so there should be no problem with performance!

Can I see some new Shoot Em Ups please? (1)

toyboat (205699) | more than 5 years ago | (#26262855)

Could I get some decent Shoot Em Ups for the 360 please? I would love a remake of Blazing Lazers. Maybe the best game ever made?

I would really like to see more classic console games ported to XBLA, but it looks like they are trying to get away from that. Would love to see Blaster Master and maybe a Rygar remake...

I have an idea! (1)

Renegade Iconoclast (1415775) | more than 5 years ago | (#26262859)

How about a hardcore update of Duke Nukem 3d?

How about hanging them on a cross? (4, Funny)

erroneus (253617) | more than 5 years ago | (#26262871)

I have heard somewhere that it might result in resurrection a few days later. Not tried is myself though.... but there is this old indian graveyard too.

Pinball 2000 was one way that did not work and par (1)

Joe The Dragon (967727) | more than 5 years ago | (#26262959)

Pinball 2000 was one way that did not work and part of that has do with the default settings

No replays by default WTF!

No ball saver in the first few rom vers.

The games had a little to much of hit the center screen.

The playfield felt smaller.

The lack of a combo plunger on SWEP1.

RFM was the better of the 2 games and did have some real funny bill Clinton jokes in it.

Chrono Trigger DS (3, Insightful)

Fozzyuw (950608) | more than 5 years ago | (#26262967)

Releasing games is a great strategy. A) The legwork is done. B) You can shine it up. C) Customers who missed it the first time get another crack at it.

This works very well for games that were great for a reason. Chrono Trigger DS is my current fav. game. I never got to play it on the SNES, but the DS version is simply awesome... even if the graphics are pretty old school.

Likewise, Super Mario World DS, while not truly a remake, shows how the old formula can easily work in the modern generation.

I've also enjoyed Final Fantasy games on the DS. Stuff I never got to play on the NES because RPG's never appealed to me then.

Should companies do it? Yeah. For what games? Games that were obviously good for a reason. Final Fantasy 7 comes to mind. They could completely remake the game with higher quality graphics and cut-screens (using the models from the movies) and I'm sure it'd sell like hotcakes on all the systems... if they didn't have a lock-in with Sony.

Needless to say, I've benefited greatly from being able to play timeless classics again, for the first time. =P

Anyone else want a network enabled version of... (4, Insightful)

MMC Monster (602931) | more than 5 years ago | (#26263015)


Considering how often it was called a revolutionary game, it's surprising that there's only been a couple remakes, with none of them working on modern hardware and internet aware. :-(

I'm personally looking forward to this (1)

427_ci_505 (1009677) | more than 5 years ago | (#26263031)

I'm personally looking forward to this: []

Vagrant Story 2 (1)

casualsax3 (875131) | more than 5 years ago | (#26263053)

Give it to me. Or give me Vagrant Story 1 at a higher resolution. That game was godly.

Bard's Tale is one example of failure (1)

Orion Blastar (457579) | more than 5 years ago | (#26263123)

They took an exciting RPG full of puzzles and mazes and monsters based on the D&D 2.0 rules with great music and special effects [] and turned it into a parody of itself. []

Now you play The Bard and instead of a real RPG it is a fake RPG ala a choose your own adventure.

The Amiga, Atari ST, and Apple //gs versions of the games had the best sound and graphics and are the only versions of the entire Bard's Tale version that are enjoyable enough to run via emulators. [] The PC version used 16 color CGA or Tandy/EGA graphics, and the Mac version was made black and white and then they didn't make any more Mac versions like Bard's Tale II or even a color version when the Macintosh II came out.

There have been failed attempts at making a FOSS version of it, and usually it is a clone of the Bard's Tale construction Set. People used to make their own Bard's Tale games via the BTCS for the PC once Bard's Tale II or III started to support VGA graphics and sound cards (no more beeping speaker, finally real sound for the PC version of Bard's Tale).

If I were to remake Bard's Tale I would keep it close to the original, but with better graphics and sound and new music. Plus the rules would be based on D&D 3.5 or something more modern. Plus I would add in more classes like Ninja, Cleric, and some new Magic classes as well as new spells from the D&D book of spells. I'd have the native version of the game that runs on Windows XP/Vista, Windows 9X, Mac OSX, Linux, and Java for systems not supported as long as they have a Java runtime they can run it, which means cell phone versions, etc.

Nothing was ever as fun as leveling up your characters at the guild, after fighting monsters in a maze and trying to get one of your team to a temple to get healed before that poison kills him or her, while still in a maze and still fighting monsters.

The PC Version had a big cheat, hitting the "Z" button gave you a Stone Golem in the friendly monster slot of your team, six player characters and one NPC usually a monster. That monster snare spell did come in handy as well as those spells that summoned undead monsters to fight with you as well. The monster snare steals one of the enemy monsters and makes it your ally. Fighting fire with fire.

Apache, Battlezone, Empire for Linux...anyone? (1)

lamapper (1343009) | more than 5 years ago | (#26263155)

I would pay a small amount of money per game, to be able to play some of the old arcade games (Missile Command [] ; Joust; Robotron [] , Gauntlet II [] ; Defender [] on my linux computer. I wish those companies would come out with Linux compatible versions...or perhaps they already exist...I admit that I have NOT looked.

Note: I do NOT want to load WINE or any other required-to-work with other operating system process or application on my Linux box. Either it runs in Linux or I simply do NOT want to play it. Why emulate another operating system and slow my system thank you, I would rather not play that game.

I really loved the way Apache (and Apache II - Helicopter game on the MacIntosh II and MacIntosh IISE computers) and Battlezone (DOS) games [] made you feel like you were flying through the screen. Always wanted to be surrounded by monitors that would give me a 360 degree view as I flew around. One day....

War/Empire, the version I am thinking of is the really old original one from the IBM mainframe / TSO user days. It was far from fancy, just a pixel and a 50/50 shot at winning any battle. However apply that to multiple planets via the internet and a game server and wow...I played one where you had clans and cities that you built online in a world with my sons last Christmas, it was fun...and granted we used my Asus Eee PC to play it, so the operating system, graphics adapter, sound, etc... did not matter.

Anyone else know of some games for Linux where you fly a tank (i.e. like BattleZone), fly a plane or jet or helicopter (i.e. like Apache and Apache II) and it actually feels like you are flying visually...those are the ones I like!

The peer around a corner and shoot games bore me. But let me fly a vehicle and okay, lets Any for Linux?

All I know is... (3, Interesting)

Xest (935314) | more than 5 years ago | (#26263175)

I really really really miss the Desert/Jungle/Nuclear/Whatever Strike series of games.

Why oh why has there been nothing even remotely similar in years! It's the type of game you could pick up and play without having to commit hours and hours, it was great for some quick, fun action, but the series seems to have been completely dropped.

I'd love for a company remake anything even remotely similar. I'd guess there's a lot of old classics like these out there just gagging to be remade.

I don't think there's a shortage of classics that could be remade that don't even have to be faithful to the originals, just something similar as in this example. The real problem seems to be that gaming has converged onto a few very tight specific genres- RTS, RPG, FPS and Sport and hardly anyone dares venture even slightly outside the defined rules for creating a game within these boundaries.

Maybe gamers like me, who would like something like the Desert strike series games put into a rather nice modern form are just too much of a niche market to bother with.

Re:All I know is... (1)

CannonballHead (842625) | more than 5 years ago | (#26263219)

Come to think of it, I remember playing Desert Strike. It actually was rather fun.

Old games with new graphics is what I want (3, Interesting)

Ark42 (522144) | more than 5 years ago | (#26263239)

Picture the Mushroomy Kingdom level from the new Smash Brothers Brawl as the graphics for the actual game play of the original Super Mario Brothers. Same exact game, still 2D, same controls, but re-done with awesome new graphics. That is the one retro area that I think has been completely unexplored.

No need to make things 3D or mess up the controls, but games like Mega Man 9 could have taken more advantage of newer graphics while still keeping the old-school feel to it.

Megaman Powered Up (1)

HalAtWork (926717) | more than 5 years ago | (#26263255)

Why didn't anyone buy this game? Was it the super deformed artwork? I thought it was excellent, I would love to see the sequel. The remixed levels & boss battles with additional abilities, and the level editor was excellent. Exactly what a remake should be.
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