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Guitar Hero III the First Game to $1 Billion In Sales

Soulskill posted more than 5 years ago | from the rock-out-with-your-pocketbook-out dept.

Music 106

The Opposable Thumbs blog reports that Guitar Hero III has reached a financial milestone, becoming the first individual video game to reach $1 billion in total sales. The number is even higher if you consider the rest of the franchise. In addition to helping drive the video game industry during tough economic times (much like the Wii), it's helping other industries as well: "... aside from the fact that Guitar Hero: Aerosmith had sold three times as many copies as the band's last album during their respective first weeks, musicians whose music is featured in the game has seen a rise in music sales to the tune of 15-843 percent." And CVG notes, "... two-thirds of non-musicians exposed to music games plan to start playing a real instrument in the next couple of years." Also, Rock Band creator Harmonix may be looking into a partnership with the record labels to sell music for use outside of the games.

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106 comments

to $1 Billion in Sales? (4, Funny)

Loibisch (964797) | more than 5 years ago | (#26430935)

"Guitar Hero III the First Game to $1 Billion In Sales"
from the this-sentence-no-verb dept.

Re:to $1 Billion in Sales? (3, Funny)

Roland Piquepaille (780675) | more than 5 years ago | (#26430951)

It's an article on an air guitar, why wouldn't they use an air verb? I think it's perfectly fitting.

Off topic, but still... (-1, Offtopic)

mfh (56) | more than 5 years ago | (#26431141)

I find it very tasteless and absolutely revolting that you would continue to post on a fake Roland account, after his recent passing [slashdot.org] .

Re:Off topic, but still... (0)

Anonymous Coward | more than 5 years ago | (#26431175)

I find it very tasteless and absolutely revolting that you are so easily trolled. YHL, HAND.

Re:Off topic, but still... (-1, Troll)

Anonymous Coward | more than 5 years ago | (#26431367)

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Re:Off topic, but still... (0)

Anonymous Coward | more than 5 years ago | (#26431219)

You are easily offended my friend. Do people suddenly become untouchable just because they happen to have gone cold?

Re:Off topic, but still... (-1, Troll)

Roland Piquepaille (780675) | more than 5 years ago | (#26431279)

I find it very tasteless and absolutely revolting that you continue to post on a low-id Slashdot account that you purchased on ebay [padawan.info] , to pose as the long-time Slashdot user that you are not.

Shallow Logic from a Shallow Person (-1, Troll)

mfh (56) | more than 5 years ago | (#26432081)

Your logic is shallow and deflective. It was also predicted that you would troll me for my UID, because you are an obvious troll, and therefore you are obvious. Did you know that obvious is a synonym for stupid?

I have never professed to be the beta tester who originally owned this account. I have also posted numerous comments professing to my wanting a small piece of Slashdot history because I happen to love this website, along with most of the regular users here.

But my comment was not about me. It was about you being a huge douchebag for posting on a dead man's account.

Your lack of respect for this community is now obvious and very distasteful. Please close your account.

Digg [digg.com] and/or Reddit [reddit.com] are that way -----------------

Re:Shallow Logic from a Shallow Person (0)

Anonymous Coward | more than 5 years ago | (#26432137)

How do you know that his name doesn't also happen to be Roland Piquepaille? Very presumptuous of you. Oh, and obvious is not a synonym for stupid.

Re:Shallow Logic from a Shallow Person (0)

Anonymous Coward | more than 5 years ago | (#26432241)

Oh my god!! But you are TRULY a superior being!! thank you for letting everyone else read your wise words and become in touch with your delicate intellect

Re:Shallow Logic from a Shallow Person (0, Offtopic)

mfh (56) | more than 5 years ago | (#26432471)

Oh my god!! But you are TRULY a superior being!! thank you for letting everyone else read your wise words and become in touch with your delicate intellect

No problem, any time. I aim to please. I enjoy helping you cute furry little maggots, from time to time.

Also, the choice of ignoring a sarcastic tone, to further one's agenda, is always recommended.

Re:Shallow Logic from a Shallow Person (-1, Troll)

Anonymous Coward | more than 5 years ago | (#26432577)

Hey. Buddy. Pal. YHL, HAND. Just get over it, will you?

YHL, HAND (0, Offtopic)

mfh (56) | more than 5 years ago | (#26432763)

Remind me never to play cards with AC -- he cheats.

Re:YHL, HAND (-1, Redundant)

Anonymous Coward | more than 5 years ago | (#26432905)

We are Anonymous Coward, we are legion. We do not forgive, we do not forget.

Re:YHL, HAND (0)

Anonymous Coward | more than 5 years ago | (#26433267)

You lack of faith disturbs me, AC. You need to study the tablet further.

Because you are not a furry, I will help you.

Anonymous forgets, because Anonymous is still able to deliver: Rule #7. mfh, delivered.

No rule states that Anonymous never forgets. Only never forgives. Anon has already forgotten about this thread because of Rule #25, and you are obviously a DESU lover because DESU is not funny. Therefore you are not funny.

Also, Rule #11 applies.

This fake Roland broke Rule #45. He also broke Rule #43, because the target of his troll was neither beautiful, nor pure and his defending his actions in doing so is also a violation of Rule #42, by claiming his trolling of Roland is a sacred troll.

Rule #37 still applies and this Roland troll attempted to do so by claiming he had won when it was evident to all but his puppet accts, he had lost.

Mfh is applauded, because he steadfastly upheld Rule #7. But since there is no real rules about posting, we can now safely talk about other topics.

Re:YHL, HAND (0)

Anonymous Coward | more than 5 years ago | (#26442753)

Go back to 4chan, faggot.

Re:Shallow Logic from a Shallow Person (0)

Anonymous Coward | more than 5 years ago | (#26433785)

You got ripped off then, given that Slashdot did not have accounts for the longest time. uid's are useless as a gauge of who came first. You would know this if you'd actually been around that long, long enough to remember cookies being the only form of user identification.

There was no 'beta'. You're just an idiot, and your ignorance of the sight you proclaim to love is stunning.

Go back wherever you came from.

Re:Shallow Logic from a Shallow Person (1)

randyest (589159) | more than 5 years ago | (#26434875)

Wait, did you just admit that you paid for your userid? Wow, that would be pretty funny if it weren't so sad.

Re:Off topic, but still... (1)

DreamsAreOkToo (1414963) | more than 5 years ago | (#26431555)

I find it very tasteless and absolutely revolting that you think a wonderful person's life and legacy should be spoiled by a grim, remorseful after death.

Please, when I die, make jokes and remember the good times, that's how *I* want to be remembered.

Re:Off topic, but still... (0)

Anonymous Coward | more than 5 years ago | (#26435669)

dead men tell no tales

Re:to $1 Billion in Sales? (0)

Anonymous Coward | more than 5 years ago | (#26431213)

I find it very tasteless and absolutely revolting that you keep posting after you're dead

Re:to $1 Billion in Sales? (1)

Creepy (93888) | more than 5 years ago | (#26441153)

that or there is a need for reverb... who knows if the 'is' was in the poster's thoughts?

Re:to $1 Billion in Sales? (0)

Anonymous Coward | more than 5 years ago | (#26431349)

It's a headline, headlines are often not complete sentences. There is an implied "reach" ("to reach $1 Billion...") or similar in there. It's a standard headline construction.

Sheesh, haven't you people ever read anything media-related before? There used to be these big sheets of folded paper with news content and other things delivered to people's houses every day, you might have heard of them. They were called newspapers. Did this sort of thing ALL THE TIME.

Kids these days. Get off my lawn.

Re:to $1 Billion in Sales? (0)

Anonymous Coward | more than 5 years ago | (#26431359)

"Guitar Hero III the First Game to $1 Billion In Sales"
from the this-sentence-no-verb dept.

Not if you see "$1 Billion In Sales" as a noun (implication = $1 Billion MARK in sales), like "finishing line", or whatever.

Re:to $1 Billion in Sales? (1)

RichardDeVries (961583) | more than 5 years ago | (#26431379)

It's a variable, you dummy. Just substitute it with whatever fits, e.g.:
"Guitar Hero III the First Game to want Billion In Sales"
Better?
from the this-verb-no-sense dept.

Re:to $1 Billion in Sales? (0)

Anonymous Coward | more than 5 years ago | (#26437611)

WoW has 11.5 million subscribers with $15 bucks a month to play and was released in 2004. Guitar hero the first to top a billion, in their dreams maybe.

Re:to $1 Billion in Sales? (1)

Walpurgiss (723989) | more than 5 years ago | (#26440057)

the monthly fee does not add itself to the total of sales. That would be like they claiming they sold 456 billion copies of the game if they could claim each monthly renewal was a new game disc, account, and source of income.

Though using that, I would claim that GHIII should not count money fleeced from people for downloaded songs, since that is quite similar to a subscription model, though more a hybrid between an expansion and a monthly fee.

Re:to $1 Billion in Sales? (1)

digitalunity (19107) | more than 5 years ago | (#26444131)

By my rough calculations, WoW has generated over $3.6 billion in revenue.

Putting the demarcation line at "sold" instead of total revenue is just reverse-enron-accounting bullshit.

That's funny.... (1)

Khan (19367) | more than 5 years ago | (#26430947)

I just traded it in for another game cause I thought it sucked compared to GH 1 & 2.

Re:That's funny.... (1)

sakari (194257) | more than 5 years ago | (#26431049)

Yeah .. GH3 sucks comparing to GH2. Harmonix just has a thing for making better songs to be played with toy guitars.

Comparing Rock Band and GH: World Tour you can see the same thing .. the songs in World Tour are full of wanking and repeating the same impossible finger patterns, as in Rock Band they are easier and more enjoyable to play.

I also sold my GH3 to a friend. Good riddance.

Re:That's funny.... (1)

iainl (136759) | more than 5 years ago | (#26431697)

I (possibly like quite a few others in the last year) bought it because the bundle of wireless guitar and game cost me less than the wired Rock Band guitar.

Which is the game it most gets used with - GH3 has too many songs I don't like, and a completely messed up difficulty curve where Medium of the last song is far too easy in comparison to Hard of the first, so you can't step up the challenge smoothly.

Re:That's funny.... (-1, Flamebait)

Anonymous Coward | more than 5 years ago | (#26431957)

... or you just suck at the game.

Re:That's funny.... (1)

iainl (136759) | more than 5 years ago | (#26435903)

... or you just suck at the game.

Obviously I suck at the game, or I wouldn't be struggling to get anywhere on merely Hard, rather than Expert. But it's intensely frustrating that Medium Through The Fire And Flames is so easy in comparison, and that's a problem I've not hit with Rock Band because Harmonix ensure that Medium starts to offer me a challenge by the end of the game, but Hard starts off relatively calmly.

Re:That's funny.... (0)

Anonymous Coward | more than 5 years ago | (#26431095)

I totally agree with you - I bought GH3 a while back and ended up putting it aside to play GH2 simply because the overall game experience was better.

Newer is not always better. [insert hateful Vista comment here]

Yeah, I went there. This is Slashdot afterall!

Re:That's funny.... (3, Funny)

robthebloke (1308483) | more than 5 years ago | (#26433799)

GH2 actually felt remotely akin to playing the guitar.

GH3 is endless fret-wankery.

The thing that annoys me most about GH3, is that as a guitarist I've had to deal with tendonitis and carpel tunnel syndrome on a couple of occasions before now. Those were as a result of playing too fast, without properly warming up.

GH3 at the higher levels requires far too much finger work to be safe imho. There's no real directions given in the game that you should warm up; not play for too long; and seek medical attention if you experience pains in your hands.

I wonder how many 12 year old kids will end up getting codine shots in a couple of years time.... just seems a little irresponsible to me.

Re:That's funny.... (2, Funny)

BigJClark (1226554) | more than 5 years ago | (#26439799)


Seek medical attention? Good lord, does your mommy still make your lunch for you? Its a plastic toy, that doesn't require any sort of fret stretching, thumb usage, finger callus, right hand cramping.... warning labels on plastic guitars... haha, now THATS funny

Not just a game (1)

eebra82 (907996) | more than 5 years ago | (#26431143)

But it's not really just a game, is it? People are paying a premium price because they need the controllers for it as well. And where's Halo 3 on that list? After all, it sold for 300 million [informationweek.com] in just one week.

Re:Not just a game (1)

tepples (727027) | more than 5 years ago | (#26431353)

People are paying a premium price because they need the controllers for it as well.

But then people are paying a premium price for PC games because they need extra copies to run on other computers on the LAN. Unlike multiplayer console games, most multiplayer PC games don't have a mode that splits or otherwise shares the screen for use on a home theater PC. And unlike the original StarCraft and numerous DS games, most new PC games don't support "spawned" copies using the same serial number as a host copy. So if you and others in your home want to play the game, you have to buy multiple copies and install them on multiple PCs.

Re:Not just a game (0)

Anonymous Coward | more than 5 years ago | (#26431773)

halo 3? on pc? no split screen? you're right, but please rant on topic.

Re:Not just a game (2, Funny)

0100010001010011 (652467) | more than 5 years ago | (#26431439)

Anyone want to help me set the record? I have a game here that I'll sell to any interested parties for $1.1 billion, any two interested parties for $0.55 billion. any three interested parties for...

Re:Not just a game (1)

internerdj (1319281) | more than 5 years ago | (#26431531)

Actually X-play mentioned this last night. The numbers are skewed by expensive peripherals, multi-platform release, and DLC.

Re:Not just a game (1)

hansamurai (907719) | more than 5 years ago | (#26432063)

I think we're all well aware of that, doesn't mean that the game as a whole didn't sell $1 billion total. And since when should a multi-platform release mean sales numbers are worthless?

Re:Not just a game (1)

internerdj (1319281) | more than 5 years ago | (#26432317)

The multiplatform thing can be huge if you consider that Halo 3 is single platform and sold a third of that level in its first week.

Tetris. Mario Bros. Zelda. Mega Man. (0, Offtopic)

LrdDimwit (1133419) | more than 5 years ago | (#26440105)

If you're allowed to include all other games in the franchise, I think Guitar Hero gets quite handily beaten by any number of long-running megahit series.

Re:Not just a game (1)

schwinn8 (982110) | more than 5 years ago | (#26432041)

Umm, your link shows an article that says it sold $170-million in a day. So, maybe it sold $300-million for the week, but certainly not 300-million-units. Needless to say, both dollar-amounts are clearly far less than 1 billion DOLLARS.

Re:Not just a game (1)

hal2814 (725639) | more than 5 years ago | (#26432419)

Yeah, this isn't a list. I don't know how Halo 3 stacks up other than "not $1,000,000,000." For what it's worth, Guitar Hero III is also not hampered by the single console or lack of universal appeal that are the weak points of Halo 3. Halo 3 has admittedly done a better job of sales given what they have to work with but that's not at all what the article is about. Given that Activision is getting a $10-$15 premium over the typical $60 current gen game for including a guitar-shaped Simon board only makes it more impressive that they're the first to reach $1,000,000,000.

Re:Not just a game (3, Insightful)

Artraze (600366) | more than 5 years ago | (#26432949)

Everyone seems fond of pointing this out, along with listing a bunch of other games that sold more copies. The thing is, however, that that isn't the point. Cheaper games _should_ sell more because of where they hit the demand curve. The point is that despite requiring somewhat pricey peripherals it still sold enough copies to reach $1 billion, and that's impressive. It's even more so when you consider that many people are buying this over 2 other games (due to increased price); that's why using total revenue is actually a useful benchmark.

Finally, I would point out that since guitars from previous versions work with III, a large percentage of people only needed to buy the software, not the bundle. So if you don't believe the above, than realize that 60% or so of those sales are at the standard game price.

Re:Not just a game (1)

Valdrax (32670) | more than 5 years ago | (#26441519)

And where's Halo 3 on that list? After all, it sold for 300 million in just one week.

A) It's not a list.
B) What exactly is the curve for sales over the life of a game. Just how much Halo 3 sell after the first week or the first month? I'll bet cash money that the first week's sales weren't sustained.

Dubious landmark (1)

FornaxChemica (968594) | more than 5 years ago | (#26431221)

This record is hard to believe. They give the monetary value of the sales like in the film industry whereas in the game industry companies are more inclined to provide the number of units sold, making it difficult to figure their actual revenue per title. Oblivious of the exact numbers of the competition, it's easy then to claim they broke a record.

According to Wikipedia, which links to a Reuters article, the worldwide number of sales would be of above 8 million. Some games have sold much more than this (Pokemon Red/Blue, Super Mario Bros, The Sims...). Even if Guitar Hero III is more expensive, it is highly unlikely to be the first video game to pass the billion mark.

GH3 has also the advantage of being a multi-platform game.

Re:Dubious landmark (1)

SailorSpork (1080153) | more than 5 years ago | (#26434377)

Profit is hard to calculate, but sales revenue isn't. If the claim on wikipedia is 8 million unit sales globally (which could be out of date, I didn't verify it, but we'll start there), and assuming a 50% split between USD$60 game and $100 game+guitar, we get about $640 million in sales. Not far from a billion, and international sales, DLC, additional guitars, more recent sales figures and a split weighed more to guitar packs could bring it closer the $billion mark.

Two dwarves in a trenchcoat (1, Redundant)

Drakkenmensch (1255800) | more than 5 years ago | (#26431299)

Interesting fact - because of the guitar controller it comes bundled with, the regular sale price of GH3 is DOUBLE that of any other regular game (like Gears of War, GTA4, Resistance 2 and so on). Factor in purchased downloadable music tracks, and suddenly GH3 may not have sold as many copies as this article seems to imply. This higher purchase price and nearly endless source of added income suddenly makes it pretty easy to hit the billion dollar mark as opposed to say, Halo 3 or Little Big Planet (with nearly infinite FREE downloable potential).

Could we perhaps see an amount of UNITS SOLD, with comparisons to other best selling titles?

Re:Two dwarves in a trenchcoat (3, Insightful)

antic (29198) | more than 5 years ago | (#26431627)

Surely it's difficult to sell something that's twice the price (because of the required peripheral) of other games? I'll complain about $90 games but had no qualms about paying $180 for a game and two dorky plastic guitars. That's pretty impressive.

I think $1b is a milestone worth noting.

Impressive. (1)

Xest (935314) | more than 5 years ago | (#26431429)

Impressive because I thought Guitar Hero 2 was actually the worst of the Guitar Hero/Rock Band games that I've played, although I'd imagine Metallica/Aerosmith etc. could be worse but I haven't played them.

Guitar Hero 2 and Rock Band had far better track lists imo, and Rock Band specifically had more interesting and fun features. Guitar Hero 3 felt like it was just released to profit off the success of 2 until they'd had time to build a new version that actually did have new features (i.e. World Tour), it didn't bring anything new and it's tracks might as well have been released as DLC with a lot of them just being crap although there were of course some gems in there.

I'm quite surprised then of all of them that it's 3 that has come out on top. It did have one redeeming feature, I really liked the Guitar, although the buttons on mine become stuck and stop working if you don't play for a couple of months and you have to press them lots to ease them up and make them sensitive enough to actually stand a chance on harder difficulties again.

One thing's for sure though, there's just too many of them now to keep up with what's what, and the fact the Guitar Hero World Tour drumset was different to the Rock Band one seemed annoying- no way in hell I'd pay that much to change for example! For reference, I believe we now have for the current gen. consoles:

Guitar Hero 2
Guitar Hero 3
Guitar Hero Aerosmith
Guitar Hero Metallica
Guitar Hero World Tour
Rock Band
Rock Band 2

and that's all in a release space of about 2 years. One every 3 - 4 months all with DLC that sometimes overlaps but can't be used between versions (although they are rectifying that somewhat in newer versions)? Seems a bit much, but then I guess with these kind of profits, who can blame them?

Re:Impressive. (1)

hansamurai (907719) | more than 5 years ago | (#26432129)

You enjoyed Guitar Hero 2 and Rock Band more because they were made by the same developer, Harmonix. Also the creators of Frequency and Amplitude, music games early on in the PS2 lifecycle.

You probably liked the guitar better from Guitar Hero 3 than Rock Band because it was still created by the core Red Octane team, who had experience making the Guitar Hero 1 and 2 guitars with Harmonix.

Re:Impressive. (1)

SuiteSisterMary (123932) | more than 5 years ago | (#26433639)

One every 3 - 4 months all with DLC that sometimes overlaps but can't be used between versions (although they are rectifying that somewhat in newer versions)? Seems a bit much, but then I guess with these kind of profits, who can blame them?

Each and every piece of DLC for Rock Band carries directly over to Rock Band 2 - if you have Rock Band, downloaded a bunch of songs, then go buy RB2, the first time you pop the RB2 disc in, the downloaded songs are available to play.

Further, for five bucks, you can export every song from RB1, save for 3 of them, into RB2. I'd expect that they did a better job pre-securing the export rights for stuff on RB2 for when RB3 comes out.

This is all on Xbox 360 mind you; I'm not sure about the PS3 version. But Harmonix did a hell of a job preserving your Rock Band investment with RB2.

New musician because of Guitar Hero (4, Insightful)

AdamWeeden (678591) | more than 5 years ago | (#26431579)

I can definitely speak to Guitar Hero inspiring musicianship and boosting sales of real guitar equipment. Since playing Guitar Hero for the first time, less than a year ago, I have purchased 2 guitars, 2 amps, a plethora of accessories and quite a bit in instruction. I've been playing now for about 6 months and love every minute of it, even practice. Not as easy as Guitar Hero is (obviously), but so much more rewarding when you learn a new lick on a real guitar than when you perfect a song on GH, IMHO.

hmmm... never heard of WoW i guess... (1)

Rooked_One (591287) | more than 5 years ago | (#26431583)

8 million people paying who knows how much a month for how many years might = a bit more.

Re:hmmm... never heard of WoW i guess... (1)

Blimey85 (609949) | more than 5 years ago | (#26432165)

My first thought was WoW as well. How the hell could any game beat WoW with so many people paying every single month. I don't believe for a second that GH has beaten it. Then again, if we are talking just console games... I don't think WoW is avail on console is it? I've never played it so I dunno... just know that I'm in the minority as it seems to be the most popular game there is.

Re:hmmm... never heard of WoW i guess... (0)

Anonymous Coward | more than 5 years ago | (#26432593)

Well. . . its 11.5 million now, but Blizzard changed the model for some eastern countries, allowing you to just pay for time played, alla internet cafe style. So I am not sure we can just say 11.5 mill * 50 (or like 150 with expansions). But I guess the expansions don't count if its single game sales.

Re:hmmm... never heard of WoW i guess... (1)

ParanoidJanitor (959839) | more than 5 years ago | (#26432719)

$1 Billion in sales. WoW makes its money through subscriptions, which are not sales.

Re:hmmm... never heard of WoW i guess... (1)

HardCase (14757) | more than 5 years ago | (#26438399)

As long as we're being picky, I'll point out that WoW sells subscriptions to the game. To the tune of about $150 million a month. But, if you wish, I'll meet your apple and raise you an orange.

On the other hand, at a hundred clams, the margin on those cheap-ass plastic guitars has to be nothing less than stellar.

Re:hmmm... never heard of WoW i guess... (1)

HardCase (14757) | more than 5 years ago | (#26438457)

And, obviously, being super picky, Blizzard sells the subscriptions. But let's not get crazy.

Re:hmmm... never heard of WoW i guess... (0)

Anonymous Coward | more than 5 years ago | (#26432741)

You need to remember that it is 11.5 current Active accounts. This doesn't count all the people who have bought the game and quit playing over the past 5? years.

Re:hmmm... never heard of WoW i guess... (0)

Anonymous Coward | more than 5 years ago | (#26433043)

You need to remember that it is 11.5 current Active accounts. This doesn't count all the people who have bought the game and quit playing over the past 5? years.

WoW came out in November of '04, so it's not quite 5 yet.

Woo (0, Troll)

ZekoMal (1404259) | more than 5 years ago | (#26431909)

Of course, if every game cost $90-150 depending on what bundle you get, or $50-60 if you just buy the game and don't want to use a guitar, I'm sure this wouldn't be as impressive.

I find it funny that they didn't say how MANY were actually sold; by stating a price and not an amount, it seems like they only reached a record in how expensive it was, not in record breaking sales (the proof of that being that Wii Sports beat them out for that).

So no, I'm not impressed. When it breaks sales records, I'll be impressed. Or, I would be impressed if they made a ridiculous profit per sale and managed to get away with hiking up the price of the product like mad. Not so impressed with 'look how much our expensive product made!'

Being generous, I decided to pretend that every guitar hero III sold was $87.5, and decided to see how many sales that would be. That equates to, roughly, 11,428,571 sales.

Pac-Man got 7 million sales.
Super Mario Bros. sold 40 million, roughly.
Super Mario 64? 11 million.
Wii Sports sold 30 million copies, roughly.

I could go on, as several more top that sales amount. In short, nothing groundbreaking about this. I'm sure if Super Mario Bros. cost $100 a pop, it would be permanently the biggest moneymaker in gaming history.

Re:Woo (1)

psychicninja (1150351) | more than 5 years ago | (#26432159)

Of course, if every game cost $90-150 depending on what bundle you get

Smoke crack much? GH3 on PS2 was $69.99 with the guitar included, and either 50-60 bucks new with no guitar, depending on the system. You may be thinking of GHWT instead (with drums and microphone). So the average cost of the game is probably more like $70 bucks, I know a lot of people who already had guitars so only needed to buy the disk.

Re:Woo (0, Troll)

ZekoMal (1404259) | more than 5 years ago | (#26433887)

I worked at Target when it came out, we sold it at either $90 or $50-60.

Okay, so let's assume the best possible scenario, O guitar hero savior. Let's say every single person who purchased guitar hero III only spent $50. That puts them at 20 million copies sold.

Still no record broken, so even if EVERY BUYER OF GUITAR HERO III spent the bare minimum $50 for a new copy of the game, they STILL didn't make a ground breaking amount of sales.

Re:Woo (1)

ZekoMal (1404259) | more than 5 years ago | (#26433927)

And the $150 one was some exclusive bundle we sold that had 2 guitars and some other stuff; forgot to mention that.

Re:Woo (2, Informative)

drsquare (530038) | more than 5 years ago | (#26435265)

If you don't think being the first game to sell a billion dollars isn't anything special, then if I start a games company I really don't want you running it.

I could go on, as several more top that sales amount. In short, nothing groundbreaking about this. I'm sure if Super Mario Bros. cost $100 a pop, it would be permanently the biggest moneymaker in gaming history.

If that was the case, they would have sold it for $100.

Re:Woo (1)

cowscows (103644) | more than 5 years ago | (#26438247)

Interestingly enough, I just ran a few numbers on the Bureau of Labor Statistics(bls.gov) inflation calculator. I assumed a $50 price point for SMB (I don't remember exactly what it was, I was only 6 years old at the time), and took 1986 as its first big year (it was released in late '85 according to wikipedia). Anyways, the BLS website says that in 1986, $50.00 had the same buying power as $96.91 in 2008.

So in an sense, it was sold for almost $100.

I call foul (2, Interesting)

LightningTH (151451) | more than 5 years ago | (#26432255)

Someone correct my numbers if I'm wrong but Wii Fit has roughly 13.9m sales total at a cost of about $90 per game plus balance board so $1.2b. I'll ignore Wii Sports as it comes with every Wii. If Guitar Hero is being measured to include the hardware addons, I'm only seeing roughly 4.2m across the Wii, 360, and PS3 total. That means $238 per sale of Guitar Hero. These numbers are based off of vgchartz's website for total sales (seen on the expanded weekly chart).

If they want to include hardware with a game then maybe all Wii purchases were actually to purchase Wii Sports to a tune of 40.9m sales at $250 a sale so $10.2b.

Re:I call foul (1)

Robyrt (1305217) | more than 5 years ago | (#26432717)

You forgot the PS2, which has the installed base of the Wii, 360 and PS3 combined, and comes with a $10 discount over the "newer" console versions.

Re:I call foul (0)

Anonymous Coward | more than 5 years ago | (#26433915)

all Wii purchases were actually to purchase Wii Sports

Not in Japan.

Guitar-related games (1)

phorm (591458) | more than 5 years ago | (#26432609)

I remember awhile back there was a guitar game coming that was set to use a real guitar (pitch/tone matching?) rather than a plastic "air guitar." I'm wondering when that will come out, and how it will compare to Guitar Hero or Rock Band sales-wise. I've heard before that being able to play the drums in RB expert mode is nearly the same as being able to do so with the real thing, and it would be cool to see a game that sells well while at the same time being educational and entertaining.

Re:Guitar-related games (1)

Abreu (173023) | more than 5 years ago | (#26434899)

Search for the "Fretlight" a real guitar with leds in the fretboard and instructional software.

Dunno if they have developed a game for it, but I guess it would be fairly easy to do so...

Re:Guitar-related games (1)

jae471 (1102461) | more than 5 years ago | (#26435415)

If you can play drums in RB2 with the 3-cymbal kit on Hard (not even Expert), you can play well enough on a real kit to have fun with friends in a jam session and not sound stupid. The real trick is learning when "Yellow/Blue/Green" means Hi-Hat/Ride/Crash cymbal versus high/low/floor tom, and when "Red+Yellow" mean flam on snare and not Hi-Hat+Snare. All-in-all, you can go into the freestyle training in RB2 and just play drums along with any recording you like (But again, the cymbal expansion kit is a must).

Re:Guitar-related games (1)

shakey_deal (602291) | more than 5 years ago | (#26436193)

You are probably thinking of Guitar Rising. The demo video looks wicked but it smells like vaporware right now.

http://www.guitarrising.com/index.html [guitarrising.com]

But there is a similar game coming out by Disney that will most likely actually be released (summer of 2009). Since it's from Disney I dont think there will be any Slipknot and Slayer songs.

http://blog.wired.com/gadgets/2009/01/finally-a-guita.html [wired.com]

Plans? Only plans? (2, Insightful)

mattbee (17533) | more than 5 years ago | (#26432963)

"... two-thirds of non-musicians exposed to music games plan to start playing a real instrument in the next couple of years"

Uh, yeah, and I am planning to have a brick barbequeue, jacuzzi, fake beach and year-round soft fruit crops on my allotment in the next couple of years.

I'll be pleased if I actually get rid of all the weeds :)

Real Guitar Players Opinion (3, Informative)

$lingBlade (249591) | more than 5 years ago | (#26434189)

As a real guitar player (playing for 16 years) I think it's great that the game inspires people to pick up the instrument (or any instrument for that matter) in the real world.

However, what I've noticed is that people assume because you can play real guitar, that you should RIP at Guitar Hero. In my case, nothing could be further from the truth. As a guitar player you're used to certain things. Throw in a game controller and it's mechanics and while at face value it looks similar, it just isn't.

I think a lot of people that pick up the guitar and try to learn on it (aside from the guy above who seems like he's enjoying it), will find that there's a VERY steep learning curve. It's hard, it takes a LOT of practice and perserverence. It's an instrument that you get "out" of it, what you put "into" it. Like anything else.

All I know is that I think a lot of these people that "plan" on trying to learn the instrument for real will be wholly disappointed at their progress when they're not playing Crazy Train or Sweet Child O' Mine after day 2.

Re:Real Guitar Players Opinion (1)

troll8901 (1397145) | more than 5 years ago | (#26434587)

However, what I've noticed is that people assume because you can play real guitar, that you should RIP at Guitar Hero. In my case, nothing could be further from the truth.

Well said.

I had two friends. One was a top racer in arcade cars (specifically Daytona). The other was a hobbyist racer in real cars. Turned out both of them couldn't do well in each other's fields.

Re:Real Guitar Players Opinion (1)

Abreu (173023) | more than 5 years ago | (#26435013)

I have played bass and guitar for 15 years and, while I don't exactly "rip" on RockBand (yet), I have a lot of fun.

However, I think these games are a worthwhile "introduction to music" course.

One of the first things newbie musicians have to learn is accurate timing and coordination, which is the whole idea of these games

GH = Sight Reading (2, Interesting)

Manfesto (865869) | more than 5 years ago | (#26437051)

I'm really good at Guitar Hero - not the best, but the best of my circle of friends. Beat every song on expert on Guitar Hero III except "Through the Fire and Flames" and the Devil battle.

I also have eight years of guitar playing (mostly original compositions in a few indie rock and punk bands) and six years of violin/fiddle from when I was younger (classical ensembles and quartets).

Interestingly, I think that I use what I learned from violin playing more when I play GH. That's because you know what I realized GH really is?

Sight reading.

It's vertical sight reading instead of horizontal, but still the same thing (and better in some ways, since you don't have to flip your own pages). Being able to see a line coming and mentally prepare my fingers for the actions they're about to perform is exclusively what I did on violin (not so much on guitar).

You're right about the big difference between guitar and guitar-hero, of course - five buttons does not equate to six strings and 22 frets as far as movements your hands make. However, Guitar Hero is great for teaching two things that definitely come in handy for work - coordination of two hands (one strumming, one making movements on the fretboard), and proper timing (because I'm sure you're annoyed as I am when you're trying to jam with a guitarist that has no rhythm).

For people who are just learning the instrument and may be interested in reading tab or musical score, the sight reading aspect of GH is valuable as well.

The learning curve is definitely steep (as with all instruments), but I have personally witnessed two people pick up real guitar because of how much fun they have with GH. Seems that they're sticking with it, too.

Re:GH = Sight Reading (1)

SuiteSisterMary (123932) | more than 5 years ago | (#26438359)

Sight reading is exactly what it is.

And you know what? Add a sixth line, change the bars/circles to numbers, and you've got a kick-ass tab scroller.

Re:Real Guitar Players Opinion (0)

Anonymous Coward | more than 5 years ago | (#26437433)

I also had years of real guitar playing experience before toying with GH. As newbies to the game, there are only two advantages we have over non-guitar players: (a) familiarity with the controller and (b) finger/forearm stamina. Now that I think about it, those can be pretty big advantages.

The GH series has had an interesting impact on my real guitar playing.

My experience was really just solo hobby stuff. I never had to worry about keeping up with anything or anyone - just my own internal sense of what was appropriate.

So, my first few hours playing GH on easy - FAIL! Fun, but it definitely took some training.
Nowadays, there's only a handful of songs that I can't get a 5 star rating on Expert for GH2 and GH3.

Anyway, the game has forced me to learn rhythm/tempo and I've found that I'm a better real guitar player for it.
So, GH is not all disappointment for the real guitarist crowd.

Re:Real Guitar Players Opinion (1)

Lars512 (957723) | more than 5 years ago | (#26442093)

What would be really interesting is if they migrate to a setup where you plug a real guitar in, and then enjoy a game like Guitar Hero. The game would be harder, but much more rewarding. Likewise for bass guitar, drums, or other instruments. That would be the logical next step.

Uh no (0)

Anonymous Coward | more than 5 years ago | (#26436765)

The Sims sold over 100,000,000 units to date so assuming they were all sold for just $10 each, The Sims broke $1 billion in sales long ago.

There are definitely other games that have broken the $1 billion mark (Wii Fit) and simply haven't announced it. (How much of those sales are actual PROFIT?)

Re:Uh no (1)

RedWizzard (192002) | more than 5 years ago | (#26439393)

The Sims sold over 100,000,000 units to date so assuming they were all sold for just $10 each, The Sims broke $1 billion in sales long ago.

The claim they are making is that GH3 is the first single game to reach $1B. The 100 million number for The Sims is a total for all the games and expansions. The Sims 2 has sold over 13 million copies so it is probably approaching $1B by itself though.

There are definitely other games that have broken the $1 billion mark (Wii Fit) and simply haven't announced it. (How much of those sales are actual PROFIT?)

Yes, I suspect WiiFit has got close, if not passed the $1B. According to Wikipedia it had sold 8.76 million copies worldwide as of the 30th of September 2008. If the average price is over $115 then it has made $1B.

Sad... (1)

MousePotato (124958) | more than 5 years ago | (#26438961)

I wish that they would take the time to actually make this game a learning tool. The potential is there just not the effort on the programming side.

As a game it is lots of fun. From a guitarists stand point, it would be better it they took the time to get actual song/midi data and used it to teach the muscle memory the right things.

Not much of a milestone. (1)

Simetrical (1047518) | more than 5 years ago | (#26439605)

Okay, so maybe it's the first to make a billion in sales. But World of Warcraft has over 10 million subscribers at $15/month each. I compute that as $1.8 billion dollars a year. Even if we assume that those figures are somehow inflated, I think it's safe to figure that WoW has brought in a lot more money for its owner than Guitar Hero.

Re:Not much of a milestone. (0)

Anonymous Coward | more than 5 years ago | (#26445685)

WoW doesn't have 10 million subscribers that pay $15 a month.

Only North America and Europe (about 5 million players) pay the full amount, while Asian players pay a much lower fee.

Space Camp (1)

StikyPad (445176) | more than 5 years ago | (#26441721)

"... two-thirds of non-musicians exposed to music games plan to start playing a real instrument in the next couple of years."

Yeah and 100% of me and my friends who watched Space Camp planned to become astronauts.

It's now WoW? (0)

Anonymous Coward | more than 5 years ago | (#26442855)

I would have thought that honor belongs to WoW...

I accidentally.... (0)

Anonymous Coward | more than 5 years ago | (#26443757)

I accidentally the $1 billion guys :( . What should I do now?

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