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Crayon Physics Combines Science and Puzzles

Soulskill posted more than 5 years ago | from the and-nobody-can-tell-how-bad-you-are-at-drawing dept.

PC Games (Games) 78

IamAHack writes "NPR covered a new game that seems like it would have great appeal to Slashdot readers: Crayon Physics. Quoting: 'A new computer game went on sale this week. It's not a blockbuster like Halo or World of Warcraft. There's no first-person shooting, no sports, no guitar, no microphone. Instead, there's a crayon. The game is Crayon Physics Deluxe. It's a simple, mesmerizing game created by a 25-year-old independent games designer from Finland named Petri Purho. "It's a game where your crayon drawings come to life,' Purho tells NPR's Melissa Block. 'You draw stuff and your drawings behave physically correctly. As soon as you release the last button, the laws of physics are applied to your drawing."' A demo is available, and Opposable Thumbs has a review of the game."

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78 comments

Crayon Physics was new in 2007 (-1, Troll)

Failed Physicist (1411173) | more than 5 years ago | (#26462575)

How is this news? According to wikipedia, the game has been released on June 1st, 2007.
Hell, even Penny Arcade talked about this more than a year ago in http://www.penny-arcade.com/2007/12/21/the-next-gen/ [penny-arcade.com]

I don't want to come off as trollish, but...

FTA reveals all (5, Funny)

SuperKendall (25149) | more than 5 years ago | (#26462637)

How is this news? According to wikipedia, the game has been released on June 1st, 2007.

"Ever since the initial game was developed in the summer of 2007, it has managed to garner much press and acclaim, especially since developer Petri Purho revealed that he was working on a deluxe version of the game that would include improved physics and more levels. "

It Arrivieth Now.

It's pretty amusing you'd go to all the trouble to look at Wikipedia and not read the first paragraph of the article itself. That takes some dedicated ignoring there.

Re:FTA reveals all (0, Redundant)

MBraynard (653724) | more than 5 years ago | (#26477013)

Wait, isn't that the rule here? That you can only comment before you read the article?

Re:FTA reveals all (0)

Anonymous Coward | more than 5 years ago | (#26480685)

He failed to read wikipedia and failed to become a physicist also.

Re:Crayon Physics was new in 2007 (1)

palegray.net (1195047) | more than 5 years ago | (#26462643)

It's new to Slashdot. You aren't coming off as trollish; you're coming off as a wannabe intellectual. I appreciated this post, and sent a link to several friends.

You know, there's a hell of a lot of people who don't routinely surf Penny Arcade or Slashdot every day who would probably enjoy this work.

As your username indicates: fail.

Re:Crayon Physics was new in 2007 (4, Informative)

RuBLed (995686) | more than 5 years ago | (#26462661)

It is about Crayon Physics Deluxe which was just released this month for the PC and iPhone / iPod Touch. (Come to think of it, such games would be a great way to waste time with a Touch or an iPhone)

Re:Crayon Physics was new in 2007 (0)

Anonymous Coward | more than 5 years ago | (#26463131)

I got a copy of crayon physics on my touch, unfortunately it's extremely laggy and buggy and not something which is remotely enjoyable. If you're looking for something like crayon physics, i'd suggest touch physics. Same idea, but a lot more playable... Not to mention that it's $0.99 instead of $4.99

Re:Crayon Physics was new in 2007 (5, Insightful)

traycerb (728174) | more than 5 years ago | (#26462709)

But the upgraded/final release came out just now and Penny Arcade covered that as well (just 6 days ago).

http://www.penny-arcade.com/2009/1/9/ [penny-arcade.com]
http://www.penny-arcade.com/comic/2009/1/9/ [penny-arcade.com]

also you find what a rhombus is.

Re:Crayon Physics was new in 2007 (0)

Anonymous Coward | more than 5 years ago | (#26476969)

ROMbus : Part of the computer that transfers game ROMs from the interwebs to your computers hard drive.

magic pen (2, Insightful)

Threni (635302) | more than 5 years ago | (#26462619)

sounds like the author is
fan of the flash game Magic Pen.

Re:magic pen (2, Informative)

Bragador (1036480) | more than 5 years ago | (#26462699)

I tried magic pen and its first level was extremely similar to the first one they show in Crayon Physics' trailor.

Game: http://magic.pen.fizzlebot.com/ [fizzlebot.com]

Review: http://jayisgames.com/archives/2008/04/magic_pen.php [jayisgames.com]

I wonder if Alejandro Guillen could go to courts over this...

Re:magic pen (3, Insightful)

Anonymous Coward | more than 5 years ago | (#26462799)

I wonder if Alejandro Guillen could go to courts over this...

He certainly could but as Crayon physics was released first (as stated in the review you linked), I don't fancy his odds of winning.

Looks good for kids learning about gravity... (1, Informative)

Anonymous Coward | more than 5 years ago | (#26462627)

Seeing as "behaves pysically correct" only really means that objects don't "merge" and gravity affects them as expected (although there doesn't seem to be any friction built in - it looks like slow rolling objects on a flat surface roll for a very long time!) - the game still seems good for kids who are learning about gravity and helps to illict their creativity/drawing skills as well. Looks good. Kudos to the developer.

Re:Looks good for kids learning about gravity... (2, Funny)

hesiod (111176) | more than 5 years ago | (#26466307)

helps to illic[i]t their creativity/drawing skills as well

I suppose it depends what you are drawing, but for now, most drawings are legal.

(I think you were looking for "elicit").

My inner 12-year-old... (5, Funny)

Corpuscavernosa (996139) | more than 5 years ago | (#26462667)

Perhaps it's a maturity level far below my age, but I really want to get this game to see how many puzzles I can solve drawing penises.

Other games based on box2d library (4, Interesting)

MrvFD (711808) | more than 5 years ago | (#26462679)

As the game is based on open source box2d physics engine [box2d.org] , there are also other games with partially similar feel and game play. Crayon Physics was the one with the original idea, though.

Nokia Internet Tablet and Openmoko Neo FreeRunner owners might be interested in Numpty Physics: http://numptyphysics.garage.maemo.org/ [maemo.org] & http://www.cs.helsinki.fi/u/rantalai/freerunner/numptyphysics/ [helsinki.fi]

Numpty Physics: Not just handhelds (1)

RR (64484) | more than 5 years ago | (#26463055)

Months ago, I installed Numpty Physics [maemo.org] and a substantial portion of NP-complete [maemo.org] (the levels that didn't crash) on the computers at a tutorial center. For reference, they run Windows, except for a Pentium II that I "donated," running Xubuntu.

Now, it's the most popular computer pastime among both the kids and the (high school, lower-division college student) tutors.

I haven't worked out how to introduce level editing to them, yet.

Re:Numpty Physics: Not just handhelds (0)

Anonymous Coward | more than 5 years ago | (#26463741)

Numpty physics is a lot of fun... except for the infuriating crashes.

Re:Other games based on box2d library (0)

Anonymous Coward | more than 5 years ago | (#26463491)

Actually, MIT did it first:

http://ca.youtube.com/watch?v=NZNTgglPbUA

Re:Other games based on box2d library (0)

Anonymous Coward | more than 5 years ago | (#26469839)

Also LittleBigPlanet. Well, not box2d, but just like box2d, it uses a rigid body physics model.

So the next time someone talks about how amazing LittleBigPlanet is and how the amazing power of the Cell and the PS3 is required for its amazing physics - yeah, no so much. Especially when you realize box2d has been ported to JavaScript [box2d.org] .

Game version of Phun? (2, Interesting)

Jott42 (702470) | more than 5 years ago | (#26462693)

Is this the game/level-version of Phun? ( http://www.phunland.com/wiki/Home [phunland.com] ) Which is a very similar simulation, but instead in a sandbox format.

Re:Game version of Phun? (0)

Anonymous Coward | more than 5 years ago | (#26462803)

ditto, when i read about this i thought "hmm sounds like phun" (no phun intended!) ouch ouch it hurts stop it, i die.

Re:Game version of Phun? (1)

Jmanamj (1077749) | more than 5 years ago | (#26463125)

Yep, I was playing around with Phun at least a year ago. Why's this so special again?

Re:Game version of Phun? (1)

Plow (1220866) | more than 5 years ago | (#26467035)

No it's not related to Phun. Phun, however, has evolved into an educational tool named Algodoo. It has been optimized for Intels Convertible Classmate PC, adding support for the pen and the built in accelerometer http://www.algoryx.se/algodoo.html [algoryx.se] .

Fantastic Contraption is better (1, Interesting)

Anonymous Coward | more than 5 years ago | (#26462745)

So it's like Fantastic Contraption [fantasticcontraption.com] but with crayons. Yawn.

Cintiq (-1)

Anonymous Coward | more than 5 years ago | (#26462777)

Too bad you need a $2,000 screen to play.

touch physics for iPod and iPhone (1)

dookiesan (600840) | more than 5 years ago | (#26462813)

It appears he has been completely ripped off with the program 'Touch Physics' for the iPod and iPhone. Before this article, I didn't know any better and bought the clone.

Re:touch physics for iPod and iPhone (1)

NeoSkandranon (515696) | more than 5 years ago | (#26464769)

I recall playing a free game like this via Installer long before the app store was live. I could have sworn it was just called "crayon physics" though...the one I'm thinking of had a pretty big repository of addon levels and puzzles.

Does not work under Wine (2, Insightful)

neonux (1000992) | more than 5 years ago | (#26462817)

Gets the music but black screen.

Too bad the author did not develop the game multi-platform :(

For an independent game developer it is quite sad to lose the opportunity to cater an audience (OSX and Linux users) that is lacking (AAA) games and probably quite interested in this kind of physics-based yet casual game altogether.

Re:Does not work under Wine (1, Informative)

Anonymous Coward | more than 5 years ago | (#26463065)

Seems to work for others though:

http://www.vimeo.com/2828541

Re:Does not work under Wine (0)

Anonymous Coward | more than 5 years ago | (#26463091)

worked fine in wine for me. just downloaded the demo and played straight through it...

Re:Does not work under Wine (1)

Psychotria (953670) | more than 5 years ago | (#26463095)

Does not work under Wine

Too bad the author did not develop the game multi-platform :(

Yes it is a shame. But what does it have to do with Wine? You're talking about two different subjects: a) Will the game run under Wine; and b) is the game cross-platform. Obviously the cross-platform approach is ideal (and I agree with you I think). But you're conflating two different subjects. A program able to run under Wine is not cross-platform.

Re:Does not work under Wine (0)

Anonymous Coward | more than 5 years ago | (#26463595)

The game uses a bunch of open source libraries, like SDL and box2d, and I would be surprised if it was not inherently portable. It could be as easy as recompiling the sources.

Re:Does not work under Wine (1)

bomanbot (980297) | more than 5 years ago | (#26464079)

Well at least the author plans do a Mac and a Linux version in the future. From the FAQ [kloonigames.com] :

Is there a Mac / Linux port
Unfortunately not at this moment. I'm planning of doing these as soon as I'm done with the PC version of the game, but I can't promise anything at this point.


Also, since there is an iPhone /iPod Touch version already, I think making a Mac version should be relatively doable anyway.

Re:Does not work under Wine (1)

hahiss (696716) | more than 5 years ago | (#26464113)

Under Ubuntu 8.04.1 and Wine 1.1.12, I was able to get it to install and run the first time (The only problem I found with it on the first run is that the cursor doesn't quite line up on the Options screen--the cursor appears to be in one location, but clicks register elsewhere. This doesn't happen in the game itself.)

However, when I tried to run it again, I ended up with just the black screen.

What happens if... (0)

Anonymous Coward | more than 5 years ago | (#26462947)

"You draw stuff and your drawings behave physically correctly. As soon as you release the last button, the laws of physics are applied to your drawing"

What happens if I draw a penis?

Depends... (1)

denzacar (181829) | more than 5 years ago | (#26463253)

If you are a guy - you are gay.

If you are a girl - there will be so much empty space around it on your screen it will look even smaller.

Simon In The Land of Chalk Drawings (0)

Anonymous Coward | more than 5 years ago | (#26462999)

http://en.wikipedia.org/wiki/Simon_in_the_Land_of_Chalk_Drawings

I remember watching this during Captain Kangaroo

Re:Simon In The Land of Chalk Drawings (1)

HTH NE1 (675604) | more than 5 years ago | (#26468137)

Well you know my name is Simon
And things I draw come true
And the pictures take me, take me, climbing
Over the garden wall with you.

I've seen a current American take on it, something called ChalkZone. I don't care for it.

ChalkZone (1)

Bones3D_mac (324952) | more than 5 years ago | (#26470721)

This sounds like it might be similar Nickelodeon's ChalkZone [wikipedia.org] series. (almost too similar, actually...)

I'm somewhat amazed and disappointed they never gave ChalkZone its own game though. Something in a vein similar to Drawn to Life [wikipedia.org] , Magic Pengel [wikipedia.org] or the upcoming Scribblenauts [wikipedia.org] . (That honor went to Spongebob Squarepants, instead.)

It's too bad, since the show itself is basically a detailed manual for designing a very cool game concept. Crayon Physics definitely comes close to the idea, but would simply need to add a few elements of platform gaming to pull off a decent ChalkZone title, versus the current "Incredible Machine" approach. (Not that I don't love The Incredible Machine, of course!)

Damn that game is addictive (1)

ianbnet (214952) | more than 5 years ago | (#26463003)

I just downloaded the demo to try it out and spent an hour. It's like the old bridge building games. Fun with gravity! Not sure how realistic the physics are... but who cares? It's midnight Slashdotting :)

Whoah, slashvertisement (1)

RichiH (749257) | more than 5 years ago | (#26463215)

CP won a game award in 2008, same as World Of Goo (http://worldofgoo.com) -- both are awesome games, both promised to create a Linux client and both cost me $20.

Here's to hoping the small indie shops get more exposure. And even more hoping to them open sourcing their stuff after some time :)

Re:Whoah, slashvertisement (1)

danieltdp (1287734) | more than 5 years ago | (#26480743)

Even if they don't open source it, I would be happy enough if the *sell* a Linux version .

Re:Whoah, slashvertisement (1)

RichiH (749257) | more than 5 years ago | (#26480843)

Both promised me personally. Only after that did I pre-order to help them get over the half to full year of unemployment when they made their games.

As an aside, Crayon Physics introduced me to lullaby by _ghost -- freely available on CCMixter and easily in my personal Top 5 _ever_.

Anti-Tetris with physics! (1)

ttursas (1453281) | more than 5 years ago | (#26463319)

Hey awesome, free ad space! Please check out as well my anti-tetris that's also using Box2D: Brick Yard [kongregate.com] !

Re:Anti-Tetris with physics! (1)

maxume (22995) | more than 5 years ago | (#26466431)

Slick. You event loop stinks though (there are plenty of games on Kongregate that actually do nothing when they are doing nothing).

Re:Anti-Tetris with physics! (1)

ttursas (1453281) | more than 5 years ago | (#26466677)

Hmm, physics games that do so? ;) Or do you mean that when they are out-of-focus, then those games freeze? You can always imagine in your mind that my game doesn't do a thing when left alone, if that makes the experience much more beautiful! XD

Re:Anti-Tetris with physics! (1)

maxume (22995) | more than 5 years ago | (#26469617)

It consumes 100% cpu at the opening screen. "It's a physics game" doesn't really work at that point.

And really, instead of imagining it not running, I don't bother running poorly written flash.

Re:Anti-Tetris with physics! (1)

ttursas (1453281) | more than 5 years ago | (#26469721)

You are the king! Also please tell that to those who love the game, perhaps they might just start to hate it as well! :D I'm sorry I made a (almost) free game to the Internets. ;( I know it sucks... But I can't help it, I'm a retard, you see.

Re:Anti-Tetris with physics! (1)

maxume (22995) | more than 5 years ago | (#26469871)

I don't think you are a retard.

That said, are you really sure that your event loop cannot be improved?

Re:Anti-Tetris with physics! (1)

ttursas (1453281) | more than 5 years ago | (#26470081)

Actually, the game consumes 20% of my CPU, but I've set the framerate to 60fps. Perhaps that's the reason the game is eating those CPU cycles? I'm not updating the physics while the main menu is displayed, so the virtual machine is calling that onEnterFrame() 60 times a seconds, which just checks some clicks etc and exits... Should be the basic Box2D framework with a 30->60 fps mod. If I have time, I'll try to do something about it before I release my next Box2D game.

Re:Anti-Tetris with physics! (1)

maxume (22995) | more than 5 years ago | (#26470229)

For reference sake, 100% of 1 core on an Intel Core Duo at 1.66 GHz, with 2 Gig of ram and intel integrated graphics (a not that ancient laptop...).

Re:Anti-Tetris with physics! (0)

Anonymous Coward | more than 5 years ago | (#26480783)

You see, now you are talking in a way that actually *improves* something. You early post was more like a troll. Kudos for going on back on track.

One thing I learned here on slashdot is that the way you express yourself is as important as what you actually have to say. This goes here and elsewere also.

Line Rider (0)

Anonymous Coward | more than 5 years ago | (#26463945)

This seems to be a similar concept to the Line Rider game:

http://linerider.com/

I'm not sure which came first.

My two cents (1)

darkitecture (627408) | more than 5 years ago | (#26463971)

My two cents.

Great game. Totally got me hooked after trying the demo. However:

- Way too easy. Or should I say, way too short. I finished the full game in just over 4 hours. And 1 of those hours was when I got stuck trying to force the intended solution for one level, finally got angry and came up with my own solution (One of the rocket levels, ended up not using the rocket). - No, I was right the first time; way too easy. Once you find out you can pin stuff and lift the ball just using small 'lifts', it ends up being pretty easy and you don't need to conform to a lot of the preset layouts. Hell, a lot of the solutions don't require any of the preset 'furniture'.

- SPOILER ALERT - Last level is disappointing, simple and short. Was expecting it to go out with a bang but all I got was a whimper.

Overall, definitely worth the money but really needs to be tweaked a little.

Re:My two cents (1)

crossmr (957846) | more than 5 years ago | (#26465165)

They really forgot to include the fun in this game. As soon as you pin a couple walls you can draw boulders and lift the ball to any star no problem. Most of the interesting "tricks" they show you in a lot of levels depend on there being premade pins to drop stuff over, etc as trying to create your own breaks the "physics"

Crayon Physics, come to your true home, the Mac... (0)

Anonymous Coward | more than 5 years ago | (#26464149)

When this comes to Mac OS X, I will definitely be shelling out for it (although it concerns me a little that the Ars Technica guy had trouble with using his Wacom tablet with it)
Hopefully they'll be able to reuse the work put into the iPhone version to expedite its Mac incarnation.

It's the music, stupid (0)

Anonymous Coward | more than 5 years ago | (#26464245)

I've played the older version before... the music is great. I found myself keeping the game running just to have that relaxing tune in the background.

Add a Wii Controller (2, Interesting)

jmichaelg (148257) | more than 5 years ago | (#26464273)

I used the Crayon Physics demo to try Johnny Lee's whiteboard hack [cmu.edu] . I was primarily interested in the whiteboard hack and wanted something interesting running so I could watch different people using the IR pen I had built to see what limitations it had. The game drew enough people into it that they completely forgot about how they were interacting with it that I figured the hack as a win.

fwiw, I used a key ring led [amazon.com] to house the IR Led and battery. It took about 5 minutes to swap the white light led with an IR led. My cell phone could see the IR led light up which told me I had done that part of the hack right later on when I had problems with a Broadcom Bluetooth driver.

adaptation to ipod (1)

e**(i pi)-1 (462311) | more than 5 years ago | (#26464399)

over the winter break, I played it on the ipod touch and it has been adapted to the small screen pretty well.

physics of drawings (4, Funny)

poot_rootbeer (188613) | more than 5 years ago | (#26465637)

'You draw stuff and your drawings behave physically correctly. As soon as you release the last button, the laws of physics are applied to your drawing.'

MARVEL at the way the virtual crayon material seems to adhere motionlessly to the virtual paper! THRILL as the virtual pigments simulate the refraction of light at different wavelengths!

Re:physics of drawings (1)

hey! (33014) | more than 5 years ago | (#26469775)

Meh. I'll wait for the open source knock-off.

If its true to form, it might not work precisely correctly out of the box, but you will be able to enter the initial conditions for the Universe. For example, you could interchange the masses of the up and down quark, or alter the U(1) gauge coupling parameter from 0.357 to 0.5. Once you have managed to get the laws of physics as we know them to emerge, you will be able to play a game with correct physics for our Universe.

Or maybe it would be more fun to play the game with physics that is correct for a universe in which Planck's Constant is 1.0 m^2 kg / s.

Been waiting for this (0)

Anonymous Coward | more than 5 years ago | (#26466349)

The earlier demo had a pretty limited number of challenges so we've been waiting for this commercial release to come out. Kids 5 and up unanimously love it. Bought it immediately! Hooray for one-person-can-still-write-a-hit-game in this otherwise big budget, grand theft auto world!

not so original (0)

Anonymous Coward | more than 5 years ago | (#26468345)

Okay, this idea is not so original. This concept was originally created my MIT in 2003 and was called ASSIST: A Shrewd Sketch Interpretation and Simulation Tool. At least give props where props are due, instead of making it look like they though of it all them selves. http://rationale.csail.mit.edu/index.shtml [mit.edu]

"Fun Physics" (1)

Animats (122034) | more than 5 years ago | (#26469877)

There was something like this called "Fun Physics", from Knowledge Revolution, in 1988, for the Mac. (!) That eventually became Working Model, a 2D engineering simulator. Knowledge Revolution was acquired by McNeil Schwindler, the price of Working Model was increased by a factor of 10, and the game product disappeared.

Pocket Physics for Nintendo DS (0)

Anonymous Coward | more than 5 years ago | (#26473437)

you might want to check out a crayon physics inspired ds-homebrew game called "pocket physics":

http://www.tobw.net/index.php?cat_id=3&project=Pocket+Physics

For those without the proper hardware there is a flashplayer here:

http://www.return1.net/site/pp

so you can check out what others did with it.

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