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Massive EVE Online Alliance Disbanded

Soulskill posted more than 5 years ago | from the create-your-own-drama dept.

PC Games (Games) 352

tnt001 writes "In the world of EVE Online, the infamous Band of Brothers alliance has been disbanded. It seems that rival alliance Goonswarm had a spy in the holding corporation, and he stole money as well as capital ships and other assets. The spy then disbanded the alliance. 'One of GoonSwarm's stated motivations from their early days as an alliance was to punish what they viewed as the arrogance of Band of Brothers. If they've held true to that ideal, stealing the alliance out from under BoB effectively means GoonSwarm has accomplished what they set out to do years ago.' As of 11:00 GMT, BoB lost all its sovereignty (its outposts are conquerable now, cyno-jammers are offline, jump bridges are inoperable)."

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Oh joy (3, Funny)

Anonymous Coward | more than 5 years ago | (#26749181)

In other news, I just killed Revolver Ocelot in MGS. It was a really tough fight but I managed to pull it out. Can I get my own Slashdot article too?

Re:Oh joy (3, Funny)

plasmacutter (901737) | more than 5 years ago | (#26749379)

In other news, I just killed Revolver Ocelot in MGS. It was a really tough fight but I managed to pull it out. Can I get my own Slashdot article too?

Shove over n00b, I just downed hogger!

Re:Oh joy (0)

Syrente (990349) | more than 5 years ago | (#26749407)

I just liberated City 17; it was really tough and my real mission is still ongoing. Can I also get an article?

Re:Oh joy (1)

Bronster (13157) | more than 5 years ago | (#26749561)

No, but you can have a comment if you like...

Re:Oh joy (1, Funny)

Anonymous Coward | more than 5 years ago | (#26750541)

The princess was in another castle, but I want my article too!

Re:Oh joy (0)

theghost (156240) | more than 5 years ago | (#26750609)

I'm still alive...and there was cake.

Article please?

Re:Oh joy (1, Informative)

Anonymous Coward | more than 5 years ago | (#26749475)

Grasp of social gaming mechanics fail. You alone in a room isnt news,something daft like 50% of eve space was under BOB control. That effectively meant you stood with or against a significant proportion of the player base. Eve is an MMO you know, these things matter.

Re:Oh joy (0)

Anonymous Coward | more than 5 years ago | (#26750075)

Ahh so it's only important if it's an MMO.

My guild just took down Nexona tonight and now we've got a clear shot to empty out VP again.

Re:Oh joy (4, Insightful)

^BR (37824) | more than 5 years ago | (#26749649)

In other news, I just killed Revolver Ocelot in MGS. It was a really tough fight but I managed to pull it out. Can I get my own Slashdot article too?

I kinda doubt that it impacted greatly the hobby of 2k+ people, so sorry, no.

Re:Oh joy (2, Informative)

noundi (1044080) | more than 5 years ago | (#26749951)

You didn't catch the sarcasm?

Re:Oh joy (-1)

Anonymous Coward | more than 5 years ago | (#26750469)

Oh dear god no! Don't tell me that someone's hobby was impacted! This is a national fucking emergency!

You and your kind are exactly the reason I'll never play a MMO again. Fucking whining losers with no life. "Waaaaah my hobby has been impacted! Whatever shall I do?" How about go the fuck outside you worthless nerd?

I'm guessing the only reason you got modded insightful is that there's plenty of other angry little EVE nerds here who are oh-so-upset.

Re:Oh joy (0)

Anonymous Coward | more than 5 years ago | (#26750713)

In other news, I just killed Revolver Ocelot in MGS. It was a really tough fight but I managed to pull it out. Can I get my own Slashdot article too?

I kinda doubt that it impacted greatly the hobby of 2k+ people, so sorry, no.

And even so, the world still goes on....

Ex Eve Player here (1)

Dyinobal (1427207) | more than 5 years ago | (#26749203)

Wow, this is quite the news. Still though it's all metagame stuff. They will be disbanded for how ever long it takes to reform the alliance. Disbanded game mechanics wise doesn't mean they are out of touch and shooting at each other. They lose sovereignty and some other stuff but in the end they will likely get it back unless goonswarm and friends had a major offensive planned for this occasion.

Re:Ex Eve Player here (5, Insightful)

varcher (156670) | more than 5 years ago | (#26749293)

It's a bit more than that. With sovereignty, you lose a large chunk of your internal economy and logistics. A lot of that will not have to be re-acquired, it will have to be rebuilt, from the ground up.
 
The reason BoB was able to hold on its central Delve systems was that sovereign systems are easy to defend. You have cynos, you have jumpbridges, you have reserves of capitals and super-capitals ready to reinforce. And it helped that Delve was a very rich sector, making it a perfect logistics base.
 
Those advantages are gone. They have to be rebuilt - and most ennemy corps will not stand idle while BoB regroup. Look at the influence map: BoB has started to reassert sovereignty in pieces, but there's already huge chunks of territory carved. Getting them back... is going to take months. Or a year. Or two.

Re:Ex Eve Player here (5, Informative)

Rakshasa Taisab (244699) | more than 5 years ago | (#26749461)

The whole region is already seeing everyone and their mothers moving in to loot and pillage. More than just a strategic loss, they now have to deal with a large number of enemies and random neutrals coming to play in their space.

Also, the Band of Brothers name was claimed by the Goons, so they can't reform under it.

Hello from Meatspace! (5, Interesting)

Bruce Perens (3872) | more than 5 years ago | (#26749205)

Wow, some people must be really heavily into that gamespace. It always amazes me to see articles where nothing in the summary connects to the real world at all.

Re:Hello from Meatspace! (5, Interesting)

X0563511 (793323) | more than 5 years ago | (#26749233)

As a former player, I can attest.

The game really has it's own politics.

Re:Hello from Meatspace! (1)

tehmorph (844326) | more than 5 years ago | (#26749245)

Absolutely. It's one of the best things about the game- it really is a virtual world, a different league altogether from other MMORPGs.

Re:Hello from Meatspace! (5, Informative)

qw0ntum (831414) | more than 5 years ago | (#26749373)

As someone who has never played EVE before, I found this recording that explains what happened to be interesting. http://go-dl.eve-files.com/media/0902/mittani.mp3 [eve-files.com] (fyi: mildly nsfw)

My first instinct is to laugh at all this, but it is amazing how seriously so many people take this. The internet never ceases to amaze me.

Re:Hello from Meatspace! (4, Informative)

Harik (4023) | more than 5 years ago | (#26749389)

http://www.youtube.com/watch?v=Nvwk4QncSG4 [youtube.com] -- eve-files will melt under a slashdotting, it's been put on youtube. I should hope google can handle the load.

Re:Hello from Meatspace! (1)

jayhawk88 (160512) | more than 5 years ago | (#26750277)

You know I have to admit, finding out that there is an MMO out there that supports this level of cooperation, strategy, and espionage is almost shocking. If I was heavily into games like I was a few years back I would definitely be checking this game out.

Re:Hello from Meatspace! (1, Informative)

Anonymous Coward | more than 5 years ago | (#26749319)

At such rate, this stuff will be posted in the Politics section. ;)

Re:Hello from Meatspace! (4, Insightful)

tibman (623933) | more than 5 years ago | (#26749383)

I'll translate it into a semi-realworld (fictional) scenario to help out...

"In the world of Business-Politics, the infamous Apple company has been dissolved. It seems that rival Company Microsoft had a [director level] spy in the holding corporation, and he stole money as well as Super-Computers and other assets. The spy then dissolved the company. 'One of Microsoft's stated motivations from their early days as a company was to punish what they viewed as the arrogance of Apple. If they've held true to that ideal, stealing the marketplace out from under Apple effectively means Microsoft has accomplished what they set out to do years ago.' As of 11:00 GMT, Apple lost all its Intellectual Property. (its patents are void now, trademarks are pointless, copyrights are invalid)."

Now if you can imagine the majority of Apple employees were living in their work cubicals when they found out. The next morning all apple employees were then promptly all shoved out into the street with little more than the clothes on their back. Linux and Microsoft gangs bum rushed into the area to quickly rob every apple employee as possible and quickly convert former-apple assets into new workstations and easy cash.

It's probably the biggest zerozero political upheaval in EVE's history.

Re:Hello from Meatspace! (4, Insightful)

Faldgan (13738) | more than 5 years ago | (#26749603)

I know what you mean. Here I am stationed in Iraq, I've got people going out every day who are possibly going to get really killed. We find explosives, get shot at, you name it. It's all VERY real. But there are enough people who are so totally insulated from this sort of thing that the EVE Online game is vastly more important to them.

On the other hand, this should spur someone from Darfur to post about the genocide there. Or one of the congo nations where life is so horrible.

What does it say about us as a species that there is such a range of lifestyles? On one end is the people where EVE Online takeovers might be the most important thing to happen to them all year. At the other end are refugees who get killed by the thousands and would have been starving and diseased anyway.

Is this disparity good or bad? Is there any limit to how much disparity is good? Would we be better off if everybody had similar worries and we were all about the same level on Maslow's hierarchy of needs?

Re:Hello from Meatspace! (4, Insightful)

tibman (623933) | more than 5 years ago | (#26749681)

It IS a game and it's enjoyable to participate in. There is probably a happy medium for how serious people should take games. On my last deployment I didn't have access to internet (or phones, or tv) so we played frisbee or came up with stupid pranks.

I think a lot of vets feel the way you do. They get back and go wtf is wrong with you people, arguing over childish things? Probably why so many vets become unsync'd with the society they grew up in. But it's probably better this way. Try to keep the innocent.. innocent. No need for my family to REALLY know how shitty the world truely is, eh?

Re:Hello from Meatspace! (-1, Troll)

Anonymous Coward | more than 5 years ago | (#26749915)

We'd most definitely be better off if you satisfied your thirst for blood in an on-line game.

Get out of Irak you fucking bastard!

Re:Hello from Meatspace! (2, Insightful)

Yvanhoe (564877) | more than 5 years ago | (#26749959)

It might sound stupid to say that about a video game, but really, it is about choosing one's meaning of life. I know some immigrants here who work in shitty job but who will enjoy their retirement in their home village as wealthy people. Apocalypse Now was about a man who chose to become a god among primitives instead of a soldier among soldiers. Some people prefer to be mercenary bosses, pirates kings or wide corporations CEO in a virtual world instead of a pawn in real life. I can't really blame them.

Should everyone have this opportunity ? Hell yes ! But there is no blame to put on people who have a high lifestyle. They can feel guilty if they wish, they can help if they wish, but they set a goal. Having a goal is a good way to start making progress.

Re:Hello from Meatspace! (1)

u38cg (607297) | more than 5 years ago | (#26750019)

A very valid question, and given your situation, one that you can hardly be blamed for asking.

To answer your question, no, of course the disparities that exist across the globe are wrong and unjustifiable. Of course, from experience we know that we can't remove disparity altogether; apart from anything else, not all humans are equally hardworking, intelligent, or physically capable and from that point of view it seems unreasonable that someone that works twice as hard should receive the same as someone sitting on his ass posting on slashdot when he should be working.

The question then is how to have a system that allows for disparity but which is still equitable. The American philosopher John Rawls came up with a concept for dealing with this he called "the veil of ignorance". The idea is pretty simple: you can design your utopian society however you like, but the only proviso is that your place in it will be randomly assigned. You might be a slave, a serf, a worker, a soldier, whatever. Most people would say that under such a system the disparities are less important themselves than your opportunities to escape your position. Some societies come closer to this than others, perhaps America's most of all. Globally of course...well, maybe one, day, and then those of us who don't have aclue about this story can rest assured that if that's what they really wanted, they could have it.

Re:Hello from Meatspace! (0)

Anonymous Coward | more than 5 years ago | (#26750073)

There's over 6 billion people in the world. Call it disparity or diversity, what's really amazing is that so many people now are actually aware of the huge variety of what others do.

As for the blame in some of these posts... What? So some people are enjoying a game together. Okay that's not as altruistic as fighting bad people in a war zone, but it's a hell of lot more altruistic than being bad people who create war zones. Let's use some perspective here. This is no big deal. It's managed to get a minor news post on a niche forum. That's certainly much less weird than the media extravaganza over some game called Superbowl.

Re:Hello from Meatspace! (0)

Anonymous Coward | more than 5 years ago | (#26750101)

Im sorry, but arent you out there fighting for those people? so they dont have to worry about more than their online personas.

If every person in the world would have to worry about the bad things in this world, we would all be miserable. But then again, maybe it would force us to do something about it.

anyway, I appreciate what you and the troops are doing over there.

Re:Hello from Meatspace! (1)

meringuoid (568297) | more than 5 years ago | (#26750507)

Im sorry, but arent you out there fighting for those people? so they dont have to worry about more than their online personas.

He said Iraq. I'm not sure exactly what the purpose of that was - something about weapons of mass destruction that we knew where they were and that could be launched against British bases in Cyprus within 45 minutes, wasn't it? - but I'm pretty sure that whatever Saddam Hussein's evil plans were, messing with EVE Online wasn't high on his list of priorities. The troops in Iraq could all sod off to Amsterdam and get high and shag hookers for all the difference it would make to events in MMORPGs.

Re:Hello from Meatspace! (0)

Anonymous Coward | more than 5 years ago | (#26750155)

You're an invader. Of course you'll get shot at.
What do you think would happen if I went to your hometown and started shooting up the place? Do you expect the locals would give me flowers?

Also, you signed up of your own free will. It's the army, what did you expect? Not going to war?

Re:Hello from Meatspace! (1)

plasmacutter (901737) | more than 5 years ago | (#26750319)

Is this disparity good or bad? Is there any limit to how much disparity is good? Would we be better off if everybody had similar worries

without diversity creativity dies.

I do, however, agree that the level of human depravity you witness overseas should not be subjected to anyone.

Re:Hello from Meatspace! (1, Interesting)

Anonymous Coward | more than 5 years ago | (#26750435)

Who on earth would voluntarily go to Iraq to defend people against nothing other than the oil-greed of the US?

I couldn't care less who's there or not, actually if it doesn't affect me I ignore it, simple as. Way to many selfrighteous pricks in the military thinking they are actually in Iraq and afghanistan to void terror and not US political and economical interests...

Re:Hello from Meatspace! (-1, Flamebait)

buffer-overflowed (588867) | more than 5 years ago | (#26750485)

If things like Iraq were actually important to people, get this, we wouldn't be in Iraq and things like Iraq wouldn't happen.

Oh, and nice job pulling off the support are troops irrelevant segue troll.

Re:Hello from Meatspace! (0)

Anonymous Coward | more than 5 years ago | (#26750687)

Faldgan,

I'm right with you. A friend lost her son in Iraq. I may not know what it's like there but I've seen the effects here.

The world is messed up and most people care more about themselves than others. Rampant materialism has led to the belief that we 'choose our own meaning' when that really leads to no meaning whatsoever.

Re:Hello from Meatspace! (4, Insightful)

Dun Malg (230075) | more than 5 years ago | (#26750823)

I know what you mean. Here I am stationed in Iraq, I've got people going out every day who are possibly going to get really killed. We find explosives, get shot at, you name it. It's all VERY real. But there are enough people who are so totally insulated from this sort of thing that the EVE Online game is vastly more important to them.

On the other hand, this should spur someone from Darfur to post about the genocide there. Or one of the congo nations where life is so horrible.

I slogged through two tours in Afghanistan. It was five years ago, and I still don't really like to see news much. After 8 years of Army service deployed four times to such wonderful places (e.g. Bosnia), I feel like I've used up my capacity for dealing with brutal realities. I think it's good that some people have their silly little games to occupy them. Most people can't handle the shit you and I have had to see.

Re:Hello from Meatspace! (2, Funny)

Jurily (900488) | more than 5 years ago | (#26749635)

nothing in the summary connects to the real world at all.

It's always been like that. But this time, neither does TFA.

Re:Hello from Meatspace! (4, Funny)

RobotRunAmok (595286) | more than 5 years ago | (#26750459)

Most people I know who play Eve are fascinated by how into Real Life so many others are.

Praise BoB! (0)

Anonymous Coward | more than 5 years ago | (#26749209)

Praise BoB!

*gasp* (5, Funny)

NonSequor (230139) | more than 5 years ago | (#26749211)

As of 11:00 GMT, BoB lost all its sovereignty (its outposts are conquerable now, cyno-jammers are offline, jump bridges are inoperable)."

God have mercy on our souls.

Re:*gasp* (1)

RuBLed (995686) | more than 5 years ago | (#26749275)

I agree that we need mercy, I heard that a group named Band of Barbies are rallying their ex-territories now.

Re:*gasp* (1)

noundi (1044080) | more than 5 years ago | (#26749965)

You mean their "Sex"-territories? Hehe, I feel like Austin Powers.

Re:*gasp* (3, Informative)

Yvanhoe (564877) | more than 5 years ago | (#26750371)

To explain what it means... Cyno fields are special (and expensive) devices that create a wormhole in any place of the EVE universe. This is usually used to allow an attack force to bypass a heavily guarded point. If you want to create a decently secure place, you have to buy cyno-jammers in order to prevent this sapper work to be possible. BoB claimed a large part of territory and had several cyno-jammers in their presumably strategical positions. Cyno jammers offline means that a single ship avoiding detection could possibly open an access to an arbitrary large army anywhere inside their territory.

It wasn't a 'spy'... (5, Informative)

Anonymous Coward | more than 5 years ago | (#26749277)

GoonSwarm basically had this PR coup handed to them on a silver platter, they had done nothing themselves to make this happen.

What is known to have happened is that a player with full director access to the BoB holding corporation, Tinfoil, defected and asked GoonSwarm if they wanted full director access. They obviously replied in the positive, and eventually realized they now had access to the proverbial nuke button on their sworn enemies.

Speculation is rampant in the EvE community, though hard facts are hard to come by. Suggestions include that either this is a case of a hacked account, as the owner was supposedly on some form of military duty when this happened a few days ago. Another, less vocal, minority considers this to be a possible case of someone 'cracking' psychologically, possibly due to the player's military background.

Also, some people feel this event may be due to broken game mechanics, as it seem odd you can just nuke a large alliance into bedrock with a few mouse clicks and 2 minutes of work. Usually it takes either a director vote, or at least a 24 hour grace period, to perform drastic changes to corp policies and organization.

Summary: Not a spy, not GoonSwarm's work. Just a single unhappy defector undoing 4 years of work by some 3000 players in a few seconds.

Disclaimer: I play EvE Online, but am not a member of any of the major alliances in the game.

Re:It wasn't a 'spy'... (0)

Anonymous Coward | more than 5 years ago | (#26750041)

undoing 4 years of work by some 3000 players in a few seconds.

Shows them what their "work" is really worth.

Re:It wasn't a 'spy'... (1)

mseeger (40923) | more than 5 years ago | (#26750271)

Also, some people feel this event may be due to broken game mechanics, as it seem odd you can just nuke a large alliance into bedrock with a few mouse clicks and 2 minutes of work.

I think this is politics. Several carreers and even nations were ruined in less time in real life....

Yours, Martin

I've been reading the forums.. the alliance"stale" (3, Insightful)

plasmacutter (901737) | more than 5 years ago | (#26750297)

As someone who plays more traditional and structured MMO's, I find the idea that so much work can be reduced to ruins by one putz to be horrifying, especially given that games are supposed to be a way to escape the real-world.

I investigated further, like someone who just saw a massive train wreck, by reading the forums.

Goons seemed to have been given admin access to and archived the BoB forums as well, and have been posting juicier tidbits.

Having administered a "guild gone stale" in WoW, I can recognize the tone and content of the post. My conclusion is band of brothers had outgrown its purpose and was now as adrift and stale as GM.

The euthenasia of this massive organization will breathe new life into the game, but it may also drive a large number of these people who were screwed out of the game, making a huge dent in the userbase.

Re:I've been reading the forums.. the alliance"sta (1)

LordKazan (558383) | more than 5 years ago | (#26750367)

indeed it will... as BoB and basically become invulnerable in their core space - loosing sov breaks that

Re:I've been reading the forums.. the alliance"sta (4, Insightful)

fitten (521191) | more than 5 years ago | (#26750759)

The euthenasia of this massive organization will breathe new life into the game, but it may also drive a large number of these people who were screwed out of the game, making a huge dent in the userbase.

You get a gold star! ;) Seriously... you 'get' it. Yes... BoB controlled a very large, very rich, area of the game universe. This activity has made a huge 'hole' in space... the richest part of space. Before, all of claimable space had been claimed and had become fairly stable. This 'hole' has opened up a very rich region for land grabbing and the like... and with that, there will be squabbles, fights, and all sorts of new fun!

There will probably be a few who quit over this, true, but I doubt many will... life in EVE is like that... BoB has a bunch of very dedicated and extremely skilled players in it... I'm betting they will regroup and try to take back their space... which will stir up all kinds of drama in itself.

EVE lives for drama. The game *IS* made by the players. 99% of the game content is made by the players... who is fighting who? what regions are 'hot'? who just screwed over someone else? The leader of BoB said, and it was true, that BoB has been providing the game with content since they formed and first took space. Missions and all the PVE stuff is just the ISK printing press to fund the "real" part of the game by supplying money to players to buy stuff. The production (crafting) part of EVE is massive and an integral part of the game. If you're flying a ship, it was made by a player (and you're always flying a ship). If you fit tech2 equipment onto your ship, it was made by a player. And yeah, you have to have miners to get minerals, people to tend moon stations to harvest 'rare' minerals, and someone to take all those things and manufacture stuff.

There's really no other game with the complexity and depth of EVE.

Re:It wasn't a 'spy'... (1, Informative)

Anonymous Coward | more than 5 years ago | (#26750545)

It was assuredly NOT a hacked account. The guy that did it has posted numerous times now confirming that he 'did the deed'.

Re:It wasn't a 'spy'... (1, Funny)

Anonymous Coward | more than 5 years ago | (#26750863)

"Summary: Not a spy, not GoonSwarm's work. Just a single unhappy defector undoing 4 years of work by some 3000 players in a few seconds."

Sounds like a balancing issue to me, or maybe that guy is just OP.

Re:It wasn't a 'spy'... (3, Insightful)

mewsenews (251487) | more than 5 years ago | (#26750897)

GoonSwarm basically had this PR coup handed to them on a silver platter, they had done nothing themselves to make this happen.

When Kim Philby [wikipedia.org] defected, do you think the media at the time focused on how little effort the Soviets expended to get him on their side?

A coup is a coup.

Defector would be more fitting (4, Informative)

zergl (841491) | more than 5 years ago | (#26749287)

This whole incident has nothing to do with Goonswarm infiltrating BoB with spies.

The person responsible was "just" a disgruntled BNC director that wanted to go out with a huge bang and GoonsFleet (The Mittani, to be precise) just gave him advice on how to maximize the damage he'd inflict on his way out.

Anonymous Awesomeo (-1, Troll)

Anonymous Coward | more than 5 years ago | (#26749329)

"Slashdot. News for Nerds. Stuff that matters."

- I don't think this counts as "stuff that matters"

Re:Anonymous Awesomeo (5, Insightful)

Anonymous Coward | more than 5 years ago | (#26749529)

Well it matters more than "some city's sports team won vs. another city's sports team". That makes news on non-tech news sites. So hey, why not?

Re:Anonymous Awesomeo (0)

Anonymous Coward | more than 5 years ago | (#26749849)

Well it matters more than "some city's sports team won vs. another city's sports team".

More? Seriously??

Professional sports teams have millions of fans. Does the total number of EVE Online players even equal the number of fans of one professional sports team? I doubt it.

Re:Anonymous Awesomeo (0)

Anonymous Coward | more than 5 years ago | (#26750059)

He means for "him". Apparently egocentrism is a virtue.

Re:Anonymous Awesomeo (5, Insightful)

Opportunist (166417) | more than 5 years ago | (#26750285)

My first reaction was, too, "that's news? How's that relevant? Did something change in the tech world because of it?"

Then I realized that the "real" news are filled with sports reports and celeb weddings, and I realized that this is basically the nerd equivalent thereof.

Re:Anonymous Awesomeo (1)

phlegmboy (1067452) | more than 5 years ago | (#26750195)

Clearly you are not a gaming nerd

The awesomeness of EVE. (0)

Anonymous Coward | more than 5 years ago | (#26749365)

This is why I love EVE Online. The game mechanics themselves are boring as all shit, but the intrigue and dickery that can be had in the game is delightful. The fact that Goons just struck a major blow against BoB is just a delicious icing on the cake.

Go little bees!

Re:The awesomeness of EVE. (0)

Anonymous Coward | more than 5 years ago | (#26749381)

Agreed. This aspect of the game totally rocks.

It wouldn't hurt if CCP added a bit more "game" to the mix though. For those that do play games for fun game mechanics rather than politics.

I didn't understand half of that (3, Insightful)

Card (30431) | more than 5 years ago | (#26749391)

This story is rather incomprehensible to the rest of us. Could an EVE player explain some terms like sovereignty, ISK reserves, cyno-jammers and capfleet towers, please? Good thing that territorial control [massively.com] was explained...

The article also says

Once assured a place within GoonSwarm, Agamar proceeded to disband the Band of Brothers alliance using his director level access.

...but what powers does the director level access give you, exactly?

Re:I didn't understand half of that (2, Informative)

adamkennedy (121032) | more than 5 years ago | (#26749439)

In a word, sudo

Re:I didn't understand half of that (1)

Mycroft_VIII (572950) | more than 5 years ago | (#26749497)

ISK is the in-game money.
    Cynosural fields: http://support.eve-online.com/Pages/KB/Article.aspx?id=343
    sovereignty: http://support.eve-online.com/Pages/KB/Article.aspx?id=343

That's a starter, hope it helps.

Mycroft

Re:I didn't understand half of that (5, Informative)

shannara256 (262093) | more than 5 years ago | (#26749527)

This story is rather incomprehensible to the rest of us. Could an EVE player explain some terms like sovereignty, ISK reserves, cyno-jammers and capfleet towers, please? Good thing that territorial control was explained...

The article also says

Once assured a place within GoonSwarm, Agamar proceeded to disband the Band of Brothers alliance using his director level access.

...but what powers does the director level access give you, exactly?

Sovereignty is a game mechanic which allows several other things to work. It's built by holding a solar system or constellation for a certain period of time, up to a month. Losing it means all of the things which rely on it to stop working (see below).

ISK is the currency in EVE (read gold). ISK reserves, therefore, would be money set aside for later - in this case I believe it was set aside for upkeep fees.

A cyno-jammer prevents cynosural fields from forming in the system. A cynosural field allows capital ships to move between systems, as capital ships are too large to use the stargates normal, smaller ships use. It's an important defensive structure - one of the main purposes of capital ships are to attack Player Operated Stations (POSs), which are used (among other things) to claim sovereignty.

"Capfleet tower" is a little ambiguous, but given the context I believe they're referring to the assembly arrays required to build capital ships. Due to their size, they can't be manufactured in the same places other ships are built - they require a special module, anchored at a POS (the hub of which is called a tower). The capital ship assembly array also requires sovereignty to work. Losing sovereignty means that all the capital ships that were being constructed have been put on hold. If sovereignty can be rebuilt, then those manufacturing jobs would resume, but that will be difficult because the systems are so hotly contested right now - it's likely that the assembly arrays will be attacked and destroyed.

A corporation director has very nearly all the abilities of a CEO - basically a guild leader with full access. Normally that means that one can expel other corporation members, directly manipulate the wallet (where all the corporation's money is kept), and so on. In this case, because the defector had director access in the executor corp (sort of the leader corporation of the alliance), he also had access to all the alliance management options - including kicking member corporations out of the alliance, and then closing the alliance.

I hope that helps clear things up.

Re:I didn't understand half of that (1)

zergl (841491) | more than 5 years ago | (#26749553)

Sovereignty: Control level for a given solar system. Comes in levels 1-4 with levels 1-3 taking each a week to kick in and sov 4 being constellation sovereignty, which I won't try to explain for sake of the mental health of all of us. Sovereignty 3 is needed for Cynojammers and Jump Bridges (which, in a nutshell, allow for faster travel by bypassing the stargate network and getting friendly capital ships into cynojammed systems).

ISK reserves: ISK = Ingame money (InterStellar Kredits), which coincidentially has the same abbreviation as the Icelandic currency (where CCP is based).

cyno-jammers: Capital ships cannot use the ordinary stargates, but have their own jumpdrives that need to calibrate to what military experts call a Cynosural Field. Cyno-Jammers prevent creating cyno fields, effectively making a system immune to surprise visits by hostile capital ships.

capfleet towers: Where's that mentioned?

director level access: The other comment sums it up well, sudo. ;o)

Re:I didn't understand half of that (1)

TheThiefMaster (992038) | more than 5 years ago | (#26749559)

sovereignty - ownership of solar systems
ISK - in-game currency
cyno-jammers - stops enemy capital ships jumping in to the system
director - has full access to everything about the corporation/alliance. Only the owner is above.

Re:I didn't understand half of that (0)

Anonymous Coward | more than 5 years ago | (#26749587)

sovereignty - territory under control of the alliance, through player owned structures in the controlled systems; there are several levels based on the amount of time the system is held for that allow different structures to be anchored; structures become capturable once an alliance is disbanded

ISK reserves - liquid assets within the corporate members of the alliance

cyno-jammers - structures (requiring sovereignty - at least 28 days) that prevent ship-based cynosural fields from being created in the system they are anchored in, preventing capital ships from jumping into the system without the use of a structure-based cynosural field generator (also requires sovereignty - at least 14 days)

jump bridges - structures that allow ships to jump between fairly distant sovereign systems (28 day sov.)

-

Agamar had director level access within the executor corporation within the alliance (the corporation assigned to managed the alliance).
The CEO and directors of this corporation have the ability to kick any other corporations from the alliance and immediately disband it.

Re:I didn't understand half of that (1)

tibman (623933) | more than 5 years ago | (#26749619)

Ok, so 0.0(zero zero) space is basically lawless solar systems that players can do whatever they want in. This is where the game of EVE gets intense. Sovereignty is recognized by whomever has the controlling number of Starbases in the system. Starbases are structures you can anchor in the Orbit of moons. They are the first steps to living in 0.0 space. This is where your corporation will build from and use as a safe place until you can build/conquer an Outpost. They constantly burn fuel so your corporation will have to mine and refine Ice to get Isotopes the Tower can burn.

Capital Ships are massive (and expensive) tools to support your fleet and tear down enemy Starbases. These ships are so massive they cannot use the normal Stargates to travel between solarsystems. They rely on their own FTL drives that need a Beacon to jump to. So before you can jump a Dreadnought into a system, you need someone to pop a Cyno field.

With a certain level of Sovereignty an alliance can anchor a system-wide CynoJammer to prevent any capital ship from entering the system. They can also establish their own JumpBridges between Starbases. JumpBridges are very important logistical tools for alliances. It creates a safe travel network for industrials and event combat fleets to use.

What the BoB alliance has built up over several years now has been wiped out. Every system is open to attack and their JumpBridge networks are down.

The Sov map [eve-files.com] is a pretty neat tool to see what's going on. Each dot is an entire solarsytem.. filled with asteroid belts, planets, moons, and plenty of resources to exploit.

Re:I didn't understand half of that (1)

DingerX (847589) | more than 5 years ago | (#26750039)

Okay, so that hole in the bottom-left was "band of brothers", huh?

Re:I didn't understand half of that (1)

LordKazan (558383) | more than 5 years ago | (#26750317)

yes - the regions of Delve, Querious, and about 2/3rds of Period Basis were controlled by Band of Brothers - in some systems Sov was gained by an ally of theirs who also had atleast 1 starbase in the system when BoB's ability to claim sov was destroyed by being disbanded.

All of member corporations of the former alliance BoB are still there and their assets are - they're just no longer effectively invincible. BoB had created such and effective network of defense using super-capitals, cyno jammers, and jump bridges that attacking any system in Delve was effectively suicide.

By destroying their Sov that invincibility has just been destroyed.

The softest and funniest introduction to EVE (1)

^BR (37824) | more than 5 years ago | (#26749769)

Is the 0.0 experiment, travel log of a noob taking off for the wild 0.0 space http://00experiment.blogspot.com/ [blogspot.com]

One reason... (1)

Anonymous Coward | more than 5 years ago | (#26749465)

I play games for fun, not to be screwed over by other players, and people wonder why EVE doesn't interest me enough...

Re:One reason... (5, Insightful)

rokknroll (677118) | more than 5 years ago | (#26749539)

I think the /. i grew up with is dead. This is a huge political upheaval in a Virtual World. The old /. would lap up the meta-game consequences. The old /. would wax lyrical about the shifting social paradigms that would make this a headline. The old /. would figure out how to get the premium client running on a toaster. The new /. is like a youtube comments page, nothing but vitriol and hate, smart-arse comments by half-wits. I cite the Boron article yesterday, about 4 million "jokes" using variations on "Boring". I mean...COME ON! People had to then ask for clarification, in the old days people would have searched 1st, asked later. Not now, now its all hate and entitlement culture. Worst of all, no one even knows what the HURD is anymore. Goodbye /.

Slow news day. (0)

Anonymous Coward | more than 5 years ago | (#26749575)

And it appears kdawson is on vacation, so they can't pad the front page out with "news stories" about Australia.

Instead timothy is valiantly trying to fill the void with his usual cavalcade of "news stories" about the UK.

Remember when Slashdotters used to bitch about the US-centric flavor of this site? Those almost seem like the good old days now...

Re:One reason... (1)

N1AK (864906) | more than 5 years ago | (#26749715)

Well this certainly made a change from the normal posts saying that /. is dumbing down to popular news even though its readers want "nfnstm".

I think you may have a point though, as there is more negative response to articles within geeky/scientific niches than in earlier days. It's a shame because personally I see /. as a source of alternative news to that found on Digg and the BBC etc, which is why a lot of semi-recent content which is very much mass market disappoints me. The fact that I can actually see some Tech stories on the BBC before a /. thread starts on it shows just how far behind the curve it has gotten.

Re:One reason... (0)

Anonymous Coward | more than 5 years ago | (#26749791)

Could I get some clarification on what the HURD is?

Re:One reason... (1)

ringbarer (545020) | more than 5 years ago | (#26750171)

Huge Unclean Rectal Dilator.

Re:One reason... (0)

Anonymous Coward | more than 5 years ago | (#26750107)

The HURD? Isn't that the OS that Duke Nukem Forever is written for?

Re:One reason... (3, Interesting)

meringuoid (568297) | more than 5 years ago | (#26750575)

I think the /. i grew up with is dead. This is a huge political upheaval in a Virtual World. The old /. would lap up the meta-game consequences. The old /. would wax lyrical about the shifting social paradigms that would make this a headline.

Yes, but that was in 1998. Virtual worlds were new; anything more sophisticated than a MUD was pure Snow Crash stuff. Events like this were news because it was a virgin territory. Nobody knew what kind of culture would emerge, what kind of unwritten rules and social norms would become established in the new cyberspace communities.

Was Mr Bungle a rapist? Seems quite quaint now, doesn't it? It was a big deal at the time. Yet what he did was small beer compared to what anonymous trolls from ebaumsworld do every day. We know now what people will do in a virtual world given unlimited freedom to create as they see fit. They'll scrawl goatse on every available surface, and code up swarms of flying penises to molest furries. They'll swarm in a hundred Samuel L Jackson lookalikes and block off the exits from the swimming pool. It's just griefing, move on.

Events in-game like this one aren't interesting any more. Been there, done that, bored now. What gets /.'s interest nowadays is the interface between the game world and reality. The economics of gold farming, for instance. Or, player A buys a +5 Sword of Smiting with real money from player B. Player C kills player A in-game and takes the sword. Is player C a real-world thief? Having gained an item worth real-world money, is he liable for tax on it? That's where the unknown is now, where we don't really know the rules, so that's what's interesting.

As for the HURD - again, it's been too long, and we've mostly lost interest. We have a kernel of our own, thanks.

Re:One reason... (0)

Anonymous Coward | more than 5 years ago | (#26750909)

Worst of all, no one even knows what the HURD is anymore.

We would if they would just stabilize and ship the thing so non-kernel-hackers could use it. But they're too busy proving that the perfect is the enemy of the good.

Re:One reason... (1)

plasmacutter (901737) | more than 5 years ago | (#26749545)

I play games for fun, not to be screwed over by other players, and people wonder why EVE doesn't interest me enough...

Since the advent of g-banks, you can be screwed in the same way by a disgruntled officer in "safe" games like world of warcraft.

In fact, it happened once on my server about 6 months ago.

Actually, it seems tamer on WoW (1)

Moraelin (679338) | more than 5 years ago | (#26750043)

Actually, I think it would be tamer. _All_ that a guild on WoW has is a few items in the guild banks. There is no equivalent of "sovereignty" or any holdings, etc.

I've actually been in 2 WoW guilds which split, exploded or imploded when half a dozen characters reached level 60 (it was the top back then), and greed kicked in. As in, "OMG, my preciouss epic stuff is all that matters, let's kick out everyone who doesn't/can't grind me my preciouss epic gear." People who had founded that guild got kicked out because they couldn't grind some instance every fucking day.

(Sometimes I wonder if games actually help make people psychopaths after all, or they were psychopaths to start with. Because that level of lack of empathy and judging other people only by how they fit towards gaining your personal status symbols is either psychopathy or an amazing virtual-world simulation thereof. If the impersonality of being behind a screen that makes some people give that little a shit about others, or it's just the medium where they can drop the mask and act as they really are? But I digress.)

Big fucking deal. Most of the affected people just formed another guild which was aimed at casual play and where "epic" was officially a forbidden word. Life went on like before.

Adding guild vaults didn't have changed all that much, I think. Most of the equipment there is at most blue quality (_very_ few people donate purple stuff), the funds can be recovered in a couple of days of grinding daily quests, and... um, actually there's nothing else. There is no estate to lose or anything.

The summary makes it at least sound like it's a much bigger problem for BoB on Eve.

Re:Actually, it seems tamer on WoW (1)

plasmacutter (901737) | more than 5 years ago | (#26750349)

You've never been in a heavy raiding guild.

I've seen several large guilds "0wn3d" in this manner, and it's not pretty.

tens of thousands of gold and/or tens of thousands in enchanting mats, rare recipes, epic pieces all go up in smoke.

Guilds at that level of raiding are generally cellular in nature, with various cliques which get together to play. They don't recover when the roll is stripped, the gbank emptied, and the guild disbanded.

Re:Actually, it seems tamer on WoW (1, Informative)

Anonymous Coward | more than 5 years ago | (#26750621)

WoW is no comparison to EVE in intensity. If WoW turned PVP on for every server, allowed PVP in all areas, removed instancing (so you could be running your favorite raid and have another group come in and PVP you while you're busy), put every player on one server, and allowed players who killed other players in the game to loot the defeated player's corpses (all things on the corpse are subject to being taken... purples, bound items, etc.) and allowed guilds to 'own' various areas (The Barrens, for example), then you'd start getting close to EVE.

Re:Actually, it seems tamer on WoW (1)

buffer-overflowed (588867) | more than 5 years ago | (#26750673)

First off it's still a game, meaning entertainment, meaning it's supposed to be fun - and anyone who takes it that seriously is an incredibly sad individual.

Secondly, really, WoW isn't comparable. It's cute that you think WoW anecdotes are relevant, but they really aren't. The mechanics do not allow stuff on this scale(or even anything really directly comparable) because it is a player versus shell script game, not a sandbox game like EVE/old UO/etc.. The closest thing to an appropriate analogue I can think of is that this is like someone not only stealing everything from the guild bank, but also causing a situation that engenders a huge likelihood of all the people in the guild losing all of their personal epics and gold, setting them back to stock level 60s(70s/80s, whatever the cap is) with absolutely NO recourse available.

Re: Wondering People (5, Funny)

some guy I know (229718) | more than 5 years ago | (#26749605)

I play games for fun, not to be screwed over by other players, and people wonder why EVE doesn't interest me enough

Wow, people wonder that?
That's amazing.
I can just picture them gathered around the water cooler, chatting.
One of them says, "You know, I wonder why EVE doesn't interest Larry enough.".
Another one replies, "Yes, I was discussing this with my inflatable girlfriend last night, and both of us were wondering why EVE doesn't interest Larry enough.".
And then a third person says, "Maybe it's because he plays games for fun, not to be screwed over by other players."

Yes, I can imagine people wondering why EVE doesn't interest you enough.
People who have even less of a life than people who take EVE seriously enough to submit lame articles about it to Slashdot.
Or Slashdot editors who post them.
Or people who anonymously comment about them.
Or respond to anonymous comments about them.

Re:One reason... (1)

^BR (37824) | more than 5 years ago | (#26749671)

EvE if for people who find fun to screw over people. In no other game I played the loss was so harsh. And it is what makes victories all the sweeter.

Re:One reason... (2, Insightful)

Sobrique (543255) | more than 5 years ago | (#26750147)

EVE is a strategy game. It's not quite obvious, but it is. There's resource management - isks, minerals, logistics, pilot, skills, morale. Fleet/command dynamics, intelligence gathering, diplomacy, politics and ... well, a whole load of stuff really.

It's not 'screwing you over' when I blow up your ACU in Supreme Commander. Nor is it griefing to try and trash your mass economy. The control perspective is unique - you're a 'unit' with a possibility to become a commander at various tactical levels, based on how good you are at it, and how well you can 'lead'.

That's why I like EVE.

Re:One reason... (1)

jack2000 (1178961) | more than 5 years ago | (#26750667)

So we are basically training our invasion/colonization forces on EVE? That's it people! We are one step closer to kicking some major alien butt!

Re:One reason... (1)

Opportunist (166417) | more than 5 years ago | (#26750301)

EvE has a certain elitist air about it. Losing hurts, as you said. It takes days, if not weeks, to recover from a decisive defeat. Running EvE corporations isn't just running a clan, where you slap together a homepage and organize a raid or two per week. Planning in EvE means that you have your next few weeks pretty much laid down instead of considering that you may have time for some raid in a few days.

I just don't have the time anymore to play. "Playing" something like this is much more fun in real life. And much more profitable, too. :)

Re:One reason... (1)

fitten (521191) | more than 5 years ago | (#26750661)

The logistics of running a 00 corp/alliance have no comparison to other MMOs. As you said... simply slapping up a homepage and running a raid a night is trivial. Try keeping POSs fueled, minerals/materials moving around to where they need to go to build stuff, defense of your territory, any offensive maneuvers you happen to be involved in, etc... Alliances in EVE (the big ones) are many thousands of players, too... imagine a WoW guild of 3000+ people... heh... are there even that many people on a single WoW server?

Re:One reason... (1)

Sobrique (543255) | more than 5 years ago | (#26750123)

Oh damn those players for competing with you. It's outrageous that there I am when playing chess, trying to make neato patterns on the chessboard, and then some fink comes and captures my queen! My pretty patterns are ruined, and they're totally only doing it to screw me over.

Terrible gameplay? (0)

Anonymous Coward | more than 5 years ago | (#26749761)

As someone that doesn't play EVE this sounds terrible and makes me really not want to play the game even more.

That one disgruntled player can completely ruin the game for so many people is totally shocking, some degree of realism should be enforced at a game level (What's that disgruntled player X you want to disband this group and turn off all these systems? Well that's a bit crazy, you'll need the support of 25% of the board members of your group to do that.)

Yeah, never heard of a sysadmin sabotaging (3, Interesting)

^BR (37824) | more than 5 years ago | (#26749853)

BoB got betrayed by one of its most trusted members, it's not unlike a RL CFO running with some company funds.

Individual players lost nothing, but will have a hard time rebuilding under the pressure they'll be under. Everyone is very excited, the big war (about 2 years now) has been a stalemate with both sides deeply entrenched, now there's some hope of a conclusion at last.

And at the very least, lots of boat violence(*).

* EVE meme made famous after a Chinese ISK farmer whose spaceship got caught by players said "Please do not violence my boat"

Whose fault? (4, Insightful)

argent (18001) | more than 5 years ago | (#26750347)

I'm wondering whose fault it was that one member of the alliance had that much power.

If there are mechanisms in-game for shared responsibility for assets and BoB didn't take advantage of them, that's BoB's problem.

If the game forced them to structure their alliance so one person COULD take them down, that's EVE's fault.

Oh noes! (1)

Aladrin (926209) | more than 5 years ago | (#26750229)

Everyone is acting like this spy has done a horrible thing. I say what they did was neither good nor bad.

It was just playing the game!

BoB had apparently stalled. They had become complacent and just had way too much stuff. So now they are forced to play the game again to try to regain their ground.

It's amazing how much this is like real life, with each side hating the other and thinking the other is wrong to the point that they do things that -could- be considered 'evil'. At least, if it wasn't a game.

I broke my MMO addiction years ago, so I can see more of this than the people in it. I understand the addictiveness, the possessiveness... The pain from having things taken that you think are rightfully yours.

But I also see that it's just a game, and games are to have fun, not to 'win'. Anybody that joined BoB because they wanted to be on the winning side joined for the wrong reason. They're now learning a valuable lesson.

As an aside, I still yearn to play a couple of the games I used to be addicted to, but I realize I'll only have fun for a week or 2, and then I'll just be wasting my money again. So I don't go back. It really is much like a physical addiction in that sense. Thankfully, it's much easier to break again if you slip.

BOB had it coming (1)

WCMI92 (592436) | more than 5 years ago | (#26750511)

Disclaimer: I am not a member of Goonswarm, but I live in 0.0 and am in an alliance that is part of their coalition

BOB should have been disbanded by CCP back when they were caught red handed with CCP Devs in their leadership handing them stuff like candy (the infamous T20 scandal). As has been proven by information "liberated" from their message boards, BOB leadership was WELL aware of what was going on.

Also, BOB was the king of metagaming, account hacking, etc, and to see them fall as a result of it is deserved.

There is a reason no one plays EVE (0, Flamebait)

0xdeadbeef (28836) | more than 5 years ago | (#26750605)

A game that supposedly about space combat and empire building is really about playground social engineering and back-stabbing.

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