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First Doom 4 Production Shots Revealed

Soulskill posted more than 5 years ago | from the bring-a-flashlight dept.

First Person Shooters (Games) 136

An anonymous reader writes "Actor Brad Hawkins has been tapped to do motion-capture work for Doom 4, and revealed that the game features the military and civilians fighting side by side. Does this mean the game is set on Earth for sure? GGL Wire has an interview with Hawkins and a selection of production shots. '[Filmmaker Mark Bristol] was very specific on the civilians having a certain personality and the military characters having a separate one as well. The body language of the civilians is less, well, "trained." They carry their guns in a looser fashion and are a little sloppier when they run, a little more freestyle. The military characters are sharp as razors, with very swift moves, exact hand positioning and can turn on a dime.'" This follows news from last month that British novelist Graham Joyce was brought in to develop the story for the game.

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So... (1)

arogier (1250960) | more than 5 years ago | (#26809677)

It looks like the graphics have advanced since doom 3. A more impressive improvement happen though in the different sets of screenshots produced for Duke Nukem forever though. The again the developers working on the Doom series does seem to be more task oriented than the Duke Nukem forever team.

Re:So... (-1, Offtopic)

Anonymous Coward | more than 5 years ago | (#26809735)

Linux just isn't ready for the desktop yet. It may be ready for the web servers that you nerds use to distribute your TRON fanzines and personal Dungeons and Dragons web-sights across the world wide web, but the average computer user isn't going to spend months learning how to use a CLI and then hours compiling packages so that they can get a workable graphic interface to check their mail with, especially not when they already have a Windows machine that does its job perfectly well and is backed by a major corporation, as opposed to Linux which is only supported by a few unemployed nerds living in their mother's basement somewhere. The last thing I want is a level 5 dwarf (haha) providing me my OS.

Re:So... (1)

Carbon016 (1129067) | more than 5 years ago | (#26809739)

Dunno, it's tough to get more advanced than "black".

The rape of the series continues... (1, Interesting)

Anonymous Coward | more than 5 years ago | (#26809801)

What they really should do is stop fucking the Doom franchise and outsource development to the people responsible for Painkiller or Serious Sam. If I wanted heavily strategic gameplay and a deep story, I sure as hell wouldn't buy a game with "DOOM" written on the front of the box. When I buy a Doom game, all I want to do is kill tons of dudes with an assortment of awesome weapons.

Re:The rape of the series continues... (1)

skreeech (221390) | more than 5 years ago | (#26810007)

This one is supposedly going back to the roots of DOOM

Re:The rape of the series continues... (3, Funny)

L4t3r4lu5 (1216702) | more than 5 years ago | (#26810417)

You should try turning down the brightness on your monitor. That should make Serious Sam into the "Doom" you want.

Re:The rape of the series continues... (2, Insightful)

Fallingcow (213461) | more than 5 years ago | (#26811805)

BINGO. Serious Sam and Painkiller are the real successors to Doom I/II. Doom III was horrible in every way; it failed at emulating the successful formula of the first two games, AND it failed at blending in elements from other game formulas (the attempt at a story, the apparent attempt at a more atmospheric and realistic feel and horror type, etc.)

One or two enemies per room, "hiding" behind a pillar (IN EVERY SINGLE GODDAMN ROOM) does not frighten me, nor does it keep with the frantic style of the first two games. Inexplicable monster closets are out of place in a game that makes any attempt at all at being something other than a silly action game. Being able to see my enemy or shoot at it, but not both at the same time is the sort of game mechanic that is only barely tolerable even in 3rd person survival-horror games in the mold of Alone in the Dark or Haunting Ground or something like that. I guess they realized that the single-zombie-or-imp-in-the-same-"hiding"-spot-in-every-room thing was too dull, and threw that crap in to "liven it up" or something--I mean, that's gotta be it, right?

I'd have been happy with a real Doom I/II-style game for Doom III, or with a more updated game that turned it in to a nerve-wracking survival-horror experience. They gave us neither of those things.

That said, two parts I enjoyed:

1. The opening cut-scene, up to about 15-20 minutes after the big event. During this part, my best guess was that I was going to be playing something like System Shock 2 minus the RPG elements crossed with the atmosphere and run-and-gun style of Alien vs. Predator, which was damn fine by me.

2. The last 1/4 or so of the game. Everything from Hell on felt much more like Doom how I remember it. If the whole game had been like that, I'd have been satisfied with it.

Re:The rape of the series continues... (1)

Walpurgiss (723989) | more than 5 years ago | (#26813955)

You've probably tried it, but there was a Doom 3 mod that had all the maps from Doom's Episode 1, along with some pretty kickass versions of the music. I think really that mod was better than the rest of the Doom 3 game itself.

Id should have cashed in on that, hired those guys to do the other Doom episodes and convert Doom II/Heretic/Hexen into Doom 3 engine mods. I would have rather bought that than Doom 3. Though for the record, while I agree it is silly that there is apparently no duct tape on Mars and no way to mount a light onto a gun in the space traveling future, I disagree with modding the game to put the flashlight on all the guns, as it made the game too easy on the second run.

Re:The rape of the series continues... (1)

pxlmusic (1147117) | more than 5 years ago | (#26814265)

Painkiller was excellent, and a truly underrated game.

I'm surprised that I'm the only only one of my friends to have played it.

Re:So... (1)

powerspike (729889) | more than 5 years ago | (#26809887)

oh come, they'll give it a gothic wash like most recent games, that'd be cool, black turned greyscale.. oh wait

Re:So... (1)

skreeech (221390) | more than 5 years ago | (#26809999)

a website that does not load is blacker than black

Pleb ;) (5, Funny)

Moraelin (679338) | more than 5 years ago | (#26810001)

Bah, only a pleb would think that black is black and can't be improved any more ;)

Sure it'll be black, but will it be HD-rendered, bump-mapped, paralax-mapped, pixel-shaded, floating-point-colour black? I mean, just #000000 is soo last century. Nowadays only plebs and nostalgiacs would even look at that. Nowadays we want high-res high-polycount shiny objects with normals and displacements precisely calculated to accurately reflect and refract the surrounding, umm, black. We want black reflected on photo-realistic shimmering black water.

And pay attention to the high resolution part. Just filling a 256x256 texture with (0, 0, 0) doesn't cut it any more. If it's not at least 4096x4096 worth of pure black, you might as well make it text mode.

And will it have realistic depth-of-field effects? It's not a modern game if you can actually see clearly at more that 10 ft. You know it's really modern if you feel like a myopic guy who lost his glasses. In fact, like a myopic guy who just got beladonna drops in the eyes at the occulist, lost his glasses, and is returning home through a severe fog. If you wonder if your CRT suddenly lost the focusing coil, or if your 1600x1200 TFT is actually badly upscaling a 320x240 image, _that's_ a modern game. I mean, bah, black. What we need these days is _blurry_ black.

Re:Pleb ;) (0)

Anonymous Coward | more than 5 years ago | (#26810201)

Black is sometimes very useful. You can spare a lot of work in places where you don't need any detail and safe a lot of valueable time which you could invest into other places. But only dark levels... of course this truly sucks.

Re:Pleb ;) (5, Interesting)

Moraelin (679338) | more than 5 years ago | (#26810377)

Black is sometimes very useful. You can spare a lot of work in places where you don't need any detail and safe a lot of valueable time which you could invest into other places. But only dark levels... of course this truly sucks.

Well, I was actually just aiming for "Funny", but I'm probably not that funny if I end up having to explain it.

Of course I'm not proposing to elaborately paint the parts of the texture which aren't even used, or which don't need any detail.

I _do_ find it kinda weird though that so many games, especially on the PC, seem to be (A) stuck with some black-and-brown palette from the 90's, and (B) have to make everything dark. It's like a quest for some devs to use all those amazing graphics possibilities juts to make more "realistic" black-on-black images.

I bought my first console very late. It was a Dreamcast. Let me tell you it was a shock to see the lush and bright scenery in those games, after coming from the everything-is-an-unlit-sewer games I had been playing on the PC. Mind you, a lot of PC games have discovered colours too in the meantime, but we're talking about ID and the successor of Doom 3 here. I can't resist taking a jab at whichever genius thought it's a great idea to make a game where half the time you can't see a fucking thing at all, because you can't use a flashlight and fight at the same time.

And the second jab was at the accursed depth-of-field effect. My first contact with it was when I applied one patch in COH and suddenly everything past 100 ft or so was blurry. As if my character had severe myopia, and couldn't _possibly_ focus on anything at a distance.

In the meantime the annoyance seems to have just spread. E.g., I've installed "Hellgate: London" a Vista computer at one point and turned all the graphics options to the max. (Hey, it's a GTX285. It can take it.) It actually made me squint. There was a road sign some 50 ft or so away, and I still remember that it was so blurry, it was practically smeared into the surrounding pixels. (The effect only seems to exist with DirectX 10, btw.)

I find it pretty damned sad. Here we have more than a decade of GPUs and increasingly sophisticated mapping and filtering possibilities, billions sunk into R&D both on the software and hardware size, etc... and they're used top make the game as blurry and smeared as something rendered in 320x240 on an old VGA card and upscaled badly on a 10 year old TFT.

Re:Pleb ;) (1)

al3 (1285708) | more than 5 years ago | (#26810857)

I must agree with you on the forced depth of field thing: it's silly. I'm sure it looks neat in promo videos, but my eyes will automatically focus on what I'm looking at and "blur" that which is in the periphery.

Re:Pleb ;) (1)

hedwards (940851) | more than 5 years ago | (#26811407)

Monitors don't have depth of field, if you want it you have to add it. And there are reasons both stylistic and game mechanical as to why to do so. If you've played FO3 for example, they did a lot with screwing with the perspective. Blurry vision at times, weird color shifts, whited out concussions and shifts between complete blur and focus when you've got a head injury.

On a side note, it's nice that somebody got the concussions more or less right, you don't see black with a concussion, disruptions to the pathway leading from the eye results in seeing white, not black.

But really, the music and the sounds make a huge difference in terms of the atmosphere, more so than the graphics.

Except most do it wrong (1)

Moraelin (679338) | more than 5 years ago | (#26812083)

You're talking about FO3 where it was done right, and only for short times when the game actually needed it.

I'm talking about games where full time everything past 40-50 ft looks like it's smeared. Not just to simulate a head injury or concussion, but in every single frame. I'm sorry, my eyes don't work that way. Yes, when I focus on object X, object Y might be blurry, and viceversa. But those games don't actually know what I'm looking at, so they just blur everything. In effect it's a simulation of not being able to focus on distant objects at all. I.e., myopia.

Seriously, turn on depth-of-field in COH, and you'll see exactly what I'm talking about. It's not even remotely the same as the FO3 effects.

Re:Pleb ;) (1)

DarthVain (724186) | more than 5 years ago | (#26813523)

I think part of the problem is how game are made today. Lowest common denominator. Gone are the days when companies try to make something really fantastic and sell it on its own merits. Now it is about cross platforming and market centric releases.

For example. I saw the other day that a new version of Wolfenstien was coming out. Also that they would going back to the zombie nazi killing roots which excited me as it and ET were probably some of my favorite video games of all time.

However I read further, and see that it is actually going to be developed for platform games and ported to the PC. Ported! That means a couple of things. Controls will suck, as going from controllers to keyboard mouse never works. This also effects what types of things you can do in game as some things are just too hard to do with a controller. Also the graphics will suck. They will be designed with a TV and a console video card in mind, and likely upscaled for the PC. Which means blurry and blocky and distorted graphics.

I have yet to play a port that was any good, period. However due to the cost of creating games this way, it seems only large companies are able to do it as the capital is so great. That or your a independent sponsored by big one, which means you priorities are set for you. That also means these companies look to get the maximum return for their investment. Which means releasing it on every type of medium available. This is how mediocre games are made.

Re:Pleb ;) (1)

MikeBabcock (65886) | more than 5 years ago | (#26814463)

Your problem is called FSAA and other smoothing techniques. Anti-aliasing is a curse when improperly used. Just look at a few screen shots of Fallout 3 on the PC, 360 and PS3. The PS3 has no FSAA enabled for technical reasons, and distant objects are much easier to see and identify as a result. Sure, there's visible aliasing in specific circumstances, but its not distracting and I'd much rather identify objects than have no jaggies.

As for darkness, buy a CRT or some other screen with true black levels. Plasma and low-priced LCDs can't do low light levels properly, its a pain and it makes these games look washed out and undetailed.

I have a 30" 1080i CRT [mikebabcock.ca] that I game on and find the visibility of dark textures not to mention the brightness levels much much better than anything I've seen on affordable flat screen technologies to date.

Granted, the new Sony OLED TV looks just as good or better, but at a quarter of the pixel resolution.

Most LCD screens are simply not made for gaming.

Not FSAA (2, Informative)

Moraelin (679338) | more than 5 years ago | (#26814623)

It's not the FSAA I'm talking about. I understand your point about FSAA, but now think the same on steroids, squared and applied generously to boot.

In COH it's called explicitly "depth of field effects" in the options, and really it makes distand objects look as if you're drunk. Not just "less clear", but as in actually like you're seeing unfocused and seeing a little bit double. I _can_ tell a difference between that one and the option called FSAA :P

And in HGL IIRC it's called something like "DirectX 10 smoke". Again, very different option from FSAA. The FSAA one is a dropdown, the blurr-everything one is a checbox.

Re:Pleb ;) (2, Funny)

rarity (165626) | more than 5 years ago | (#26810983)

But, most importantly, will it have black controls labelled in black on a black background, with small black lights that light up black when you press them to let you know you've done it?

Re:Pleb ;) (0)

Anonymous Coward | more than 5 years ago | (#26814439)

Sheesh. I bet you didn't like Spinal Tap's Smell the Glove [wikipedia.org] album cover either.

Re:So... (1)

Fred_A (10934) | more than 5 years ago | (#26812105)

Dunno, it's tough to get more advanced than "black".

As far as Doom is concerned, "black" is the new b...
Um.

Well, it's not as if I'm going to buy it anyway. I have a colour monitor.

woooot (0)

Anonymous Coward | more than 5 years ago | (#26809683)

can't wait to reveal my headshot skills... \:D/

Re:woooot (1)

ILuvRamen (1026668) | more than 5 years ago | (#26809699)

your Anonymous Coward label doesn't fool me. You're FPS Doug! lol. Btw I'm forced to assume that the page is about doom 4's amazing ability to bring down websites through slashdotting cuz that's all the info I'm getting at the moment :-D

Duct tape? (4, Funny)

the_raptor (652941) | more than 5 years ago | (#26809753)

Will the Marines in this game remember about duct tape?

Re:Duct tape? (2, Informative)

L4t3r4lu5 (1216702) | more than 5 years ago | (#26810435)

No, but 3000 civilians will.

Re:Duct tape? (1)

L4t3r4lu5 (1216702) | more than 5 years ago | (#26810493)

Note: Above post is NOT informative; I have no inside information!

I was referencing the mod community! However, I suppose the civilians making impromptu modifications to weapons would be quite awesome... Have I hit on something unreleased by mistake?

Re:Duct tape? (0)

Anonymous Coward | more than 5 years ago | (#26813519)

No, people are gullible.

Re:Duct tape? (1)

lawaetf1 (613291) | more than 5 years ago | (#26813597)

And will they remember to buy a $4.99 LED flashlight and a couple AA batteries at the PX?

The 1/2 candle power, gov't issued, 15-second-lifespan flashlight that comes as standard issue just doesn't cut it when fighting the undead.

Re:Duct tape? (1)

MikeBabcock (65886) | more than 5 years ago | (#26814485)

You want to hog-tie the demons?

Granted, it would be entertaining.

Re:Duct tape? (0)

Anonymous Coward | more than 5 years ago | (#26814671)

Will the Marines in this game remember about duct tape?

Better idea would be to not make 90% of the game involve wandering around in the dark. I have no clue where this came from. Doom 1 and 2 didn't have that problem (I don't even think they involved flashlights at all). It also bothered me how the flightlight's spotlight was always off center making it very difficult to navigate. I know the guy is right handed but who honestly would shine a flashlight anywhere else but center?

shit (0)

Anonymous Coward | more than 5 years ago | (#26809787)

god damnit page won't load.

...and? (1, Insightful)

KlausBreuer (105581) | more than 5 years ago | (#26809811)

Quite frankly, I could care less.
DOOM was great, DOOM II real fun. DOOM III was boring (yes, boring!). DOOM IV has pretty graphics. Oooooh, haven't seen pretty graphics in, er, minutes.

id software used to be our heros, but by now I believe they simply dropped out. They used to be at the very fore-front of new ideas, new graphics, amazing ideas - these days, it's just like any other large software company: "Let's do the next version of our old game, and not risk anything really new. We'll advertise via pretty graphics, not with interesting game"

Re:...and? (5, Insightful)

Secret Rabbit (914973) | more than 5 years ago | (#26809853)

You're assuming that they are in it to make games. Are you sure that's a good assumption? Because, from where I sit, they seem to be more in the business of making game engines and licensing them, using DOOM to show it off rather than anything else.

Re:...and? (1, Insightful)

Anonymous Coward | more than 5 years ago | (#26809867)

But really...how many people license id Tech? Unreal and Renderware are significantly more popular choices (well, not Renderware so much now that it has been discontinued by EA or some such). Even Gamebryo/NetImmerse is a bigger competitor in the engine market than id.

Re:...and? (2, Insightful)

majorme (515104) | more than 5 years ago | (#26809995)

First and foremost, id Software, Epic and basically every game company makes their engines with their specific needs in mind.

Renderware is EA property anyway.
Unreal Engine is relatively cheap and for the last couple of years we've seen a crap load of shit and honestly really bad looking games made with it.
Gamebryo is not really a competitor. Or you really thinkg the same tech was used for Civilization IV and Fallout 3?

Re:...and? (0)

Anonymous Coward | more than 5 years ago | (#26810781)

They payed for the license to Gamebryo, not id Tech. It doesn't matter if they used the base engine as it was or not. I'd say that's evidence enough Gamebryo is a bigger competitor than id Tech.

Re:...and? (1)

Stormwatch (703920) | more than 5 years ago | (#26810139)

They kinda fucked up with the id Tech 4 engine. [wikipedia.org] .

While id Tech 4 had taken a new direction with its dynamic per-pixel lighting, this unconventional feature had steeper hardware requirements and was initially only useful in "spooky games" (until the MegaTexture addition), whereas an increasing number of developers preferred conventional engines that could render large outdoor areas. Also notable was id Tech 4's relative lack of scalability compared to competing FPS engines which would have limited its potential audience; the Source Engine could still run on the older widespread DirectX 7 GPUs albeit without shaders being used.

Also, Doom 3 was... to put it politely, terribly un-Doom-like.

Re:...and? (1)

Siriaan (615378) | more than 5 years ago | (#26810945)

So they charge people full-game-price for what amounts to a tech demo, knowing that the "Doom" brand recognition will shift a good many units. I don't personally think this is genuinely what they do, but if it was it would be reprehensible.

Re:...and? (1)

Bob-taro (996889) | more than 5 years ago | (#26813693)

I don't personally think this is genuinely what they do, but if it was it would be reprehensible.

Since when is maximizing profits "reprehensible" behavior for a company? I don't think you can even call it dishonest just because *you* think a product should be labeled a "tech demo" rather than a "game".

Re:...and? (1)

barzok (26681) | more than 5 years ago | (#26811423)

Because, from where I sit, they seem to be more in the business of making game engines and licensing them, using DOOM to show it off

I'm pretty sure that someone from id stated exactly that - 10 years ago.

They failed pretty badly there (2, Insightful)

Sycraft-fu (314770) | more than 5 years ago | (#26812077)

The entire list of iDTech 4 games from Wikipedia:

Doom 3 - id Software
Doom 3: Resurrection of Evil - Nerve Software
Quake 4 - Raven Software
Prey - Human Head Studios
Enemy Territory: Quake Wars - Splash Damage
Wolfenstein - Raven Software

A total of six titles, one of which is an expansion pack for their game. Now how about their main competitor, the Unreal Engine, specifically version 3 since that's the newest. Well I'm not going to copy and paste the list... Because it's huge. There's more than 50 games on it. You can see it at http://en.wikipedia.org/wiki/List_of_Unreal_Engine_games [wikipedia.org] if you are interested. Also interesting to note is UE3 came out after iDTech 4.

Maybe their strategy is to just sell engines, but they don't seem to be doing well in that regard. Not nearly as well as they've done in the past at least. Also, in the past, they certainly seemed interested in selling their games. While they sold plenty of engine licenses for their older games, they also sold plenty of copies of those games, and there were tons of mods of said games released.

Personally, I was real underwhelmed with Doom 3 both as a game, and the engine backing it up. When it came out I really didn't feel it looked better than UT2004 (Unreal Engine 2). It had some neat effects, but over all I wasn't impressed with the appearance. Textures were rather low rez with no detail textures to deal with close up viewing, lighting was crap, the hard shadows made it only really good for dark, spooky games, and so on. When UE3 came out, it was just over.

Market seems to agree with me, as there have been tons and tons of UE licenses sold and very few iDTech 4 ones.

Re:They failed pretty badly there (2, Informative)

zigurat667 (1380959) | more than 5 years ago | (#26812237)

You remember that it's up to the licensee to reveal the use of a licensed engine, do you? They might as well buy a license for a whole series of games and claim they've built their own.

Re:They failed pretty badly there (1)

robot_love (1089921) | more than 5 years ago | (#26812723)

Clearly id needs that genius responsible for Daikatana back.

Then he'll get his comeuppance. Twice. In the same level.

Re:They failed pretty badly there (1)

xch13fx (1463819) | more than 5 years ago | (#26813933)

=O an enders game book was on that list as tba. WTB

Re:...and? (1)

MikeBabcock (65886) | more than 5 years ago | (#26814527)

And you'd be correct. Doom and Doom 2 were not fantastically interesting games. They were just a lot of fun blowing stuff up. It hadn't been done much before, so they were new and exciting.

What's interesting like you said is how they work, what the engines can do this time that they couldn't do before, etc.

Re:...and? (0)

Anonymous Coward | more than 5 years ago | (#26809859)

So, how much do you care?

What about Rage? It's NEW you idiot. (0, Flamebait)

majorme (515104) | more than 5 years ago | (#26809957)

Cut the crap dude. I won't bother talking about Doom with people like you. But id Software is indeed doing completely new stuff. Name's Rage. Now shut up.

Re:What about Rage? It's NEW you idiot. (2, Funny)

Anonymous Coward | more than 5 years ago | (#26810055)

Cut the crap dude. I won't bother talking about Doom with people like you. But id Software is indeed doing completely new stuff. Name's Rage. Now shut up.

^^^ Nerdrage

Re:What about Rage? It's NEW you idiot. (0, Flamebait)

majorme (515104) | more than 5 years ago | (#26810171)

Yeah, because I am sick of reading complete bullshit rated as Insightful. And pointing they are incorrect. But oh well, this is slashdot so why bother anyway.

Re:...and? (5, Funny)

Makarakalax (658810) | more than 5 years ago | (#26809975)

lalala I have a stereotypical opinion and I'm angry about it.

Re:...and? (3, Funny)

Anonymous Coward | more than 5 years ago | (#26809987)

Let's do the next version of our old game, and not risk anything really new. We'll advertise via pretty graphics, not with interesting game"

RRRRRRRRRRRRRRRRRRRRAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGEEEEEEEEEEEEEEEEEEEEEEEEE!

Re:...and? (4, Insightful)

MrHanky (141717) | more than 5 years ago | (#26810013)

Good on you to be the first to post that very common opinion that you no doubt have read here several times in the past. This will no doubt get you a well deserved +5, insightful.

Re:...and? (0)

Anonymous Coward | more than 5 years ago | (#26810027)

Whilst I'll take it as golden that id is not innovating on the gameplay front, it would be inaccurate to assume anyone else is either. Take l4d for instance. Adds good coop to an fps. Is that all id has to do? Add a radio function to an alarm clock and call it a day?

If so, please enjoy RAGE when it comes out, it has the prerequisite added feature. If not, then please continue to be displeased with all products from the big gaming companies.

Re:...and? (5, Insightful)

Makarakalax (658810) | more than 5 years ago | (#26810029)

Id actually developed an awesome survival horror game that those of us who enjoy such games loved. But everyone else in the world expected a shotgun gorefest and thus described it as boring, or whatever.

And the expectations were thus because they called it Doom.

I'm not sure why they did that. Possibly because Carmack is not a marketing guy. Possibly because Doom 3 was inevitably going to sell buckets whatever the content.

Saying they have dropped out is nonsense, you've just attached yourself to the 13 year old fanboi meme. Doom 3 was actually a very well executed game with good level design and well written game progression. It just wasn't what people expected.

However having said that, I'm not sure I care anymore either. FPS games bore me nowadays, and Id seemingly can only make those.

Re:...and? (1)

majorme (515104) | more than 5 years ago | (#26810125)

shht, this won't win you any +5 for making troll statements.

I agree completely. Except that FPS games don't bore me at all if they are sci-fi.

Re:...and? (0, Flamebait)

drinkypoo (153816) | more than 5 years ago | (#26810805)

Doom 3 was actually a very well executed game with good level design and well written game progression. It just wasn't what people expected.

Which means it was poorly executed, because the goal is to sell people what they will buy.

However having said that, I'm not sure I care anymore either. FPS games bore me nowadays, and Id seemingly can only make those.

Honestly the only FPS I'm playing these days is Star Wars: Battlefront 2, and it's on my Xbox. The control scheme leaves something to be desired (mouse+keyboard FTW) and some levels choke hard on that video+cpu combo but I don't have to use my PC to play. I just don't have time to play games that take hours any more. If I try to play an RPG I'll get interrupted to do some chore or look at a plant or a shiny rock so much that I can never get into the story. (It's still worth it, mind you. Anyone who thinks video games are better than girlfriends has had the wrong girlfriends, or needs to tell me what games they're playing.)

Re:...and? (1)

DavoMan (759653) | more than 5 years ago | (#26811801)

Congratulations. You have a girlfriend and no time for games. Consequently you must have no time to comment on games.
Doom 3 was great. It was a survival horror Doom. Just like Doom RPG is a Doom RPG.

A derivative survival horror game (5, Insightful)

the_raptor (652941) | more than 5 years ago | (#26810899)

I like survival horror, but DooM was a derivative shockfest, it is what your typical big budget horror movie is to real horror movies. DooM III tried to be System Shock and failed (even copying the audio diary story telling format).

Hint: When something jumps out of every corner it ceases to be a surprise. I "won" DooM III when I realised the level designers would put the monster door right in the spot an FPS player would put their back to instinctively. After that point I would know roughly where the monsters were going to be.

Re:A derivative survival horror game (2, Interesting)

Makarakalax (658810) | more than 5 years ago | (#26812959)

I agree there were too many shocks. I wonder if they decided to do that because they could take advantage of the true darkness that Doom3 engine allowed?

However, some were good. My favourite shock scare was when I approached some stairs, I could only see the stairs because of some glare off them from another light source. Suddenly a light under the stairs turned on and through the gaps in the stairs I could see the silhouette of an imp staring back at me, maybe half a meter from my face. And of course the music went "BLAAAH!".

Scared the crap out of me, and I thought it was a clever scare.

However I would also hate the game if it was just shock-scares. That's lame. I hate horror films that focus on that. So I have to say IMO, there was a lot more to be scared of.

After a few levels the game got very eerie. Distance whimpering just on the edge of hearing. Strange noises, things moving on the edge of your view. The gradually deteriorating sanity in the audio logs you were finding and listening to.

The level in hell was incredible, as you followed the terrifying ordeal of one of the scientists that was abandoned there as he was hunted and toyed with by the demons.

When you finally reached Delta labs, that level was seriously unnerving.

I wonder if people who call it just "shocks" played the whole thing at all. And if they did, maybe I'm just weird in that I found so much more scary than just the shocks.

Re:A derivative survival horror game (1)

anss123 (985305) | more than 5 years ago | (#26814521)

After that point I would know roughly where the monsters were going to be.

Make me think back to Resident Evil for the old Playstation. I remember my first play through making a game out guessing how the next monster would attack. Surprisingly I was almost always right; it's just that one tends to turn the brain off for such games :-)

F.E.A.R got it right IMHO. They didn't even try to scare you, instead banked on good AI and level design. Must have disappointed gamers that wanted a good scare, but even they got a good game for their money.

Re:...and? (1)

Siriaan (615378) | more than 5 years ago | (#26810969)

I disagree, I thought the level design was extremely conventional and the entire thing ran out of ideas after only a few levels. What's funny is, I LOVED the no-offhand flashlight. Thought it was a brilliant gameplay move. But back to your scheduled fanboi-meme-bashing.

Re:...and? (0)

Anonymous Coward | more than 5 years ago | (#26814441)

Well, thats the only thing they know. Do you expect them to make a turn-based strategy isometric game? :P

Re:...and? (1)

ignorantus (860657) | more than 5 years ago | (#26810239)

I agree completely. Same thing happened to the Quake series. I even tried ETQW... 'nuff said. Left4Dead seems to fill the id-void nicely, though. The kind of game id would have produced if they were still cutting edge.

Re:...and? (2, Informative)

rich_r (655226) | more than 5 years ago | (#26810511)

Quite frankly, I couldn't care less.

There, fixed that for you.

Re:...and? (0)

Anonymous Coward | more than 5 years ago | (#26810617)

Hey Biff, it's couldn't care less, you fucking moron. Next time you feel like injecting some overused, cutesy meme into your karmawhoring rant, at least get it correct.

Re:...and? (3, Insightful)

allcoolnameswheretak (1102727) | more than 5 years ago | (#26810783)

DOOM was great, DOOM II real fun. DOOM III was boring (yes, boring!)... these days, it's just like any other large software company: "Let's do the next version of our old game, and not risk anything really new."

So first you say Doom 3 was boring (I guess because it wasn't the action-packed game that you were expecting and because of the different atmosphere to the previous Dooms) and then you blast ID for not risking anything really new?

I think you are either contradicting yourself or that you don't know what you're talking about. Doom 3 went in a very different direction than the previous Dooms and I guess that just because they were trying to make something new, disappointed alot of people and were not very well received.

Personally, I thought Doom 3 was great.

Re:...and? (1)

melikamp (631205) | more than 5 years ago | (#26811117)

Seriously. I think Doom 3 was the only Doom I actually played all the way through without cheating, even though I spent an unholy number of hours on 1 and 2. And mod me down, but I liked how they handled the flashlight.

Re:...and? (0, Offtopic)

darpo (5213) | more than 5 years ago | (#26810989)

You could care less? Then why don't you?

Re:...and? (0)

Anonymous Coward | more than 5 years ago | (#26813341)

Because he doesn't care enough to.

Re:...and? (1)

Spacelem (189863) | more than 5 years ago | (#26811603)

The phrase is "couldn't care less". If you could care less, then you do care at least a little? ;)

Anyway, I loved the original Doom and Doom II, and must have puts weeks/months of game time into playing them. I used to do co-op with friends, set myself challenges. Other FPS games since then have been judged next to those games. I played Doom 3 for about 2 hours, before I got bored and gave up, as it was just about unplayable. There were some dark bits in Doom 1 and 2, but they were rare, and well used (and very atmospheric); Doom 3 just relied on this as an overused gimmick. It was also far too slow, and the graphics were poor next to Half Life 2, which did dark and atmospheric brilliantly (not to mention a better light mechanic - resource management with your suit's battery).

While id software managed another success with Quake 1, and to a lesser degree Quake 2, I don't think they've been leaders of the FPS market for a long time now, and I really doubt Doom 4 is going to change that. id software do write reasonably good gaming engines that other people can use to make good games with, and they do support Linux (which Valve currently don't).

Re:...and? (0)

Anonymous Coward | more than 5 years ago | (#26811877)

I really liked all of them. Doom 3 was a little scary even. Also doom3 runs nicely on linux (as does Quake 4) and i hear quake wars does as well.

They get my money. I mean do any of the other FPS offer anything more? Not the ones I have tried.

And yes good graphics don't make a good game. But try and convince anyone that you have a good game without good graphics...

Re:...and? (1)

elrous0 (869638) | more than 5 years ago | (#26812173)

In an age of sandbox games and FPS's with large open spaces, it's a little hard to do anything innovative with what is, at its heart, an old-school hallway runner. No matter how pretty you make the hallway, it's still just a hallway. And it didn't help that Doom 3 also aped its predecessors with scripted enemy appearances and an AI which consisted entirely of "run toward the player and attack."

Doom 4 would basically have to reinvent itself to modernize, but then everyone would complain that it wasn't true to its franchise. Probably best to just leave it alone.

Re:...and? (1, Funny)

Stele (9443) | more than 5 years ago | (#26812461)

Quite frankly, I could care less.

I'm curious - what exactly could you care less about? How much less about something else can you actually care? Interesting!

Re:...and? (0)

Anonymous Coward | more than 5 years ago | (#26814295)

They're old. They're fat. They're rich. All they want to do now is sit back and enjoy their piles of cash for once. Sit on their 1000$ cushions and light up a cigar with 100$ notes. And say they care about the community at quakecons. :)

WHOA (1)

nomadic (141991) | more than 5 years ago | (#26809825)

This follows news from last month that British novelist Graham Joyce was brought in to develop the story for the game.

Wait, Id is now incorporating a STORY into one of their games? What will they think of next?

Re:WHOA (1)

Reddragon220 (890851) | more than 5 years ago | (#26812605)

Wait, Id is now incorporating a STORY into one of their games?

Not only a story, but a story by a guy who won the Internet Speculative Fiction Database's Best novel award 6 times. They're pretty dead on with their awards, I've been going to them for a while whenever I need a good sci-fi book recommendation.

Wow (4, Insightful)

ledow (319597) | more than 5 years ago | (#26809907)

Not only slashdot'ted, but super-slashdot'ted. I can't even get a byte back from them. And coral cache has similar problems.

Hint, in case this hasn't already occurred to people: DO NOT LINK TO A WEBSITE THAT CAN'T HANDLE TRAFFIC. Seriously, I don't think a single poster here has managed to actually see the screenshots at all.

This is the problem with heavily-dynamic websites - a few visitors and you need to add extra servers. At least with static content, you can serve up to the capacity of your internet connection.

Re:Wow (1)

Makarakalax (658810) | more than 5 years ago | (#26809985)

lalala I'm offering hints that were first offered 10 years ago.

Re:Wow (1)

ledow (319597) | more than 5 years ago | (#26810129)

Yes, and still people don't listen. What's the incentive to visit a website that a) doesn't work itself or that b) the majority of its content is links to websites that don't work?

People should be CHECKING these things because, as you rightly point out, 10 years is a long time to keep giving the same hints. Every time SlashDot does something stupid, I'm less and less keen to use it. Linking to a broken link (caused, in no small part, by not checking that the link works or is capable of handling the traffic) is stupid. It won't be working for DAYS now, by which time I won't want to see it. In fact, all this has made me do is go *elsewhere* to find a link. Hopefully, if enough people realise that it's actually a problem, it will be fixed. This is better than your solution which appears to be "That's what we do here... link to broken stuff... get over it".

Re:Wow (1)

Makarakalax (658810) | more than 5 years ago | (#26813023)

I agree but there is seemingly no solution.

Target site wants to control the traffic to its copyrighted content.

Slashdot wants to beat other sites to syndicating said content, so it won't hold off because said content will be slashdotted.

Ideas like Diggmirror violate first principle.

Re:Wow (0)

Anonymous Coward | more than 5 years ago | (#26809989)

Would have been nice if they'd at least made a Coral Cache of any rendered game images / screenshots.

The shots of the motion cap from flikr can be viewed from the google cache of the page. But those are just a guy in a black suit holding a gun, both with little lightbulbs stuck on them.

Re:Wow (0)

Anonymous Coward | more than 5 years ago | (#26810051)

Everyone should ask 4chan's /v/ board for the Doom 4 screenshots and the friendly community there will be more than happy to provide everyone with the otherwise missing screenshots. Just ask for the "/v/ daily dose" in your post if it's Feb 11, today's daily dose being the Doom 4 screenshots.

Re:Wow (0)

Anonymous Coward | more than 5 years ago | (#26810141)

You clearly ment /b/

Re:Wow (1)

xch13fx (1463819) | more than 5 years ago | (#26814533)

and get your daily dose of child bestiality amine porn too at the same time.

Re:Wow (0)

Anonymous Coward | more than 5 years ago | (#26810721)

I just google "doom 4" in google images search and it comes up with a lot of interesting images.

Re:Wow (1)

mgblst (80109) | more than 5 years ago | (#26810955)

Difficult to find out if a site can't handle traffic until it is too late.

Re:Wow (1)

ledow (319597) | more than 5 years ago | (#26811099)

Email the webmaster, perhaps? Or just ask?

Re:Wow (4, Informative)

metus (89675) | more than 5 years ago | (#26811263)

if you use the goolge cache text-only version:
http://74.125.95.132/search?q=cache:Unj2yZYm0pUJ:wire.ggl.com/2009/02/09/the-doom-4-mo-cap-interview-first-production-shots-revealed/&hl=en&gl=us&strip=1 [74.125.95.132]

you can see the shots are flickr links. they seem to be motion capture work. no in-game shots.

Re:Wow (0)

Anonymous Coward | more than 5 years ago | (#26811953)

Who would have thought a 3 character domain name would get slashdotted?

Re:Wow (1)

spinkham (56603) | more than 5 years ago | (#26813847)

What I still haven't figured out is why Slashdot doesn't automatically prime the coral cache, so the content is available to people who know where to look anyway..
The resurrect pages [mozilla.org] plugin for Firefox makes using the various caches out there easy, but doesn't help if they're not used before the site gets slashdotted.

What was that other game again... (1)

Laser_iCE (1125271) | more than 5 years ago | (#26809971)

...Duke Nukem Forever I think it was called?

Can't see the article (5, Funny)

CRCulver (715279) | more than 5 years ago | (#26809973)

I'd like to read this article, but I'm reluctant to put down my gun to pick up my flashlight.

Re:Can't see the article (-1, Troll)

Anonymous Coward | more than 5 years ago | (#26810939)

You're reluctant to put your weiner down to shift-click the link!

Turn on a dime (0)

Anonymous Coward | more than 5 years ago | (#26811645)

Hey, I'm a civilian, and I can turn on a dime, too!

"Oooh, baby, you look so polished tonight I almost thought you were a quarter..."

Mirror of article (1)

DJ Haruko (798333) | more than 5 years ago | (#26812843)

This forum appears to have the entire article with the shots in it: http://www.amio.cn/forum/showthread.php?p=17759 [www.amio.cn] Not that they aren't SCREENshots, they're PRODUCTION shots.

A lymeric. (3, Funny)

Desiderius (1474541) | more than 5 years ago | (#26813625)

The unlucky marine from Doom 3 - when it was once again too dark to see - said "It just isn't right - that the shotgun and flashlight - are each bound to a separate key."

mirror (1)

biznaz (1233234) | more than 5 years ago | (#26814297)

http://blogs.ign.com/XoZeN/2009/02/10/112331/ [ign.com] I couldn't load the original article, but this looks like it has all the info. It's nothing all that interesting.
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